Welcome back to Go West!, your [yet again not] weekly column about Japanese video games, sushi, and longingly gazing outside at the soon-to-blossom cherry trees.
This entry is coming to you folks a bit late, but at least ther...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
Go West! Sixty-Four: You got Puyo all up in my Tetris by Elliot Gay
Welcome to another riveting, awe inspiring, and emotionally draining edition of Go West!, your [inconsistently] weekly column about Japanese video games and some masochistic idiot.
This week, the game of all generations hits store shelves.
Ok, maybe that might be a wee bit hyperbolic, but the reality is that I'm super duper hyped. We also have a handful of other important-ish releases for pretty much all of the major consoles, so hang onto your butts.
After approximately four hundred bajillion hours of travel across the world, I'm back in Japan.
I'm still alive.
That's right folks. Welcome back to Go West!, your one and only [insert-time-frame-here] column about new Japanese video games, bad puns, and a cynical man living in Japan. This week marks the first GW! of the new year, and while I wanted to do something special, the lack of releases leaves me with very few options.
Still, three new games are better than none. This is especially the case when one of them is a relatively high profile cross-media release.
Greetings ladies and gentlemen, and welcome to the 60th edition of Go West!, your [inconsistently] weekly column about Japanese video games, a foreign guy in Japan, and Idea Factory.
When I first started Go West! nearly two years ago, I had no idea what I was going to do with this column or how long it would last.
I still don't.
That being said, I would never have been able to take GW! this far if it weren't for you beautiful people, and for that I thank you all. I'll be sticking with it until I'm dead in a ditch somewhere, buried in Idea Factory otome games.
Greetings, ladies and gentlemen, and welcome to yet another edition of Go West!, your [running out of ways to imply not-weekly] column about Japanese video games, a man who has forgotten how to love, and Idea Factory.
This week we feast on gods.
Make of that what you will.
In the meantime, the rest of us will be talking about video games or something.
Good day, ladies and gentlemen, and welcome to another riveting edition of Go West!, your [not-at-all] weekly column about new Japanese games, Idea Factory, and a writer who continuously makes bad decisions.
This week I opened myself up to you beautiful people and was met with monsters who just want to see me burn to the ground.
Let it be known that I will happily burn myself down if it means your joy.
Welcome, ladies and gentlemen, to another rousing edition of Go West!, your [sometimes] weekly feature about Japanese games, Idea Factory, and a man quickly losing his sanity.
A tremendously popular game about hunting small creatures and forcing them to fight one another in deadly battles hits store shelves this week.
I won't be talking about that.
Instead, I'll be addressing the brave challengers. The games that are, against all odds, releasing the same week as the bringer of doom. If nothing else, I hope to bring shine a light upon these noble heroes.
Unless I get distracted and end up playing Pokemon instead.
Welcome back to the one and only Go West!, your [not-at-all] weekly column about Japanese import games and the geniuses at Idea Factory.
I know, it's been nearly two months since GW! 53 went live, and for that I apologize. August and September are extremely busy times of the year here in Japan, and it meant that Go West! had to go into hibernation for a little while.
I'm back now, and I'm here to stay... probably. While you question the truth behind that statement, let's talk about the new releases of the week, shall we?