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Trails of Cold Steel photo
Trails of Cold Steel

Check out the entire cast for The Legend of Heroes: Trails of Cold Steel Musical


Now that's what I call a Resounding Beat
Sep 09
// Salvador G Rodiles
It looks like we're in for a good week of The Legend of Heroes-related goodness, as the rest of the cast for Trails of Cold Steel's musical got announced. Interestingly, one of the actors for the show was in a tokusatsu progr...
Anime photo
Anime

Holy Macaroni: Crunchyroll and FUNimation join forces


CrunchyFUNi-boiled Xtreme!
Sep 08
// Salvador G Rodiles
Remember that time when Crunchyroll revealed that they were entering the home release market? Well, it turns out that this was one of their plans with their new relationship with FUNimation to bring more anime to the masses. ...

Japanator Unboxing: Loot Anime - Back To School

Sep 08 // Red Veron
Next month's "Demi-Human" Loot Anime box will feature goodies from One Punch Man, Bleach, Tokyo Ghoul, and Twin Star Exorcists. If you are interested in signing up for next month's "Demi-Human" themed box for next month, use the code "JAPANATOR" for $3 off first your order at Loot Anime!
Loot Anime photo
Don't be late!
The latest Loot Anime box just burst through my front door with a piece of toast in its mouth while wearing a sailor-styled school uniform (just kidding, boxes don't have mouths) and this month's theme is "Back to School"! T...

Persona 5 photo
Persona 5

PS4 and Persona 5 get dramatic price drop song commercial


NIMANKYUSENKYUHYAKUHACHIJYUYEN
Sep 08
// Red Veron
Two new PlayStation 4 models just got announced yesterday, where the original PlayStation 4 got a price drop to $299 (or 29,980 Yen in Japan) in the form of a new sleeker slim model. In the US, Sony conducted one of their "P...
PS4 Pro photo
PS4 Pro

Say hello to the next PlayStation, the PS4 Pro


And its smaller, cheaper buddy
Sep 07
// Josh Tolentino
The image above has pretty much covered all the necessary information, but in case our server's acting wonky or you're a details type of person, here's the skinny: After months of rumors, leaks, broken street dates, and specu...

Annotated Anime: Danganronpa 3: The End of Hope's Peak High School - Despair Arc episodes 3-8

Sep 07 // Salvador G Rodiles
If there’s one thing that I wasn’t expecting, it was the show taking us down a trip through memory lane as it revisits one of the key aspects of Danganronpa 2’s second trial. In the game, I assumed this was an incident that happened before Fuyuhiko, Mahiru, Hiyoko, Ibuki and Mikan attended Hope’s Peak High School since none of the other cast members were in incident’s setting. Nonetheless, the beauty about this segment was witnessing the major elements that lead to the unfortunate fate of the Ultimate Little Sister. All in all, the strength of this scene was how well the outcome hit everyone. The happy school times were diminishing and the show's real tone was creeping in on us. Even though we’re aware that things were going to take a turn for the worse, Danganronpa 3 – Despair Arc’s current strengths lie in how it pieces everything together, along with continuing its trend of placing the main cast in a couple priceless silly moments. Perhaps one of the most priceless moments that occurred recently was how they exaggerate Nagito’s luck. Not only did this guy get a couple people expelled to the point where it resulted in a deadly conflict during Danganronpa 3 – Future Arc, the guy somehow ends up in the most convenient spot during situations where many folks wouldn’t survive. Sure, he pulled off some ridiculous maneuvers in Danganronpa 2, but the timing behind how Lerche animated the scenes brings out a wonderful side of his talent. Other than that, the other thing was getting the chance to learn more about the Ultimate Imposter. Out of all the characters in the cast, he was the only one who we didn’t get to know more about. His connection to Ryota Mitarai the Ultimate Animator shows us his caring side that he exhibited when he wanted to protect everyone during the first chapter of Danganronpa 2. The relationship between the two characters is an example of one of the possible hopes that’ll likely be crushed down the road. One person wants an identity to maintain their great talent and the other wants to create an anime that’ll change the world; thus setting up the foundation for the mastermind to crush their dreams. While Danganronpa 3 – Despair Arc was doing its best to maintain its humor when things were starting to get real, the staff’s efforts are finally paying off as the two major Ultimate Despairs make their debut at Hope’s Peak. The wonderful thing about this outcome was that the elements for them to create absolute despair were made before they even attended the school. Hajime already lost his emotions to the Ultimate Hope/Kamakura Project and the school’s trustees have already covered up a tragic event. Even though Junko had a couple things planned, her trump card was exploiting the situations that already unfolded before she came into the scene. It's thanks to this setup that the show's transition to its real tone has been a fun ride so far. Throughout the show’s recent batch of episodes, I was thinking that the best point for Danganronpa 3 – Despair Arc to end the series would be after the event that made way for the Danganronpa Zero light novel since the team was likely aiming to tell a story that fans of the franchise haven’t heard yet. Instead, we witnessed the major events that gave birth to the first major incident that put Hope Peak’s High School’s reputation on the line. The fact that we got to see Junko’s manipulation and analytical skills at work well in getting us excited for when she brings the whole world down. Since she paid attention to Ryota’s animation, I have a feeling that she’ll utilize the art of subliminal message to convert everyone towards the path of despair. Honestly, the ridiculousness behind her schemes is what makes this whole series entertaining. At the same time, it reminds us why every game segment that involves her leaves the audience entertained. The catch is that we have to experience the unfortunate feeling from witnessing the seeds that’ll lead to our favorite Danganronpa 2 characters succumb to despair. If Mikan’s situation is anything to go by, Junko might use the same method she learned from Ryota to win everyone over to the despair side. While this was an inevitable situation, it doesn’t change that the fact that it’s going to be sad seeing most of these characters to become an entirely different person. Nonetheless, the staff still found some ways to turn this sad moment into something worthwhile, such as Nagito getting out-lucked by the Ultimate Hope. Honestly, it’s impressive that the team can still throw in some humor when the situation at Hope’s Peak Academy is taking a turn for the worst. Since there are still a few loose ends around, Danganronpa 3 – Despair Arc still has some secrets that we have yet to see. With this segment and Future Arc passing their halfway point, there’s a ton of open content that’ll be worthwhile when we learn about the other major mastermind. So far, the show continues to be a great addition to the franchise with its story containing the right elements to please those who kept up with every Danganronpa installment. As the program’s despair levels begin to rise, I’m certain that things will only continue to get even better later on. Of course, I’m waiting to see what the show will do with Chiaki, since it’ll likely be something that’ll hit us very hard. [You can give on hope with Danganronpa 3: The End of Hope's Peak Academy – Despair Arc at FUNimation.]
Danganronpa 3 photo
What is hope?
For a second I was expecting Danganronpa 3 – Despair Arc to mostly focus on its comedic elements until the saga was halfway done. Lo and behold, things have started leaning towards the grimmer side of things as the seri...

