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Kamen Rider

Kamen Rider photo
Kamen Rider

Finally: Kamen Rider Battride War Creation has more playable secondary Riders


It's about freaking time!
Sep 09
// Salvador GRodiles
[Update: Images from Dengeki's latest issue confirms that Kamen Rider Ibuki is playable.] For a good while, it's been confirmed that the latest installment in the Kamen Rider Musou-like game series was in the works. Prio...
Kamen Rider Drive photo
Kamen Rider Drive

Full Throttle: Garage Hero takes a look at Kamen Rider Drive: Surprise Future


Shift Car sound effects included
Sep 02
// Salvador GRodiles
Bueno of Garage Hero/Garage Pro TV has returned to share his thoughts on another tokusatsu movie. This time around, he's taking Kamen Rider Drive the Movie: Surprise Future for a joyride with his comrades Michael (Gun Calibe...
Kamen Rider Ghost photo
Kamen Rider Ghost

Kamen Rider Ghost's special video takes us back to outer space


It's Spooky Space Time!
Sep 01
// Salvador GRodiles
[Update: Toei region locked the Kamen Rider Ghost special video.] Now that September has started, the folks at Toei have spooked up a new video for Kamen Rider Ghost on their tokusatsu YouTube channel. Apparen...
Kamen Rider Ghost photo
Kamen Rider Ghost

Kamen Rider Ghost's latest details are to die for


Who you gonna call?
Jul 29
// Salvador GRodiles
For a good while, it's been known that the latest bug-eyed hero in the Kamen Rider franchise was going to sport a supernatural motif. While we've seen glimpses of the show's titular character as a toy and a few ...
Garage Hero photo
Garage Hero

Watch Garage Hero tear Super Hero Wars GP to shreds


In which Bueno tells a kid to shut the hell up
Apr 10
// Salvador GRodiles
Aw snap, Bueno of Garage Hero and his friends are about to get real, as they share their thoughts on Super Hero Wars GP: Kamen Rider 3, which might as well be called Super Mario Kart: Let's Go Kamen Rider Edition. ...

