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Japanator Live

Japanator Live: Drink away your problems in VA-11 Hall-A


Cheers, everyone!
Jun 25
// Salvador GRodiles
[The stream starts at 9 p.m. Central Standard Time.] Now that I've fallen into the deepest pits of despair, it's time for me to drown my sorrows with the finest booze from VA-11 Hall-A's signature bar. For the record, ...

Strong Style: Block B there (or B square)!

Jun 25 // Soul Tsukino
We start off our first hour going right to the action! Yuji Nagata vs. Hirooki Goto Yuji hasn't had a great showing either, only beating Honma and Kojima. Goto's run has been much better, with losses from Nakamura and Anderson. Unfortunately, that means that he too is eliminated as in the best case, he would tie against one or both of the guys who beat him. Yuji enters the ring  as Josh talks about how Yuji got him into pro wrestling. Goto comes out once again like the wrestling samurai. Bell rings and the crowd is solidly behind Yuji here. They trade waistlocks to starts into a side headlock down to the mat. Knuckle lock They grapple some more before going into a facelock by Yuji that is countered by Goto into a hammerlock. They pop right back up and go into grappling into the corner where Yuji slaps Goto in the face! Show me what you got Junior! Screw that they start in with the forearms and kicks. Goto blocks a Yuji kick and drives an elbow into the knee. Yuji grabs his ribs from the previous injury and rolls outside where Goto follows him and starts in with some kicks. Goto tosses him into the barrier before bringing him in the ring. Goto gets some more shots in before Yuji lands some elbows to Goto's mouth. Goto just tags him in the ribs to send him down. Goto goes for the cover but doesn't get it. He locks in an armlock and then delivers another shot to the ribs. Yuji tries to get up, but a kick to the ribs ends that. Yuji tries to get back up but more kicks stop that. Goto sends Yuji into the corner and Yuji comes out with a kick! He is trying to fight back but Goto isn't taking it. Back from the commercial. Yuji is landing some forearms now and a running kick into the corner. After two HARD kicks, Goto goes down.  Yuji tries for a suplex but Goto slips out. Yuji dodges an attack but Goto runs him over with a clothesline. He lands a rolling kick into the corner and a bulldog. Attempt only gets two. Yuji tries for the armbar but a shot to the ribs ends that. Goto whips him into the corner but Yuji catches him and suplexes him into the buckle. Yuji then hits a running knee to Goto's face, but Goto hits a suplex and sends Yuji down. Goto runs over Yuji again with a clothesline and then the Ushigoroshi but YUJI KICKS OUT! Goto tries for a suplex but Yuji elbows out, but Goto flattens him again. Goto goes for a suplex but Yuji gets the armbar on! Goto tries for the ropes but Yuji pulls him back in the ring. Goto slowly crawls over and gets a foot on the rope. Yuji gets up and just starts kicking Goto's sore arm. He goes for a waistlock but Goto elbows out. Goto goes for the clothesline but Yuji catches him into the Saito suplex. He goes for another one but Goto knees him in the face and then kicks the ribs again. They trade elbows back and forth. Yuji tries the enziguri but Goto blocks. Goto goes for the clothesline but Yuji blocks. Another Saito suplex and gets the pin! the 47-year old just beat the IC Champion! Satoshi Kojima vs. Karl Anderson Kojima's had a bad run in this tournament with only wins over Honma and Elgin under his belt. Although Anderson is at 12 points, he is mathematically eliminated since at best he would tie with Okada, a man who beat him in an earlier match. Karl comes out first and he has Tama Tonga and Luke Gallows with him. Kojima comes out alone. Bell rings and Karl gets a flying dropkick right off the bat. Anderson goes for the gun stun but Kojima gets out. The action goes outside as Kojima gets in a bunch of rapid shots and tosses Karl back in the ring. He gets a variation of the gun stun on the ropes to Kojima. Kojima sent to the outside. Ref distracted as the outside Club guys start in on Kojima. Kojima rolls in the ring but Anderson slides to the apron and snaps his arm on the top rope. He steps on Kojima's arm in the ring and locks in an armlock as JR mentions Karl was trained by Les Thatcher. Anderson snaps the arm on the top rope and then for some reason tosses a chair in the ring. He pulls Kojima up and delivers some forearm shots and Kojima crumples down to the mat again. Out of the break, Karl locks in a facelock into a suplex, but Kojima slides out. Karl sends him into the corner but Karl misses the charge. Satoshi then goes into his rapid-fire chops with the bad arm. He whips him to the other corner.  Satoshi nails an axe bomber and goes for the pin but doesn't get it. Back on their feet, they exchange chops and forearms. Kojima goes for the discus clothesline but Karl lands an uppercut and a boot to the head. He gets in a running powerbomb but only gets 2! They go to the apron where Karl lands some forearms but gets met with a strike to the head and then a DDT to the apron.  They fight on the outside and then scramble in the ring at 18.  Kojima goes for his cutter but Karl blocks it lands a reverse gun stun. He lands a neckbreaker but doesn't get the count. Karl lands another reverse gun stun but again Kojima kicks out of the pin. He tries for another one but Kojima blocks it with a clothesline and lands his Koji Cutter. Karl stumbles up and Kojima lands a clothesline but doesn't get the pin either. Kojima goes for the clothesline but Karl blocks it. Karl goes for the gun stun but Kojima blocks it and then lands another clothesline and gets the pin! Karl is now officially out of the tournament. We get some words from Ishii. He says Elgin fights with heart and any of his moves can be finishers. He is not like other non-Japanese wrestlers. Tomohiro Ishii vs. Michael Elgin This would the textbook definition of a slobber knocker. Elgin's run in the tournament is a little underwhelming as he beat Nagata, Honma, and Takahashi, and got a forfeit win over Nakamura. Ishii on the other hand, beat Kojima, Nagata, Anderson, and Takahashi... and lost to Honma. Both guys are out so this is just to see who is the toughest. Elgin comes out first as the crowd gives him good applause for a foreign guy. Ishii comes out ready to go. Bell rings and they run right into each other and start trading forearm strikes right away. Shoulderblock goes nowhere and they smack into each other. Elgin is the first to go down but a pin doesn't go anywhere. Elgin lands a boot to Ishii's face. He picks the pitbull and MUSCLES him up for a suplex and holds him there with one hand before dropping him. Pinfall doesn't get it. STRAIGHT punch to Ishii's face. Slam near the ropes and Elgin goes out for a springboard splash! "Like a flying refrigerator." - JR. Ishii fights back and Elgin begs him for a fight. Elgin flattens him with a strike but doesn't get the pinfall. Whip into the buckle and then a charge misses with Elgin then landing a buckle bomb and then a top rope senton. Splat. Pinfall gets 2. Elgin goes for the piledriver but Ishii blocks it. He body drops Elgin over and then gets a belly to back suplex. Ishii lands some chops in the corner and then gets a powerslam, only gets 1. Ishii gets Elgin up and hits a big suplex. Ishii hits a massive running clothesline. The both go for another but smack into each other. Ishii blocks a clothesline but Elgin flattens him and lands a strike of his own into a pin attempt. Back from commercial with Elgin on his feet. Throws an elbow to the head and gets Ishii backed into the rope. He swats Ishii in the head and Ishii stands right up. They trade elbows back and forth and Elgin screams "HIT ME!". They trade hits back and forth. Elgin lands a discus forearm and gets Ishii down. He lifts him from a prone position and suplexes him. That dude is a freak of nature. He holds on but Ishii gets the elbow shot in, but Elgin gets in another suplex. Ishii rolls to the apron and Elgin follows him. Elgin goes for a powerbomb but Ishii blocks it. Elgin lands the dvd on the apron! He grabs Ishii on the outside and gives him the buckle bomb to the steel barrier! Elgin picks him up and drags the dead weight into the ring. He climbs to the second rope and pulls Ishii from the outside apron into a falcon arrow! Ishii kicks out of the pin! Elgin hits a buckle bomb but Ishii lands on his feet. He scoops Elgin onto his shoulders and drops him straight down on his head! Both guys get up and exchange elbows right to the face. Ishii lands the enziguri and then picks Elgin up and puts him on the top turnbuckle and lands the avalanche brainbuster but Elgin is right back up! Ishii lands a clothesline and then lands the low clothesline but only gets two! Ishii goes for the suplex but Elgin scoops him into a powerbomb. He tries for another but Ishii elbows out. Ishii lands a headbutt and then a clothesline but Elgin kicks out. Ishii lands the brainbuster and he scores the win! That was a damn fine match! In the locker room, Ishii actually talks about not living up to expectations?!? Elgin gives Ishii credit for being a bad ass but says they will fight again. In the studio, Ishii says he can't remember large parts of the match. After his loss to Nakamura, the tournament went south and that this year's tournament was a disappointment. Despite the fact that these matches didn't mean anything in the tournament, this show was a lot of fun. The action was good in all three matches and the main event was just as good as I had hoped.  I think Elgin makes an even better opponent for Ishii than say Togi Makabe does. While Togi is a straight up brawler, Elgin can actually wrestle and I think that brings out a better match than just a brawling fight. Good show! And here we go with show 2 as we are welcomed by The Champ, Kazuchika Okada! Yujiro Takahashi vs. Tomoaki Honma We already went over Honma's one win in this tournament, finally breaking his losing streak in G1 tournaments at 17 losses. Takahashi didn't do much better with wins over the two old farts, Nagata and Kojima. Needless to say, neither guy is a threat for the tournament. Yujiro comes out with Mao Chan, whomever that is. Here comes Honma! They completely ignore Honma's win over Ishii in talking about his run in the G1. The crowd is chanting for Honma as the bell rings and they are exchanging chops. Honma wins that duel but misses the headbutt. Yujiro tries for a suplex but Honma reverses it and gets the suplex instead. Honma lands some chops and whips Yujiro into the corner and then delivers a bulldog and the headbutt on the canvas. Cover only gets 2. Honma charges in and gets dropped on the ring rope. Yujiro scoops him up  on the top rope and scores the belly to belly suplex. Honma kicks out of the pin. Back from the break as Yujiro goes for another suplex, but Honma tries a counter only to get a clothesline. They finally mention Honma has won a match as he is taken over in a body drop. Honma lands a forearm shot and tries for a clothesline but Yujiro picks him up for the Miami shine but Honma squirms out. He hits the headbutt and then a brainbuster but can't get the pin. He tries for the top-rope kokeshi headbutt and misses, of course. Honma is up first but Yujiro rakes the eyes. He whips Honma in but Honma tries for the torpedo headbutt and misses. Yujiro lands the fisherman's buster but doesn't get the pin. He hits a clothesline but Honma gets up. He tries for a powerslam but Yujiro pushes him nearly into the ref and hits the low blow before scoring the Miami shine and the pin. We come back with some studio words from Okada. He was in great shape heading into this match. He has no qualms about fighting his CHAOS teammate but wondered what Nakamura would do after his elbow injury. Winner goes to the finals: Shinsuke Nakamura vs. Kazuchika Okada Block B boils down to this match. Okada's only loss came to Goto. Nakamura entered this tournament with an injured elbow and lost against Anderson and had to forfeit against Elgin. Even though if Nakamura wins he would tie Okada, he would go on since he would have actually beaten him. Okada is also the IWGP champion, but the belt is not on the line. Nakamura  comes out first in black leather for this one. Okada makes his entrance with Gedo. These two have met before in G1's past and are split 1 and 1. We come back from the break and the bell rings. They stay in the corner and look each other over before we get into it. Knuckle lock goes nowhere. A Greco-Roman lock as Nakamura shoots for the single leg but Okada ends up getting the open guard on Nakamura. They both are back up and circle around. Okada with a wasitlock into a Nakamura armbar. Okada reverses it and Nakamura flips and cartwheels out of it. He gets a side headlock and they get up and into the ropes. Okada feigns going for a chop but just gives some pats on the chest for a clean break. Nakamura runs out and they miss kicking each other and Okada nearly gets the rainmaker but misses that. Nakamura throws a kick and we are back to the takedown as Nakamura ties up with an ankle lock into a headlock. Nakamura  gets a waistlock and then transitions into a near sleeper choke. They go outside as Nakamura sends Okada into the barrier but Okada reverses and sends Nakamura into the barrier and Okada lands a dropkick to Nakamura's head sending him over the barrier. Okada then lands the hanging DDT as we are cooking now. Nakamura rolls in and Okada is right on top of him. He hits a neckbreaker and gets a 2 count. He ties Nakamura up with a heavenly lock. Nakamura gets to the ropes with his foot. We come back from the break. Okada sends Nakamura into the corner and Rainmaker lands a number of elbows before kicking Nakamura down and giving him the good vibrations! The crowd boos that. Nakamura fights out with some elbows but Okada gets the shot in before landing a springboard senton. Okada lands a sliding dropkick right into Nakamura's head. Nakamura rolls to the apron and smacks Okada with a kick and sends him out. He drapes Okada on the barrier and hits a running knee. Okada rolls in and Nakamura lands some kicks before he goes for good vibrations. He rolls Okada out and lands several nasty knees to the ribs and head before a shotgun kick to the face. Nakamura only gets two. They get up into a double facelock and Nakamura goes for something but Okada lands a flapjack. He lands a few elbows and then a DDT. Okada hits a slam and then heads up but Nakamura is up. Okada jumps over Nakamura and then he gets hit. Nakamura lifts him laying on the turnbuckle and lands a knee lift. He lands a head kick but Okada lands the reverse neckbreaker. He picks him up and suplexes Nakamura down. Count only gets 2. Okada goes for the tombstone but Nakamura rolls through and lands a lung blower and a scoop slam. Nakamura tries for the booma ye but misses, only to hop on the middle buckle and lands it! The count is two. He goes for another but Okada trips him into a pin attempt only gets two. Nakamura tries to go up but Okada lands his sweet dropkick to send Nakamura to the floor. We come back from the break with Nakamura on the outside. Okada goes after him and tombstone's him on the floor! Okada rolls in first but rolls right back out and brings Nakamura into the ring. He might pay for that one. Slam to the mat as Okada goes up and lands the Randy Savage elbow. Rainmaker pose but Nakamura counters with a kick. Okada counters but Nakamura hits a knee right to Okada's jaw knocking him flat! Both guys are slow to get up. Nakamura hits a forearm first, Okada counters and we go back and forth. Nakamura goes rapid fire and sends Okada down. Okada goes for the uppercuts but Nakamura lands a knee to the gut and a kick to the back of the head. He hits the running knee strike but the pin only gets two. Nakamura picks Okada up and gives him a dvd. Pin only gets two and Nakamura lines up for the booma ye, but Okada hits the dropkick! Okada goes for the Rainmaker, but Nakamura counters right into a backside but he nails Okada. Okada tries for the rainmaker again but Nakamura gets a wristlock. Okada counters into the tombstone but Nakamura counters into an armlock and into a triangle choke! Okada gets on his feet but sinks back down and Okada submits to the armbar! Shinsuke Nakamura wins! Nakamura  stands up and actually bowed to Okada before Okada rolls out of the ring. The crowd cheers as he is announced as the block B winner. He grabs the mic and says that he has one more match to win. YEAH-OH! Backstage Okada says it is frustrating he lost by a tap out. He wants Nakamura to win and they will wrestle again. Nakamura says bring it on. he gave it his all. In the studio, Okada says it was a memorable match and one of the greatest of all time, even if he lost. He was grateful to take part n the tournament. We get our first mention of Nakamura  leaving as Okada says he will miss him. It won't be the same without him, but he wishes him the best (spoilers: He is doing great).   Both shows this week were fun. While the Honma/Takahashi match was...there, the main event was very good, even with the slow start. A fun two hours that got me ready for the final next week! Next week, another double dose as we look at the Finale of the G1 25!
New Japan Pro Wrestling photo
Who is going to the finals?
Welcome everyone to Strong Style, Japanator's coverage of New Japan Pro Wrestling on AXS TV. This week we have two shows as we decide who goes into the finals of the G1 25 tournament to face Hiroshi Tanahashi next week. Both ...

