Money

Sega Humble Weekly Sale photo
Sega Humble Weekly Sale

Sega offering 19 games in the Humble Weekly Sale


Going in for 18 of them!
Mar 13
// Chris Walden
The team at HumbleBundle.com are really good at pinching the pennies from your virtual wallet, even rivalling Steam's sales with its 'pay what you want' game bundles. This week is no exception, as Sega is stepping up and putt...
Plush toys photo
Plush toys

Throw those hugging pillows away, Charlotte is here


Get another for awesome pillow fights
Oct 14
// Chris Walden
Even at a whopping four feet long, this Charlotte plush is but a fraction of her true size. Still, this is as good as you're going to get without finding the one from the Good Smile Café, and it's not a bad compromise....
Channel A Kickstarter photo
Channel A Kickstarter

You should probably back Channel A on Kickstarter


Don't worry, it has nothing to do with A-Channel
Mar 18
// Chris Walden
With Kickstarter being swamped primarily with projects by those in English-speaking countries, it's hard to find something on there that we would consider talking about on Japanator. Colour me surprised when Channel A appears...
Trolled by a wota photo
Trolled by a wota

I called it: AKB rage video a hoax


And a profitable one, at that
Mar 01
// Josh Tolentino
Remember when that one AKB48 fan seemed to go a little bit crazy in video format at the news of Yuki "Yukirin" Kashiwagi's alleged indiscretions? Back in that post, I wrote that I "sincerely hope that this an attempt to paro...

Review: Final Fantasy: All the Bravest

Jan 19 // Chris Walden
Final Fantasy: All the Bravest (iOS)Developer: SQUARE ENIXPublisher: SQUARE ENIXRelease date: January 17, 2013MSRP: $3.99+/£2.49+ The gameplay itself is a pretty solid concept. There is a large world map, and on this map there are monsters you must fight. You have to move in a linear fashion, so it works kind of like Super Mario World, just without the split paths. Fair enough, monsters get progressively harder so it makes sense. Once you engage in a fight, the battle screen (shown above) appears. If you don't touch anything, the game will sit here waiting for you to launch an attack, so all is good so far. To attack, you simply tap on one of the characters in your party that isn't recovering from a previous attack (they'll be greyed out and have an ATB bar on their heads). If you attack, the enemies will retaliate. Their attacks vary, but anything that hits one of your party members will instantly kill them. Every three minutes you'll gain another guy to fight for you (if you have space in your party, you can see how much room you have in the top right corner). This way you can wail on the enemies until you're down to a few guys, close the game and come back half an hour or so later and continue the fight. Sounds neat, right? The problem is that this is it. This is the game. Yes, you 'unlock' new classes which means they'll join the random pool of characters your party is pulled from at the start of each fight. Yes, you can unlock weapons that boost the stats of your characters, but these are automatic and involve numbers you never see. Everything is automated to the point where I'm not even sure you can accurately call this a video game. I'm being completely serious, by the way.  I learned pretty quickly that there was no point in tapping dudes when I could just slide my finger erratically over my iPhone's screen and achieve better results. It kind of reminds me of how people wound up playing with the old Eye Toy; flailing about to get the camera to register, or better yet, spinning the camera around your head like a lasso. This isn't gaming, is it? Oh, but there's Fever Mode! Once every three hours you can attack without having to wait for the ATB gauges to refill, which besides giving you some swish visuals and a running counter of your accumulated damage, changes just about nothing. I'm still doing the finger waggle. While the game allows you to waggle in spurts (haw haw), there's always going to be a point where you have to step away from the game to let your party accrue more members. That is unless you suck at waiting and want to play immediately, in which case you can buy gold hourglasses to fill your party straight away. Drawbacks? 69p/$1 for three of them. Single-use, of course.  Which leads us on to the biggest bugbear in Final Fantasy: All the Bravest: the in-app purchases. I personally am not against the idea of in-app purchases as a concept. What I am against is how they are used in this particular game. I can kind of agree on the £2.49/$3.99 pricing of the additional map packs. If you enjoy the game that much, then why not? However, 69p/99c for a randomised "legendary" Final Fantasy character, of which there are 35 in total, is pretty damn shocking. I love the idea of blind bags and the random factor, but in a virtual game for real money? The random factor only exists to prevent people picking the characters they want and stopping there. It's a way to drive more money out of those that do buy this game, with absolutely zero effort on their part. I coughed up 69 of my great British pennies to make sure that there wasn't anything more to these characters. I received Bartz from Final Fantasy V, not a bad character by any means. It's unfortunate then that the hectic gameplay of 20+ characters jumping at monsters and attacking simultaneously ensures that you don't even get to see what your character can do. Yeah, they do a little more damage, but at this point you are just paying to raise your attack stat.  I just don't understand why you can't customise equipment? Sure, managing a team of individuals would be silly, but having a little room to mess with how classes are suited out or what attacks they perform would have been nice. How about an in-game shop to buy things? You actually earn gil as you beat monsters, but it serves no purpose. I hear earning enough of it unlocks a Game Center achievement? Great.  Again, I must reiterate. You 'play' this game by rubbing your finger over the screen, clicking the next level on the world map, then doing the same all over again. You can do this more efficiently by paying for all the extra content, jacking the total price of this game to a price akin to retail console games.  The music and the art are great, but for the most part they are just recycled from older games. The music certainly is, but some of the premium characters such as Cloud from Final Fantasy VII will have had their sprites made from scratch. The entire game has that nostalgic feeling for sure, but I fear it only exists to draw just a few more purchases.  In all honesty, this is a massive shame. I absolutely love the idea of having 20+ characters swarming classic Final Fantasy bosses. I'm fine with the 'tap to attack' and 'get hit once and you die' mechanics, but rather dislike the way in which they are used in this game. It also uses notifications in quite a neat way (as seen above on the right) as that red bubble shows you how many people you have in your party without having to pop in and check. All the Bravest has some fantastic ideas and a massive potential, but unfortunately no amount of in-app purchasing will unlock that. 3.0 -- Poor (Something went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)
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All the dumbest.
Square Enix, what are you doing?  There have certainly been some interesting additions to the Final Fantasy universe of late, and after initially breaking the hearts of 3DS owners seeking out a localised Bravely Default,...