Trails of Cold Steel II photo
Trails of Cold Steel II

Grab your ARCUS units: Trails of Cold Steel II is now out


The wait is finally over
Sep 06
// Salvador G Rodiles
Listen up, everyone: It's time for us to make the best omelet and/or egg soup in the world, because today marks The Legend of Heroes: Trails of Cold Steel II's arrival in North America for the PS3 and Vita. I guess this means...
Pizza Hut photo
Pizza Hut

And you thought your boss was an asshole


Pizza Hut robbery lead by Store G.M.
Sep 05
// Soul Tsukino
A Pizza Hut restaurant in Fukugawa, Koto Ward, Tokyo had a really rough Sunday night when not only was the place robbed at knife point and an assistant manager assaulted with a metal pipe, but it turns out the whole thing was an inside job.
Biker Gangs photo
Biker Gangs

The biker gangs of Akira may be a thing of the past


Biker Gangs numbers dwindling.
Sep 05
// Soul Tsukino
While Otaku the world over are keeping a wary eye on the 2020 Olympics in Tokyo (and what could be buried underneath the stadium) the biker gangs that made Akira, GTO, and other iconic images of modern Japanese culture so awesome may have gone the way of the dodo.
DECO*27 photo
DECO*27

Here's a sneak peek of DECO*27's GHOST album


Let's grab another slice of pizza
Sep 04
// Salvador G Rodiles
With DECO*27's fifth album, GHOST, launching on Sept. 28, a preview of the release has materialized on his YouTube channel. Best of all, it includes a sample of every track that comes with the package. While we're on the topi...
Japanator Live photo
Japanator Live

Japanator Live: It's time for a Fortune Summoners slumber party


What is sleep?
Sep 03
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here and here.] Wow. I never expected Fortune Summoners to allow me to have a party of three characters since I felt that it would make the game a bit chaotic. Of course,...
Futureman NEXT photo
Futureman NEXT

Protect the timelines with Garage Hero's Futureman NEXT short


It's time for 40 seconds of pure fun
Sep 03
// Salvador G Rodiles
Alright, people! It's about to get futuristic around here, as the gang at Garage Hero unleashes their new short known as Futureman NEXT. As always, the team makes use of their length well since the defender of the flow time l...

Weekend Japanatainment - School Lunch Edition

Sep 03 // Red Veron
[embed]35225:5814:0[/embed] Japanese Elementary School Lunch Time! Here's a video by CafCu Media showing assigned students' serve their own lunch to their classmates during lunch. This lets kids learn about responsibility and proper sanitary techniques in food prep and service. Good learning experience.   [embed]35225:5815:0[/embed] Junior High Lunches A video slideshow by Noel Curry about the lunches served at a Tokyo Junior High School. Students still serve their classmates when it's their turn much like in elementary school. I love that variety.   [embed]35225:5816:0[/embed] Japanese High School Lunch time! In high school in Japan, students are responsible for their own lunches and they either bring their own food or buy it at their cafeteria. This video by orangetummy has some high school girls just eating their home made bento lunches. The simple but varied lunches are pretty impressive compared to the previously frozen fried stuff that they serve in many US high schools that I just abhorred when I was in school.   [embed]35225:5817:0[/embed] Another High School Lunch Video! Here's another video of high school lunch hanging out by Euodias, who did an exchange student program in Japan. The video also includes the students doing the end of the day cleanup where the students are responsible for cleaning their own classroom. Teaching personal responsibility? CRAZY THING TO TEACH WOW.   .[embed]35225:5818:0[/embed] Japanese Bento Lunch Making We've seen the bento packed lunches in the videos above, but how are they put together? This video by cook cafemaru is about making a delicious and appetizing looking lunch. Though a lot of bento school lunches are leftovers from the dinner from the night before which is also yummy!   Have you ever tried a bento or packed anything like it for lunch? If you made a bento, what would you put in into one? SHARE IN THE COMMENTS BELOW! I wanna know!
Weekend Japanatainment photo
Not like your usual brown food for lunch
If there is one thing I can point to that I love about Japanese culture that the US can learn is the way they have meals in lunch at school. You gotta fuel yourself properly to absorb all that knowledge and frozen fried stuff...

Review: Mobile Suit Gundam Extreme VS Force

Sep 03 // Red Veron
Mobile Suit Gundam: Extreme VS Force (PlayStation Vita)Developer: Bandai Namco EntertainmentPublisher: Banday Namco EntertainmentReleased: July 12, 2016MSRP: $39.99 Mobile Suit Gundam Extreme VS Force is the first time that the long running Gundam VS game series from Japan has ever hit the overseas markets. First thing to make clear, Mobile Suit Gundam Extreme VS Force is not a one of the many third person shooter games that litter the gaming landscape these days nor just a simple action game at first glance. Mobile Suit Gundam Extreme VS Force is more that of a competitive fighting game, and can get technical with each Gundam unit acting as its own unique playable character with its own moves and style of play. Another thing that makes this game different is that the controls are more arcade action game which is no surprise since this game first started out as an arcade game then came to home consoles. This may turn off those wanting to pick up a Gundam game expecting to be a bad ass and start blowing stuff up like in the many previous games in the franchise. The game is split between two types of play: "Versus" type, where you and a partner fight two other opponents at a time in small arenas; and "Force" type, a MOBA-like mode that focuses on different objectives to win the mission. Versus type is a head-to-head duel with an AI partner against one or two opponents, sometimes even more. This mode focuses on solely trying to defeat the enemy force until their bar depletes to zero and they cannot respawn anymore. Force type is a tactical mode wherein two sides fight to take over different points on a battlefield. Captured turret points spawn minions that provide a little bit of resistance to the enemy side but can help contribute to winning missions. Win conditions can vary from destroying all enemies to capturing all the points in the map to escorting allies to points. This mode gets even more tactical with capturing points yields force points that allow power ups that can increase your side's attack power or defense to even using your ally spaceship's large gun to attack the enemy ship. The main campaign mode new to the series in this game, Extreme Force mode, will let you go through a series of Force mode scenario missions with some Versus mode duels sprinkled in the game. The missions in the game can be replayed with mini-goals that increase replay value, these vary from finishing it under a certain time, taking no damage, not losing any units, etc.  This single player mode has a very lean story used as framing device as a way to allow you to replay various story segments primarily from the main Gundam universe, with a few from the alternate Gundam universes, and some original "remix" missions unique to the game. Each mobile suit has a unique style and weapons with most mobile suits handling differently from each other such as certain mobile suits focusing on melee combat while others excel in projectile and ranged combat. The controls do take getting used to and learning each one does take a little bit of time but sometimes new missions will drop you into the cockpit of a new suit that completely controls differently than the last and will not let you switch to any familiar suits until you beat that mission. Though this seems counterproductive to player progression, it does let the player try out the different suits and helps out in finding one that suits your style (no pun intended). The degree of learning and involvement that required to progress with the game may slow down some players, but the option to somewhat brute force your way into the game by trying different tactics or even spending extra points on some a temporary boost can help quite a bit, which I did while trying to learn the different Mobile Suits. One gameplay mechanic that is integral in surviving in the game is dodging enemy fire by using your mobile suit's boosters to dash quickly, which takes some practice to get down and can be a challenge, sometimes it seems like you need to be psychic (or a newtype) to be able to dodge the barrage of enemy fire. The lack of right stick aiming might turn off players but the auto-targeting makes all about timing your shots carefully. I'm not a fighting game fan and I somewhat steer clear of fighting games because of the sheer technicality and depth found in the genre that impresses and intimidates me at the same time because I don't think I will be ever good enough. However, this game has me hooked and has me coming back for more. The aforementioned control system is very much designed for fighting in an open field with one or two enemies, this is perfect for versus mode where this system was designed in mind whereas it might trip you up in Force mode when enemies aren't focusing on just fighting you. The lock-on also becomes a bit of problem when disengaging a lock-on with an enemy that flies past you while you still want to move forward. The whole control system reminds me of those old Gundam games on PlayStation 2, but much more refined and surprisingly works well for establishing a uniform control system for all the mobile suits despite the uniqueness of the suits. Gundam fans will enjoy this game with the lineup of mobile suits from the original series all the way to the latest entry, Iron Bloded Orphans. Gundam fans will enjoy it more than non-fans, knowing the characters and settings adds to the experience but is not really necessary for those wanting some robot action. Visually, the game looks good on the PlayStation Vita's screen while in motion (as well as PlayStation TV), the screenshots in this review do not give it justice. I don't recall any slowdown while playing this game and does keep up well with the intense twitchy action. One thing that the game does lack is an online enabled multiplayer mode with only an ad-hoc mode available for multiplayer. Mobile Suit Gundam Extreme VS Force is not for everyone, but do not let this scare off anyone interested in wanting a game that rewards those willing to learn all the ins and outs without much hand-holding. Nowadays, more and more games are leaning towards that direction and this game came at the right time for those looking for a bit of depth in their giant robot action game.  [embed]35190:5810:0[/embed]
Gundam EXVS Force photo
This is not an anime
The Mobile Suit Gundam franchise is a franchise known worldwide and is often dubbed as Japan's equivalent to Star Wars, this long enduring saga since its debut in 1979 has spawned a multimedia empire with thousands of TV...

