Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around

art

Food photo
Food

This Japanese cat-shaped water cake sounds like a purrfect dessert


It's refreshingly ameowzing
Nov 12
// Salvador G Rodiles
I've always been a sucker for foods that are shaped like other things since their creators took the time to create an edible artistic piece. One of these impressive treats is Mithiruka's water cake that's shaped like a c...
E-SAKUGA photo
E-SAKUGA

Dive into FLCL's key frames with E-SAKUGA's upcoming product


Ride on Shooting Sakuga
Nov 05
// Salvador G Rodiles
There's something wonderful about seeing the hard work that goes into creating an animated piece. One nice thing about this process is seeing the project's key frames that make each scene pop out. Speaking of which, FLCL is g...
Fuzichoco photo
Fuzichoco

Japanese artist Fuzichoco wants to bring her art to puzzle form


Artist looking for backing for puzzle
Oct 17
// Soul Tsukino
The company Playing Ground Puzzles has joined with the artist Fuzichoco to bring the deep and colorful anime-inspired illustrations to puzzle fans with a Kickstarter program. The anime inspired illustrator has partnered with the puzzle company to bring a fun way to pass some time and bring together a wonder picture to take you away to a far off land.

Kaixa Day is upon us

Sep 13 // Salvador G Rodiles
カーイーザ! by yk ことりとカイザ by お腹すいたにゃ Faiz & Kaixa by 无硫黑火 2016 Kaixa Day by ミクモ 913の日 by Tsukushi 9!1!3!カイザの~日~♪ by ぽん酢 913の日2016 by 木宮@腰痛で作業遅延 カイザの日in 2016 by Anasodariaso ハッピーカイザデー by 英知 カイガン!!カイザ!!! by 朱羅姫( ˘ω˘) カイザの日2016 by Nekohige 913! by 鉄格子 変身 by アイアン芥火 カイザの日 by 神島かのん カイザの日2016 by さふぁ太 913 by cryman 2016 913 by 吉舎和幸 煙草×913 by (mizy) 913の日 by Shouchan -Kaiser- by Mani. 2016.9.13 by 番茄帝 9 1 3 by 床の間 913 by Ranma 南条光バースデー by 若林まこと  紫の視線 by モヤ  カイザの日2016 by 白鷲 9-1-3 by Xian L. Olavarria http://www.pixiv.net/member_illust.php?mode=medium&illust_id=58955878
Kaixa Day photo
Let's awaken our inner jerk
[Update: I added an extra Kaixa piece to the post.] [Disclosure: Salvador is friends with Xian. No relationships, professional or personal, were factored into posting his piece.  Once again, it's time for us to treat eve...


Yoshitaka Amano photo
Yoshitaka Amano

Rejoice: Viz Media to release a new Amano art book next week


Summer plus art equals a great time
Aug 10
// Salvador G Rodiles
There's something nice about companies releasing art books that feature an artist's older pieces. Not only do you get the chance to see how the person's work has evolved, but it also gives people the chance to see that creato...
Waterscape photo
Waterscape

Haruka Misawa's aquariums deliver a new take on fishes and plants living together


If only they were for sale
May 15
// Salvador G Rodiles
There's something wonderful about seeing people using their creativity to improve their pet's living space. When done right, the new environment gives the animal the ability to frolic in a manner that grants them more freedo...
Space Cowboy photo
Space Cowboy

Aim for the stars with Boomslank's Space Cowboy t-shirt


This shirt is out of this world
May 12
// Salvador G Rodiles
If there's one thing that I love about space, it's when a show uses its presence as a means for the main character to become something huge. Better yet, these titles are even more awesome when the protagonist gets to go to sp...
Shin Megami Tensei IV photo
Shin Megami Tensei IV

Rejoice: Shin Megami Tensei IV: Official Artworks is now available


Devil summoning in its artistic form
Mar 04
// Salvador G Rodiles
If there's one thing that I love about the Shin Megami Tensei series, it's the designs for the different demons present in each title. Thanks to the people at UDON, the artbook for Shin Megami Tensei IV hit North America yest...
RIP photo
RIP

Rest in Peace: Creature Artist Yasushi Nirasawa passes away


An amazing monster designer has left us
Feb 05
// Salvador G Rodiles
Sad news, everyone; it turns out that the great creature illustrator Yasushi Nirasawa passed away at the age of 52 on Feb. 2. According to his Twitter page, his passing was caused by kidney failure. In case this is your first...
Boomslank photo
Boomslank

Boomslank's "Long Distance" piece evolves into a nice shirt


It's all about that special upgrade
Dec 13
// Salvador G Rodiles
Don't you love it when an artwork transforms into a sweet apparel? I know that I do. While we're on the topic of this wonderful phenomenon, our friends at Boomslank have turned their piece called "Long Distance" has been turn...

