Kamen Rider

Kamen Rider Drive photo
Kamen Rider Drive

Pull Over! Kamen Rider Drive gets a preview and more

Count up your license and registration!
Aug 30
// Salvador GRodiles
First, I'd like to apologize for my constant ramblings about Kamen Rider Drive. Either way, my apology isn't stopping me from posting the show's preview that was featured in TV Asahi's morning news program, Good! Morning. On...
Kamen Rider Drive photo
Kamen Rider Drive

Buckle up for some new details on Kamen Rider Drive

Make sure that you check your side mirrors
Aug 28
// Salvador GRodiles
As we're experiencing the final week of August, Televi-kun's recent issue has revealed some new information on Kamen Rider Drive, and it looks like the next show will have a police theme to go with the car motif. That being s...

Annotated Tokusatsu: Kamen Rider Gaim episodes 40-41

Aug 25 // Salvador GRodiles
Whenever a show forces their protagonist to make an important choice, you know that something big is about to go down. While this is a recurring element in most fictional materials, this didn’t prevent Gaim from doing a solid job in conveying Kouta’s inner conflict. One element that sealed the deal was how they placed the hero on the receiving end of the situation when the team chose to go with a "what if" scenario where Yuuya became Gaim. Aside from acting as a great build up towards Kouta’s final answer, the series gave us an idea of what the Inves are thinking when they're attacking other individuals. In fact, Kouta’s situation made us question the previous monster battles in the series, as most of fights weren’t as one-sided as we thought. All in all, this segment worked great as a means to help Kouta discover his personal goal before the show transitions towards the real climax. In addition to our main hero's development, the show has finally paved the way for the series’ final part when they chose to kill off Gaim’s two major characters. Honestly, it’s hard to believe that things went the way they did, since one of the Overlord's king has the ability to warp his surroundings. While this segment was foreshadowed earlier in the series, most viewers were expecting for this moment to happen during the show’s last stretch. Thanks to Urobuchi's deception, the actions shown during Roshuo and Redue’s last stand acted as a phenomenal way to resolve the show's current conflict. Even though Gaim hasn’t reached episode 45 yet, Urobuchi and the rest of the show’s staff have made some interesting decisions with the way handed the endgame content. Perhaps the best part out of the main battle was how the recent betrayal happened so unexpectedly. Normally, a show would leave a few pieces for the viewers to assemble before the big moment. However, Gaim's team managed to shoot the scene in a manner that left the program’s viewers with a shocked expression. Of course, Redue's acting helped spice up the moment, since her expressions were priceless during the scenes after Roshuo's death. In a way, this action helped make her demise turn into a satisfying treat for Gaim's viewers, due to the way how her reactions changed when she learned about Roshuo's final action. Overall, Kamen Rider Gaim continues to leave a solid mark with the way how the story has progressed. Our hero’s resolve was achieved through a manner that was meant to break him, and the major battles made us yearn for the next act's big events. Since Toei did a great job in handling the Overlord Inves’ demise, the upcoming episode should lead to some amazing reveals-- especially with the way how Kouta’s powers have developed recently. Considering that these two episodes have left us with some interesting leftovers (such as Mai’s situation), the show’s dramatic moments are going to mess with our expectations again. Judging from the tone that’s been set, I’m certain that Urobutcher’s planning to cut up a new cuisine when the alliances change during the next arc.
AT: Kamen Rider Gaim photo
Ill turn you into fruit juice!
We’re at the bottom of the inning, and Urobutcher continues to hit his home-runs like it’s no tomorrow. Based on the current score board, Kamen Rider Gaim's events from episode 40 and 41 have changed the playing field for the upcoming segments. One thing for sure, the last stretch is going to be an intense journey through the fruit aisle.

Kamen Rider Drive photo
Kamen Rider Drive

Vroom! Kamen Rider Drive's design has entered the parking lot

This new Rider is ready to show us his wheels!
Aug 14
// Salvador GRodiles
It's finally time for us to take a look at the new car-themed Driv...er, I mean Rider's design. Overall, the new Rider's appearance looks great, since Drive's Type Speed Form is basically a fusion between Kamen Rider Accel Tr...
Kamen Rider Summonride photo
Kamen Rider Summonride

What?! Kamen Rider Summonride contains a Skylander-like system

It's time to toy around with with our favorite Riders
Aug 11
// Salvador GRodiles
Oh my. I never expected to see the day that the Kamen Rider franchise would receive a game that'd be similar to Skylanders, Disney Infinity, and Nintendo's Amiibo toys. Then again, both Kamen Rider and Super Sentai have their...
Kamen Rider Gaim photo
Kamen Rider Gaim

S.H. Figuarts Gaim Pine Arms and Baron Mango Arms give off a nice tropical vibe

Pineapples and Mangoes are serious business, people
Aug 06
// Salvador GRodiles
I probably don't say this around here too much, but I'm a huge fan of pineapples and mangoes. Actually, my passion for the latter is bigger than the former, as I find ananas to be great on certain occasions. That said, I woul...

