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Sega

Review: 7th Dragon III Code: VFD

Jul 19 // Christian Chiok
[embed]35164:5744:0[/embed] 7th Dragon III Code: VFD (Nintendo 3DS)Developer: SegaPublisher: SegaReleased: October 15th, 2015 (JP), July 12th, 2016 (NA & EU)MSRP: $39.99 The game starts off with the player going to 7th Encount, Tokyo's hottest new multiplayer VR game. From there, you will complete a virtual dragon slaying dungeon that is a recruiting tool in disguise by its dragon-hunting developers, Nodens, to help prepare for the coming of an all-powerful, world-destroying dragon, code-named 'VFD'. From there, you will prompt to create your team of three characters who will be traveling through different eras to gather as much information as you can. I found the time-travel mechanic quite interesting as you will be brought to fascinating places, such as a technologically advanced sea-kingdom of Atlantis in the past, and a medieval Eden in the future. You’ll find that the game has quite an interesting cast of characters that are quite memorable. Luckily, while you will encounter references to the lore of past games, it won’t hinder your understanding of this game. The character creation isn’t as robust as I would like but it still offers enough options to leave you pleased with your choices. You will be given eight appearances in which you can change their style by pressing the X button. They also come in different colors. Unfortunately, those are the only options you have as far as your character appearance. What I really enjoyed was the variety of voice actors and actresses that the game offered, including Aki Toyosaki, Yoko Hikasa, and Yui Horie. There will be eight classes to close from including Samurai, God Hand, and Rune Knight. Once you finish setting up your team, you’ll jump straight into the story. Noden’s Headquarters will be your main hub where the company’s time-traveling Portal is located. When using the Portal, you’ll be presented with a menu with your current available locations that you can travel in the world map. It will detail how many dragons you got yet to defeat in that location. Once you selected the area you want to travel, you’ll be teleported and that’s when your mission will start. Unlike your average RPG where you have to approach the enemy to fight it, this game has a colored gauge at the top of the screen will let you know how close an enemy is to attacking. Once it hits red, you’ll be sent to battle that monster. They are unavoidable but you can slow down the gauge by using the camouflage item. Even though the enemy approach is different, the combat is similar to your typical Turn-Based JRPG. You will be able to attack, defend, and use skills and items. The type of attacks and skills in your arsenal depend on what class you chose for your characters. The classes available are Samurai, God-hand, Agent, Duelist, Rune-knight, Fortuner, Mage, and Banisher, each which offer a different playstyle. For instance, there’s the Samurai who are adept with two different forms of swordplay: using longswords, or dual blades. Depending on their weapon of choice, they have access to a different range of skills. There’s also the Agent who keeps a low profile, staying out of the spotlight for the sake of long-distance attacks, inflicting status ailments, manipulating enemies to attack each other with skilled hacking, and setting traps to toy with their foes. With all classes having a different role in battle, this makes the experience more engaging. Always attack isn’t help you in battle, as there will be times where you would need to heal your team as well as weaken the enemy. Even with weaker enemies, it’s important to strategize instead of full on attacking to get the best results possible. Even when playing the game in Casual, the game’s easiest difficulty, it will give you a hard time so it’s still important to strategize and not spam the attack option. Each character can also develop and level up skills via a tree system though it’s recommended that you focus on skills that go according to your character’s class. Aside from battling Dragons, you’ll be able to the save any survivor wandering around the map which automatically happens just by interacting with them. While it’s almost meaningless, it’s a nice feature that makes the experience more real. The dungeon design can vary per area thus giving you a unique experience for reach era that you travel. Noden’s Headquarters isn’t your regular hub as players can customize it to their liking using Dragon Points, which you'll earn in dungeons. Once giving the feature, you’ll start with your dormitory room where your party rest, but you’ll be able to start various construction projects such as turning a basement floor into anything you like. Once of the options is the Skylounge, where it allows players to go on dates with their teammates and story characters, a common feature in various JRPGs. While it doesn’t really benefit you in combat, it’s still a nice feature that I can appreciate since I got to see interesting cutscenes with my own characters. It was definitely fun to mess with for a bit. Graphically the game looks as good as a 3DS game should, especially since characters are shown as Chibi, similar to Bravely Default. I think it’s rather lacking that it doesn’t have the 3D feature as a 3DS title but personally I barely use it. The game also runs at a steady framerate giving you a smooth experience. Additionally the game has a fantastic soundtrack to go with it as well. Overall, 7th Dragon III: Code VFD is an excellent addition to your 3DS RPG collection. It offers a unique experience no other RPG on the 3DS has offered, and has an interesting story to go with it as well. The combat system is pretty robust combat system with plenty of customization options as well as classes to choose from. It’s a lovely game and makes me wish that they brought the previous games to the States.
7th Dragon III Code: VFD photo
Dragon Slaying Adventures
By now, the 3DS has been known to be the perfect platform for gamers to get their JRPG fix. Games such as the Etrian Odyssey series, the Shin Megami Tensei series, the Bravely Default series and naturally the Pokemon games ma...

