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Annotated Anime: Ace Attorney Episode 5

May 02 // Christian Chiok
Right after, we jump straight to the case. Will Powers, the actor who plays the Steel Samurai, was accused of murdering his co-start Jack Hammer, the actor who plays Evil Magistrate, the villain of the series.  Phoenix not having a client in so long, Maya suggests that he should take this case as she believes in his innocence. Naturally, they go to the detention center to talk to their new client. So far, the episode remains faithful to the series, with Maya instantly changing her mind about Will Powers’ innocence after taking a look at him but after Will Powers showing how nice he actually is, caring about what the kids that look up to him would think of the Steel Samurai, she changes her mind once again. Will Powers was portrayed really well, too. I try not to be too picky when it comes to anime adaptations but this is where things start to feel disconnected.  After meeting Will Powers, Phoenix and Maya decide to go to the studio to find clues, and this is where they meet the security guard—Wendy Oldbag. While in the game she comes out really obnoxious, it didn’t transfer too well into the game, but at least her talkative trait remained intact. This entire scene already feels rushed as they already introduced a character that isn’t supposed to appear until a lot later in the case and combined the interaction between Wendy Oldbag and Detective Gumshoe. Right after that, most of the investigation part got completely skipped. Luckily, even in the original game the investigation part of the case wasn’t too exciting but it shouldn’t have been skipped either. Then we jump straight to the trial, which of course, it was a bit rushed as well, especially after skipping the investigation part which actually brings some details into the case. Just like the previous two cases, it indeed gives you the gist of the trial but it gets to the point too fast. At least, during the final part of the first trial, it was very on par with the game—with both the dramatic and intense feel that it emitted as well as the soundtrack from the game. While not really a gripe, this episode made Maya look a lot more young compared to previous episodes. I thought she look really cute but maybe a little a little bit too cute for her age. While she is indeed a fun and charismatic character, I feel like the anime series is obviously trying to make her too “moe.”
Ace Attorney photo
A Hero On Trial
So Episode 5 is the start of "Turnabout Samurai,” the third case in the original Phoenix Wright game.  Just like the game, it begins with Maya watching “The Steel Samurai: Warrior of Neo Olde Tokyo,” a ...

