[Update: The stream is over, but you can watch it here.]
So MAGES released Steins;Gate on Steam yesterday, which means that we're going to take the game for a spin tonight. Since Former Japanator Community Manager B...
Sep 10 //
Soul Tsukino We open with Tanahashi, who has his hair down in this and doesn't look like a little girl did his hair.
Los Ingobernales (Naito/EVIL) vs. The Bullet Club (Gallows/Anderson)
Now THIS is an interesting match! Both teams are well versed in breaking the rules and no giving a damn about the ref. Will Naito just screw around while EVIL does all the work? I'm sure the Club doesn't care.
Evil comes out in his reaper gear and then Naito comes out in his Skeletor in a suit look. He doesn't screw around and goes right to the ring, but pulls his mask off and reveals to be Bushi, a masked wrestler who is making his return after a year off from a neck injury. Los Ingobernables has a new member! Naito makes his entrance then as all three stand in the ring, The Bullet Club come out by themselves, which is a surprise. Anderson and Gallows are the champions, but the titles are not on the line, though a victory by Los Ingobernables would go a long way.
We come back from a commercial and thankfully they skip over Naito slowly taking off his gear. He just gets his pants off when he and Evil attack the Club! All four guys in the ring and it's a fight. The ref rings the bell, because why not? It is chaos as The Club hit a double shoulderblock on Evil before picking him up in a double Flapjack and then Gallows puts Evil on his shoulder and sets him up for a kick to the head by Anderson. uhh, Naito? Wanna help your compadre any? Evil rolls to the floor but he isn't safe there as both Club Members go outside. Gallows grabs Evil and sends hit right into the barricade before grabbing a chair and whacking him with it. Gallows whips him into the other side of the barrier and then grabs another chair and whacks him with that too. We see that Naito and Anderson and now up in the stands battling it out in the crowd and things are really out of hand.
Anderson goes for a powerbomb in the crowd on Naito, but Naito wiggles out. Karl hits him with a stiff chop to the chest and they both go from one side of the arena to the other before Karl grabs him and literally throws him out a side door to the arena. With Naito gone Karl walks back down to help Gallows.
They both ram Evil's head into the steel barrier before they roll him in the ring. So now Gallows and Evil are legal. We see Naito enter back into the crowd but guess what, he's in no hurry to get back to the ring. No wonder Evil is always in a bad mood! Gallows clubs Evil in the face before he tags in Anderson. Meanwhile, in the crowd, Naito is sitting on someone's lap catching his breath. In the ring, Evil tries to stand up but Karl lands a clothesline, a kick to the gut, and then an uppercut. Karl gets ready for another clothesline but Evil counters into a neckbreaker.
Evil snaps up and punches Gallows off the apron. He turns around and for some reason tosses Anderson out before following him to the floor. Even Josh questions this idea. Evil beats on Karl a little bit as Naito finally comes to the ring. Evil grabs a chair and puts it around Karl's neck and then drives him right into the ringpost!
We skip ahead as Evil and Karl are back in the ring/ Evil has a double armlock, but then sinks in and bites Karl right on the shoulder! The ref breaks it up as Karl Collapses in pain, but Evil drops the senton on him. he looks to be covering him but the ref realizes at the two count that Evil is actually choking the hell out of Anderson and tries to break it up. Evil gives the Ref a glare for his trouble.
Back from the break, Evil tries to grab Karl but Anderson elbows evil in the gut. He lands another strike but Evil just knees him in the stomach to end that. He makes the cut throat sign on Karl before rebounding off the ropes, but he gets caught in the Anderson spinebuster! Gallows is tagged in and he flattens everyone with clotheslines before landing a big boot on Evil. He sends Evil into the buckle and squashes him with a big splash before running him over with a clothesline. He runs the ropes and hits a big splash for a 3 count. He picks Evil up and tells him to do something I will not repeat here before running to the ropes. Evil, however, follows him and lands a deep need to Gallows' gut.
Evil tags in Naito who strolls into the ring for a bit before landing his combination corner dropkick on Gallows before running over and clobbering Anderson off the apron. Evil comes back in the ring and they whip Gallows into the corner and Evil follows up with a running clothesline. Gallows falls to the mat where Naito hits a low dropkick to Anderson's face. Count only gets two and Naito goes off on the ref. Evil grabs Gallows from behind and Naito smacks him a few times before running for the ropes. Anderson trips him from the outside. Gallows turns around and flattens Evil to the mat.
Now with the advantage, the Club send Naito into the corner hard and Anderson hits a flying kick to Naito's face! Tranquilo that asshole! Gallows hits the Baldo bomb on Naito but Evil jumps in and breaks up the count. Anderson throws Evil back out and The Club hits the double reverse neck breaker, but only gets two. They go for the magic killer, but Evil breaks it up and nails Anderson with the STO. Evil then grabs the ref as Gallows goes for another powerbomb. Naito slips out and nails a kick to Gallows head. He stumbles over where Bushi jumps up and spits green mist in his eyes! Gallows can't see. He walks right into destino and Naito and Evil get the pin! Big upset!
Backstage Evil is all "Everything is EVIL!" so Naito steps in. He reminds people he has been out for a month and a half with his earlobe injury along with the debut of Bushi to the team. Bushi says that he likes this version of New Japan Pro Wrestling, the world of tranquillo.
A word from Tanahashi now in the studio. He talks about Michael Elgin being young, but that he loves to train. As you can expect from Michael Elgin, he has a damn good bench press lift. They've becoming training partners whenever they are together and decided to team up. Originally Tanahashi thought teams should be the same, like The Young bucks, who even have matching gear, but in teaming with Elgin, Tanahashi found they had a chemistry together despite being so different.
Block A: Hiroshi Tanahashi/Michael Elgin vs. Kazuchika Okada/YOSHI-HASHI
Naturally, this would be on the first night of the tournament to make sure the crowd gets another taste of the WK10 main event. Yoshi and Okada are representing CHAOS while the Elgin/Tanahashi team is a strange one.
Elgin and Tanahashi come out together surprisingly. CHAOS comes out together with Gedo in their corner. We get the full entrances of both teams so we are stretching for time a bit. Looking for all four guys, you kinda have a feeling of who is going to do the job on this one. As Okada enters the ring Tanahashi makes sure to hold up the briefcase. Okada gives it a kick and we are instantly nose to nose!
