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Full Metal Panic! IV photo
Full Metal Panic! IV

Huzzah: Full Metal Panic!'s new series to air next Fall

Fall 2017 is going to be spectacular
Oct 23
// Salvador G Rodiles
Ever since I watched all of Full Metal Panic!, my desire to see a new series was one of my biggest wishes of all time. While this project was revealed last year, new details about the upcoming anime were revealed at the Fanta...
Zoids photo

We're getting a new Zoids project soon

Battle mode approved
Sep 28
// Nick Valdez
Zoids is one of those anime that I remember watching every episode of, but I only can recall about ten percent of it. Which means that my nostalgia-riddled brain also only remembers the good parts, like the super cool Liger Z...
Code: HARDCORE photo

Get in the robot: Code: HARDCORE's Kickstarter met its goal

Gotta love that burning soul
Sep 16
// Salvador G Rodiles
It's been less than a week since RocketPunch Games took Code: HARDCORE to Kickstarter and their dream to bring an over-the-top mecha game to the world is now a reality. In other words, the company's upcoming title is now fund...
Code: HARDCORE photo

Indie 2D Action Mecha Game Code: HARDCORE enters Kickstarter

Body temperatures are about to rise
Sep 11
// Salvador G Rodiles
If there's one thing that the world need, it's more games with cool giant robots pulling off stylish moves. The gang at RocketPunch Games hope to make this a reality, as they take their 2D four-player versus mecha title, Code...

Review: Mobile Suit Gundam Extreme VS Force

Sep 03 // Red Veron
Mobile Suit Gundam: Extreme VS Force (PlayStation Vita)Developer: Bandai Namco EntertainmentPublisher: Banday Namco EntertainmentReleased: July 12, 2016MSRP: $39.99 Mobile Suit Gundam Extreme VS Force is the first time that the long running Gundam VS game series from Japan has ever hit the overseas markets. First thing to make clear, Mobile Suit Gundam Extreme VS Force is not a one of the many third person shooter games that litter the gaming landscape these days nor just a simple action game at first glance. Mobile Suit Gundam Extreme VS Force is more that of a competitive fighting game, and can get technical with each Gundam unit acting as its own unique playable character with its own moves and style of play. Another thing that makes this game different is that the controls are more arcade action game which is no surprise since this game first started out as an arcade game then came to home consoles. This may turn off those wanting to pick up a Gundam game expecting to be a bad ass and start blowing stuff up like in the many previous games in the franchise. The game is split between two types of play: "Versus" type, where you and a partner fight two other opponents at a time in small arenas; and "Force" type, a MOBA-like mode that focuses on different objectives to win the mission. Versus type is a head-to-head duel with an AI partner against one or two opponents, sometimes even more. This mode focuses on solely trying to defeat the enemy force until their bar depletes to zero and they cannot respawn anymore. Force type is a tactical mode wherein two sides fight to take over different points on a battlefield. Captured turret points spawn minions that provide a little bit of resistance to the enemy side but can help contribute to winning missions. Win conditions can vary from destroying all enemies to capturing all the points in the map to escorting allies to points. This mode gets even more tactical with capturing points yields force points that allow power ups that can increase your side's attack power or defense to even using your ally spaceship's large gun to attack the enemy ship. The main campaign mode new to the series in this game, Extreme Force mode, will let you go through a series of Force mode scenario missions with some Versus mode duels sprinkled in the game. The missions in the game can be replayed with mini-goals that increase replay value, these vary from finishing it under a certain time, taking no damage, not losing any units, etc.  