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Review: Senran Kagura Shinovi Versus

Jun 12 // Christian Chiok
[embed]35088:5690:0[/embed] Senran Kagura: Shinovi Versus (PC [reviewed], PS Vita)Developer: TamsoftPublisher: Marvelous Entertainment/XSEED GamesReleased: June 1st, 2016 (PC), October 14, 2014 (PS Vita)MSRP: $29.99 This game brings back the Shinobi Battle Royale, an ancient tradition amongst numerous Shinobi schools whereby every 50 years, the five elite students of each school will do battle in which result the winners will have the opportunity to burn down the loser’s school and allow them to continue their training to be a legendary shinobi, The story is your typical Shonen-esque (battle manga) so it can be quite enjoyable if you’re a fan of the battle series. Additionally, each character has their individual story allowing you to witness the hardship as well as their preparation for this ancient tradition. From the four schools, you will be able to choose among five characters and go through their individual story. I recommend playing through their individual stories first as it informs you more on the characters’ personality, albeit it may have a small correlation with the main story. Most of it is satire, but is definitely worth playing through. By the end of each of their stories, your characters will be well leveled-up and ready to breeze through the main story. In Dojo Mode, you and three other friends will be able to battle it out online or through the system’s ad-hoc feature. The mode offers three different types of games or six if you include their “Team” variation. There’s Deathmatch, Team Deathmatch, Strip Battle, Team Strip Battle, Understorm and Team Understorm. In Deathmatch, you will battle it out with your opponent to get the most points. To win, you must inflict damage to your opponents and reach the set amount of points per match, or at least acquire the most points by the end of the match. Avoid getting hit or dying as that can decrease your points. Random enemies will be wandering around as well, which can help stack some extra points. Strip Battle is just like its name suggest. It shares similarities to Deathmatch, but offers its own little twist. Depending on how much clothing you destroy, the number of points you acquire will vary. The more you destroy, the greater the number of points you’ll get. Lastly, Understorm is quite different than the other two modes. In this mode, players need to collect as many pairs of “Skimpy Undies” as possible as they rain down from above. Additionally, you can mug other players for their lingerie they collected thus far.  Overall, I had a lot of fun playing this mode with friends the most. While not exactly a Musou game, the game has some similarities to the genre, such as beating multiple foes on the field while leveling up your character. You’ll have two attack buttons, normal and strong attacks, which can be used to chain up powerful combos as you level up. You can also block and parry attacks when blocking timely. The more leveled up the character, your arsenal of combo chains increases. Just like many beat-em-up games, this title has a lock-on feature in which you can use to concentrate all of your attacks into an enemy but it comes with its downsides. Locking on really limits your camera control and leaves you vulnerable to the enemy. From my experience, it seems that the camera angles have been improved as well compared to the Vita version where it switched to a first-person like view, putting your own character out of view and leaving you vulnerable. With XSEED porting the game to PC, the game received graphical and performance enhancements. While it doesn’t look as Estival Versus on PS4, you can tell that XSEED took advantage of the capabilities on PC.  Additionally, they improved the frame rate issues the game had on PS Vita, as well as made the game 60 frame per second, making it a lot more enjoyable. Only issue I have is that character animations are awkward when in the hub, almost as it wasn’t meant to be 60 frames per second. You have two transformations at your disposal—a Shinobi Transformation and a Frantic Transformation, both giving enhancements to your character. When using the Shinobi Transformation, it allows you to perform continuous attacks by pressing the various action buttons repeatedly. In addition, both your attack and defense will be increased.  In Frantic Mode, you can execute Weak Attacks and chain them together infinitely. You will also receive a huge boost to your attack power but your defense drops drastically.  You will also gain two Secret Ninja Techniques, which deals a lot of damage to the opponent. To use your Shinobi Transformation, you merely press the L and the R buttons; using Frantic Mode requires a bit more. Your Secret Ninja gauge will need be full first, then you press R and Triangle. That will later prompt you with a close-up of the character’s breast on the touch screen, which you must slide outwards. Granted that’s an easy task on a regular Vita, but playing it on a PlayStation TV requires more work to execute, which leaves you vulnerable to attack. When you take damage, not only will your lose health but your outfit will rip and tear. If you take enough damage, your clothes will fly completely apart.  Outfit damage goes through three different stages: Costume Break, Lingerie and Naked. If you want to fully strip an opponent, you will have to bring her down to “Lingerie” and execute a Secret Ninja Art as a finishing blow.  Normal attacks will destroy their lower body’s clothing while Strong Attacks will destroy the top part of their clothing. As expected from Senran Kagura, it has its shares of perverted moments.  You can customize the characters’ apparel, such as their normal attire and their Shinobi and Frantic Mode attire. The customization extends to equipping extra accessories such as tails, glasses, gloves and more. As expected, the clothing options are exotic and really bring out the character’s outer beauty. When in the Dressing Room, you can fully view the character models from multiple angles, and it includes a “perverted” mini game, if that’s what you can call it. In this mode, you can harass the character in multiple ways using your mouse. Lacking the some of the features the PS Vita has, unfortunately this isn’t as fun as it could be. Even with the in-depth gameplay, like every niche Japanese video game, Senran Kagura is aimed to a selective audience. It has fun gameplay alongside good multiplayer modes that add replay value to the game.  I think that the breast galore and panty shots could be a turn off, but beneath all that, it’s fun title that fans of action games should get.  
Senran Kagura photo
The Shinobi Battle Royale, Now in HD
It’s been almost two years since I had the opportunity to play and review Senran Kagura: Shinovi Versus when it finally made its way outside of Japan. With XSEED willing to port most of their games into PC, it was about...

Ali vs. Inoki: A look at the Greatest of All Time's crazy trip to Japan

Jun 12 // Soul Tsukino
In the life of a man known for his zany stories, this one may be the craziest. This story starts in April of 1975. Ali was at a party and happened to be introduced to the head of the Japanese Amateur Wrestling Association, Ichiro Yada. Ali famously said, "Isn't there any Oriental fighter who will challenge me? I'll give him one million dollars if he wins". Almost certainly meant to be another of his bragful boasts, Yada took it more seriously and brought the comment back to Japan with him and to the Japanese media. One person who happened to take notice of the quote was Antonio Inoki. Inoki was one of the biggest name wrestlers in Japan in 1975. He had been a star of the JWA promotion in the 60's and had started his own company, New Japan Pro Wrestling, 3 years earlier where he was the big star. He also had trained with Karl Gotch a famous catch wrestler and grappler. So Inoki wasn't just some goof who made himself the star, he could actually handle himself in a real fight. His combining of Gotch's grappling and martial arts style hand strikes and kicks was what invented "Strong Style" in the first place. When he read about Ali's challenge, he and his investors in New Japan put up $6 million for the fight. It took a while for things to be put together. Ali had fights with American Rob Lyle, Englishman Joe Bugner, The famous "Thrilla in Manilla" fight with joe Frazier that damn near killed him, and Belgian Jean-Pierre Coopman before the fight could be locked down by promoter Bob Arum for June 26, 1976, at the famous Budokan in Tokyo. Between March when the fight was finalized and June, Ali kept himself busy. He had two boxing matches, beating American Jimmy Young and Englishman Richard Dunn. He also got himself involved in some tune-up matches with wrestlers. See, once this mixed match was signed, wrestling promoters all over The United States were tripping over themselves to cash in. The fight would be carried via closed-circuit television (the precursor to Pay-per-view) to arenas around the country. So a number of promoters scheduled their own shows, with the advertised main event being able to see the fight on the giant screen. Vincent J. McMahon's WWWF held the second "Showdown at Shea" card that also featured Andre The Giant vs. Chuck Wepener live there in the arena, and the Georgia territory held an event with both mixed rules matches being shown after a card featuring Jack Brisco vs. Dory Funk jr..  [embed]35089:5686:0[/embed] But I'm getting ahead of myself. Ali had picked up famous wrestling manager "Classy" Freddie Blassie for his wrestling foray and made two stops in Chicago for the promoter (and top star of his own territory) Verne Gagne for two matches. First, he fought jobber wrestler "Sodbuster" Kenny Jay, and then he fought "The Hackensack Mauler" Buddy Wolfe.  [embed]35089:5687:0[/embed] [embed]35089:5688:0[/embed]  He also made a stop in Philadelphia and a taping of WWWF Championship wrestling where he ran across Gorilla Monsoon.  [embed]35089:5689:0[/embed] As you can see, these were all a work. Jay and Wolfe were actually sparring partners for Ali to prepare on how to work a fight. He was having the time of his life. Except no one told Inoki the fight was a work. This is where things get a little tricky. There are two sides of what happened in the 2 weeks or so leading up to the fight. One story has it that the match was going to be a work all along. Supposedly the planned finish was to have Ali accidently knock out the ref. Ali would stand over the ref concerned and Inoki would run up and give him his finisher, the enziguri kick to the back of the head, and knock Ali out. The ref would be revived and count Ali out, giving Inoki the win in his homeland, but having Ali save face since it was an illegal move for the fight and that the ref got knocked down. Supposedly Ali balked at this idea and the fight was made into a shoot. The other story goes that Ali thought the match was going to be a work, but Inoki did not. When Ali and his group went to see Inoki's training and saw him using his deadly kicks and strikes, Ali wanted to know when they were going to go over the finish. When Ali's camp learned the fight was going to be a shoot fight, they panicked and demanded that a bunch of rules was placed on the fight or they would pull out. And according to former world champion Bret Hart who was in Japan at the time, The Black Muslims vowed to kill Inoki if their most visible member got hurt. And although he wasn't linked to them (at the time anyway) the Japanese Yakuza probably had something to say about the fight as well. Whatever the case, Ali's camp wanted several rules to be implemented so that their fighter (and cash cow) wouldn't get killed. The rules included: No grapple/submission holds, No tackles, No kicks unless Inoki had one knee on the mat (eliminating the enziguri), and no dropkicks. No headbutts, No knees below the belt, no kicks above the belt, and no open handed attacks to the eyes. These rules were also not to be made public to protect Ali's image. Basically, they were trying to set up Inoki to stand up and trade punches (and some low kicks I guess) with the greatest heavyweight boxer of all time.  Inoki is smarter than that, though. [embed]35089:5691:0[/embed]  As you can see, Inoki literally took the low road and went for the legs with kicks. Ali didn't expect this offense and spent most of the fight avoiding contact.  Ali didn't even throw his first punch until the 7th round. He only threw 6 punches the whole fight. The only bit of excitement for most fans came at the beginning of the 8th round when Ali's trainer Angelo Dundee demanded Inoki tape up his boot because one of the eyelets at the end of his shoelaces had come loose and were digging into Ali's already swollen and bleeding legs. After 15 rounds the match was called a draw. Supposedly Inoki would have won the fight on points but had 3 points deducted after he elbowed Ali in the face during the 6th round. Believe what you will. Fans across the US thought it was a joke and the Japanese fans were pissed (which is an accomplishment considering the usually mellow attitude of Japanese fans). The fallout of the fight was hard on Ali. His legs were massively swollen and he ended up having two blood clots removed from his legs and nearly had to have one amputated when an infection set in. Ali took part in a couple of exhibition boxing matches against doctor's orders and then had his big fight against Ken Norton. He could still punch but his mobility went downhill thanks to this fight and the damage it caused. Inoki on the other had just kept on going. He would have other shoot fights against guys like Willie Williams and even some match that were supposed to be worked matches but ended up going shoot like his infamous fight against The Great Antonio. He would keep on being the big star for NJPW until 1997 and would run the company up until a few years ago. He had a few rounds as an elected politician in the Japanese senate. The fight itself would have its own transformation as well. Considered largely a joke for decades, it wasn't until mixed martial arts became popular that the fight would get another look. Of course,  the details of the rules changes also helped the fight's stature as well. Nowadays MMA experts find the fight to be a huge inspiration fo the sport, and even Inoki's defensive posture during the fight is used a lot nowadays (although most MMA refs would tell the guy to get up after a while). Most importantly Ali and Inoki became friends. All these years later they kept in touch and respected the hell out of each other. Ali was ringside for both Inoki's match with Ric flair in North Korea that drew over 150,000 fans and was at Inoki's retirement match against MMA fighter Don Frye (which really was a work. Frye made a great pro wrestling heel). In the days after Ali's passing Inoki held a press conference to extend his condolences. So while many view this fight as a joke and a lowlight of Ali's magnificent legacy, I'm not completely sold on that. Sure, things came off the rails and the fight itself is hardly any good. But at the same time, he ended up making a lifelong friend and earned the respect of one of the toughest people in the world. How many of use can say that?   Farce? No. It was just another way Muhammad was way ahead of his time. We'll miss you champ.  
Muhammad Ali photo
Mess or Magnificent, you be the judge.
It's now been over a week now since the world lost Muhammad Ali. For a week I've seen all the tributes, all the video packages, and watched the procession through Louisville leading up to the wonderful service where we got to...

