This is the episode in which things go according to plan. Well, mostly anyway. And where things don't follow the plan, we and our heroes still come out ahead, ready for the next stage.
So, all in all, a raid well-executed.
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Perhaps I was being premature when I declared that Unlimited Blade Works had finally gotten over its tendency to swing between "boring" episodes and action-packed showcases, because the last two weeks have seen a return to that old see-saw.
The upshot is that with the plot picking up more steam and the more lumbering exposition out of the way, these humbler episodes serve as important breaks in the fighting, allowing character-driven moments and bursts of humor to enrich the story rather than bog it down.
Are you a raider? Do you have the will, the drive, the bladder control to stomach the toughest raiding game in the MMO wasteland? Then join our guild! It's what we do! Just ask our guild master! Send him a tell!
Here's an MMO confession of mine: I was never much of a raider. Even as a high schooler with virtually unlimited free time, I didn't want to give that much of it to any one game, and without the social element guilds provided, the mere promise of better loot wasn't enough to get me to deal with the pressure of having to give it my all beside a couple dozen strangers repeatedly. There were other games to play, Japanese cartoons to watch, and more besides.
Watching this latest episode of Log Horizon almost makes me wish I had done it more often. Almost.
After harping on and on about Unlimited Blade Works "odd-numbered episode"-based sense of pacing, it seems that ufotable have seen fit to show me the boot, by implanting some of the tastiest sequences yet in this week's installment, which for all other intents and purposes serves as a pause for place-setting, punctuated by a tragedy of the highest order.
When last we checked in with Gundam Build Fighters Try, "teamwork" was the name of the game, as Fumina debuted her support-specialized Winning Gundam, acting as a true leader should, to bridge the gaps between her two superstars, Yuuma and Sekai to form the trio into a more cohesive unit.
Episodes 7 and 8, on the other hand, are about setting up the pairings and rivalries that form the bedrock of Gundam character dynamics. This happens both on the individual level and team level, though in the latter case, it takes sacrifice to establish that bond.
Shirobako takes a step back in these latest two episodes to talk about our individual motivations. While it doesn't quite avoid all the usual pitfalls most 22-minute episodes of anime fall into when they tackle complicated and deep topics like this, it gave us a few good interwoven examples to draw on. At the same time, Shirobako never ceases to be educational. Maybe it's the cat therapy.
Happy Thanksgiving to all our American readers, as well as you savvy non-Americans who've appropriated their holiday as an excuse to stuff your faces! You might be full of coma-inducing food right about now, but we've got a nice hot dish of recaps for you, packed to the brim with the fall season's tastiest animation!
Ufotable may be sticking to its strange, see-saw pacing for its rendition of Unlimited Blade Works - once again I stand by my assertion that it would be better as a bi-weekly one-hour program, but doesn't disappoint whenever one of its odd-numbered episodes comes to the fore.
Ever done a raid just to kill one mob? Of course not, that's weird. But it's what the Maidens of Watermaple just did. And in doing so, they've saved Akihabara, as well as netted Akatsuki some phat loot.