Yakuza 0 photo
Yakuza 0

Kick, punch, and crush ass through the '80s with Yakuza 0


Like A Dragon (in the '80s)
Jun 19
// Josh Tolentino
The Yakuza games may be an institution when it comes to high-profile Japanese gaming these days, but strangely enough, they've never portrayed Japan's gangster culture at its true height, during the boom years of the lat...

GET HYPE: Persona 5 launches in September

May 05 // Josh Tolentino
[embed]35000:5590:0[/embed]
Persona 5 release date photo
Also, a new voice for Igor!
It's time, folks! Or rather, it will be time...in a few short months. After months of silence last year's delay and weeks of drip-fed promotion culminating in a final countdown, Atlus has announced the Japanese release ...

Valkyria Azure Revolution photo
Valkyria Azure Revolution

Meet the Grave Sinners of Valkyria: Azure Revolution


Come on in, the Sinning's fine
Apr 25
// Josh Tolentino
It's been a while since we last heard from Valkyria: Azure Revolution, Sega's PS4 follow-up to one of the PS3's (and PSP's) best games, Valkyria Chronicles. Now the company's loosening the tap a bit as the game's planned late...

Review: Project X Zone 2

Apr 19 // Anthony Redgrave
Project X Zone 2 (3DS [Revieweed])Developer: Monolith SoftPublisher: Bandai Namco EntertainmentReleased: November 12, 2015 (JP), December 10, 2015 (KOR), February 16, 2016 (NA), February 12, 2016 (EU, AUS)MSRP: $39.99 Project X Zone 2 is a strategy role-playing game featuring characters from SEGA, Namco Bandai, and Capcom. It will be one of the most bizarre crossovers for players that are not familiar with a lot of Japanese franchises as the game goes deep into each company's library bringing out characters from Sakura Wars, God Eater, and yes, even the Sega Saturn Mascot Segata Sanshiro. The large variety of characters can be intimidating but the game doesn't go too in-depth narratively into any one franchise going for generalised statements around the lore of each one. The game contains an encyclopaedia or "Crosspedia" for players wanting to learn more about each character, terminology, and aspects of the game. It's an all-inclusive document that works well for explaining the background behind each character but not so much for teaching players the advanced aspects of gameplay.  This title is a sequel to Project X Zone and continues the story of two warring factions Shinra and Ouma. They're original teams containing original characters for this cross-over series that recruit heroes and villains from games to fight for their cause. As the story progresses you will collect a bevy of different heroes, anti-heroes, and even antagonists to fight for Shinra as they try to stop Ouma and their plans. The story is pretty thin and serves as a means of delivering all the characters to different franchise locals like Kamurocho, Mallet Island, and Sword Valley. It is thrilling to see where the game will take you next and which character will be recruited into the party. As a newcomer to the Project X Zone games, I did not feel I was missing much from not playing the prequel. A lot of the story is self-contained bar some lines of dialogue making light reference to previous iteration or characters mentioning that they have met before. Plot progression can be meandering at times especially during the middle-end of the game as once you've seen all the characters the circumstances you end up in makes you feel you're taking one step forward followed by two steps back.  On the gameplay side, Project X Zone 2 is fairly shallow on both the strategy and role-playing sides of the SRPG. The game is too easy for strategy and positioning to have any impact on battles and choosing upgrades feels less of a customizable choice but rather a necessity so you aren't underpowered for the next stage. I never felt my choice in upgrades affected my gameplay or strategy when going into battle. In the later game when your party size balloons, micromanaging equipment, and upgrading attacks become tedious and would have benefitted from an auto-assign function. The positioning of units only mattered when it came to the combat portions as they adjacent units can be called for assists or support. Therefore, bunching units together as much as possible was the strategy I utilised throughout the game with little consequence. Almost all the stages require the player to eliminate all targets so more variety would have been welcomed to incorporate more strategy in the game.  