Final Impressions: Kamen Rider Gaim

Nov 19 // Salvador GRodiles
After Roshuo and Redue faced their demise, it was hard to determine the next direction that Gaim’s story was going to take. The main threat was gone, and there wasn't anything that could get in Kouta’s way-- at least that’s what Urobuchi made us think. Because of this deception, Kamen Rider Gaim’s transition towards the true finale was a wonderful experience, as the show’s loose ends with Micchy, Kaito, and the rest of the cast lead to a surprising turn of events. Despite Micchy’s downward spiral towards becoming one of the most hated characters in the series, Urobuchi did a fantastic job in his development. Honestly, it was surprising to see that he survived in the end, since it seemed to be the fate that most viewers wished for the character. In a way, this decision signifies that Micchy’ll have to live his life with the regrets of his previous actions, which made his punishment a better fate than biting the dust. Thanks to Mahiro Takasugi's great work in expressing the character's empty state, Micchy's story during the last part of the series was a solid way to bring joy to those who hated the guy with a passion, due to it fulfilling Urobutcher’s tropes that involves making a character regret their path in life. To an extent, this new level of satisfaction helped strengthen Gaim's quality in the end, as the drama made way for some great smiles and shocked expressions on the audience's faces. Of course, Kaito’s evolution towards becoming Kouta’s final obstacle was brilliant on its own behalf. Never did I expect for Ryouma to play such a big role in this event, since his kill-switch maneuver was something that caught us of guard in a clever manner. Overall, this action helped make Kaito’s transformation into an Overlord Inves a satisfying moment when a certain scientist paid the price, due to Urobuchi placing the character in a hopeless situation. At the same time, it helped show how dedicated Kaito is when it came to gaining strength, due to the delicious ingredients that were used in the transition. While the guy’s special ability felt a little far-fetched, the Butcher managed to throw in an element that justified Kaito’s power, as it complemented his determination to change the world; thus turning him into a great endgame adversary. With these aspects put into play, Gaim’s final countdown flowed in a manner where the drama and twists continued to astound the viewers as the intensity went up constantly. This was thanks to the biblical references that were thrown during the last stretch, as Urobutchi fully utilizes his ability to create philosophical statements to the fullest. One of the most interesting parts of the segment was how they connected episode 1’s first scene. Did anyone expect to see time traveling elements in Gaim?! I don’t think so. Either way, the truth behind the alternate Mai was a well-written twist, as it pieced the previous events together. Even though she was turned into a prize towards the end, it was a nice surprise to see that Mai was given a bigger role outside of being the girl who wanted everyone to survive the destruction, since it lead to some great reactions. Combined with Sagara’s true identity, the series knew how to surprise its viewers when it came to revealing certain things. All in all, the show’s staff did a fine job with playing with our expectations, and payoff worked out nicely after the big decisions were made. It’s also worth mentioning that the Butcher was able to give hope to all female Riders everywhere, as Minato/Kamen Rider Marika movie or special exclusive character. While she wasn’t part of the surviving group, her lifespan set a new record for the franchise. Despite her unfortunate death, it was great to see that she received plenty of screen time throughout the show's story-- take that, Mayu/Kamen Rider Mage from Kamen Rider Wizard. Sure, her desire to follow those with great ambition remained the same throughout the series, but she at least managed to play a good supporting role during the post Yggdrasill episodes. That being said, Minato showed us that there was more to her character outside of her preference, which made her an interesting Rider in the long run. Aside from the major twists and plot direction, it was amazing to see a good chunk of Gaim’s cast drop like flies. Even though the series is geared towards children, this didn’t stop the Butcher from unleashing his knives on the unsuspecting fruits that rest within the bowl. While the Kamen Rider franchise is no stranger to human deaths, Kamen Rider Gaim might have the most deaths in regards to important characters in the story. Perhaps the best part out of these moments was the fact that they weren’t done in the typical toku manner, as we see many Riders get knocked out of their transformations before they met their doom. On top of that, there are even some scenes that featured characters back-stabbing each other and using explosives or traps to kill off others; thus giving each confrontation a special element of surprise. In the end, these decisions intensified each death scene, as the shots and executions left us with a shocked expression. In a way, you could think of it as a Disney death taken to the extreme. Obviously, the deaths weren’t the main thing that made Gaim a solid show, as Kouta’s struggle to bring hope to everyone made way for a story that tested his resolve. Even though the guy was just a good person that desired to find a job to support his sister, his will to grow in the face of danger was expressed in the same manner how Urobuchi writes most of his main protagonists, as Kouta had to suffer on multiple occasions. From accepting his responsibility for Yuuya’s death to fighting for control of the Fruit of Knowledge, Kouta’s development was one of the great things that made his journey worthwhile. To an extent, his decisions were similar to the challenges that an adult faces, since making sacrifices is related to many real life situations. Speaking of growth, another one of Gaim’s strengths is how each story arc represents the different stages of growing up. The Beat Riders Arc focused on the teenage phase when people are discovering themselves while living a carefree life, the Yggdrasill and Helheim Saga symbolizes the perils that people face when they have to come to terms with reality after high school, and the Overlord Saga covered the importance of finding one’s resolve in the heat of crisis. Lastly, the Forbidden Fruit Storyline is all about accepting one’s path while moving forward in life. To an extent, these elements were represented through the way how the characters overcame the big players in the series (such as Pierre calling out the Beat riders on their skills, or Kouta’s opposition to Yggdrasill’s ultimate solution for saving humanity). Overall, this concept was one of the main factors that allowed for Gaim to tell a story where the Monsters-of-the-Week weren’t dominating the stage, which made the plot's progression a feel more natural this time around. In regards to the designs that appeared towards the end of the show, Kaito’s Overlord Inves Form gave off a nice Fangire vibe, since body had a stain glass-like pattern. Even though it felt like something that would fit better in Kamen Rider Kiva’s universe, Overlord Baron’s appearance was still a good choice in the end, as it suits Kaito’s fancy/royal theme that his team shows off. Unfortunately, the same can’t be said about Ryugen Hell Fruit Arms, due to it being a fusion between Grape and Kiwi Arms. Seeing that Micchy’s Final Form grants him the power to use the Overlord Inves’ weapons, you’d think that it would look like a hellish warrior. Instead, the current look lacks that powerful feeling that the Gaim’s Triumphant and Zenith Arms gives off. At least the other Riders make up for the poor design, since the fusion between the fruits/nuts and the actual armors managed to create a cool look instead of looking downright ridiculous. While Gaim’s main story ended on a satisfying note, one of the show’s downsides was how the real final episode wrapped things up. For a segment that was supposed to act as an epilogue, the entire segment left a rotten stain in the exquisite fruit that Urobutcher diced up, due to Micchy’s characterization in the series. While it’s understandable for most programs to redeem a despicable character, I felt that it was too early for Mitsuzane to be accepted by everyone else-- even if Takatora was there to help him. This element alone tarnished the build-up that lead to the character becoming an empty shell filled with regret, since a seven month time skip isn’t long enough for the rest of the surviving cast to forgive him. Seeing that Urobuchi didn’t write this episode, the segment suffered from the same issues that were in the ToQger x Gaim special, as the tone didn’t go well with the way how the characters were written. If there was one positive aspect about this segment, it’s that we got to see what the rest of characters were up to after the shows ending, which added some minor satisfying aspects to Gaim's finale. Most importantly, the show’s biggest issue is that Pierre didn’t get the spotlight that he deserved. Seeing that the guy didn’t get a Soda or Ultimate Form, Gaim missed their chance to turn the pastry chef/former military personnel into a powerful warrior that would make Team Durian proud. Worst of all, they took away the man’s power-- I call shenanigans! This travesty shall continue to haunt the series for many generations to come; thus turning Gaim into one of the worst toku shows in existence. In all seriousness, while Bravo didn’t become the strongest Rider in the series, his role after the Beat Riders Arc changed him into a person who uses his expertise to help Kouta and his group instead of ridiculing them. This change allowed for us to experience a different side of the character while seeing him use his expertise in a new way. Not only that, he gave us fabulous Jonouchi, and his contribution to Zack’s plan during the final storyline was a solid event for the series. Even though Gaim’s epilogue left us with a bad taste in our mouth, this doesn’t change the fact that Urobuchi brought us an great Kamen Rider series. Thanks to the show utilizing a more organic storytelling format, the program’s event flowed more naturally than many recent Rider shows, as each segment would get resolved while opening up for more juicy bits to pull the viewers in. On top of that, Gen the Butcher’s style brought us back to the era when the series used to feature mature themes, which showed that the franchise is willing to go back to its roots from time to time. Considering that the man was a fan of the franchise before becoming the series’ Main Writer, his efforts have shown us that he cherished this position throughout the show’s run. If anything, the guy deserves a huge round of applause for his hard work on his first toku show, as he left us with a great Rider series that made up for Kamen Rider Wizard’s bland flavor. In other words, Gen the Butcher has shown us that bittersweet fruits are a way better than plain sugar doughnuts.
FI: Kamen Rider Gaim photo
Now thats how you make a Fruit Salad!
Back when it was announced that Urobuchi would become Kamen Rider Gaim’s Main Writer, it was certain that 2013’s Rider series was going to be an interesting tale. Despite Gaim being a children’s show, t...

Kamen Rider Summonride photo
Kamen Rider Summonride

Kamen Rider Summonride's new screenshots are all about the stages


This gallery needs some boss images
Oct 27
// Salvador GRodiles
Even though Kamen Rider Summonride contains a few features that should've been in the Battride War series (such as a co-op option), I'm still on the fence on whether to Drive the Game or not. As a series of new images enter t...
Kamen Rider Gaim photo
Kamen Rider Gaim

Zawame City's map gets redesigned in Gaim's home release


R.I.P., Gotham City-like map
Oct 16
// Salvador GRodiles
Do you remember the time when Kamen Rider Gaim featured a map of Zawame City that resembled Gotham City? Well, that moment is now gone, since the Blu-ray/DVD version of the show's 33rd episode contained a different map from t...
Kamen Rider Summonride photo
Kamen Rider Summonride

Kamen Rider Summonride's first trailer gives off a Gauntlet vibe


That kid is way too excited
Oct 05
// Salvador GRodiles
When Bandai Namco announced that they were giving Kamen Rider the Skylanders treatment in Kamen Rider Summonride, I will admit that I was a bit curious about the title will play. Now that the team has shown us the ...
Kamen Rider Drive photo
Kamen Rider Drive

Start your Engine! Kamen Rider Drive's full trailer shifts into overdrive


And Drive the Kamen Rider!
Sep 17
// Salvador GRodiles
With two more episodes left until Gaim ends, a new trailer for Kamen Rider Drive has entered the fast lane. Surprisingly, I've come to terms with the show's title, since it occurred to me that Knight Rider's main charac...