After a commercial, we start. Yoshi is starting against Mike. Oh boy. Yoshi immediately gets flung across the ring. Yoshi says a hair pull but no way. Yoshi starts hammering on Mike's neck but it does nothing. Criss cross has Mike catching Yoshi and drilling him down. He shoots Yoshi in with ad gets a high press slam and a clothesline in the corner. He picks Yoshi up for a suplex, doing squats with Yoshi in the air. Okada sneaks in and kicks Mike in the stomach but it does nothing. He does it again and nothing. Mike finally brings Yoshi down. He tags Tanahashi who just whips Yoshi into the corner and calls for Yoshi to tag. Okada comes in and Tanahashi starts firing kicks and punches immediately. Okada tries for a wiastlock but nope, Tanahashi just hits him more. Tanahashi backs off and Okada gets a dragon screw leg whip. Tanahashi rolls outside. Okada follows him and whips him into the barrier. They fight into the crowd and Okada drops Hiroshi in the crowd and then goes back for more. The count gets to 15 before Okada rolls him in.
Okada lands a baseball slide dropkick before he finally tires of beating on Hiroshi and tags Yoshi in. Hiroshi hits Yoshi but then runs over and knocks Okada off the apron. Yoshi hits Tanahashi as Okada gets back up and holds out the boot and Yoshi rams Hiroshi's face into it. Okada tags right back in as he drops Hiroshi with a slam and then poses with his foot on his near future challenger. Okada picks Hiroshi up and tries to whip him into the ropes and go for the body drop, but Okada kicks him. Okada comes charging in and gets body dropped anyway. Smartly he rolls over and gets the tag.
Yoshi comes in as Hiroshi tres to clothesline him but Yoshi ducks and gets a chop into Tanahashi's chest.Yoshi misses a strike and Hiroshi tags in big Mike! Mike slingshots himself over the rope right onto the prone Yoshi. Thank couldn't have felt good. He hits a sideslam on Yoshi but only gets two. He calls for a buckle bomb but Yoshi slips out and counters with a codebreaker, Yoshi rolls over and tags Okada who comes in, but Elgin meets him with some nasty looking elbows. Mike hts the ropes but Okada scoops him up into a flapjack. Okada picks Mike up for an Alabama slam, but Mike goes over the shoulders into a sunset flip, only to try for the scorpion deathlock, but Okada counters out with a few kicks.
Mike gets in the corner but Okada goes for him, he catches the foot but Elgin hauls off with a big enziguri that staggers Okada. Elgin flattens him with a big forearm before making the tag to Tanahashi. Tanahashi hits the low dropkick to the knee and goes in and hooks in a cloverleaf but Yoshi comes in a breaks it up. Tanahashi tosses Yoshi out and charges back at Okada who throws a big boot. He whips Tanahashi into the corner and hits him with a charging back splash before drilling Hiroshi with a big DDT.
Okada goes for a pin but Elgin breaks it up. Okada goes for the gut-wrench but drops that to punch Elgin, only to turn around and gets hit in the gut by Tanahashi Tanahashi then turns around and hits the slingblade.
Back from commercial with both guys down in the ring. Both roll over and tag their partner as Yoshi tries to whip Elgin in but Mike won't move. Mike whips Yoshi into the ropes and he ducks a clothesline before taking down the big guy with a blockbuster. Mike gets up and Yoshi sends him into the corner where he hits a big chop. He picks Mike up and drapes him on the ropes before hitting a running dropkick right to Mike's back. Okada comes in and they both hit Mike in the corner with elbows before Okada sets up Mike for a Yoshi top rope blockbuster. Count only gets two.
Yoshi calls Okada back in the ring and they try the double whip into the corner. Mike kicks Okada in the face and then ducks out of a Yoshi charge. he scoops up Yoshi and then scoops up Okada at the same time! He throws both of them down. Yoshi is down on the apron and Elgin climbs the middle rope and pulls Yoshi up from the apron. He turns the suplex into a falcon arrow! Mike tries for a cover but Okada saves it. Tanahashi drags Okada to the floor as in the ring Elgin picks up Yoshi and tries for a buckle bomb but Yoshi reverses it into a sunset flip for a two count. Elgin goes for a dive into the corner but Yoshi moves out of the way. He tries a suplex on big Mike (good luck with that) but Mike reverses it to pick him up for a powerslam, But Yoshi reverses that into an inverted DDT! He goes up top for a swan dive but completely misses.
"Elgin, with that beard, his face looks like it should be on a can of beef stew"- JR.
Both guys stagger to their feet and Yoshi is really stupid in trying to trade elbows with Michael Elgin! Somehow he ends up getting the advatage and actually drops mike with a big clothesline but Tanahashi breaks up the count. Okada gets in the ring but Hiroshi hits a dragon screw leg whip and sends him right back out. Yoshi comes after Tanahashi. He tries for a suplex but it in reversed into a neckbreaker. Elhin takes his buddy and picks him up before dropping him on Okada outside the ring! The end is near as Elgin hits an awesome spping backfist on Yoshi before hitting the bucklebomb into a baldobomb and scoring the win!
Okada comes back and has a staredown with Tanahashi but decides not to throw, especially with Elgin standing right there. Tanahashi grabs the mic and that tonight isn't bout him but his partner. The crowd chants Elgin. He thanks the crowd and Elgin even says I love you guys in Japanese.
In the back Tanahashi thanks Mike.
In the studio, Tanahashi says Mike really belongs in Jpan and that it "will be fun to have Mike swing me around". Ooookay.
This show was entertaining! The matches were really good and very different. Even if the second match was really predictable it was still a good show.
Next week is the finals of the tournament, so stay tuned!
World Tag League 2015 action! Hello again Gang! We had a week off last week but here we are once again with Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. Things are getting heated now as this is the last stop before the Big WrestleK...
Sep 10 //
Lindo Korchi After the war, the idea of the high-speed rail was pursued and the development of the Shinkansen began to take place. In 1959, the construction of the Tokaido Shinkansen line between Tokyo and Osaka was under development. And shockingly enough, the construction of the Shinkansen cost nearly 400 billion JPY, or 3.4 billion US.
By 1964, the Tokaido Shinkansen was ready for public use. With a connected line between Tokyo and Osaka, the two biggest cities in Japan, the style of business and traffic demand quickly rose. Within three years (1967), the Shinkansen reached its 100 million passenger mark, and one billion mark in 1976 -- all within twelve years. The Tokaido Shinkansen instantly became a success.