Annotated Tokusatsu: Kamen Rider Gaim episode 39

Aug 02 // Salvador GRodiles
As much as I enjoyed the whole build-up towards Kouta and his group sneaking into Yggdrasill, it seemed that Urobuchi was missing an important ingredient in his diced fruit salad. Due to this predicament, it almost felt like this episode was less than ten-minutes long. I guess that this has to do with the fact that there wasn’t a big moment to surprise or leave us in shock, as the majority of Gaim focused on a series of random fight sequences. Sure, there were a few important moments that occurred during the episode, but there’s something strange about having this sort of pacing when the show’s about to hit its final stretch. Despite this episode being mostly action oriented, there were some interesting tidbits that made it enjoyable (such as Micchy's ongoing quest to become a huge jerk). Overall it was surprising to see that Urobuchi chose to handle Micchy’s recent descent into madness realistically, as he could've turned the character into an full-fledged maniac. This shows that even Mitsuzane can't shrug off his emotions and doubts that easily. While I still hate the guy’s guts for treating everyone around him as expendable tools, you still have to hand it to Gaim for having the guy stay true to his motives as he battles his inner regrets. Speaking of which, I found Micchy’s huge obsession with Mai to be pathetic. For goodness sake, the girl has no interest in the guy, and yet, he continues to hold her against her own will (what a creep). It’s no wonder why Mitsuzane’s insane right now. Poor Mai. And to think that Mai still has faith in seeing Micchy redeem himself. Then again, it’s moments like these that show how well Mahiro Takasugi’s performance is when it comes to playing a character that’s meant to be despised. Hell, Micchy might get a special award for being the Most Hated Tokusatsu Character of 2014. On the action side of things, it’s nice to see that the supporting Riders were given the chance to shine once more. Even if the scene overstayed its welcome, I won’t deny the fact that the episode’s prolonged battle was entertaining. I mean, how often do you see a giant Mecha Watermelon with a pair of --that’s right-- Watermelon Boxing Gloves go up against a horde of Flower and Fruit-themed robots? Only in an Urobutcher Kamen Rider series, folks. Thanks to these touches and more, it’s hard to not be surprised with the way how Gaim’s battles play out from time to time-- especially when a minor characters gets to kick butt. If there’s one thing that still bothers me about Gaim, it’s how the show continues to throw random Overlord Inves at us. Compared to Roshuo, Redue, and Demushu, these guys don’t seem to have much of a purpose in the story, except for being a random target for the main Riders to crush. While I enjoy seeing people in crazy-looking hero or monster costumes go up against each other, the villains should have a justified reason for sending a bunch of unexpected minions to destroy the hero. If Gaim would've hinted at the existence of other Overlords, then their presence would've been better established.  Once again, this issue is still minor, as Gaim’s narrative obliterates its problems like a single grape that gets overwhelmed in a blender that’s filled with bananas. In the end, the people can barely taste the grape in the mixture, since the banana is the dominant ingredient in the recipe. The same can be said about Gaim’s overall quality, as the show's dark premise about fruits and the end of the world overshadow the Overlord-of-the-Week flaw that arose lately. As we’re getting closer towards the show’s final episode, there are many promising things to come. From Ryouma’s ulterior motives to Kouta’s fate, Gaim has some tragic events that're the works. Hopefully, the show’ll handle the next parts differently from Kamen Rider OOO, since it would feel strange for Gaim to copy an existing theme without adding its own original take to the mix. In the meantime, we'll just have to wait for Gaim to return from its short break. Curse you, unexpected interruptions! 
AT: Kamen Rider Gaim photo
Unlimited Fruit Works
Man. Time sure flies when you’re watching the world end. One moment, we're listening to a bunch of characters spouting out random lines about their ideals and what not. Then things break out into an all-out Fruity Warfa...

Review: Kamen Rider Battride War II

Jul 29 // Salvador GRodiles
Kamen Rider Battride War II (PS3 [Regular Edition Reviewed], Wii U) Developer: Eighting Publisher: Bandai Namco Games Release Date: June 26, 2014 MSRP: Regular Edition: ¥ 7,689 [PS3, Wii U], Limited Edition: ¥ 11,286 [PS3, Wii U] Starting off with the latest Kamen Rider series, Kamen Rider Battride War II focuses on Kamen Rider Gaim, Baron, and Ryugen, as they’re sent into a strange movie theater. In this mysterious cinema, the three Riders meet two ghost-like children and suspicious fellow who goes by the name of Sinema. As Kamen Rider Gaim’s characters try to assess the matter at hand, our heroes end up being taken to various realms that Sinema sends them to. Of course, these areas are based off of the Kamen Rider movies from the Heisei Rider shows. [embed]32905:4076:0[/embed] First and foremost, Kamen Rider Battride War II’s plot is very straightforward. Gaim and his crew travel to different stages until they meet up with the other Heisei Riders. Then the players have to help the Heisei Riders win their signature battles in their corresponding films. Aside from that, the game throws in a few surprises when Sinema decides to change things up for our heroes, which acts a way to add variety to the story. Sadly, Battride War II's Chronicle/Story Mode wasn't executed well. Instead of utilizing elements from every Heisei Rider film in existence, Eighting chose to use one film per Rider show. Because of this decision, players were forced to re-battle the game's bosses more than twice. Ironically, this choice was an element that affected the first Battride War game’s quality as well, so it’s a bit disappointing to see that Eighting didn’t learn from their previous mistakes. On top of that, the most of Battride War II’s movie stages are missing certain Riders and monsters that played a major role in the original Heisei Rider films (such as Shadow Moon from the All Riders vs. Dai-Shocker film). Perhaps if Eighting chose to split each film into three stages to represent the movie’s key points (beginning, middle, and end), then we could’ve gotten the chance to battle every Heisei Rider movie villain during the game’s Chronicle Mode. If there’s one good thing about Eighting's involvement with the Battride War series, it's the Riders themselves. Players have access to three special finishing moves that can be executed with the Triangle, Circle, or Triangle and Circle Buttons together. When you press the Square Button, you'll be able to execute the Riders' normal combo. Despite the title’s simplistic combat actions, each Rider is capable of changing various forms, which changes the way how their combos and special moves work. While they could’ve added some branching combos to each character, Eighting still managed to capture the feel of using our favorite Bug-Eyed Heroes against hordes of enemies. Thankfully, Kamen Rider Fourze Base States and Gaim Zenith Arms are capable of doing different moves based on when you press Triangle during their combos, so players at least have the option to use a character with a broader move set. Aside from capturing each Rider’s fighting style, Eighting managed to improve Battride War’s II gameplay. For example, Kamen Rider OOO’s Tajador Combo now has an actual move set, and players are able to equip different Super Forms to Riders like Fourze and Wizard. While we’re on the topic of powerful transformations, if a player changes into a Rider’s Super Form, then they’ll be able to unleash the hero’s ultimate finishing move on your targets. Afterwards, you’ll be able to play as a Super Rider until your special gauge goes down; thus granting players the ability to feel like a true Kamen Rider. In addition to the Riders' Super Forms, Battride War II added an Ultimate System where players can change into the Riders' Movie Forms. Unlike your Super Transformation, the Ultimate Special only increases your strength while slowing down all enemies and bosses on screen. If a Rider lacks an Ultimate Form, then they’ll remain in their Super Form while receiving the Ultimate System’s benefits. Besides the game's two destructive specials, players can now cancel their combos with the X Button. Depending on the Rider that you select, players’ll get to roll, jump, or use a special ability when they cancel a combo. Other gameplay features include the Assist Rider System, which allows players to summon a Rider to hit an enemy or boss with a special attack. Thanks to this system, a good chunk of the Heisei Rider series’ Secondary Riders are now usable in the game. While it’s unfortunate that Kamen Rider Accel, Birth, Meteor, Beast, and Baron are the only playable Supporting Riders, it’s nice to see that Battride War II put some of the other Riders to good use. Best of all, the main Riders can be set to Assist Characters as well, so you’ll have a ton of combinations to experiment with. Since the new system allows you to summon an extra attacker, I found this feature to be very useful when I needed to break out of a boss' combo. All in all, the game's new elements allows players to implement more effective strategies against Battride War II's challenges, which act as a nice warm welcome to the series. When you’re not playing through Battride War II’s story, players have the option to test their skills in the game’s Survival Mode. In this segment, you’ll get to fight your way through random stages while overcoming various handicaps, which is very similar to the Rider Road Mode from the first game. If you managed to reign supreme, then you’ll be rewarded with special Figures that can be used to improve each Rider’s ability. Unlike the first Battride War, the Figures can now increase a Rider’s stats while retaining their special abilities. On top of that, the Toys are now capable of leveling up in battle, which adds a neat layer to the game itself. Unfortunately, Survival Mode is the only way for you to unlock Figures, so you’ll want to switch between the title's two options if you want to awaken your favorite characters true potential. Despite Eighting's attempt to improve Battride War II’s gameplay, this didn’t save the title from its flaws. Besides battling human-sized bosses, the team decided to add giant adversaries to the game’s sequel. While this concept sounds great on paper, the battles themselves were annoying to get through. Since it seemed that Eighting didn’t program the large boss’ hit-boxes properly, I found it very difficult to land a hit on most the title’s huge enemies. Compared to games like the Monster Hunter series, I felt that my attacks had little to no impact on the title's ginormous foes. Thankfully, these battles weren’t frequent, so it wasn’t enough to turn Battride War II into a terrible game. Other than that, it's still unfortunate that players can't run over enemies with their motorcycles, and the lack of a co-op option continues to be two minor recurring issues that have yet to be resolved. Besides my issues with most of the game's mechanics, I encountered a few glitches in Battride War II that prevented me from clearing certain stages. On a few occasions, I fell through the stage, which meant that I had to replay the entire level all over again. Luckily, I only encountered this bug twice, so there’s a chance that it might not happen too frequently. Other issues include the game's sound muting in most areas, and a freezing issue that occurs when you continuously use your Ultimate in any area that takes place in the castle from the Kamen Rider Wizard movie. While none of these glitches have messed with my game file, they can be annoying when you’re doing great during certain stages in Battride War II. As for Battride War II’s graphics, the game looks no different from the first title, as it still looks like an early PS3 game with HD PS2 quality environments. In fact, many of Battride War’s previous assets were recycled in the second installment. From the stages to the Riders and enemies from Kuuga to Wizard, none of these aspects were given a graphical update. While the Kamen Rider franchise has been known for reusing sets and locations, this doesn’t mean that Eighting should use the designs from the previous game without improving them. Despite being a person who favors gameplay over graphics, I felt that Battride War II could've look a bit better to warrant the title’s retail price. On a more positive note, the second game’s animations are better than before, which meant that Eighting touched up the characters who didn't receive new moves and/or Forms. Music wise, the game's soundtrack was disappointing, as each track felt like a generic freeware song or a rejected Kamen Rider battle theme. Sure, “Break the Shell” by Kamen Rider Girls was amazing, but one tune isn’t enough to save Battride War II’s entire music track. Luckily, players are given the option to create a Custom Soundtrack with any song that's on their PS3 console. On top of that, you also have the option to decide when the game plays your selected tracks (such as the menu, stage music, or the Riders’ transformation themes), which can be set to each Rider as well. Thanks to this feature, players can bypass the game’s mediocre tunes. Overall, Kamen Rider Battride War II had the potential to be a great game for the franchise's viewers, but the title's various flaws held it back from becoming a fine product. Even then, it was still a blast to obliterate waves of enemies with the Riders that Battride War II had to offer. While the title has enough content to please most Kamen Rider fans, I recommend waiting for Battride War II to go down in price before diving in. In the meantime, if you’re interested in a good Kamen Rider action game, then I recommend checking out All Kamen Rider: Rider Generation 2 for the PSP or DS, since it’s a beat em’ up title that contains over 50 Riders and villains. 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)
Import Review photo
Journey through the Decayed
Back when Kamen Rider Battride War was first announced, many toku fans were excited over the fact that they were getting a Dynasty Warriors-like game that featured their favorite Heisei Riders from Kamen Rider Kuuga...