Chroma Squad photo
Chroma Squad

Let's Chromatize: Chroma Squad heads to home consoles next year


It's time for some colorful explosions
Sep 02
// Salvador G Rodiles
It may have taken a while, but the gang at Behold Studios are now closer to helping Chroma Squad achieve its new form on the home consoles. Thanks to the help of Bandai Namco, the game will morph its way to the PS4, Xbox...
WTF Fridays photo
WTF Fridays

WTF Fridays: YOU ARE NOTHING


NO GIANT ROBOT FOR YOU
Sep 02
// Red Veron
Touhou photo
Touhou

Touhou: Scarlet Curiosity will obliterate your boredom on Sept. 20


Immortality is overrated
Sep 02
// Salvador G Rodiles
Well, folks. It looks like we're in for a September that's filled with lots of colorful bullets since Touhou: Scarlet Curiosity, the Touhou fan game by Ankake Spa that gives off a Ys: The Oath in Felghana and Ys Origins ...
Metroid photo
Metroid

Liven up your day with a new Metroid-inspired tune


A great way to end August
Aug 31
// Salvador G Rodiles
[Disclaimer: Jayson Napolitano wrote for Japanator. No relationships, professional or personal, were factored into this post.] With the month that commemorates the Metroid franchise's 30th anniversary coming to a close, the v...

Review: Japanese Tattoos: History * Culture * Design

Aug 30 // Josh Tolentino
Japanese Tattoos: History * Culture * Design Published by: Tuttle Publishing Written by: Brian Ashcraft and Hori Benny Release date: July 12, 2016 MSRP: $9.99 (Kindle [Reviewed]), $17.95 (Print) ISBN: 978-4805313510 The value of Japanese Tattoos is immediately apparent given the relative absence of substantial English-language work about the art and design of Japanese tattooing, or "irezumi" (刺青). Generally speaking, irezumi literature in English tends towards overly dry, scholarly analyses, or superficial, aesthetically-occupied picture books and feeds. Ashcraft and Benny position their book between the two extremes, delivering a breezy, easy-to-read explainer that isn't afraid to dive below the surface and uncover hidden nuggets of cultural knowledge and history amid the striking design work being etched right into the human body.Honed by years of writing as an editor for the game website Kotaku, and by previous books like Japanese Schoolgirl Confidential and Arcade Mania!, Ashcraft mixes his light, accessible style with deeply researched cultural references and engaging profiles of famous Japanese tattooists and their clients. Japanese Tattoos isn't to be taken as a piece of academic writing, but instead as an FAQ of sorts, answering key questions and providing interesting insights and background, to help those who aren't yet sure about their interest in irezumi become interested. And in this respect, Ashcraft and Benny have succeeded in spades. Part of this is thanks to the way the book is laid out. As befitting its role as a cultural primer, Japanese Tattoos starts with a general overview of irezumi, its history, and importantly, what distinguishes it from the tattooing practiced elsewhere. Historical notes link irezumi with older practices of tattooing as a form of punishment for criminals, or as protective symbols "worn" by laborers and tradesmen. The section also traces the longstanding Japanese stigma against tattoos to the 19th and 20th centuries, as the country raced to modernize after centuries in isolation. Ironically for a stigma born of attempts to "align with western morals", it turned out to be those same westerners  - particularly the occupying U.S. military following World War II - that played a part in keeping tattooing alive despite the attempts to ban it. [From Japanese Tattoos by Brian Ashcraft and Hori Benny] That leads into another important aspect of Japanese Tattoos: It's aware enough that culture isn't a monolithic, static thing, and that even "traditional" irezumi has changed over time. In rejecting the notion that irezumi is tied solely to any one thing (such as tebori, the classical method of inserting the ink into the skin with bamboo needles), the book reaffirms irezumi's uniqueness as an expression of Japanese culture, encompassing more than a specific technique but "an entire history and catalogue of iconography". Interviews with people like Horiyoshi III, Japan's most famous tattooist, reveal this progressive insight. Despite his mastery of tebori and his inspiration in classical woodblock prints, Horiyoshi III regards his work as less "traditional" than "traditionalist" thanks to his use of safer, modern ink, of mechanical tattooing machines, and the new, friendlier (and legal) conditions under which he works. It's an acknowledgement that even the most classical, "timeless" aspects of culture are subject to change and interpretation over time. That sentiment might seem in opposition to the permanence of the tattoo, but it's worth pointing out that tattoos change as their wearers do, by the virtue of being embedded on their ever-changing physiques. It's an embrace of mutability and the transitive nature of life that speaks to Japan's Buddhist influences. A tattoo may last one's whole life, but even that life ends. These reflections are woven into the other sections of the book, which cover popular and common motifs and elements in irezumi, with frequent asides and sidebars to deliver factoids that readers will want to recite back to their friends. The asides can sometimes feel a bit distracting from the chronological coherence of the book, but they're too good not to include, and so their somewhat scattershot arrangement is easily forgiven. [From Japanese Tattoos by Brian Ashcraft and Hori Benny] From classic kanji script tattoos to the natural images, mythic beasts and figures, and even avante-garde and anime- or manga-themed designs, Ashcraft and Benny look in on the iconography, symbolism, and meaning behind the many classical elements of irezumi in Japan. Other chapters, particularly one covering various examples of the full "bodysuit" design, also focus on the form irezumi can take. Bodysuits and sleeves are the most visible archetypes of Japanese tattooing, and their placement in the book highlights that association. Never again will readers see the awesome back pieces on display in the Yakuza games in the same way. The book is also chock-full of great pictures of tattoos. Even in my relatively low-resolution review copy, the quality of the art shone through, and keeps the flow feeling as brisk as the prose. It's one thing to read about the peony's place in floral language as used in irezumi, but another to see it incorporated on people's bodies as a form of art and expression. Japanese Tattoos is a must-read for anyone interested in tattoos and Japanese culture, but its greatest strength is in how easily it can engage readers like yours truly, who have no plans to get a tattoo at all. Being able to engage with all that material despite its near-total irrelevance to my personal experience is the sign of a good book, and this one will serve as an effective crash course in irezumi for many a reader to come.   [This review is based on a copy of the book provided by the publisher.]  
Japanese Tattoos Review photo
Tattoo, not Taboo
What comes to mind when one thinks of "tattoos"? Some might imagine the anchor on Popeye's forearm, the pointy tribal band encircling a local gym fiend's bicep, or the crude inkings associated with prison art.Thinking of "Jap...

