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Video games

Weekend Japanatainment - Nintendo Anime Edition

Oct 23 // Red Veron
[embed]35352:5905:0[/embed] Anime: Super Mario Brothers: Great Mission to Rescue Princess Peach (1986) Here is an early anime OVA featuring the Super Mario Bros on an adventure that isn't really based off any game. The original games, Super Mario Bros only came out the year before this one so it does take liberties with the interpretation of the original game and characters. If this anime looks like something that would air in the United States at the time, that is because a lot of the cartoons that aired in the US were either made in Japan or South Korea (and many still are made in South Korea today), so a lot of those cartoon shows back then were technically anime. Crazy, huh?   [embed]35352:5906:0[/embed] Anime: Pokemon Origins - Episode 1: Red This miniseries is not like the ongoing anime/cartoon series that features the forever young Ash Ketchum, Pokemon Origins takes more after the original Red and Blue/Green versions  from the Gameboy, even naming the main character "Red" and his rival "Blue". This show is a bit more violent than the cartoon and is the source of that horrifiying clip where a Charmander screams in terror as it gets its neck chomped on by a Squirtle.   [embed]35352:5907:0[/embed] Anime: Star Fox Zero - The Battle Begins This promotional tie-in anime with Star Fox Zero was made in collaboration with Shigeru Miyamoto and anime studios Production IG (Ghost in the Shell) and WIT Studio (Attack on Titan). It's got some great production value and I wouldn't mind seeing more in the future.   [embed]35352:5908:0[/embed] Anime: F-Zero Falcon Densetsu Now this is from a time where Nintendo tried to make some anime of their existing properties but it didn't really pan out. I just wished they made more games in this series on modern consoles.   [embed]35352:5909:0[/embed] Game: Super Smash Bros for WiiU/3DS This was quite a surprise, this announcement of a character in the then upcoming Super Smash Bros games was done in anime form featuring Link from The Legend of Zelda games and Pit form Kid Icarus games fighting it out in cool anime action. This excited a lot of people and want more. Hopefully we actually get some cool Nintendo animu. Please, my body is ready.   Is there a Nintendo-based anime that you love or want to see? SHARE IN THE COMMENTS BELOW! I wanna know.
Weekend Japanatainment photo
Japanese Nintendo Cartoons
If you've been around the interwebs lately, you may have heard of Nintendo's new gaming device that both does portable and home game console gaming, the new system called "Nintendo Switch". Now I wouldn't be a good "journalis...

Japanator LIVE photo
Japanator LIVE

Japanator LIVE: Let's shoot down magical girls in RosenkreuzStilette

We're about to go Megaman on people
Oct 22
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] With October being the month that Halloween takes place in, I felt that it was time to play something that fits with the season. The Doujin Game RosenkreuzStilette...
Japanator Live photo
Japanator Live

Japanator LIVE - World of Final Fantasy

World of Zippers and Buttons
Oct 17
// Red Veron
[Stream will begin at 10PM US Central Time over at the Japanator YouTube page and the video of the stream will also be posted here during and after the stream, so check it out!] The demo of World of Final...
Japanator Live photo
Japanator Live

Japanator Live: Alter people's fates with This Starry Midnight We Make

Horoscopes are no joke
Oct 15
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] So I was able to progress further in This Starry Midnight We Make, but I hit a couple walls while I was trying to complete the last set of character stories to complete...

Final Impressions: Danganronpa 3: The End of Hope's Peak High School - Despair Arc

Oct 12 // Salvador G Rodiles
While a possible outcome for Danganronpa 3 – Despair Arc’s stopping point would’ve been before the Danganronpa Zero light novel started, show chose to cover the event that gave birth to the Tragedy that plunged the world into despair. My guess is that the story where Junko lost her memories happened right after the Hope’s Peak High School’s 77th class became her followers. Nonetheless, the series picked a great spot to wrap things up since the point of this whole show was to make the audience miserable. Unfortunately, Hope’s Peak High School’s major event couldn’t surpass the despair from Chiaki’s sad fate. Sure, lots of lives were lost during this catastrophic moment, but it doesn’t come close to the pain that we had to deal with when the Ultimate Gamer experienced the first punishment scene. Either way, it was neat that we were given an idea of how things went haywire before the events of the first game. In the end, it doesn’t hinder Danganronpa 3 – Despair Arc solid pacing that got made things more intense each week. The show’s transition from a whacky comedy to a title that makes folks miserable helped the whole thing come together nicely. One moment, you’re laughing at the 77th class’ antics. Then you’re hit with an array of emotions that range from shocked reactions to literal sadness. This feeling that came from watching the show is the spirit of the Danganronpa series since the games played with our emotions in many different ways. Even though the show’s designs didn’t capture the game series’ stylish visuals, Lerche’s strengths in Danganronpa 3 – Despair Arc was the way how they handled the cast’s reactions to things, along with the timing behind specific scenes. The show’s comedic segments were filled with many exaggerated expressions and the despair-inducing moments are handled in a way where they do their job. Thanks to these aspects, one could tell that everyone was doing their best to ensure that the series achieved its goal of making people suffer greatly. Despite the series’ goal to drive the audience to despair, Danganronpa 3 – Despair Arc was meant to fill our hearts with misfortune while we awaited the resolution to the events that Makoto and the Future Foundation were dealing with in Danganronpa 3 – Future Arc. In the end, I came out in a state of sadness while I waited to see how the whole program would get resolved. It was this feeling that got me to tune in every week since the projects team made did their best to make sure that the transition from a fun title to a depressing one would go smoothly. Another aspect that made the show’s “Despair Arc” fun was its Easter Eggs and the way how they portrayed the gang’s Ultimate Talents. Whether it was seeing brief cameos of characters from the Danganronpa Zero light novel (such as the Ultimate Secret Agent) or seeing Nagito and the Ultimate Hope’s abilities in action, these elements contribute to the evidence that this whole title was a labor of love. Lerche may have had a bad record with the original Danganronpa anime that adapted the first game’s story, but their involvement with Danganronpa 3: The End of Hope’s Peak High School proved to us that they can create a show that’s a worthy sequel to the previous titles. This shows that when you have the right folks involved in a project, the final product can result in a wonderful thing that’ll exceed people’s expectations. If Spike Chunsoft decides to join forces with Lerche for another original Danganronpa show again, then we might be in for another entry that’ll bring us the good kind of despair. In the end, I guess this means that hope triumphs after all. [Witness the birth of Danganronpa 3 – Despair Arc's Tragedy on FUNimation]
Danganronpa 3 photo
Hope will never die
Ever since the Danganronpa 3 anime’s staff was revealed, I always had faith that this show would do a great job in wrapping up the whole series. With Kazutaka Kodaka (The Danganronpa game series’ Writer) being inv...