Here are the otaku games to eye this Steam Summer Sale

Jun 24 // Josh Tolentino
[Note: Pricing and actual percentage discounts can vary based on your region, so check your local Steam page to get the exact numbers.] The Fruit of Grisaia - The well-regarded visual novel series recently got an anime adaptation and was localized by Sekai Project last year. Its sequel, The Labyrinth of Grisaia, is also on sale, as is the Michiru-led comedy spinoff The Leisure of Grisaia. Higurashi When They Cry - The classic and now terribly ugly "sound novel" series was being sold for impulse-buy money even without a discount, and now the whole series, including Umineko, is up for the cut. Also interesting are other MangaGamer offerings like lesbian ghost sim Kindred Spirits on the Roof and Nikola Tesla pretty-boy sim Gahkthun of the Golden Lightning. Bandai Namco felt the touch of the green percentage as well, with all three Dark Souls games facing significant price cuts, as well as Tale of Zestiria, which has an awesome Japanese intro whose lyrics didn't make it into the English version. The Naruto Shippuden Ultimate Ninja Storm games are also on sale, so if you want to catch up with the last quarter of the Naruto manga's plot while also having cool graphics, that's up. Dragon Ball: Xenoverse and One Piece Pirate Warriors 3 also flesh out the roster of Shonen JUMP titans. Square Enix is as well-known these days for publishing western games as much as Japanese ones, but as far as relevance goes, Final Fantasy titles are where it's at. VII, VIII, IX, X, X-2, XIII, XIII-2, Type-0 and Lighting Returns are all on sale. And if the thought of playing all those JRPGs makes you want to strangle someone, they're also selling a handful of cool Hitman games. Capcom also brings a slate of offerings headlined by a much-needed discount on the beleaguered Street Fighter V. By most accounts, the fighting-game core of this unfortunate beast is strong, but the damn thing simply isn't finished yet. Capcom are promising a free "cinematic" story mode soon, as well as some new characters. Fans of Dead Rising can snag a hefty discount off a bundle containing Dead Rising 2, Dead Rising 2: Off The Record, and Dead Rising 3. The PC version of Dragon's Dogma: Dark Arisen is also available, spreading its cult appeal beyond the consoles. Look at Sega's store lineup and you'll find more Total War and Company of Heroes than the games most folks used to associate with the company. That said it would be a "shameful display" if a self-respecting, PC-owning otaku didn't at least try Shogun 2: Total War at the price it's being sold at now. It's the most Japanese game to ever come out of West Sussex, where developer Creative Assembly is quartered. People who do remember what Sega used to mean can drown their sorrows in a hefty collection of retro rereleases, or maybe some Valkyria Chronicles. XSEED, which has in many ways overtaken Atlus as the premier English-language localizer of note, has a number of PC offerings on sale, including the PC versions of Akiba's Trip and Senran Kagura Shinovi Versus. Fans who don't need too much anime boobies in their life can turn to a host of Ys games and The Legend of Heroes: Trails in the Sky. Ghostlight, publisher of many a localized game in the UK, has a handful of Agarest titles up for discount, but the real prizes in my mind are Way of the Samurai 3 and 4, the quirkiest open-world games this side of a Yakuza spinoff. They're also basically better, more thought-out takes on what you may have tried in Akiba's Trip, but with more swords and S&M torture and less anime boobies. Speaking of games that were published by Spike Chunsoft at some point (they handled the original versions of Way of the Samurai and Akiba's Trip), you also can't forget Danganronpa 1 and 2, which are arguably two of the best visual novels available in English right now.  In keeping with the fact that Idea Factory International mostly just handles a few games these days, a truly absurd number of Hyperdimension Neptunia games and DLC are on sale, with Fairy Fencer F and the redundantly-titled otome game Amnesia: Memories rounding out the offering. Playism brings a raftload of fairly obscure titles, but the headliners here are Swery's D4: Dark Dreams Don't Die, and the Indiana Jones-like metroidvania La-Mulana. NIS America, for its part, only started releasing PC games recently, and its availablity of old PS2-era strategy titles, including Phantom Brave and Disgaea alongside tough games like htoL#NiQ: The Firefly Diary and Stranger of Sword City  are up for some modest price cuts. Other discounts of interest include the brilliant Stardew Valley, which does Harvest Moon better than its current masters in Japan have managed, and Undertale, a loving and subversive send-up of JRPGs. That's just a smattering of the most notable otaku-oriented offerings this summer. There may be more or larger discounts rolling in as the sale develops, so keep an eye on the storefront if there's something you're hoping to pick up.
Steam Summer Sale photo
And, like, five thousand other games
It's that time again, eager gamers and deal-conscious customers: Valve's yearly Steam Summer Sale has just kicked off, and the prices are a-dropping. That's especially relevant to you, the fan of games from Glorious Nippon, a...