This single player mode has a very lean story used as framing device as a way to allow you to replay various story segments primarily from the main Gundam universe, with a few from the alternate Gundam universes, and some original "remix" missions unique to the game. Each mobile suit has a unique style and weapons with most mobile suits handling differently from each other such as certain mobile suits focusing on melee combat while others excel in projectile and ranged combat. The controls do take getting used to and learning each one does take a little bit of time but sometimes new missions will drop you into the cockpit of a new suit that completely controls differently than the last and will not let you switch to any familiar suits until you beat that mission. Though this seems counterproductive to player progression, it does let the player try out the different suits and helps out in finding one that suits your style (no pun intended). The degree of learning and involvement that required to progress with the game may slow down some players, but the option to somewhat brute force your way into the game by trying different tactics or even spending extra points on some a temporary boost can help quite a bit, which I did while trying to learn the different Mobile Suits. One gameplay mechanic that is integral in surviving in the game is dodging enemy fire by using your mobile suit's boosters to dash quickly, which takes some practice to get down and can be a challenge, sometimes it seems like you need to be psychic (or a newtype) to be able to dodge the barrage of enemy fire. The lack of right stick aiming might turn off players but the auto-targeting makes all about timing your shots carefully. I'm not a fighting game fan and I somewhat steer clear of fighting games because of the sheer technicality and depth found in the genre that impresses and intimidates me at the same time because I don't think I will be ever good enough. However, this game has me hooked and has me coming back for more. The aforementioned control system is very much designed for fighting in an open field with one or two enemies, this is perfect for versus mode where this system was designed in mind whereas it might trip you up in Force mode when enemies aren't focusing on just fighting you. The lock-on also becomes a bit of problem when disengaging a lock-on with an enemy that flies past you while you still want to move forward. The whole control system reminds me of those old Gundam games on PlayStation 2, but much more refined and surprisingly works well for establishing a uniform control system for all the mobile suits despite the uniqueness of the suits. Gundam fans will enjoy this game with the lineup of mobile suits from the original series all the way to the latest entry, Iron Bloded Orphans. Gundam fans will enjoy it more than non-fans, knowing the characters and settings adds to the experience but is not really necessary for those wanting some robot action. Visually, the game looks good on the PlayStation Vita's screen while in motion (as well as PlayStation TV), the screenshots in this review do not give it justice. I don't recall any slowdown while playing this game and does keep up well with the intense twitchy action. One thing that the game does lack is an online enabled multiplayer mode with only an ad-hoc mode available for multiplayer. Mobile Suit Gundam Extreme VS Force is not for everyone, but do not let this scare off anyone interested in wanting a game that rewards those willing to learn all the ins and outs without much hand-holding. Nowadays, more and more games are leaning towards that direction and this game came at the right time for those looking for a bit of depth in their giant robot action game.  [embed]35190:5810:0[/embed]
Gundam EXVS Force photo
This is not an anime
The Mobile Suit Gundam franchise is a franchise known worldwide and is often dubbed as Japan's equivalent to Star Wars, this long enduring saga since its debut in 1979 has spawned a multimedia empire with thousands of TV...