Japanator Live photo
Japanator Live

Japanator Live: Creating This Starry Midnight We Make's stars is an important matter

The cosmos can change people's lives
Oct 08
// Salvador G Rodiles
[Update: The stream is over but you can watch it here.] Well, folks. Tonight, I attempt to complete my task of mastering the ways of making stars again, as the folks of This Starry Midnight We Make's world are in need of some...

Annotated Anime: Danganronpa 3: The End of Hope's Peak High School - Despair Arc episodes 9-10

Oct 07 // Salvador G Rodiles
From day one, I always had a feeling that Danganronpa 3 – Despair Arc was going to do something big with the real Chiaki (a.k.a. one of Danganronpa 2's best girls). The second game always made us assume that she was just nothing but an AI that was made to guide Danganronpa 2: Goodbye Despair’s cast through the Neo World Program that came with the system from the get-go; thus making it obvious that the actual Ultimate Gamer was going to have a huge role in the story. While I came into the series with this thought, it didn’t prevent me from feeling the sadness that came from her fate. Just like her AI counterpart, the real Chiaki was the symbol of hope for her classmates since she did her best to keep everyone together. Perhaps the sad part about this outcome was that the very person who encouraged her to undertake this role ended up being the tool in turning everyone into Junko’s followers. All in all, the whole thing did justice to the Danganronpa game’s tendency to use its major moments to hit the audience really hard. While the whole point of this show was to see how the Danganronpa 2 gang fell into despair, we never really knew about the event that drove them down this path. It was this one little hole that gave the series’ team the ammunition to fill it with the elements that would drive the audience into a state of sadness. The brilliant part about it too was how most of these aspects were able to link back to Danganronpa 3 – Future Arc as a means to set up the truth behind the killing game in the Future Foundation’s headquarters. The unfortunate thing about this moment was that no one was able to save Chiaki while she was a victim of the first punishment segment. In fact, the whole thing gave off a feeling that threw you into a state of denial that some sort of miracle could happen that could save her from her misfortune; however, this is Danganronpa that we’re talking about, so we knew that there was no way that this would end well. Surprisingly, the staff’s decision to use the 8-bit version of “Homicide” from Danganronpa 2, which went well with the depressing scene; thus changing the way how we view this song. Honestly, the team deserves some mad props for doing this since the tune was originally used in the part of the game where we prepare for the title's last ordeal. Because of Chiaki’s scene, this song will continue to make me think of the despair that happened during her final moments. The thing that made this all work was that the show's team took every ounce of hope that the gang had and threw it in a blender. It was a fine example of how you can give the viewers something to grab on to and then crush it before their very eyes. This was also done with Yukizome’s transition to becoming one of Junko’s followers, a twist that also complemented the game series’ surprising aspects. While Danganronpa 3: The End of Hope’s Peak High School – Despair Arc left us in a state of sadness, Lerche continues to show us that they’re capable of delivering a sequel to the Danganronpa games that’ll please fans of the series. Even if they don’t manage to top the sad feeling that came from Junko’s recent accomplishments, they have shown us that they could handle this brand well when the proper conditions are set in stone. Since it was a nice ride to go from feeling joy to facing misery each week, it’s safe for me to say that it was one of the great moments of the Summer 2016 Anime Season. [Let Danganronpa 3 – Despair Arc brainwash you on FUNimation]
Danganronpa 3 photo
Goodbye Hope
There’s something wonderful about having a segment that one saw from a mile away surprise them greatly. In fact, this is one of the joyous feelings that the Danganronpa series offers to its audience. We may have known t...

Japanator Live photo
Japanator Live

Japanator Live: Giving birth to new stars with This Starry Midnight We Make

Let's create a beautiful night sky
Oct 01
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] At long last, I was able to take down Fortune Summoners' last boss during the last segment. While the game seemed to open up for a sequel, there's a chance that this ti...