Happy Kaixa Day!

Sep 13 // Salvador GRodiles
カイザの日2014 by ゆうの カーイーザ!カーイーザ!カーイーザ by 華焔@文化部統括委員長萌え 無題 by QUICK カーイーザ!カーイーザ!カーイーザ!カーイーザ!カーイーザ!by ゆうき カイザの日!by みっちゃん 913 awakening by ひいらぎはじめ 9月13日 by はらら@913の日 カイザの日2014 by ねこのら カイザケーキ by かめこ 仮面ライダードライザ by 中島ゆいちろ 草加雅人ならダイジョーブッ☆★ by 英知 カイザ!by しぶがき カイザの日ですね。by アベ カイザの日2014 by 晶 913(カイザ)、スマブラに参戦!?by マルバ 九一三葬 by 葵野 今日は何の日? 913の日 by ジョウカ→ Dullahan by yk 9! 1! 3! by Kkハムスター 913 DAY by 大村@変身D02ab カイザキティ by ぽむ/.崩壊プリン カイザの日 by モッチャす
Kaixa Day photo
Enter 9-1-3!
It's Sept. 13th, and it's time to celebrate an important holiday. Today marks the special day that's dedicated to Masato Kusaka, a.k.a. Kamen Rider Kaixa. Due to the fact that the guy dials 9-1-3 on his Kaixa Phone before he ...

Kamen Rider Drive photo
Kamen Rider Drive

Let's get fired up for Kamen Rider Drive's first promo


Start your engine!
Sep 07
// Salvador GRodiles
Move along, folks. There's nothing to see here. In all seriousness, since I'm not a professional police officer, you can ignore my previous statement when you check out Kamen Rider Drive's latest preview. While the video onl...
Kamen Rider Drive photo
Kamen Rider Drive

Pull Over! Kamen Rider Drive gets a preview and more


Count up your license and registration!
Aug 30
// Salvador GRodiles
First, I'd like to apologize for my constant ramblings about Kamen Rider Drive. Either way, my apology isn't stopping me from posting the show's preview that was featured in TV Asahi's morning news program, Good! Morning. On...
Kamen Rider Drive photo
Kamen Rider Drive

Buckle up for some new details on Kamen Rider Drive


Make sure that you check your side mirrors
Aug 28
// Salvador GRodiles
As we're experiencing the final week of August, Televi-kun's recent issue has revealed some new information on Kamen Rider Drive, and it looks like the next show will have a police theme to go with the car motif. That being s...

Annotated Tokusatsu: Kamen Rider Gaim episodes 40-41

Aug 25 // Salvador GRodiles
Whenever a show forces their protagonist to make an important choice, you know that something big is about to go down. While this is a recurring element in most fictional materials, this didn’t prevent Gaim from doing a solid job in conveying Kouta’s inner conflict. One element that sealed the deal was how they placed the hero on the receiving end of the situation when the team chose to go with a "what if" scenario where Yuuya became Gaim. Aside from acting as a great build up towards Kouta’s final answer, the series gave us an idea of what the Inves are thinking when they're attacking other individuals. In fact, Kouta’s situation made us question the previous monster battles in the series, as most of fights weren’t as one-sided as we thought. All in all, this segment worked great as a means to help Kouta discover his personal goal before the show transitions towards the real climax. In addition to our main hero's development, the show has finally paved the way for the series’ final part when they chose to kill off Gaim’s two major characters. Honestly, it’s hard to believe that things went the way they did, since one of the Overlord's king has the ability to warp his surroundings. While this segment was foreshadowed earlier in the series, most viewers were expecting for this moment to happen during the show’s last stretch. Thanks to Urobuchi's deception, the actions shown during Roshuo and Redue’s last stand acted as a phenomenal way to resolve the show's current conflict. Even though Gaim hasn’t reached episode 45 yet, Urobuchi and the rest of the show’s staff have made some interesting decisions with the way handed the endgame content. Perhaps the best part out of the main battle was how the recent betrayal happened so unexpectedly. Normally, a show would leave a few pieces for the viewers to assemble before the big moment. However, Gaim's team managed to shoot the scene in a manner that left the program’s viewers with a shocked expression. Of course, Redue's acting helped spice up the moment, since her expressions were priceless during the scenes after Roshuo's death. In a way, this action helped make her demise turn into a satisfying treat for Gaim's viewers, due to the way how her reactions changed when she learned about Roshuo's final action. Overall, Kamen Rider Gaim continues to leave a solid mark with the way how the story has progressed. Our hero’s resolve was achieved through a manner that was meant to break him, and the major battles made us yearn for the next act's big events. Since Toei did a great job in handling the Overlord Inves’ demise, the upcoming episode should lead to some amazing reveals-- especially with the way how Kouta’s powers have developed recently. Considering that these two episodes have left us with some interesting leftovers (such as Mai’s situation), the show’s dramatic moments are going to mess with our expectations again. Judging from the tone that’s been set, I’m certain that Urobutcher’s planning to cut up a new cuisine when the alliances change during the next arc.
AT: Kamen Rider Gaim photo
Ill turn you into fruit juice!
We’re at the bottom of the inning, and Urobutcher continues to hit his home-runs like it’s no tomorrow. Based on the current score board, Kamen Rider Gaim's events from episode 40 and 41 have changed the playing field for the upcoming segments. One thing for sure, the last stretch is going to be an intense journey through the fruit aisle.