Japanator Live photo
Japanator Live

Japanator Live: Are we ready for Danganronpa 2's big climax?


The Tropical Despaircation continues
Jun 11
// Salvador GRodiles
[Update: The stream is over, but you can watch it here. For those who're interested in owning the limited edition VA-11 HALL-A shotglass that I showed in the segment, they're still available at Wolfgame's ...

Strong Style: Champion vs. Champion

Jun 11 // Soul Tsukino
We are welcomed by Goto, who is wearing a suit! Satoshi Kojima vs. Yujiro Takahashi Both guys are sitting on 2 points so a win is a must need if either guy have a chance. We haven't seen a whole lot of Kojima outside of a tag match or two. He is a veteran who held the IWGP Title twice as was the first person to hold the IWGP and the Triple Crown title at the same time in 2005. Nowadays he  wrestles mostly legends and opening matches with the young boys. Takahashi is the "turncoat" Japanese member of the Bullet Club. He is largely a mid card guy who mostly fills a role when the Bullet Club needs someone to take the fall. We kick things off with Yujiro coming to the ring with a hot blond that looks less organic than a body pillow. Let's just say she really must like lip injections. This large mouth bass in a thong. Also, Cody Hall is with him. Kojima makes his arrival as JR runs down his accomplishments. Ross reminds me that Kojima was an NWA champion at one point. Bell rings and Yujiro asks for a handshake and it's a clean one!?!? That's a surprise. Lock up into a waistlock into an arm-ringer to start. Kojima gets taken down in a headlock leading to a leg scissors. Back up into another lock up and Yujiro gives him a clean break on the ropes. Headlock goes into a shoulder block, and on the second try, Kojima runs him over. He then does it again leading to a chinlock, Kojima lands a shot right to Yujiro's head and throws in a kick for good measure.  Kojima picks Yujiro up and Yujiro gets in an eye rake. Kojima rolls out of the ring and almost immediately Cody Hall gets involved. Really?!? We've gone all these Bullet Club matches thus far with no interference and he jumps in now? Anyway, Yujiro comes out and slams him into the barrier before rolling back in the ring. Yujiro snap mares him over and then gets on top of him with several straight punches. Not cool. Kojima gets up against the ropes and Yujiro gives him a yakuza kick to the face. Pin attempt gets 2. He delivers a running drop kick to Kojima's head. Yujiro goes for another cover and gets nothing. Kojima sent to the corner and Yujiro slaps him a number of times. Oh damn, he is asking for it now. Yujiro goes in for a strike but Kojima moves out of the way and then gives him the patented rapid fire chops in the corner. He runs him over and delivers a top rope elbow for two. Back from the break as they both get up and trade forearms back and forth. Kojima gets the better of this one. Yujiro goes for a kick but misses and then gets knocked on his butt. Kojima picks him up and goes for a suplex but Yujiro blocks and then he gets Kojima over. They both roll to the apron  and Yujiro goes for a cradle suplex on the apron, but Kojima blocks out and gets a DDT on the apron! Yujiro is down! Kojima says the hell with it and gets Yujiro back in the ring. He puts Yujiro on the top turnbuckle and delivers the Kojima Cutter. He goes for the big one but Yujiro grabs him and gets him in a German suplex. A kick to the face and a clothesline but only gets a two. He picks Kojima up in a fireman's carry, but Kojima gets out only to get blasted for it. Yujiro picks him up and tosses Kojima into the corner with a buckle bomb. Ouch!  Yujiro goes for a running clothesline but Kojima counters it with a clothesline to the arm and then gets in a brainbuster, but only gets two! Kojima runs him over with a big clothesline but Cody Hall pulls the ref out of the ring. He then climbs into the ring and starts wailing on Kojima Kojima counters and sends Hall down to the floor. Kojima goes for a clothesline but Yujiro counters into a waistlock that is reversed. Yujiro kicks up for the low blow. He gets him in the Miami shine and scores the win! Backstage, Kojima is not happy but he will not give up and fight until the end! Back from commercial as we have Goto in the studio. He says the tournament was long for him this year, but the schedule had lots of breaks (with blocks alternating days). He wanted to be seen as different this year and he was motivated by facing the champion in this match.   IWGP Champion Kazuchika Okada vs. IWGP Intercontinental Champion Hirooki Goto Now THIS is a main event! Okada has 6 points while Goto has 4. The Rainmaker wins and he pulls into the sole lead in Block B, Goto wins and he ties for the lead with Okada, Tomohiro Ishii, and Karl Anderson. We get Goto's awesome entrance. It's like the end of a samurai movie when this guy enters the arena. "The Fierce Warrior" indeed. Here comes the champ! Okada comes out in his usual style and with Gedo with him. JR points out these two have met before in 2013 in the finals of the New Japan Cup tournament. Back from the break as the bell rings. Stare down to begin as we get a shot of both titles on the table. Knuckle lock to start but both back off quickly. Lock up to a waistlock by Okada and goes right into an armbar by Goto. Okada gets a leg lock and a takedown but Goto gets a chinlock. Both scrambling in a grapple on the mat before they pop back up. The crowd seems to favor Okada here. Goto with a headlock and Okada shoots him off but Goto runs him over. Tries it again and they trade hiplock attempts before Goto gets it and a clothesline. Goto gets a neckbreaker and a pin attempt gets 1. Goto locks in a chinlock and delivers an elbow to the top of the head. Another elbow by Goto and a snapmare into a leg scissor on the neck. He gets it up on his hands to crank it. Josh talks about how he used to call this move the "Jitsu Screamer" since BJJ guys usually aren't allowed to do neck holds, so he would use this hold and guys would be in a submission before they knew it.  Okada gets to the ropes before the break. Okada rolls out and Goto follows him and smacks him on the back. He throws Okada into the barrier but Okada ducks a charge. Okada then leaps over the barrier and hits a cross body into the front row! Okada drapes Goto on the barrier and then pulls him out for a hanging DDT! We come back from break with Okada getting back in the ring and Goto in pain. He gets back in the ring as 18. Okada with sliding dropkick and right into a cover to get 2. He gets the heavenly lock (taking both arms and grabbing them over the opposite shoulders) and Goto gets a foot on the rope. Okada picks up Goto but Goto pops up with some slaps to the chest. Okada has none of it and sends Goto down with a thud.  He whips Goto in the corner but misses. Okada goes for a kick, but Goto catches, then Goto has his kick caught and Okada gets a mean clothesline. Both guys struggle up and Goto lands a MEAN Jitsu kick. He whips Okada into the corner and lands a spinning kick before getting a bulldog on the champ. He picks Okada up and nails him with a suplex, but only gets two. Goto goes for the waistlock but Okada counters. He sends Okada in the ropes and delivers the flapjack. Okada gets up and counters with a kick and then another DDT. As Goto gets up Okada gives him a flying uppercut and gets two. Okada slams Goto down and climbs up to the top. Goto pops up and charges but Okada leaps off and summersaults through it. He runs the ropes but Goto follows him and NAILS the clothesline. Goto picks Okada up on his shoulders but Okada squirms out for a rollup. They exchanged pins 6 or 7 times and Goto comes within an inch of getting the three count. Back from the break with Okada picking Goto up and trying to get the tombstone but Goto gets out. They run the ropes and Okada nails Goto with a dropkick. Okada goes up and delivers the randy Savage elbow and then the rainmaker pose. Okada goes for the Rainmaker but Goto counters into the ushigoroshi. Goto picks him up and gets a spinning facebuster on Okada. He goes for a suplex but Okada counters out into the corner and meets a charging Goto with a kick. Goto gets a tired Okada up on the top buckle. He puts Okada up for a super ushigoroshi but Okada counters with some elbows and gets out of that. He grabs on a waistlock and gives Goto a suplex! He holds on to the waistlock and goes for the rainmaker. Goto counters with a headbutt! Goto goes for a suplex but Okada slides out. They trade blows but Goto blocks the rainmaker with a clothesline and a headbutt. Goto counters and hits the Shotenkai and gets the pin! Holy Crap! Goto grabs the mic and says he is going to win the G1 and gets the crowd to cheer! Backstage Gedo says that Okada will win the rest of the g1. Goto says he wants Okada's belt. Studio words from Goto. He talks about beating the man who holds the belt he wants but was disappointed that he couldn't get a champion vs. champion title match in 2015. This was a fair show. The opener certainly wasn't horrible but it wasn't a home run either. The main event was a great match though and proves interesting for the immediate future of NJPW. So with that here is how Block B shapes up coming out of this show: Goto, Okada, Ishii,Anderson: 6 points Nakamura,Elgin, Takahashi: 4 points Kojima,Nagata: 2 points Honma: 0 Points See you all next week!
New Japan Pro Wrestling photo
G1 Climax 25 continues!
Hello, and welcome to Strong Style, Japanator's look at new Japan Pro Wrestling on AXS TV. This week we look at the two matches not shown last week from day 8 of the G1 Climax 25 tournament. Since this is a continuation of la...

Science photo
Science

Mazin Go: Atomic element 113 is now called nihonium


Is Japan close to making Super Alloy Z?
Jun 09
// Salvador GRodiles
Whenever a new scientific discovery is made, I can't help to be impressed by the hard work that people put into the research-- especially when we see them come up with a name for the fruits of their labor. With element 1...