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No plans to release the Wii Mini outside of Canada


Only Canadian ankles are at risk.
Dec 02
// Chris Walden
The Wii Mini is puzzling. I'd be lying if I said it didn't look neat, but it's also kind of a shame that the Gamecube compatibility and online parts have been stripped from the console. Can't complain when it'll only cost you...
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Facepalm: Demon's Score is way cheaper in Japan


That's a lot of money
Sep 26
// Josh Tolentino
Here's another entry for you to put in the annals of "What the hell, Square Enix?!": It looks like the company that gave us Final Fantasy and a ton of strange decisions, has made yet another one, for it seems like they r...
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More Circle Pad Pro action to come with the 3DS XL


Jun 28
// Chris Walden
The Circle Pad Pro was hardly the most well-received handheld accessory to grace retail shelves, so it comes as no surprise that gamers are questioning the existence of a revised version for the upcoming 3...
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PSA: PS Vita games will be cheaper if you buy digital


Feb 02
// Josh Tolentino
Hey! Do you like saving money? Do you like buying video games legally?  Do you like downloading your video games? Do you like the PlayStation Vita? Do you like downloading PS Vita games legally and saving money doing so?...
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Remember how Japan said that they would be giving 10,000 free flights to foreigners in 2012? Well, not so much anymore. Japan's national tourism agency had high hopes for boosting visits to Japan with some free flights, but t...

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Crunchyroll is apparently doing quite well for itself


Dec 01
// Elliot Gay
I know not everyone out there is so hot on streaming due to the varying video quality you often find with these kinds of services. In my personal opinion though, I think streaming is absolutely the right direction the industr...
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Collectible pin badges! Oh, and an expensive red jacket


Oct 07
// Chris Walden
If you've ever watched Akira, you'll know that it features three major things that you would absolutely love to own. Kaneda's awesome motorbike, his equally awesome leather jacket, or the ability to make people explode. Fortu...
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More mahjong goodness with Saki on its way


Oct 06
// Chris Walden
Anyone having intense mahjong cravings? If so, here's something you may be interested in! A new season of Saki is due to air in Spring, that much has been announced for a while now, but recently it was revealed that the spin-...
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Sell a kidney for a new Toradora! episode!


Sep 11
// Chris Walden
You know what would make a good Christmas present? The Toradora! box-set of course! Due to land on the 21st of December, the six-disc Blu-ray edition of this emotional roller-coaster will finally allow us to see the palmtop t...
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Celebrate Miku's 4th birthday with plenty of music!


Sep 01
// Chris Walden
Did you know that it was in fact the birthday of Hatsune Miku yesterday? You didn't? Well then I think you better make up for it by doing something nice, like perhaps buying one of 33 new releases that have just landed on Hea...
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New collaboration between Hello Kitty and... One Piece?