Impressions: Dragon Quest Builders Demo

Sep 28 // Red Veron
Dragon Quest Builders (PlayStation 4, PlayStation Vita)Developer: Square EnixPublisher: Square EnixRelease Date: January 28, 2016 (JP), October 11. 2016 (NA), October 14, 2016 (EU)MSRP: $59.99 (PlayStation 4) You may have heard of Dragon Quest before, it's a role-playing game series that had its start in Japan in the late 80's on the Nintendo Family Computer (the Japanese Nintendo Entertainment System) and has become pretty much an institution in Japanese culture. Japan loves this series so much, you've probably seen references to Dragon Quest in different Japanese media and you probably might have not noticed. Dragon Quest also part of that popular urban legend of video game stores having to release the game on weekends so schoolkids wouldn't skip class to pick up the latest entry in the series. There have been many attempts to bring the series to the US, but the timing has always been not quite right. Now, we have a very unlikely Dragon Quest spinoff and it is borrowing elements from one of the biggest games in the last decade: Minecraft. While the series has had many spinoffs in other genres, this attempt of creating a sandbox exploration and creation adventure game actually does a really good job. Dragon Quest Builders is set in a world that is generations after the first Dragon Quest game, where the hero in original Dragon Quest chooses to rule half the world with the Dragonlord, the final boss in the game. Of course, the Dragonlord being the big bad, betrays the hero and plunges the world into darkness, along with it, robbing humanity the ability build things. So it is now generations later and players will take on the role of the "Builder", who must save the world from the Dragonlord by building stuff and using said stuff to defeat the Dragonlord. The game has a story, which is not really common in the sandbox-creation-exploration genre, progression is tied to the narrative that also tries to teach you how to do things and keeps you on a track with some freedom in between. This demo covers only very little of the game, so we don't get much of an idea as to how much freedom there is compared to the full game. The demo is the first hour and a half of the Dragon Quest Builders, teaching you the different mechanics of the game as your progress with the story. You are slowly given bits of the narrative while learning the basics such crafting, resource gathering, combat, and other parts from early in the game. Base building is also part of the game, players get to build a town (which is more like a base) and this demo shows a little bit of that mechanic. Building up the town attracts people to help build up the town as well as add more ways to item crafting. The other side to base building is also defending it against monsters aligned with the big bad Dragonlord who will attack your town from time to time. Defenses can be built to keep monsters from destroying your base and townsfolk will also help you fight.  Combat in the demo is basic, only two melee weapons are available, a stick and a club. They do fine against most of the enemies you encounter, except for the dragon which takes a while to fight with such weak weapons. Crafting is easy, all made in a menu at crafting stations, just gather the right items and you can make what is needed. Dragon Quest Builders just looks really good, the chibi-styled Dragon Quest characters look very faithful to the series, as well the much more recognized monsters such as the Slime monsters, the series' de facto mascot. Monsters act like they do in the recent games they are from, attacks and sound cues as well. The game shows off more of its Dragon Quest heritage with much of the iconography in the game are ripped straight from the series. Familiar items are abundant, from healing items to even chimera wings, which is a mainstay in the Dragon Quest games and function the same way. Another way this game shows off its Dragon Quest DNA is through the music. The lovely and soothing orchestral Dragon Quest music is present and just perfect for this new genre where hours fade away. This music is perfect since it was also made for Japanese RPGs that take dozens of hours to complete and it won't drive you crazy from hearing it over and over again. The game's camera can be finicky at times, it zooms in when you're in tight spaces. When you're running through a forest with plenty of trees, it can be hard to see items and enemies under the foliage and will require you to maneuver the camera low for the best view. There is a transparency effect that lets you see through it but it is only wide enough to see a little bit around your character and can make it hard to be able to see enemies near you. These problems with the camera are not a big deal and don't really pop up often. The minor problems are only in the cases I mentioned above, most of the environments are open and controlling the camera isn't difficult. Block placement can be imprecise at times, since the cursor isn't always present and defaults to where your character is facing (which isn't always clearly defined). Placing objects where you don't intend to place them does happen but you don't get penalized for breaking them down (unlike in Minecraft where crafted objects revert to the raw materials) and you only take a very small reduction to the durability of the tool used to break it down. (Update: You can hold L1 & R1 /L & R buttons to be able to precisely stack blocks in front of you.) The small slice of the world in the demo might seem large at first but once the demo is over, you may find it small and a bit empty. However, those who choose to explore the island in the demo will be in for a bit of a treat. Getting to the other side of the mountain will let you see a bit more of the game. There is a little bit more to see but it's not much, though it gives you a better idea of the scale of this world. The Dragon Quest Builders demo is short but it left me wanting more places to explore and build, which is what a demo should do. I played for more than two hours of the demo I enjoyed almost every single moment of it. There's a lot of the world to explore and many things to build, and I cannot wait to get my hands on a copy of the game. After looking at people playing the Japanese version, I realized just how little this demo is compared to the vast amount of content in the full game. [embed]35296:5867:0[/embed]
Dragon Quest Builders photo
Save the world one piece at a time
Last night, I streamed Dragon Quest Builders on Japanator Live, the latest spinoff of  Dragon Quest series that takes a lot of inspiration from the sandbox creation genre (made popular by Minecraft) and infuses...