The first Shinkansen train set was called the 0 series, which was built on the Tokaido Shinkansen line, connecting Tokyo to Osaka. It originally ran at a speed of 210 kmh, or 130 mph, and eventually increased through time. The series was also recognized for its "bullet nose" appearance. However, in 2008, the 0 series was discontinued. Now, one of the driving cars can be found in the National Railway Museum in York, England -- donated by JR West in 2001.Today, there are many series trains. The most recent is the N700 series on the Tokaido and Sanyo Shinkansen, introduced in 2007 with a speed of 300 kmph, or 185 mph.Due to the Tokaido Shinkansen's success, it's no surprise that another line was made, the Sanyo Shinkansen in 1975, which connects Osaka all the way to Fukuoka (South of Japan). Though, it didn't stop there. The Tohoku Shinkansen was launched in 1982, which connects Tokyo to Aomori (North of Japan, which is right below Hokkaido, Japan's northern island). With a route length of 674 km, or 419 miles, it is Japan's longest Shinkansen line. The Joetsu Shinkansen was also launched in 1982 and is a railway that connects Tokyo to Niigata (Northwest of Japan) via the Tohoku Shinkansen line.The Shinkansen rose in popularity during its first launch and still continues to do so today. As proof for such, development of the Hokkaido Shinkansen has been in construction since 2005 and will connect Aomori and Hokkaido via the undersea Seikan Tunnel. The first section of Aomori to Hokodate (in Hokkaido), which is 4 hours south of Sapporo, is scheduled to open on March 26, 2016. As for Sapporo, that line is scheduled to open in 2030. There are also more in the works.
Interestingly enough, the Tokaido Shinkansen began operation in 1964, which made it in the nick of time for the first Tokyo Olympics. Now, I wonder, what will Japan have in store for the Tokyo 2020 Olympics?
[Credit for photos in this post: Yuya & Fletcher.]
The Beginning of the Shinkansen [Editor's Note: Gems of Japan is an ongoing article series by Lindo Korchi highlighting cool things, facts, and brief asides in Japan.]
Let's be honest. When most of us think about traveling Japan as a whole (from Tokyo ...
It looks like we're in for a good week of The Legend of Heroes-related goodness, as the rest of the cast for Trails of Cold Steel's musical got announced. Interestingly, one of the actors for the show was in a tokusatsu progr...
Remember that time when Crunchyroll revealed that they were entering the home release market? Well, it turns out that this was one of their plans with their new relationship with FUNimation to bring more anime to the masses. ...
Sep 08 //
Next month's "Demi-Human" Loot Anime box will feature goodies from One Punch Man, Bleach, Tokyo Ghoul, and Twin Star Exorcists.
If you are interested in signing up for next month's "Demi-Human" themed box for next month, use the code "JAPANATOR" for $3 off first your order at Loot Anime!
Don't be late!
The latest Loot Anime box just burst through my front door with a piece of toast in its mouth while wearing a sailor-styled school uniform (just kidding, boxes don't have mouths) and this month's theme is "Back to School"! T...
Two new PlayStation 4 models just got announced yesterday, where the original PlayStation 4 got a price drop to $299 (or 29,980 Yen in Japan) in the form of a new sleeker slim model. In the US, Sony conducted one of their "P...
The image above has pretty much covered all the necessary information, but in case our server's acting wonky or you're a details type of person, here's the skinny: After months of rumors, leaks, broken street dates, and specu...
Sep 07 //
Salvador G Rodiles
If there’s one thing that I wasn’t expecting, it was the show taking us down a trip through memory lane as it revisits one of the key aspects of Danganronpa 2’s second trial. In the game, I assumed this was an incident that happened before Fuyuhiko, Mahiru, Hiyoko, Ibuki and Mikan attended Hope’s Peak High School since none of the other cast members were in incident’s setting. Nonetheless, the beauty about this segment was witnessing the major elements that lead to the unfortunate fate of the Ultimate Little Sister. All in all, the strength of this scene was how well the outcome hit everyone. The happy school times were diminishing and the show's real tone was creeping in on us.
Even though we’re aware that things were going to take a turn for the worse, Danganronpa 3 – Despair Arc’s current strengths lie in how it pieces everything together, along with continuing its trend of placing the main cast in a couple priceless silly moments. Perhaps one of the most priceless moments that occurred recently was how they exaggerate Nagito’s luck. Not only did this guy get a couple people expelled to the point where it resulted in a deadly conflict during Danganronpa 3 – Future Arc, the guy somehow ends up in the most convenient spot during situations where many folks wouldn’t survive. Sure, he pulled off some ridiculous maneuvers in Danganronpa 2, but the timing behind how Lerche animated the scenes brings out a wonderful side of his talent.
Other than that, the other thing was getting the chance to learn more about the Ultimate Imposter. Out of all the characters in the cast, he was the only one who we didn’t get to know more about. His connection to Ryota Mitarai the Ultimate Animator shows us his caring side that he exhibited when he wanted to protect everyone during the first chapter of Danganronpa 2. The relationship between the two characters is an example of one of the possible hopes that’ll likely be crushed down the road. One person wants an identity to maintain their great talent and the other wants to create an anime that’ll change the world; thus setting up the foundation for the mastermind to crush their dreams.
While Danganronpa 3 – Despair Arc was doing its best to maintain its humor when things were starting to get real, the staff’s efforts are finally paying off as the two major Ultimate Despairs make their debut at Hope’s Peak. The wonderful thing about this outcome was that the elements for them to create absolute despair were made before they even attended the school. Hajime already lost his emotions to the Ultimate Hope/Kamakura Project and the school’s trustees have already covered up a tragic event. Even though Junko had a couple things planned, her trump card was exploiting the situations that already unfolded before she came into the scene. It's thanks to this setup that the show's transition to its real tone has been a fun ride so far.
Throughout the show’s recent batch of episodes, I was thinking that the best point for Danganronpa 3 – Despair Arc to end the series would be after the event that made way for the Danganronpa Zero light novel since the team was likely aiming to tell a story that fans of the franchise haven’t heard yet. Instead, we witnessed the major events that gave birth to the first major incident that put Hope Peak’s High School’s reputation on the line. The fact that we got to see Junko’s manipulation and analytical skills at work well in getting us excited for when she brings the whole world down. Since she paid attention to Ryota’s animation, I have a feeling that she’ll utilize the art of subliminal message to convert everyone towards the path of despair. Honestly, the ridiculousness behind her schemes is what makes this whole series entertaining. At the same time, it reminds us why every game segment that involves her leaves the audience entertained.
The catch is that we have to experience the unfortunate feeling from witnessing the seeds that’ll lead to our favorite Danganronpa 2 characters succumb to despair. If Mikan’s situation is anything to go by, Junko might use the same method she learned from Ryota to win everyone over to the despair side. While this was an inevitable situation, it doesn’t change that the fact that it’s going to be sad seeing most of these characters to become an entirely different person. Nonetheless, the staff still found some ways to turn this sad moment into something worthwhile, such as Nagito getting out-lucked by the Ultimate Hope. Honestly, it’s impressive that the team can still throw in some humor when the situation at Hope’s Peak Academy is taking a turn for the worst.