Annotated Anime: Space Patrol Luluco episode 12

Jun 24 // Salvador GRodiles
It’s thanks to this format that Luluco has been a huge roll for a good while. While this episode wasn’t the one where the gang confronted the Blackholian’s leader, the whole thing played off nicely with the concept of how one values their feelings for their first crush. Since M.A.O.’s performance hit the right notes in delivering a powerful yet cute moment during Luluco’s big scene, it shows how everything was pieced together just for this big event. Hell, the team’s idea to give the whole thing a final battle treatment while our heroine sticks to her resolve gave it a dynamic that’s on the same level as the penultimate confrontation in most of Gainax and TRIGGER’s titles. Honestly, the big thing that made this whole thing magical was how everyone decided to set aside their differences to make sure that Luluco wins Nova over, as the whole thing breaks out into an all-out battle against the Blackholians. This whole build-up worked well in conveying the idea of someone who has the support of their close ones while they build up their confidence to confess to the person that they love. Considering that Luluco’s goal was powerful enough to get her parents to help her out, TRIGGER was able to bring us a neat take on the saying “Love conquers all!” Even when Imaishi and the TRIGGER veterans were putting Luluco and the gang through random situations each season, the one thing that always remained consistent was the heroine’s feelings for Nova. To an extent, this tone probably represents the obstacles that one has to deal with, as the insane situations could be a representation of the factors that attempt to ruin one's focus on their main goal. For a show that was presented as a short that was filled with many off-the-wall segments, Space Patrol Luluco managed to present its audience with a memorable love story of the season. This was thanks to TRIGGER’s subtle moments between Luluco and Nova, which served as a great pay off for people when it reached its climax. At the same time, their use of timing and anticipation in these scenes allowed for them to capture the hearts of people during these brief segments. In the end, it’s amazing to see that the show will end on us with a season that’s only one episode. Then again, TRIGGER might pull a fast one with this last segment, so it’ll be interesting to see how the chapter’s title will come into play. One thing for sure, this anime might take the prize as the best five-season series of the year. [Confess to Space Patrol Luluco at Crunchyroll]
Space Patrol Luluco photo
Double Love Xtreme!
For a second, I thought that Luluco’s fourth season was going to be the end the series. Not that I’m against there being a new season, as there are still many things that the show has yet to resolved. If anything,...


Would a Sailor Moon prequel work?

Jun 23 // Soul Tsukino
To answer that question, we should take a look at the series itself. Sailor Moon is a series about a teenage girl named Usagi (also known as Bunny or Serena depending on the source), who, along with her friends, turn out to be reincarnations of royalty that once ruled over the planets and the Solar System in a kingdom that was headquartered on the Moon. This Kingdom, known alternatively as The Moon Kingdom or the Silver Millennium, looked after all the planets with their own guardians under the eye of Queen Serenity. Unfortunately, the Silver Millennium came to an end thanks to a dark evil army of brainwashed or misguided Earthlings and a dark power known as the Dar Kingdom or the Negaverse as it was also known as.  Queen Serenity watches as her daughter, the prince from Earth, and the guardians are all killed during a horrific battle. Serenity uses all her power to send everyone to Earth to be reincarnated in the future and dies alone in the rubble of her own kingdom. In modern times, the Queen's daughter is reborn into a whiny but loving crybaby and her friends are the guardians for the past. Their powers all awaken to fight the evil kingdom that has also come around once again. They not only discover who they are now with super powers but also discover who they were long ago. As you may guess, there is a whole lot of back-story, no matter which version of the story you enjoy. A Moon Kingdom-based Sailor Moon series would open up a new and completely different story. Although only really referenced in passing or in flashbacks, the personalities of the main characters wouldn't be quite the same as they were in their modern forms. In the live action show, Pretty Guardian Sailor Moon, Usagi's Princess form was actually really scary and dark, even trying to destroy the world. I'm not sure I'd go that far, but there would be some differences to the bumbling crybaby that Usagi is known for. The big challenge would be the story itself. What would a bunch of teenage princesses actually do?  Sailor Moon, as great as it is, was a slave to the "monster of the day" formula that it inherited from the sentai shows that inspired it. The first few episodes introduced characters, then each episode afterward had the big villain have someone send out a monster to collect something (energy, pure dreams, so forth), the scouts would defeat them, wash rinse repeat. This wasn't an issue with the manga's story, but for television is was the routine. A Moon Kingdom centered story wouldn't really work with that formula. The story established by the previous media had the conflict largely be between distrustful human and those who lived in the Moon Kingdom. Not really a "monster of the week" kind of show. At least on its surface. So what would the story be then?  I think a cue from the manga would work. In the manga, the Princess Serenity was seen as a flighty princess who would sneak out of the kingdom and go to Earth to visit the prince that she loved, much to the other guardians' frustrations.  She would skip out on her studies and would shirk off responsibility.  Sounds like an interesting character for a slice of life show to me. Maybe not quite as light as say, Azumanga Daioh. A little drama about the worsening condition of the Earth and Moon relations would be a good backdrop. Just enough to keep a good overall story going. The big problem? The ending. Yeah, wholesale slaughter of all your characters is kind of a bummer.  Even if you were to string the ending to the rebirth part, it would really be a dark ending to what could be a really upbeat show. Sailor Moon has never been about that, and this show shouldn't either. The best option I see is to not take the story to that part. End the series before the story reached the point of all out warfare and show the better days of the Silver Millennium. Make the conflict something else, something lighter, something that can have a better resolution than a massacre. So would a prequel to one of the most well-known anime series work? Yeah, I think the concept has some legs to it. Would it be the same series we have been used to for the last 25 years? Probably not. But that doesn't mean it can't be a good show of its own. And that is ultimately what anime could use right now. What do you think? Let me know in the comments.
Sailor Moon photo
Would you watch it?
Sailor Moon is one of those shows that just about every anime fan has heard of. Even if you've never seen it, you've heard about it from someone you know. Hell, it was the series that really got me into anime when it was bein...

Review: Tokyo Mirage Sessions #FE

Jun 22 // Nick Valdez
[embed]35079:5680:0[/embed] Tokyo Mirage Sessions #FE (Wii U (reviewed))Developer: AtlusPublisher: NintendoReleased: December 26, 2015 (JP), June 24, 2016 (NA and EU)MSRP: $59.99 When shadow monsters known as Mirages invade Tokyo in search of Performa (which is the energy created from singing and acting performances), childhood friends Itsuki and Tsubasa get suddenly thrown into the battle as it changes their lives forever. Uniting their skills with ghosts of characters from the Fire Emblem series (like Chrom and Caeda), the two strive to become pop idols in order to strengthen their bonds with their new friends from Fortuna Entertainment (which is secretly full of other Mirage Masters) and help prevent the world from plunging into darkness. Told entirely through the Japanese VA track, TMS has personality to spare. But those who do not understand the language will miss some of the personality TMS is so proud of. It's not a huge issue, but the characters are always talking to one another during battles and 50 hours in you'll definitely wonder what they're saying.  Complimenting that strong personality are Tokyo Mirage Sessions' equally strong visuals. From the opening title screen to the final battle, it is bursting at the seams with color. The UI is clean and bright (the main menu is graced by a gorgeous spread of all the characters), the character design is typical Atlus fare marrying cuteness with style (enough so that you'll most likely have a favorite cast member), when you clear certain side stories or story chapters the player is rewarded with full cutscene performances animated with the Fire Emblem engine, and there is an overall attention to clean design. Only the battle menu and HUD feel cluttered, but that also alleviates over time the more you play it. The game's design serves to emphasize accessibility, so the over world and dungeons have checkpoints which make it easier to travel back to the home base to craft your weapons and skills and the like. Thanks to the lack of egregious load times, there is no hefty punishment for retreating from a dungeon from time to time which further encourages the player to do so.  Helping with this clean design is Tokyo Mirage Sessions' utilization of the Wii U's gamepad. Acting as Itsuki's cell phone, the gamepad occasionally receives text messages, or "topics," which keep you up to date on the character's reactions to the story (which can be a bit banal, but further build the world's personality), tells you when side missions become available (which are avoidable but help boost a character's stats and skill set), and also serves as the dungeon map. Crawling through the game's laborious dungeons is much easier since you don't have to cut away from the game in order to pull up your map. And when the story forces you to retread through many of its dungeons later in the game, you'll be glad traversal is easy. The dungeons themselves are heavily padded with frustrating "puzzles" which force you to backtrack and do not inspire cleverness. Rather than celebrate when you finally get to the dungeon boss, it's more of a sigh and "finally."  But the major draw of Tokyo Mirage Sessions, is the battle system. This is definitely where all the time and effort was placed. While there is no permadeath from the Fire Emblem series (though the punishment for a game over is having to reload your save), its weapon triangle (a rock, paper, scissors like system where certain weapons deal more damage to others) unites with Shin Megami Tensei's elemental weaknesses (a la Persona or Pokemon) into an obtuse system that takes some time to get used to. But it's a rewarding battle system to learn as there are plenty of options to do damage. Couple that with TMS's Sessions, which are secondary attacks that chain when you hit an enemy's weakness and earn you bonuses, Special Perfomances, which are super skills that deal more damage, Ad-lib Performances, which randomly take effect when you activate a character's skill, and by the end of the game the player can theoretically attack an enemy 19 or 20 times in a single turn. Unfortunately while these attacks are satisfying and stylish the first couple of times you pull them off, eventually the battles will start to feel like they are dragging on rather than engaging.  For example, to compensate for how strong the player can become when they utilize sessions, enemy weakness, weapon crafting, and character switching (which allows you switch your teammate on the fly in exchange for taking their next turn a bit later), TMS suddenly ramps up its difficulty midway through. Enemies suddenly become attack sponges and deal far more damage, so the player not only is forced back through dungeons they have already visited but they are forced to grind for experience in order to stay competitive. It artificially lengthens the game and eventually becomes frustrating since you won't likely be attached to the story enough to push on through. TMS' story just is not compelling enough to keep you entertained for its 40-50 hour length. Like its J-Pop soundtrack, the story is fun but inconsequential until its final set of chapters. Anyone looking for the level of depth seen in both Fire Emblem and Shin Megami Tensei, will find it in its battle system and not much else.  Tokyo Mirage Sessions #FE is built with a very specific audience in mind. While its casual and accessible appearance may draw you in, only the truly hardcore RPG fans will dig deep enough into its battle system to fully enjoy everything the game has to offer. But on the other hand, if you do put in that work you are rewarded with a battle system full of so many options that no two people will have the same strategy.  It may be more of a game for Shin Megami Tensei fans than Fire Emblem ones as it's not a complete marriage of the two, but to bring it back to the Reeses analogy, if you like the taste of chocolate and peanut butter, then you will like them together. You just won't like it that much. [This review is based on a copy of the game provided by the publisher.]
Tokyo Mirage Review photo
Like chocolate and peanut butter
When Nintendo first announced a crossover project between their Fire Emblem series and Atlus' Shin Megami Tensei series, no one expected the final project to a videogame where pop idols transform into heroes in order to fight...

Code: HARDCORE photo
Code: HARDCORE

Feast your eyes on Code: HARDCORE's sweet robot sprite animations


Giant chest beams included
Jun 22
// Salvador GRodiles
For a good while, I've been waiting for the day that someone would create an indie mecha title that was inspired by the Super Robot Wars series. While this day hasn't arrived, the Chinese Indie Game Development Team known as...