Japanator Live photo
Japanator Live

Japanator Live: Fortune Summoners' magic school is about to get cleansed

Will this adventure come to a close?
Sep 24
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] We're back to our usual schedule and it's time for us to find Fortune Summoners' final adversary and show her that it's rude to turn innocent people into stone. Serious...
Cosplay photo

Beat Down Boogie hits us with Dragon Con '16's energetic atmosphere

Let's party like a dragon
Sep 23
// Salvador G Rodiles
Whenever I encounter one of Beat Down Boogie's cosplay videos, I keep getting the urge to get on the floor and break into a dance. In the group's latest adventure, they end up showing us their favorite cosplay from this year'...
Code: HARDCORE photo

Get in the robot: Code: HARDCORE's Kickstarter met its goal

Gotta love that burning soul
Sep 16
// Salvador G Rodiles
It's been less than a week since RocketPunch Games took Code: HARDCORE to Kickstarter and their dream to bring an over-the-top mecha game to the world is now a reality. In other words, the company's upcoming title is now fund...
Japanator Live photo
Japanator Live

Japanator Live: Learn the truth behind Fortune Summoners' signature stone

Will this be our last run?
Sep 15
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] I bet most of you are wondering why I'm holding a Jtor Live segment tonight. Well, something came up that I won't be able to host the segment on Saturday, so I figured ...

Japanator Unboxing: Persona 5 20th Anniversary Edition

Sep 15 // Christian Chiok
Persona 5 photo
Take Your Heart
Persona 5, one of the most anticipated games of the year, has finally hit Japanese shelves as well as the PlayStation Network. We were blessed with the opportunity to obtain the Persona 5 20th Anniversary Edition which i...

Here, have some Starter Crate DLC for Ghost in the Shell: First Assault Online

Sep 15 // Christian Chiok
EDIT: The giveaway has ended. Winners should expect an email from us soon.  [embed]35260:5840:0[/embed]
Ghost in the Shell photo
Dive Beyond Humanity
Back in December, I had the chance to play Ghost in the Shell: Stand Alone Complex First Assault Online when it first launched as closed beta and Early Access via Steam. A few months after that, the game went into open b...

Review: God Eater 2: Rage Burst

Sep 14 // Red Veron
GOD EATER 2: Rage Burst (PlayStation 4 [Reviewed], PlayStation Vita, PC)Developer: ShiftPublisher: Banday Namco EntertainmentReleased: August 30, 2016 (NA/EU), February 19, 2015MSRP: $59.99 (PS4), $49.99 (PC), $39.99 (Vita) God Eater 2: Rage Burst is the expanded version of the sequel to God Eater, much like how the original God Eater on PSP made it outside Japan. This is a new expanded version of the God Eater 2, a sequel that the west never got that will please those who've waited years since the first God Eater in 2010, especially for those who enjoyed all the new stuff in the recent remake, God Eater Resurrection. The God Eater games are the only games that can even come close to Monster Hunter, while it is of that Hunting genre, it is much more accessible than the Monster Hunter. It's much more fast-paced all  around and lacks the animation nuances that are in most of the Monster Hunter games. The God Eater games do a good job in teaching the basics and ease players into the flow of a Hunting game, without having to spend hours learning everything as it integrates it all of into the game with a story to spice up the gameplay. A lot of the new features we saw in the enhanced remake God Eater Resurrection were from God Eater 2: Rage Burst, but that was just a small taste of all the new features that improved the formula. One thing that returning gamers might notice is there is a bit of reused content from the previous game, God Eater Resurrection. While reusing levels and assets are quite common in games in the Hunting genre, there are a bit of changes to the content that give them a different feel, though it may only be noticed by those paying close attention. This is also due to the fact that Resurrection came out after Rage Burst, so being made around the same time can result in recycling but the two games are different enough from each other in terms of mechanics and in the new content. One of the new additions to the God Eater formula are the Blood Arts, which add some oomph to each type of attack and varies by weapon, such as powering up your attacks and you can choose whichever suits the situation and/or your style. Another welcome addition is being able to add skills to weapons and shield that give bonus stats to the player which is available pretty early in the game. These are only a few of the new additions that add so much more ways to plays and more customization for weapons over the previous game. While there are a lot of ways to customize, you only have to fiddle with your gear for only a little bit and it is mostly optional. As I've mentioned in my review for God Eater Resurrection, those wanting to dive into the franchise and play the best version should just play God Eater 2: Rage Burst. This sequel is also much more friendlier to those new to the genre and is solo friendly for those not wanting to touch the online multiplayer mode. One way that it makes it easier to get into and/or play solo is to take advantage of all the new customization features to make your character stronger so you can hold your own enough to learn the basics. Though there are all these options that make the introduction to this game and genre much easier, they aren't communicated to the player in the clearest fashion. It requires a bit of digging into all the menus to actually get those 'help' explanations. It can get confusing for those unfamiliar, but with some patience, one can learn enough of the mechanics to blaze through the game. Returning players might breeze through much of the story mode and veterans might find it a bit easy, but there are a set of harder missions that are available to play early in the game for those looking for a challenge and want to try out all the new game elements. The game does ramp up later and gives a proper challenge with new enemies and harder scenarios. [embed]35233:5839:0[/embed] Rage Burst places the player as the newest recruit in the Blood Special Forces unit, a special group of God Eaters who are an elite unit that are the only ones who can fight the new species of Aragami. We get introduced to a new cast of characters and we also get to see characters and places from the previous game. You can also get to know these new characters in 'Character Episodes', which are side stories that let you get to know more of these new characters and along with some extra missions. There's a story told through many cutscenes, while the story isn't dense, it sure takes its sweet time to unfold and can be a plus for those wanting something to break up the monotony of the hunting game grind. The rate of which of the story unfolds can be a drawback for those who don't want to invest dozens of hours into the game. The parts of the story feel like episodes in an anime series, that are broken up into pieces but kind of build on each other. But the game is playable in short sessions where most missions can knocked out in under 5 to 10 minutes, so those with an hour to spare can get a good chunk of some hack-and-slash action. Those purchasing Rage Burst on Steam and PS4 near launch will also get God Eater Resurrection (along with some costumes from Sword Art Online, Tokyo Ghoul, and Tales of Zestiria), making it a good value, though playing Resurrection is not needed to enjoy Rage Burst but it helps in world building. These costumes only provide cosmetic changes, and hopefully we get more in the future (PLEASE BRING OVER THE GINTAMA COSTUMES). God Eater 2: Rage Burst is the best way to get into the hunting genre right now for many reasons; it's easy enough to pick up, it has a lot to offer, and it has online multiplayer for those wanting to play with people. This game is good for those wanting to dip their toe into hunting games for the first time. Those returning to God Eater will find enjoyment in the new variety of features in this new installment, but some veterans may feel that it's not enough new stuff especially after recently playing the enhanced remake of the first game. But there's still enough to get out of this new game, Rage Burst shines more with what's under the surface, those willing to dig in deeper will find a lot of good things and a good time.
God Eater 2: Rage Burst photo
New Look, Same Great Taste
Monster Hunter is one of the behemoths of gaming in Japan, it still sells like crazy every time and has made its own genre (Yes, I know about Phantasy Star Online). Many have tried to hunt down the same success but only one f...

