When last we checked in with Unlimited Blade Works, ufotable's big, fabulously expensive-looking adaptation of Fate/stay night's most beloved story arc left our heroes in the lurch. Though an adorable date opened episode twel...
Perhaps I was being premature when I declared that Unlimited Blade Works had finally gotten over its tendency to swing between "boring" episodes and action-packed showcases, because the last two weeks have seen a return to that old see-saw.
The upshot is that with the plot picking up more steam and the more lumbering exposition out of the way, these humbler episodes serve as important breaks in the fighting, allowing character-driven moments and bursts of humor to enrich the story rather than bog it down.
After harping on and on about Unlimited Blade Works "odd-numbered episode"-based sense of pacing, it seems that ufotable have seen fit to show me the boot, by implanting some of the tastiest sequences yet in this week's installment, which for all other intents and purposes serves as a pause for place-setting, punctuated by a tragedy of the highest order.
Fate/Stay Night: Unlimited Blade Works has been a great adaptation to the original visual novel game's second route so far, and Studio Megaane is ready to make people rejoice with his next move. In other words, the show's&nb...
Happy Thanksgiving to all our American readers, as well as you savvy non-Americans who've appropriated their holiday as an excuse to stuff your faces! You might be full of coma-inducing food right about now, but we've got a nice hot dish of recaps for you, packed to the brim with the fall season's tastiest animation!
Ufotable may be sticking to its strange, see-saw pacing for its rendition of Unlimited Blade Works - once again I stand by my assertion that it would be better as a bi-weekly one-hour program, but doesn't disappoint whenever one of its odd-numbered episodes comes to the fore.
The more I watch of Unlimited Blade Works, the more I'm convinced that everyone would've been better off if each episode were an hour long rather than the standard length. It'd work, even if the show became bi-weekly because of it.
If nothing else, Ufotable seem to be making their own episodes seemingly with that in mind, as the last two weeks have felt like the front and back halves of a single longer production. The unintended result is a week that comes across as very quiet, and possibly boring, followed up with delicious excitement lacking in real narrative progress.
These day it's hard to imagine an active otaku who isn't at least passingly familiar with Fate/stay night, Type-MOON's juggernaut of a visual novel series.
I'm sure those sorts of folks exist, though, and the duty falls to Ufotable to make both them and the fans - or "Type-Lunatics" as some like to call themselves - happy. And this'll be a the second try, because to hear many veterans tell it, Studio DEEN didn't quite manage the job with their Fate/stay night TV series and Unlimited Blade Works movie.
In what can only be described as a "oh wait, really?" kind of moment, Ufotable revealed this past Sunday that their upcoming new Fate/stay night TV series would be adapting the Unlimited Blade Works route of the video game. ...
I'm a freak. I admit it. Why am I a freak? Well, according to the Type-Moon fans in the audience it's because I actually really liked the original Fate/Stay Night series created years ago by Studio DEEN. Yes, despite its flaw...
UDON is forever busy bringing fans delicious art books to this side of the Pacific. Adding to the huge list of titles they're releasing in the near future, Fate/Complete Material Volume 1: Art Material will be available June ...
As much as I've enjoyed the Fate/Stay Night franchise, I have to admit that I've always felt that something was missing. Last year's Fate/Zero was a fabulous series filled with beautiful action, lovely animation, and a gripping story. Yet by the end of it, I couldn't help but think that it could still be better.
So how exactly do you improve on Type-Moon's hit franchise?
By turning it into a magical girl series. Dreams do come true folks.
And by dreams, I mean that I never once asked for a magical girl spinoff, nor have I ever wanted one out of the Fate franchise. Why does Fate/Kaleid Liner Prism Illya exist? Why was the original manga series popular enough to spawn an anime adaptation by Silver Link? Why am I stuck watching it?
Why am I being punished?
Despite my cautionary stance on this whole Fate going magical girl thing, I still decided to dive in and give Fate/Kaleid a chance.
During the premiere of the new 3D Garden of Sinners: Fukan Fukei movie in Japan, a preview video confirming animation studio ufotable's next Fate universe project was screened. Various witnesses reported the PV sigh...