Review: Grand Kingdom

Jun 21 // Christian Chiok
[embed]35113:5710:0[/embed] Grand Kingdom (PS Vita [reviewed], PS4)Developer: Spike ChunsoftPublisher: NIS AmericaReleased: November 19th, 2015 (JP), June 17th, 2016 (EU), June 21st, 2016 (NA)MSRP: $49.99 (PS4), $39.99 (PS Vita) Unfortunately, the story is only about 12 story chapters each lasting at least 30 minutes to one hour.  On top of the short story, the game only gets interesting near the end.  It’s unfortunate since some of the characters are likeable as well as the voice acting work. Some of the characters reminded me of the typical ones found in Shonen series so I was really looking forward on seeing more of them. However, all the 36 chapters that were delivered as DLC in Japan are going to be included in the western release, giving you a total of 48 chapters of story from the get-go.  In the DLC chapters, you’ll have the chance to delve yourself in the story of each of the four Great Nations, allowing the player to align themselves with a particular nation and dig deeper into that nation’s motivations and history. Each campaign will introduce you to brand new characters, deeper ties that bind rulers to family and nation, and perhaps even discover something about yourself as you decide which nation tugs at your heart the most. The uniqueness of the gameplay styles with each mission taking place on a large game board in both you and enemies move around in, one turn at a time. Your team will be represented by a silver piece while the enemies’ will be represented by a purple and red piece, the latter being a stronger enemy. Additionally, the game board will have items lying around which can improve your journey. The concept may sound simple from first looks, but there’s a lot more to it. Depending on the mission, there will be a limit of how much you can move your piece, and reaching the limit results in an automatic failure. However, for the most part, you realize that you will have a lot more turns than that mission requires giving you room for mistakes and dawdling. You’ll also encounter invisible enemies in which you can only see their movement every three turns. Once you encounter the enemy, you will be taken to battle in a beautiful and crisp 2D art style similar to the Dragon’s Crown and Odin Sphere. In a way, you can say that the game is similar to Valkyria Chronicles, except in a side-on view with three rows for characters to stand on and move around in. Each turn, you will move your unit to a desired spot until your action gauge is emptied, then you can perform a skill, which can range from melee or ranged attacks as well as heal your comrades.  While on the hub and the quest map, you’re allowed to visit the Party menu in which you can form different formations. The game already has two default ones, however, both Offensive and Defensive in which you can modify.  You can also set shields or even medical boxes, which both are very helpful in battle.  Including DLC, which will be available to western players from the get-go, the game offers over 17 classes including Melee, Ranged, Magic, and Specialist units. You’re only allowed to hire a certain few classes in the beginning of the game but it’s enough to create a competent troop to beat the game. You’re allowed to make up to six troops consist of four units each. When hiring, you can customize your character ranging from their hairstyles, voices, colors, and starting stats. Melee units are characterized by their high attack and defense and specialize in close combat. They also have the ability to Guard, allowing the unit to negate all damage until their guard gauge depletes. Melee units have low magic defense, so it’s best to be careful when facing Magic units. Ranged units can attack from longer distances. With their extended attack range, they can reach enemies at the other side of the map. Unfortunately, Ranged units have low defense, so it's imperative that you place them in places where it’s hard for them engage in close combat or being hit by other Ranged units. Magic units have medium attack range, and use ranged attacks which allow the player to target multiple enemies. Some of their more powerful skills must be charged before they can be used, leaving them vulnerable to an enemy's ranged attack, in which results your attack being disrupted as well. Remember that the game has friendly fire so make sure that your units are out of the way as well. Unlike the Melee, Ranged, and Magic units, Specialist units lack a clearly defined role in battle. These units have individualized abilities that can be a great asset in battle, but their specialized nature affords little room for flexibility. They range from Medics, Challengers and Dragon Mage. Medics heal your units, Challenger places explosives and Dragon Mage allows the player to perform powerful melee attacks. One of my issues when using the Medic is that while angling where you want to throw your potion, it’s never accurate.  There will be times where you accidentally hit your unit with a poisonous potion or accidentally heal the opposing unit. While you’ll eventually adapt to the weird aiming, but this still proves to be a hindrance.   Aside from the story missions which usually consist of going from Point A to Point B, the game also features different side quests with variety of missions such as Stealth Missions and Guarding missions. In Stealth missions, you’ll navigate the world-map in a puzzle-like fashion to avoid encountering any enemies at all. As for the Guarding missions, you’ll be moving around the map to defend certain spots from incoming enemy assaults. Once the enemy reaches the spot, the missions fails. A big letdown with this game is that it doesn’t support cross-save so any progress that you made on the go with your PS Vita won’t be transferable to your PS4. It was a bit bothersome since when I got my hands on the PS4 version, I wanted to continue my journey on a bigger and better screen. At least the game allows cross-play support across both systems, expanding the amount of players you can play with in the online multiplayer modes.  Naturally the PS4 version is the superior version as it runs at 60 frames per second at 1080p. However, that doesn’t mean that the game is less enjoyable on PS Vita as it runs very smooth as well. If you’re looking to expand your Tactical JRPG library on PS Vita, I can definitely recommend Grand Kingdom.  Including the integrated DLC chapters, the game offers many hours of fun with more hours on top if you play the side missions. While the main story is short, it still features likeable characters making the journey worthwhile. With the PS Vita not getting many games lately, you can’t go wrong with Grand Kingdom. It’s an excellent addition on PS4 as well, though. 
Grand Kingdom photo
Fight For Your Grand Nation
Being a fan of the JRPGs, I always look forward to new additions to the genre, especially ones that offer a unique gameplay style that separates itself from other series. While not entirely unique, when first announced, Grand...

Garage Hero photo
Garage Hero

Check out Garage Hero's latest choreography session


This video packs a huge wallop
Jun 20
// Salvador GRodiles
As the gang at Garage Hero are getting ready to launch another episode of Tokusatsu Film School on Friday, the crew give us a quick look at one of their latest choreography sessions. Instead of Bueno showing us his move...
Katana coaster photo
Katana coaster

Drink like a samurai with Kotobukiya's katana coasters


Way of the Alcoholic
Jun 19
// Salvador GRodiles
If there's one thing that's similar about a katana and a drink on a table, it's that they both contain an important piece that serves as a means to protect something. The former's handguard makes sure that the person doe...
Yakuza 0 photo
Yakuza 0

Kick, punch, and crush ass through the '80s with Yakuza 0


Like A Dragon (in the '80s)
Jun 19
// Josh Tolentino
The Yakuza games may be an institution when it comes to high-profile Japanese gaming these days, but strangely enough, they've never portrayed Japan's gangster culture at its true height, during the boom years of the lat...
Japanator Live photo
Japanator Live

Japanator Live: Danganronpa 2's despair is about to go bye bye


Our island adventure is about to end
Jun 18
// Salvador GRodiles
[Update: The stream is over but you can watch it here.] At long last, I made it to what might be Danganronpa 2's final ordeal. Compare to the first game's last obstacle, it seems that this segment might play out differently s...

Strong Style: Kicking some (block) A!