Review: Project X Zone 2

Apr 19 // Anthony Redgrave
Project X Zone 2 (3DS [Revieweed])Developer: Monolith SoftPublisher: Bandai Namco EntertainmentReleased: November 12, 2015 (JP), December 10, 2015 (KOR), February 16, 2016 (NA), February 12, 2016 (EU, AUS)MSRP: $39.99 Project X Zone 2 is a strategy role-playing game featuring characters from SEGA, Namco Bandai, and Capcom. It will be one of the most bizarre crossovers for players that are not familiar with a lot of Japanese franchises as the game goes deep into each company's library bringing out characters from Sakura Wars, God Eater, and yes, even the Sega Saturn Mascot Segata Sanshiro. The large variety of characters can be intimidating but the game doesn't go too in-depth narratively into any one franchise going for generalised statements around the lore of each one. The game contains an encyclopaedia or "Crosspedia" for players wanting to learn more about each character, terminology, and aspects of the game. It's an all-inclusive document that works well for explaining the background behind each character but not so much for teaching players the advanced aspects of gameplay.  This title is a sequel to Project X Zone and continues the story of two warring factions Shinra and Ouma. They're original teams containing original characters for this cross-over series that recruit heroes and villains from games to fight for their cause. As the story progresses you will collect a bevy of different heroes, anti-heroes, and even antagonists to fight for Shinra as they try to stop Ouma and their plans. The story is pretty thin and serves as a means of delivering all the characters to different franchise locals like Kamurocho, Mallet Island, and Sword Valley. It is thrilling to see where the game will take you next and which character will be recruited into the party. As a newcomer to the Project X Zone games, I did not feel I was missing much from not playing the prequel. A lot of the story is self-contained bar some lines of dialogue making light reference to previous iteration or characters mentioning that they have met before. Plot progression can be meandering at times especially during the middle-end of the game as once you've seen all the characters the circumstances you end up in makes you feel you're taking one step forward followed by two steps back.  On the gameplay side, Project X Zone 2 is fairly shallow on both the strategy and role-playing sides of the SRPG. The game is too easy for strategy and positioning to have any impact on battles and choosing upgrades feels less of a customizable choice but rather a necessity so you aren't underpowered for the next stage. I never felt my choice in upgrades affected my gameplay or strategy when going into battle. In the later game when your party size balloons, micromanaging equipment, and upgrading attacks become tedious and would have benefitted from an auto-assign function. The positioning of units only mattered when it came to the combat portions as they adjacent units can be called for assists or support. Therefore, bunching units together as much as possible was the strategy I utilised throughout the game with little consequence. Almost all the stages require the player to eliminate all targets so more variety would have been welcomed to incorporate more strategy in the game.  The actual combat is an area where the game really shines. Having to choose attacks carefully and choosing the right time to attack confirming critical hits helps keep the fights engaging each time you do them. I really enjoyed the displays of signature moves that can be combined with support attacks and assists to become a large ball of chaotic numbers flying around with a cinematic finish. The developer had fun to include as many nods and authentic moves from each series' to help sell the game as a large collaboration of different franchises.  I think my favourite thing about Project X Zone 2 is the way it treats each franchise. The title gives each one respect and an opportunity in the limelight. Having the music change to the respectful game track of the character being controlled tickles my nostalgia nerve and is a very nice touch. It works especially well when the music cue kicks in before the character is introduced giving hints of the next party member. As a game light on story, it is also light-hearted with the scenarios it puts the party in. One moment you are walking down the catwalk Space Channel 5 style then frolicking amongst sakura petals recreating a Sega Saturn commercial. If you find this baffling, the game does too with characters acting appropriately to the situation. It's goofy, funny, and really endearing to the each franchise. It's the characters portrayals that I really like within this title and the ways they interact with each other. Sleaze ball characters like Majima and Vashyron will get rebuffed by females, Chun Li's maternal relationship with her partner Xiaoyu, and Ryu's obsession with training. Sadly the same cannot be said for all original characters as Reiji is a boring straight man present to move the plot forward. The art for Project X Zone 2 does a good job in normalising all the characters from the different series into one style. Some realistic characters like Natsu, KOS-MOS, and Segeta Sanshiro look great in their stylised cartoony form while Kazuma Kiryu didn't fair so well in transition. The sprite work and animation are phenomenal keeping everything smooth during fights and looking amazing as each move is executed. Due to the gameplay, everything meshes together into a flurry of attacks and numbers but heading into training mode and trying each move individually you can see the sum of their parts and it is excellent.  Overall I enjoyed my time with Project X Zone 2. The action portion of the combat felt like a good mix of action and strategy, I had a lot of fun with the character interactions, dialogue, and premise of the game. The game works best in short bursts as each stage is 30-40 minutes long bracketed by dialogue scenes that allow players to quickly catch up with the skirmish before engaging in battle once more. The title does have issues with narrative pacing, strategic and gameplay difficulty so while not posing a challenge for strategy fans, it will allow more action centric players to complete the game without frustration. It's a great game to have in your collection if you want to experience a fun wacky side quest with many special guests along for the ride. [This review is based on a digital retail copy of the game provided by the publisher.] Kizumonogatari: Wound TalePublished by: Vertical Inc.Written by: NisiOisiNIllustrated by: VOfanTranslated by: Ko RansomReleased: December 15, 2015MSRP: $14.95
Project X Zone 2 photo
Hey, I think I know that guy!
As an idea Project X Zone 2 is wonderful. It takes players through different worlds celebrating the creativity and unique aspects of each game. Having our favourite characters mingling together as they form a vanguard against...