Annotated Tokusatsu: Kamen Rider Gaim episode 38

Jul 27 // Salvador GRodiles
Right when our heroes lose their opportunity to fight back with Takatora’s help, Ryouma returns to help the group retaliate against the Overlord Inves. Of course, this action has caused most of the gang to reconsider their options, as they’ll be helping a man that only wishes to use the Fruit of Knowledge to become an omnipotent being. In all actuality, the only thing that matters is seeing Micchy transform into a bigger scumbag that no one loves. Prior to Takatora’s death, Mitsuzane let his emotions mess with his actions. Even then, the guy’s manipulative tendencies have always made up for his lack of fighting experience. However, when a person ignores their feelings in a fight, they’ll be able to achieve a state where they'll gain tremendous advantage over their opponent. In fact, when Micchy abandoned his fear and doubts, he was able to put up a good fight against Kouta and Kaito. Since Micchy caught Zenith Arms' Mango Punisher, the wannabe Melon Soda Rider's on a whole new level right now. Then again, the two former rivals weren’t at their top game, so there's a chance that the inferior Shin Zangetsu just got lucky. All in all, Kamen Rider Gaim did a fantastic job in handling Micchy’s inner battle, as we got to see Takatora trying to make the guy regret his current actions. Whether the Hawk Tiger was a ghost or a figment of Micchy’s imagination will depend on how things unfold later on. One thing for sure, I think it’s safe to say that Mitsuzane has reached the point where his own obsession has gotten the best out of him. In fact, the guy might be considered as an evil maniacal psychopath right now. While many of us hate the guy even more, I think that we can all agree that Micchy’s progression towards becoming a villainous madman was well-written. Judging from Kouta’s current state, I could see one of the other Riders (perhaps Kaito) slaying Mitsuzane while he tries to knock some sense into him. Then again, Micchy went a bit too far when he captured Mai and sent an Overlord Inves to injure Peco, so our main hero might have to reassess his goals. Even though Kouta has already found his path, the man's ideals still revolve around everyone’s well-being. That said, our hero's desire will determine if his position in the battle for the Fruit of Knowledge, which could lead to him having to face his comrades. As Gaim gets ready to embark on its final arc, I'm interested in seeing where Kouta's decision'll take him. If the show plans to take some notes from Kamen Rider OOO's finale, then the Orange Rider's goal'll play a major role in the last battle. Since Kouta and Kaito are joining forces with Ryouma, we might be getting closer towards the gang’s final confrontation against Redue. Once that situation’s been taken care of, then Gaim can finally commence the real battle that’ll determine Earth and Mai’s fate. Seeing that we have a few characters who have a bone to pick with Micchy, there are still plenty of fruits for Urobutchi to dice in his scrumptious dish known as Kamen Rider Gaim. Thanks to the show's consistency in bringing us some great episodes, the next course'll be a satisfying treat for us to consume.
AT: Kamen Rider Gaim photo
Emotions Squashed!
It’s time to go back to Kamen Rider Gaim’s main story, and things are about to get fierce again. Is there no more hope for our heroes to triumph over evil? Well, I guess there’s one option that Gaim’s ...