Jun 18 // Soul Tsukino
We are greeted by Hiroyoshi Tenzan who has a little fun with his intro. Katsuyori Shibata vs. Doc Gallows Shibata did all right in this tournament, getting 4 wins (beating Makabe, Naito, Ibushi, and Fale). Gallows, not so much as he only beat Yano and Naito. Not like Gallows was going to win this thing anyway. Gallows enters the arena by himself, which is always a good sign in a Bullet Club match. Shibata comes out in his usual no-frills style of marching to the ring like no one is around him. Bell rings and Shibata drops right to his back in a guard. Gallows goes for him a bit but backs off. Unintentional tribute to the Inoki vs. Ali fight right there. Shibata gets up and grabs Doc's leg and goes right for the figure four! Doc reverses it and Shibata brings it right around. Doc reverses again and they go into the ropes. Shibata lays in with the kicks and goes right into the face washes in the corner. Doc grabs the foot, stands up and tosses Shibata aside like nothing. Doc throws him from the ring and tosses him into the barrier. The count is on as Doc gets back in the ring. Shibata gets to the apron and then gets kicked right in the face! Doc grabs him and chokeslams right onto the apron with all his body weight! Shibata rolls in at 18. Gallows face washes him for some payback Shibata pops up and glares at Doc as they start exchanging strikes. Shibata gets a half hatch suplex and then a chin lock but Doc backs into the corner for the break. Shibata gets the hold right back on. Doc kicks him in the gut and Doc gets a gutwrench suplex. Gallows goes for the suplex but Shibata gets the chinlock. Shibata releases and gets a kick to Docs knee. He doesn't get the pin. Doc gets up and grabs Shibata and lands a powerbomb. 2 count only. Doc goes for something and Shibata gets a surprise triangle choke! Shibata releases and lands a quick kick for a 2 count. Shibata goes for something and Doc clobbers him for it with a kick. Shibata charges again and gets a kick. Shibata charges for the third time and gets kicked! Gallows latches on and gets a double handed Chokeslam for the pinfall! Wow, surprised with that one. Togi Makabe vs. Kota Ibushi Talk about a clash of styles!  Makabe comes in having beaten Naito, Tenzan, Gallows, and Yano but he also comes into this match with a heavily bandaged right thigh. Ibushi comes into this one having beat Styles, Tenzan, and Gallows. We skip the intros for this one. Staredown right at the bell. Jim Ross makes the mistake of keep calling Togi and Toji. Figure that one out. Togi with some hits to the head right to start. Kota counters with FAST kicks. That dude is like lightening. Togi just clubs him and then throws him into the buckle and runs him over with a shoulderblock. Kota starts in with kicks to Togi's thigh. Kota gets a leglock in on the bad wheel and Togi pulls himself to the ropes to break. He stomps on Toki's leg as it looks like Togi's just getting mad now. He gets up and dares Kota to keep kicking. Kota tries a running move and Togi just clotheslines him into oblivion. Right hands by Togi into a northern lights suplex into a pin attempt. He tries a German suplex but Kota counters. Togi tosses Kota into the corner and begins punching him from the middle buckle. Kota slips out and does a Pele kick that knocks Makabe to the apron. Ibushi doesn't let up as he hits the ropes and nails a sweet dropkick sending Togi to the floor. He then runs up and does the Golden triangle moonsault! Back from break, We get a replay of the moonsault. Ibushi tosses Togi back in the ring and lays in with some karate kicks. Togi once again gets up and dares him again. Togi gets some hits in but Kota counters with a kick and a standing moonsault for a 2 count. Kota tries for a German but no go. Togi reverses it but can't get it either. They exchange some swings but Togi finally lands with a clothesline. Togi lands a powerbomb but Kota kicks out. Kota is whipped into the corner and clotheslines. Togi sets up for the spider suplex but Kota has a death grip on the turnbuckle. Togi gets clubbed in the back and Togi gets the suplex but Kota lands on his feet and dives right in on the hurt leg. With his hurt thigh, he is in agony hanging there before Ibushi lets him flop to the canvas. Kota lands a kick and goes up for the phoenix splash and gets it! This match was alright, but not great. I don't know if it was from Makabe's injury or just being too diverse in style but this could have been better. In the studio with Tenzan now. He felt uneasy about entering the G1 this year, but Naito had said he was old and his career was over so he felt more determined to enter. He wants to crush Naito. He thinks Naito has wasted chances with his new attitude. He thinks Naito is still a good wrestler, though, and actually doesn't like facing him. Tetsuya Naito vs. Hiroyoshi Tenzan Naito has had a good run in the tournament. He defeated Tanahashi, Styles, Ibushi, Yano, and Fale. That is nothing to sneeze at. Tenzan only managed to get wins over Shibata and Gallows, disappointing for a former winner, even if he is up there in years at 44. Naito comes out first and takes his time coming out in his Skeletor business attire. It should be noted that JR is actually explaining the concept of the G1 DURING THE SECOND TO LAST DAY!  Naito is really taking his time and actually makes for a nice break for me. Tenzan comes out and JR notes that Tenzan has a nasty cut over his right eye thanks to a headbutt from Yano. Tenzan is the reigning NWA Champion here but the belt is not up for grabs. Another point here is made as Naito was once Tenzan's "young boy" or apprentice back in the day so this is personal. Both men are in the ring and we are ready to go but Naito just stands there not moving an inch. Tenzan is getting miffed. You do not want to get Tenzan miffed. We actually go the break and when we come back and the bell rings and Naito is still in his suit. He takes off his jacket and waves it like a matador cape. Tenzan has had enough and just starts clobbering Naito. Naito tries to bail out of the ring but Tenzan follows him out and tosses him into the ring post. Told you. You don't want to get Tenzan miffed. Naito rolls into the ring but rolls right out the other side. Tenzan goes right after him but gets caught with an eye rake and a kick to the gut. Naito then sends him right into the barrier. Naito finally gets in the ring and gets his gear off. Tenzan is pissed. Naito drives Tenzan back out of the ring and runs the ropes only to lay down in the ring. He gets Tenzan in and attacks the big guy's knee. He gets a headlock into a leg scissors and smacks Tenzan in the head! Tenzan gets to the ropes  Naito breaks the hold and then spits on Tenzan. Naito stands on Tenzan's head and poses a bit. He chokes Tenzan on the ropes and when the ref gives him static, Naito threatens the ref. JR and Josh get into a weird conversation about not being able to pronounce "Los Ingobernables" that ends with JR saying Josh was cool. I wonder if these two taped this one at the end of a long day. Naito with a cravat and Tenzan starts punching away and Naito just asks for more. He then uses Tenzan's own Mongolian chops that he is known for against him. Tenzan whips Naito but holds on and drives a headbutt to Naito that flattens him. DAMN.  Tenzan lays in the Mongolian chops and a series of headbutts. Naito SMILES and asks for more! Kicks by Tenzan now and Naito just kinda stares. Tenzan lands another headbutt and a clothesline. Naito reverses and drops Tenzan spits on him then hits a flying dropkick. Tenzan goes to the corner but Naito is right on him as he lands a kick, another kick, and then a dropkick from the apron that leave Tenzan a heap in the corner. He gets a lame pin and then Naito chases red shoes right out of the ring for not counting three. Red Shoes stands outside looking mad now. Naito goes for a German suplex but Naito gets out of it. Naito hits the ropes but Tenzan catches him and brings him over in a slam. RED SHOES KICKS NAITO! He signals for Tenzan to keep beating him up! Red Shoes finally grew a pair. We come back from break as Tenzan hits more of the Mongolian chops and then a spinning kick right to Naito's mush! He locks in an anaconda vice and cranks on it hard! Naito somehow gets up to his feet and escapes. He gets an enziguri and tries for a German suplex. Naito with the atomic drop and then into the code de blanca submission.  Tenzan grabs Naito's hair and delivers a couple of headbutts to the face. Great counter! They both get up and exchange hits and Naito kicks him in the leg before he spits on Tenzan again! Naito goes for the dragon suplex but Tenzan gets out. He misses one clothesline before hitting from the right side into a 2 count. Tenzan with the cobra clutch. Naito struggles and Tenzan falls into the ropes, breaking the hold. Tenzan gets up and delivers a couple of headbutts and then locks in the clutch again but this time, it's the cobra max! Naito struggles hard but passes out! Tenzan schools his boy by spitting on Naito a few times before kicking him right out of the ring. Backstage Tenzan says Naito has no right to insult him anymore. He calls Naito a fool Naito responds saying Tenzan did a good job. In the studio, Tenzan said he was determined not to lose to Naito. He says it was physically tough to do all the tournament matches. He was determined to make it through the whole tournament, even if he didn't win. Not a bad show. The first match was quick but there just wasn't a lot to work with. The second match tired, but it just didn't click with those two. The Main event was really good, especially with the story and the heat magnet that Naito has become. Really entertaining! Let's jump into show 2! We are greeted by Tanahashi, saying this is the 200th episode of "Pro Wrestling Returns" the source of this show. Bad Luck Fale vs. Toru Yano Oh holy merciful gods, please make this one short. Anyone surprised this match wasn't advertised? Anyway. Fale somehow comes into this match with victories over Tanahashi ,Tenzan, Makabe, Ibushi and Doc Gallows. That's kinda scary. Yano, on the other hand, has wins over Tenzan (low blow), Ibushi (hair pull in less than 1 minute), and Shibata (leg lock into a flash pin). We have to watch this match while Yoshi-Hashi sits out on the sidelines? Fale comes out with Tama Tonga. Yano comes out with his entrance video being a commercial for the CHAOS soundtrack CD. He immediately sprays Fale with water and as Fale climbs through the ropes, Yano kicks them to make for a low blow to Fale. The big guy recovers and grabs hold of Yano and just starts wailing on him. Fale picks him up in a big slam and Yano rolls out of the ring. Fale follows him out and clubs him in the back. He takes the DVD Yano was shilling and smacks him with it before Tonga takes it and destroys the damn thing. Fale strolls back into the ring and Yano barely gets back in at 19. Fale picks him up and kicks him to the gut before whipping him from one corner to the other. Yano actually gets hold of the turnbuckle pad and pulls it off. Fale goes for a splash but lands right into the bare buckle. Of course, he just shakes it off. He clubs on Yano some more and tosses him from the ring where Tonga starts in on him. Fale comes out and whips him into the barricade. He then goes for the bad luck fall, but Yano slides out and punches both Club members in the gut. He low blows both guys and ducks back into the ring as the ref gets to 20 and Fale is counted out! Fale gets PISSED but Yano runs for his life! Well, it was there and it was short! In the studio with Tanahashi as he talks about being real beat up coming into this match. His neck is messed up so he can't bridge very well. The winner goes to the finals as he s determined not to lose. To Determine the A Block winner: Hiroshi Tanahashi vs. A.J. Styles Both guys are top of the bracket obviously. Styles only losses were to Naito and Ibushi while Tanahashi's losses came to Naito and Fale (SHAME). There must be a winner and whoever does goes into the finals. Styles enters first and by himself thankfully. Jim Ross talks about this being a 28-day series, which is wrong, it was only 19 days. Tanahashi enters with the crowd behind him and air guitars! We come back from the break as the bell rings. Circling around before the lock up and they both are pushing around. They hit the ropes and circle around into the corner. Styles backs off clean but with a taunt. Lockup into a side headlock Styles reverses with a headlock into his own. He gets him down and works more on the headlock. Hiroshi powers out but right back down to the headlock. he powers back up into a test of strength now and Hiroshi gets the headlock. They run the ropes and leap frog a few times before both catching the ropes. They start jawing again. Styles charges and gets taken down with an armdrag into an armbar with Hiroshi's knee on Style's face. They whip each other into the ropes with Hiroshi getting a backdrop on Styles. He whips AJ hard into the buckle. Hiroshi charges right into an elbow but Hiroshi goes out of the ring. He trips AJ from the outside and pulls him to the post where he wraps both knees around the steel to for good measure. Hiroshi climbs in and starts kicking the thighs. Back from commercial as Hiroshi stands on Style's injured knee and then drops an elbow on it. He just lays into Styles with kicks to the knee. Styles gets up and chops Hiroshi. Styles throw Hiroshi into the ropes and Hiroshi tries to skin the cat but Styles chucks him to the floor.  He drops Hiroshi on the metal barrier. Hiroshi climbs in and Styles is right on top of him. He puts Hiroshi in the corner and hits his running forearm. Slam on Hiroshi and lands a leaping knee on the face. Hiroshi gets up and lands some punches. Hiroshi goes to the ropes but Styles nails a high dropkick on him. Hiroshi gets up on the ropes and Styles goes for a running charge. Hiroshi gets a leg up and Styles catches it and drives it down to the mat. Styles immediately starts working on Hiroshi's knee now on the ropes. Hiroshi is in pain as he stands up in the corner but he catches Styles with some hits. Styles backs up and goes for a charge but Hiroshi dives and Styles crashes in the corner. Hiroshi lands an elbow on Styles on the mat. To the corner now as Tanahashi drops Styles with a hit. He tries the flip senton but Styles rolls out of the way. He rolls to the apron and goes for his slingshot forearm but Hiroshi pushes him right off the rope. He climbs the buckle and hits a flying crossbody on Styles outside the ring! Back from the break as both guys are in pain. Hiroshi is up first and climbs into the ring. Styles struggles but rolls in at 19. Hiroshi catches him on the apron but Styles gives a snap on the top rope for that. Styles gets his springboard death drop. Styles rolls out to the apron again and goes for the forearm but Hiroshi catches him. Styles gets out and goes for a clothesline but Hiroshi catches him again and hooks him for an arm trap German suplex. Tanahashi goes for the pin but Styles just makes it out before the 3. Styles hits a jawbreaker. He tries for a kick but Hiroshi hits the dragon screw leg whip. Styles tries to get up in the corner and Hiroshi comes flying in with a splash and takes out Styles and the ref! Styles gets in a low blow and then goes for the Styles clash and Hiroshi hits him low! Payback. It hurts! "It's good AJ has three sons, because the rest of the story is he will have no more"- Jim Ross. The ref gets back up as both men exchange forearms. Styles with some kicks to the knees. Both go down to their knees and start hitting each other. They will themselves up and just keep going. Styles goes rapid fire but Hiroshi slaps him in the face to stop that cold. Styles goes to the corner and Hiroshi goes for him but Styles grabs hold and gets the calf killer! Hiroshi is screaming now but won't give up! Hiroshi scrambles and gets to the ropes but he is hurt! Styles keeps trying to get Hiroshi from the ropes and Styles throws the ref around. Hiroshi gets a kick in and then a neckbreaker. Hiroshi goes for a clothesline but Styles counters into a facebuster and nearly gets the pin with it. Styles goes out to the apron again and hits the springboard forearm. He can't get the pin, though.  Styles struggles to get Hiroshi in the clash but Hiroshi blocks it and counters with a knee. He gets the slingblade in and goes for the styles clash?! Dude, that's cold. Styles counters into an ankle lock to break that up. Hiroshi counters that and drives Styles into the buckle. Hiroshi goes for the clash again and hits it! Cover only gets two! Hiroshi goes for the high fly flow but lands on the knees. Styles rolls out to the apron and to the top where he gets the high fly flow of his own! Near fall and hits the Bloody Sunday DDT. Styles picks him up and Hiroshi hits Styles in the knee. Both guys are down now but struggle back up. Hiroshi hits some strikes and AJ goes for the Pele but Hiroshi catches it and whips him down. Hiroshi goes up and hits the high fly flow. He then hits another one before he gets the pin! Hiroshi is going to the finals! Tanahashi gets announced as the winner of the block and the crowd goes wild.  They get to their knees and go for the handshake but Hiroshi flips him off. Well then! We come back with Hiroshi in the ring soaking up the crowd chants. He says he has one more match to win. He wants to win the G1 with the fans and gives them a hearty I love you! We go to the studio where Tanahashi says that this match is his new best match ever. He says that they both had similar visions for the match. He thinks 2015 was an astonishing year for NJPW and that he thinks Styles is a great wrestler. He wants to do it again sometime. A good episode to finish the bracketing stuff off. The matches that needed to be quick were and the spotlight was put on the right matches in both these eps. Jim Ross seemed a little off in both these episodes and I wonder if these were the last eps he had to dub that day. Anyway, decent shows. Next week we finish off Block B with two big episodes! See you then!  
New Japan Pro Wrestling photo
Wrapping up the A Block
Hello again and welcome of Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. We have another double shot of action tonight from the G1 Climax 25 tournament as we wrap up Block A action tonight. We have skip...