Japanator Eats: Cratz, Mike, and More Edition

Jun 08 // Soul Tsukino
[embed]35083:5683:0[/embed] [Thanks to J-List for the easy ordering experience. (Caution: Site contains NSFW goodies as well)]
Japanator photo
Cratz and Mike on the menu
I've been wanting to order some Japanese snacks for quite a while, and if you are a fan of the site, you probably have thought about it too. Recently I finally buckled down and ordered some goodies from JList. When it arrived I took out the camera and decided to share the results!

Review: One Piece Burning Blood

Jun 07 // Christian Chiok
[embed]35078:5681:0[/embed] One Piece Burning Blood (PS4 (reviewed), PC, PS Vita & Xbox One)Developer: Spike ChunsoftPublisher: Bandai Namco EntertainmentReleased: April 21, 2016 (JP), May 31, 2016 (NA), June 3, 2016 (EU)MSRP:$59.99 (PS4, PC & Xbox One), $39.99 (PS Vita) When playing Anime fighting games, unless it’s Dragon Ball Z in which I already experienced the story mode so many times, I generally like playing through long hours of story mode. In One Piece Burning Blood, you’ll only play through the Marineford arc from four different perspectives — Luffy’s, Whitebeard’s, Akainu’s and Ace’s. It gave few hours of entertainment, especially since the cutscenes were great looking. I still think we could have gotten more than that, though. Aside from Story Mode, there’s also the Wanted Mode which allows players to hone their skills while taking on a series of wanted posters, earning yourself in-game currency which can be used to buy the remaining of the locked characters. The higher the bounty, the higher the reward you will get. While the mode is generally fun, the serious spikes of difficulty can be off putting. This was also an issue with Story Mode during the end. However after beating a difficulty fight, it definitely feels satisfying and you come out a better player. Like a good anime fighting game should, the game offers a Free Battle mode allowing players to fight against the computer or a friend. There’s also a Training Mode, giving the player various options like Opponent’s action as well as gauge levels. One of my favorite features is that the game lets you choose nine playable characters and three support characters. The only catch is that the game divides it into three teams (3 vs. 3), so once you lose the first round with the first set of three characters, then you’ll be allowed to use the second set of characters. You can also just do 1 vs. 1 battles. You will also be able to take the battle online, allowing you to play the usual Ranked and Player match types. From experience, the network is pretty solid so you’ll be able to play the game flawlessly with friends, the way it’s meant to be played. Although the story mode only covers the Marineford arc, most characters shown in recent arcs as well as popular characters from old arcs appear in the game, totaling over 40 playable characters and 65 support characters. My gripe with the support characters is that a lot of them should have been playable like Rob Lucci or Arlong. In top of that, support characters don’t appear on increase but give you battle effects such as restoring part of your HP or making your attacks a little stronger. In comparison with J-Stars Victory Versus, Spike Chunsoft’s previous anime fighter, I feel like this game is a lot better in terms of gameplay. The square and Triangle buttons are your main basic attacks which can also be used to create combos or even stronger attacks.  There are more in-depth features such as ranged attacks, special moves, guard-breaks, tag moves called Unity Assists and Breaks, and the powerful Awakened state, allowing you to perform your special attack as well. After three One Piece games with only the Original Japanese track, by now it shouldn’t be a surprised that Burning Blood only includes the original Japanese voices. Even with the Naruto English dub (the other languages too) not being caught up with the game, they were still able to get the game fully dubbed. While it’s really a shame, I think it’s something minor and shouldn’t dictate if you should skip the game. With the power of current gen consoles and PC, this game manages to be the most beautiful One Piece game up to date featuring cinematic cutscenes and amazing in-game graphics. My only gripe with the game is that it runs at 30 frames per second, with the upcoming PC version running at 30 fps as well. While the game still runs well at that frame rate, 60 frames per second could have definitely been better. If you’re like me who’s been wishing their One Piece fighting game fix for a while, Burning Blood definitely meets the criteria. While it lacks some essential playable characters, the game still offers a variety of good characters, both who are present in recent arts as well as popular ones.  
One Piece Burning Blood photo
Fighting To Be The Pirate King
Ever since the consistent video game releases of the Ultimate Ninja Storm series by CyberConnect2, the 3D Anime fighting game based on the popular Shonen Jump series Naruto, One Piece fans have been wishing that the series wo...

Persona 5 photo
See you in 8 months?
If you've been waiting on an English-language release date for Persona 5 before getting hyped up in anticipation, now is your time, waiting on the announcement of an English-language release date, are now at liberty to r...

Odin Sphere Leifthrasir photo
Odin Sphere Leifthrasir

Try out Odin Sphere's long-lost 8-bit ancestor


Or is it?!
Jun 06
// Josh Tolentino
I've always said that the games of Vanillaware feel like they came from an alternate history where 2D graphics continued to reign supreme instead of being supplanted by ever more realistic 3D tech. Now, with Odin Sphere Leift...
VA-11 HALL-A photo
VA-11 HALL-A

Cheers! Cyberpunk Bartender Action: VA-11 HALL-A gets a release date


Let's pour a drink for Sukeban Games
Jun 06
// Salvador GRodiles
[Update: I contacted Fernando Damas (VA-11 HALL-A's Writer and Programmer) of Sukeban Games about The Augmented Eye Website's purpose, and he said, "We made AE as a means to tease the trailer, but we'll use it some more...
Otakon '16 photo
Otakon '16

Rejoice: LeSean Thomas is heading to Otakon '16


Could this lead to a huge announcement?
Jun 05
// Salvador GRodiles
If you missed out on meeting LeSean Thomas (Batman Brave and the Bold's Storyboard Artist, The Boondocks Season 1's Designer) at last year's Anime Expo, the gang at Otakon are having him as a guest this year; thus giving peop...
Super Robot Wars OG photo
Super Robot Wars OG

Last Showdown: Endless Frontier's Haken Browning joins Super Robot Wars OG: The Moon Dwellers' cast


Best Flush!
Jun 05
// Salvador GRodiles
Wow. I feel ashamed of myself for almost missing out on this piece of news since I was too busy with being excited over Super Robot Wars V hitting Asia in English next year. The reason behind me feeling bad is that this...

Weekend Japanatainment - Asian Kung Fu Generation

Jun 05 // Red Veron
[embed]35073:5676:0[/embed] Song: "Rewrite" Album: Sol-fa (2004) Here is the song that put them on the map. This song was one of the later openings to the wildly popular Fullmetal Alchemist and this is one pretty good song to have in your opening. Fast and loud that is just good to get you ready for the more intense parts of the show.   [embed]35073:5677:0[/embed] Song: "Loop & Loop" Album: Sol-fa (2004) Here is a song that shows off their more chill side. Slower than other Ajikan songs that are more apt for anime openings, this is just one of their songs that is good for winding down but still retaining their great melody and other good stuff I cannot articulate since I do not know much about music terminology.   [embed]35073:5679:0[/embed] Song: "After Dark" Album: World World World (2008) A pretty good song that became an opening to the anime Bleach. The Bleach anime already has a lot really good opening visuals but I think this song just made that opening so much better.   [embed]35073:5674:0[/embed] Song: "Easter" Album: Wonder Future (2015) Here is something form their latest album and I've only listened to very little of it but I do like what I've heard so far. I am gonna listen to more on my upcoming trip and I plan to savor every second of it.   [embed]35073:5675:0[/embed] Song: "Re Re" Album: Sol-fa (2004) Anime: ERASED - A town without me When I sat down to watch the first episode of the ERASED anime, I was greeted by this song that sounded really familiar and suited the opening really well. Then I looked it up and realized that it was from one of Ajikan's early albums and that I had already listened to it for dozens of times in the past. I thought it was perfect in choice due to its quality and how it relates to the show's setting.   Is there an Ajikan song that you love? SHARE IN THE COMMENTS BELOW! I wanna know! Just paste the URL address in the comments to add the video link if you wanna share the video! Here is a link to some of their full music videos online for y'all to check out since YouTube doesn't them all: [HERE]
Weekend Japanatainment photo
Rockin' Since 1996
If you have been watching any popular anime from the last 15 years, you probably have heard of a song or two from the Japanese rock band Asian Kung-Fu Generation. Known to fans as "Ajikan" for short, Asian Kung Fu Generation ...

Annotated Anime: Haifuri episode 7

Jun 05 // Jeff Chuang
A hallmark of late-night otaku fare, self-awareness in anime is a well-respected and at times powerful tool. Just as much, it can be a barrier for shows to overdo its self-awareness, wringing the story dry of any compelling qualities besides never-ending stream of references. I think Haifuri strikes a natural balance where the ludicrousness of its premise set the anchor to as how much of that fourth wall it chooses to lean on. In other words, the show knows what you're thinking, and does enough to assure you that it also knows, with tongue fully planted into cheek. That said, I nearly lost it when the electronic bidet extended into its full swing, give or take a few seconds for my brain to register what was happening. After all it's not every day you get to see one of these in action, even if you live in Japan. And I mean, is this the kind of toilet humor we want--a young lady unintentionally spraying seawater up her nether region? I think so--it's the most improbable of its kind, and creative to boot, executed tastefully. If there's any fault, it's just the bizarreness of this hypothetical is already one step too far from normal to begin with, now we're one robotic water-sprayer away further from what is sensible. It totally distracted me from perhaps another relapsing episode of the "beach" as the girls are still on a boat. Swimsuits are always game. And this time it's because there's no water?In some ways Haifuri even took that up a notch with Scuba wet suits even, as later on some members of the class went to search for missing passengers inside a sinking ship. In expected Haifuri style, the second half of the episode recovers from your weekly half-dose of a sailor's life and dive into some character development. Here is the other noteworthy tongue-in-cheek highlight: when our vice captain finally addresses her complain about the captain running headfirst into trouble, and heads her first away team. It is in these awkward repetitions where a sensible theme emerges about taking responsibility as captain and as someone who is the most important also have to do the most hands-on, or tries. It is a very positive leadership message in my opinon and they were able to convey it successfully, if a bit clumsy. There's a sense of poetry too, when we discover the lost being was a cat and not a child. In a series where the characters inherit household pet-cat names and cats inherit names of past admirals, I guess it makes sense--it makes Haifuri sense, which is probably a degree apart of the more common variety. In any event, Haifuri was able to keep its serious moments rooted in tension. In her moments of desperation, Shiro-chan felt like a converted woman, at least. It is in these moments where Mike-chan grows somewhat as a believable character and less an average spatz-head protagonist, as we assume the level-headed Shiro's point of view. And yes, even at this point, Haifuri is still dropping hints about more development, although we are taking a breather across the board. As Haifuri's mission changes from a survival-renegade mode into search-and-rescue maybe we'll get back into the fray of naval battles. [Watch Haifuri ion Crunchyroll, Daisuki and Funimation!]
Haifuri photo
No water on a boat
As Harekaze's expedition drags on in the search of her missing fleet, the crew runs low on water. It is then we get these hijinks about what saltwater can do for you, or not. The story carries on despite these distractions as this week, High School Fleet performs a search and rescue of a civilian cruiser.