Kamen Rider Drive photo
Kamen Rider Drive

Check out Kamen Rider Drive's gadgets and four-wheeled vehicle

2014's Rider gets a sweet new ride
Jul 25
// Salvador GRodiles
Man. What's with all of these heroes getting cars all of the sudden? First it was Ghost Rider, and now 2015's new Rider, Kamen Rider Drive, is following this trend. Are motorcycles going out of style? Whatever the case may be...

Annotated Tokusatsu: Kamen Rider Gaim episode 37

Jul 17 // Salvador GRodiles
Kaito may be working with Kouta and the others to save the world, but that doesn’t mean that he’s giving up on his quest to become stronger. In fact, DJ Sagara is aware of Kaito’s desire, so he decides to intervene once more; however, a mysterious teen ends sending Kaito into an alternate world. Unbeknownst to the Knight of Spear, this new world will require him to master the ways of soccer (a.k.a. football in the regions outside of the U.S.). For a filler episode, I found Gaim’s soccer segment to be entertaining, since it went back to the show’s silly aspects before Urobutchi started dicing fruits with his Butcher Knife. Not only that, seeing Pierre with a soccer uniform over his Armored Rider suit was simply amazing. On top of that, we got to see Mister Dangerous go back to his personality when he was belittled the other Beat Riders for not knowing how to fight and dance properly. This might just be me, but I was getting some Mario Strikers vibes when Kaito and Pierre used their finishers to kick the soccer ball towards the goal. While this feat gave both characters the upper hand, Gaim’s staff at least managed to get to Japanese professional soccer players, which showed that people can overcome the Riders in that world with proper training. On a different note, if Bandai Namco ever decides to make a soccer game that features every single Kamen Rider, then I jump in, since it might be a spiritual sequel to the Mario Strikers series. Anyway, the Kamen Rider Gaim movie’s alternate world does a decent job in showing us a Zawame City that hasn’t been invaded by Helheim yet. Aside from the sillier setting, it was interesting to see that Hase was alive. Also, seeing the former Pinecone Rider fighting alongside Junouchi and Pierre shows that his obsession with being the best isn’t as bad as his previous incarnation. Thanks to this episode, Gaim’s staff managed to get me interested in the series’ upcoming film. Since I did enjoy the Beat Riders Saga back when the show first started, I’m looking forward to the experiencing more of Gaim’s lighthearted humor that was lost when the darker tone started to kick in. Overall, the soccer episode and the Kikaider one are the best side episodes that the show has had. Despite my content with Kamen Rider Gaim’s most recent episode, I’m still glad that we’re going back to the main story next time. With Ryouma making a return to the series, something big is about to go down soon, and it’s most likely going to be another huge twist. Who knows, Sagara might jump in and turn the tides once again.
AT: Kamen Rider Gaim photo
The Fruit Bowl has begun!
Are you looking for a more exciting soccer match than the World Cup?  If so, then you’re in luck, my friend. It turns out Kamen Rider Gaim is taking a break from their main story to deliver the All Rider Cup, a soc...

Annotated Tokusatsu: Kamen Rider Gaim episode 36

Jul 13 // Salvador GRodiles
Takatora’s back in action, and he has a bone to pick with his brother. Since we have two Melon Riders, the obvious outcome is that there can only be one fruit, regardless of the belt’s properties. While there are two lemons right now, Kaito and Ryouma will have to fight to the death some other time. Right now, it’s important for the two siblings to end their quarrel, so that we can give the Melon Crown to the rightful victor. For a second, I almost thought that Gaim was foreshadowing that Micchy was going to join Kouta’s group later on. Thankfully, things didn't go as planned for the gang when the big meanie head went up against his older brother. Based on this outcome, I doubt that Urobuchi’s going to let Micchy redeem himself. Then again, Mitsuzane's true purpose might've been for Gen the Butcher to make sure that our built-up anger doesn’t go away, so there's a slight possibility that he'll try to atone for his actions later on. However, if the guy sacrifices himself to save someone, then I'll be okay with that action, as most of us would rather see Micchy dead. When the two brothers squared off, I was happy over the fact that Takatora was doing well as Armored Rider Zangetsu. While Micchy had the superior Rider Form, his older brother proved to us that having good combat experience can really make a difference in battle. Even though the opposite can be said about Pierre, the main difference between both battles is that Kouta knew how to use his power better than Mitsuzane. Seeing that Micchy has barely any experience in close-ranged combat, Takatora didn’t have to worry about being outmatched in this fight. Sadly, Takatora’s true personality got the best of him during the match, which led to his demise-- unless if he somehow comes back again. Unlike Micchy’s motivation, Takatora was only doing what he thought was best for his little brother and the rest of society. Since he never showed Mitsuzane his kinder side, it wasn’t too hard for Micchy to become the terrible person that he is today. To some extent, Gaim’s portrayal of Takatora’s defeat did a great job in ruining the cast's "hope" completely. Other than that, I loved how the show's staff decided to have Takatora's helmet break in battle, since it's rare to see a Rider's human face while they're already transformed. Unfortunately, we’re going to have to wait a bit before Gaim follows up on Micchy’s recent actions, as the next episode’s taking place in the Kamen Rider Gaim movie's universe. Due to this strange decision, we won't get to find out if Kaito’s injury will cause him to turn into a Helheim fruit plant for a while. Since the effects of an Overlord Inves’ attack might be different from a regular Inves' strike, the guy'll probably go through the same change that Kouta's currently facing. Seeing that Gaim’s drama has been on a great roll, Kouta and Kaito’s dilemma’ll be worthwhile when their bodies start to experience abnormal effects. If things are going the way I’m thinking, Kamen Rider Gaim’s 38th episode will astound us all, as something huge is bound to happen. Since DJ Sagara and Professor Ryouma haven’t made an appearance in a while, let’s hope that one of them will stir things up soon.
AT: Kamen Rider Gaim photo
There can only be one
Holy moly! Did Kamen Rider Gaim just do what I think it did? Since the show's plot has developed in a depressing way recently, I think we can all agree that there's no hope for anyone in this series. In fact, there’s no...

Super Hero Generation photo
Super Hero Generation

Gundams, Riders, and Ultra Warriors join forces in Super Hero Generation

Shabadoobie, touch to team up!
Jul 09
// Salvador GRodiles
It's been a year since Bandai Namco's released a Compatible Hero game, as Heroes VS came out in 2013. Lo and behold, the team's ready to have the heroes from the Kamen Rider, Gundam, and Ultra series reunite in a new adv...

