Tokyo Game Show

Devil Survivor 2 photo
Devil Survivor 2

TGS 2014: Devil Survivor 2: Break Record finally gets a trailer


Nicaea's back in service!
Sep 20
// Salvador GRodiles
At long last, Atlus has uploaded a new video on Nicaea that covers Devil Survivor 2: Break Record's visuals. Originally, the game was supposed to come out during the Fall Season back in 2013 for the 3DS, but Atlus decided to...
Dengeki Bunko photo
Dengeki Bunko

TGS 2014: Dengeki Bunko: Fighting Climax's console release gets two Valkyria Chronicles characters


It's time to go to war!
Sep 19
// Salvador GRodiles
For a second, it seemed that Dengeki Bunko: Fighting Climax's Sega characters for the title's PS3 and Vita release were limited to Virtua Fighter. Lo and behold, Selvaria and Alicia are now joining the game's roster. While I...
Monster Hunter 4 Ultimate photo
Monster Hunter 4 Ultimate

TGS 2014: Sonic and Taiko Drum Master invades Monster Hunter 4 Ultimate


MonHun plus Taiko Drum Master equals absolute cuteness!
Sep 19
// Salvador GRodiles
As the West continues to wait for Monster Hunter 4 Ultimate's arrival, the people at Capcom have revealed that the game is receiving some items that are based off of Sonic the Hedgehog and Taiko Drum Master. While the former ...
Bloordborne photo
Bloordborne

TGS 2014: Feast your eyes on the newest Bloodborne trailer


My jaw is firmly planted on the floor
Sep 18
// Hiroko Yamamura
I know, there's all sorts of exciting new games we've never heard of yet being announced at Tokyo Game Show this year. However, any readers that know me at all, know exactly what I was waiting for. New content from From Soft...

Final Fantasy XIII photo
Final Fantasy XIII

TGS 2014: Final Fantasy XIII trilogy coming to Steam


All hail the PC Master Race
Sep 18
// Josh Tolentino
I think it's safe to say that I'm in the minority when I say I actually liked the Final Fantasy XIII trilogy. They were flawed and the whole Fabula Nova Crystalis affair smacked of troubling hubris on the part ...
Final Fantasy XV photo
Final Fantasy XV

TGS 2014: So this is Final Fantasy XV


Is your body ready?
Sep 17
// Josh Tolentino
Well, it took 'em long enough - the better part of a decade - but it looks like ordinary players might actually see Final Fantasy XV in playable form before the heat death of the universe. And it might even be fun, judg...
Hajime no Ippo photo
Hajime no Ippo

Hajime no Ippo punches a PS3 trailer right into your gut


Just don't end up like Ashita no Joe
Sep 11
// Josh Tolentino
I've never been much into boxing. It always looked so painful to watch two dudes (or ladies) smack each other in the face, even if the faces being smacked weren't mine per se. That said, boxing fiction is rife with tales of ...
Sony @ TGS photo
Sony @ TGS

Here's everything you wanted from Sony's TGS presser


And I mean everything!
Sep 02
// Josh Tolentino
It wasn't all about a fifth Persona game, y'know! Quite a bit happened when Sony took the stage just before the Tokyo Game Show opened this year, to barrage our faces with sweet trailers for games known and new, as...
Persona 5 photo
Coming to PS3 and PS4
Took 'em long enough! Atlus has finally revealed Persona 5 with a gloriously vague anime trailer for the game, due out on PS3 - and PS4 - next year. The latest mainline entry in the Persona series will be directed by Ka...