Dragon Quest Builders photo
Dragon Quest Builders

Rebuild a world in ruin in Dragon Quest Builders

Save the world one piece at a time
Sep 13
// Red Veron
Dragon Quest is one the giants of video games in Japan, where people of all ages have heard of the long running role-playing franchise since its first game in 1986. It hasn't achieved the same level of success outside J...
Code: HARDCORE photo

Indie 2D Action Mecha Game Code: HARDCORE enters Kickstarter

Body temperatures are about to rise
Sep 11
// Salvador G Rodiles
If there's one thing that the world need, it's more games with cool giant robots pulling off stylish moves. The gang at RocketPunch Games hope to make this a reality, as they take their 2D four-player versus mecha title, Code...
Trails of Cold Steel photo
Trails of Cold Steel

Check out the entire cast for The Legend of Heroes: Trails of Cold Steel Musical

Now that's what I call a Resounding Beat
Sep 09
// Salvador G Rodiles
It looks like we're in for a good week of The Legend of Heroes-related goodness, as the rest of the cast for Trails of Cold Steel's musical got announced. Interestingly, one of the actors for the show was in a tokusatsu progr...
PS4 Pro photo
PS4 Pro

Say hello to the next PlayStation, the PS4 Pro

And its smaller, cheaper buddy
Sep 07
// Josh Tolentino
The image above has pretty much covered all the necessary information, but in case our server's acting wonky or you're a details type of person, here's the skinny: After months of rumors, leaks, broken street dates, and specu...

Annotated Anime: Danganronpa 3: The End of Hope's Peak High School - Despair Arc episodes 3-8