Annotated Tokusatsu: Kamen Rider Gaim episode 35

Jul 04 // Salvador GRodiles
Right when I thought that Redue was going to get taken down soon, the entire world faces an even bigger crisis. Thanks to Roshuo’s action from the previous episode, Helheim's vegetation is now consuming the entire planet. Judging from the crisis show, there's a chance that Zawame City might be the last city on Earth when Gaim comes to a close. Since Yggdrasill’s higher-ups refuse to let the world end so easily, there’s a chance that Ryouma’s working on a countermeasure to help the fix the problem at hand. Even when things look grim for the rest of the planet, hearing Mai’s speech about hope gave off a great sense of relief, since it put Micchy in his place again. In fact, I think that it’s safe to say that Gaim managed to express the concept of hope better than Kamen Rider Wizard. Sure, Kouta and his allies haven’t been able to gain an advantage against Redue yet, but there’s something about their drive that ensures us that they’ll pull through somehow. My money's on Takatora being the key to victory, as his former position with Yggdrasill will benefit the group. Of course, we can’t have a Gaim segment without mentioning Micchy’s current status in the series. Aside from being obsessed with crushing Kouta, the guy now wants to implement Takatora and Ryouma’s plan to save mankind again. From the looks of it, it seems that he only cares about having Team Gaim as the main survivors, since he doesn’t care about the other humans that were being sacrificed to Redue’s machine. While Micchy thinks that his plan is full proof, it’s going to be great when Redue tries to sacrifice the people that Mitsuzane wants to save. Since Micchy declared his hatred to Kouta recently, I’m looking forward to seeing the Mighty Warlord will squash the wannabe Melon Soda Rider again. However, I’m expecting to see Takatora to interfere with the battle, as he was one of the key figures that changed Micchy during Gaim’s first arc. At this point, Takatora’s probably the only person that could handle Micchy, due to Kouta’s shock from learning the truth behind his former buddy’s intentions. While I’m not expecting Kouta to hate Micchy yet, Kamen Rider Gaim has ensured its viewers that the relationship between the two former friends will get worse later on. Once again, Gaim is giving me some Kamen Rider OOO vibes, since Kouta and Micchy are obviously going to have a fight to the death later on. Considering that Kouta’s losing his appetite for human food, there's a good chance that our hero's changing into an Overlord Inves. Thus completing the Kamen Rider OOO side of my prediction. If anything, I’ll have to wait and see if my theory comes true during the next intensifying episode of Kamen Rider Gaim.
AT: Kamen Rider Gaim photo
Wheres your hope now?
Wow. It’s surprising to see that things are getting even worse in Zawame City. Just when you think that the current crisis will be resolved, another calamity jumps in to remind viewers that the world’s in grave da...

Annotated Tokusatsu: Kamen Rider Gaim episode 34

Jun 26 // Salvador GRodiles
I have to give props to The Kamen Rider EX magazine for revealing that Redue’s officially a female Overlord Inves, since it added an extra layer of depth to her character. While Redue's gender isn't a major story element, I find it intriguing that it’s difficult to determine an Overlord Inves’ sex through their voice. On top of that, the voice adds great monstrous tone to the character. And to think that we almost thought that Redue was a fabulous male monster. Well played, Toei. While Gaim hasn't reached its final phase yet, I’m amazed that Redue almost wiped Zawame City off the face of the planet. In many Rider shows, villain-related crisis tends to remain in one location; however, Kamen Rider Gaim actually went the extra mile to get the entire world involved. To an extent, the way how the planet reacted to the Helheim crisis is very similar to how they would act in real life, especially when an otherworldly being declares war on the entire Earth. The best thing that came out of it was when we got to see Roshuo in action. We've seen Roshuo’s mysterious telekinetic abilities when he killed Sid, and now he’s capable of disintegrating objects, which makes him one of the biggest threats in the series. Then again, the Overlord Inves’ head honcho is the guy that ate the Fruit of Knowledge, so it shouldn’t be too surprising that his abilities are God-like. One thing for sure, it’s going to be interesting to see how Kouta will fight him later on. My guess is that DJ Sagara, Redue, or Micchy will have the honor to take him down. It was nice to see Minato call Micchy out on his villainy, as the guy deserves to be insulted big time. Once Redue’s out of the picture, I’m interested in seeing who Micchy will leach off of next. Who knows, the guy might steal the Fruit of Knowledge from Redue after she makes Roshuo's dream come true. Until then, I have to commend Urobuchi for building up our hatred towards Mitsuzane. Knowing the Butcher, he’s probably going to make us loathe him even more after Redue’s out of the picture. Also, I predict that the Queen that Roshuo’s trying to resurrect is the alternate Mai, since Gaim’s first episode showed her waking up from a deep slumber. Since Kouta’s about to learn the truth behind Micchy’s actions soon, the Gaim’s next episode isn’t going to be happy. Depending on Urobuchi’s mood, Kouta’s big sister might be the next character to bite the dust. Then we’ll have the ultimate beat down where Kouta beats Redue with every fruit at his disposal. Hell, I’m expecting for our hero to lose his humanity when he transforms into Gaim Zenith Arms again. Speaking of mysteries, I wonder what DJ Sagara’s been up to this whole time. If anything, I’m expecting him to act after Redue's demise. Most importantly, I hope that we get more scenes where Junouchi uses the Watermelon Arms, since he and Pierre made a great team in battle. All in all, it’s good to see that Gaim’s other Riders are getting some screen time here and there, which shows that Kouta, Kaito, Micchy, and Minato didn’t make them obsolete. However, I’d still like to see an Energy Durian, Walnut, and Acorn Lock Seed later on. Better yet, a Triumphant-like Lock Seed would be amazing, since it’ll give Pierre, Junouchi, and Zack a weapon that’s cooler than a silly Nerf Bow.
AT: Kamen Rider Gaim photo
Never Give Up!
Gaim has returned from its one week break, and the show doesn’t pull any punches with the state that the main cast is in. With many lives placed at stake, the Butcher (a.k.a. Urobuchi) continues to place Kouta and the g...