Muv-Luv photo
Muv-Luv

Prepare for the BETA invasion: Muv-Luv is up for pre-order on Steam


July is about to get some Luv
Jun 17
// Salvador GRodiles
As the BETA prepare for their attack on Earth next month, the Muv-Luv team has prepared their own countermeasure in the form of giving people the ability to pre-order Muv-Luv on Steam. If you happen to have HTC Vibe, you can ...
FFXV: Kingsglaive photo
FFXV: Kingsglaive

Here's your new look at the Kingsglaive: Final Fantasy XV CG movie


Advent...bodyguards?
Jun 17
// Josh Tolentino
Call me negative, but this hype campaign for Final Fantasy XV feels like it's getting a bit out of hand. I mean, look, the game is out in late September, and I'm sure it'll be fine but now we've got a new CG movie set to...
Gurumin 3D photo
Gurumin 3D

Protect the world of monsters on your 3DS with Gurumin 3D


Let's go on a Monstrous Adventure!
Jun 16
// Salvador GRodiles
Well, look at that. Here's something that came out of nowhere: It turns out that the gang at Mastiff are releasing Falcom's adorable action platformer game, Gurumin: A Monstrous Adventure, on the 3DS eShop this Summer. T...
Gandalf x Fate/stay night photo
Gandalf x Fate/stay night

Here, let Gandalf lend some class to Unlimited Blade Works


I don't even care why
Jun 16
// Josh Tolentino
There are no words for this, besides "HOLY SHIT SIR IAN MCKELLEN JUST READ THE UNLIMITED BLADE WORKS INCANTATION". It's even funnier when you see the 77-year-old, award-winning British actor pause ever so slightly when he en...
Persona 5 photo
Persona 5

Here's E3's good and bad news about Persona 5


Sorry, purists!
Jun 16
// Josh Tolentino
A lot of folks weren't expecting much Persona 5-related news out of E3, as these kinds of reveals are typically reserved for Japan-based events, but lo and behold, the company held an E3 demo stream of the game, showing off g...
Tales of Berseria photo
Tales of Berseria

Jam out to Tales of Berseria's fiery opening theme


This flame can't be put out
Jun 15
// Salvador GRodiles
With E3 '16 still happening as we speak, Bandai Namco decided to show off a new trailer for Tales of Berseria that shows off the new opening theme by FLOW that's simply known as "Burn." From the looks of it, the song's ...
Legend of Zelda photo
Legend of Zelda

The Legend of Zelda: Breath of the Wild trailer looks absolutely beautiful


That painterly look
Jun 15
// Josh Tolentino
I'll freely admit that unlike many gamers that grew up as Nintendo loyalists in the late '80s and '90s, I don't have a very strong connection to The Legend of Zelda. I more or less skipped everything past A Link to the Past. ...
Gravity Rush 2 photo
Gravity Rush 2

Gravity Rush 2's trailer looks great, is criminally ignored


'2' is for the number of gravity girls
Jun 14
// Josh Tolentino
E3 is on a lot of folks' minds right now, and Sony has just held its press conference, where there was a stunning lack of Gravity Rush 2, despite the fact that a full trailer was ready and available for the taking.  Well...
Overwatch photo
Overwatch

Go full weeaboo with Overwatch's anime intros


Go further down this rabbit hole
Jun 13
// Josh Tolentino
Overwatch. It's all anyone can seem to talk about when it comes to hot new games, and with good reason: Blizzard's team shooter is kind of rad, and appeals to a lot of folks. Part of the reason for that is its deep bench...
Super Audio Cart photo
Super Audio Cart

Create your own music with Super Audio Cart's vast library of retro game system samples


Gotta love the power of convenience
Jun 12
// Salvador GRodiles
[Disclaimer: Jayson Napolitano wrote for Japanator. No relationships, professional or personal, were factored into this post.] If you're looking for a more convenient way of utilizing beats from retro video game systems into...

Annotated Anime: Space Patrol Luluco episodes 5-11

Jun 12 // Salvador GRodiles
I don’t think the word "fun" is enough to describe the time that Imaishi and his crew are having with Luluco lately. From episode 5 and beyond, the team has been launching the series into greater heights than many folks have imagined. With her mother Lalaco showing great promise, she served as that piece to takes things up on a notch. In other words, the TRIGGER veterans must be having the time of their lives with this project. This might just be a speculation of mine, but I had a feeling that Lalaco being a space pirate was likely connected to one of Mao Ichimichi/M.A.O.’s previous roles. The reason behind this link was that she played as Luka Millfy/Gokai Yellow in the pirate-themed Super Sentai series known as Kaizoku Sentai Gokaiger, which featured a flying red pirate ship. When you look at Lalaco’s ship, the color scheme almost resembles the Gokai Galleon from the series. For now, this scenario might just be a coincidence; however, I still found this random observation to be something that helped make this arc more entertaining than it was. Most importantly, the big thing was how the series brought back elements from KILL la KILL, as Lalaco’s pirate outfit seemed like it was made from Life Fibers. Whether it is or not, the beauty about it was how it made way for the show’s TRIGGERverse season where Luluco and the group had to reclaim their home that was stolen by Lalaco. While we got to go back to KILL la KILL and Little Witch Academia during this arc, the highlight was the return of Imaishi’s Japan Animator Expo short, “Sex & Violence with Machspeed,” making a comeback. All in all, the clash between our heroine’s full-color palette with the world’s usage of black, yellow and white gave it a distinct style. The cool part was that it retained the Panty & Stocking-like humor that the original short had while maintaining the spirit of Luluco's randomness. Even though the series gave off a feeling that TRIGGER’s goal was just to have a blast and push things to overdrive, you have to hand it to them for inserting the pieces for the show’s climatic arc. From the “Alpha” and “Omega” terms in Nova’s name to Midori’s Black Hole App, the team harnessed these things that many people likely thought were just random and brought us a segment that took us back to the Anti-Spiral from Gurren Lagann— except that the show’s villain's scheme is all about stealing things. The thing that sealed it for me was the ongoing arc about Luluco’s love for Nova as tragedy befell the show’s main heroine. Perhaps the neat part about this scenario was how TRIGGER foreshadowed an element from it during the show’s ending sequence. It’s these little aspects that amplify the major parts of episode 10’s big scene— especially Lalaco’s reaction to the whole thing. Combined with a lecture by a certain iconic TRIGGER character in the episode after it and we have ourselves a wonderful moment that makes us want to root for the anime’s main heroine. When I first started watching Luluco, I wasn’t sure how to react to the show’s short length; however as I kept keeping up with each episode, I started to slowly see the vision that TRIGGER was going for as they threw a ton of unexpected challenges to force Luluco to aim high in her mission to save her father and her hometown, along with nabbing the guy of her dreams. From the looks of it, the show might be shooting for a theme about how one should just take a risk and plunge into whatever obstacle that you’re tackling for the first time, along with holding on to the things you value the most. Whether the team intended for Luluco to be the series that connects every original TRIGGER anime to create a TRIGGER-verse or not will continue to be a thing that’s up to the viewer’s interpretation of the anime; however, it might just be an idea they wanted to mess with for this title as it left us with some priceless scenes, such as the group defeating the Life Fibers with a simple solution. With Space Patrol Luluco Season 2 and 3 being a huge improvement over the first, it looks like the series finale will leave us surprised as something unexpected comes our way. Based on TRIGGER’s work so far, they’ll get to accomplish more things than a majority of anime titles that run for four seasons. Of course, the best part is that they’ll do it with lots of love and “Justice!”
Space Patrol Luluco photo
Is this the birth of the TRIGGER-verse?
You got to hand it to shows that outdo themselves to the point where they can convert any doubtful viewer into a fan. In this case, my concern for Luluco’s episode length was wiped out of my system as Imaishi and t...