Kamen Rider Drive photo
Kamen Rider Drive

Vroom! Kamen Rider Drive's design has entered the parking lot


This new Rider is ready to show us his wheels!
Aug 14
// Salvador GRodiles
It's finally time for us to take a look at the new car-themed Driv...er, I mean Rider's design. Overall, the new Rider's appearance looks great, since Drive's Type Speed Form is basically a fusion between Kamen Rider Accel Tr...
Kamen Rider Summonride photo
Kamen Rider Summonride

What?! Kamen Rider Summonride contains a Skylander-like system


It's time to toy around with with our favorite Riders
Aug 11
// Salvador GRodiles
Oh my. I never expected to see the day that the Kamen Rider franchise would receive a game that'd be similar to Skylanders, Disney Infinity, and Nintendo's Amiibo toys. Then again, both Kamen Rider and Super Sentai have their...
Kamen Rider Gaim photo
Kamen Rider Gaim

S.H. Figuarts Gaim Pine Arms and Baron Mango Arms give off a nice tropical vibe


Pineapples and Mangoes are serious business, people
Aug 06
// Salvador GRodiles
I probably don't say this around here too much, but I'm a huge fan of pineapples and mangoes. Actually, my passion for the latter is bigger than the former, as I find ananas to be great on certain occasions. That said, I woul...

Annotated Tokusatsu: Kamen Rider Gaim episode 39

Aug 02 // Salvador GRodiles
As much as I enjoyed the whole build-up towards Kouta and his group sneaking into Yggdrasill, it seemed that Urobuchi was missing an important ingredient in his diced fruit salad. Due to this predicament, it almost felt like this episode was less than ten-minutes long. I guess that this has to do with the fact that there wasn’t a big moment to surprise or leave us in shock, as the majority of Gaim focused on a series of random fight sequences. Sure, there were a few important moments that occurred during the episode, but there’s something strange about having this sort of pacing when the show’s about to hit its final stretch. Despite this episode being mostly action oriented, there were some interesting tidbits that made it enjoyable (such as Micchy's ongoing quest to become a huge jerk). Overall it was surprising to see that Urobuchi chose to handle Micchy’s recent descent into madness realistically, as he could've turned the character into an full-fledged maniac. This shows that even Mitsuzane can't shrug off his emotions and doubts that easily. While I still hate the guy’s guts for treating everyone around him as expendable tools, you still have to hand it to Gaim for having the guy stay true to his motives as he battles his inner regrets. Speaking of which, I found Micchy’s huge obsession with Mai to be pathetic. For goodness sake, the girl has no interest in the guy, and yet, he continues to hold her against her own will (what a creep). It’s no wonder why Mitsuzane’s insane right now. Poor Mai. And to think that Mai still has faith in seeing Micchy redeem himself. Then again, it’s moments like these that show how well Mahiro Takasugi’s performance is when it comes to playing a character that’s meant to be despised. Hell, Micchy might get a special award for being the Most Hated Tokusatsu Character of 2014. On the action side of things, it’s nice to see that the supporting Riders were given the chance to shine once more. Even if the scene overstayed its welcome, I won’t deny the fact that the episode’s prolonged battle was entertaining. I mean, how often do you see a giant Mecha Watermelon with a pair of --that’s right-- Watermelon Boxing Gloves go up against a horde of Flower and Fruit-themed robots? Only in an Urobutcher Kamen Rider series, folks. Thanks to these touches and more, it’s hard to not be surprised with the way how Gaim’s battles play out from time to time-- especially when a minor characters gets to kick butt. If there’s one thing that still bothers me about Gaim, it’s how the show continues to throw random Overlord Inves at us. Compared to Roshuo, Redue, and Demushu, these guys don’t seem to have much of a purpose in the story, except for being a random target for the main Riders to crush. While I enjoy seeing people in crazy-looking hero or monster costumes go up against each other, the villains should have a justified reason for sending a bunch of unexpected minions to destroy the hero. If Gaim would've hinted at the existence of other Overlords, then their presence would've been better established.  Once again, this issue is still minor, as Gaim’s narrative obliterates its problems like a single grape that gets overwhelmed in a blender that’s filled with bananas. In the end, the people can barely taste the grape in the mixture, since the banana is the dominant ingredient in the recipe. The same can be said about Gaim’s overall quality, as the show's dark premise about fruits and the end of the world overshadow the Overlord-of-the-Week flaw that arose lately. As we’re getting closer towards the show’s final episode, there are many promising things to come. From Ryouma’s ulterior motives to Kouta’s fate, Gaim has some tragic events that're the works. Hopefully, the show’ll handle the next parts differently from Kamen Rider OOO, since it would feel strange for Gaim to copy an existing theme without adding its own original take to the mix. In the meantime, we'll just have to wait for Gaim to return from its short break. Curse you, unexpected interruptions! 
AT: Kamen Rider Gaim photo
Unlimited Fruit Works
Man. Time sure flies when you’re watching the world end. One moment, we're listening to a bunch of characters spouting out random lines about their ideals and what not. Then things break out into an all-out Fruity Warfa...