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Super Robot Wars V

Maximize your body temperature with nine minutes of Super Robot Wars V


There's no stopping this heat
Jun 05
// Salvador GRodiles
Ever since the Playstation 4 came into existence, I was waiting for the day that we would get a crossover Super Robot Wars title on the system. As Bandai Namco reveals Super Robot Wars V as the second game in the series to c...
Japanator Live photo
Japanator Live

Japanator Live: Let's bring Danganronpa 2's fourth trial to a close


Recess is now over
Jun 04
// Salvador GRodiles
[Update: The stream is over, but you can watch it here.] If there's one thing that I hate doing, it's leaving things on a cliffhanger. Speaking of which, my last segment placed me in a situation where I had to end Dangan...

Strong Style: Double stuffed full of action!

Jun 04 // Soul Tsukino
For our first show, we look at Block A action from the Fifth day of the tournament (day three for the A Block). This takes place at the Hiroshima Green Arena on July 26, 2015. Since we skipped over day three here are the updated point standings going into this card: Hiroshi Tanahashi: 4 points A.J. Styles: 4 points Makabe, Shibata, Naito, Tenzan, Ibushi, Fale: 2 Points Yano, Gallows: 0 points So, with that settled we start off this show with a greeting from Naito. Togi Makabe vs. Katsuyori Shibata: Ooooooh Yeeeaaaaahhh. The expert MMA fighter taking on the expert brawler. Both these guys know how to throw and can take a lot of tough hits, so this is going to be a good one. Start with both guys already in the ring. The bell rings and both guys go for a clothesline but Togi gets the better of that. Shibata goes to the apron and Togi immediately gets a running headbutt that sends Shibata right to the floor. Togi rolls him right back in the ring but when he gets to the apron Shibata jumps right up and hits a forearm to the face. Shibata then charges and gets a running kick right to Togi's face! Shibata returns the favor and rolls Togi back into the ring. We jump ahead as Shibata has Togi in the corner and he goes to town on him with Elbow strikes. Togi pops right up nd asks for more as Shibata gives it to him with kicks to the gut. He kicks Togi down and keeps going before he starts in on the face washes before standing on Togi's shoulder and keeps kicks him in the head. He then hits his running facewash. Shibata then goes for his hanging dropkick but Togi leaps right up again and clotheslines Shibata to stop that quick. Makabe picks Shibata up and hits a fallaway slam and gets a two count, all while Josh Barnett alludes to Makabe being into S&M. Thanks for that mental image. Makabe goes up the top rope but Shibata leaps up and kicks Togi in the face to bring him back down to the mat. They scramble up and start exchanging strikes right to the neck. Togi wants more from Shibata so Shibata gives him a running kick to the face. No effect. He gives him another one to no effect as Togi comes back with a clothesline. They do this  a few times before Shibata goes down from a clothesline right into a pin attempt. Only gets two. Josh makes a point about how Makabe would use a kid in the audience to try a get his opponent down. This is only less disturbing than the image of Togi being a kink freak. Both guys get up and Togi strikes first with a clothesline to the chest, then a clothesline to the back of Shibata's head, and ten another clothesline to the chest to get him down. Pin only gets two. Togi picks him up and gets a powerbomb, but again, only gets two. Togi gets him up in a fallaway slam but Shibata counters with some elbows and locks in the sleeperhold! Togi fights it but he sinks down to the canvas before Shibata leaps up and nails the penalty kick for the win! Kota Ibushi vs. A.J. Styles: The exact opposite of the first match as these guys are both quick high flying guys. This makes for a lot of hang time in the air and some hard hits. These two have met before when Styles was champion and Ibushi pushed him to the limit. Back with both guys in the ring. We skip ahead as both guys exchange strikes and Styles goes into the ropes and right into a back suplex from Kota. Kicks now and he shoots Styles into the ropes and Styles runs right into a kick. More kicks into a moonsault only gets two. Waistlock by Ibushi. Styles reverses but is backed into the corner. Styles onto the apron and hits Kota with a clothesline into a springboard forearm. Styles goes for a pump-handle slam and drops Kota gut first onto the knee. A good way to lose your lunch. Cover only gets two count. Styles goes for the clash but Kota counters. Styles onto the apron again, but Kota with a spin kick to stop anything he had planned. Kota then goes for his over-the-ropes apron suplex but Styles somehow counters into a tombstone position but Kota reverses it into a headscissors to the floor! Kota on the apron and hits a springboard moonsault onto the floor. Ibushi rolls Styles in the ring and Kota goes up, but Styles pushes him and he falls to the apron. Styles climbs up top and grabs Kota, pulling him up to the top. Kota counters out and goes for the headscissors but misses. Styles gets the headscissors but hangs onto the legs and gets Ibushi into the stylesclash position but Ibushi counters with kicks to Styles's head. Kota goes for a kick but A.J. counters with a clothesline and gets him into a piledriver onto the knees! Styles goes up for a 360 splash but lands right onto Kota's knees. Kota nearly gets the pin. Both up as Kota goes insane with strikes. Styles counters and he goes insane with strikes before grabbing Ibushi and taking him up for a suplex but Kota rolls out and whiff the Pele kick. Styles grabs him for a suplex and Kota rolls though but Styles nails the Pele kick and then the bloody Sunday DDT! Pinfall only gets a two count! Styles goes up and takes Kota up with him. Styles goes for a superbomb, but Kota reverses into a headscissors. Kota gets two but immediately gets up, nails a powerbomb on Styles and then the phoenix splash and gets the win!  Kota gets two points! In the studio with Naito as he talks about Mexico and how he was jealous of the guys he saw there. He liked how they didn't confine themselves to one style and he learned to do the same. He has a special place for Tanahashi and while some say this block is a one man show with Tanahashi, he doesn't think that way. Hiroshi Tanahashi vs. Tetsuya Naito: This match may prove interesting, especially for Naito. Naito, as we saw last week, is doing his "Tranquillo" attitude thing, but we'll see if his goofing off works against the Ace of new Japan. These two fought in the finals of the 2013 G1 Climax where Naito scored the win of his life, but that was a much different Naito. Naito out first with his black suit and metal skull mask outfit. Jim Ross spells it out that while Naito beat Fale last time, he lost to Shibata in his second match of the Climax. Tanahashi meanwhile beat both his last two opponents and is sitting in the drivers seat as one of the leaders. Naito takes his time getting his gear off, Tanahashi taps on his wrist. We get a Rick Rude mention and Josh cracks out the famous line Rick used to say about fat sweathogs. The bell finally rings and the crowd is right behind Tanahashi. Lock up and Tanahashi brings him down with a side headlock. Hiroshi shot into the ropes but runs over Naito with a shoulderblock and an uppercut. Naito gets him in the corner and they start smacking the crap out of each other! Rapid fire from both guys! Tanahashi whipped into the corner but jumps up and gets a crossbody off the second rope. Naito gets hit and rolls outside, and Tanahashi jumps up for a dive, but Naito moves back and lays down on the floor. He stays out on the floor to a count of 16, but breaks the count and walks back out. He screams at a cameraman and the crowd boos the hell out of him for stalling outside. He rolls back in and Tanahashi stomps right on him. Naito finally jumps up with a few forearms but Tanahashi strikes him for that. Naito to the ropes and gets a headscissors on Tanahashi and pulls him right out of the ring and Tanahashi lands right into the barricade. Naito clears the broadcast tables and Naito brings Tanahashi up on it and gives him a rude awakening neckbreaker on the table! Back from break with Naito taking a break in the ring while Tanahashi struggles to get up. He gets in at 19. Naito stands up with a smile he grabs onto Tanahashi with a chancery (neck crank or cravate as it is called) and Tanahashi gets to the ropes. He is hurt. He talked about hurting his neck last week so this is not good. Naito stands on the fallen Tanahashi and poses as he snaps Tanahashi down and hits a running dropkick right to the head. Cover gets a two count and Naito goes right into a headscissors. Tanahashi is SCREAMING in pain. Tanahashi gets to the ropes to break it, but Naito waits it out. Naito lands another dropkick to the head. He picks Tanahashi up and Tanahashi starts some chops but Naito shuts that down. He gets another neckbreaker but only gets two. Naito shoves the referee right out to the floor and then gets a chinlock on Hiroshi. Referee Red Shoes climbs back in the ring and acts like nothing happened. And you guys thought American refs were bad! Both guys get up and Tanahashi elbows out of the headlock. Naito spits on Tanahashi and Tanahashi hits a spinning forearm. He keeps going with strikes to the head and a slam. Tanahashi climbs up and gets a middle rope flipping senton, but only gets two. Naito spits right into Tanahashi's face and Tanahashi SLAPS him right in the face. This is getting dirty. Tanahashi whips Naito to the other corner and gets a low dropkick sending Naito down and outside the ring. He goes up top and gets a crossbody outside the ring. Tanahashi goes over the barrier and grab Naito's leg and legwhips him over the guard rail. Tanahashi rolls him into the ring and goes for the cloverleaf but Naito gets into the ropes. Tanahashi goes for more attacks on the leg, but Naito counters with a strike and a rolling kick top the head. Back from the break now as Naito runs into the corner charge but Tanahashi gets his feet up, only to counter that into a neckbreaker. Naito grabs Tanahashi and drives him face first into the mat and ties him up with a neckvice with the leg up pressing on Tanahashi's face! Tanahashi is fighting it and finally gets his foot on the rope. Both guys slow to get up as Naito drives Tanahashi down in the corner and goes for a hanging kick but Tanahashi catches his foot and screw attacks the leg again. He then goes again but he tries for the cloverleaf Naito struggles with Tanahashi going HIGH with it, driving things right down on Naito's face. Naito gets to the ropes and Hiroshi gets another dragon screw legwghip. Tanahashi goes up but Naito catches him and goes up as well. Tanahashi smacks him off the ropes but Naito smacks him back. Naito climbs up again and nails the top rope hurricanrana. Naito scrambles to the apron. He jumps to the top and lands the missile dropkick right into the back of Tanahashi's head. He grabs a waistlock into a German suplex but only gets two. Naito goes for some move but Tanahashi counters out. Naito turns around and whiffs a roundhouse punch. Naito goes for the whip but Tanahashi counters into the slingblade! He goes up for the flow, but Naito stands up and Tanahashi hits the crossbody. Tanahashi goes for the flow again and dives right into the knees Both guys on their knees exchanging forearms and strike away on their faces. Standing up, Tanahashi spits at Naito and throws a few strikes. Tanahashi whips into the ropes and Naito tries to avoid it but gets caught right into a German suplex.  