Review: The Art of Grasshopper Manufacture

Nov 12 // Anthony Redgrave
The Art of GrassHopper Manufacture: Complete Collection of SUDA51Published By: PIE International + PIE Books (Website)Written By: SUDA51Released: June 2015MSRP: $28.95 (Amazon)ISBN-13: 978-4-7562-4586-1 First impressions are good. It's filled with pretty pictures with a clean layout for easy browsing and has a good sense of weight in your hands. Grasshopper Manufacture is an eclectic developer never settling on just one style or just one motif and thus this book is filled to the brim with a variety of illustrations and styles. It documents the entire developer's catalogue from the games still in production Let it Die to their first attempts as a developer The Silver Case. Only the absolutely hardcore fans will notice omissions and not all the games have art assets to contribute, either because of licencing issues or otherwise. This isn't a massive downside though as the title has enough original content to keep your visual cortex engaged throughout.  There is a great selection of art on display here. It ranges from concept art to promotional material to art assets seen in-game. There isn't an even distribution of pages per franchise as games that had an international release like Lollipop Chainsaw and No More Heroes take up a lot more pages than smaller titles like Sine Mora and Michigan. However, I never felt like I wanted to see more from one particular game. This book places an emphasis on character and monster design so be prepared to see a lot of humanoid shapes and faces. There are a handful environmental pieces to help readers get a feel for the game's visuals and provide some diversity to the title. Western fans of the Fatal Frame series will be happy to see a small section dedicated to the Japanese only Fatal Frame: Mask of the Lunar Eclipse. This title tries to cram in as much as possible and goes as far as to include the various renditions of the company logos through the ages.  The text is peppered throughout the book, mainly in Japanese with a fully translated section at the back. It's clear the book wasn't designed to have English text so it had been included all in the back causing a lot of flipping back and forth to connect the two paragraphs together. The formatting of the text is good opting for a clear monochrome sans-serif font, but the size is on the small side requiring piercing stare to decipher. The inclusion of a complete translation is a highly welcome addition allowing westerners to enjoy this book regardless of purchase location.  The book's subtitle: Complete Collection of Suda51 should not be discounted as the book reads like a creative biography. The words guide the reader through each game as Suda51 recounts his experiences, design philosophy, and development insights. I found myself being more and more absorbed into the companies history through his recollections after multiple viewings of this book. They give each game more personality and depth than just looking at the pictures. Skipping over the written portions of this book is missing half the brilliance of the title. I was especially impressed by the way Suda was able to convey his personal struggles as the head of a game company with the creative hardships of matching visuals to game design. It helped me grow more attached to the art as a result and understand the philosophy behind every game this company had produced.  The book is a 224-page softback with a soft sleeve giving it a bit more class than a typical trade paper back. The size is just a bit shy of an A4 sheet, but the pictures are printed big and bold with the pieces showing off the most colour benefitting the most. The front cover is a mess. A collage of black and white art from various Grasshopper games with the uniform book title lined up across the whole thing. The actual title looks like it was formatted on WordArt as the font colour is slightly transparent making it difficult to read. The paper is a thick grainy stock giving the book weight and thankfully doesn't give off an excessive amount of sheen when viewed directly under the light.  Grasshopper Manufacture once had a slogan 'Punk not dead' exclaiming the idea of a punk subculture within the video game industry. Their individual and unique nature towards video games can be seen in their art by never lingering on the same thing and subverting the norm to be uniquely interesting. The Art of Grasshopper Manufacture is a title with lots of character, colour, and creativity. Suda's dialogue through the title injects some human personality amongst the images of monsters, demon hunters, and assassins. If you've ever found yourself being drawn to a Grasshopper Manufacture game then I highly recommended this book. It's a must have for anyone that has been bewitched by the visual callings of a Suda51 game.  [This review is based off a review copy provided by the publisher] Game Art: Art from 40 Video Games and Interviews with Their Creators Published By: No Starch PressWritten By: Matt SainsburyReleased: September 10, 2015MSRP: $39.95ISBN-13: 978-1593276652 enthusiasts
Grasshopper Manufacture photo
Enter the mind of SUDA51
Grasshopper Manufacture, to put it simply, is a Japanese game company. Their games are surreal and weird. Each one looks, sounds, and plays differently. And it's all from the mind of video game auteur Suda51. Art direction pl...