Review: Kamen Rider Battride War II

Jul 29 // Salvador GRodiles
Kamen Rider Battride War II (PS3 [Regular Edition Reviewed], Wii U) Developer: Eighting Publisher: Bandai Namco Games Release Date: June 26, 2014 MSRP: Regular Edition: ¥ 7,689 [PS3, Wii U], Limited Edition: ¥ 11,286 [PS3, Wii U] Starting off with the latest Kamen Rider series, Kamen Rider Battride War II focuses on Kamen Rider Gaim, Baron, and Ryugen, as they’re sent into a strange movie theater. In this mysterious cinema, the three Riders meet two ghost-like children and suspicious fellow who goes by the name of Sinema. As Kamen Rider Gaim’s characters try to assess the matter at hand, our heroes end up being taken to various realms that Sinema sends them to. Of course, these areas are based off of the Kamen Rider movies from the Heisei Rider shows. [embed]32905:4076:0[/embed] First and foremost, Kamen Rider Battride War II’s plot is very straightforward. Gaim and his crew travel to different stages until they meet up with the other Heisei Riders. Then the players have to help the Heisei Riders win their signature battles in their corresponding films. Aside from that, the game throws in a few surprises when Sinema decides to change things up for our heroes, which acts a way to add variety to the story. Sadly, Battride War II's Chronicle/Story Mode wasn't executed well. Instead of utilizing elements from every Heisei Rider film in existence, Eighting chose to use one film per Rider show. Because of this decision, players were forced to re-battle the game's bosses more than twice. Ironically, this choice was an element that affected the first Battride War game’s quality as well, so it’s a bit disappointing to see that Eighting didn’t learn from their previous mistakes. On top of that, the most of Battride War II’s movie stages are missing certain Riders and monsters that played a major role in the original Heisei Rider films (such as Shadow Moon from the All Riders vs. Dai-Shocker film). Perhaps if Eighting chose to split each film into three stages to represent the movie’s key points (beginning, middle, and end), then we could’ve gotten the chance to battle every Heisei Rider movie villain during the game’s Chronicle Mode. If there’s one good thing about Eighting's involvement with the Battride War series, it's the Riders themselves. Players have access to three special finishing moves that can be executed with the Triangle, Circle, or Triangle and Circle Buttons together. When you press the Square Button, you'll be able to execute the Riders' normal combo. Despite the title’s simplistic combat actions, each Rider is capable of changing various forms, which changes the way how their combos and special moves work. While they could’ve added some branching combos to each character, Eighting still managed to capture the feel of using our favorite Bug-Eyed Heroes against hordes of enemies. Thankfully, Kamen Rider Fourze Base States and Gaim Zenith Arms are capable of doing different moves based on when you press Triangle during their combos, so players at least have the option to use a character with a broader move set. Aside from capturing each Rider’s fighting style, Eighting managed to improve Battride War’s II gameplay. For example, Kamen Rider OOO’s Tajador Combo now has an actual move set, and players are able to equip different Super Forms to Riders like Fourze and Wizard. While we’re on the topic of powerful transformations, if a player changes into a Rider’s Super Form, then they’ll be able to unleash the hero’s ultimate finishing move on your targets. Afterwards, you’ll be able to play as a Super Rider until your special gauge goes down; thus granting players the ability to feel like a true Kamen Rider. In addition to the Riders' Super Forms, Battride War II added an Ultimate System where players can change into the Riders' Movie Forms. Unlike your Super Transformation, the Ultimate Special only increases your strength while slowing down all enemies and bosses on screen. If a Rider lacks an Ultimate Form, then they’ll remain in their Super Form while receiving the Ultimate System’s benefits. Besides the game's two destructive specials, players can now cancel their combos with the X Button. Depending on the Rider that you select, players’ll get to roll, jump, or use a special ability when they cancel a combo. Other gameplay features include the Assist Rider System, which allows players to summon a Rider to hit an enemy or boss with a special attack. Thanks to this system, a good chunk of the Heisei Rider series’ Secondary Riders are now usable in the game. While it’s unfortunate that Kamen Rider Accel, Birth, Meteor, Beast, and Baron are the only playable Supporting Riders, it’s nice to see that Battride War II put some of the other Riders to good use. Best of all, the main Riders can be set to Assist Characters as well, so you’ll have a ton of combinations to experiment with. Since the new system allows you to summon an extra attacker, I found this feature to be very useful when I needed to break out of a boss' combo. All in all, the game's new elements allows players to implement more effective strategies against Battride War II's challenges, which act as a nice warm welcome to the series. When you’re not playing through Battride War II’s story, players have the option to test their skills in the game’s Survival Mode. In this segment, you’ll get to fight your way through random stages while overcoming various handicaps, which is very similar to the Rider Road Mode from the first game. If you managed to reign supreme, then you’ll be rewarded with special Figures that can be used to improve each Rider’s ability. Unlike the first Battride War, the Figures can now increase a Rider’s stats while retaining their special abilities. On top of that, the Toys are now capable of leveling up in battle, which adds a neat layer to the game itself. Unfortunately, Survival Mode is the only way for you to unlock Figures, so you’ll want to switch between the title's two options if you want to awaken your favorite characters true potential. Despite Eighting's attempt to improve Battride War II’s gameplay, this didn’t save the title from its flaws. Besides battling human-sized bosses, the team decided to add giant adversaries to the game’s sequel. While this concept sounds great on paper, the battles themselves were annoying to get through. Since it seemed that Eighting didn’t program the large boss’ hit-boxes properly, I found it very difficult to land a hit on most the title’s huge enemies. Compared to games like the Monster Hunter series, I felt that my attacks had little to no impact on the title's ginormous foes. Thankfully, these battles weren’t frequent, so it wasn’t enough to turn Battride War II into a terrible game. Other than that, it's still unfortunate that players can't run over enemies with their motorcycles, and the lack of a co-op option continues to be two minor recurring issues that have yet to be resolved. Besides my issues with most of the game's mechanics, I encountered a few glitches in Battride War II that prevented me from clearing certain stages. On a few occasions, I fell through the stage, which meant that I had to replay the entire level all over again. Luckily, I only encountered this bug twice, so there’s a chance that it might not happen too frequently. Other issues include the game's sound muting in most areas, and a freezing issue that occurs when you continuously use your Ultimate in any area that takes place in the castle from the Kamen Rider Wizard movie. While none of these glitches have messed with my game file, they can be annoying when you’re doing great during certain stages in Battride War II. As for Battride War II’s graphics, the game looks no different from the first title, as it still looks like an early PS3 game with HD PS2 quality environments. In fact, many of Battride War’s previous assets were recycled in the second installment. From the stages to the Riders and enemies from Kuuga to Wizard, none of these aspects were given a graphical update. While the Kamen Rider franchise has been known for reusing sets and locations, this doesn’t mean that Eighting should use the designs from the previous game without improving them. Despite being a person who favors gameplay over graphics, I felt that Battride War II could've look a bit better to warrant the title’s retail price. On a more positive note, the second game’s animations are better than before, which meant that Eighting touched up the characters who didn't receive new moves and/or Forms. Music wise, the game's soundtrack was disappointing, as each track felt like a generic freeware song or a rejected Kamen Rider battle theme. Sure, “Break the Shell” by Kamen Rider Girls was amazing, but one tune isn’t enough to save Battride War II’s entire music track. Luckily, players are given the option to create a Custom Soundtrack with any song that's on their PS3 console. On top of that, you also have the option to decide when the game plays your selected tracks (such as the menu, stage music, or the Riders’ transformation themes), which can be set to each Rider as well. Thanks to this feature, players can bypass the game’s mediocre tunes. Overall, Kamen Rider Battride War II had the potential to be a great game for the franchise's viewers, but the title's various flaws held it back from becoming a fine product. Even then, it was still a blast to obliterate waves of enemies with the Riders that Battride War II had to offer. While the title has enough content to please most Kamen Rider fans, I recommend waiting for Battride War II to go down in price before diving in. In the meantime, if you’re interested in a good Kamen Rider action game, then I recommend checking out All Kamen Rider: Rider Generation 2 for the PSP or DS, since it’s a beat em’ up title that contains over 50 Riders and villains. 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)
Import Review photo
Journey through the Decayed
Back when Kamen Rider Battride War was first announced, many toku fans were excited over the fact that they were getting a Dynasty Warriors-like game that featured their favorite Heisei Riders from Kamen Rider Kuuga...