Tanahashi goes in for the kill but Naito grabs him and lands the Destino finisher. He gets the three count! Naito then goes insane and clobbers the ref (who needs it) and a young boy, before grabbing the mic saying he is unstoppable and no one can beat him. Backstage Tanahashi is disappointed., Studio words from Naito as he said that match was like his finisher and it was destino. He feels that standing in the ring, he feels more supported than he ever has before. He wants Los Ingobernables to gain more strength, mentioning BUSHI and Death, whom we haven't seen yet on this show. Also in tournament matches not seen on this show: Bad Luck Fale defeated Doc Gallows (good heavens glad that was skipped) and Toru Yano defeated Hiroyoshi Tenzan. Now on to hour 2! Our second hour of action this week takes us to the Bodymaker Collesium. as we once again go Waka Laka for Osaka on August 1, 2015. This show covers the B block and Day 8 from the tournament (Day 4 for the B Block). Since we've skipped all of B block's action up until now, here is how the points lay out going into this show: Kazuchika Okada, Tomohiro Ishii: 6 Points Hirooki Goto, Karl Anderson: 4 Points Satoshi Kojima, Yuji Nagata, Shinsuke Nakamura, Michael Elgin, Yujiro Takahashi: 2 Points Tomoaki Honma: 0 points (surprised?). It should be noted that Shinsuke Nakamura had to forfeit his match against Michael Elgin on day 6 due to an elbow injury. He is back in action, but let's see how that plays into it. So we start things off with a greeting from Shinsuke Nakamura in an ugly grey sweater. Karl Anderson vs. Yuji Nagata: This is an interesting one with the Machine Gun taking on Blue Justice. Yuji is a bit long on years, having been wrestling for 20 years or so, but he can still have good matches against anyone. Anderson is, of course, a member of the Bullet Club. Karl is out first with Tama Tonga.  Out comes Yuji and Josh mentions that he faced Yuji in Josh's first match when Nagata was the IWGP champion. Bell rings and a knuckle lock to start into a Yuji waistlock an Karl reveres it. They go for the arm and Yuji quickly goes right for the armlock. Karl scrambles to the ropes for the break and gets right out of the ring. He climbs back in where Yuji lands some kicks to the thigh and Karl counters with a kick to the gut and tosses Yuji outside the ring. As Karl goes out Yuji jumps right back in. With both guys in the ring Yuji starts going to work with more kicks and a arm ringer. Yuji goes for another kick but Anderson catches it, lands a chop right to yuji's neck and then just clobbers him with a shot to the chest to take Nagata down. Instead of covering, he just drives elbows into Yuji's side right in the ribs. He tosses Yuji out and drives him into the barrier. he goes into the ring and mocks Yuji's salute pose. We skip ahead with both guys up top. Karl is in the sitting position cluns away on Yuji but Nagata keeps getting back up. Yuji scoops Karl up and comes down with an exploder, but Karl kicks out of the pin. Both guys up and start exchanging hard shots. Karl keeps going for the ribs but Yuji grabs Karl and takes him down for his dead-eye armbar. Karl gets his foot on the rope. Karl whips Yuji in and gets the Arn Anderson spinebuster!. Karl goes for the gun stun, but Yuji reverses and gets a waist lock and then nails Karl with his spin kick. Cover only gets two. They get up and Karl hits the gun stun out of a suplex attempt and gets the pin! 2 points for Karl! Backstage Karl said that Yuji is done. He said Yuji should be making his f***ing sumo stew and doing his laundry. Damn man that is harsh! We see Yuji who just grunts in disappointment    Michael Elgin vs. Tomoaki Honma: Dear God, Honma is going to DIE! Njpw's loveable loser is matched up with Ring of Honor's version of a semi-truck. Even though these two have actually teamed up a few times, I don't see this ending well. Nice knowing you Honma. Big Mike comes out first. Honma comes out to the cheers of the crowd. He's at a 13 match losing streak here. Bell rings and Elgin runs right over him. Lock up and Elgin throws him right into the corner but runs right into the elbow. Elgin dares him for a shoulderblock and Honma doesn't have a chance as he hits the canvas. Elgin throws him around but Honma gets an elbow to get him down. Honma goes for a headbutt early and of course misses. Elgin gets his delayed suplex. This guy is as strong as an OX on steroids. Elgin punches Honma right in the mouth! Mike picks him up and Honma gets some hits but Elgin gets in a knee for two. Elgin with the Oklahoma Stampede! He goes down and drives his arm into Honma's face but only gets two. Honma with some chops and then scores a DDT! Honma goes for a headbutt and misses AGAIN. Honma tries for the suplex and muscles big Mike over on that one. That's quite a feat actually. Elgin to the corner where Honma nails him with a running clothesline into a bulldog and FINALLY nails the headbutt! He goes for the cover but only gets two. Back from the break with Honma up and gets Mike up standing. He hits a headbutt and tries for a gutwrech. Mike just shoves him off and smacks a kick into Honma's face before hitting a diving one knee code breaker off the ropes. Elgin hits Honma and Honma goes to the apron where Elgin grabs him and picks him up from the second rope and hits the falcon arrow from the middle rope! Elgin goes for the powerbomb but Honma counters out, only to get a spinning back fist from the big guy. Mike throws Honma to the corner but Honma dives out with the headbutt. He hits a second one and a scoop slam as he for the kokeshi. He of course misses. Up to their knees as they exchange forearms. They rise to their feet as they blast each other back and forth with elbows before Honma hits a palm strike and Mike answers with a clothesline. Honma goes for something off the ropes but Elgin blasts him with a clothesline. Mike goes for the buckle bomb again but Honma escapes. He tries for a running strike but Mike counters and tries for the German suplex. Honma flips right out, but Elgin catches him and slams him with a buckle bomb and then into the powerbomb and the win for two much-needed points. Backstage Mike is glad he is back on track with this win. Honma is obviously disappointed but says the next match will see him smile as the winner. Studio words from Shinsuke. He talks about facing his CHAOS partner and how he needs to be prepared for a long tournament. His elbow is really messed up but he'd get pain shots for it but missed 3 days worth of matches. This was his chance to return. Shinsuke Nakamura vs. Tomohiro Ishii: Strong Style rules the ring in this one. Both men are part of CHAOS, but that isn't going to stop them from beating the bloody hell out of each other. With Nakamura's shoulder injury, Ishii has a real shot at winning this one. Ishii comes out first with his knee wrapped. Interesting. "He's a Rubbermaid trashcan of wrestling."- Josh Barnett. Nakamura comes out with a faded red leather general's coat. The crowd cheers for him. Nakamura's elbow is wrapped up as well. Back from the break as the bell rings Nakamura throws some kicks but both guys start throwing kicks,  Waistlock but Ishii as they get into the ropes. Nakamura goes for his belly thing and Ishii doesn't care for it. Ishii gets a knee for his trouble as Nakamura throws some strong kicks but it just makes Ishii mad. Ishii grabs Nakamura's leg and drives an elbow into it before locking in a headlock. Nakamura shoots him off but Ishii runs right over him. Chops by Ishii.  He gets Nakamura into the corner and gets him down with mock kicks to the head. Ishii picks him up and nails with a headbutt. Nakamura gets a chop in but Ishii just clubs him with a forearm. Ishii kicks him in the head and Nakamura jumps right up in his face as they smack each other around. Ishii tries for a whip but Nakamura counters and nails some kicks in to get Ishii down He gets Ishii in the corner and gets the good vibrations face wash. He gets Ishii up and whips him into the ropes landing a high kick. Count only gets two. Shin gets a headlock but Ishii counters and lands a suplex. Ishii gets Nakamura into the corner and lands some chops and a running clothesline. He picks Nakamura up into a suplex and Ishii nearly gets a pin off that.  Ishii goes for the piledriver but Nakamura blocks it and lifts Ishii up over the top. Nose to nose yelling at each other before more elbows traded. Ishii comes running in and runs right into Nakamura's knee. He gets the big guy up on the turnbuckles and lands a kick to the stomach. Nakamura gets Ishii down and nearly gets a pin before going right for knee strikes. He picks Ishii up into a facebuster and goes for a strike but Ishii gets the fallaway slam. Ishii gets up and hits a powerbomb on Nakamura but the pin is only a two count. Ishii picks Nakamura up onto the top turnbuckle and lands a superplex! Ishii goes for the pin but Nakamura kicks out! Ishii goes for a running strike but Shinsuke nails a kick to the face and then a kick to the back of the head! Only gets 2. Back from the break now as they are up and again exchanging elbows and strikes. Nakamura gets a reverse powerslam. He gets a sliding knee strike that gets a two count. Nakamura goes for the Booma ye but Ishii lands a strike to the gut and then gets an enziguri (Wow!) and then a clothesline. The count is two. He lands a sliding clothesline but again only gets two. Ishii goes for the brainbuster but Shinsuke slides out and hits a strike and then a booma ye to the back of the head. Count gets two. Shin goes up and hits a second rope booma ye but the pin only gets two! Nakamura goes for another one but Ishii blocks it and Shin gets a spin kick. Ishii goes for something but Shin counters into the armbar. Ishii gets out with a punch to the head.  Nakamura gets a strike in and gets Ishii in a version of the one-winged-angel. Ishii kicks out but Shin hits the booma ye and gets the pinfall! Nakamura crawls over to check on Ishii before he gets his hand raised to check on his teammate and friend. Backstage Nakamura says Ishii is the real thing and he had to give his all. He feels grateful to wrestle today In the studio as he says Ishii was a special opponent. He didn't go for the elbow because Ishii goes straight-up with you. He had to concentrate in this match to give his all and it was a tough match for him. Oddly enough the two tournament matches not shown on this show will actually be seen next week with Yujiro Takahashi taking on Satoshi Kojima and a Champion vs. Champion match with Hirooki Goto taking on Kazuchika Okada! Tonight's action was very good. The first match of the night was clipped pretty well, but nothing terrible. Tonight though showed the weakness of this show's format. There is no graphics to keep people updated on points and not all the matches are even mentioned, let alone shown. We are being shown day 8 of the tournament and this is the first time the B block matches are being shown. Hell, just to keep up I have 3 different resource websites and a damn excel spreadsheet to keep up!  However, the stuff that is shown is great and an entertaining time! So with that in mind here is the point standings after this week: Block A: Tanahashi, Shibata, Naito, Ibushi, Styles, Fale: 4 Points Makabe, Tenzan, Yano: 2 points Gallows: 0 points Block B: Okada*, Ishii, Anderson: 6 Points Goto*, Nakamura, Elgin: 4 Points Kojima*, Nagata, Takahashi*: 2 Points Honma: 0 Points * have their 4rth matches next week See you next week!
New Japan Pro Wrestling photo
Twice the action this week!
Hello, gang and welcome back to Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. This week we have 2 scoops of fun as we have two hours of wrestling this week looking at the 25th G1 Climax tournament. We g...