Turn A Gundam photo
Turn A Gundam

Moonlight Butterfly: Right Stuf to release Turn A Gundam on Blu-ray

DVD owners are in for a sweet deal
Aug 14
// Salvador G Rodiles
Right Stuf has been on a good roll with their plan to release the older Gundam titles on Blu-ray. During their Otakon '16, the company mentioned that Turn A Gundam is getting the Blu-ray treatment next year. For those who bou... photo

Daisuki jumps on the premium service bandwagon

Will this improve the Website's quality?
Jul 06
// Salvador G Rodiles
As many streaming sites are currently offering premium services, it was only a matter of time until the gang at Daisuki would add this feature to their Website. Lo and behold, this day has arrived, and the beta for the premiu...
Code: HARDCORE photo

Feast your eyes on Code: HARDCORE's sweet robot sprite animations

Giant chest beams included
Jun 22
// Salvador G Rodiles
For a good while, I've been waiting for the day that someone would create an indie mecha title that was inspired by the Super Robot Wars series. While this day hasn't arrived, the Chinese Indie Game Development Team known as...
Muv-Luv photo

Prepare for the BETA invasion: Muv-Luv is up for pre-order on Steam

July is about to get some Luv
Jun 17
// Salvador G Rodiles
As the BETA prepare for their attack on Earth next month, the Muv-Luv team has prepared their own countermeasure in the form of giving people the ability to pre-order Muv-Luv on Steam. If you happen to have HTC Vibe, you can ...
Super Robot Wars OG photo
Super Robot Wars OG

Last Showdown: Endless Frontier's Haken Browning joins Super Robot Wars OG: The Moon Dwellers' cast