Annotated Tokusatsu: Kamen Rider Gaim episode 38

Jul 27 // Salvador GRodiles
Right when our heroes lose their opportunity to fight back with Takatora’s help, Ryouma returns to help the group retaliate against the Overlord Inves. Of course, this action has caused most of the gang to reconsider their options, as they’ll be helping a man that only wishes to use the Fruit of Knowledge to become an omnipotent being. In all actuality, the only thing that matters is seeing Micchy transform into a bigger scumbag that no one loves. Prior to Takatora’s death, Mitsuzane let his emotions mess with his actions. Even then, the guy’s manipulative tendencies have always made up for his lack of fighting experience. However, when a person ignores their feelings in a fight, they’ll be able to achieve a state where they'll gain tremendous advantage over their opponent. In fact, when Micchy abandoned his fear and doubts, he was able to put up a good fight against Kouta and Kaito. Since Micchy caught Zenith Arms' Mango Punisher, the wannabe Melon Soda Rider's on a whole new level right now. Then again, the two former rivals weren’t at their top game, so there's a chance that the inferior Shin Zangetsu just got lucky. All in all, Kamen Rider Gaim did a fantastic job in handling Micchy’s inner battle, as we got to see Takatora trying to make the guy regret his current actions. Whether the Hawk Tiger was a ghost or a figment of Micchy’s imagination will depend on how things unfold later on. One thing for sure, I think it’s safe to say that Mitsuzane has reached the point where his own obsession has gotten the best out of him. In fact, the guy might be considered as an evil maniacal psychopath right now. While many of us hate the guy even more, I think that we can all agree that Micchy’s progression towards becoming a villainous madman was well-written. Judging from Kouta’s current state, I could see one of the other Riders (perhaps Kaito) slaying Mitsuzane while he tries to knock some sense into him. Then again, Micchy went a bit too far when he captured Mai and sent an Overlord Inves to injure Peco, so our main hero might have to reassess his goals. Even though Kouta has already found his path, the man's ideals still revolve around everyone’s well-being. That said, our hero's desire will determine if his position in the battle for the Fruit of Knowledge, which could lead to him having to face his comrades. As Gaim gets ready to embark on its final arc, I'm interested in seeing where Kouta's decision'll take him. If the show plans to take some notes from Kamen Rider OOO's finale, then the Orange Rider's goal'll play a major role in the last battle. Since Kouta and Kaito are joining forces with Ryouma, we might be getting closer towards the gang’s final confrontation against Redue. Once that situation’s been taken care of, then Gaim can finally commence the real battle that’ll determine Earth and Mai’s fate. Seeing that we have a few characters who have a bone to pick with Micchy, there are still plenty of fruits for Urobutchi to dice in his scrumptious dish known as Kamen Rider Gaim. Thanks to the show's consistency in bringing us some great episodes, the next course'll be a satisfying treat for us to consume.
AT: Kamen Rider Gaim photo
Emotions Squashed!
It’s time to go back to Kamen Rider Gaim’s main story, and things are about to get fierce again. Is there no more hope for our heroes to triumph over evil? Well, I guess there’s one option that Gaim’s ...

Kamen Rider Drive photo
Kamen Rider Drive

Check out Kamen Rider Drive's gadgets and four-wheeled vehicle


2014's Rider gets a sweet new ride
Jul 25
// Salvador GRodiles
Man. What's with all of these heroes getting cars all of the sudden? First it was Ghost Rider, and now 2015's new Rider, Kamen Rider Drive, is following this trend. Are motorcycles going out of style? Whatever the case may be...