The actual combat is an area where the game really shines. Having to choose attacks carefully and choosing the right time to attack confirming critical hits helps keep the fights engaging each time you do them. I really enjoyed the displays of signature moves that can be combined with support attacks and assists to become a large ball of chaotic numbers flying around with a cinematic finish. The developer had fun to include as many nods and authentic moves from each series' to help sell the game as a large collaboration of different franchises.  I think my favourite thing about Project X Zone 2 is the way it treats each franchise. The title gives each one respect and an opportunity in the limelight. Having the music change to the respectful game track of the character being controlled tickles my nostalgia nerve and is a very nice touch. It works especially well when the music cue kicks in before the character is introduced giving hints of the next party member. As a game light on story, it is also light-hearted with the scenarios it puts the party in. One moment you are walking down the catwalk Space Channel 5 style then frolicking amongst sakura petals recreating a Sega Saturn commercial. If you find this baffling, the game does too with characters acting appropriately to the situation. It's goofy, funny, and really endearing to the each franchise. It's the characters portrayals that I really like within this title and the ways they interact with each other. Sleaze ball characters like Majima and Vashyron will get rebuffed by females, Chun Li's maternal relationship with her partner Xiaoyu, and Ryu's obsession with training. Sadly the same cannot be said for all original characters as Reiji is a boring straight man present to move the plot forward. The art for Project X Zone 2 does a good job in normalising all the characters from the different series into one style. Some realistic characters like Natsu, KOS-MOS, and Segeta Sanshiro look great in their stylised cartoony form while Kazuma Kiryu didn't fair so well in transition. The sprite work and animation are phenomenal keeping everything smooth during fights and looking amazing as each move is executed. Due to the gameplay, everything meshes together into a flurry of attacks and numbers but heading into training mode and trying each move individually you can see the sum of their parts and it is excellent.  Overall I enjoyed my time with Project X Zone 2. The action portion of the combat felt like a good mix of action and strategy, I had a lot of fun with the character interactions, dialogue, and premise of the game. The game works best in short bursts as each stage is 30-40 minutes long bracketed by dialogue scenes that allow players to quickly catch up with the skirmish before engaging in battle once more. The title does have issues with narrative pacing, strategic and gameplay difficulty so while not posing a challenge for strategy fans, it will allow more action centric players to complete the game without frustration. It's a great game to have in your collection if you want to experience a fun wacky side quest with many special guests along for the ride. [This review is based on a digital retail copy of the game provided by the publisher.] Kizumonogatari: Wound TalePublished by: Vertical Inc.Written by: NisiOisiNIllustrated by: VOfanTranslated by: Ko RansomReleased: December 15, 2015MSRP: $14.95
Project X Zone 2 photo
Hey, I think I know that guy!
As an idea Project X Zone 2 is wonderful. It takes players through different worlds celebrating the creativity and unique aspects of each game. Having our favourite characters mingling together as they form a vanguard against...