Sep 07 // Salvador G Rodiles
If there’s one thing that I wasn’t expecting, it was the show taking us down a trip through memory lane as it revisits one of the key aspects of Danganronpa 2’s second trial. In the game, I assumed this was an incident that happened before Fuyuhiko, Mahiru, Hiyoko, Ibuki and Mikan attended Hope’s Peak High School since none of the other cast members were in incident’s setting. Nonetheless, the beauty about this segment was witnessing the major elements that lead to the unfortunate fate of the Ultimate Little Sister. All in all, the strength of this scene was how well the outcome hit everyone. The happy school times were diminishing and the show's real tone was creeping in on us. Even though we’re aware that things were going to take a turn for the worse, Danganronpa 3 – Despair Arc’s current strengths lie in how it pieces everything together, along with continuing its trend of placing the main cast in a couple priceless silly moments. Perhaps one of the most priceless moments that occurred recently was how they exaggerate Nagito’s luck. Not only did this guy get a couple people expelled to the point where it resulted in a deadly conflict during Danganronpa 3 – Future Arc, the guy somehow ends up in the most convenient spot during situations where many folks wouldn’t survive. Sure, he pulled off some ridiculous maneuvers in Danganronpa 2, but the timing behind how Lerche animated the scenes brings out a wonderful side of his talent. Other than that, the other thing was getting the chance to learn more about the Ultimate Imposter. Out of all the characters in the cast, he was the only one who we didn’t get to know more about. His connection to Ryota Mitarai the Ultimate Animator shows us his caring side that he exhibited when he wanted to protect everyone during the first chapter of Danganronpa 2. The relationship between the two characters is an example of one of the possible hopes that’ll likely be crushed down the road. One person wants an identity to maintain their great talent and the other wants to create an anime that’ll change the world; thus setting up the foundation for the mastermind to crush their dreams. While Danganronpa 3 – Despair Arc was doing its best to maintain its humor when things were starting to get real, the staff’s efforts are finally paying off as the two major Ultimate Despairs make their debut at Hope’s Peak. The wonderful thing about this outcome was that the elements for them to create absolute despair were made before they even attended the school. Hajime already lost his emotions to the Ultimate Hope/Kamakura Project and the school’s trustees have already covered up a tragic event. Even though Junko had a couple things planned, her trump card was exploiting the situations that already unfolded before she came into the scene. It's thanks to this setup that the show's transition to its real tone has been a fun ride so far. Throughout the show’s recent batch of episodes, I was thinking that the best point for Danganronpa 3 – Despair Arc to end the series would be after the event that made way for the Danganronpa Zero light novel since the team was likely aiming to tell a story that fans of the franchise haven’t heard yet. Instead, we witnessed the major events that gave birth to the first major incident that put Hope Peak’s High School’s reputation on the line. The fact that we got to see Junko’s manipulation and analytical skills at work well in getting us excited for when she brings the whole world down. Since she paid attention to Ryota’s animation, I have a feeling that she’ll utilize the art of subliminal message to convert everyone towards the path of despair. Honestly, the ridiculousness behind her schemes is what makes this whole series entertaining. At the same time, it reminds us why every game segment that involves her leaves the audience entertained. The catch is that we have to experience the unfortunate feeling from witnessing the seeds that’ll lead to our favorite Danganronpa 2 characters succumb to despair. If Mikan’s situation is anything to go by, Junko might use the same method she learned from Ryota to win everyone over to the despair side. While this was an inevitable situation, it doesn’t change that the fact that it’s going to be sad seeing most of these characters to become an entirely different person. Nonetheless, the staff still found some ways to turn this sad moment into something worthwhile, such as Nagito getting out-lucked by the Ultimate Hope. Honestly, it’s impressive that the team can still throw in some humor when the situation at Hope’s Peak Academy is taking a turn for the worst. Since there are still a few loose ends around, Danganronpa 3 – Despair Arc still has some secrets that we have yet to see. With this segment and Future Arc passing their halfway point, there’s a ton of open content that’ll be worthwhile when we learn about the other major mastermind. So far, the show continues to be a great addition to the franchise with its story containing the right elements to please those who kept up with every Danganronpa installment. As the program’s despair levels begin to rise, I’m certain that things will only continue to get even better later on. Of course, I’m waiting to see what the show will do with Chiaki, since it’ll likely be something that’ll hit us very hard. [You can give on hope with Danganronpa 3: The End of Hope's Peak Academy – Despair Arc at FUNimation.]
Danganronpa 3 photo
What is hope?
For a second I was expecting Danganronpa 3 – Despair Arc to mostly focus on its comedic elements until the saga was halfway done. Lo and behold, things have started leaning towards the grimmer side of things as the seri...

Trails of Cold Steel II photo
Trails of Cold Steel II

Grab your ARCUS units: Trails of Cold Steel II is now out

The wait is finally over
Sep 06
// Salvador G Rodiles
Listen up, everyone: It's time for us to make the best omelet and/or egg soup in the world, because today marks The Legend of Heroes: Trails of Cold Steel II's arrival in North America for the PS3 and Vita. I guess this means...
Japanator Live photo
Japanator Live

Japanator Live: It's time for a Fortune Summoners slumber party

What is sleep?
Sep 03
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here and here.] Wow. I never expected Fortune Summoners to allow me to have a party of three characters since I felt that it would make the game a bit chaotic. Of course,...