Since there are still a few loose ends around, Danganronpa 3 – Despair Arc still has some secrets that we have yet to see. With this segment and Future Arc passing their halfway point, there’s a ton of open content that’ll be worthwhile when we learn about the other major mastermind. So far, the show continues to be a great addition to the franchise with its story containing the right elements to please those who kept up with every Danganronpa installment. As the program’s despair levels begin to rise, I’m certain that things will only continue to get even better later on. Of course, I’m waiting to see what the show will do with Chiaki, since it’ll likely be something that’ll hit us very hard.
[You can give on hope with Danganronpa 3: The End of Hope's Peak Academy – Despair Arc at FUNimation.]
What is hope? For a second I was expecting Danganronpa 3 – Despair Arc to mostly focus on its comedic elements until the saga was halfway done. Lo and behold, things have started leaning towards the grimmer side of things as the seri...
Listen up, everyone: It's time for us to make the best omelet and/or egg soup in the world, because today marks The Legend of Heroes: Trails of Cold Steel II's arrival in North America for the PS3 and Vita. I guess this means...
A Pizza Hut restaurant in Fukugawa, Koto Ward, Tokyo had a really rough Sunday night when not only was the place robbed at knife point and an assistant manager assaulted with a metal pipe, but it turns out the whole thing was an inside job.
While Otaku the world over are keeping a wary eye on the 2020 Olympics in Tokyo (and what could be buried underneath the stadium) the biker gangs that made Akira, GTO, and other iconic images of modern Japanese culture so awesome may have gone the way of the dodo.
With DECO*27's fifth album, GHOST, launching on Sept. 28, a preview of the release has materialized on his YouTube channel. Best of all, it includes a sample of every track that comes with the package.
While we're on the topi...
[Update: The stream is over, but you can watch it here and here.]
Wow. I never expected Fortune Summoners to allow me to have a party of three characters since I felt that it would make the game a bit chaotic. Of course,...
Alright, people! It's about to get futuristic around here, as the gang at Garage Hero unleashes their new short known as Futureman NEXT. As always, the team makes use of their length well since the defender of the flow time l...
Sep 03 //
Red Veron [embed]35225:5814:0[/embed]
Japanese Elementary School Lunch Time!
Here's a video by CafCu Media showing assigned students' serve their own lunch to their classmates during lunch. This lets kids learn about responsibility and proper sanitary techniques in food prep and service. Good learning experience.
Junior High Lunches
A video slideshow by Noel Curry about the lunches served at a Tokyo Junior High School. Students still serve their classmates when it's their turn much like in elementary school. I love that variety.
Japanese High School Lunch time!
In high school in Japan, students are responsible for their own lunches and they either bring their own food or buy it at their cafeteria. This video by orangetummy has some high school girls just eating their home made bento lunches. The simple but varied lunches are pretty impressive compared to the previously frozen fried stuff that they serve in many US high schools that I just abhorred when I was in school.
Another High School Lunch Video!
Here's another video of high school lunch hanging out by Euodias, who did an exchange student program in Japan. The video also includes the students doing the end of the day cleanup where the students are responsible for cleaning their own classroom. Teaching personal responsibility? CRAZY THING TO TEACH WOW.
Japanese Bento Lunch Making
We've seen the bento packed lunches in the videos above, but how are they put together? This video by cook cafemaru is about making a delicious and appetizing looking lunch. Though a lot of bento school lunches are leftovers from the dinner from the night before which is also yummy!
Have you ever tried a bento or packed anything like it for lunch? If you made a bento, what would you put in into one? SHARE IN THE COMMENTS BELOW! I wanna know!
Not like your usual brown food for lunch If there is one thing I can point to that I love about Japanese culture that the US can learn is the way they have meals in lunch at school. You gotta fuel yourself properly to absorb all that knowledge and frozen fried stuff...
Sep 03 //
Mobile Suit Gundam: Extreme VS Force (PlayStation Vita)Developer: Bandai Namco EntertainmentPublisher: Banday Namco EntertainmentReleased: July 12, 2016MSRP: $39.99
Mobile Suit Gundam Extreme VS Force is the first time that the long running Gundam VS game series from Japan has ever hit the overseas markets. First thing to make clear, Mobile Suit Gundam Extreme VS Force is not a one of the many third person shooter games that litter the gaming landscape these days nor just a simple action game at first glance.
Mobile Suit Gundam Extreme VS Force is more that of a competitive fighting game, and can get technical with each Gundam unit acting as its own unique playable character with its own moves and style of play. Another thing that makes this game different is that the controls are more arcade action game which is no surprise since this game first started out as an arcade game then came to home consoles. This may turn off those wanting to pick up a Gundam game expecting to be a bad ass and start blowing stuff up like in the many previous games in the franchise.
The game is split between two types of play: "Versus" type, where you and a partner fight two other opponents at a time in small arenas; and "Force" type, a MOBA-like mode that focuses on different objectives to win the mission.
Versus type is a head-to-head duel with an AI partner against one or two opponents, sometimes even more. This mode focuses on solely trying to defeat the enemy force until their bar depletes to zero and they cannot respawn anymore.
Force type is a tactical mode wherein two sides fight to take over different points on a battlefield. Captured turret points spawn minions that provide a little bit of resistance to the enemy side but can help contribute to winning missions. Win conditions can vary from destroying all enemies to capturing all the points in the map to escorting allies to points. This mode gets even more tactical with capturing points yields force points that allow power ups that can increase your side's attack power or defense to even using your ally spaceship's large gun to attack the enemy ship.
The main campaign mode new to the series in this game, Extreme Force mode, will let you go through a series of Force mode scenario missions with some Versus mode duels sprinkled in the game. The missions in the game can be replayed with mini-goals that increase replay value, these vary from finishing it under a certain time, taking no damage, not losing any units, etc.
This single player mode has a very lean story used as framing device as a way to allow you to replay various story segments primarily from the main Gundam universe, with a few from the alternate Gundam universes, and some original "remix" missions unique to the game.
Each mobile suit has a unique style and weapons with most mobile suits handling differently from each other such as certain mobile suits focusing on melee combat while others excel in projectile and ranged combat. The controls do take getting used to and learning each one does take a little bit of time but sometimes new missions will drop you into the cockpit of a new suit that completely controls differently than the last and will not let you switch to any familiar suits until you beat that mission. Though this seems counterproductive to player progression, it does let the player try out the different suits and helps out in finding one that suits your style (no pun intended).