Kamen Rider photo
Kamen Rider

Watch Part 2 of Kamen Rider Girls' Kamen Rider Battride War II playthrough

Gaim's gameplay is looking great
Jun 17
// Salvador GRodiles
It's been three weeks since we last saw the Kamen Rider Girls play Kamen Rider Battride War II. Now the idol group is back to try out Kamen Rider Kiva, Den-O, Gaim, and Wizard. Unlike Bandai Namco's last video...
Kamen Rider photo
Kamen Rider

Holy Snap! Kamen Rider Gaim's setting resembles Gotham City

Gee willikers, Batman
Jun 15
// Salvador GRodiles
Have you ever watched a show where you came across an unexpected observation that blew your mind? Well, Kamen Rider Gaim 33rd episode featured a surprising discovery no one saw coming. Long story short, a map of Zawame C...
Kamen Rider photo
Kamen Rider

Kamen Rider Battride War II's new trailer shows off Zenith Arms DLC

Lock Open!
Jun 13
// Salvador GRodiles
It was only a matter of time until we got to see Kamen Rider Battride War II's Gaim Zenith/Kiwami Arms DLC in action. Lo and behold, the folks at Bandai Namco uploaded a brief trailer that shows off the Mighty Warlord's...

Annotated Tokusatsu: Kamen Rider Gaim episode 33

Jun 13 // Salvador GRodiles
Yggdrasill Corporation has faced a great loss in Zawame City, and the CEO’s from the company’s various branches begin to discuss their next agenda. From the looks of it, it seems that the Project Arc experiments were exclusive to Zawame City, since the corporate heads were able to censor the events that were connected to Helheim. Since Redue took over Yggdrasill’s headquarters, it’s going to be interesting to see how the corporate heads will handle the current situation. Speaking of Redue, did anyone think that the introduction of his new subordinate was rather sudden? Unlike the original three Overlord Inves, Duduonshu felt like he was thrown in for the sake of having more characters in the show. Part of the reason is that Gaim's narrative implied that Roshuo, Demushu, Redue were the only Overlords in the Helheim Forest. It doesn’t help that the evil peacock was taken down early, since the Overlord Inves are Helheim's mightiest creatures. While Duduonshu didn’t ruin Gaim’s quality, it’s unfortunate that we were given a character that didn’t get to survive for more than one episode. Thankfully, Micchy’s development made up for the new Overlord, since the guy’s in a tough corner at the moment. Originally, Micchy was going to use his current deceptive scheme to defeat Kouta, but he didn’t expect Pierre’s love for the Melon Rider to destroy his plans. At this point, I think we can say that Micchy’s desire have overtaken his common sense. As Micchy becomes more jealous of Kouta's strength, I have a feeling that he’s going to become an Overlord Inves later on. That, or he’ll probably get a new Rider Form from Ryouma. In the meantime, it’s going to be interesting to see which group Mitsuzane switches to after Redue’s defeat. While Zenith Arms’ abilities continue to be a slight disappointment, I liked how Kouta utilized the Ornac Bammer against Duduonshu. Also, Gaim's ability to use the Lockseeds on the DJ Gun made up for last week’s battle, since we were given a finisher that's on par with Triumphant Arms’ ultimate attack. However, Gaim Zenith Arms continues to be the least impressive Super Form in the entire Kamen Rider franchise. Story wise, Kouta’s new power still intrigues me, since he’s slowly beginning to lose his humanity. Seeing that he couldn't taste Bando’s meal, there's a chance that Kouta’s going through the same symptoms that Kamen Rider OOO's Eiji faced when he was turning into a Greeed. While OOO's hero overcame his burden, I doubt that Urobuchi's going to save Kouta from his depressing fate. Despite my current complaints about Gaim's new Overlord and Zenith Arms, the show's core aspects continue to push the story forward. While Kaito managed to get the remaining Armored Riders to team up, I’m certain that this alliance is going to turn on Kouta when everyone decides to focus on the Fruit of Knowledge. Based on the way how Gaim’s plot is going, there’s probably going to be a lot of back-stabbing in the upcoming weeks, which will shock many viewers in the long run. 
AT: Kamen Rider Gaim photo
Don't mess with the Mighty Warlord
Welcome to the first installment of Annotated Tokusatsu. Though technically, this post is a continuation of my Super Toku Time segment, since I'm covering the toku shows from my previous feature. As for the reason b...

Kamen Rider photo
Kamen Rider

Fruit Basket! Kamen Rider Battride War II gets Zenith Arms DLC

M-M-M-M-Mighty Warlord!
Jun 11
// Salvador GRodiles
I had mix feelings with the original Kamen Rider Battride War game. While the first title's playable Riders were very close to the ones from the TV series, Battride War felt like an incomplete game. Thankfully, Battride ...
Battride War photo
Battride War

Kamen Rider Battride War II goes full-on Movie Magic

All the most preposterous suits in one game
Feb 25
// Josh Tolentino
Kamen Rider Battride War was pretty much the closest tokusatsu fans came to getting a real "triple-A" tokusatsu videogame, and though it had its problems (namely by paling in comparison to the Dynasty Warriors games...