Review in Progress: Project X Zone 2

Mar 19 // Anthony Redgrave
Project X Zone 2 is a fan service game. It's not a fan service game as in Jill Valentine starts to strip into her underoos because she was ambushed by an enemy tentacle monster. It's because this title is proud of each and every franchise and loves to show them off in detail. Characters will reference various bits of lore from their respective franchise expecting the player to have some knowledge of their origins if not then there is an encyclopedia included for new players to catch up. To keep things open the actual main story isn't related to any specific franchise. It's about two warring factions: Shinra and Ouma and how they hate each other because one likes opening portals and other wants to shut them. You are in control of the former as they chase the latter through each game world trying to find out what they're up to. Throw in some gold chains, anime and game references with small hints at the previous game's story and you have the plot of Project X Zone 2. Along the way, you do join forces with Capcom/Namco Bandai/ Sega representatives to form a rag-tag group of heroes, anti-heroes, and villains. Every stage is based on a different franchise and you can guarantee that each stage is based on a franchise. The plot is pretty thin in stringing together the different levels as an excuse for the party to travel there. They pretty much cross time, space, dimensions, and a mixture of the three or four to get them to the different worlds. It's pretty amazing the story is able to explain Dante (Devil May Cry) fighting alongside Valkyrie (Legend of Valkyrie) with support from KOS-MOS (Xenosaga) and Fiora (Xenoblade) and still take itself semi-seriously. The most ridiculous and probably amazing part of the entire scenario is how the characters try to convince themselves and others that all of this still makes sense. The gameplay is a turn-based strategy with more interactivity due to active time attacks. Once you enter an attack on an enemy, you are given different attacks and supports to lower the enemies HP. These attacking sessions are the best part of the game. They're dramatic, high octane, and flashy. It's amazing seeing familiar characters delivering their signature attacks with numbers flying everywhere, all without any slow down. The game benefits from some amazing sprite work making all the animation smooth and refined. Once you get a hang of how the attack system works, there's an added incentive to learn how each move affects the enemy as well-timed executions can reward players with critical hits turning the tides of battle in one move. However, these game-changing executions are rare as the game has been fairly easy and strategy lite for the most part. It has been rare that I had to restart a battle or game because of a wrong move or down unit. All your pieces are resilient and can deal enough damage that you never really worry about where they're facing or their position. Items are aplenty so death isn't a problem worth thinking about. Each stage also lasts about 30 minutes so there isn't a massive investment even if you do lose. Battling will make up half of your experience with Project X Zone 2 and the other half will be reading through dialogue. There is a Japanese dub but it only occurs sometimes appears during the story. There is a lot of flitting between spoken and unspoken dialogue throughout the story scenes. Whenever something happens, every member of the party has to get a line of dialogue in to voice their emotions in their own unique way. I would say that this is a make or break for the game as some may find it charming to see Phoenix get completely exasperated at his company of martial artists, robots, and BSAA special agents or may find it completely aggravating that the team must talk amongst themselves literally when anything happens. For the latter mindset player, there is a start button to skip all the exchanges. Since this game is made up of different franchises and company representatives, it's appropriate that they have music and levels from the different games. As you switch from character to character, their respective themes play which is a nice touch when battling as them. Musically there isn't a lot of clashing as each theme weaves smoothly from one character to the next. The pixelated representations are also really nice to look at and the portraits are all in the same anime style so helping each character fit into the Project X Zone world.  A large part of my enjoyment stems from the mystery of which character will appear next. I really like how each character plays off one another and how their personalities are kept faithful to their franchise origins. I sometimes find myself entering training mode just to see the character specific dialogue for unique team match ups. I've played around 15 hours of the game so there is still a lot to go considering it is an RPG.  Stayed tuned to Japanator.com for the full review. Project X Zone 2 is out right now exclusively for Nintendo 3DS. #3DS #Capcom #Devil May Cry #Fire Emblem #Mega Man #Namco Bandai #Nintendo#Resident Evil #reviews in progress #Sega #SRPG #Strategy games #Street Fighter#tactical #Tales #Tekken #Xenoblade #Xenosaga #Yakuza
Project X Zone photo
Everything goes in with the kitchen sink
Dream match up games between companies is few and far between. Licencing issues, accurate portrayals, and regional differences in licencing can cause a cross-over game to be left on the cutting room floor of any game developm...

Shin Megami Tensei IV photo
Shin Megami Tensei IV

Rejoice: Shin Megami Tensei IV: Official Artworks is now available


Devil summoning in its artistic form
Mar 04
// Salvador GRodiles
If there's one thing that I love about the Shin Megami Tensei series, it's the designs for the different demons present in each title. Thanks to the people at UDON, the artbook for Shin Megami Tensei IV hit North America yest...
Persona Snow Festival photo
Persona Snow Festival

Hee-ho: Atlus takes us to a Persona Winter Wonderland


I've been waiting for this!
Nov 27
// Salvador GRodiles
With Persona 3 The Movie #4: Winter of Rebirth getting ready to hit theaters in Japan next month, Atlus has revealed that they're teaming up with the Nippon Ski Resort Development to bring us not one but two Persona-them...
Valkyria Chronicles photo
Valkyria Chronicles

Valkyria Chronicles is reborn on PS4!