Review in Progress: Project X Zone 2

Mar 19 // Anthony Redgrave
Project X Zone 2 is a fan service game. It's not a fan service game as in Jill Valentine starts to strip into her underoos because she was ambushed by an enemy tentacle monster. It's because this title is proud of each and every franchise and loves to show them off in detail. Characters will reference various bits of lore from their respective franchise expecting the player to have some knowledge of their origins if not then there is an encyclopedia included for new players to catch up. To keep things open the actual main story isn't related to any specific franchise. It's about two warring factions: Shinra and Ouma and how they hate each other because one likes opening portals and other wants to shut them. You are in control of the former as they chase the latter through each game world trying to find out what they're up to. Throw in some gold chains, anime and game references with small hints at the previous game's story and you have the plot of Project X Zone 2. Along the way, you do join forces with Capcom/Namco Bandai/ Sega representatives to form a rag-tag group of heroes, anti-heroes, and villains. Every stage is based on a different franchise and you can guarantee that each stage is based on a franchise. The plot is pretty thin in stringing together the different levels as an excuse for the party to travel there. They pretty much cross time, space, dimensions, and a mixture of the three or four to get them to the different worlds. It's pretty amazing the story is able to explain Dante (Devil May Cry) fighting alongside Valkyrie (Legend of Valkyrie) with support from KOS-MOS (Xenosaga) and Fiora (Xenoblade) and still take itself semi-seriously. The most ridiculous and probably amazing part of the entire scenario is how the characters try to convince themselves and others that all of this still makes sense. The gameplay is a turn-based strategy with more interactivity due to active time attacks. Once you enter an attack on an enemy, you are given different attacks and supports to lower the enemies HP. These attacking sessions are the best part of the game. They're dramatic, high octane, and flashy. It's amazing seeing familiar characters delivering their signature attacks with numbers flying everywhere, all without any slow down. The game benefits from some amazing sprite work making all the animation smooth and refined. Once you get a hang of how the attack system works, there's an added incentive to learn how each move affects the enemy as well-timed executions can reward players with critical hits turning the tides of battle in one move. However, these game-changing executions are rare as the game has been fairly easy and strategy lite for the most part. It has been rare that I had to restart a battle or game because of a wrong move or down unit. All your pieces are resilient and can deal enough damage that you never really worry about where they're facing or their position. Items are aplenty so death isn't a problem worth thinking about. Each stage also lasts about 30 minutes so there isn't a massive investment even if you do lose. Battling will make up half of your experience with Project X Zone 2 and the other half will be reading through dialogue. There is a Japanese dub but it only occurs sometimes appears during the story. There is a lot of flitting between spoken and unspoken dialogue throughout the story scenes. Whenever something happens, every member of the party has to get a line of dialogue in to voice their emotions in their own unique way. I would say that this is a make or break for the game as some may find it charming to see Phoenix get completely exasperated at his company of martial artists, robots, and BSAA special agents or may find it completely aggravating that the team must talk amongst themselves literally when anything happens. For the latter mindset player, there is a start button to skip all the exchanges. Since this game is made up of different franchises and company representatives, it's appropriate that they have music and levels from the different games. As you switch from character to character, their respective themes play which is a nice touch when battling as them. Musically there isn't a lot of clashing as each theme weaves smoothly from one character to the next. The pixelated representations are also really nice to look at and the portraits are all in the same anime style so helping each character fit into the Project X Zone world.  A large part of my enjoyment stems from the mystery of which character will appear next. I really like how each character plays off one another and how their personalities are kept faithful to their franchise origins. I sometimes find myself entering training mode just to see the character specific dialogue for unique team match ups. I've played around 15 hours of the game so there is still a lot to go considering it is an RPG.  Stayed tuned to for the full review. Project X Zone 2 is out right now exclusively for Nintendo 3DS. #3DS #Capcom #Devil May Cry #Fire Emblem #Mega Man #Namco Bandai #Nintendo#Resident Evil #reviews in progress #Sega #SRPG #Strategy games #Street Fighter#tactical #Tales #Tekken #Xenoblade #Xenosaga #Yakuza
Project X Zone photo
Everything goes in with the kitchen sink
Dream match up games between companies is few and far between. Licencing issues, accurate portrayals, and regional differences in licencing can cause a cross-over game to be left on the cutting room floor of any game developm...