Review: Mobile Suit Gundam Extreme VS Force

Sep 03 // Red Veron
Mobile Suit Gundam: Extreme VS Force (PlayStation Vita)Developer: Bandai Namco EntertainmentPublisher: Banday Namco EntertainmentReleased: July 12, 2016MSRP: $39.99 Mobile Suit Gundam Extreme VS Force is the first time that the long running Gundam VS game series from Japan has ever hit the overseas markets. First thing to make clear, Mobile Suit Gundam Extreme VS Force is not a one of the many third person shooter games that litter the gaming landscape these days nor just a simple action game at first glance. Mobile Suit Gundam Extreme VS Force is more that of a competitive fighting game, and can get technical with each Gundam unit acting as its own unique playable character with its own moves and style of play. Another thing that makes this game different is that the controls are more arcade action game which is no surprise since this game first started out as an arcade game then came to home consoles. This may turn off those wanting to pick up a Gundam game expecting to be a bad ass and start blowing stuff up like in the many previous games in the franchise. The game is split between two types of play: "Versus" type, where you and a partner fight two other opponents at a time in small arenas; and "Force" type, a MOBA-like mode that focuses on different objectives to win the mission. Versus type is a head-to-head duel with an AI partner against one or two opponents, sometimes even more. This mode focuses on solely trying to defeat the enemy force until their bar depletes to zero and they cannot respawn anymore. Force type is a tactical mode wherein two sides fight to take over different points on a battlefield. Captured turret points spawn minions that provide a little bit of resistance to the enemy side but can help contribute to winning missions. Win conditions can vary from destroying all enemies to capturing all the points in the map to escorting allies to points. This mode gets even more tactical with capturing points yields force points that allow power ups that can increase your side's attack power or defense to even using your ally spaceship's large gun to attack the enemy ship. The main campaign mode new to the series in this game, Extreme Force mode, will let you go through a series of Force mode scenario missions with some Versus mode duels sprinkled in the game. The missions in the game can be replayed with mini-goals that increase replay value, these vary from finishing it under a certain time, taking no damage, not losing any units, etc.  This single player mode has a very lean story used as framing device as a way to allow you to replay various story segments primarily from the main Gundam universe, with a few from the alternate Gundam universes, and some original "remix" missions unique to the game. Each mobile suit has a unique style and weapons with most mobile suits handling differently from each other such as certain mobile suits focusing on melee combat while others excel in projectile and ranged combat. The controls do take getting used to and learning each one does take a little bit of time but sometimes new missions will drop you into the cockpit of a new suit that completely controls differently than the last and will not let you switch to any familiar suits until you beat that mission. Though this seems counterproductive to player progression, it does let the player try out the different suits and helps out in finding one that suits your style (no pun intended). The degree of learning and involvement that required to progress with the game may slow down some players, but the option to somewhat brute force your way into the game by trying different tactics or even spending extra points on some a temporary boost can help quite a bit, which I did while trying to learn the different Mobile Suits. One gameplay mechanic that is integral in surviving in the game is dodging enemy fire by using your mobile suit's boosters to dash quickly, which takes some practice to get down and can be a challenge, sometimes it seems like you need to be psychic (or a newtype) to be able to dodge the barrage of enemy fire. The lack of right stick aiming might turn off players but the auto-targeting makes all about timing your shots carefully. I'm not a fighting game fan and I somewhat steer clear of fighting games because of the sheer technicality and depth found in the genre that impresses and intimidates me at the same time because I don't think I will be ever good enough. However, this game has me hooked and has me coming back for more. The aforementioned control system is very much designed for fighting in an open field with one or two enemies, this is perfect for versus mode where this system was designed in mind whereas it might trip you up in Force mode when enemies aren't focusing on just fighting you. The lock-on also becomes a bit of problem when disengaging a lock-on with an enemy that flies past you while you still want to move forward. The whole control system reminds me of those old Gundam games on PlayStation 2, but much more refined and surprisingly works well for establishing a uniform control system for all the mobile suits despite the uniqueness of the suits. Gundam fans will enjoy this game with the lineup of mobile suits from the original series all the way to the latest entry, Iron Bloded Orphans. Gundam fans will enjoy it more than non-fans, knowing the characters and settings adds to the experience but is not really necessary for those wanting some robot action. Visually, the game looks good on the PlayStation Vita's screen while in motion (as well as PlayStation TV), the screenshots in this review do not give it justice. I don't recall any slowdown while playing this game and does keep up well with the intense twitchy action. One thing that the game does lack is an online enabled multiplayer mode with only an ad-hoc mode available for multiplayer. Mobile Suit Gundam Extreme VS Force is not for everyone, but do not let this scare off anyone interested in wanting a game that rewards those willing to learn all the ins and outs without much hand-holding. Nowadays, more and more games are leaning towards that direction and this game came at the right time for those looking for a bit of depth in their giant robot action game.  [embed]35190:5810:0[/embed]
Gundam EXVS Force photo
This is not an anime
The Mobile Suit Gundam franchise is a franchise known worldwide and is often dubbed as Japan's equivalent to Star Wars, this long enduring saga since its debut in 1979 has spawned a multimedia empire with thousands of TV...

Chroma Squad photo
Chroma Squad

Let's Chromatize: Chroma Squad heads to home consoles next year

It's time for some colorful explosions
Sep 02
// Salvador G Rodiles
It may have taken a while, but the gang at Behold Studios are now closer to helping Chroma Squad achieve its new form on the home consoles. Thanks to the help of Bandai Namco, the game will morph its way to the PS4, Xbox...
Touhou photo

Touhou: Scarlet Curiosity will obliterate your boredom on Sept. 20

Immortality is overrated
Sep 02
// Salvador G Rodiles
Well, folks. It looks like we're in for a September that's filled with lots of colorful bullets since Touhou: Scarlet Curiosity, the Touhou fan game by Ankake Spa that gives off a Ys: The Oath in Felghana and Ys Origins ...
Metroid photo

Liven up your day with a new Metroid-inspired tune

A great way to end August
Aug 31
// Salvador G Rodiles
[Disclaimer: Jayson Napolitano wrote for Japanator. No relationships, professional or personal, were factored into this post.] With the month that commemorates the Metroid franchise's 30th anniversary coming to a close, the v...
Japanator Live photo
Japanator Live

Japanator Live: Hunting for Fortune Summoners' snacks is a serious matter

Hunger must not be victorious
Aug 27
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] No matter how rough things get in the world. it's always important to grab a bite to eat when your stomach demands it. While it's very important for Arche to awaken the...
Steins;Gate 0 photo
Steins;Gate 0

Grab your lab coats: Steins;Gate 0 gets a more affordable limited edition

It's time to open another Dr. Pepper
Aug 23
// Salvador G Rodiles
If you feel that you won't be able to afford Stein;Gate 0's Amadeus Edition for the PS4 and Vita, the gang at PQube have concocted a new option for folks who want something special with their copy of the game. While this...