Live-action Idolmaster photo
Live-action Idolmaster

Wait, what? Amazon's making a live-action Idolmaster show


Kinda missing the point, isn't it?
Aug 28
// Josh Tolentino
Are you ready for this? Are you LADY for this? Amazon certainly thinks so, because it's taking The [email protected], Bandai Namco's landmark idol-simulator/DLC factory, is coming to the one place it has never truly been: The real w...
Japanator Live photo
Japanator Live

Japanator Live: Hunting for Fortune Summoners' snacks is a serious matter


Hunger must not be victorious
Aug 27
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] No matter how rough things get in the world. it's always important to grab a bite to eat when your stomach demands it. While it's very important for Arche to awaken the...

Weekend Japanatainment - Japanese Sports Edition

Aug 27 // Red Veron
[embed]35218:5801:0[/embed] Japanese Synchronized Swimming to Frozen Synchronized swimming is popular in Japan and even male High School students engage in this sport. There have been movies and TV shows about Synchronized Swimming and it works since it is a team sport that very much emphasizes teamwork and timing. So splash (pun intended) in some drama to a story about a group of people trying to work toward a single goal, and you're gold!   [embed]35218:5802:0[/embed] Japanese Pole Vaulter's Pole gets in the way Read title.   [embed]35218:5803:0[/embed] Slam Dunk anime Opening One of the best sports anime and manga and was once rated as number one manga in the 2006 Japan Media Arts festival. The manga needs a new adaptation, I don't care if they make them all pretty boys just gimme the anime in modern day animation.   [embed]35218:5804:0[/embed] How to make a Sports anime Sports in anime/manga has been a staple genre that has been around for ages and authors have pretty much figured out the formula (or in this video, the MODERN day formula).   [embed]35218:5805:0[/embed] Japanese High School Sports Festival YouTuber SakuraKisetsu, who went to Japan as an exchange student, made a video about her Japanese school's Sports Festival and it looks very similar to what we see in anime, just no hijinks or anything supernatural or would get anyone in trouble in real life.   [embed]35218:5807:0[/embed] Great Baseball Catch Baseball is very popular in Japan for something referred to as America's pasttime.   [embed]35218:5806:0[/embed] Mario at the 2016 Rio Olympics Because NBC in the US is run by clueless executives who don't know how to maximize views and discovery for their Olympic coverage, I am unable to properly embed the Olympic handoff to Japan. Just please click the video to be linked to YouTube so you can watch the very amusing video where Japan's Prime Minister is secretly an Italian plumber who like mushrooms.   What is your favorite Japanese related Sports thing? SHARE IN THE COMMENTS BELOW! I wanna know!
Weekend Japanatainment photo
SUPORTSU
The 2016 Olympics are done and the next summer Olympics are in Japan, so every weeb out there will be excited to see the next set of games taking place in the land of the Rising Sun. So this week, I thought it appropriate for...