It's time to celebrate Kaixa Day!

Sep 13 // Salvador G Rodiles
Happy Kaixa Day by killaf 913の日 by じゅ 仮面ライダーカイザ by ナンプラー カイザの亡霊 by レドル お誕生日by シバケン•ザ•スタンPド オルフェノク~は粉々さ~♪ by 葵野 EXCEED CHARGE!!!! by 茶っぱ ビッキー誕生日おめでとう! 響カイザ by ゆめはる by 初 カイザの日 by nene カイザ(草加 by 小林 913 Day by 大村@変身!!8/東5ア03a Kaixa fan art by Tofu Plus Beast カイザフォン by ふうじゅ 2015年913の日by  紋助 呪われた流星塾 by 紋助 カイザの日2015 by ダイ々 特撮ワンドロ by tsurugiRX 913の日!by 白玉 913の日 by 木宮 913 2015 by あのよろしぃ 2015年913の日by 番茄帝 カイザの日2015 by 白鷲 仮面ライダー913倶楽部 by trope Kaixa and Faiz fan art by emcee 呪われた流星塾
Kaixa Day photo
Standing By
Ladies and Gentlemen. The numbers have aligned for us to open our eyes for the festivity known as Kaixa Day. As always, Kohei Murakami, the guy who plays as Masato Kusaka/Kamen Rider Kaixa from Kamen Rider 555, has updated h...