Monster Hunter  photo
Monster Hunter

Raise your mugs: Monster Hunter X goes west as Monster Hunter Generations

Summer has gotten four times better
Mar 04
// Salvador G Rodiles
Let's face it, it was only a matter of time until Monster Hunter X would cross the pond. With Monster Hunter 4 Ultimate selling like hotcakes worldwide, my faith in seeing this game get localized for the west remained h...

Street Fighter photo
Street Fighter

Karin makes her triumphant return in Street Fighter V

Oh ho ho ho ho
Sep 17
// Anthony Redgrave
Capcom have a thing for blondes don't they? Charlie Nash, Cammy, Rainbow Mika, and now Karin Kanzuki. Even the big British brawler Birdie is sporting the golden locks of a Blonde. The Ken to Sakura's Ryu is back from he...
Street Fighter V photo
Street Fighter V

R. Mika butt bounces her way into Street Fighter V

Double Butt Bounce Finisher!
Aug 27
// Anthony Redgrave
We've all wanted it and finally Capcom delivers. The blonde show boating pro wrestler Rainbow Mika finally makes her return to the cast of World Warriors since her debut in 1998 with Street Fighter Alpha 3. R. Mika is also t...
Bio-Hazard photo

Another Resident Evil remaster is on its way

How many times will I buy this game?
Oct 31
// Hiroko Yamamura
There's no doubt that I love me some Resident Evil. When the game first debuted on the Playstation system ages ago, I was so in love with the game. It's cheesy acting, truly scary moments, and amazing graphics blew me away. ...
Monster Hunter 4 Ultimate photo
Monster Hunter 4 Ultimate

TGS 2014: Sonic and Taiko Drum Master invades Monster Hunter 4 Ultimate

MonHun plus Taiko Drum Master equals absolute cuteness!
Sep 19
// Salvador G Rodiles
As the West continues to wait for Monster Hunter 4 Ultimate's arrival, the people at Capcom have revealed that the game is receiving some items that are based off of Sonic the Hedgehog and Taiko Drum Master. While the former ...
MonHun 4 Ultimate photo
MonHun 4 Ultimate

Yes! Monster Hunter 4 Ultimate gets a Poogie Hunting Horn

It's time to hug your piggy
Jul 03
// Salvador G Rodiles
Attention, fellow Hunters. The members of the Capcom Guild have revealed Europe's winner for Monster Hunter 4 Ultimate Weapon Design Contest, and the victor, Lin Setzekorn, managed to create a Golden Hunting Horn with a Poog...
Ultra Street Fighter 4 photo
Ultra Street Fighter 4

Ultra Street Fighter 4 gets release dates, alternate costume trailer

It's almost here!
May 15
// Pedro Cortes
After months of devouring any news that escaped the clutches of Capcom, we finally know when we'll get our hands on Ultra Street Fighter 4. Come June 3, you'll be able to download the upgrade on Playstation Network, or June ...
Street Fighter photo
Street Fighter

Street Fighter 4 glitch leads to 276-hit combo

276 reasons to fear Chun-Li
May 12
// Pedro Cortes
I love me a good combo video. There's nothing like seeing a guy rock a game system hard and eek out strings of nasty hits. This vid from Youtube user biffotasty uses a very particular glitch to be able to go beyond the norma...
Video Games photo
Video Games

Meiji era Ace Attorney game gets its first trailer

Be right back guys, screaming into a pillow
Apr 23
// Elliot Gay
Ace Attorney is easily one of my top five favorite video game series. It's weird, it's got fantastic characters, and the music gets my blood pumping at all the right times. I loved Ace Attorney: Dual Destinies, and to say I ...
Ultra Street Fighter 4 photo
Ultra Street Fighter 4