TGS 2013 Shopping photo
TGS 2013 Shopping

TGS 2013: The shopping of TGS


Because I know you want to know.
Sep 20
// Elliot Gay
No game show is complete without a place where you can buy lots of branded goods. TGS is certainly no exception to that rule. While it occupies a fairly small space on the show floor, TGS' merchandise area still has plenty of...
TGS 2013 Atelier Rorona photo
TGS 2013 Atelier Rorona

TGS 2013: New Atelier Rorona comes to life


The character models certainly look better.
Sep 20
// Elliot Gay
After reading countless magazine articles about the changes being made in New Atelier Rorona, it's nice to finally see them in action. The character models look fantastic, though unfortunately it'd appear as though the envir...
TGS 2013 Sen no Kiseki photo
TGS 2013 Sen no Kiseki

TGS 2013: Sen no Kiseki in action


A couple of gameplay videos for your everyday life.
Sep 20
// Elliot Gay
It's no secret that Falcom's upcomingVita/PS3 JRPG, Sen no Kiseki, is my most anticipated game of the year. There's a lot of reasons for that, many of which I've gone over dozens of times in previous articles. I won't bore y...
TGS 2013 God Eater 2 Vid photo
TGS 2013 God Eater 2 Vid

TGS 2013: God Eater 2 offscreen Vita TV video


Spoilers: they don't win.
Sep 20
// Elliot Gay
I had the opportunity to go hands on with the most recent build of Namco Bandai's upcoming PSP/Vita hunting game, God Eater 2. Before my preview goes up however, I'm here to deliver an eight minute video of folks playing the...
TGS 2013 J-Stars photo
TGS 2013 J-Stars

TGS 2013: Offscreen J-Star Victory VS footage


Lots of craziness. Lots of Jump!
Sep 19
// Elliot Gay
I wrote a short preview for J-Stars Victory VS earlier today, and now I have video of the game in action.  This is a complete single player match that I think does a good job of showing what J-Stars is all about. Check ...
TGS 2013 J-Stars photo
It'll be a grand battle!
It wouldn't be a stretch to say that nearly three quarters of Namco Bandai's Tokyo Game Show booth is composed of Shonen Jump games.  Perhaps the biggest of the bunch is J-Stars Victory VS for the PS3 and the Vita. A fou...

JoJo: All Star Battle  photo
JoJo: All Star Battle

Strike a fabulous pose! JoJo: All Star Battle goes west


It's time to break out the ORAs and MUDAs!
Sep 19
// Salvador GRodiles
Is this a dream? Did I get transported into another dimension!? Nope, I'm still in the real world, and I'm surprised to see that Namco Bandai is planning to release JoJo's Bizarre Adventure: All Star Battle in Europe and Aust...

TGS 2013: JDK Band live was amazing

Sep 19 // Elliot Gay
Sen no Kiseki - "Ashita e no Kodou" [embed]29661:2834:0[/embed] Ys: Memories of Celceta - "Gust of Wind" [embed]29661:2835:0[/embed]   Ys Book One - "First Step Towards War" [embed]29661:2837:0[/embed] Trails in the Sky SC - "I Swear..." [embed]29661:2836:0[/embed]
TGS 2013 JDK Band photo
So amazing that I recorded it for all of you
This year at Tokyo Game Show, Falcom's well loved JDK Band put on a mini live performance lasting about 45 minutes. They played six songs from their library of music, including a few newer tracks and some classics. Six membe...

TGS 2013 Tales photo
An old favorite, reborn but not really?
I didn't exactly have high expectations for Tales of Symphonia Chronicles, but it still somehow managed to miss them by a long shot. First, I have a confession to make. I've never actually played past the first two hours of t...

TGS 2013 Sengoku Basara photo
Put your guns on?!
I've never been much of a fan of Koei's Dynasty Warriors series. That isn't to say the appeal is lost on me; the idea of smashing through hundreds of weak soldiers has always been an exciting one. I suppose in my case, DW jus...

TGS 2013 Geist Crusher photo
Impressions of Treasure's latest
Capcom's latest attempt at capturing the hearts and minds of Japanese children comes in the form of 3DS action game, Geist Crusher. Developed by Treasure, makers of many a classic video game, Geist Crusher is a 3rd person act...

TGS 2013 Show Floor photo
TGS 2013 Show Floor

TGS 2013: The booths of TGS Part 1


A taste of the show floor
Sep 19
// Elliot Gay
Tokyo Game show is a crazy place. It goes without saying that the show floor is constantly flooded with people running around to take a look at the next big thing. It's a sight to behold, which is why I wanted to give you fin...
TGS 2013 Sen no Kiseki photo
Another Falcom hit?
Despite the fact that Falcom's latest JRPG, Sen no Kiseki, is hitting store shelves next Thursday, I couldn't help but hit the lines to play the demo here at TGS. For those of you unaware, Sen no Kiseki is the sixth game in t...