Strong Style: Still (Power) Struggling

Aug 27 // Soul Tsukino
We start the show off with Ishii sitting in his chair silently. Real talkative guy. IWGP Intercontinental Title: Shinsuke Nakamura vs. "Machine Gun" Karl Anderson Back at the Destruction of Kobe event, Nakamura won the title back from Hirooki Goto. After he was given the belt Anderson came to the ring saying he beat both those guys in the G1, so he wants a title match. And there we go. Karl comes out with Cody Hall and the other heavyweight Bullet Club members. I'm already surprised as I would think this match would be on last. The bell rings and we start with a lock up going right into the ropes where Nakamura does his face rub thing. Anderson actually walks to the middle of the ring with Nakamura still hanging there before Karl take him by the chin and pulls his face up in the "my eyes are right here" kind of vein. Nakamura hits an elbow and Anderson hits a knee in response. Shinsuke and Karl trade quick hold and counter hold with some knees to the guts before Shinsuke goes into the ropes and Anderson fires off some arm drags. Nakamura counters and gets in a leg lock before floating over into a front facelock. Interesting to not here JR and Josh discuss the difference between a front facelock, that is used mostly for control, as apposed to a chancery lock that puts pressure on your opponent. It's stuff like this that give more believability and credibility to a wrestling show. Nakamura lands a few knee strikes before picking Anderson up into a cravat and snaps him over. He goes for a kneedrop but Karl rolls out of the way. He snaps off the rope and lands a straight kick to Nakamura's face! Nakamura rolls to the apron in pain, but Anderson just walks around for a bit. He finally goes after Shinsuke but Nakamura gives him a quick kick to shrug him off. The other club guys get on the apron and distract the ref as Gallows runs over and starts whaling on Shinsuke. Nakamura goes down to the apron and barely makes it to the apron at 18. Anderson comes in and lands a gun stun right on the ropes. Shinsuke goes down again and Anderson follows up with a dropkick to send him back down to the floor. Anderson ain't done yet as he goes outside and powerbombs Shinsuke right on the apron. We come back from break as Anderson has the advantage in the corner. He whips Nakamura in and kicks him in the face. Karl then scores a running powerbomb but only gets a 2 count. Karl tries another whip but Nakamura reverses. Karl tries a kick but Shinsuke gets a sleeper on Karl and brings him to the mat. They get up just as Nakamura gets a reverse powerslam. Nakamura tries running off the ropes but Karl catches him in a spinebuster. Karl goofs off for a bit and both guys stand up and trade heavy shots back and forth before trading forearms Nakamura catches his arm and lands an elbow and a reverse kick before a running knee. Count gets 2. Nakamura goes for the booma ye but Karl dodges it and then lands a gun stun! Nakamura is out on the corner and Karl picks him up and drags him up the buckle. Anderson gets him up in a fireman's carry before slamming him to the mat. Anderson goes for a pin but Nakamura kicks out. Anderson tries for a clothesline but Nakamura hits his arm and scoops him up before hitting a falcon arrow. Back from another break  as both guys struggle to get back up. Karl gets to the apron and flips over the top rope and nails Nakamura with a clothesline. He scoops him up for the rikishi driver but again doesn't get a pin. Karl goes in for another gun stun but Nakamura catches him in an armbar. He locks it in but Karl rolls him up. He breaks the hold to avoid the pin but as they get up Nakamura nails the boome ya! Karl lands a counter uppercut but Nakamura scores with the booma ye again and scores the pin! As Nakamura is laying on the mat, A.J. Styles walks over and gets in his face. Nakamura isn't backing down. Challenge accepted. Styles grabs the belt from the ref and hands it to Nakamura telling him he is going to take the belt from him.Nakamura says on the mic he was waiting for this. He says that is exciting for them to meet for the first time at the Tokyo Dome. Talk about an understatement. Backstage CHAOS gives Nakamura kempai over beer. This match was special for him since he and Anderson both trained at the LA dojo for New Japan. He says he's seen a lot of Styles up close whenever he went overseas. Styles has something he lacks, but he will get it at the Tokyo Dome (what is it?... IT!) NEVER Openweight title: Tomohiro Ishii vs. Tomoaki Honma This match was spurred on a few weeks ago when Ishii won the belt from Makabe. Honma came into the ring and challenged him, based off Honma beating Ishii during the G1 and Honma and Makabe being buddies. Ishii said he'd give him one shot and would destroy him in the process. Let's see how that goes. Honma comes out first as Barnett talks about vampire chickens (a Honma nickname) and what one would look like since he owns chickens. Ishii comes out looking like he's gonna kill a dude. Ishii's knee is wrapped up but that's nothing new. JR already breaks out the "Bowling shoe ugly" analogy. We return from break with the bell ringing. Strong lock up to start. Honma with a headlock gets shot in the ropes and stalemate into a shoulder block. They start just whaling on each other before Ishii goes down. Honma immediately goes for the falling headbutt and he misses. Ishii chops him up a few times to make him regret it. Ishii backs him in the corner and alternates chops and strikes. Ishii bad mouths Honma and Honma strikes back with a weak hit but lands a stronger chop. Ishii drops him for that before locking in a half crab but Honma gets to the ropes. Kick to the back on Honma, but he pops up and lands more chops on the pitbull. Ishii chops him back. Honma shakes it off and hits the double sledgehammer, but goes for and misses the headbutt again. Live by the sword, die by the sword. Ishii goes for the brainbuster but Honma counters and lifts Ishii up for a suplex! He lands a strike and then a bulldog out of the corner before finally landing the headbutt. Honma climbs up and lands a blockbuster! Honma goes for a crab of his own but Ishii kicks him right in the face to counter out. Ishii lands some strikes but Honma is firing back! Ishii ends that with an elbow right to the neck. Ishii gets Honma on the ropes and then picks him up for a big suplex. Cover only gets two. Ishii goes for a clothesline but Honma doesn't budge. Ishii lands a counter strike and goes for the ropes but Honma follows him with a strike and then a DDT! Ishii goes to the apron and Honma goes for a clothesline but Ishii blocks it. Honma then counters with a straight headbutt that sends Ishii down. Honma scrambles up the ropes and lands a super diving headbutt to Ishii on the floor! Honma struggles up and tosses him back in, which JR gives him some flack for since he'd win the title on a count out. He goes to pick Ishii up but Ishii strikes him for it. Honma SMACKS him down and Ishii barely gets up just in time for Honma to run him over with a clothesline for two. Ishii lands a back suplex but he pops right up and lands two battering ram headbutts but cover gets only two. Honma picks Ishii up and lands the brainbuster! He goes for a clothesline but Ishii counters and lands his own headbutt! We come back from break with both guys down. They get to their knees and smack each other with headbutts. They then duel headbutts! Both guys and knocked loopy. Ishii runs to the corner to meet a Honma boot. He counters with a strike to Honma's chest and he goes down. Ishii lands a powerbomb on Honma and then lands a sliding clothesline but only gets two. They struggle over a suplex but Honma lets him go and lands a ram headbutt again. He lands the headbutt to the shoulder and goes up for the big one. He lands it but Ishii kicks out! Honma goes for a tombstone but Ishii counters but Honma slides out and lands the big headbutt. He goes up and lands the big headbutt again. He can't make the cover.  Both guys get up and Honma lands a clothesline and another one but Ishii lands a spinning heel kick and then a big clothesline but can't get the pinQ! Ishii tries for the brainbuster and then a clothesline but Honma counters into a backslide but Ishii gets out. Ishii whips Honma in and goes for the headbutt but Ishii counters with a nasty clothesline. He then hits another one but can't finish it. Ishii then hits the brainbuster and he finally gets the pin! Ishii gets his belt as Honma is not moving. Ishii gives hm a look as he leaves the ring The crowd gives a big round of applause as Honma is helped from the ring. Backstage Honma says he tried hard and did well. He says he wants to fight him again. Ishii says that Honma will never win since he has no confidence. Studio words and Ishii says it was the natural outcome, He laments that even though he won the belt, he feels he never seems to be going forward. Interesting. This was a good one. All four guys put on a great show but Honma especially deserves credit. He came out and really looked good here, not like the bumbling goof, but like a legit contender and it made for a great match. Fun show all around. We are getting closer now to Wrestlekingdom. So what else can happen between now and then? We will have to see!
New Japan Pro Wrestling photo
More from Osaka
Hello and welcome back to another action packed week of Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. This week we go back to Osaka for Power Struggle 2015. We are a little over a month away from WretleKingdom at this point as this card takes place on November 7, 2015. We have two big title matches tonight so let's get to the action.

The Dragon Dentist photo
The Dragon Dentist

Rejoice: Animator Expo's Dragon Dentist short gets a TV special


Will it expand on the piece's setting?
Aug 26
// Salvador G Rodiles
There's something nice about seeing a project with a lot of potential making a comeback as a bigger piece. The beautiful thing about this occasion is that you'll get to see the medium's creators take their idea to the next st...
Steins;Gate 0 photo
Steins;Gate 0

Grab your lab coats: Steins;Gate 0 gets a more affordable limited edition


It's time to open another Dr. Pepper
Aug 23
// Salvador G Rodiles
If you feel that you won't be able to afford Stein;Gate 0's Amadeus Edition for the PS4 and Vita, the gang at PQube have concocted a new option for folks who want something special with their copy of the game. While this...
Olympics? photo
Olympics?

Uh, Japan's Prime Minister cosplayed as Mario for the Olympics


Wait, what?
Aug 22
// Josh Tolentino
No, this is not an article from The Onion. Apparently, it really happened, and Japanese Prime Minister Shinzo Abe did, in fact, emerge from a giant green pipe at the closing ceremonies of the Rio Olympic Games, dressed up as ...