Review: Senran Kagura Shinovi Versus

Jun 12 // Christian Chiok
[embed]35088:5690:0[/embed] Senran Kagura: Shinovi Versus (PC [reviewed], PS Vita)Developer: TamsoftPublisher: Marvelous Entertainment/XSEED GamesReleased: June 1st, 2016 (PC), October 14, 2014 (PS Vita)MSRP: $29.99 This game brings back the Shinobi Battle Royale, an ancient tradition amongst numerous Shinobi schools whereby every 50 years, the five elite students of each school will do battle in which result the winners will have the opportunity to burn down the loser’s school and allow them to continue their training to be a legendary shinobi, The story is your typical Shonen-esque (battle manga) so it can be quite enjoyable if you’re a fan of the battle series. Additionally, each character has their individual story allowing you to witness the hardship as well as their preparation for this ancient tradition. From the four schools, you will be able to choose among five characters and go through their individual story. I recommend playing through their individual stories first as it informs you more on the characters’ personality, albeit it may have a small correlation with the main story. Most of it is satire, but is definitely worth playing through. By the end of each of their stories, your characters will be well leveled-up and ready to breeze through the main story. In Dojo Mode, you and three other friends will be able to battle it out online or through the system’s ad-hoc feature. The mode offers three different types of games or six if you include their “Team” variation. There’s Deathmatch, Team Deathmatch, Strip Battle, Team Strip Battle, Understorm and Team Understorm. In Deathmatch, you will battle it out with your opponent to get the most points. To win, you must inflict damage to your opponents and reach the set amount of points per match, or at least acquire the most points by the end of the match. Avoid getting hit or dying as that can decrease your points. Random enemies will be wandering around as well, which can help stack some extra points. Strip Battle is just like its name suggest. It shares similarities to Deathmatch, but offers its own little twist. Depending on how much clothing you destroy, the number of points you acquire will vary. The more you destroy, the greater the number of points you’ll get. Lastly, Understorm is quite different than the other two modes. In this mode, players need to collect as many pairs of “Skimpy Undies” as possible as they rain down from above. Additionally, you can mug other players for their lingerie they collected thus far.  Overall, I had a lot of fun playing this mode with friends the most. While not exactly a Musou game, the game has some similarities to the genre, such as beating multiple foes on the field while leveling up your character. You’ll have two attack buttons, normal and strong attacks, which can be used to chain up powerful combos as you level up. You can also block and parry attacks when blocking timely. The more leveled up the character, your arsenal of combo chains increases. Just like many beat-em-up games, this title has a lock-on feature in which you can use to concentrate all of your attacks into an enemy but it comes with its downsides. Locking on really limits your camera control and leaves you vulnerable to the enemy. From my experience, it seems that the camera angles have been improved as well compared to the Vita version where it switched to a first-person like view, putting your own character out of view and leaving you vulnerable. With XSEED porting the game to PC, the game received graphical and performance enhancements. While it doesn’t look as Estival Versus on PS4, you can tell that XSEED took advantage of the capabilities on PC.  Additionally, they improved the frame rate issues the game had on PS Vita, as well as made the game 60 frame per second, making it a lot more enjoyable. Only issue I have is that character animations are awkward when in the hub, almost as it wasn’t meant to be 60 frames per second. You have two transformations at your disposal—a Shinobi Transformation and a Frantic Transformation, both giving enhancements to your character. When using the Shinobi Transformation, it allows you to perform continuous attacks by pressing the various action buttons repeatedly. In addition, both your attack and defense will be increased.  In Frantic Mode, you can execute Weak Attacks and chain them together infinitely. You will also receive a huge boost to your attack power but your defense drops drastically.  You will also gain two Secret Ninja Techniques, which deals a lot of damage to the opponent. To use your Shinobi Transformation, you merely press the L and the R buttons; using Frantic Mode requires a bit more. Your Secret Ninja gauge will need be full first, then you press R and Triangle. That will later prompt you with a close-up of the character’s breast on the touch screen, which you must slide outwards. Granted that’s an easy task on a regular Vita, but playing it on a PlayStation TV requires more work to execute, which leaves you vulnerable to attack. When you take damage, not only will your lose health but your outfit will rip and tear. If you take enough damage, your clothes will fly completely apart.  Outfit damage goes through three different stages: Costume Break, Lingerie and Naked. If you want to fully strip an opponent, you will have to bring her down to “Lingerie” and execute a Secret Ninja Art as a finishing blow.  Normal attacks will destroy their lower body’s clothing while Strong Attacks will destroy the top part of their clothing. As expected from Senran Kagura, it has its shares of perverted moments.  You can customize the characters’ apparel, such as their normal attire and their Shinobi and Frantic Mode attire. The customization extends to equipping extra accessories such as tails, glasses, gloves and more. As expected, the clothing options are exotic and really bring out the character’s outer beauty. When in the Dressing Room, you can fully view the character models from multiple angles, and it includes a “perverted” mini game, if that’s what you can call it. In this mode, you can harass the character in multiple ways using your mouse. Lacking the some of the features the PS Vita has, unfortunately this isn’t as fun as it could be. Even with the in-depth gameplay, like every niche Japanese video game, Senran Kagura is aimed to a selective audience. It has fun gameplay alongside good multiplayer modes that add replay value to the game.  I think that the breast galore and panty shots could be a turn off, but beneath all that, it’s fun title that fans of action games should get.  
Senran Kagura photo
The Shinobi Battle Royale, Now in HD
It’s been almost two years since I had the opportunity to play and review Senran Kagura: Shinovi Versus when it finally made its way outside of Japan. With XSEED willing to port most of their games into PC, it was about...

Ali vs. Inoki: A look at the Greatest of All Time's crazy trip to Japan

Jun 12 // Soul Tsukino
In the life of a man known for his zany stories, this one may be the craziest. This story starts in April of 1975. Ali was at a party and happened to be introduced to the head of the Japanese Amateur Wrestling Association, Ichiro Yada. Ali famously said, "Isn't there any Oriental fighter who will challenge me? I'll give him one million dollars if he wins". Almost certainly meant to be another of his bragful boasts, Yada took it more seriously and brought the comment back to Japan with him and to the Japanese media. One person who happened to take notice of the quote was Antonio Inoki. Inoki was one of the biggest name wrestlers in Japan in 1975. He had been a star of the JWA promotion in the 60's and had started his own company, New Japan Pro Wrestling, 3 years earlier where he was the big star. He also had trained with Karl Gotch a famous catch wrestler and grappler. So Inoki wasn't just some goof who made himself the star, he could actually handle himself in a real fight. His combining of Gotch's grappling and martial arts style hand strikes and kicks was what invented "Strong Style" in the first place. When he read about Ali's challenge, he and his investors in New Japan put up $6 million for the fight. It took a while for things to be put together. Ali had fights with American Rob Lyle, Englishman Joe Bugner, The famous "Thrilla in Manilla" fight with joe Frazier that damn near killed him, and Belgian Jean-Pierre Coopman before the fight could be locked down by promoter Bob Arum for June 26, 1976, at the famous Budokan in Tokyo. Between March when the fight was finalized and June, Ali kept himself busy. He had two boxing matches, beating American Jimmy Young and Englishman Richard Dunn. He also got himself involved in some tune-up matches with wrestlers. See, once this mixed match was signed, wrestling promoters all over The United States were tripping over themselves to cash in. The fight would be carried via closed-circuit television (the precursor to Pay-per-view) to arenas around the country. So a number of promoters scheduled their own shows, with the advertised main event being able to see the fight on the giant screen. Vincent J. McMahon's WWWF held the second "Showdown at Shea" card that also featured Andre The Giant vs. Chuck Wepener live there in the arena, and the Georgia territory held an event with both mixed rules matches being shown after a card featuring Jack Brisco vs. Dory Funk jr..  [embed]35089:5686:0[/embed] But I'm getting ahead of myself. Ali had picked up famous wrestling manager "Classy" Freddie Blassie for his wrestling foray and made two stops in Chicago for the promoter (and top star of his own territory) Verne Gagne for two matches. First, he fought jobber wrestler "Sodbuster" Kenny Jay, and then he fought "The Hackensack Mauler" Buddy Wolfe.  [embed]35089:5687:0[/embed] [embed]35089:5688:0[/embed]  He also made a stop in Philadelphia and a taping of WWWF Championship wrestling where he ran across Gorilla Monsoon.  [embed]35089:5689:0[/embed] As you can see, these were all a work. Jay and Wolfe were actually sparring partners for Ali to prepare on how to work a fight. He was having the time of his life. Except no one told Inoki the fight was a work. This is where things get a little tricky. There are two sides of what happened in the 2 weeks or so leading up to the fight. One story has it that the match was going to be a work all along. Supposedly the planned finish was to have Ali accidently knock out the ref. Ali would stand over the ref concerned and Inoki would run up and give him his finisher, the enziguri kick to the back of the head, and knock Ali out. The ref would be revived and count Ali out, giving Inoki the win in his homeland, but having Ali save face since it was an illegal move for the fight and that the ref got knocked down. Supposedly Ali balked at this idea and the fight was made into a shoot. The other story goes that Ali thought the match was going to be a work, but Inoki did not. When Ali and his group went to see Inoki's training and saw him using his deadly kicks and strikes, Ali wanted to know when they were going to go over the finish. When Ali's camp learned the fight was going to be a shoot fight, they panicked and demanded that a bunch of rules was placed on the fight or they would pull out. And according to former world champion Bret Hart who was in Japan at the time, The Black Muslims vowed to kill Inoki if their most visible member got hurt. And although he wasn't linked to them (at the time anyway) the Japanese Yakuza probably had something to say about the fight as well. Whatever the case, Ali's camp wanted several rules to be implemented so that their fighter (and cash cow) wouldn't get killed. The rules included: No grapple/submission holds, No tackles, No kicks unless Inoki had one knee on the mat (eliminating the enziguri), and no dropkicks. No headbutts, No knees below the belt, no kicks above the belt, and no open handed attacks to the eyes. These rules were also not to be made public to protect Ali's image. Basically, they were trying to set up Inoki to stand up and trade punches (and some low kicks I guess) with the greatest heavyweight boxer of all time.  Inoki is smarter than that, though. [embed]35089:5691:0[/embed]  As you can see, Inoki literally took the low road and went for the legs with kicks. Ali didn't expect this offense and spent most of the fight avoiding contact.  Ali didn't even throw his first punch until the 7th round. He only threw 6 punches the whole fight. The only bit of excitement for most fans came at the beginning of the 8th round when Ali's trainer Angelo Dundee demanded Inoki tape up his boot because one of the eyelets at the end of his shoelaces had come loose and were digging into Ali's already swollen and bleeding legs. After 15 rounds the match was called a draw. Supposedly Inoki would have won the fight on points but had 3 points deducted after he elbowed Ali in the face during the 6th round. Believe what you will. Fans across the US thought it was a joke and the Japanese fans were pissed (which is an accomplishment considering the usually mellow attitude of Japanese fans). The fallout of the fight was hard on Ali. His legs were massively swollen and he ended up having two blood clots removed from his legs and nearly had to have one amputated when an infection set in. Ali took part in a couple of exhibition boxing matches against doctor's orders and then had his big fight against Ken Norton. He could still punch but his mobility went downhill thanks to this fight and the damage it caused. Inoki on the other had just kept on going. He would have other shoot fights against guys like Willie Williams and even some match that were supposed to be worked matches but ended up going shoot like his infamous fight against The Great Antonio. He would keep on being the big star for NJPW until 1997 and would run the company up until a few years ago. He had a few rounds as an elected politician in the Japanese senate. The fight itself would have its own transformation as well. Considered largely a joke for decades, it wasn't until mixed martial arts became popular that the fight would get another look. Of course,  the details of the rules changes also helped the fight's stature as well. Nowadays MMA experts find the fight to be a huge inspiration fo the sport, and even Inoki's defensive posture during the fight is used a lot nowadays (although most MMA refs would tell the guy to get up after a while). Most importantly Ali and Inoki became friends. All these years later they kept in touch and respected the hell out of each other. Ali was ringside for both Inoki's match with Ric flair in North Korea that drew over 150,000 fans and was at Inoki's retirement match against MMA fighter Don Frye (which really was a work. Frye made a great pro wrestling heel). In the days after Ali's passing Inoki held a press conference to extend his condolences. So while many view this fight as a joke and a lowlight of Ali's magnificent legacy, I'm not completely sold on that. Sure, things came off the rails and the fight itself is hardly any good. But at the same time, he ended up making a lifelong friend and earned the respect of one of the toughest people in the world. How many of use can say that?   Farce? No. It was just another way Muhammad was way ahead of his time. We'll miss you champ.  
Muhammad Ali photo
Mess or Magnificent, you be the judge.
It's now been over a week now since the world lost Muhammad Ali. For a week I've seen all the tributes, all the video packages, and watched the procession through Louisville leading up to the wonderful service where we got to...