Storming the Sunshine State: A look at MegaCon 2016

Jun 04 // Salvador GRodiles
Even though MegaCon’s big anime related events were mostly related to FUNimation’s voice actors, each panel had its hosts express their points in a way that brought inspiration and joy to the audience. Since the convention’s main content seems to focus on mainstream stuff, this choice benefited the con’s themes nicely. One new thing that the convention did this year was that they got Ryo Horikawa (Dragon Ball Z’s Vegeta, Samurai Sentai Shinkenger’s Akumaro) to attend the con. During the first Horikawa panel, I got to ask him about his challenges that he faces in voice acting and acting, along with the differences between voice acting in anime, voice acting in tokusatsu, and acting in live-action shows. “Acting and voice acting require the same type of motivation,” said Horikawa. “Having the same level of expectation for myself is the challenge I face in voice acting and acting.” One of the most entertaining things about the panel was when he said Vegeta’s line from Dragon Ball Z: Battle of the Gods when Beerus slaps Bulma as a request to one of his fans. Overall, it was priceless to hear him shout “What the fuck are you doing to my Bulma” in his Vegeta voice in English. Unfortunately, the folks at MegaCon couldn’t afford to have Horikawa do a concert at the event; however, they’re hoping to make that happen if they get him to come back. Either way, it was nice to sit through his panel while he answered his fan’s questions, along with talking about some of his future plans. Among these plans is his goal to open branches of his voice acting school in America and other parts of the world. He also promoted the third season of the Rainy Cocoa anime, which they’re hoping to release this fall. To top it off, Horikawa talked about a Rainy Cocoa café that’ll open in Hawaii, and some of the title’s voice actors will appear at the place when it opens. I may’ve not watched Rainy Cocoa or read the digital manga, but it was neat to see the folks behind the series doing their best to do neat things with the brand for folks overseas. Aside from Horikawa’s panel, there was a Dragon Ball Z Mega Panel and a segment called “Viva Vegeta.” The DBZ segment had Horikawa alongside Sean Schemmel (Dragon Ball Z’s Goku and King Kai), Eric Vale (Dragon Ball Z’s Trunks) and Monica Rial (Dragon Ball Z’s Bulma) of FUNimation, which mostly focused on them answering a couple fan questions. A neat part of this panel was hearing Schemmel talk about his transition from Americanizing anime to creating a localization that does justice to the show’s original Japanese track. “American kids don’t get anime— I don’t believe in that,” said Schemmel. Another neat moment from the panel included everyone admitting that Goku is a terrible father, with the best parent award going to Piccolo and Vegeta. Then the Viva Vegeta segment had Horikawa hosting a segment with Chris Sabat (Dragon Ball Z’s Vegeta, YuYu Hakusho’s Kuwabara), which resulted in such neat exchanges, such as Horikawa being impressed at Sabat for voicing four or more characters since Ryo mentioned that he could barely do two roles at once in one title. The other interesting part was when Horikawa talked about how it takes four hours to record a 30-minute anime, which lead to Sabat telling the audience that in the U.S. the recording time is 25 hours. This part gave the audience an idea on some of the differences between the Japanese and English voice acting process in anime. Just like the previous panels, it was interesting to hear about the various stories and experience that the voice actors went through in life. As a person who finds these kinds of things interesting, I ended up having a blast with the con’s segments with Horikawa and FUNi’s folks. While MegaCon ’16 didn’t that many performance-themed events like Metrocon, I was able to see a show that was done by Noise Complaint, a tap dancing group that does performances themed around anime and video games while cosplaying the characters that correspond with the motif. Instead of dancing to the entire soundtrack from the medium their show is based on, they actually take the time to find well-known songs that’ll match the topic’s theme. For example, their Sailor Moon-themed show featured tunes that went well with the concept of girl power. Overall, the group did a great job with matching their footsteps to each song that was playing during the show. The most impressive part about Noise Complaint's performance was when the group's Lead Dancer Jenne was changing her dancing stances while maintaining the rhythm that the rest of the performers were holding. Even though I didn’t get to explore a lot of the dealer’s room at the con, the three places I got to check out resulted in some great times. One of my encounters was when I came across a booth for Ranger Stop, a Power Rangers-themed convention that’s usually held in the fall in Orlando, Fla. The person who was at the booth happens to be Jon, who’s also part of the group Toy Bounty Hunters, which had a segment about Marvel’s connection to the Super Sentai franchise. As a person who kept up with his videos, it was amazing to get to talk to him about tokusatsu and the con, such as the benefits of MegaCon's growth on the sellers. I also got to meet Careless of the Video Game Music Group Careless Juja and former member of the Video Game Music Band Random Encounter. He talked about Liberty Deception, an indie comic book that takes place in a colony that was the result of a terraforming project gone wrong, along with how he got to go to Europe with the Video Games Live group, a video game music-themed concert that occurs in various parts of the world. Since I got to see Careless perform at Video Games Live, in Miami with Random Encounters, it was a joyous moment seeing the guy in person. The last place I got to drop by was Illustrator Travis Earls’ booth. While he wasn’t at his booth, I got to see his manager known as Donut talk about the guy’s latest comic book, Power. Based on what he told me about its first issue, Earls’ book is a horror take on the elements found in the Power Rangers and Super Sentai franchise. Seeing that Earls is one of Ranger Stop’s featured artists, his armored suit designs for his heroes work well with the dark tone of his story. In terms of the cosplays encountered throughout the con, it was neat to see a few folks who went as characters from the Danganronpa series. Among these cosplayers was a group that went as Yashuhiro, Nagito, Chiaki and Ibuki. On top of that, I came across a person that was wearing a Monokuma suit. Let’s just say that we made a deal to bring everyone on Japanator into a state of despair. Surprisingly, I found some people who wore the Rathalos and Zinogre armors from the Monster Hunter series, along with a cosplayer who went as Haseo from the .hack//G.U. trilogy. Hell, I was even able to find someone going as Kamen Rider Stronger and Power Pool, a fusion between Deadpool and the Green Ranger; thus fulfilling my usual convention-related goal to find folks who’re cosplaying characters from tokusatsu titles. Last but not least, I found a group that went as Captain Gundam and Shute from SD Gundam Force. This lead to me obtaining a meal called Captain Punch, which is the process of pouring Hawaiian Punch into a bowl of Captain Crunch. Overall, the combination gives the cereal a sweet fruity flavor that puts Crunch Berry to shame. Of course, it packed quite a punch. As fun as my fourth MegaCon trip was, the event was far from perfect. Just like Former Japanator Editor in Chief Tim Sheehy’s experience with Sakura-Con ’14, the convention’s format hindered the folks of the press. Since the staff didn’t let the folks with the Press Passes enter the events before everyone else, this made it difficult for me to properly cover MegaCon ’16’s offering since I had to head to the panels before the lines got too big. While the badge did allow me to sit in the areas where folks with VIP tickets could sit, this only worked for me in one panel, as the con’s staff didn’t grant me this privilege in the other events. Another problem was that there were panels that were happening at MegaCon that weren’t even listed on the schedule pamphlet that attendees pick up at the door. Sure, their time and locations were listed in the con’s Website, but it’s still inconvenient that these things aren’t listed in the event’s program book. For example, there was a panel about the growth of Florida’s anime community that was happening on Thursday; however, I couldn’t find it in the booklet for the con. Seeing that this is the first time that MegaCon was a four-day event, I’m going to guess that this likely one of the sources of the convention's problems. That, and Fan Expo HQ, the current owners of MegaCon, were still trying to get used to the Orange County Conventions layout. While it’s understandable that most events could face some issues when the management changes, it’s unfortunate when they hinder the folks with press passes who’re trying to cover the event as much as they can, so they can provide coverage to their readers who couldn’t go to it. Despite MegaCon ’16’s problems with how they managed the Press Pass holders’ privileges, I still had a blast with the convention’s panels and offerings. With Fan Expo HQ having a few conventions under their belt, they were able to bring in some solid guests (such as Ryo Horikawa, Stan Lee, Joe Madureira and David Hayter). To an extent, these segments warranted the $90 to $100 price tag for the events tickets— as long as you’re going for the full con experience. Also, it was neat to see Cosplayer PikaBelleChu's Pikachu Bug at the convention. Even though my time with the con’s anime panels was mostly with the FUNimation ones, there is also a good chunk of events that covered other topics, such as the panel about How Watching Anime Might Lead To Better Grades and one that introduces folks to healing anime titles. Due to MegaCon’s large size, I wasn’t able to catch the other panels that focused on different aspects of the anime community. However, judging from their synopsis, they all seemed fun and intriguing. At the end of the day, my fourth time with MegaCon ended up being better than I expected. While the con didn’t have that many performance-related events like Metrocon, the panels made up for it. Since the anime stuff was mostly catered to the mainstream audience and folks looking to expand their horizon what titles to check out, MegaCon’s anime offerings might not appeal to people who’re very familiar with the medium— unless if they’re a fan of FUNi’s voice actors and are interested in the anime panels that feature analysis on certain things. However, the convention’s large focus on Western films, TV shows and comic books might act as an extra layer to improve the experience.
MegaCon '16 photo
Fourth time is definitely a charm
Before I started my journey to this year's MegaCon, my previous visits to the event in Orlando, Florida. were alright. However, this was due to my friends and me spending most of our time inside of the event's dealer’s ...

History of Japan photo
History of Japan

Learn a bit of Japan's history in a fun 9 minute video


Why isn't history class this fun?
Jun 03
// Red Veron
Learning is fun but school can be boring and monotonous at times when information is just dumped onto you in a continuous stream that you don't get to digest any of it. But how about we turn that large info dump into a short ...
Missing boy photo
Missing boy

Hokkaido Lost boy found!


Little guy found by SDF forces
Jun 02
// Soul Tsukino
After spending nearly 5 days alone in the bear-infested woods at the base of Komagatake, a volcano in southern Hokkaido, 7-year-old Yamato Tanooka has been found alive and unhurt! As we posted a few days ago, the or...