Super Toku Time: Brought to you by O.J. Sprite

Feb 19 // Salvador GRodiles
Zyuden Sentai Kyoryuger Episode 47 You know that a show’s about to end when the entire staff brings in their A-game during an episode’s timeframe. Besides the glorious showdown between the Kyoryugers and the Deboss Legion, a new challenger's entering the ring. This time around, Yuko inherited the title of Kyoryu Cyan, which means that Ayumi Kinoshita’s a Ranger once again. Since I enjoyed seeing Kinoshita as Jasmine/Deka Yellow in Dekaranger, I was happy to see that Nosan’s sister will get to use her strength to protect her daughter and the rest of Earth’s inhabitants. Unfortunately, we had to shed some more tears again, since another character heads off into the afterlife. Just like Aigaron’s death, I didn’t expect to care for Dogold when he and Utchy had their final confrontation. Speaking of which, the combination attack between the two lightning-based characters on Endorf was simply amazing. In a way, I can see why Dogold was ridiculous when he had Utchy in his body during Kyoryuger’s early episodes. Even though things are setting up for a great climax, I’m going to miss Kyoryuger. Thankfully, I’ll get to see action footage on TV when Saban releases Power Rangers Dino Charge in 2015-- I guess I should be grateful that Saban’s skipping Go-Busters. In fact, it’ll be interesting to see if Saban will incorporate elements from Go-Busters into the new Power Rangers series. Oh, wait. I’m supposed to be talking about my thoughts on Kyoryuger episode 47. Anyway, the finale’s going to be one heck of a joyride, and I’m ready for the massive tears of joy! Hopefully, my laptop won’t get wet during my closing thoughts; otherwise, I might die in the middle of my farewell letter to Kyoryuger. Kamen Rider Gaim Episodes 16 and 17   Thanks to DJ Sagara’s help, Kouta’s ready to PUT HIS FRUITS ON! While Kouta manage to escape with a new upgrade, Micchy wasn’t able to use his “Solid Snake” skills to escape from Yggdrasill Corporation’s headquarters. Since Takatora love his brother very much, Micchy’s about to learn about the truth behind the Helheim Forest’s appearance. Unfortunately, the staff pulls a fast one on the viewers, since we don’t get to see the secret that shocked Micchy. Aside from the debut of Gaim's Lemon Raiment Arms, Urobuchi’s doing a fine job with convening Micchy’s betrayal. But first, I would love to talk about the current situation in Zawame City, which is causing a mortal wound on the Beat Riders’ reputation. Ironically, the culprits happen to be Team Red Hot, which shows how low they’ve fallen after Pierre stole their Warring Driver. In a way, it shows that there are a few folks that plan to use the Inves to commit crimes; thus adding a realistic take on the scenario that everyone’s going through. That, and we needed a quick target for Kouta to use his Fizzy Orange-Lemon Form. While Kouta has the upper hand against the other Riders, he still has ways to go before he can take on the Energy Armored Riders. Hell, he barely stood a chance against Yoko when she transformed into her Peach Soda Rider form. Even though Armored Rider Marika’s debut was major last week, Micchy’s the real star of the episode. Of course, we can't forget about Pierre’s role in the big picture. Speaking of which, you have to respect “Mister Dangerous” for maintaining his honor as a baker when he was supposed to kidnap Kouta’s sister. Best of all, he didn’t betray Micchy, since Pierre was still planning on stealing Kouta’s belt. In fact, he left Hideyasu with a nice surprise when Akira was in the middle of enjoying Pierre’s fine sweets. Of course, I’m going to have to hand it to Gen for surprising us with the way how Micchy handles his new position within Yggdrasill Corporation. Just like the other members of big group, Micchy has his own ulterior motives that’ll mess with Takatora's huge plan later on. Since Ryouma’s playing along with Micchy’s scheme, there’s a chance that Kouta will continue to play a role in the future experiments to come. Depending how things go, the Cantaloupe Soda Rider might be the main villain until the third arc grows into a healthy tree. Hopefully, Pierre will get an Energy or Mixture Form later on, because the Durian needs to reclaim its title as the true champion! In the meantime, I’ll sit back and brace myself for the next twist that’ll enter the stage. On the side note, I wonder if durian soda exists in real life. Come to think of it, Pierre should get a different power up, since he deserves a better weapon than those Nerf Bows that the Energy Riders use -- "It’s Nerf or Nothing." Also, let’s pray that Marika sticks around for a good chunk of the series, since she’s been a great female Rider so far. If the show's staff decides to kill her off early, it won’t be enough for me to curse Gaim; however, I’ll be disappointed over the fact that they lost the opportunity to give Marika the recognition that she deserves.
Super Toku Time photo
Crisp and clean, no caffeine?
[Editors Note: This story has been promoted from our community blogs. The words and content expressed do not necessarily reflect the views of Japanator or its staff. To start your own community blog, or learn more, click here...

Kamen Rider Battride War photo
Kamen Rider Battride War

Henshin time: Kamen Rider Battride War 2 gets announced

Kicking in the movie casts
Feb 11
// Josh Tolentino
Rejoice, Rider fans! Your gods have spoken, and the deities of the driver have decreed that there shall be a sequel to last year's Kamen Rider Battride War, a Dynasty Warriors-esque fan service festa that, while not exactly t...
Music photo

Don't say no to Just Live More's 8-bit remix

It's time to eat the Retro Fruit!
Dec 16
// Salvador GRodiles
After remixing the opening themes of the previous Heisei Rider shows, Studio Me-gaane has mastered the powers of the Retro Lock Seed by giving Kamen Rider Gaim's opening the 8-bit treatment. Once again, the team does a stupe...
Streaming photo

Say Bye Bye: Toei Japan Channel to shut down in December

See you on the other side
Nov 30
// Salvador GRodiles
Well, people; it looks like Toei's special channel that intended bring classic toku shows to the US is going to disappear on December 31st. Silly enough, the main reason behind the channel's disappearance is due to Globecast'...
Music photo

Orange Arm! Just Live More's music video enters the stage

These samurais are here to serve up some reggae and rock!
Nov 25
// Salvador GRodiles
Gaim no Kaze (a.k.a. Shonan no Kaze) has entered the battlefield to sing their heart out, and Gaim is joining in on the action. However, the fruits are staying behind during the entire video. Wait, what?! How can you have a ...
Cosplay photo

This year's Kawasaki Halloween Parade is a glorious treat

Kawasaki City's inhabitants know how to get into the holiday spirit
Oct 29
// Salvador GRodiles
Halloween may be on the 31st of October, but that's not stopping the people of Kawasaki City from having their yearly parade before Hallow's Eve engulfs our lives. Overall, the attendees at the event continue to put on a grea...
Tokusatsu photo

Kamen Rider Wizard & Gaim movie gets a full trailer

Fruits and doughnuts are going to war
Oct 25
// Salvador GRodiles
Well, it's time to go to war, because the trailer for Kamen Rider x Kamen Rider Wizard & Gaim: The Fateful Sengoku Movie Battle-- try saying that three times fast-- is about to decide the fate of one's diet! Will fruits ...