Japanator Live photo
Japanator Live

Japanator Live: Are we ready for Danganronpa 2's big climax?


The Tropical Despaircation continues
Jun 11
// Salvador GRodiles
[Update: The stream is over, but you can watch it here. For those who're interested in owning the limited edition VA-11 HALL-A shotglass that I showed in the segment, they're still available at Wolfgame's ...

Strong Style: Champion vs. Champion

Jun 11 // Soul Tsukino
We are welcomed by Goto, who is wearing a suit! Satoshi Kojima vs. Yujiro Takahashi Both guys are sitting on 2 points so a win is a must need if either guy have a chance. We haven't seen a whole lot of Kojima outside of a tag match or two. He is a veteran who held the IWGP Title twice as was the first person to hold the IWGP and the Triple Crown title at the same time in 2005. Nowadays he  wrestles mostly legends and opening matches with the young boys. Takahashi is the "turncoat" Japanese member of the Bullet Club. He is largely a mid card guy who mostly fills a role when the Bullet Club needs someone to take the fall. We kick things off with Yujiro coming to the ring with a hot blond that looks less organic than a body pillow. Let's just say she really must like lip injections. This large mouth bass in a thong. Also, Cody Hall is with him. Kojima makes his arrival as JR runs down his accomplishments. Ross reminds me that Kojima was an NWA champion at one point. Bell rings and Yujiro asks for a handshake and it's a clean one!?!? That's a surprise. Lock up into a waistlock into an arm-ringer to start. Kojima gets taken down in a headlock leading to a leg scissors. Back up into another lock up and Yujiro gives him a clean break on the ropes. Headlock goes into a shoulder block, and on the second try, Kojima runs him over. He then does it again leading to a chinlock, Kojima lands a shot right to Yujiro's head and throws in a kick for good measure.  Kojima picks Yujiro up and Yujiro gets in an eye rake. Kojima rolls out of the ring and almost immediately Cody Hall gets involved. Really?!? We've gone all these Bullet Club matches thus far with no interference and he jumps in now? Anyway, Yujiro comes out and slams him into the barrier before rolling back in the ring. Yujiro snap mares him over and then gets on top of him with several straight punches. Not cool. Kojima gets up against the ropes and Yujiro gives him a yakuza kick to the face. Pin attempt gets 2. He delivers a running drop kick to Kojima's head. Yujiro goes for another cover and gets nothing. Kojima sent to the corner and Yujiro slaps him a number of times. Oh damn, he is asking for it now. Yujiro goes in for a strike but Kojima moves out of the way and then gives him the patented rapid fire chops in the corner. He runs him over and delivers a top rope elbow for two. Back from the break as they both get up and trade forearms back and forth. Kojima gets the better of this one. Yujiro goes for a kick but misses and then gets knocked on his butt. Kojima picks him up and goes for a suplex but Yujiro blocks and then he gets Kojima over. They both roll to the apron  and Yujiro goes for a cradle suplex on the apron, but Kojima blocks out and gets a DDT on the apron! Yujiro is down! Kojima says the hell with it and gets Yujiro back in the ring. He puts Yujiro on the top turnbuckle and delivers the Kojima Cutter. He goes for the big one but Yujiro grabs him and gets him in a German suplex. A kick to the face and a clothesline but only gets a two. He picks Kojima up in a fireman's carry, but Kojima gets out only to get blasted for it. Yujiro picks him up and tosses Kojima into the corner with a buckle bomb. Ouch!  Yujiro goes for a running clothesline but Kojima counters it with a clothesline to the arm and then gets in a brainbuster, but only gets two! Kojima runs him over with a big clothesline but Cody Hall pulls the ref out of the ring. He then climbs into the ring and starts wailing on Kojima Kojima counters and sends Hall down to the floor. Kojima goes for a clothesline but Yujiro counters into a waistlock that is reversed. Yujiro kicks up for the low blow. He gets him in the Miami shine and scores the win! Backstage, Kojima is not happy but he will not give up and fight until the end! Back from commercial as we have Goto in the studio. He says the tournament was long for him this year, but the schedule had lots of breaks (with blocks alternating days). He wanted to be seen as different this year and he was motivated by facing the champion in this match.   IWGP Champion Kazuchika Okada vs. IWGP Intercontinental Champion Hirooki Goto Now THIS is a main event! Okada has 6 points while Goto has 4. The Rainmaker wins and he pulls into the sole lead in Block B, Goto wins and he ties for the lead with Okada, Tomohiro Ishii, and Karl Anderson. We get Goto's awesome entrance. It's like the end of a samurai movie when this guy enters the arena. "The Fierce Warrior" indeed. Here comes the champ! Okada comes out in his usual style and with Gedo with him. JR points out these two have met before in 2013 in the finals of the New Japan Cup tournament. Back from the break as the bell rings. Stare down to begin as we get a shot of both titles on the table. Knuckle lock to start but both back off quickly. Lock up to a waistlock by Okada and goes right into an armbar by Goto. Okada gets a leg lock and a takedown but Goto gets a chinlock. Both scrambling in a grapple on the mat before they pop back up. The crowd seems to favor Okada here. Goto with a headlock and Okada shoots him off but Goto runs him over. Tries it again and they trade hiplock attempts before Goto gets it and a clothesline. Goto gets a neckbreaker and a pin attempt gets 1. Goto locks in a chinlock and delivers an elbow to the top of the head. Another elbow by Goto and a snapmare into a leg scissor on the neck. He gets it up on his hands to crank it. Josh talks about how he used to call this move the "Jitsu Screamer" since BJJ guys usually aren't allowed to do neck holds, so he would use this hold and guys would be in a submission before they knew it.  Okada gets to the ropes before the break. Okada rolls out and Goto follows him and smacks him on the back. He throws Okada into the barrier but Okada ducks a charge. Okada then leaps over the barrier and hits a cross body into the front row! Okada drapes Goto on the barrier and then pulls him out for a hanging DDT! We come back from break with Okada getting back in the ring and Goto in pain. He gets back in the ring as 18. Okada with sliding dropkick and right into a cover to get 2. He gets the heavenly lock (taking both arms and grabbing them over the opposite shoulders) and Goto gets a foot on the rope. Okada picks up Goto but Goto pops up with some slaps to the chest. Okada has none of it and sends Goto down with a thud.  He whips Goto in the corner but misses. Okada goes for a kick, but Goto catches, then Goto has his kick caught and Okada gets a mean clothesline. Both guys struggle up and Goto lands a MEAN Jitsu kick. He whips Okada into the corner and lands a spinning kick before getting a bulldog on the champ. He picks Okada up and nails him with a suplex, but only gets two. Goto goes for the waistlock but Okada counters. He sends Okada in the ropes and delivers the flapjack. Okada gets up and counters with a kick and then another DDT. As Goto gets up Okada gives him a flying uppercut and gets two. Okada slams Goto down and climbs up to the top. Goto pops up and charges but Okada leaps off and summersaults through it. He runs the ropes but Goto follows him and NAILS the clothesline. Goto picks Okada up on his shoulders but Okada squirms out for a rollup. They exchanged pins 6 or 7 times and Goto comes within an inch of getting the three count. Back from the break with Okada picking Goto up and trying to get the tombstone but Goto gets out. They run the ropes and Okada nails Goto with a dropkick. Okada goes up and delivers the randy Savage elbow and then the rainmaker pose. Okada goes for the Rainmaker but Goto counters into the ushigoroshi. Goto picks him up and gets a spinning facebuster on Okada. He goes for a suplex but Okada counters out into the corner and meets a charging Goto with a kick. Goto gets a tired Okada up on the top buckle. He puts Okada up for a super ushigoroshi but Okada counters with some elbows and gets out of that. He grabs on a waistlock and gives Goto a suplex! He holds on to the waistlock and goes for the rainmaker. Goto counters with a headbutt! Goto goes for a suplex but Okada slides out. They trade blows but Goto blocks the rainmaker with a clothesline and a headbutt. Goto counters and hits the Shotenkai and gets the pin! Holy Crap! Goto grabs the mic and says he is going to win the G1 and gets the crowd to cheer! Backstage Gedo says that Okada will win the rest of the g1. Goto says he wants Okada's belt. Studio words from Goto. He talks about beating the man who holds the belt he wants but was disappointed that he couldn't get a champion vs. champion title match in 2015. This was a fair show. The opener certainly wasn't horrible but it wasn't a home run either. The main event was a great match though and proves interesting for the immediate future of NJPW. So with that here is how Block B shapes up coming out of this show: Goto, Okada, Ishii,Anderson: 6 points Nakamura,Elgin, Takahashi: 4 points Kojima,Nagata: 2 points Honma: 0 Points See you all next week!
New Japan Pro Wrestling photo
G1 Climax 25 continues!
Hello, and welcome to Strong Style, Japanator's look at new Japan Pro Wrestling on AXS TV. This week we look at the two matches not shown last week from day 8 of the G1 Climax 25 tournament. Since this is a continuation of la...

Science photo
Science

Mazin Go: Atomic element 113 is now called nihonium


Is Japan close to making Super Alloy Z?
Jun 09
// Salvador GRodiles
Whenever a new scientific discovery is made, I can't help to be impressed by the hard work that people put into the research-- especially when we see them come up with a name for the fruits of their labor. With element 1...

Japanator Eats: Cratz, Mike, and More Edition

Jun 08 // Soul Tsukino
[embed]35083:5683:0[/embed] [Thanks to J-List for the easy ordering experience. (Caution: Site contains NSFW goodies as well)]
Japanator photo
Cratz and Mike on the menu
I've been wanting to order some Japanese snacks for quite a while, and if you are a fan of the site, you probably have thought about it too. Recently I finally buckled down and ordered some goodies from JList. When it arrived I took out the camera and decided to share the results!


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