Pigs have finally learned to fly
Well, folks: I'm happy to announce that we now live in a world where pigs have wings, and hell has frozen over. In other words, XSEED has revealed that The Legend of Heroes: Trails in the Sky SC hits the PC and the PSN ...
Get HYPE for 16 years ago!
Oh, finally. It only took, like, sixteen years, but Suikoden II, one of my favorite games of all time and one of the greatest RPGs ever made, to come to downloadable platforms on this side of the pond. Konami's made the thing...
Go once more into the world of Aincrad
[As originally posted at Destructoid.]
If you're still into Sword Art Online, you probably didn't watch the second half of the first series. Just kidding. I bet you're on pins and needles waiting for the Vita release,&nb...
It's a digital fire sale!
April 29 is the beginning of Golden Week, a series of holiday over the course of several days that's been converted into a sort of national spring break. In order to celebrate it this year, Sony is discounting a ton of Japane...
Or so they say
For many of us, the effort to translate Final Fantasy Type-0 seemed like a project that would never near completion. The game released in Japan back in 2011, and while so many had been waiting on pins and needles for Square ...
The game of the generation has arrived
Welcome to another riveting, awe inspiring, and emotionally draining edition of Go West!, your [inconsistently] weekly column about Japanese video games and some masochistic idiot.
This week, the game of all generations hits ...
In which parties are had, and songs are sung
Welcome, dear readers. Today is Saturday, January 25; a very special day by all accounts. Why is it so special you ask? The answer is as simple as understanding the universe.
Today is the 62nd edition of Go West!, your [prete...
Lightning strikes thrice
Greetings ladies and gentlemen, and welcome to the 60th edition of Go West!, your [inconsistently] weekly column about Japanese video games, a foreign guy in Japan, and Idea Factory.
When I first started Go West! nearly...
All the Gods you can eat
As far as first attempts at hunting action go, Namco Bandai's PSP game God Eater did a bang up job. Rather than outright copy Capcom's success with Monster Hunter, they went in a different direction by amping up the speed of...
Idea Factory, your naming sense is terrible
Welcome, ladies and gentlemen, to another riveting edition of Go West!, your [occasionally] weekly column about Japanese video games, an insane man, and awful names.
This week? A somewhat depressing handful of games. To be fa...
Just in case you need some nice and cheap horror
Have you been sleeping well? Been looking for a way to remedy that? As it is October and October means scary movies and stuff, right? (Interestingly enough in Japan that time is summer, actually.) So XSEED has let the prices ...
If you wanna romance Kirino, you're good to go
So this is kind of random.
Namco Bandai's 2012 Oreimo Portable ga Tsuzuku Wake ga nai PSP game has hit iOS for the low price of free.
Sadly we've entered an era where free is now somehow synonymous with paying more...
Ufotable delivers the goods
Animation studio Ufotable doesn't exactly handle a whole lot of projects at once, but they put a ton of care and effort into the stuff they do work on.
Case in point: God Eater 2's beautiful anime opening up top.
For those o...
She's come a long way since the first game
Namco Bandai's latest hunting action game, God Eater 2, is right around the corner. With its release set for next month, the hype train is chugging along.
This time it brings us a trailer for Alisa's Character Episode....
And not a single person was surprised
Namco Bandai is teaming up with Lawson convenience stores and HMV to bring preorder The Idolmaster Million Live! DLC to their upcoming PSP/Vita game, God Eater 2.
That's right! Now you too can dress fan favorite Alisa l...
Spoilers: they don't win.
I had the opportunity to go hands on with the most recent build of Namco Bandai's upcoming PSP/Vita hunting game, God Eater 2. Before my preview goes up however, I'm here to deliver an eight minute video of folks playing the...
XSEED and Carpe Fulgur deserve a big salute!
Actually, when I meant trailers, I was talking about using a catapult to launch a bunch of trailers into the sky as a way to celebrate XSEED's new accomplishment. With the help of Carpe Fulgur, the awesome group that localize...
Witty description here
Fifty three weeks, ladies and gentlemen. Do you know what this means?
Absolutely nothing at all. Huzzah!
Welcome to another edition of Go West!, your [sometimes] weekly column about new Japanese import games, Idea Factory, and high school kids. This week? Nothing all that special, actually.
Let's get this average train moving!
GaijinWorks and MonkeyPaw bring us dungeon crawling
Class of Heroes 2 is a game with a "wouldn't give up" story. Back in 2012, the game failed to meet its Kickstarter goal. Despite all that, MonkeyPaw Games and GaijinWorks promised to continue working on the gam...
Why so many games? Why?!
I feel like this is some kind of divine retribution for letting me off the hook over the past few weeks.
Hello folks, and welcome to the 51st edition of Go West!, your (not) weekly column about Japanese import games.
This week? Way more games than I was expecting.
In the interest of wasting no time, let's just jump right into it, shall we?
Dancing and singing and OH GOD A WALKING FISH
The big fifty.
We did it, ladies and gentlemen. We made it to number fifty. That's a whole lot of Japanese games, and a ton of Idea Factory. Thanks guys and gals. I love you all very muchly.
In more important news, Japa...
A fan favorite series returns after nearly seven years of silence.
Good day, ladies and gentlemen! Welcome to the 47th edition of Go West!, your [not-so-weekly] column about Japanese import games and Idea Factory.
With the Golden Week rush having come and gone, Japan has once again set...
A fairly big week of new releases.
Greetings, ladies and gentlemen, and welcome to a new edition of Go West!, your [almost] weekly column about the latest Japan-only games!
After nearly a month of light releases, we're finally back to normality this week with a whopping ten new games. Huzzah!
Without further adieu, let's get this show on the road, shall we?
Another light week of releases!
After a brief hiatus, Go West! is back to supply you with your [almost] weekly dose of Japanese games coverage! This week? Well... not a whole lot actually. At least my dear friends at Idea Factory give me some company.
Yeah, it's been kind of dead around these parts. That being said, there are still a few interesting titles worth chatting about, so let's get on with the show!
Years and years later
This slipped under Japanator's easily-distracted radar array last week - why, oh why did we hire cats to man the monitoring stations? - but it's pleasant to know either way: NIS America has, after a long enough del...
Fate/Extra CCC finally hits stores.
Salutations, and welcome to Go West! 44, your [sometimes] weekly column about the latest games to hit store shelves in Japan. I'm your host, Elliot, and I'd like to take you on a magical journey into the deepest, darkest abys...
Dream it! Don't give it up Idea Factory!
Welcome to the 43rd edition of Go West!, your weekly (sort of) column about Japanese video games, importing, Idea Factory, and one writer's love/hate relationship with the latter.
This week, we've got another load of new releases that are bound to appeal to quite a few of you folks.
Let's jump right into it, shall we?
Souls are sacrificed and tales are told.
Ladies and gentlemen, welcome to Go West!, Japanator's column about Japanese video games, imports, Idea Factory, and self inflicted pain! We've hit week 42, which means I should probably say something profound here.
It's that game where you're Keiji Inafune's niece
The PSP is the console that just refuses to die, almost 10 years after its North American launch.
The good folks at Aksys Games have announced that they'll be bringing Idea Factory's otome game Sweet Fuse: At Your Side (Bakud...
For what it's worth, one of the most interesting aspects of Sword Art Online to me wasn't so much its fighting or scale or plot (definitely not the plot), but the idea of what folks do when they're trapped in a virtual ...