Best Flush!
Jun 05
// Salvador G Rodiles
Wow. I feel ashamed of myself for almost missing out on this piece of news since I was too busy with being excited over Super Robot Wars V hitting Asia in English next year. The reason behind me feeling bad is that this...
Super Robot Wars V photo
Super Robot Wars V

Maximize your body temperature with nine minutes of Super Robot Wars V

There's no stopping this heat
Jun 05
// Salvador G Rodiles
Ever since the Playstation 4 came into existence, I was waiting for the day that we would get a crossover Super Robot Wars title on the system. As Bandai Namco reveals Super Robot Wars V as the second game in the series to c...

Review: Fafner: Exodus

Apr 21 // Salvador G Rodiles
Fafner: ExodusStudio: XEBEC Zwei Viewed On: CrunchyrollPremiere Date: January 8, 2015 When people say that patience is a virtue, they are not kidding. From day one, Fafner Exodus moving forward, as Kazuki and the gang has adjusted to their lives after Soushi’s return during the end of Fafner: Heaven and Earth. Even though the new series takes place two and a half years after the movie, the show does its best to get its audience reacquainted with the main cast again. Unfortunately, the drawback is that the newer pilots from Fafner: Heaven and Earth gave off the least amount of impact, as their presence wasn’t as big as Kazuki and his friends. Luckily, this isn’t too much of an issue when most of the new gang was placed on the team that was meant to help a section of the Earth Forces who were interested in coexisting with the Festum. Thanks to this angle, the show’s first half mostly focused on the movie group who remained on the island to help the newer pilots and the folks who left to help the military group with their mission to communicate with a new Mir that was heading to Earth. All in all, this direction worked well in distributing the cast so that people could get acquainted with new characters. After all, this element is important since the show’s death scenes have to hit the viewers hard. Of course, none of the veteran characters were safe from this aspect, which conveys the risks that the gang has to go through to achieve their goal. While it took a while for the series to pick up, the payoff worked well since the show dealt with the idea of sacrificing one’s humanity for the greater good. Whether it was the Fafner upgrades that change the pilot's bodies or the inner conflict between the Earth military, Exodus place the main cast in more intense scenario than the previous shows. Hell, there were the losses turned the tides on some of the major events in the series. Through this format, the series dealt with the team facing off against other humans, which was a great change of events from the previous installments, as it placed everyone in a big corner. Due to the situation, it made the veteran characters and the new pilots question their own actions while they tried to find their own resolve in the big conflict at hand. Compare to the original Fafner series, Exodus’ animation quality has improved from its predecessor. While it wasn’t on the same level as Fafner: Heaven and Earth, the fights between the Festum and the Fafner units left us with some dynamic air fights, along with a few moments where a character’s finishing move felt fulfilling to watch. Since there were a few machines that fought similar to the ones of the deceased characters from the first title, it worked as a way to appease to those who’re interested in seeing how they would fight with Xebec’s current skills. While Hisashi Hirai’s style suffers from a case of his characters from different shows looking similar, the guy’s art has improved a bit— in comparison to his art in Gundam SEED and Linebarrel of Iron.  His designs may not be the best out there, but they work with what Fafner: Exodus has to offer. If anything, it showcases his improved skills from the Majestic Prince anime. Just like the previous Fafner installments, Angela returns to sing the show’s opening. As always, she manages to hit the high notes well in both “Exist” and “Dead or Alive,” with the latter featuring some aspects that likely paid homage to “Shangri-La,” the first series’ theme song. Hell, the same can be said about the ending themes since it complements the previous tunes when the show’s credits drop in. It may have taken a while for Fafner to get a new series, but the show’s resolution to the war between the humans and the Festum made it worth the wait for anyone who wished to see the story progress further. While the program brought us a conclusion to Kazuki and Soushi’s story, there’s still a chance that a new installment could happen one day. Despite Exodus’ first half trying to get us more acquainted with the new cast and the movie’s characters while they cram a bunch of important things into the story, the payoff turned out well when the series set the pieces for the ultimate showdown between the title’s factions. Most importantly, its ending was a great of example of how patience can reward those who’re willing to wait— even if most of the new cast’s development was a bit rushed in the beginning. [This review was based on a streamed version of the series viewed by the reviewer at personal expense.]  When people say that patience is a virtue, they are not kidding. From day one, Fafner Exodus moving forward, as Kazuki and the gang has adjusted to their lives after Soushi’s return during the end of Fafner: Heaven and Earth. Even though the new series takes place two and a half years after the movie, the show does its best to get its audience reacquainted with the main cast again. Unfortunately, the drawback is that the newer pilots from Fafner: Heaven and Earth gave off the least amount of impact, as their presence wasn’t as big as Kazuki and his friends. Luckily, this isn’t too much of an issue when most of the new gang was placed on the team that was meant to help a section of the Earth Forces who were interested in coexisting with the Festum. Thanks to this angle, the show’s first half mostly focused on the movie group who remained on the island to help the newer pilots and the folks who left to help the military group with their mission to communicate with a new Mir that was heading to Earth. All in all, this direction worked well in distributing the cast so that people could get acquainted with new characters. After all, this element is important since the show’s death scenes have to hit the viewers hard. Of course, none of the veteran characters were safe from this aspect, which conveys the risks that the gang has to go through. 
Fafner: Exodus photo
Patience is a virtue
There’s something wonderful about seeing an older title receive a sequel after a very long time. It shows that the team was pushing hard to continue the story they set in place, and it lets the viewers see the program e...