Review: The King of Fighters XIV

Aug 22 // Christian Chiok
[embed]35211:5799:0[/embed] The King of Fighters XIV (PlayStation 4)Developer: SNKPublisher: Atlus USAReleased: August 23, 2016 (US), August 26, 2016 (EU), August 25, 2016 (JP)MSRP: $59.99 Regardless, I decided to be open-minded and not completely trash the game, so I was still looking forward to it, but with less excitement compared to XII, however. I definitely made the right decision of still giving the game the chance since as the months went by, and as information came in, the game was shaping up to be good, and definitely a lot more robust than one of its competitors when it came to content.   King of Fighters XIV marks the beginning of a new canonical saga for the series. Compared to previous entries, I don’t think the story is that exciting this time around since the story is more streamlined compared to other King of Fighters.  The story revolves around a billionaire known as Antonov, who claimed to be the “first champion” of the KOF tournament and bought out all of the rights for the KOF Tournament. His announcement of a new KOF Tournament created unprecedented enthusiasm around the world. From there, this excitement reached many of the veteran participants of the legendary tournament directly in the form of an official invitation. After finishing up Story Mode, which should be fairly quick, there are other modes you can try out like Versus Mode, Training, Online, Mission and Tutorial. Naturally, Versus Mode is just like previous King of Fighters where it gives you the option to do both Single and Team VS matches. After selecting your character, you got a handful of handicaps you can choose from, such as 50% health, 75% health, an extra bar of power gauge and lastly your power gauge completely filled. After that, you choose your stage and the rest is history. Practice Mode offers a variety of options that will help you on your training such as changing the position of you and your opponent, change whether they are standing, crouching, jumping, as well as have the AI completely take over. You can also set up so the training dummy guards, counters and recovers.  All of this is definitely good if you want to have great training sessions. Additionally, there’s also Tutorial Mode which shows you the ropes. It helps if you’re new to the series or fighting games in general. Mission Mode consists of Trial, Time Attack, and Survival. In Trial, you will attempt a set of challenges for each character. They usually consist of pulling off combos.  Time Attack and Survival both are self-explanatory. I personally liked playing through Trial since it helped me out practice some combos for some of the characters that I used. Now to address the elephant in the room—Online mode. The previous game, King of Fighters XIII, was known for its awful netcode on consoles. While the Steam version heavily improved this, it still wasn’t perfect.  It’s really noticeable that they actually worked hard to improve the netcode in this game. I played around 10 matches or so without any lag—I had a smooth experience all around. Additionally, the game offers some features that make the online better as well. Ranked Match takes you straight into a 3-Man Team Battle, which affects your rank depending whether you win or lose. For advanced players, it gives you the option to play 10 battles and depending in your wins, it sets you into a Rank much faster.  Free Match is most robust as it gives you more modes to play such as Team VS, Single VS and Party VS. The first two work just as if you were playing offline with another player in the same room. What I really love is the addition of Party VS, which lets six players instead in a 3-on-3 fight. If you got a group of friends, it’s definitely a lot of fun. Room settings are the same as any fighting game in general, such as making the room public or private, the number of players, the round time, and the number of rounds. Inside a room, you’re allowed to play multiple set ups, such as Tourney, Elimination and Series. Tourney removes the losing player after the fight, Elimination removes the winning player after the fight while Series allows you to face the same opponent continuously. There’s also Online Training, which allows you to train with a friend online. This is definitely helpful for those who lack a training partner outside of the Internet. Naturally, there’s also Online Replay, which you can view all the replays submitted by players, whether it’s Team VS or Single VS matches. Spectators can join to watch the match up with an integrated voice and text chat. Additionally, a "Crowd SE" option is available for spectators, which allows them to root, applaud, and boo the match current players.There's also a Live feature, but that's just a shortcut to game's Live from PlayStation menu. While the game resembles the Maximum Impact series graphically, it still remains on a strictly two-dimensional plane and keeps the same basic mechanics as its predecessors. New features have been added such as a new Max mode system, allowing players to access the EX moves, which can be activated by using one bar of the power gauge. Additionally, using three bars of the power gauge can allow players to unleash Climax supers. With the game catering to newcomers as well, the added a feature called Rush Mode, which is similar to games like Dengeki Bunko and Persona 4 Arena. Just like those games, it can be activated by repeatedly hitting the light punch button, however, will do lower damage compared to normal combo attacks. While I’m certainly not a fan of these types of things, it doesn’t really hurt the game either. Overall, I am definitely pleased with King of Fighters XIV. While the story was kind of bland compared to the previous games, and the graphics are a bit disappointing, it still offers a great experience that both King of Fighters fans and fighting game fans can appreciate. There’s just so much content from the get-go, like a game should, that can keep you occupied for a while. It definitely makes up for the game's flaws. You can bet I'll be playing this for months. 
The King of Fighters XIV photo
Burn To Fight
Since I’ve been writing for Japanator for almost a year now, some of you may already know I’m a big King of Fighters fan and it’s one of the first series I ever played as a child. Even since then I haven&rsq...

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