Review: The King of Fighters XIV

Aug 22 // Christian Chiok
[embed]35211:5799:0[/embed] The King of Fighters XIV (PlayStation 4)Developer: SNKPublisher: Atlus USAReleased: August 23, 2016 (US), August 26, 2016 (EU), August 25, 2016 (JP)MSRP: $59.99 Regardless, I decided to be open-minded and not completely trash the game, so I was still looking forward to it, but with less excitement compared to XII, however. I definitely made the right decision of still giving the game the chance since as the months went by, and as information came in, the game was shaping up to be good, and definitely a lot more robust than one of its competitors when it came to content.   King of Fighters XIV marks the beginning of a new canonical saga for the series. Compared to previous entries, I don’t think the story is that exciting this time around since the story is more streamlined compared to other King of Fighters.  The story revolves around a billionaire known as Antonov, who claimed to be the “first champion” of the KOF tournament and bought out all of the rights for the KOF Tournament. His announcement of a new KOF Tournament created unprecedented enthusiasm around the world. From there, this excitement reached many of the veteran participants of the legendary tournament directly in the form of an official invitation. After finishing up Story Mode, which should be fairly quick, there are other modes you can try out like Versus Mode, Training, Online, Mission and Tutorial. Naturally, Versus Mode is just like previous King of Fighters where it gives you the option to do both Single and Team VS matches. After selecting your character, you got a handful of handicaps you can choose from, such as 50% health, 75% health, an extra bar of power gauge and lastly your power gauge completely filled. After that, you choose your stage and the rest is history. Practice Mode offers a variety of options that will help you on your training such as changing the position of you and your opponent, change whether they are standing, crouching, jumping, as well as have the AI completely take over. You can also set up so the training dummy guards, counters and recovers.  All of this is definitely good if you want to have great training sessions. Additionally, there’s also Tutorial Mode which shows you the ropes. It helps if you’re new to the series or fighting games in general. Mission Mode consists of Trial, Time Attack, and Survival. In Trial, you will attempt a set of challenges for each character. They usually consist of pulling off combos.  Time Attack and Survival both are self-explanatory. I personally liked playing through Trial since it helped me out practice some combos for some of the characters that I used. Now to address the elephant in the room—Online mode. The previous game, King of Fighters XIII, was known for its awful netcode on consoles. While the Steam version heavily improved this, it still wasn’t perfect.  It’s really noticeable that they actually worked hard to improve the netcode in this game. I played around 10 matches or so without any lag—I had a smooth experience all around. Additionally, the game offers some features that make the online better as well. Ranked Match takes you straight into a 3-Man Team Battle, which affects your rank depending whether you win or lose. For advanced players, it gives you the option to play 10 battles and depending in your wins, it sets you into a Rank much faster.  Free Match is most robust as it gives you more modes to play such as Team VS, Single VS and Party VS. The first two work just as if you were playing offline with another player in the same room. What I really love is the addition of Party VS, which lets six players instead in a 3-on-3 fight. If you got a group of friends, it’s definitely a lot of fun. Room settings are the same as any fighting game in general, such as making the room public or private, the number of players, the round time, and the number of rounds. Inside a room, you’re allowed to play multiple set ups, such as Tourney, Elimination and Series. Tourney removes the losing player after the fight, Elimination removes the winning player after the fight while Series allows you to face the same opponent continuously. There’s also Online Training, which allows you to train with a friend online. This is definitely helpful for those who lack a training partner outside of the Internet. Naturally, there’s also Online Replay, which you can view all the replays submitted by players, whether it’s Team VS or Single VS matches. Spectators can join to watch the match up with an integrated voice and text chat. Additionally, a "Crowd SE" option is available for spectators, which allows them to root, applaud, and boo the match current players.There's also a Live feature, but that's just a shortcut to game's Live from PlayStation menu. While the game resembles the Maximum Impact series graphically, it still remains on a strictly two-dimensional plane and keeps the same basic mechanics as its predecessors. New features have been added such as a new Max mode system, allowing players to access the EX moves, which can be activated by using one bar of the power gauge. Additionally, using three bars of the power gauge can allow players to unleash Climax supers. With the game catering to newcomers as well, the added a feature called Rush Mode, which is similar to games like Dengeki Bunko and Persona 4 Arena. Just like those games, it can be activated by repeatedly hitting the light punch button, however, will do lower damage compared to normal combo attacks. While I’m certainly not a fan of these types of things, it doesn’t really hurt the game either. Overall, I am definitely pleased with King of Fighters XIV. While the story was kind of bland compared to the previous games, and the graphics are a bit disappointing, it still offers a great experience that both King of Fighters fans and fighting game fans can appreciate. There’s just so much content from the get-go, like a game should, that can keep you occupied for a while. It definitely makes up for the game's flaws. You can bet I'll be playing this for months. 
The King of Fighters XIV photo
Burn To Fight
Since I’ve been writing for Japanator for almost a year now, some of you may already know I’m a big King of Fighters fan and it’s one of the first series I ever played as a child. Even since then I haven&rsq...

Review: Kingsglaive: Final Fantasy XV

Aug 21 // Josh Tolentino
[embed]35209:5798:0[/embed] Kingsglaive: Final Fantasy XVStudio: Square Enix Visual WorksDirector: Takeshi NozueLicensed by: Sony PicturesPremiere: August 19, 2016 (US, Asia) , July 9, 2016 (Japan) Have you ever seen a "game movie"? The term refers to a subgenre of game Youtube videos wherein players capture recordings of various video games' cutscenes or story sequences, to be viewed by audiences removed from the context of actually playing the game. Some more ambitious versions try to edit the clips together in a coherent fashion, potentially removing the need for players who can't finish or don't own the game in question to actually play it at all, leaving only the narrative to bring things home. Kingsglaive: Final Fantasy XV feels like an extremely expensive, fabulously ambitious iteration of that particular trend. It's not quite the same, of course. Players who pick up Final Fantasy XV in November won't see much of Kingsglaive's actual events onscreen, as the film is a two-hour-long setup and prequel to the events of the game.  The Kingdom of Lucis is in danger. Ruled by the wise King Regis (played by Game of Thrones' Sean Bean), Lucis is the last place unconquered by the Empire of Niflheim. Its defenders are the titular Kingsglaive, a squad of soldiers that wield magic channeled to them by Regis, from a magic crystal that is the source of Lucis' power and the only thing standing between Niflheim's technological prowess and world domination.  Unfortunately, the war is coming to a close, with Regis aging and the crystal's power flagging in the face of "The Nif's" magitek weapons and demonic thralls. It's in this spirit that Regis accepts a peace deal, to marry off his son (and the game's protatgonist) Noctis to Lunafreya (played by Game of Thrones' Lena Heady), princess of the Niflheim-ruled province of Tenebrae. When all is not at it seems on the eve of the treaty signing, it's up to Kingsglaive's star fighter Nyx Ulrich (played by Breaking Bad's Aaron Paul) to save the day and have a hand in kicking off whatever's set to happen in the game proper. While the plot is barely coherent and its relevance to Final Fantasy XV is largely confined to explaining why Noctis and his buddies are on the other side of the world in the first place, Kingsglaive's most solid achievement is visual. Produced by Square Enix's legendary Visual Works studio, the film succeeds at visualizing the setting of the game, creating the kind of mental space in future players' minds that can reconcile the stylistic absurdities of typical Final Fantasy and the more grounded, modern aesthetic of the real world. The world of Kingsglaive (and by extension, the game) is the kind of place where it makes sense for contemporary office buildings, cellphones, TVs, and product placement stands comfortably alongside the overdesigned costumes, massive creatures, and elaborate magical spells and effects. To its credit, it's the most convincing iteration yet of the series' penchant for techno-fantasy flourish. Beyond that, though, Kingsglaive is hardly essential. Despite initial misgivings, the core cast do credible work in their roles, elevating the otherwise cheesy and overly self-serious script. Supporting characters, however, come across as a bit too cartoonish, the delivery never quite overcoming the tension between the realistic facial designs and otherwise very "anime" words coming out of the characters' mouths. The action itself, though, is well-rendered, if a bit difficult to follow. The Kingsglaive members all use some variation of the game's combat, wielding teleporting knives and plenty of flashy effects to burn, shock, and blast the HP off of an assortment of classic Final Fantasy beasts. Unfortunately, some ill-conceived zooms and use of "shaky-cam" effects during some fight scenes make what should be the most pivotal moments of the film an exercise in trying to puzzle out just what's happening. Final Fantasy fans can also expect some clever fan service, sighting cool callbacks to timeless franchise easter eggs, some subtle, and some overt. In the end, whether Kingsglaive: Final Fantasy XV will be worthwhile largely depends on one's anticipation for Final Fantasy XV. By its very nature it's skippable, but fans who plan on immersing themselves in the game come November will likely find something to appreciate.
Kingsglaive: FFXV Review photo
A Clash Royale
Let's be honest here: Few people were expecting very much from Kingsglaive: Final Fantasy XV. Not only is it a multimedia tie-in to a game, a JRPG no less, but the long shadow of Final Fantasy: The Spirits Within continu...