Gundam photo

This Lobster Shell Sazabi model looks as cool as the real thing

Who needs Gunpla when you have lobsters?
Mar 14
// Salvador G Rodiles
Move aside, plastic. There's a new material in town that can be used to make Gundam models and it can be obtained from a delicious delicacy. Instead of hunting down a Gunpla kit, Niconico User Nurezokin's younger brother dec...
Super Robot Wars OG photo
Super Robot Wars OG

Rejoice: Super Robot Wars OG: The Moon Dwellers gets an English release in Asia

Dreams really do come true
Feb 18
// Salvador G Rodiles
Remember all of those times that I've said that hell has frozen over? Well, it looks like the underworld is going through an ice age, as Bandai Namco Asia announced that Super Robot Wars OG: The Moon Dwellers hits Indonesia,...
Super Robot Wars OG photo
Super Robot Wars OG

Get Pumped: The next Super Robot Wars game gets an amusing teaser

It's about to get hot in here
Jan 22
// Salvador G Rodiles
No matter what type of mood I'm in, a new Super Robot Wars trailer always manages to lift my spirits. I guess this just has to do with my love for seeing cool-looking machines doing badass things. Speaking of which, it turns...

First Impressions: Active Raid

Jan 10 // Josh Tolentino
The answer to the immediate question is "Not quite". Patlabor was always a character-driven comedy first, and a giant robot show second (though the star Patlabor "Alphonse" could definitely be considered a character of sorts). Active Raid is more a straight-faced action title, and in truth, its robots aren't actually that large.  The stars are definitely still cops, at least. But unlike Patlabor, where the Tokyo Metropolitan Police, Special Vehicles Unit, Division 2, were a bunch of misfits regarded as barely competent, Active Raid's Public Security Division 5, 3rd Mobile Assault Unit 8 are more a squad of loose cannons, getting quality results, through a complete disregard of protocol and procedure.  Similarly, Patlabor's 30-foot robots have been traded in for the WillWear, a human-sized battle suit that seems to take its cues less from Gundam and more from Kamen Rider or Super Sentai, with perhaps a bit of The Centurions and Tiger & Bunny thrown in for good measure.  As may be expected of a first episode, our initial outing with Unit 8 accompanies newbie member Asami Kazari, who tends to spout English when stressed, and suffers from delusions of grandeur, somehow led to believe that she's been assigned to Unit 8 to "take control" and reform it as a paragon of the "justice" associated with sticking to the rules and regs. As a result, it sucks to be Asami, as roughly the whole plot is employed in shutting her down at every possible opportunity. Her theories are dismissed, she's interrupted rudely, ignored routinely, and ends up doing it wrong from start to finish. All she gets for her trouble is a face full of hot speedo-clad manservice. That said, I can't say I feel sorry for her because she's super annoying about it. Rather than being a hapless rookie who takes her lack of experience as a challenge, Asami constantly gripes for attention, her delusions about being there to take charge of things looking more baseless by the minute.  Of course, I know that the goal here is to establish the initial conflict, for Asami's uptight manner to eventually loosen as she comes to terms with Unit 8's unorthodox style, but Active Raid may have overdone it a bit. Instead of looking like a fish out of water, Asami comes across as beyond help, the stick up her butt inextricable. With luck, future episodes will give her a fairer shake, but for someone who is ostensibly the viewpoint character for the show and someone the audience is supposed to root for, this isn't a great sign. The other members of Unit 8 are more tolerable but thinly drawn. Takeru and Souichirou are the squad's WillWear users, and make up Active Raid's "ACTIVE" (as their special cop-issue WillWear is the "Armored Combined Tactical Intelligence Vanguard Element"). They're pretty much the Red and Blue Rangers, respectively, with Takeru as the Maverick to Souichirou's Iceman. Section head Funasaka's an old hand who pulls strings to get Unit 8 its operational carte blanche, Kyoukai is the slightly creepy tech guy, Madoka's the computer nerd that doesn't talk, Haruka's into buses, and the Chief is absurdly young-looking. Seriously, she could cosplay as the Professor from Nichijou. Together they're a pack of misfits who have the temerity to see policework as a profession rather than a sacred mission.  Active Raid seems less interested in the crimes being committed than in the way the cops go about stopping it. Case in point: The robbery that kicks off this episode's event is barely contemplated. The show goes out of its way to dismiss the perps' motivations as destructive attention-seeking by a pair of teens, and Asami's speculation of an organized crime connection are dismissed as fanciful, but everything from Unit 8's sweet police train (which reminds me of the Police Express from ToQger) to the three-step transformation process for the squad's WillWear is displayed in detail.  It's also here where Unit 8 is shown to be less of a wild bunch than Asami seems to think (in turn making her complaints seem even less reasonable). They patiently wait for authorization to use their weapons, and even find roundabout solutions when their chase is called off because it could threaten a nearby, politically-connected anime studio. Takeru even grins and bears it while Funasaka twists arms to allow him to use his WillWear's super move. Those sound less like loose cannons and more like a wily group of veteran cops with little tolerance for bureaucratic nonsense.  Active Raid seems to be engaging at first glance, despite some missteps in its characterization. Whether or not it will be this generation's successor to Patlabor remains to be seen. [Catch Active Raid weekly on Crunchyroll!] ACTIVE system (standing for "Armored Combined Tactical Intelligence Vanguard Element")
Active Raid photo
Mighty Morphin' Power Rozzers
If you held a gun to my head and demanded I tell you my favorite anime series of all time (you could've just asked, jeez!), Patlabor: The Mobile Police would definitely be on that list. Though I encountered it relatively...