Annotated Tokusatsu: Kamen Rider Gaim episode 37

Jul 17 // Salvador GRodiles
Kaito may be working with Kouta and the others to save the world, but that doesn’t mean that he’s giving up on his quest to become stronger. In fact, DJ Sagara is aware of Kaito’s desire, so he decides to intervene once more; however, a mysterious teen ends sending Kaito into an alternate world. Unbeknownst to the Knight of Spear, this new world will require him to master the ways of soccer (a.k.a. football in the regions outside of the U.S.). For a filler episode, I found Gaim’s soccer segment to be entertaining, since it went back to the show’s silly aspects before Urobutchi started dicing fruits with his Butcher Knife. Not only that, seeing Pierre with a soccer uniform over his Armored Rider suit was simply amazing. On top of that, we got to see Mister Dangerous go back to his personality when he was belittled the other Beat Riders for not knowing how to fight and dance properly. This might just be me, but I was getting some Mario Strikers vibes when Kaito and Pierre used their finishers to kick the soccer ball towards the goal. While this feat gave both characters the upper hand, Gaim’s staff at least managed to get to Japanese professional soccer players, which showed that people can overcome the Riders in that world with proper training. On a different note, if Bandai Namco ever decides to make a soccer game that features every single Kamen Rider, then I jump in, since it might be a spiritual sequel to the Mario Strikers series. Anyway, the Kamen Rider Gaim movie’s alternate world does a decent job in showing us a Zawame City that hasn’t been invaded by Helheim yet. Aside from the sillier setting, it was interesting to see that Hase was alive. Also, seeing the former Pinecone Rider fighting alongside Junouchi and Pierre shows that his obsession with being the best isn’t as bad as his previous incarnation. Thanks to this episode, Gaim’s staff managed to get me interested in the series’ upcoming film. Since I did enjoy the Beat Riders Saga back when the show first started, I’m looking forward to the experiencing more of Gaim’s lighthearted humor that was lost when the darker tone started to kick in. Overall, the soccer episode and the Kikaider one are the best side episodes that the show has had. Despite my content with Kamen Rider Gaim’s most recent episode, I’m still glad that we’re going back to the main story next time. With Ryouma making a return to the series, something big is about to go down soon, and it’s most likely going to be another huge twist. Who knows, Sagara might jump in and turn the tides once again.
AT: Kamen Rider Gaim photo
The Fruit Bowl has begun!
Are you looking for a more exciting soccer match than the World Cup?  If so, then you’re in luck, my friend. It turns out Kamen Rider Gaim is taking a break from their main story to deliver the All Rider Cup, a soc...

Annotated Tokusatsu: Kamen Rider Gaim episode 36

Jul 13 // Salvador GRodiles
Takatora’s back in action, and he has a bone to pick with his brother. Since we have two Melon Riders, the obvious outcome is that there can only be one fruit, regardless of the belt’s properties. While there are two lemons right now, Kaito and Ryouma will have to fight to the death some other time. Right now, it’s important for the two siblings to end their quarrel, so that we can give the Melon Crown to the rightful victor. For a second, I almost thought that Gaim was foreshadowing that Micchy was going to join Kouta’s group later on. Thankfully, things didn't go as planned for the gang when the big meanie head went up against his older brother. Based on this outcome, I doubt that Urobuchi’s going to let Micchy redeem himself. Then again, Mitsuzane's true purpose might've been for Gen the Butcher to make sure that our built-up anger doesn’t go away, so there's a slight possibility that he'll try to atone for his actions later on. However, if the guy sacrifices himself to save someone, then I'll be okay with that action, as most of us would rather see Micchy dead. When the two brothers squared off, I was happy over the fact that Takatora was doing well as Armored Rider Zangetsu. While Micchy had the superior Rider Form, his older brother proved to us that having good combat experience can really make a difference in battle. Even though the opposite can be said about Pierre, the main difference between both battles is that Kouta knew how to use his power better than Mitsuzane. Seeing that Micchy has barely any experience in close-ranged combat, Takatora didn’t have to worry about being outmatched in this fight. Sadly, Takatora’s true personality got the best of him during the match, which led to his demise-- unless if he somehow comes back again. Unlike Micchy’s motivation, Takatora was only doing what he thought was best for his little brother and the rest of society. Since he never showed Mitsuzane his kinder side, it wasn’t too hard for Micchy to become the terrible person that he is today. To some extent, Gaim’s portrayal of Takatora’s defeat did a great job in ruining the cast's "hope" completely. Other than that, I loved how the show's staff decided to have Takatora's helmet break in battle, since it's rare to see a Rider's human face while they're already transformed. Unfortunately, we’re going to have to wait a bit before Gaim follows up on Micchy’s recent actions, as the next episode’s taking place in the Kamen Rider Gaim movie's universe. Due to this strange decision, we won't get to find out if Kaito’s injury will cause him to turn into a Helheim fruit plant for a while. Since the effects of an Overlord Inves’ attack might be different from a regular Inves' strike, the guy'll probably go through the same change that Kouta's currently facing. Seeing that Gaim’s drama has been on a great roll, Kouta and Kaito’s dilemma’ll be worthwhile when their bodies start to experience abnormal effects. If things are going the way I’m thinking, Kamen Rider Gaim’s 38th episode will astound us all, as something huge is bound to happen. Since DJ Sagara and Professor Ryouma haven’t made an appearance in a while, let’s hope that one of them will stir things up soon.
AT: Kamen Rider Gaim photo
There can only be one
Holy moly! Did Kamen Rider Gaim just do what I think it did? Since the show's plot has developed in a depressing way recently, I think we can all agree that there's no hope for anyone in this series. In fact, there’s no...

Super Hero Generation photo
Super Hero Generation

Gundams, Riders, and Ultra Warriors join forces in Super Hero Generation


Shabadoobie, touch to team up!
Jul 09
// Salvador GRodiles
It's been a year since Bandai Namco's released a Compatible Hero game, as Heroes VS came out in 2013. Lo and behold, the team's ready to have the heroes from the Kamen Rider, Gundam, and Ultra series reunite in a new adv...