Japanator Live photo
Japanator Live

Japanator Live: Turn up the heat with Fortune Summoners


Let's set this place on fire
Aug 20
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here and here.] Summer tends to be one of the hottest seasons in many regions, which results in people trying to find a way to stay cool while they endure the heat. In the cas...

Strong Style: The Power Struggle is real

Aug 20 // Soul Tsukino
We are greeted by Tetsuya Naito. Guess EVIL isn't much for words. Super Jr. Tag Tournament Finals: Roppongi Vice vs. Matt Sydel/Riccochet This is the final of an eight-team tournament. Presumably, the winners get a Jr. tag team title shout in Tokyo. The Vice got here by beating Kenny Omega and Chase Owens and the team of RedDRagon while Sydel/Ricochet defeated The Time Splitters and the Young Bucks. Looks like they are trying to add some variety to the Jr. Tag division. I commend them for that since it was getting stale. The Vice come out first and Josh talks about helping to train Rocky Romero in MMA way back when. The opposing team then come out and Ricochet does a nice one anded vault over the top rope. We immediately cut ahead in the match with Ricochet and Rocky diving into the ring. It is really obvious they cut out some action but JR and Josh act like the match just started. Who are you trying to fool? Anyway, Ricochet and Beretta trade whips into the corner. Rocky comes charging in with a spear that Ricochet leap frogs over and the Vice collide. Ricochet takes advantage by delivering a zigzag on Romero to send him down again. Rocky gets up and Ricochet goes for a waistlock but Rocky counters around, only to be hit with a northern lights suplex. Ricochet hangs on and hits a second! Pin attempt only gets two. Ricochet gets Romero up in a fireman's carry but Romero leaps out. He hits a strike and goes for the ropes but Ricochet catches him in a drop toehold as Sydal comes in with a leg drop. Both guys hit tandem moonsaults on Romero, but the pin only gets two. Ricochet drags him to the corner and goes up. He tries for a 450 splash but Rocky moves. Ricochet lands on his feet though and rolls through it. Rocky gets up and hits the ropes and Barretta comes in the ring and they hit Ricochet with a double jumping knee. Rocky goes up in the corner as Barretta hangs Ricochet out to dry on the top rope. Rocky comes off and nails the flying legdrop on the back of the head, sending Ricochet down where he is hit with the running knee from Baretta for a two count. Baretta tags in legally where he whips Ricochet into the corner and runs in with a flying elbow. Ricochet staggers in the ring with Barretta about to hit something off the ropes but Sydal pushes his partner out of the way and lands his patented double knees right on Barretta's head. Romero comes in and kicks Sydal right out of the ring. He turns around to hit a clothesline in the corner on Ricochet but gets a kick to the head for the effort. Ricochet rolls out of the corner and jumps up, landing a DDT on Romero and now everyone is down. Sydal tags in and he tries to get Baretta in a pump handle slam, but Trent squats down on it. Sydal hits him a few more times and tries the move again, but Trent blocks it again. Romero comes in and clobbers Sydal with a clothesline and then winds up for his freight train clotheslines in the corner. He hits Sydal with it three times before Sydal catches him and lifts him up to the corner where Ricochet hits him with a kick from the apron. Sydal climbs up and goes for the super huricanranna but Romero slips out. Sydal lands right in his ass on the top turnbuckle and bounces backwards to the mat. Talk about busting your ass! Romero bounces off the ropes and goes flying through the ropes to take out Ricochet with a suicide dive while it's still Sydal and Baretta are the legal men in the ring. Barretta hits a running knee that folds Sydal in half but only gets a two count. The Vice set up for the double team dudebomb or whatever they call it with Trent cradling Sydal in the ring, but when Romero tries to come off the ropes with a slingshot, Ricochet leaps in and spears him out of the air! Sydal turns Barretta around in a Canadian destroyer piledriver but he only gets the two count! Baretta staggers in the corner as the other teams goes for it. Sydal is launched into the corner first but Baretta sends him over the top to the apron. Sydal's leg gives out and he tumbles to the floor but Ricochet scores with the hit. He then runs towards the other corner and hits an amazing shoot star press to Romero outside the ring! Inside Sydal goes up and goes for a shooting star press of his own, but he meets Baretta's knees at the bottom. Baretta goes for the cover but only gets two. He picks up Sydal who goes for a kick but Trent ducks, he goes for another one with the same result. Baretta sets him up and hits the dudebomb but the pin is broken up by Ricochet. Ricochet and Romero trade punches back and forth. It turns into forearms and kicks. Romero hits a jumping knee and ricochet hits a superman punch. Ricochet gets Romero in a fireman's carry but Baretta pulls him off. Ricochet smacks Barretta with a kick to the face and then Sydal comes up and tries to get a reverse flying headscissors but it doesn't go quite right and ends up in a weird reverse victory roll instead. Romero comes back in and ricochet hits him with the benedryller in the corner. Both guys go up and hit simultaneous shooting star presses and get the pinfall! Sydal and ricochet have won the tournament! Hiroshi Tanahashi/Katsuyori Shibata vs. Kazuchika Okada/Kazushi Sakuraba Power Struggle is like the WWE's February pay-per-view. Everyone is gearing up for Wrestlemania and want to build up the main event, so we get a match like this to preview things with out having either main eventer look weak. It's a strange match as Tanahashi and Shibata had that rivalry not too far back but seem to get along now. Sakuraba usually teams with Yano, but I don't think he is a member of CHAOS, while the champ Okada is the leader. After both teams come out we cut right to Sakuraba and Shibata starting out with both men going immediately for armbars and counters before getting back up to their feet. Sakuraba grabs a headlock and Shibata reverses. Sakuraba counters into a leg scissors and clamps down. Shibata turns it around but Sakuraba turns it into a googoplata! Shibata is nearly out! He drags Sakuraba over and gets a foot on the rope. They get back up and Sakuraba hits a kick and sends Shibata to the corner were Okada gets a tag. Okada cuts the ring in half and keeps Shibata away from his corner. Okada gets him down in the corner and kicks him a few times before picking him up and hitting a few forearms. Shibata seems to have woken up and lands a few strikes. He goes to the ropes but Sakuraba catches him and locks in a choke. Okada comes up and boots Shibata right in the face. He rolls outside and Sakuraba follows him out. In the ring, Okada runs right up and knocks Tanahashi to the floor before going out after him.  