Here's another Ultra Street Fighter 4 trailer to wet your whistle

All aboard that hype train
Apr 22
// Pedro Cortes
This is your weekly reminder from Capcom that Ultra Street Fighter 4 is almost here. Another trailer dropped, this time highlighting all the new stuff that'll be appearing in this version. You've got the five added character...
New Ace Attorney photo
New Ace Attorney

New Ace Attorney game announced, will be set in the Meiji period

Hoping we'll get to see Gumshoe-dono
Apr 22
// Chris Walden
Oh Capcom, forget that I had any concerns about you abandoning the Ace Attorney franchise. This week's Famitsu contains a shock announcement of a brand new game, one that looks to be a spin-off rather than an Ace Attorney 6. ...
Ultra Street Fighter 4 photo
Ultra Street Fighter 4

Character updates for Ultra Street Fighter 4 revealed

Also, Decapre gets an alternate outfit
Apr 16
// Pedro Cortes
As we got closer to the release of Ultra Street Fighter 4, we've finally got a good idea of what changes will be going on with the returning characters. In a recent post Shoryuken, a comprehensive breakdown of the changes fro...

Review: Strider

Mar 31 // Elliot Gay
Strider (PS4)Developer: Double Helix Games, Capcom Osaka StudioPublisher: CapcomRelease date: February 18, 2014 (NA)MSRP: $14.99 The Strider organization, a group of highly trained assassins, sends their most talented field agent, Strider Hiryu, to infiltrate the metropolis of Kazahk City and take out Grandmaster Meio. Along the way, he must navigate maze-like areas of the huge city and do combat with the Grandmaster's deadliest of foot soldiers.  Strider is a retelling of the original arcade game, with elements implemented from the NES version as well. That being said, there really isn't much of a story here. The little dialogue that does exist is fairly inconsequential, playing in the background as you guide Hiryu around the maps and head toward your next target. Occasionally a big boss enemy will appear with a minor speaking role, but if you're coming into Strider for a gripping narrative, I suggest staying far away. The voice acting isn't particularly great to begin with, so I found myself just ignoring most of the dialogue. Be that as it may, I am a bit disappointed at how boringly things play out. The arcade Strider games (particularly 2) had some great illustrated cutscenes between levels that, despite making no sense, were crazy cool. This new game plays it straight in comparison. Strider plays like a combination of the original arcade action game and the exploration focused NES title, making for an interesting experience. The Metroid elements have been dialed up, meaning you'll be taking Hiryu through a huge interconnected world. Largely thanks in part to Hiryu's mobility, levels are often large, sprawling areas which feel satisfying to jump around in. Sadly, these locations aren't all that fun to explore due the bland aesthetic that permeates much of the world. I was worried that the entire game would take place in similar industrial environments after the initial trailer for the game debuted. While it's not quite that bad, I still found myself unimpressed by the variety of locales. City rooftops and snow are cool and all, but I found myself wishing I could visit the desert, or maybe a colorful tropical area; anything to get away from the cold desolation of Kazahk City. Hiryu starts off with a basic slash attack, but as you progress through the city, you unlock new techniques that bring his move set closer to his Ultimate Marvel vs Capcom 3 iteration. Bits, weird fire bird attacks, a damaging slide move; most of these should be familiar to folks who have played any version of Strider. Hiryu controls well enough save for the caveat that he can only be moved using the analog stick. I know there are folks out there who had no problem with this, but I prefer to play 2D action games using the d-pad. Getting used to the sticks took some time, and even now I sometimes screw up jumps or what direction I'm trying to head in. The main problem is that while Hiryu has a handful of cool combat tools at his disposal, enemies rarely require their use. Trash mobs are easily mowed down in Strider, each one giving a health replenishing orb when felled. It's simple to just run through enemies cutting them down (though undeniably satisfying) without having to think too much about dodging bullets or the like. It certainly doesn't help that enemy variation is on the weak side. You'll see the same enemies many times before the credits roll. Bosses are a little bit better, requiring some basic pattern memorization and skill usage in order to beat effectively. I still found myself disappointed that a good chunk of the boss enemies were re-imaginings of fights from previous Strider games. I completed Strider on the PS4 (at around 5 hours), and found myself pleased with the visuals. It ran at a crisp 60 fps, and while it certainly won't win any awards for best next generation game, the simple and clean visual art style looks great at such a high resolution. For those of you wondering, I played about half of the campaign on my Vita through Remote Play and had no problems whatsoever. Musically, composer Michael John Mollo provides some great arrangements of classic Strider themes alongside a few new pieces that nicely set the tone of the game. There's nothing here quite as memorable as the original Kazahk theme, for instance, but it's a serviceable soundtrack. I think that can be said of much of Strider. The game is a competent revival of a beloved franchise that, while fun and great looking, doesn't take many risks. It feels like Double Helix and Capcom Osaka tried to play it safe here. I won't deny that fighting familiar bosses and hearing familiar themes hit me hard in the nostalgia bone, but I would have liked to see more new ideas. That being said, what's here is very solid, and I can only hope that Capcom moves forward with more Strider. We need more game protagonists who specialize in explosion, after all. 7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
Review: Strider photo
Executing acts such as explosion and instigation
I have a confession to make. I really love the original NES Strider. Yes, it's glitchy, unpolished, and generally a confusing oddity. I understand all of that. But for every strange design decision that didn't work, there are...