The degree of learning and involvement that required to progress with the game may slow down some players, but the option to somewhat brute force your way into the game by trying different tactics or even spending extra points on some a temporary boost can help quite a bit, which I did while trying to learn the different Mobile Suits.
One gameplay mechanic that is integral in surviving in the game is dodging enemy fire by using your mobile suit's boosters to dash quickly, which takes some practice to get down and can be a challenge, sometimes it seems like you need to be psychic (or a newtype) to be able to dodge the barrage of enemy fire. The lack of right stick aiming might turn off players but the auto-targeting makes all about timing your shots carefully.
I'm not a fighting game fan and I somewhat steer clear of fighting games because of the sheer technicality and depth found in the genre that impresses and intimidates me at the same time because I don't think I will be ever good enough. However, this game has me hooked and has me coming back for more.
The aforementioned control system is very much designed for fighting in an open field with one or two enemies, this is perfect for versus mode where this system was designed in mind whereas it might trip you up in Force mode when enemies aren't focusing on just fighting you.
The lock-on also becomes a bit of problem when disengaging a lock-on with an enemy that flies past you while you still want to move forward. The whole control system reminds me of those old Gundam games on PlayStation 2, but much more refined and surprisingly works well for establishing a uniform control system for all the mobile suits despite the uniqueness of the suits.
Gundam fans will enjoy this game with the lineup of mobile suits from the original series all the way to the latest entry, Iron Bloded Orphans. Gundam fans will enjoy it more than non-fans, knowing the characters and settings adds to the experience but is not really necessary for those wanting some robot action.
Visually, the game looks good on the PlayStation Vita's screen while in motion (as well as PlayStation TV), the screenshots in this review do not give it justice. I don't recall any slowdown while playing this game and does keep up well with the intense twitchy action. One thing that the game does lack is an online enabled multiplayer mode with only an ad-hoc mode available for multiplayer.
Mobile Suit Gundam Extreme VS Force is not for everyone, but do not let this scare off anyone interested in wanting a game that rewards those willing to learn all the ins and outs without much hand-holding. Nowadays, more and more games are leaning towards that direction and this game came at the right time for those looking for a bit of depth in their giant robot action game.
This is not an anime The Mobile Suit Gundam franchise is a franchise known worldwide and is often dubbed as Japan's equivalent to Star Wars, this long enduring saga since its debut in 1979 has spawned a multimedia empire with thousands of TV...
It may have taken a while, but the gang at Behold Studios are now closer to helping Chroma Squad achieve its new form on the home consoles. Thanks to the help of Bandai Namco, the game will morph its way to the PS4, Xbox...
Well, folks. It looks like we're in for a September that's filled with lots of colorful bullets since Touhou: Scarlet Curiosity, the Touhou fan game by Ankake Spa that gives off a Ys: The Oath in Felghana and Ys Origins ...
[Disclaimer: Jayson Napolitano wrote for Japanator. No relationships, professional or personal, were factored into this post.]
With the month that commemorates the Metroid franchise's 30th anniversary coming to a close, the v...
Aug 30 //
Josh Tolentino Japanese Tattoos: History * Culture * Design Published by: Tuttle Publishing Written by: Brian Ashcraft and Hori Benny Release date: July 12, 2016 MSRP: $9.99 (Kindle [Reviewed]), $17.95 (Print) ISBN: 978-4805313510
The value of Japanese Tattoos is immediately apparent given the relative absence of substantial English-language work about the art and design of Japanese tattooing, or "irezumi" (刺青). Generally speaking, irezumi literature in English tends towards overly dry, scholarly analyses, or superficial, aesthetically-occupied picture books and feeds. Ashcraft and Benny position their book between the two extremes, delivering a breezy, easy-to-read explainer that isn't afraid to dive below the surface and uncover hidden nuggets of cultural knowledge and history amid the striking design work being etched right into the human body.Honed by years of writing as an editor for the game website Kotaku, and by previous books like Japanese Schoolgirl Confidential and Arcade Mania!, Ashcraft mixes his light, accessible style with deeply researched cultural references and engaging profiles of famous Japanese tattooists and their clients. Japanese Tattoos isn't to be taken as a piece of academic writing, but instead as an FAQ of sorts, answering key questions and providing interesting insights and background, to help those who aren't yet sure about their interest in irezumi become interested. And in this respect, Ashcraft and Benny have succeeded in spades.
Part of this is thanks to the way the book is laid out. As befitting its role as a cultural primer, Japanese Tattoos starts with a general overview of irezumi, its history, and importantly, what distinguishes it from the tattooing practiced elsewhere. Historical notes link irezumi with older practices of tattooing as a form of punishment for criminals, or as protective symbols "worn" by laborers and tradesmen. The section also traces the longstanding Japanese stigma against tattoos to the 19th and 20th centuries, as the country raced to modernize after centuries in isolation. Ironically for a stigma born of attempts to "align with western morals", it turned out to be those same westerners - particularly the occupying U.S. military following World War II - that played a part in keeping tattooing alive despite the attempts to ban it.
[From Japanese Tattoos by Brian Ashcraft and Hori Benny]
That leads into another important aspect of Japanese Tattoos: It's aware enough that culture isn't a monolithic, static thing, and that even "traditional" irezumi has changed over time. In rejecting the notion that irezumi is tied solely to any one thing (such as tebori, the classical method of inserting the ink into the skin with bamboo needles), the book reaffirms irezumi's uniqueness as an expression of Japanese culture, encompassing more than a specific technique but "an entire history and catalogue of iconography". Interviews with people like Horiyoshi III, Japan's most famous tattooist, reveal this progressive insight. Despite his mastery of tebori and his inspiration in classical woodblock prints, Horiyoshi III regards his work as less "traditional" than "traditionalist" thanks to his use of safer, modern ink, of mechanical tattooing machines, and the new, friendlier (and legal) conditions under which he works. It's an acknowledgement that even the most classical, "timeless" aspects of culture are subject to change and interpretation over time.
That sentiment might seem in opposition to the permanence of the tattoo, but it's worth pointing out that tattoos change as their wearers do, by the virtue of being embedded on their ever-changing physiques. It's an embrace of mutability and the transitive nature of life that speaks to Japan's Buddhist influences. A tattoo may last one's whole life, but even that life ends.