Review: Game Art: Art from 40 Video Games and Interviews with Their Creators

Sep 01 // Anthony Redgrave
Game Art: Art from 40 Video Games and Interviews with Their Creators Published By: No Starch PressWritten By: Matt SainsburyReleased: September 10, 2015MSRP: $39.95ISBN-13: 978-1593276652 Game Art is a compilation of video game artwork based on the thoughts and insights from the developers. There is a great variety of games on display from modern western hits; Dragon Age: Inquisition and Alice: The Madness Returns to Japan's contemporary contributions; Dead or Alive 5 and Hyperdimension Neptunia. This artbook even includes old indie titles like The Path and last generation horror classic Fatal Frame II: Crimson Butterfly to round out the eclectic collection. I never got the impression that it was leaning towards a specific art style, gaming genre, or cultural developer, providing readers with something interesting upon each revisit.  In terms of the type of art on display, Game Art runs the gambit of exhibiting a mixture of in-game screenshots, promotional box art, and concept art. Again there isn't a large focus on anything in particular as each character portraits, background art, or in-game assets serve to compliment the creator's interview. Every piece is a high-quality visual that helps set the tone of the game it is representing. There is a nice selection of double page spreads that, fortunately, avoids the pitfall of losing artwork in the spine thanks to intelligent curation. However, those looking for only video game artwork will be sorely mistaken. This book is driven by the creator interviews and therefore, dictates the pieces presented within.  Game Art is not so much a book filled with video game art as it is a book talking about the "art" in video games. Art is presented in quotations as it describes the broader definition of the word rather than the layman term regarding a picture or visual. And this is also where the book shines. Matt Sainsbury has done a wonderful job collecting the thoughts and design philosophies of many different game creators allowing readers to delve deeper into the craftsmanship of the games they love. The writing is simple, coherent, and concise with any jargon used being immediately explained making it easy for anyone with a passing interest to enjoy. Reading about the history behind a game, inspiration on a style or even the origins of a studio kept me interested long after the ecstasy from the visuals had subsided. Each interview can be read in a quick 5-minute burst, but since each creator comes off as extremely personable that I often found myself binging on chapters at a time. The commentary provided on each game is very satisfying giving readers insight into the games they love.  The copy being reviewed is a hardback with a translucent sleeve that frames the protagonist from the game Contrast on the front cover. It's a nice cover and the pages have a clean layout playing it safe with black lettering on a white background for text and choosing full pictures rather than grouping together several smaller pieces onto one page. As a result, the book feels more educational in tone and more suited sitting next to The Art of Game Design on a wooden bookshelf rather than sharing space with Udon's Art of Capcom Franchise on your coffee table. Counting in at 272 pages there is a lot of content here to keep you reading through a long afternoon or for frequent pickups throughout the week. The hardback binding gives Game Art a good strong feel so you can really get into the pages without fearing for the spine.  As the saying goes regarding books and their covers, Game Art cannot purely be defined as an artbook of video games. There isn't enough art here to satisfy the price tag for a customer wishing for a collection of video game art. I was in the same boat when approaching this title after reading through the whole thing I was pleasantly surprised. I came for the art but stayed for the writing. Game Art provides an insightful window into the mind's of the creators to help supplement the games the reader plays. Those with an interest for game design, visual presentation, or just a love of video games will have an incredibly hard time passing this title up. [This review is based on a copy of the book provided by the publisher.] Paperback: 272 pages Publisher: No Starch Press; 1 edition (25 Sept. 2015) Language: English ISBN-10: 1593276656 ISBN-13: 978-1593276652 (The copy being reviewed was provided by the publisher No Starch Press) Game Art is a compilation of video game artwork with thoughts and insights from the people that had created them. There is a great variety of games on display from familiar modern hits; Dragon Age: Inquisition and Alice: The Madness Returns to Japan's contemporary contributions; Dead or Alive 5 and Hyperdimension Neptunia. This artbook even includes old indie titles like The Path and last generation horror classic Fatal Frame II: Crimson Butterfly to round out its eclectic collection. I never got the impression that it was leaning towards a specific art style, gaming genre, or pattern, providing readers with something interesting after every opening. In terms of art on display, Game Art runs the gambit of exhibiting a mixture of in-game screenshots, promotional box art, and concept art. Again there isn't a large focus on character portraits, background art, or in-game assets as each piece is complimenting the creator's interview. Every piece is a high-quality visual that helps set the tone of the game it is representing. There is a nice selection of double page spreads that, fortunately, avoids the pitfall of losing artwork in the spine thanks to intelligent curation. However, those looking for a purely eye candy tome will be sorely mistaken as this book is primarily driven by the creator interviews which also dictate the pieces presented within. Game Art is not so much a book filled with video game art as it is a book talking about the "art" in video games. Art is presented in quotations as it describes the broader definition of the word rather than the layman term regarding a picture or visual. This is also where the book shines. Matt Sainsbury has done a wonderful job in collecting the thoughts and design philosophies of many different game creators allowing readers to delve deeper into the craftsmanship of the games they love. The writing is simple with any jargon being immediately explained making it easy for anyone with a passing interest to enjoy. Reading about the history behind a game, inspiration on a style or even the origins of a studio kept me interested long after the ecstasy from the visuals had subsided. Each interview is succinct enough for quick 5-minute reads, but since each creator is extremely personable that I often found myself binging chapters at a time. The commentary provided on each game is very satisfying to read as it gives readers another perspective on the games they love. The copy being reviewed is a hardback with a translucent sleeve that frames the front cover featuring the protagonist from the game Contrast. It's a nice cover and the insides have a clean layout playing it safe with black lettering on a white background for text and choosing full pictures rather than grouping together several smaller pieces onto one page. The result makes the book feel more educational in tone and more suited sitting next to The Art of Game Design on a bookshelf rather than sandwiched in-between Udon's Capcom volumes and a manga artbook. Counting in at 260 pages there is a lot of content here to keep you reading through a long afternoon or for frequent pickups throughout the week. Game Art cannot purely be defined as an artbook of video games despite its presentation. There isn't enough art in here to satisfy the price tag for a customer wishing for a collection of video game art. Game Art instead, provides a window into the mind's of the creators to help supplement the games the reader plays. Those with an interest for game design, visual presentation, and a love of video games will have an incredibly hard time passing this title up. 9/10
Game Art photo
Words, Play, and Pictures
Video Game art books are often bound by a specific game, game developer, genre or era with rare exceptions being anthology collections. It is rarer still to see both Eastern and Western video game art contained within a singl...