TGS 2013: Lines photo
TGS 2013: Lines

TGS 2013: The long lines of day one


Queuing like it's 2013
Sep 18
// Elliot Gay
It goes without saying that Tokyo Game Show lines are some of the longest in the business. Fortunately for me, I managed to snake through them pretty quickly to make my way to the show floor. I can't say the same for my coll...

TGS 2013: Now taking requests

Sep 18 // Elliot Gay
Tokyo Game Show 2013 photo
This seems oddly familiar
Howdy, ladies and gentlemen. Elliot here writing to you from a hotel room in Tokyo. Tomorrow begins Tokyo Game Show 2013, and with it hopefully a blur of cool news, games, and random happenings. Like last year, I'll be runnin...

TGS '13 photo
TGS '13

Destination Japan announces Tokyo Maximum Tour 2013


Five nights of fun, for a price.
Jul 29
// Tim Sheehy
Our good friends at Destination Japan have confirmed the details for this year's Tokyo Maximum Tour, the official tour of the Tokyo Game Show 2013. The five-night escorted tour features a visit to the Tokyo Game Show, along with a full tour of Tokyo including trips to popular hot spots such as Akihabara, and Odaiba. More details after the jump.

TGS 2012: Project X Zone is fanservice at its craziest

Sep 24 // Elliot Gay
[embed]26846:1666[/embed] The TGS demo started with Ling Xiaoyu from Tekken bumping into Batsu from Rival Schools. The two have a brief conversation (fully voiced), before realizing they're under attack by an army of zombies and monsters from Ghosts'n Goblins. The game then shifted into battle mode, which is where I spent most of my time. Playable on the battle field were Mega Man X, Zero, Chris Redfield, Jill Valentine, Dante, Demitri, Yuri and Estelle. If you can figure out what games those characters originated from, you get free Elliot brownie points. For the most part, movement is like any other SRPG you might have played. You can move your units a certain amount of spaces and attack enemies from different directions. In battle is where Project X Zone goes crazy. Each unit is actually a pair of characters that fight together. By pressing certain button combinations (forward x, etc), your characters will perform attacks on the enemies onscreen. Juggling baddies is a big part of the gameplay and allows you to do more damage. For example, using Dante I was able to throw a zombie up in the air and keep him there with handgun fire. I wasn't sure what I was doing at first and quickly discovered that mashing buttons was not the best way to finish off my opponents quickly. You can attach solo characters to your units, which are essentially assists that you can summon during an attack. These characters come onscreen and lay waste to enemies, enabling you to extend combos or deliver the finishing blow. The more damage you do in a turn, the more your Cross Power (XP) gauge fills, allowing you to pull off super flashy special moves, complete with character cut-ins. Sprites looked great in motion and any concerns I had about the visual quality of the game are gone entirely. It was an absolute blast watching Mega Man X and Zero take down zombies alongside Dante and the Tales of Vesperia cast. At the same time though, I'm concerned that the gameplay will start to feel repetitive after a while. Even within the TGS demo, it felt like turns went on for just a little too long. I'm really not sure if there's enough depth here to last through the entire game. As a piece of fanservice however, you could do a lot worse. Seeing some of my favorite characters from now-dead franchises come back for one last hurrah will probably be worth the price of admission for some folks (me). Project X Zone hits Japanese shelves on October 11, and I'll be picking it up eventually if not at launch. 
 photo
Mega men and zombies and... Tekken?
I had a pretty long list of games I wanted to hit up at Tokyo Game Show this year, and Project X Zone was right at the top of it.  A crossover between Namco Bandai, Capcom and Sega characters, Project X Zone is a 3DS gam...

 photo

TGS 2012: A little Phantasy Star Online 2 Vita footage


No seriously, just a little.
Sep 22
// Elliot Gay
My hands on impressions of Phantasy Star Online 2 for the Vita will be going up on Destructoid sometime in the near future. Long story short, the game plays and looks great, and anybody with a Vita owes to themselves to down...