These reflections are woven into the other sections of the book, which cover popular and common motifs and elements in irezumi, with frequent asides and sidebars to deliver factoids that readers will want to recite back to their friends. The asides can sometimes feel a bit distracting from the chronological coherence of the book, but they're too good not to include, and so their somewhat scattershot arrangement is easily forgiven.
[From Japanese Tattoos by Brian Ashcraft and Hori Benny]
From classic kanji script tattoos to the natural images, mythic beasts and figures, and even avante-garde and anime- or manga-themed designs, Ashcraft and Benny look in on the iconography, symbolism, and meaning behind the many classical elements of irezumi in Japan. Other chapters, particularly one covering various examples of the full "bodysuit" design, also focus on the form irezumi can take. Bodysuits and sleeves are the most visible archetypes of Japanese tattooing, and their placement in the book highlights that association. Never again will readers see the awesome back pieces on display in the Yakuza games in the same way.
The book is also chock-full of great pictures of tattoos. Even in my relatively low-resolution review copy, the quality of the art shone through, and keeps the flow feeling as brisk as the prose. It's one thing to read about the peony's place in floral language as used in irezumi, but another to see it incorporated on people's bodies as a form of art and expression.
Japanese Tattoos is a must-read for anyone interested in tattoos and Japanese culture, but its greatest strength is in how easily it can engage readers like yours truly, who have no plans to get a tattoo at all. Being able to engage with all that material despite its near-total irrelevance to my personal experience is the sign of a good book, and this one will serve as an effective crash course in irezumi for many a reader to come.
[This review is based on a copy of the book provided by the publisher.]
Tattoo, not Taboo What comes to mind when one thinks of "tattoos"? Some might imagine the anchor on Popeye's forearm, the pointy tribal band encircling a local gym fiend's bicep, or the crude inkings associated with prison art.Thinking of "Jap...
Are you ready for this? Are you LADY for this? Amazon certainly thinks so, because it's taking The [email protected], Bandai Namco's landmark idol-simulator/DLC factory, is coming to the one place it has never truly been: The real w...
[Update: The stream is over, but you can watch it here.]
No matter how rough things get in the world. it's always important to grab a bite to eat when your stomach demands it. While it's very important for Arche to awaken the...
Aug 27 //
Red Veron [embed]35218:5801:0[/embed]
Japanese Synchronized Swimming to Frozen
Synchronized swimming is popular in Japan and even male High School students engage in this sport. There have been movies and TV shows about Synchronized Swimming and it works since it is a team sport that very much emphasizes teamwork and timing. So splash (pun intended) in some drama to a story about a group of people trying to work toward a single goal, and you're gold!
Japanese Pole Vaulter's Pole gets in the way
Slam Dunk anime Opening
One of the best sports anime and manga and was once rated as number one manga in the 2006 Japan Media Arts festival. The manga needs a new adaptation, I don't care if they make them all pretty boys just gimme the anime in modern day animation.
How to make a Sports anime
Sports in anime/manga has been a staple genre that has been around for ages and authors have pretty much figured out the formula (or in this video, the MODERN day formula).
Japanese High School Sports Festival
YouTuber SakuraKisetsu, who went to Japan as an exchange student, made a video about her Japanese school's Sports Festival and it looks very similar to what we see in anime, just no hijinks or anything supernatural or would get anyone in trouble in real life.
Great Baseball Catch
Baseball is very popular in Japan for something referred to as America's pasttime.
Mario at the 2016 Rio Olympics
Because NBC in the US is run by clueless executives who don't know how to maximize views and discovery for their Olympic coverage, I am unable to properly embed the Olympic handoff to Japan. Just please click the video to be linked to YouTube so you can watch the very amusing video where Japan's Prime Minister is secretly an Italian plumber who like mushrooms.
What is your favorite Japanese related Sports thing? SHARE IN THE COMMENTS BELOW! I wanna know!
SUPORTSU The 2016 Olympics are done and the next summer Olympics are in Japan, so every weeb out there will be excited to see the next set of games taking place in the land of the Rising Sun. So this week, I thought it appropriate for...
Aug 27 //
Soul Tsukino We start the show off with Ishii sitting in his chair silently. Real talkative guy.
IWGP Intercontinental Title: Shinsuke Nakamura vs. "Machine Gun" Karl Anderson
Back at the Destruction of Kobe event, Nakamura won the title back from Hirooki Goto. After he was given the belt Anderson came to the ring saying he beat both those guys in the G1, so he wants a title match. And there we go.
Karl comes out with Cody Hall and the other heavyweight Bullet Club members. I'm already surprised as I would think this match would be on last.
The bell rings and we start with a lock up going right into the ropes where Nakamura does his face rub thing. Anderson actually walks to the middle of the ring with Nakamura still hanging there before Karl take him by the chin and pulls his face up in the "my eyes are right here" kind of vein. Nakamura hits an elbow and Anderson hits a knee in response. Shinsuke and Karl trade quick hold and counter hold with some knees to the guts before Shinsuke goes into the ropes and Anderson fires off some arm drags. Nakamura counters and gets in a leg lock before floating over into a front facelock. Interesting to not here JR and Josh discuss the difference between a front facelock, that is used mostly for control, as apposed to a chancery lock that puts pressure on your opponent. It's stuff like this that give more believability and credibility to a wrestling show.
Nakamura lands a few knee strikes before picking Anderson up into a cravat and snaps him over. He goes for a kneedrop but Karl rolls out of the way. He snaps off the rope and lands a straight kick to Nakamura's face! Nakamura rolls to the apron in pain, but Anderson just walks around for a bit. He finally goes after Shinsuke but Nakamura gives him a quick kick to shrug him off. The other club guys get on the apron and distract the ref as Gallows runs over and starts whaling on Shinsuke. Nakamura goes down to the apron and barely makes it to the apron at 18. Anderson comes in and lands a gun stun right on the ropes. Shinsuke goes down again and Anderson follows up with a dropkick to send him back down to the floor. Anderson ain't done yet as he goes outside and powerbombs Shinsuke right on the apron.
We come back from break as Anderson has the advantage in the corner. He whips Nakamura in and kicks him in the face. Karl then scores a running powerbomb but only gets a 2 count. Karl tries another whip but Nakamura reverses. Karl tries a kick but Shinsuke gets a sleeper on Karl and brings him to the mat. They get up just as Nakamura gets a reverse powerslam. Nakamura tries running off the ropes but Karl catches him in a spinebuster. Karl goofs off for a bit and both guys stand up and trade heavy shots back and forth before trading forearms Nakamura catches his arm and lands an elbow and a reverse kick before a running knee. Count gets 2. Nakamura goes for the booma ye but Karl dodges it and then lands a gun stun!