Aug 29
// Chris Walden
Sanrio, a company that specialises in creating character goods, will launch a somewhat unique venture in November of this year by bringing the worlds of One Piece and Hello Kitty together at last. Of course, this means nothin...
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iTunes Japan drops prices to closer match the U.S. dollar


Jul 13
// Dale North
When you try to line up Japan's Yen to the U.S. Dollar, it just doesn't work anymore. There was a time where 100 yen was a dollar, and you could easily figure out that thae dusty Sega Saturn game in the reduction bin in an Ak...
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Good citizens turn in cash and lost items after tsunami


Apr 10
// Bob Muir
When Americans face disasters like Hurricane Katrina, you can be sure there's a wave of looting and plundering soon to follow, as people take advantage of the crisis to pocket some abandoned money or merchandise. But the Japa...
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4Kids files for bankruptcy protection over Yu-Gi-Oh!


Apr 07
// Bob Muir
They warned that it might come to this, and I guess it has. In order to stave off a lawsuit, 4Kids Entertainment has filed for bankruptcy protection under Chapter 11. If you haven't been keeping up, TV Tokyo and Nihon Ad Syst...
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4Kids responds to Yu-Gi-Oh! lawsuit, ready to take action


Apr 01
// Bob Muir
After 4Kids supposedly withheld money and made secret back room deals with FUNimation over the Yu-Gi-Oh! franchise, Nihon Ad Systems and TV Tokyo have chosen to terminate their license arrangement with 4Kids. In addition to n...
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FUNimation sales report for 2010 don't look so hot


Feb 21
// OxKing
It's been a tough time for FUNimation lately. With the news that broke out last year claiming Navarre, the parent company that owned FUNimation, was planning on selling the publisher, this slice of info doesn't seem like it w...
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Rock the Charts: Japan's box office numbers 2/5 - 2/11


Feb 10
// Mike LeChevallier
Well, this is pretty weird. For the first time in weeks, we see the top two films remaining locked in their positions, yet suffering a hearty punch to the gut in terms of economical gain at the box office. Last week, Gantz ma...
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Rock the Charts: Japan's box office numbers 1/29 - 2/4


Feb 03
// Mike LeChevallier
Surprise, surprise--Gantz was number 1 in Japanese theaters this past week, allocating a healthy dose of necessary shock therapy to the overall box office total. My thoughts on the movie remain that it is generally uneven and...
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Rock the Charts: Japan's box office numbers 1/22 - 1/28


Jan 28
// Mike LeChevallier
Just because I post Rock the Charts on a Friday rather than a Thursday doesn't mean that there's any less high-flying, pulse-pounding, attack-dodging action to be seen. Truthfully, the energy level of this column is up for de...
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Rock the Charts: Japan's box office numbers 1/15 - 1/21


Jan 20
// Mike LeChevallier
I would love to to open up this post with some mean-spirited jabs to pay homage to Ricky Gervais' controversial hosting gig (likely his final time performing the duty of Master of Ceremonies) at the Golden Globes this past Su...
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Rock the Charts: Japan's box office numbers 1/8 - 1/14


Jan 13
// Mike LeChevallier
Indifference.That's what this week's box office rankings embody, to the fullest extent of the word. Not only do they accommodate the emotion, but they impart it into anyone who glances at the disaster area of a chart. It's mi...
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Rock the Charts: Japan's box office numbers 1/1 - 1/7


Jan 06
// Mike LeChevallier
My most trusted sources for the 411 on Japanese box office standings must have, unfortunately for those of you who regularly follow this feature, taken simultaneous vacations last week. The charts were not updated in a timely...
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Rock the Charts: Japan's box office numbers 12/18 - 12/24


Dec 23
// Mike LeChevallier
This is the first occasion since I started writing this column that there has been an even number of Japanese and American released films appearing on the charts. Not only that, but I think this is also the highest number of ...
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Rock the Charts: Japan's box office numbers 12/11 - 12/17


Dec 16
// Mike LeChevallier
We're starting the process of winding down 2010 here, and another week with minimal new film releases in Japan is set before us. It's good to see that Space Battleship Yamato is still performing considerably well in round 2, ...
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Rock the Charts: Japan's box office numbers 12/4 - 12/10


Dec 09
// Mike LeChevallier
The Nippon box office yo-yo routine continues. After yet another instance of a drop from multiple new releases last RtC, this week brings not only two new titles (plus one that came back from limited distribution, Abacus and ...

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