Tokyo gifs photo
Tokyo gifs

Gorgeous pixel-art gifs capture the humble side of Tokyo life


So peaceful and tranquil
Aug 16
// Anthony Redgrave
Sundays are designed to be lazy. Wake up late, coffee and novel 'til noon, walk or gardening 'til night, and then if you're like me getting all the homework and projects finished for deadline Monday!  Artist Yuuta T...
Boomslank photo
Boomslank

Rejoice! Five Boomslank shirts get reprinted


Now even cooler than ever
Jul 21
// Salvador G Rodiles
If you're into wearing sweet-looking clothes, our friends at Boomslank have reprinted not one but five shirts. But that's not all folks; instead of re-releasing each apparel, P-Shinobi has updated "Airport," "Flag," "Live," "...
Mario photo
Mario

Live in Los Angeles? Q Pop is hosting a Mushroom Kingdom Tribute Art Show


A.k.a. Mario Paint Live
Jun 26
// Salvador G Rodiles
I may not be a big Mario fan like I used to be, but I still enjoy playing his games when they grab my attention. Nonetheless, my love for Yoshi and the Mushroom Kingdom's other inhabitants remains unchanged since they helped ...
Tatsunoko photo
Tatsunoko

Live in Los Angeles? Q Pop's holding a Tatsunoko Tribute Art Show


Gatchamaaaan
May 27
// Salvador G Rodiles
There's something wonderful about seeing a place hold an art show to commemorate the greatness of certain things. Whether it's a beloved franchise or a show that many folks grew up with, the best thing about these events is s...
Boomslank photo
Boomslank

Beat the heat with Boomslank's upgraded "Carwash" shirt


It's about to get refreshing in here
May 22
// Salvador G Rodiles
Summer's looking hotter than ever this year and our friends at Boomslank have just what we need to conquer the scorching heat. Since water can cool people down during this season, the group's "Carwash" shirt is back with a ne...
Boomslank photo
Boomslank

Sweet! Boomslank's "Zero Frame" and "Ronin" shirts get reprinted


It's time for a new mecha upgrade!
Mar 31
// Salvador G Rodiles
Listen up, people; our pals at Boomslank have decided to reprint two shirts recently. In case you missed out on purchasing their "Zero Frame" and/or "Ronin" shirt, the two apparels have returned to their store. Best of all, t...
Boomslank photo
Boomslank

Get absorbed into Boomslank's "Reflection"


Boomslank's crew hit us with another solid design
Feb 20
// Salvador G Rodiles
Well, it looks like the guys at Boomslank are at it again, as they release another fine piece of apparel for the masses to wear. Interestingly, the guys came up with a short animation to go with their new shirt, "Reflection'...

Happy Tenth Anniversary, Mahou Sentai Magiranger!

Feb 13 // Salvador G Rodiles
特撮落書き詰め by take 我ら、魔神の王となれ by Lynx 戦隊つめあわせ by SILVIA マジ夫婦 by ビーノ 魔法 by ときえだ 勇気と希望の魔法使い by hiro 【特撮詰め】魔法+特命[バディロイド擬人]+wizard by クサ★審神者♀ 「魔法+特命」黄と金と銀 by クサ★審神者♀ ナイとメア by IWA 緑のあにき by hiro 一目惚れ by hiro 父(修正) by bump 集結 スーパー戦隊ロボ by 佐藤@コミティアQ18a スーパーアニキタイム by 風間 マージマジ!by 津島直人 インフェル雛 by ヨリヲ 戦隊色々詰め by 春眞ナクト ニチアサ過去絵まとめ by 死神 マジ! by 猛禽パンチ マージ☆マジーロ by Izumi Rion うちゅうのほうそくがみだれる!by 秋秀川小早 ぼくらの列車王 by 秋秀川小早 メア by らいすた マジレン ワイバーン擬人化 by ドライマンゴー ファイヤーカイザー by ロボ部のクロ マジキング by BUTA ナイとメア by らいすた 太陽につつまれる by 蒼馬
Magiranger photo
Magi Magi Magiro times Ten!
Today may be Friday the 13th, but that doesn’t mean that we’re in for a heap of bad luck. In fact, Mahou Sentai Magiranger tenth anniversary has landed on Feb. 13, 2015, which means that magic triumphs over random...