Annotated Anime: Gundam: Iron-Blooded Orphans episodes 4-5

Nov 10 // Josh Tolentino
Iron-Blooded Orphans' fourth episode mostly consists of place-setting, giving out more details as to the situation between Earth and Mars (more on that in a bit), as well as emphasizing what's at stake for the people involved. Now that Tekkadan has its first job - escorting Aina to Earth to appeal for Martian independence - the crew need to go about the hard work of, y'know, getting her to Earth. With Orga and the other leaders off getting CGS' old space-ride up to spec (and sleazebucket Todo planning some kind of betrayal), Mikazuki and the others get some downtime, which they spend picking corn from Biscuit's family farm. It's here that the orphans' hard-luck situation is underlined further. Crappy economics and the stigma of being "Human Debris" - slaves, basically - mean that Tekkadan is their only chance at an honest living. Incidentally, the episode also lays out a little bit more background on Earth's history in the Iron-Blooded Orphans setting. I love this sort of stuff, mainly because of sci-fi anime's propensity for redrawing the map in hilarious, color-coded ways. It's always fun to see the way a given setting organizes its world can clue you into its own worldview. In this case, Earth's four power blocs include the U.S. and Latin America united in the SAU, East Asia, Australia, Oceania, and the subcontinent in their own little co-prosperity sphere, and Europe largely absorbed by Africa, the Middle East, and West Asia. Poor Russia has to make do with Canada and Alaska. All things considered, it's not quite as farfetched as some other anime world maps I've seen, though one can't help but wonder just what in the world took out that huge chunk of New South Wales. A meteor capable of making a crater that big would compare favorably to the one that killed the dinosaurs! Mikazuki also has a run-in with Fareed and Gaelio, who are on Mars trying to investigate just what it is Major Coral is hiding. A bit of bad driving later, Mikazuki accidentally starts a rivalry with both Gjallarhorn agents, and Fareed gets to pull his Candy Man schtick on a couple of kids.  All the setup here pays off in episode five, where the Tekkadan heads to space for the first time. Todo's betrayal - selling out Aina to the Tekkadan's would-be guides and Gjallarhorn - goes down, only to reveal that Orga had it thought through. He's a smart guy not to trust the smirking geezer sporting a Hitler mustache. This is where Tekkadan's own White Base, an assault ship redubbed the Isaribi comes into play, debuting with an asteroid-based anchor turn straight from that awful Battleship live-action movie. It looks better than it sounds. What doesn't look as great is Gundam Barbatos' first turn at space combat. Conceptually, it's great. Nobody in Iron-Blooded Orphans has any beam weapons yet, so it's all about bullets and heavy steel axes, including Barbatos' awesome hybrid of poleax, lance, and pile bunker. For a guy who's never flown, Mikazuki seems a natural at space combat, something Fareed puts down to the kid's Alaya-Vijnana System. Simply put, not only do the horns on Mikazuki's back make the Gundam behave like his own body, but expand his awareness like some kind of Cyber-Newtype (but without the whole thing with "This Pressure!!!"). Strong as that is, though, it's a thing Fareed quickly learns to exploit, targeting the extraneous, spiky bits that Mikazuki can't "feel" naturally, like Barbatos' thrusters. You don't mess with the chocolate man. On a side note, it's interesting to see the closest thing this Gundam has to the "Newtype" archetype cast as something forced on only the lowest of the low classes. Everywhere else, Newtypes are the future of human evolution. In Iron-Blooded Orphans, they're a form of mutilation and, like Gundam Frames, a relic of an old, irrelevant war. That's a contrast I'm actually hoping the show is bold enough to take further. With a bold rescue and a traitor disposed of, we're 2 for 2 in Tekkadan's favor, and despite the fact that Orga, Mikazuki, and the crew have come out ahead pretty much every time they've gone up against the odds, what's fun about Iron-Blooded Orphans is that it still feels pretty great to root for these perpetual underdogs.  [Check out Iron-Blooded Orphans every week on Daisuki and YouTube!]
Iron-Blooded Orphans photo
The Candy Man Can
It's been a little while since we last checked in with Iron-Blooded Orphans, and as a result, we're a little behind. Stuff is definitely happening, though, from table-setting in cornfields to the beginning of what is clearly the Tekkadan's rise to power. Now, won't you take these sweets as a form of apology?

Muv-Luv photo

Mission Complete: Muv-Luv Kickstarter comes to a triumphant close

The Earth is now saved!
Nov 05
// Salvador G Rodiles
Ladies and gentlemen. It looks like we've successfully vanquished the BETA, as the Muv-Luv Kickstarter ended a total of $1,255,444 on Nov. 3. Not only did they managed to achieve every stretch goal possible (such as...
Gundam photo

Raise your flag for Gundam: Iron-Blooded Orphans' chiptune opening

Mars has gone retro
Nov 01
// Salvador G Rodiles
With a new Gundam show airing this season, it was only a matter of time until Studio Megaane would use his amazing skills to give Barbatos a retro upgrade. Once again, the guy did an amazing job with capturing the essen...
Gundam the Origin 2 photo
Gundam the Origin 2

Have your first lengthy look at the next episode of Gundam: The Origin

That Artesia, she sad
Oct 21
// Josh Tolentino
It looks like the hot, shirtless boys of Iron-Blooded Orphans aren't the only game in town when it comes to Gundam. There's also the undying chronicles of the Universal Century, which Bandai will never abandon so long a...
Iron-Blooded Orphans photo
Iron-Blooded Orphans