Now, where's my Valkyria Chronicles 3?
Nov 25
// Josh Tolentino
I'm not always totally wrong about things, but there are times when I am. It's a good thing that this is one of those times, because Valkyria Chronicles is back, baby! Last week I totally ignored the news that SEGA anno...
Yakuza play photo
Yakuza play

Yakuza stage play heads to video


Hard looks included
Jun 24
// Hiroko Yamamura
Stage plays and live musicals aren't really my thing. However, seeing the footage of the Yakuza theatre run makes me think I might have been missing out on some serious fun. The show isn't running at this time, but they've c...
Dengeki Bunko photo
Dengeki Bunko

Rejoice: Dengeki Bunko: Fighting Climax goes West


Didn't see that one coming
Jan 30
// Salvador GRodiles
Well, folks. I've said it a couple times, and I'll say it again: Hell has officially frozen over, people! This time around, Sega's smacked us with an unexpected announcement, as Dengeki Bunko: Fighting Climax heads West for ...
Project Mirai DX photo
Project Mirai DX

Rejoice: Hatsune Miku: Project Mirai DX to release worldwide in May


Vocaloid fans are in for an amazing new year
Jan 14
// Salvador GRodiles
It's been known for a good while that the latest Hatsune Miku: Project Mirai title for the 3DS was heading West, However, Sega surprised us with some amazing news, as Project Mirai DX hits stores worldwide during the month of...
Valkyria Chronicles photo
Valkyria Chronicles

Valkyria Chronicles PC comes very soon, for pretty cheap


Defend Gallia on a budget
Oct 30
// Josh Tolentino
We already knew that Valkyria Chronicles was coming to the PC in an unexpected, but entirely pleasant surprise, but Sega wasn't forthcoming with the actual details. Until now, that is. The game's coming out on November 1...
Dengeki Bunko photo
Dengeki Bunko

Dengeki Bunko: Fighting Climax's latest trailer shows off its new characters


If only they were playable
Oct 06
// Salvador GRodiles
As Dengeki Bunko: Fighting Climax prepares for its console debut in November, the game receives a new trailer that gives us the rundown on the title's content. This time around, we get to see Izaya, Accelerator, and Dokuro-c...
Dengeki Bunko photo
Dengeki Bunko

TGS 2014: Dengeki Bunko: Fighting Climax's console release gets two Valkyria Chronicles characters


It's time to go to war!
Sep 19
// Salvador GRodiles
For a second, it seemed that Dengeki Bunko: Fighting Climax's Sega characters for the title's PS3 and Vita release were limited to Virtua Fighter. Lo and behold, Selvaria and Alicia are now joining the game's roster. While I...
Phantasy Star Online 2 photo
Phantasy Star Online 2

Vocaloid concert coming to Phantasy Star Online 2


Take a break from all that monster fighting
Jul 17
// Josh Totman
Sometimes when you're out killing hundreds of monsters for XP in a MMO you think to yourself, "Gee, I sure wish I could take my character to go see a show of some sort." Well fear not, my friends. Sega has just announced that...
Hatsune Miku photo
Hatsune Miku

E3 2014: Hatsune Miku Project Diva F 2nd gets sweet PVs


Maji tenshi!
Jun 11
// Josh Tolentino
I never thought this would happen, but the west is finally at parity when it comes to mainline Hatsune Miku games. Sega's released the E3 trailer for Hatsune Miku: Project Diva F 2nd, the latest installment of the Vocaloid-t...
Video Games photo
Video Games

New 5 minute Persona Q trailer is too hype


There's another gameplay trailer too
May 02
// Elliot Gay
The past few months of Persona Q: Shadow of the Labyrinth trailers have been fairly brief. Character overviews, brief bits and pieces of battles; there hasn't been a beefy video exploring the entire game in quite some time. ...
Video Games photo
Video Games

New Persona Q key illustration, fusion details, and guest contributors emerge


One hell of a collaboration
Apr 26
// Elliot Gay
Each new week brings with it a host of new details about Persona Q: Shadow of the Labyrinth, Atlus' Etrian Odyssey-like 3DS Persona game.  I'm completely okay with this. This week we have a new key illustration in the fo...
Video Games photo
Video Games