Attack on Titan x MonHun photo
Attack on Titan x MonHun

Attack on Titan invades Monster Hunter Frontier G

Next up, Pokmon x Attack on Titan
Mar 21
// Chris Walden
Those titan hunters sure get around, don't they? It's pretty impressive actually, considering their species is essentially trapped in one place. This time they've managed to dodge harms way outside the city walls long enough ...
Ultra Street Fighter 4 photo
Ultra Street Fighter 4

Final Ultra Street Fighter 4 character revealed

Hope you guys got your shakers, 'cause it's about to get salty
Mar 17
// Pedro Cortes
After months of anticipation, Capcom revealed the fifth and final character in the upcoming Ultra Street Fighter 4. Her name is Decapre and she's one of M. Bison's Dolls. For those not familiar with Street Fighter lore, M. B...
Street Fighter movie photo
Street Fighter movie

Behold the glory of the next Street Fighter live-action project

Ken Ryu handle it?
Mar 15
// Josh Tolentino
Yeah that's right, I used the word "glory" unironically when referring to a new live-action Street Fighter production. A live-action. Street Fighter.  But hey, hear me out, because Street Fighter: Assassin's Fist&n...
Ultra Street Fighter 4 photo
Ultra Street Fighter 4

Ultra Street Fighter 4 to allow version select for characters

Oh god, here comes vanilla Sagat
Mar 03
// Pedro Cortes
Fighting game aficionados have been chomping at the bit for more Ultra Street Fighter 4 news. Well, guess what? We got something just for you. Coming out of this year's SoCal Regionals is the announcement that you'll be able...
Deep Down photo
Deep Down

Come on and get down with Capcom's new Deep Down trailer

I still don't know what this is about
Feb 22
// Josh Tolentino
Surprisingly for a game that's had four trailers so far and is due out on the PS4 sometime this year, we still don't know a lot about Capcom's Deep Down. We know it's some kind of action game apparently in the vein of From S...
Video Games photo
Video Games

New trailer announces Monster Hunter 4G for the 3DS

More monster hunting coming to Japan
Jan 26
// Elliot Gay
At yesterday's big Monster Hunter event in Japan, Capcom unveiled the first teaser trailer for Monster Hunter 4G, the upgraded version of last year's game. The game is set for release this fall on the Nintendo 3DS, with save...
Sengoku Basara 4 photo
Sengoku Basara 4

Get ready to party in this 10 min Sengoku Basara 4 video

My guns are ready
Jan 21
// Elliot Gay
Capcom's Sengoku Basara franchise (anime included) is awesome, and if you have an opinion that differs from this then I presume that you have no soul. Ok, maybe that's something of an exaggeration, but my point stands that t...
Kickstarter photo

