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3:00 PM on 08.30.2013

Liberation Maiden goes to PS3 with Liberation Maiden SIN

Ah, Liberation Maiden. At first it seemed like something of a throwaway novelty, a 3DS shoot 'em up designed by Level-5 and Goichi "Suda 51" Suda and part of the Guild 01 anthology of auteur-driven titles. And in some w...

Josh Tolentino


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




9:45 PM on 04.15.2013

Level 5's Youkai Watch has a new gameplay trailer

Level 5 can be pretty hit or miss with the way they treat their franchises. Most of their big series suffer from overly frequent releases that hurt their sales. That being said, Level 5 did some great work last year, and I'm...

Elliot Gay



Import Review: Professor Layton vs Ace Attorney photo
Import Review: Professor Layton vs Ace Attorney
by Elliot Gay

Even after watching the end credits roll, it's hard to believe that Professor Layton vs Ace Attorney even exists.

I don't think anybody could have ever expected Level-5 and Capcom to collaborate on a crossover game featuring two of their most beloved franchises. Yet here we are, just over two years after Professor Layton vs Ace Attorney was first announced.

With gameplay designed to appeal to both Layton and AA fans, and a story that brings both worlds together, this project was clearly as massive undertaking on every conceivable level. Was it all worth the effort?

Is Professor Layton vs Ace Attorney any good?

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Go West! Week Forty-One: Professor Phantasy Boob Ninjas photo
Go West! Week Forty-One: Professor Phantasy Boob Ninjas
by Elliot Gay

Welcome back to Go West!, your weekly column about Japanese games, Idea Factory, and boob ninjas. This week? Lots of games!

Feels like it's been a while since we've had such a packed week.

Edition 41 brings with it a host of big releases that cover nearly every major console, and a wide variety of genres. Take a look; you're bound to find something you'll like.

In the meantime, stick around as I talk about big breasted ninjas, professors with big hats, transforming planes, and stars of a phantasy sort.

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6:00 PM on 02.02.2013

Burn up! A free dragon familiar DLC joins Ni no Kuni

I bet many folks on here are having a blast with exploring the other world in Ni no Kuni. Whether you have beaten the game or not,North American players will be able to download a free familiar on February 12th (Eu...

Salvador GRodiles



Review: Ni no Kuni: Wrath of the White Witch photo
Review: Ni no Kuni: Wrath of the White Witch
by Chris Walden

Oh god, it's finally here. I was somewhat dreading the moment I'd come to review Ni no Kuni: Wrath of the White Witch. Not because I thought it was terrible or that people would hold another opinion than my own, but rather because I'm not quite sure I posses the necessary words to accurately describe my time with it. 

Since playing the game for three hours over a month ago and writing a preview about the experience (which you should go and read if you haven't, because I don't plan to say the same thing twice,) I've been eagerly awaiting the full package. While I got a pretty good idea of what I'd think about the complete game, the RPG fan inside me knew full well that I hadn't seen everything the game had to offer. Not that the greyed-out sections of the menu were a big hint or anything. 

And indeed, there was certainly plenty that I hadn't seen. Oh boy, I've got a doozy to write up, haven't I?

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12:30 AM on 12.21.2012

Lend your ears to Ghibli's take on Ni no Kuni's making

It was a magnificent treat to see the inside of Level-5's studio, as we hear Ahikiro Hino and Ken Motomura talk about their work on Ni no Kuni Wrath of the White Witch. Today, they are joined by Ghibli's Yoshiyuki Momose, wh...

Salvador GRodiles



Preview: Ni no Kuni photo
Preview: Ni no Kuni
by Chris Walden

It's been less than a week since the Ni no Kuni demo landed on the PlayStation Network for Studio Ghibli and Level-5 fans alike to clamour over. It offers two trips into the game, each at about 25 minutes long apiece, but perhaps that isn't enough for you? While it'll give you an idea of what you can expect from the game come January, it does drop you into the deep end a little bit. 

Namco Bandai kindly invited me to their offices at the end of November to play around with Ni no Kuni from the very beginning of the game, for a very generous three hours. While I was racked with temptation not to shove a few of their Mojipittan cushions up my shirt and do a runner (seriously, feel free to send me some!), I did manage to make good progress into what is likely the final build of Ni no Kuni. Why not come hear all about it after the jump?

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2:00 PM on 12.08.2012

Take a peek into the creation of Ni no Kuni's world

After playing the demo for Ni no Kuni: Wrath of the White Witch, I am looking forward to playing the actual game. If you enjoyed the demo as much as I did, then you are in for a treat today, since we are taking a look inside...

Salvador GRodiles

4:00 PM on 12.03.2012

Sweet joy! Ni no Kuni is getting a demo this week

I knew that it was a good timing when my PS3 came in last Friday, since the gods of sweet victory are shining before me! And why's that? Because the demo of Ni no Kuni: Wrath of the White Witch is coming to the PS3 ...

Salvador GRodiles

2:00 PM on 11.22.2012

Puzzles and cases combine in Layton vs Wright's new PV

I bet most of you were jumping out of your seats when you all found out that Bones was handling the animated cutscenes for Professor Layton vs Ace Attorney. And today, the icing on the cake gets even more sweeter, ...

Salvador GRodiles







Final Impressions: Mobile Suit Gundam AGE photo
Final Impressions: Mobile Suit Gundam AGE
by Pedro Cortes

I began with a fairly positive impression of Mobile Suit Gundam AGE. It had a lot of promise, with the premise of a three generation arc over the course of a hundred years. Not only that, but writing duties were passed off to the folks at Level 5, who are known for making some pretty nifty games. With that combination alone, you'd at least expect a decent, if not fantastic show.

To say that they missed the mark would be a dire understatement. Over the course of the second half of the show, we've seen Gundam AGE go from entertaining, to bad, to worse, to down right awful. It's a lot like watching a baby gazelle grow up, get shot in the leg, stumble through crocodile-infested waters and fall onto a land mine.

Hit the jump to get a recap of the finale and see me rip into this mess of a show.

 

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