Review: Odin Sphere Leifthrasir

Jun 01 // Josh Tolentino
Odin Sphere Leifthrasir (PS4 (reviewed), PS3, PS Vita)Developer: VanillawarePublisher: AtlusReleased: January 14, 2016 (JP), June 7, 2016 (NA), June 24, 2016 (EU)MSRP: $39.99 (PS Vita), $49.99 (PS3), $59.99 (PS4) As cliche as the idea of an HD remaster is these days, it's worth pointing out that Odin Sphere Leifthrasir** goes further than the usual performance or resolution upgrades, at least on the PS4 version. Besides running at a consistent, smooth framerate (a far cry from the chugging boss battles of the PS2 original), Leifthrasir tweaks the artwork to look sharper at HD resolutions. And sharp it does look, bringing to mind just how revelatory the game looked back in 2007. Then, as then, Vanillaware seemed to be operating out of a weird alternate dimension, one where 2D graphics only got better and better instead of being supplanted by the 3D polygonal gold rush of the time. The update also adds more depth and breadth to Odin Sphere's various secondary mechanics. The story, though, is unchanged, and remains the strongest aspect of the game. Set on Erion, a fantasy world inspired by Norse myth, Leifthrasir's plot begins simply enough. Gwendolyn, Valkyrie princess of the kingdom of Ragnanival, flies through the battlefield, attempting to retrieve a magical device called the Cauldron, in the hopes of offering it to her father, the Demon Lord Odin. The tale quickly expands, though, growing to cover not only Gwendolyn's tale but that of four other major characters, each with their own hours-long campaign. Oswald is the Shadow Knight, a warrior bearing a cursed power and a crush on Gwendolyn. Velvet is a forest witch with ties to both Odin and Valentine, a kingdom Odin vanquished in the past. Cornelius was once a prince but is now a Pooka, a rabbit-like creature, and seeks a cure for his condition. Mercedes is the young queen of the Fairies, and wants to do right by her people, whatever the cost.  Though framed as a series of storybooks being read by an adorable little girl in her attic, the story is actually more operatic in scope. Characters' plotlines wrap around each other and intersect in places, and the protagonist of one campaign may be the boss battle of another. Each of the five campaigns - with a sixth unlocked at the end to ties it all together and a seventh reserved for true completionists - takes place in the limited perspective of their leads, and shines light on their respective motivations, personalities, and causes. There are few outright heroes and villains among the cast, but rather people working at cross purposes, sometimes to tragic results.  If nothing else, it's the densest narrative Vanillaware has wrought, and stands easily alongside the best JRPGs, a handy feat for what is otherwise a fairly simple 2D brawler. Though possessed of five substantially different combat styles in the form of each character,  the game remains somewhat conventional, mechanically. Players will jump, move, attack, and slaughter mooks by the dozen as they move through various rooms and hoover up cash and loot. Enemies and bosses are plentiful, but don't quite carry enough variety to justify the bevy of additional spells and abilities added by the Leifthrasir update. The new skills are definitely fun to use and master, but never really feel necessary, at least not at the normal difficulty setting. [embed]35050:5667:0[/embed] Vanillaware also doubles down on its food fixation, expanding the game's alchemy and cooking systems to encompass a range of new ingredients and recipes. Smart players will quickly get acquainted with the world's various restaurants and Maury, the traveling Pooka chef. This is because eating delicious, exquisitely illustrated cartoon food is the only way to level up and increase one's maximum health pool. Gathering ingredients and growing additional items to mix into potions also allows for a wide range of beneficial effects. Once again, the relative simplicity of combat doesn't quite make these systems feel as essential as they should be, but their expansion definitely takes the edge off the repetition, a feeling that grew more and more pronounced as one progressed through the original game. Some grinding and revisiting of previous areas to gather ingredients is still necessary, but there's enough to do now that it doesn't feel nearly as tedious as before. With that, Leifthrasir blunts one of Odin Sphere's biggest faults, though players not hooked by the combat may still feel the design is weighed down by that. The interface, though also improved, also isn't quite up to the task of efficiently streamlining the expanded experience. Tabbed windows and shortcuts now make it easier to mix and level up potions, but players will still eventually find themselves pausing every so often to do some inventory management. Still, these flaws are fairly minor in the face of how much Odin Sphere's quality is allowed to shine, thanks to the improvements added by Leifthrasir. It's enough to say that Odin Sphere Leifthrasir is the definitive edition of Vanillaware's best game, and elevates a great-but-flawed title to the classic status it originally deserved. [This review is based on a digital copy of the game provided by the publisher.] **It's pronounced "Leef-thrahs-eer", but don't look up what it means if you want to avoid spoilers. *GrimGrimoire might have been first, depending on where you were in 2007.
Odin Sphere Review photo
Old Story, Good As New
Vanillaware may have been making games for close to a decade now, but for my money, nothing they've made has quite surpassed their first game*, Odin Sphere.  Not to say that their other games are bad. On the contrary, as...

Missing boy photo
Missing boy

Parents try to teach kid lesson by losing him


Search ongoing for missing boy
May 31
// Soul Tsukino
While in the United States a mother is coming under fire after her three-year-old climbed into a Gorilla exhibit, leading to the endangered animal being shot and killed, a Japanese couple are showing that bad ideas in parenti...
Steins;Gate 0 photo
Steins;Gate 0

All hail Dr. Pepper: Steins;Gate 0 heads West this year


Let's give everyone a big "Tuturu!"
May 29
// Salvador GRodiles
Once again, it's time for us to grab a bottle of Dr. Pepper, which happens to be an intellectual drink for the chosen ones. This time around, we're celebrating the fact that PQube plans to bring Steins;Gate 0 to Europe and No...
Japanator Live photo
Japanator Live

Japanator Live: There's no escape from Danganronpa 2's despair


Just in time for Memorial Day weekend
May 29
// Salvador GRodiles
[Update: The stream is over, but you can watch it here.] Well, folks. I'm finally back from MegaCon '16, the largest convention in Florida that's in Orlando, Fla., which means that it's time for me to continue with Danganronp...

Weekend Japanatainment - Opening Parody Edition

May 29 // Red Veron
[embed]35054:5657:0[/embed] Anime: SLAM DUNK There are many attempts at parodies of this anime's opening and some may wonder why many choose this show. This show happens to be one of most popular anime and manga in Japan and also a favorite in many countries around the world. There was another older parody video of this anime but I cannot find it and it happens to be one of the earliest ones around the internet. Just settle for this newer one.   [embed]35054:5658:0[/embed] Anime: Sailor Moon This is a great example of good editing and costume design as well as adding in comedic elements such as having a person dress up as a character while bearing no resemblance to the character while still in a accurate costume.    [embed]35054:5659:0[/embed] TV Show: Kamen Rider Black (Original Above, Parody Below) This is a great opening sung by the actor who plays the eponymous Kamen Rider Black, and the opening is 99% motorcycle riding. The parody below is pretty spot on with the riding the bike.   [embed]35054:5660:0[/embed] TV Show Parody: Kamen Rider Black Literally shot in someone's neighborhood with cobbled together cosplay. I love it.   [embed]35054:5661:0[/embed] Anime: Neon Genesis Evangelion Another nicely made opening parody with good costumes with possibly just one person dressing up as most of the characters. There may be more actors but the quick snappy editing matches the original so well that it's hard to tell.   [embed]35054:5662:0[/embed] Anime: Lucky Star (Full Parody Below for your viewing pleasure) Oh God, why.   [embed]35054:5663:0[/embed] Anime Parody Video: Lucky Star WHY GOD?! WHYYYYYYYYYYYYYYYYY?   [embed]35054:5664:0[/embed] Anime Parody: Nichijou This is an odd one since this is not from fans but from a real company that makes video of a mature nature for people over the age of 18. This is very much a shot for shot remake of the original opening and is very well done. They spent a lot of real money on the production and I am very much impressed. Also, there is like one male actor in this opening who plays all the male roles in the opening.   Are there any opening or ending parodies that you love? SHARE IN THE COMMENTS BELOW! I wanna know!  Just paste the URL of the Youtube video into the comment!
Weekend Japanatainment photo
IRL Anime Homemade Openings
The word 'Parody" is defined as "an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect" and this week's Japanatainment is all about parodies of openings from anime an...

Strong Style: G1 is here!

May 28 // Soul Tsukino
We start off with a greeting from Hiroshi Tanahashi! Tetsuya Naito vs. Bad Luck Fale: Fale's expression in that picture matches mines perfectly when I saw this on AXS TV's schedule. At least this year they didn't hot shot a belt on him to make him look like a bigger threat than he really is. Naito is in a weird "Tranquilo" phase here where he is a lazy, unmotivated tweener who only does anything if he decides he wants to. He is already talking about Los Ingobernobles here, but so far it's just him. Fale comes down the aisle alone surprisingly. I guess with all the other Bullet Club heavyweights involved in the tournament as well  this would make sense. Naito comes out in a black suit and a silver skull mask. Jim and Josh talk about Naito's attitude change. In short he was getting booed in places like Tokyo and Osaka, so he went for a short excursion in Mexico and when he came back he labeled himself as one of the Ungovernables and talked about "tranquilo" and would stall and walk out of matches if the going got tough. Naito takes his time getting his gear off and the bell rings. Lock up into the ropes and Naito ducks Fale's strike and starts chopping the crap out of Fale. Fale just runs him over. Naito bails and starts strolling around the ring before Fale goes after him and tosses him around the ringside seats for a while. We skip ahead, thankfully. Both men are back in the ring as Fale goes for Naito, but Naito lands a dropkick right to the big man's knee. As Fale is on one knee, Naito comes up and slaps him on the head. He goes back for another attack but Fale catches him and dumps him in a Samoan drop and a two-count. Both get up and Fale goes for the charge but Naito hits a dropkick. With the big guy teetering, Naito grabs onto a toehold to send him down and work on the leg more. Fale has enough and kicks him off before blasting him right to the mat. Fale hits the big splash and gets a two-count. Big guy picks Naito up and goes for the bad luck fall (razor's edge). Naito smartly wiggles out, only for Fale to clobber him with a clothesline. Fale sets him up for the fall again, but Naito again wiggles out into a roll-up and the pin. Wait really? The official time was nearly 11 minutes. Not even half of that was shown here. Guess this one really sucked! Naito backstage gives the press crap making sure they can pronounce tranquillo. Katsuyori Shibata vs. A.J. Styles: *drooool* These two have never met before so this is one of those matches fans are really looking forward to. No real storyline here and there really doesn't need to be. Styles is the leader of The Bullet Club but that doesn't play into things much. This will hopefully be better. Styles comes out first alone. Yay! Instantly this match got a whole lot better. Shibata enters with his usual no-frills power walk. Bell rings with both men circling ready to go. Shibata goes for a high kick, but Styles back out. Shibata with a side headlock as Josh notices Shibata's right elbow is taped up. Shibata holds on the headlock despite several whip attempts before Styles sends him to the ropes that lead to a few kick attempts from both guys but no hits. Knuckle lock leads to Styles getting a lock on Shibata's other arm. Styles with a surfboard now. Shibata rolls through and back around right into an abdominal stretch! Awesome work there! Shibata gets a waist lock and Styles scrambles to the ropes but Shibata gives a clean break. "Shibata looks like a deadly human being"- Jim Ross. Truer words have never been spoken. Both guys start open slaps to each other before Styles goes down in the corner. Shibata darts across the ring to set up his hanging low dropkick but Styles leaps right up and follows him and hits a clothesline. Shibata goes to the outside and Styles follows him. Shibata gets the edge and high kicks him right over the metal barrier. Shibata goes back to the ring and Styles follows him but rolls right out. Shibata follows him out and Styles gets to the ringpost. Shibata goes for the kick and Styles ducks! The CLINK of his foot hitting the post is sickeningly loud. Back from the commercial with Styles over Shibata in the corner with some elbows. Shibata wills himself to stand up and hits Styles down into the corner. Shibata runs across and nails the hanging dropkick, kinda forgetting that he JUST KICKED A RINGPOST. He suplexes Styles down for a two-count. Styles hits a strike but it doesn't do anything as Shibata grabs on for another suplex attempt, however, it is Styles who gets him over. Styles goes for the stylesclash but Shibata scrambles out of it. Shibata stands up right into an enziguri. He tries for the stylesclash again but Shibata again escapes, only to end up in the calf killer leglock. Shibata gets to the ropes to break the hold. When Shibata gets up Styles hits some strikes on him but Shibata grabs him and dumps him with a death valley driver! Shibata then locks him in a sleeper and Styles keeps trying for the ropes but Shibata pulls him back. Styles goes for the injured arm with some elbows and momentarily releases the hold. However, Shibata locks in a chinlock with his good arm and bites his own hand to hold on! Styles breaks the contact and then hits the Pele kick. Bloody Sunday DDT! Styles gets the pinfall and 2 points! Studio words from Tanahashi. He has put away his issue with Yano from last year's tournament and is ready for his comeback. He respects Ibushi and remembers Kota taking Okada to the limit when they met not too long ago. Hiroshi Tanahashi vs. Kota Ibushi: This was supposed to be one of the dream matches from last year's tournament but Ibushi ended up with an injury and had to withdraw from the tournament. So this is another dream match. Both guys get good reactions coming to the ring. We come back with the ring of the bell and we get this one underway. Circling around leads into a lock up and a clean break in the ropes. Knuckle lock leads into a grapple into the ropes and Tanahashi gives a small shove. Waistock by Tanahashi but Kota reverses into a knuckle lock and then into an armbar. Hiroshi gets the headlock into a takeover and a quick attempt at a pin before getting up. Hiroshi gets a crowd chant. They circle around again tentatively. Hiroshi gets a headlock and grinds down before Ibushi shoots him off and Hiroshi runs him over. Kota gets up and shoots the ropes, leapfrogs over Hiroshi then dropkicks him. Kota lays in with some hard kicks. He strikes Hiroshi down and tries for a kick but Hiroshi ducks, and rolls away from a moonsault. Kota's got some knee issues from hitting the mat and Hiroshi goes right for it. Hiroshi keeps up with kicks to Ibushi's knee and quad muscles. Hiroshi gets a leg lock on Kota's injured knee. Kota is SCREAMING but he gets to the ropes. Kota gets up and surprises Hiroshi with a stiff kick. He tries another but Hiroshi blocks it and drives the elbow into the injured leg. Kota sends Hiroshi into the buckle but gets an elbow for his effort. Hiroshi goes to the ropes, but Kota catches him with a dropkick and ends the ace outside the ring. Kota lines things up and executes his golden triangle moonsault to the outside! Kota is up and shakes out the injured knee as he rolls Tanahashi into the ring. Kota climbs to the ring apron and when Hiroshi looks up he gets hit with a HIGH springboard dropkick from Ibushi. Serious airtime for that! Both guys get up and start in with the duel of elbows and palm strikes. Kota lands some sidekicks before launching a standing dropkick. Kota gets back up and Hiroshi just nails him in the knee. Kota turns in pain and Tanahashi chop blocks him! Damn dude, you are the good guy! Kota rolls out of the ring but Tanahashi goes up and lands a cross body outside the ring! Hiroshi gets in and as Kota gets caught in the ropes, Hiroshi whips his bad leg three times on the ropes in a row! Hiroshi lands another dropkick to Kota's bad leg but when Hiroshi bounces off the ropes for a strike he runs right into an Ibushi side kick! Out of commercial both guys are slow to get up. Trading strikes now. Not quite the hits someone like Ishii or Makabe would throw, but they are going for it. Tanahashi ends that duel with a kick to the bad knee  Kota counters with a bunch of kicks before Hiroshi hits another screw leg whip. He then locks in a cloverleaf leglock. Kota gets into the ropes and stands up right into a waistlock and German suplex from Hiroshi. Hiroshi goes for the slingblade but gets a kick for his trouble. Undeterred he tries again and actually hits the slingblade into a two count. He tries for the high fly flow, but Kota gets up and gets a cross body for that. Hiroshi goes up again and flys right into  Ibushi's two knees. Both up as Kota hits rapid fire strikes and kicks into a frankenstiener and then Kota launches him right into the corner face first. That couldn't have felt good. Hiroshi rolls to the apron. Kota comes over and grabs Tanahashi over the top rope for a suplex attempt and actually gets him up and over! Wow, that was impressive. Kota goes for the pin but only gets two! Kota tries for a powerbomb but Hiroshi counters. He goes for a punch but Hiroshi ducks it but Kota hits another strike sending Tanahashi to the mat. Kota goes up and tries for a phoenix splash but Hiroshi moves and Kota lands right on his knees. Hiroshi goes up for the flow but Kota jumps up with a kick. Kota nails the frankensteiner off the top rope but Hiroshi kicks out! Kota drags Hiroshi up for the powerbomb again but Hiroshi flips out and nails the neckbreaker. Kota tries for a kick but Hiroshi catches his leg into another leg whip. They exchange strikes back and forth before Hiroshi hits the dragon suplex for two. Hiroshi scrambles up top and hits the high fly flow and gets the pin and 2 points! Kota struggles up and bows to Tanahashi out of respect before rolling out of the ring. Hiroshi grabs the mic. He thanks the crowd and says he's going to win the G1 climax. Backstage Kota says it was an unforgettable match and he accepts the loss. Hiroshi says that as long as Ibushi is there, the future of wrestling is bright. Studio Tanahashi words now and he admits that the header into the turnbuckle still gives him problems in his neck but that he would fight Ibushi again. Opening match aside, this was a fun way to kick off the tournament. The latter two matches were really good and set things up well for the rest of the tournament to come. In Block A matches we didn't see from this show: Hiroshi Tenzan beat Luke Gallows and Togi Makabe beat Toru Yano. So our points standing in block A have Tanahashi,Naito, Styles, Tenzan, and Makabe at 2 points with the others goose egg. But this is only the first day.  Next week we have two episodes of tournament coverage for you! We will see you then!
New Japan Pro Wrestling photo
The tournament kicks off!
Hello and welcome back to Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. Welp, after a month-long break we are back with the big G1 Climax tournament. If you read my primer last week then you know what i...