TGS 2012: Hands on with Soul Sacrifice

Sep 22 // Elliot Gay
[embed]26844:1660[/embed] The demo started with the three of us choosing from a variety of preset characters. I decided to roll with a fairly normal looking female character, but I was told my a representative that the game features a deep customization system. The next step is where a lot of the depth of Soul Sacrifice resides. Instead of equipping weapons or armor, you choose from a wide variety of different types of magic. Each magical attack requires a sacrifice of some sort, either in the form of materials you find throughout levels or parts of your own body. Since it was my first time playing, I opted to roll with the preset options rather than waste precious demo time cycling through my many options. After all of us had completed out preparations, we dove into the demo. The mission I played threw me and the others into a dark town entangled in giant roots and the like. Confronted with some weaker enemies, I got a chance to try out my skill set, which just happened to be primarily made up of projectile attacks. The square, triangle and circle button are dedicated to magical attacks, and pressing the R1 button will switch two a second set of magic. My standard square attack launched homing fire attacks, while my triangle magic sent a giant fireball into a wide arc. The circle button was an ice punch at close range. The X button allowed for a quick dodge. Once my companions and I progressed down the straight path a little bit, we were confronted with a giant boss called Cerberus. A giant dog monster with three heads, the beast specialized in close range attacks, making it easy for me to hang back and support my teammates with cover fire from afar. As I bombarded the monster with flames, I noticed one of my teammates summon a giant plant monster that served as a great distraction for the close ranged fighters on our team. As Cerberus edged closer to its death, one of our teammates was killed in action. We were then given the option to save or sacrifice him, the latter of which results in various buffs. It didn't take very long (a second) for us to unanimously decide to kill our buddy, giving us the power to finish off Cerberus quick and painlessly. The beast then reverted back into human form and we were given the option to once again kill or save the lost soul. After exchanging quick glances, we opted to save him, giving his soul safe passage to the next world. I was told that you there are pros and cons to choosing either options, but the representative didn't go into specifics. Interesting enough, when a player is sacrificed, they still have the ability to participate in the action. You retain the ability to run up to fellow players and heal/help them, as well as slowing down enemy movement by grabbing them. It's a really smart way of keeping players in the action and certainly worth considering when you decided to save or sacrifice a friend.  I was impressed with just how good the game felt, running at a smooth frame rate despite crazy amounts of monsters and magic exploding onscreen. By the end of the Cerberus battle, the three headed dog was shooting blood out of nearly every opening in the body, reminding me a little bit of Shadow of the Colossus. Between the western gothic art style and the dark yet beautiful music, Soul Sacrifice is just oozing with atmosphere. The controls are smooth and intuitive, and it feels like a game that's very easy to jump into. With four player coop being available over the internet, I think Sony has a real hit on their hands. The video above is of me playing the game with Keiji Inafune speaking about it in the background. Make sure to check it out for maximum awesome.
 photo
Your soul is mine!
I can't even begin to count how many times somebody told me that the upcoming Vita title, Soul Sacrifice, was their game of Tokyo Game Show 2012. Having played the game for myself, I can certainly understand why that's the case though. I sat down with two other members of the press and together we tackled Soul Sacrifice for the first time. It was glorious.

 photo
Except without the sounds.
With the business days of Tokyo Game Show finished, the show opened up today to the public. Having heard terrifying stories, I decided to avoid today and tomorrow's show out of fear of being murdered by the massive crowds. Co...

 photo

TGS 2012: Gravity Rush is Game of the Year, sequel teased


More like 'Game of the Year Rush', am I right?
Sep 21
// Josh Tolentino
I'm of the view that Gravity Rush is, and remains, one of the best games on the PS Vita, and worth a play, regardless of what you think of it in the end. Destructoid's Jim Sterling might not have cared for it&n...

Auto-loading more stories ... un momento, corazón ...