Annotated Tokusatsu: Kamen Rider Gaim episode 35

Jul 04 // Salvador GRodiles
Right when I thought that Redue was going to get taken down soon, the entire world faces an even bigger crisis. Thanks to Roshuo’s action from the previous episode, Helheim's vegetation is now consuming the entire planet. Judging from the crisis show, there's a chance that Zawame City might be the last city on Earth when Gaim comes to a close. Since Yggdrasill’s higher-ups refuse to let the world end so easily, there’s a chance that Ryouma’s working on a countermeasure to help the fix the problem at hand. Even when things look grim for the rest of the planet, hearing Mai’s speech about hope gave off a great sense of relief, since it put Micchy in his place again. In fact, I think that it’s safe to say that Gaim managed to express the concept of hope better than Kamen Rider Wizard. Sure, Kouta and his allies haven’t been able to gain an advantage against Redue yet, but there’s something about their drive that ensures us that they’ll pull through somehow. My money's on Takatora being the key to victory, as his former position with Yggdrasill will benefit the group. Of course, we can’t have a Gaim segment without mentioning Micchy’s current status in the series. Aside from being obsessed with crushing Kouta, the guy now wants to implement Takatora and Ryouma’s plan to save mankind again. From the looks of it, it seems that he only cares about having Team Gaim as the main survivors, since he doesn’t care about the other humans that were being sacrificed to Redue’s machine. While Micchy thinks that his plan is full proof, it’s going to be great when Redue tries to sacrifice the people that Mitsuzane wants to save. Since Micchy declared his hatred to Kouta recently, I’m looking forward to seeing the Mighty Warlord will squash the wannabe Melon Soda Rider again. However, I’m expecting to see Takatora to interfere with the battle, as he was one of the key figures that changed Micchy during Gaim’s first arc. At this point, Takatora’s probably the only person that could handle Micchy, due to Kouta’s shock from learning the truth behind his former buddy’s intentions. While I’m not expecting Kouta to hate Micchy yet, Kamen Rider Gaim has ensured its viewers that the relationship between the two former friends will get worse later on. Once again, Gaim is giving me some Kamen Rider OOO vibes, since Kouta and Micchy are obviously going to have a fight to the death later on. Considering that Kouta’s losing his appetite for human food, there's a good chance that our hero's changing into an Overlord Inves. Thus completing the Kamen Rider OOO side of my prediction. If anything, I’ll have to wait and see if my theory comes true during the next intensifying episode of Kamen Rider Gaim.
AT: Kamen Rider Gaim photo
Wheres your hope now?
Wow. It’s surprising to see that things are getting even worse in Zawame City. Just when you think that the current crisis will be resolved, another calamity jumps in to remind viewers that the world’s in grave da...

Annotated Tokusatsu: Kamen Rider Gaim episode 34

Jun 26 // Salvador GRodiles
I have to give props to The Kamen Rider EX magazine for revealing that Redue’s officially a female Overlord Inves, since it added an extra layer of depth to her character. While Redue's gender isn't a major story element, I find it intriguing that it’s difficult to determine an Overlord Inves’ sex through their voice. On top of that, the voice adds great monstrous tone to the character. And to think that we almost thought that Redue was a fabulous male monster. Well played, Toei. While Gaim hasn't reached its final phase yet, I’m amazed that Redue almost wiped Zawame City off the face of the planet. In many Rider shows, villain-related crisis tends to remain in one location; however, Kamen Rider Gaim actually went the extra mile to get the entire world involved. To an extent, the way how the planet reacted to the Helheim crisis is very similar to how they would act in real life, especially when an otherworldly being declares war on the entire Earth. The best thing that came out of it was when we got to see Roshuo in action. We've seen Roshuo’s mysterious telekinetic abilities when he killed Sid, and now he’s capable of disintegrating objects, which makes him one of the biggest threats in the series. Then again, the Overlord Inves’ head honcho is the guy that ate the Fruit of Knowledge, so it shouldn’t be too surprising that his abilities are God-like. One thing for sure, it’s going to be interesting to see how Kouta will fight him later on. My guess is that DJ Sagara, Redue, or Micchy will have the honor to take him down. It was nice to see Minato call Micchy out on his villainy, as the guy deserves to be insulted big time. Once Redue’s out of the picture, I’m interested in seeing who Micchy will leach off of next. Who knows, the guy might steal the Fruit of Knowledge from Redue after she makes Roshuo's dream come true. Until then, I have to commend Urobuchi for building up our hatred towards Mitsuzane. Knowing the Butcher, he’s probably going to make us loathe him even more after Redue’s out of the picture. Also, I predict that the Queen that Roshuo’s trying to resurrect is the alternate Mai, since Gaim’s first episode showed her waking up from a deep slumber. Since Kouta’s about to learn the truth behind Micchy’s actions soon, the Gaim’s next episode isn’t going to be happy. Depending on Urobuchi’s mood, Kouta’s big sister might be the next character to bite the dust. Then we’ll have the ultimate beat down where Kouta beats Redue with every fruit at his disposal. Hell, I’m expecting for our hero to lose his humanity when he transforms into Gaim Zenith Arms again. Speaking of mysteries, I wonder what DJ Sagara’s been up to this whole time. If anything, I’m expecting him to act after Redue's demise. Most importantly, I hope that we get more scenes where Junouchi uses the Watermelon Arms, since he and Pierre made a great team in battle. All in all, it’s good to see that Gaim’s other Riders are getting some screen time here and there, which shows that Kouta, Kaito, Micchy, and Minato didn’t make them obsolete. However, I’d still like to see an Energy Durian, Walnut, and Acorn Lock Seed later on. Better yet, a Triumphant-like Lock Seed would be amazing, since it’ll give Pierre, Junouchi, and Zack a weapon that’s cooler than a silly Nerf Bow.
AT: Kamen Rider Gaim photo
Never Give Up!
Gaim has returned from its one week break, and the show doesn’t pull any punches with the state that the main cast is in. With many lives placed at stake, the Butcher (a.k.a. Urobuchi) continues to place Kouta and the g...

Kamen Rider photo
Kamen Rider

Watch Part 2 of Kamen Rider Girls' Kamen Rider Battride War II playthrough


Gaim's gameplay is looking great
Jun 17
// Salvador GRodiles
It's been three weeks since we last saw the Kamen Rider Girls play Kamen Rider Battride War II. Now the idol group is back to try out Kamen Rider Kiva, Den-O, Gaim, and Wizard. Unlike Bandai Namco's last video...
Kamen Rider photo
Kamen Rider

Holy Snap! Kamen Rider Gaim's setting resembles Gotham City


Gee willikers, Batman
Jun 15
// Salvador GRodiles
Have you ever watched a show where you came across an unexpected observation that blew your mind? Well, Kamen Rider Gaim 33rd episode featured a surprising discovery no one saw coming. Long story short, a map of Zawame C...
Kamen Rider photo
Kamen Rider

Kamen Rider Battride War II's new trailer shows off Zenith Arms DLC


Lock Open!
Jun 13
// Salvador GRodiles
It was only a matter of time until we got to see Kamen Rider Battride War II's Gaim Zenith/Kiwami Arms DLC in action. Lo and behold, the folks at Bandai Namco uploaded a brief trailer that shows off the Mighty Warlord's...

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