Annotated Anime: Gundam: Iron-Blooded Orphans episode 3

When Iron Flowers Bloom
Oct 20
// Josh Tolentino
Back when first wrote about Mobile Suit Gundam: Iron-Blooded Orphans, I noted that the show's more morally ambiguous, grittier approach seemed to set it apart from its peers in mainline Gundam fiction. As of the latest episode, that sentiment continues to hold true.
Gundam Iron Blood Orphans photo
Gundam Iron Blood Orphans

First Impressions: Mobile Suit Gundam: Iron-Blooded Orphans

Steel Yourself
Oct 11
// Josh Tolentino
Another year, another new Gundam series. My interest in Sunrise and Bandai's flagship has waxed and waned over the years, but I'll be the first to admit that I'm rarely attracted to the "mainline" shows that make up the core ...
Gundam photo

Simulcast GET: Gundam Iron-Blooded Orphans heads to and Hulu

New Gundam series for everyone!
Sep 30
// Salvador G Rodiles
It looks like there's another good reason to be a Gundam fan this year, since the upcoming series, Mobile Suit Gundam Iron-Blooded Orphans, hits and Hulu on Oct. 4 at 7:30 p.m. Japan Standard Time/3:30 a.m. Pacifi...
Muv-Luv photo

Humanity Wins: Muv-Luv's Kickstarter is off to an amazing start

This calls for a celebration
Sep 27
// Salvador G Rodiles
After an amazing great start on Thursday, the Kickstarter for Muv-Luv and Muv-Luv Alternative has reached its goal to be localized in the West. In other words, the BETA might as well pack their bags and leave Earth...
Ragnarok photo

It's Showtime: Big O's Director hits us with a cool giant robot short

Can you spot the Marvel reference?
Sep 25
// Salvador G Rodiles
You know you're in for a treat when the Japan Animator Expo project releases a mecha anime short that's directed by Kazuyoshi Katayama, the man who brought us The Big O. Even though the piece took place in an area that's in p...
Gundam VS Force photo
Gundam VS Force

Praise G: Gundam Extreme VS Force heads to Asia in English

Cheers, Mobile Suit fans!
Sep 17
// Salvador G Rodiles
Now here's something that you don't see every day: During TGS '15's SCEJA Conference Asia Session, the folks at Bandai Namco have announced that they're bringing Mobile Suit Gundam Extreme VS Force, the upcoming title i...
G-Tekketsu photo

Rejoice? The next Gundam series gets Anohana's Director and Writer

The Gundam We Saw That Day
Jul 15
// Salvador G Rodiles
[Update: GundamInfo posted a recap video of the show's press conference, which can be watched below] Now this is what I like to call an unexpected turn of events. During the live stream for the next Gundam series, Mobile Sui...
Gundam photo

AX '15: Right Stuf to release Zeta Gundam, Victory Gundam, and more

Believe in the Sign of Zeta
Jul 05
// Salvador G Rodiles
Good news, everyone; during Anime Expo '15, the gang at Right Stuf have revealed the next phase of their Gundam distribution deal with Sunrise. This time around, the company plans to release Victory Gundam, Gundam X,&nbs...
Super Robot Wars BX photo
Super Robot Wars BX

Super Robot War BX's first trailer fills our bodies with delicious courage

All part of a well-balanced diet
May 22
// Salvador G Rodiles
If there's one thing that the Super Robot Wars series does right with their trailers, it's that they tend to fill people's hearts with a huge surge of hot-blooded energy. In most cases, this high dosage of enthusiasm can res...
Super Robot Wars BX photo
Super Robot Wars BX

Prepare for takeoff: Super Robot Wars BX is now a thing

Our King of Braves has returned
May 20
// Salvador G Rodiles
It's been a month since 3rd Super Robot Wars Z Part 2 hit Japan and the next title has been revealed. Titled Super Robot Wars BX, this upcoming game's being made for the 3DS and it plans to improve on the features from Super ...

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