FF8 HD photo
FF8 HD

This is what a Final Fantasy VIII HD remake might look like


If only it were actually happening
Nov 16
// Josh Tolentino
I don't think Square Enix are ever going to make the much-demanded HD remake of Final Fantasy VII, but that doesn't mean we can't dream of how awesome a beloved game can look when done up in modern technology. For artist Scot...
Boomslank photo
Boomslank

Boomslank comes at us with an epic new poster


Can't wait to have this on my wall
Nov 11
// Hiroko Yamamura
Our friends over at Boomslank finally have some new work to share, and this time it's an amazing new poster. The print entitled OLYMPUS stirs memories of everything I love about Gundam, Five Star Stories, and giant mechs in g...
Dragon Ball photo
Dragon Ball

Live in Los Angeles? Q Pop is holding a Dragon Ball/Toriyama Tribute Art Show


Does this mean that there'll be over 9,000 art pieces?
Nov 10
// Salvador G Rodiles
With the Dragon Ball series' 30th anniversary around the corner, the people at Q Pop are preparing for an art gallery that's dedicate to Toriyama's series on Nov. 15 in Los Angeles. Not only that, people can look forward to v...
Death Note photo
Death Note

Death Note's Takeshi Obata drops some love at NYCC


Man I wish I could draw
Oct 21
// Hiroko Yamamura
Mangaka extraordinaire, Takashi Obata was on hand at New York Comic Con last week to the delight of Death Note, Hikaru no Go,  and Bakuman fans who were in attendance. The folks over at Viz gave us a peak at his amazing...
Books photo
Books

Learn how to create daicon radish animals with this upcoming book


Daicon Panda Sculpting 101
Oct 19
// Salvador G Rodiles
Are you interested in learning how to make daikon radish art?  If you answered "yes," then you'll be happy to know that Daikon Radish Artist Kimimarokku's releasing a book that teaches people the basics of creating daico...
Pokmon photo
Pokmon

Get into the spirit of Halloween with Junji Ito's Pokmon illustrations


Gotta scare em' all!
Oct 17
// Salvador G Rodiles
I may not be knowledgeable in the realm of horror stuff, but there's something interesting about seeing Junji Ito (Uzumaki, Gyo) create a series of scary Pokémon illustrations throughout the month of October. While I h...

Happy Kaixa Day!

Sep 13 // Salvador G Rodiles
カイザの日2014 by ゆうの カーイーザ!カーイーザ!カーイーザ by 華焔@文化部統括委員長萌え 無題 by QUICK カーイーザ!カーイーザ!カーイーザ!カーイーザ!カーイーザ!by ゆうき カイザの日!by みっちゃん 913 awakening by ひいらぎはじめ 9月13日 by はらら@913の日 カイザの日2014 by ねこのら カイザケーキ by かめこ 仮面ライダードライザ by 中島ゆいちろ 草加雅人ならダイジョーブッ☆★ by 英知 カイザ!by しぶがき カイザの日ですね。by アベ カイザの日2014 by 晶 913(カイザ)、スマブラに参戦!?by マルバ 九一三葬 by 葵野 今日は何の日? 913の日 by ジョウカ→ Dullahan by yk 9! 1! 3! by Kkハムスター 913 DAY by 大村@変身D02ab カイザキティ by ぽむ/.崩壊プリン カイザの日 by モッチャす
Kaixa Day photo
Enter 9-1-3!
It's Sept. 13th, and it's time to celebrate an important holiday. Today marks the special day that's dedicated to Masato Kusaka, a.k.a. Kamen Rider Kaixa. Due to the fact that the guy dials 9-1-3 on his Kaixa Phone before he ...

MonHun 4 Ultimate photo
MonHun 4 Ultimate

Yes! Monster Hunter 4 Ultimate gets a Poogie Hunting Horn


It's time to hug your piggy
Jul 03
// Salvador G Rodiles
Attention, fellow Hunters. The members of the Capcom Guild have revealed Europe's winner for Monster Hunter 4 Ultimate Weapon Design Contest, and the victor, Lin Setzekorn, managed to create a Golden Hunting Horn with a Poog...
Manga photo
Manga

Watch Kaoru Mori draw a character better than you ever will


All of it by hand, no less
Apr 26
// Brad Rice
With a number of comics now produced by digital mediums, it's always nice to see when people work by hand. Kaoru Mori, creator of Emma and A Bride's Story, details the entire process in a six-video series. The first one, abo...

Auto-loading more stories ... un momento, corazón ...