Mega Man board game kickstarter enters its final hours

At least it's more Mega Man
Jan 18
// Tim Sheehy
By now you've probably heard of this kickstarter for a Mega Man board game. It's been all over the net, and covered on practically every major gaming site out there. Well, it's down to the final hours, and the project has man...
Capcom photo

New Ace Attorney titles hinted at in new interview

Mmm, more Ace Attorney
Dec 28
// Pedro Cortes
Coming up into the new year, several producers and directors at Capcom have let us know about some upcoming titles in an interview with 4Gamer. The biggest news is that Ace Attorney: Dual Destiny's director Takeshi Yamazaki i...
Breath of Fire 6 photo
Breath of Fire 6

New info from Breath of Fire 6 emerges

At least it looks pretty?
Dec 28
// Pedro Cortes
I agreed with Elliot's assessment of the initial information and photos from Breath of Fire 6: Guardians of the White Dragon. That initial art looked pretty generic and at least I felt that the BoF franchise deserved better t...
Video photo

New trailer shows off Sengoku Basara 4 gameplay

Naturally, it looks insane
Dec 10
// Tim Sheehy
Feast your eyes on the latest gameplay trailer for my favorite Samurai Warriors clone -- Sengoku Basara 4. Okay, I admit calling it a Samurai Warriors clone might be a bit much, but it's difficult to overlook all the si...
FE x MonHun photo
FE x MonHun

Fire Emblem lends Monster Hunter Frontier G some threads

So you'll be sorted if giant monsters attack Akihabara
Dec 07
// Chris Walden
The MMO iteration of the popular Monster Hunter series never did release outside of Japan, so here comes a partnership with Nintendo to rub a handful of salt in the wounds. Remember that rather popular Fire Emblem from earli...

Japanator Arena: Alteisen Riese VS Blodia

Nov 25 // Salvador G Rodiles
In the Red Corner: This pilot loves to treat every serious battle like a risky game of cards. In fact, Kyosuke Nanbu pilots a robot that’s so unbalanced that it requires a flight engine to keep his machine from falling over. Despite his slight disadvantage in combat, Alteisen Riese is equipped with an arsenal of lethal weapons that give this real type unit the advantage against any super robot. Honestly, you have to give Kyosuke props, as he's the first person that's been able to awaken the Old Iron Giant’s true potential. In the Black Corner: Jin Saotome has come squared off against many characters from the Capcom and Marvel-verse. This time around, he’s going to fight inside of his trusty machine known as the Blodia, so he’ll have to avoid fighting outside of his robot for now. Depending on how this duel goes, we might see both units get badly damaged before things get wild. However, your votes and persuasion skills will determine who will prove the superior pilot in this brutal showdown. More importantly, make sure that you add a +1 to the mech that you side with, since it will prevent this bout from becoming a messy scrapheap. The two units will pummel each other from today untill Thursday, so make sure that your vote goes up one time. Once we finish with removing the leftover junk from the ring, you can drop by during the beginning of the next match to see who wins! In order to protect the audience from any wandering projectiles, we’re going to cover the seating section of the J-tor Arena with a special protective film. Hopefully, the glass is hard enough to withstand high-speed titanium projectiles. *ding, ding, ding* Load Up Your Stakes!
Japanator Arena photo
The stakes have been raised!
*ding, ding, ding* It's Over! Due to his lack of experience with fighting opponents outside of the Akuma and Noah Clan, Allen Walker wasn't GAR enough to go up against Kazuma the Shell Bullet. All it took was one Shocking Fir...

Ace Attorney Trilogy HD photo
Ace Attorney Trilogy HD

Big savings on Ace Attorney Trilogy HD right now!

No objection here
Nov 21
// Eric Koziol
Ace Attorney 5 got an English release recently, but maybe you are not caught up on the series. Finding the DS releases of the first three games might take some effort and maybe you carry your iPhone around more than your 3DS....

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