Nakamura is out on the corner and Karl picks him up and drags him up the buckle. Anderson gets him up in a fireman's carry before slamming him to the mat. Anderson goes for a pin but Nakamura kicks out. Anderson tries for a clothesline but Nakamura hits his arm and scoops him up before hitting a falcon arrow.
Back from another break as both guys struggle to get back up. Karl gets to the apron and flips over the top rope and nails Nakamura with a clothesline. He scoops him up for the rikishi driver but again doesn't get a pin. Karl goes in for another gun stun but Nakamura catches him in an armbar. He locks it in but Karl rolls him up. He breaks the hold to avoid the pin but as they get up Nakamura nails the boome ya! Karl lands a counter uppercut but Nakamura scores with the booma ye again and scores the pin!
As Nakamura is laying on the mat, A.J. Styles walks over and gets in his face. Nakamura isn't backing down. Challenge accepted. Styles grabs the belt from the ref and hands it to Nakamura telling him he is going to take the belt from him.Nakamura says on the mic he was waiting for this. He says that is exciting for them to meet for the first time at the Tokyo Dome. Talk about an understatement.
Backstage CHAOS gives Nakamura kempai over beer. This match was special for him since he and Anderson both trained at the LA dojo for New Japan. He says he's seen a lot of Styles up close whenever he went overseas. Styles has something he lacks, but he will get it at the Tokyo Dome (what is it?... IT!)
NEVER Openweight title: Tomohiro Ishii vs. Tomoaki Honma
This match was spurred on a few weeks ago when Ishii won the belt from Makabe. Honma came into the ring and challenged him, based off Honma beating Ishii during the G1 and Honma and Makabe being buddies. Ishii said he'd give him one shot and would destroy him in the process. Let's see how that goes.
Honma comes out first as Barnett talks about vampire chickens (a Honma nickname) and what one would look like since he owns chickens. Ishii comes out looking like he's gonna kill a dude. Ishii's knee is wrapped up but that's nothing new. JR already breaks out the "Bowling shoe ugly" analogy.
We return from break with the bell ringing. Strong lock up to start. Honma with a headlock gets shot in the ropes and stalemate into a shoulder block. They start just whaling on each other before Ishii goes down. Honma immediately goes for the falling headbutt and he misses. Ishii chops him up a few times to make him regret it. Ishii backs him in the corner and alternates chops and strikes. Ishii bad mouths Honma and Honma strikes back with a weak hit but lands a stronger chop. Ishii drops him for that before locking in a half crab but Honma gets to the ropes. Kick to the back on Honma, but he pops up and lands more chops on the pitbull. Ishii chops him back. Honma shakes it off and hits the double sledgehammer, but goes for and misses the headbutt again. Live by the sword, die by the sword. Ishii goes for the brainbuster but Honma counters and lifts Ishii up for a suplex! He lands a strike and then a bulldog out of the corner before finally landing the headbutt. Honma climbs up and lands a blockbuster! Honma goes for a crab of his own but Ishii kicks him right in the face to counter out. Ishii lands some strikes but Honma is firing back!
Ishii ends that with an elbow right to the neck. Ishii gets Honma on the ropes and then picks him up for a big suplex. Cover only gets two. Ishii goes for a clothesline but Honma doesn't budge. Ishii lands a counter strike and goes for the ropes but Honma follows him with a strike and then a DDT! Ishii goes to the apron and Honma goes for a clothesline but Ishii blocks it. Honma then counters with a straight headbutt that sends Ishii down. Honma scrambles up the ropes and lands a super diving headbutt to Ishii on the floor! Honma struggles up and tosses him back in, which JR gives him some flack for since he'd win the title on a count out. He goes to pick Ishii up but Ishii strikes him for it. Honma SMACKS him down and Ishii barely gets up just in time for Honma to run him over with a clothesline for two. Ishii lands a back suplex but he pops right up and lands two battering ram headbutts but cover gets only two. Honma picks Ishii up and lands the brainbuster! He goes for a clothesline but Ishii counters and lands his own headbutt!
We come back from break with both guys down. They get to their knees and smack each other with headbutts. They then duel headbutts! Both guys and knocked loopy. Ishii runs to the corner to meet a Honma boot. He counters with a strike to Honma's chest and he goes down. Ishii lands a powerbomb on Honma and then lands a sliding clothesline but only gets two. They struggle over a suplex but Honma lets him go and lands a ram headbutt again. He lands the headbutt to the shoulder and goes up for the big one. He lands it but Ishii kicks out! Honma goes for a tombstone but Ishii counters but Honma slides out and lands the big headbutt. He goes up and lands the big headbutt again. He can't make the cover. Both guys get up and Honma lands a clothesline and another one but Ishii lands a spinning heel kick and then a big clothesline but can't get the pinQ! Ishii tries for the brainbuster and then a clothesline but Honma counters into a backslide but Ishii gets out. Ishii whips Honma in and goes for the headbutt but Ishii counters with a nasty clothesline. He then hits another one but can't finish it. Ishii then hits the brainbuster and he finally gets the pin!
Ishii gets his belt as Honma is not moving. Ishii gives hm a look as he leaves the ring The crowd gives a big round of applause as Honma is helped from the ring.
Backstage Honma says he tried hard and did well. He says he wants to fight him again. Ishii says that Honma will never win since he has no confidence.
Studio words and Ishii says it was the natural outcome, He laments that even though he won the belt, he feels he never seems to be going forward. Interesting.
This was a good one. All four guys put on a great show but Honma especially deserves credit. He came out and really looked good here, not like the bumbling goof, but like a legit contender and it made for a great match. Fun show all around.
We are getting closer now to Wrestlekingdom. So what else can happen between now and then? We will have to see!
More from Osaka Hello and welcome back to another action packed week of Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. This week we go back to Osaka for Power Struggle 2015. We are a little over a month away from WretleKingdom at this point as this card takes place on November 7, 2015. We have two big title matches tonight so let's get to the action.
There's something nice about seeing a project with a lot of potential making a comeback as a bigger piece. The beautiful thing about this occasion is that you'll get to see the medium's creators take their idea to the next st...
If you feel that you won't be able to afford Stein;Gate 0's Amadeus Edition for the PS4 and Vita, the gang at PQube have concocted a new option for folks who want something special with their copy of the game.
No, this is not an article from The Onion. Apparently, it really happened, and Japanese Prime Minister Shinzo Abe did, in fact, emerge from a giant green pipe at the closing ceremonies of the Rio Olympic Games, dressed up as ...