First Impressions: Kamen Rider Gaim

Oct 24 // Salvador GRodiles
When Urobuchi (a.k.a. The Butcher) said that he wanted to bring back certain elements from the early Heisei Rider shows, he wasn't kidding. The first episode of Kamen Rider Gaim is chock full of references that will remind you of such classics like Kamen Rider 555 and Ryuki. While quarrels between the street-dancing gangs sounds like something that can't be taken seriously, one can tell that this silly element is only a diversion from the show’s true intentions. Seeing how most Riders tend to do well during their first confrontations, it was nice to see the main hero, Kouta, fight in an inexperienced manner when he first transformed into Gaim. His goofy actions suggest that his first victory came out of pure luck, since his abilities could have backfired on him. If he keeps this behavior up throughout the rest of the series, then Kouta will get to learn about the true suffering that comes with being a Kamen Rider. Since Kouta was depicted as a guy that left his crew for the sake of getting a job to support his older sister, Gaim’s real motive might cover the harsh obstacles that come with becoming an adult. One event that hints at this is that Kouta’s reactions to his new-found powers can be compared to how someone reacts to their first grownup activity (such as drinking legally). On top of that, the guy goes on a rampage by abusing his Rider abilities everywhere, which represents the challenge of learning self-discipline. During Kouta's obsessive 'Henshin' spree, I found the whole sequence to be priceless when his powers were making things worse for his sister and colleagues-- especially the scene with the delivery bike, and the part where his sister got fed up with the transformation sound effects. That being said, the show’s silly moments are only there to act as the stepping stones towards the real juicy segments. By using the Warring Driver, Kouta is able to use the fruit-like locks known as Lock Seeds to transform into Kamen Rider Gaim. Of course, we get to see fruit get sliced during the process. Despite the fact that fruit generally isn't that dangerous, Gaim is equipped with some ridiculous weapons and attacks that pack quite a punch. His Orange Sword gives enemies a slice of vitamin C, and his Pine Arms beats enemies into a pulp with a surprising new take on the Rider Kick. While it’s mandatory for a Rider series to have monsters, the show’s creatures known as the Inves might serve a different purpose than being an antagonistic threat to society. Instead of starting off as a harmful menace, the Inves are summoned through Lock Seeds to battle it out in Pokemon-like battles. However, a person is required to hang on to their Lock Seed; otherwise, the Inves will wreak havoc. Based on the story’s opening scene, the monsters will most likely end up as a major tool in a war that will pit Riders against each other. Since the inhabitants of Zawame City are playing with forces that they don’t understand, the Lock Seed battles will most likely take the show down a chaotic path. Speaking of which, there are plenty of suspicious allusions present in the Gaim’s world. I guess the most obvious one would be the Lock Dealers and the Yggdrasill Corporation, as both parties might have a special connection. The Lock Seeds have to come from somewhere, right? Seeing how their habitat is in a dimensional forest that’s inhabited by the Inves, I doubt that a single person would go through the trouble of harvesting these forbidden fruits. That’s where I'm guessing the company comes in, since they have a trusty Rider on their side to ensure that the operation is a complete success. Even though the above is mostly assumptions, one thing that’s obvious is that Team Gaim’s new leader Yuuya is most likely gone. Based on Kouta’s first reaction to the Lock Seeds in their fruit form, something tells me that the Inves’ food supply will have a negative effect on humans that eat them. If anything, Yuuya's whereabouts might be the key in answering this question-- unless he was eaten by the Inves? There's plenty of questions to go around. Despite Kamen Rider Gaim’s tendency to overwhelm viewers with a ton of ideas, the show’s first two episodes were able to introduce us to some interesting world-building elements that will help pave the way for Kouta’s journey to become a real adult. So far, the15th Heisei Rider show looks to blend its strengths into a fruitilicious concoction that will surprise viewers in the long run. And I for one am excited to see where Gaim will go.
First Impressions photo
Pulperize and Destroy!
After recovering from a delightfully painful doughnut addiction, I have decided to substitute my cravings for yummy fried pastries with a healthy serving of fruit. By combining my new habit with a well-balanced mix of street ...

Final Impressions: Kamen Rider Wizard

Oct 21 // Salvador GRodiles
As Amadam takes advantage of the conflict between the Riders and the monsters, the strange ruler gets a hold of the treasure chest that contains the Rider Rings. In an attempt to do something clever, Wizard’s final episode tried to create a spectacular finale by using the recurring theme in the franchise where every Riders' power is linked to their foes. Unfortunately, the end result is a lackluster segment that's an embarrassment to the whole franchise. Normally, a reunion between Kamen Riders is considered as a sign that the audience is in for a spectacular episode, filled with enough fanservice to boost everyone's willpower to the max. However, when you try to create a battle where everything is happening super-fast, you lose that special momentum gained when the choreography and special effects complement each other gracefully. Since the final battle of this Wizard special falls short in this category, the impact of seeing your favorite heroes is reduced to an amateur scene that felt like it was directed by someone who has never worked on an action show in their entire life.  Due to the poor direction in this special, the main elements that were supposed to bring joy to the viewers end up being rather frustrating. One of these problems was the appearance of Tsukasa/Kamen Rider Decade, since his part wasn’t that major-- even though he was the only previous Rider to appear out of costume. Seeing how this guy used to be known as the Destroyer of Worlds, you would think that the staff would give him a huge role in the arc. But alas, our magenta hero was left with little to do, disappointing the audience. Going back to series, while the actual episodes in the show were better quality then this special, Wizard's main problem lies in the way it handled its characters and scenarios. Whenever Wizard introduced important characters that could play major roles in the plot, they wound up in the background while the show focused on the main Rider. Due to the lack of emphasis on the supporting cast, it was difficult for viewers to care about them. Koyomi is a huge culprit in this matter, since the staff decided to make her the center piece of the series’ final arc, despite the fact that she was rarely given any screentime after Kamen Rider Wizard's early episodes. Because of Koyomi's small role in the show, none of the huge moments in which she was featured later on struck an emotional cord with viewers. There’s a good reason that Haruto only chooses to eat plain sugar doughnuts; I think it's because of his inability to show some actual flavor in his personality. At first, his egotistical remarks were entertaining, but his reliance on them got old after Wizard’s first half. Not only was the supporting cast underutilized, but our main hero didn't get the chance to grow much throughout the series either. I guess you could say that this magician’s tricks have run dry. Thankfully, the secondary Rider managed to fill in the shoes that Haruto couldn’t. Compared to the doughnut lover, Kosuke was more expressive and silly. While he started off as a joke character, he managed to eclipse the main character’s accomplishments by putting an end to the Sabbath. In the end, our mayonnaise-obsessed Rider turned out to be the best hero in the show--which makes you wonder how the story might’ve went if Kamen Rider Beast was the main character.   If it weren’t for this special, Kamen Rider Wizard could've ended on a decent note. However, because of the amateurish nature behind the production of episodes 52 and 53, we ended up with a closing that leaves a bitter taste in our mouths. On the positive side, Wizard changed up a few things by having a villainous Rider and a female Rider in the actual series: two trends that were mostly exclusive to the Kamen Rider films. Hopefully, we'll see these aspects return to the franchise later on. The show had issues, but that doesn't mean that Kamen Rider Wizard was a huge disaster. Mayu’s conflict with Medusa was a solid segment, and Sora’s devious actions throughout the  story helped keep things intriguing. On top of that, the action segments were well done, since the magic motif allowed for the Riders to mix their melee styles with an array of creative spells. All in all, most of these strong elements were able to outweigh the parts that weren't planned out well.  Perhaps the best way to convey the program’s overall quality is to compare it to a stale, plain sugar doughnut. Kamen Rider Wizard may lack the fresh ingredients to give the pastry a delicious taste, but the sweet flavor from the treat itself might give people the incentive to finish the snack. In a way, this explains the fact that despite my criticisms, I still wanted to sit through the entire magical act. Then again, they disrespected Fourze; therefore, this is a sign that I should’ve walked out while I had the chance. 
Final Impressions photo
Being a Wizard is suffering
It’s hard to believe that a tale about a magical Kamen Rider that loves doughnuts could be a huge letdown. The show's premise was very promising, since our main hero was battling to protect the lives of innocent people ...

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