Both Tanahashi and Shibata eat guardrail. Shibata makes it into the ring where Okada tags Sakuraba back in the match. The Gracie Killer starts landing some kicks on Shibata but he muscles up and strikes back. Sakuraba tags back out and then both guys drop elbows on Shibata. Okada whips him into the buckle and goes for the dropkick but Shibata kicks the champ right in the face. Shibata finally tags out and Tanahashi gets in with the champ. He hits a flying forearm on Okada and slams him in the ring. He tries for the second rope senton but the pool's empty. JR calls it a "seldom used move" by Tanahashi but he uses it in EVERY match, making me wonder if JR gives a damn. Okada picks him up and lands a few slaps before taking over with a clothesline and a whip in the corner into a DDT. Okada gets in an elbow and goes for the pin but Tanahashi kicks out. We come back from break as Okada trying for the tombstone but Tanahashi counters out and lands a leg whip. Tanahashi  goes off the ropes and Okada gets in that sweet dropkick. He then hits Shibata with one as well. Okada goes up and lands a long distance flying elbow! He picks Tanahashi up and goes for the rainmaker but Hiroshi counters into a waistlock before nailing the slingblade! Somehow Okada is able to get over to his corner for the tag. Sakuraba tags in and lands some kicks in but Tanahashi  counters and sends Sakuraba down. Shibata tags in and starts hammering Sakuraba down, but Sakuraba comes back and lands some kicks before going for the front choke! Shibata lands a strike to get out and then hits a cool kick on the seated Sakuraba. Shibata tries for the PK but misses. Sakuraba gets the rear choke while Tanahashi is being held outside the ring. Shibata lands a Saito suplex but Okada breaks up the pin. Tanahashi comes in and sends Okada out. Shibata hits his hang time kick on Sakuraba in the corner. He slams him down as Tanahashi hits the high fly flow. Shibata hits the GTS and scores the pin. We don't seem to be quite done here. Shibata leaves the ring in his usual "job's done" kind of way and Sakuraba is carried out. Okada and Gedo start to leave as well but Tanahashi grabs the mic and tells Okada to get back in the ring because he is going to teach the champ something. Okada obliges him and comes back in the ring. Hiroshi says that he will be the new champion and that IRGP is just around the corner. not quite sure what he means there. Okada grabs the mic right from Hiroshi's hands but before he can say anything Tanahashi just clobbers him! We have a fight! The young boys come in to break it up but it's not working. Tanahashi clobbers Okada with the case as they just keep going at it. Talk about out of character. They finally get separated as Gedo pulls Okada back. We cut to the back where Okada and Geo are talking and here comes Tanahashi! The fight's not over yet! Gedo is yelling for Tanahashi to hold it and stay right there as we got to commercial. We come back to Naito in the studio, ?he says that getting a partner would make spreading the word of Los Ingobernables twice as fast. He looked at all the wrestlers and found EVIL was going to be his partner. We cut to a clip from the last show where Goto says that EVIL was "a mediocre wrester who came back from the U.S. without having done anything." Naito disagrees. He also says that he took this show off due to an "earlobe injury" with a big smile on his face. Hirooki Goto vs. EVIL More of that weird match order thing again as this match was the third match into this show, while the tag match we just watched was the semi-main event. Odd. A bit of background on EVIL. He was a young boy who entered New Japan in 2011 and was used for opening matches for a few years while he trained, using his real name Tamaaki Watanabe. He had a brief cup of coffee in Ring of Honor here in the states, largely being in the roll of "that New Japan guy that everyone beats". As we saw last time he made his re-debut in the company, now as Naito's goon, EVIL. During that same he got into it with Goto during and after the match, so here we go with that. After all that fighting, this seems like a letdown. EVIL comes out dressed like the grim reaper, complete with scythe. Have I ever mentioned that EVIL is a really ugly dude? I mean look at that picture? Bug-eyed ugly mother fu- you get the picture. Goto comes out with his awesome warriorness. EVIL attacks as soon as he gets in the ring! EVIL gets some shots in before he forearms Goto right in the face. He hits Goto again but when he goes to the ropes Goto kicks him right in the chest. EVIL slide under the ring and when Goto goes to look for him he smacks Goto again. Hey, at least it's not that "tranquilo" horse crap Naito does. He runs right into Goto with a chair. He then puts the chair around Goto's neck and slams him into the post. EVIL gets into the ring as the count is on. Goto rolls in at 17. EVIL gets the front facelock but Goto rolls through it only to get a hit with a neckbreaker. EVIL chokes Goto on the mat. Goto gets up and is met by a chop to the chest by EVIL and another one. Stone faced EVIL sends Goto down and then locks in an arm wrench. He then sinks in and bites Goto right in the side of the neck! After a break, we come back to see EVIL pressing a foot on the back of Goto's neck. He gets a brief chinlock and runs the ropes but both guys smack together from clotheslines. EVIL tries a clothesline but Goto blocks. Goto goes to work with some kicks and a back suplex, but only gets two. Goto kicks EVIL right in the arm and tries for a suplex but EVIL counters into a fisherman's buster suplex. EVIL goes to grab Goto but Goto tries to lock in an armbar. EVIL gets out with a kick to the head. Goto gets up but EVIL hits a clothesline, Goto counters back with three of his own. EVIL hits a clothesline off the ropes but Goto counters back. EVIL goes for the STO but Goto counters. They reverse each other until Goto hits the reverse ushi-goroshi. He locks in a leglock submission but Naito strolls down to the ring and just flat out attacks Goto. He hits his destino move right in front of the ref before Tiger Hitori FINALLY calls for the DQ. Well, he's getting older. Reflexes aren't what they used to be. Shibata comes running out and the goobers flee, wanting no part of that guy. I smell a future tag team match. In the back, Naito talks about how awesome EVIL is and how perfect the match was. He rambles on for a bit before actually saying EVIL has to speak his thoughts. "This is Evil. Everything is Evil." Welp, that sums up the character rather well! In the studio, Naito talks about if Goto was happy after the match. He says the match was merely to unveil EVILl and no point in putting in 100 percent. Naito interfered to stop EVIL from beating a big name in his debut match. He did Goto a favor and he should be happy. Odd match order aside, this was a good show. The first match was fun without being a car wreck like the four-team jr tag matches usually are. The second match did its job, even if it was a little shirt. And the main event was different. I wouldn;t say this blew anyone away but it was alright. Next week we get Honma and Ishii beating the crap out of each other! See you then!
New Japan Pro Wrestling photo
It's time for Power Struggle!
Hey gang! It's time once again for Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. This week we move into the month of November as we visit Osaka once again for Power Struggle. This show takes place on November 7, 2015 and it's narrowing in on the big WrestleKingdom show in January. Let's dive in!


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