Aug 22 //
Christian Chiok [embed]35211:5799:0[/embed]
The King of Fighters XIV (PlayStation 4)Developer: SNKPublisher: Atlus USAReleased: August 23, 2016 (US), August 26, 2016 (EU), August 25, 2016 (JP)MSRP: $59.99
Regardless, I decided to be open-minded and not completely trash the game, so I was still looking forward to it, but with less excitement compared to XII, however. I definitely made the right decision of still giving the game the chance since as the months went by, and as information came in, the game was shaping up to be good, and definitely a lot more robust than one of its competitors when it came to content.
King of Fighters XIV marks the beginning of a new canonical saga for the series. Compared to previous entries, I don’t think the story is that exciting this time around since the story is more streamlined compared to other King of Fighters. The story revolves around a billionaire known as Antonov, who claimed to be the “first champion” of the KOF tournament and bought out all of the rights for the KOF Tournament. His announcement of a new KOF Tournament created unprecedented enthusiasm around the world. From there, this excitement reached many of the veteran participants of the legendary tournament directly in the form of an official invitation.
After finishing up Story Mode, which should be fairly quick, there are other modes you can try out like Versus Mode, Training, Online, Mission and Tutorial. Naturally, Versus Mode is just like previous King of Fighters where it gives you the option to do both Single and Team VS matches. After selecting your character, you got a handful of handicaps you can choose from, such as 50% health, 75% health, an extra bar of power gauge and lastly your power gauge completely filled. After that, you choose your stage and the rest is history.
Practice Mode offers a variety of options that will help you on your training such as changing the position of you and your opponent, change whether they are standing, crouching, jumping, as well as have the AI completely take over. You can also set up so the training dummy guards, counters and recovers. All of this is definitely good if you want to have great training sessions. Additionally, there’s also Tutorial Mode which shows you the ropes. It helps if you’re new to the series or fighting games in general.
Mission Mode consists of Trial, Time Attack, and Survival. In Trial, you will attempt a set of challenges for each character. They usually consist of pulling off combos. Time Attack and Survival both are self-explanatory. I personally liked playing through Trial since it helped me out practice some combos for some of the characters that I used.
Now to address the elephant in the room—Online mode. The previous game, King of Fighters XIII, was known for its awful netcode on consoles. While the Steam version heavily improved this, it still wasn’t perfect. It’s really noticeable that they actually worked hard to improve the netcode in this game. I played around 10 matches or so without any lag—I had a smooth experience all around. Additionally, the game offers some features that make the online better as well.
Ranked Match takes you straight into a 3-Man Team Battle, which affects your rank depending whether you win or lose. For advanced players, it gives you the option to play 10 battles and depending in your wins, it sets you into a Rank much faster. Free Match is most robust as it gives you more modes to play such as Team VS, Single VS and Party VS. The first two work just as if you were playing offline with another player in the same room. What I really love is the addition of Party VS, which lets six players instead in a 3-on-3 fight. If you got a group of friends, it’s definitely a lot of fun.
Room settings are the same as any fighting game in general, such as making the room public or private, the number of players, the round time, and the number of rounds. Inside a room, you’re allowed to play multiple set ups, such as Tourney, Elimination and Series. Tourney removes the losing player after the fight, Elimination removes the winning player after the fight while Series allows you to face the same opponent continuously.
There’s also Online Training, which allows you to train with a friend online. This is definitely helpful for those who lack a training partner outside of the Internet. Naturally, there’s also Online Replay, which you can view all the replays submitted by players, whether it’s Team VS or Single VS matches. Spectators can join to watch the match up with an integrated voice and text chat. Additionally, a "Crowd SE" option is available for spectators, which allows them to root, applaud, and boo the match current players.There's also a Live feature, but that's just a shortcut to game's Live from PlayStation menu.
While the game resembles the Maximum Impact series graphically, it still remains on a strictly two-dimensional plane and keeps the same basic mechanics as its predecessors. New features have been added such as a new Max mode system, allowing players to access the EX moves, which can be activated by using one bar of the power gauge. Additionally, using three bars of the power gauge can allow players to unleash Climax supers.
With the game catering to newcomers as well, the added a feature called Rush Mode, which is similar to games like Dengeki Bunko and Persona 4 Arena. Just like those games, it can be activated by repeatedly hitting the light punch button, however, will do lower damage compared to normal combo attacks. While I’m certainly not a fan of these types of things, it doesn’t really hurt the game either.
Overall, I am definitely pleased with King of Fighters XIV. While the story was kind of bland compared to the previous games, and the graphics are a bit disappointing, it still offers a great experience that both King of Fighters fans and fighting game fans can appreciate. There’s just so much content from the get-go, like a game should, that can keep you occupied for a while. It definitely makes up for the game's flaws. You can bet I'll be playing this for months.
Burn To Fight Since I’ve been writing for Japanator for almost a year now, some of you may already know I’m a big King of Fighters fan and it’s one of the first series I ever played as a child. Even since then I haven&rsq...
albas It seems like Qpost isn't as well integrated as it is in dtoid. Shame this place isn't more active but I still love all of you. DeScruff Sypran Hello I guess I'm new. I came in because of the Va-11 Hall-A stream last night.
When I get back home I'll explore this site a bit!animenekogirl Hi I'm new and well I love anime...kevinperdue Sometimes it just hard waiting for the pre-order. You know? But then there is other anime :).Red Veron Hey, readers! I love you<3Rin Haruka Oh my gosh i just finished clannad after story for the second time and i need at least 5 more tissue boxes sniff sniff Hiroko Yamamura hikevinperdue Yeah! I ordered three things all at different times and they all came in at the same time. Thanks name withheld ordering company!Salvador G Rodiles Since my condition hasn't improved that much from yesterday, my Jtor Live segment won't be happening tonight. If anything, it should be back this Saturday.Salvador G Rodiles Since I'm feeling under the weather right now (curse you, spring season), this week's Jtor Live shall be pushed to Sunday.Anthony Redgrave Hearts over Hanekawa! <3Salvador G Rodiles As a heads-up, this week's Jtor Live is being pushed back to Sunday. Anthony Redgrave Someone's got a new desktop background :DAnthony Redgrave I don't know what this is, but it's tres Adorbs!OverlordZetta I am choosing to believe Umaru randomly decided to make this reference and no one can stop me.Anthony Redgrave Just going to leave this hereAnthony Redgrave "In the name of the moon I will punish you!" with a posed lookAnthony Redgrave Double the Onodera. Double the festive fun!OverlordZetta I swear it looks like the Red one just wants to jump out and kill whoever is looking at the picture.Anthony Redgrave Woah