Week Ender - Super Sentai Edition

May 28 // Red Veron
[embed]35052:5653:0[/embed] Kaizoku Sentai Gokaiger (2011) This is the 35th anniversary entry in the long-running Super Sentai series, with the rangers having the special ability of transforming into past rangers and using the past rangers' special abilities in fighting evil. This season was also used to celebrate the 20th anniversary of Power Rangers.   [embed]35052:5654:0[/embed] Samurai Sentai Shinkenger (2009) I loved this season since it was more serious and not as goofy as the other seasons. The theme was all about Samurai, the sword wielding loyal warrior servants from olden Japan, and the samurai in the show portrayed with reverence.   [embed]35052:5655:0[/embed] Hikari Sentai Maskman (1987) Sorry, I couldn't find the original Japanese version which have disappeared since the last time I checked. This ending is the version I grew up watching in the Philippines every Sunday afternoon and I always enjoyed the ending since it was still action packed like the opening.   [embed]35052:5656:0[/embed] Kyōryū Sentai Zyuranger (1992) This is the strangest and most fun ending here from the show that was the basis for Mighty Morphin' Power Rangers. Enjoy the song.   Is there a Super Sentai show that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
Week Ender photo
Fighting Evil Beasts in the East
There is nothing more 70's than Super Sentai and to this day, it still feels like a product of its time. You still have brightly colored heroes performing acrobatics and a lot theatrics fighting rubber suit monsters but ...

5 Days A Hitchhiker: An Abridged Tour of Japan

May 27 // Lindo Korchi
Here are some tips to keep in mind when hitchhiking in Japan (or anywhere else): - While it's true that there have been a number of hitchhikers who've said that hitchhiking in Japan is easy, along with a short wait time, don't expect it. It may be quick, but it's best to prepare for the worst, which are long wait times. My shortest wait time was 15 minutes in Aga, and longest was 12 hours trying to get out of Niigata. It's really unpredictable. - If you're considering urban camping, I suggest testing it out for a few nights before your initial journey. Also, decide how you want to urban camp. Some people bring tents to be more comfortable; I cared more about my backpack being light and just brought a sleeping bag, which I'm sure is less comfortable, so it depends on you. - If you urban camp with just a sleeping bag, as I did, you'll definitely capture a glimpse of how it is to be a homeless person. Those two nights, one in the grass and the other in front of a cemetery, gave me a glimpse of their lives. I developed more compassion and understanding towards them due to being placed in their shoes, briefly. Valuable insight. (Resting spot in Niigata) - As a sign of appreciation, I recommend giving your driver a gift. I purchased a pack of cookies to give to each one of the awesome drivers who chose to pick me up and make my journey possible. - A very important point is to remember that no one is obligated to pick you up. It doesn't matter if you've been waiting for 15 hours in one spot. It can be frustrating at times, trust me, I know. But remember that you chose to take part in this journey, and sometimes waiting a ridiculously long time is part of it. Embrace it and enjoy; besides, it usually all works out for the best. - Another important thing to keep in mind: if you realize you don't like hitchhiking, nor want to continue, then you don't have to keep doing it. You can always wrap it up. Just as the drivers aren't obligated to pick you up, you also aren't obligated to continue on a journey that you realize isn't fit for you. In the end, hitchhiking and urban camping will take you out of your comfort zone and challenge you. You'll also develop a thicker skin the more you do it. And this is valuable. You'll constantly get rejected as cars blatantly ignore you. And it's up to you to persist or not. Will you shy away or persist in the face of rejection? In the beginning, I was uncomfortable. But by the 5th day, I was more confident in myself since I knew I could survive. It didn't matter that I was in some unknown town in Japan, I knew I'd find a way to sleep, eat, and get from one location to another. And it's because I was pushed to be more creative and think. And that's extremely valuable. All in all, be prepared to be challenged, pushed out of your comfort zone, wait long periods of time, meet great people, and have an unforgettable experience. If you're also interested in hitchhiking around Japan, then here is my full 5-day hitchhiking journey so you can see how it's like (and yes, timestamps are provided): [embed]35048:5652:0[/embed]
Hitchhiking in Japan photo
Here's to the Crazy Ones
The thought of hitchhiking as a form of travel sounds crazy; the implementation of actually doing it in Japan sounds impossible. Well, here's to the crazy ones who want to hitchhike in Japan. In short, I hitchhiked from the e...

Ghost in the Shell photo
Ghost in the Shell

Ghost in the Shell live-action gets Rila Fukushima


But who will she be?
May 27
// Josh Tolentino
The seemingly unending saga of Hollywood's adaptation of Ghost in Shell continues, as hubbub about the long-in-making film has morphed from justified concerns over the quality of the adaptation (which haven't gone away, ...

Annotated Anime: Haifuri episode 6

May 26 // Jeff Chuang
While the Harekaze is not losing any steam, we're at the point of the show where there isn't a whole lot to say. The mystery of the disappearing and mutinous ships continues to push the plot forward and keep up the tension, but we now have the alien rodents squarely in the view. The rest of us just have to cope with the bizarre mix-and-match of cute girls doing cute things and a very diverse and expert set of skills that somehow got assigned onboard the bottom-barrel school-boat. This week's Haifuri builds on last week's with more big-picture setup while the crew deal with more mundane things, from cooking German foods to make Mina more at home, to setting up mine sweeping to clear out the stray mines that Harekaze found themselves in. The naughty threat on the high seas turned out to be genetically modified mice who can interfere with electronics and make people go crazy once the virus carried by the rodents infect their victims. Naturally, this leads to a lot of other questions, and those questions will have to be the new fuel in the boiling furnace of the collective curiosity of Haifuri's viewers. The show takes a few moments to also build up a few intercharacter narrative strands. These big words don't really fit what has happened, but Kuro-chan, the disgruntled engineer and fan of Shiro-chan, tries to dig into the all-too-nice Mike-chan. It's not quite the cat fight Haifuri needed, but it certainly drops some interesting new threads to the oddly upbeat voyage where the girls are always in a pinch. The transitional episode, however, doesn't leave much to say besides all the building up High School Fleet is doing. I think the whole complaint-about-Mike-chan-running-off bit is going to come around pretty soon. At least now I have some time to learn more of their names. [High School Fleet is streaming on FUNimation, Daisuki and Crunchyroll]
Haifuri photo
Virus on a boat
Believe it or not, in 6 episodes a lot has happened in High School Fleet. Our high school frosh class of seafarers swept mines, dodged torpedos, avoided cannon fire, foiled mind-control mice, and developed a vaccine for the possible viral condition that these strange rodents carry. It's surprisingly more like Star Trek than ever.


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