New Persona Q trailers explain boost and all-out attacks


Send help! I'm running out of things to say
Apr 18
// Elliot Gay
All right, Atlus. I get it. You're promoting your upcoming 3DS game, Persona Q: Shadow of the Labyrinth. But jeezus guys and gals, I'm running out of ways to introduce your nonstop barrage of trailers. Whatever. Let's do thi...
Video Games photo
Video Games

New Persona Q key illustration and the return of team Velvet Room


This is too adorable
Apr 07
// Elliot Gay
It's impossible to go a week without new Persona Q information or at least a trailer.  I'm totally fine with that. This time around we have some new info from Famitsu magazine. As it turns out, the entire Velvet Room cas...
Persona Q photo
Persona Q

New trailer shows off Persona Q's robust battle system


Getting down to the nitty gritty
Apr 04
// Elliot Gay
After weeks of character trailers, Atlus is finally ready to start hitting the internet with full on gameplay trailers for their upcoming RPG, Persona Q. This first one shows off some of the game's Etrian Odyssey-like dungeo...
Atlus photo
Atlus

Atlus/Index now officially separate companies


One side handles games, the other marketing
Apr 03
// Pedro Cortes
We've known for a couple of months that Atlus and Index were splitting up, and that day finally arrived. As of April 1, Sega has separated the companies, leaving game development in the capable hands of Atlus and giving Index...
Video Games photo
Video Games

Two more Persona Q trailers hit the net


Reaching for the truth with Kanji and
Mar 28
// Elliot Gay
Atlus has uploaded two more characters trailers for their upcoming 3DS dungeon crawler, Persona Q: Shadow of the Labyrinth. The focus this time falls on the Persona-summoning dog, Koromaru, and the thug with a heart of gold,...
Hatsune Miku photo
Hatsune Miku

Hatsune Miku Diva Project F 2nd is heading to America and Europe


You better be excited!
Mar 27
// Amber Hunt
Are you disappointed because you can't play Hatsune Miku Diva Project F 2nd? Well worry not, my fellow Miku fans! It was recently announced that the beloved game is going to be making its way to North America and Europe. ...
Sonic: Lost World photo
Sonic: Lost World

The Legend of Zelda drops into Sonic: Lost World via free DLC


Ruppee joke
Mar 27
// Chris Walden
Nintendo certainly seems to at least be trying to step up their Wii U offering, and while Zelda DLC for a Sonic the Hedgehog game is hardly a system seller, it's the right kind of attitude to have. The game is already a 3DS ...
Video Games photo
Video Games

New Persona Q Trailers cast the spotlight on Ken and Naoto


One of my favorite characters, and... yeah
Mar 22
// Elliot Gay
The Persona Q: Shadow of the Labyrinth hype train continues this week with another pair of trailers, this time featuring Naoto of Persona 4, and the young Ken of Persona 3. Can't say I'm much of a Ken fan, but hey, you can't...
Video games photo
Video games

New videos of Dengeki Bunko Fighting Climax!


AKA, my 'Misaka v.s. Shana' simulator.
Mar 18
// Dae Lee
Arcade fighting game Dengeki Bunko Fighting Climax has released in Japan, and we have a ton of videos to look at!  Developed by Ecole Software and French Bread, known for their work on the Melty Blood franchise, Dengeki...
Sega Humble Weekly Sale photo
Sega Humble Weekly Sale

Sega offering 19 games in the Humble Weekly Sale


Going in for 18 of them!
Mar 13
// Chris Walden
The team at HumbleBundle.com are really good at pinching the pennies from your virtual wallet, even rivalling Steam's sales with its 'pay what you want' game bundles. This week is no exception, as Sega is stepping up and putt...
Attack on Titan photo
Attack on Titan

Attack on Titan news round-up; Phantasy Star, Sakura-Con and more


There's just no escaping it
Mar 07
// Tim Sheehy
This week has seen its fair share of Attack on Titan-related news. To start, the official soundtrack has been licensed by Anime Limited, and is now available digitally through iTunes, Amazon UK and Google play. The rele...

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