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Weekend Japanatainment - Nintendo Anime Edition

Oct 23 // Red Veron
[embed]35352:5905:0[/embed] Anime: Super Mario Brothers: Great Mission to Rescue Princess Peach (1986) Here is an early anime OVA featuring the Super Mario Bros on an adventure that isn't really based off any game. The original games, Super Mario Bros only came out the year before this one so it does take liberties with the interpretation of the original game and characters. If this anime looks like something that would air in the United States at the time, that is because a lot of the cartoons that aired in the US were either made in Japan or South Korea (and many still are made in South Korea today), so a lot of those cartoon shows back then were technically anime. Crazy, huh?   [embed]35352:5906:0[/embed] Anime: Pokemon Origins - Episode 1: Red This miniseries is not like the ongoing anime/cartoon series that features the forever young Ash Ketchum, Pokemon Origins takes more after the original Red and Blue/Green versions  from the Gameboy, even naming the main character "Red" and his rival "Blue". This show is a bit more violent than the cartoon and is the source of that horrifiying clip where a Charmander screams in terror as it gets its neck chomped on by a Squirtle.   [embed]35352:5907:0[/embed] Anime: Star Fox Zero - The Battle Begins This promotional tie-in anime with Star Fox Zero was made in collaboration with Shigeru Miyamoto and anime studios Production IG (Ghost in the Shell) and WIT Studio (Attack on Titan). It's got some great production value and I wouldn't mind seeing more in the future.   [embed]35352:5908:0[/embed] Anime: F-Zero Falcon Densetsu Now this is from a time where Nintendo tried to make some anime of their existing properties but it didn't really pan out. I just wished they made more games in this series on modern consoles.   [embed]35352:5909:0[/embed] Game: Super Smash Bros for WiiU/3DS This was quite a surprise, this announcement of a character in the then upcoming Super Smash Bros games was done in anime form featuring Link from The Legend of Zelda games and Pit form Kid Icarus games fighting it out in cool anime action. This excited a lot of people and want more. Hopefully we actually get some cool Nintendo animu. Please, my body is ready.   Is there a Nintendo-based anime that you love or want to see? SHARE IN THE COMMENTS BELOW! I wanna know.
Weekend Japanatainment photo
Japanese Nintendo Cartoons
If you've been around the interwebs lately, you may have heard of Nintendo's new gaming device that both does portable and home game console gaming, the new system called "Nintendo Switch". Now I wouldn't be a good "journalis...

Metroid photo

Liven up your day with a new Metroid-inspired tune

A great way to end August
Aug 31
// Salvador G Rodiles
[Disclaimer: Jayson Napolitano wrote for Japanator. No relationships, professional or personal, were factored into this post.] With the month that commemorates the Metroid franchise's 30th anniversary coming to a close, the v...

Review: Tokyo Mirage Sessions #FE

Jun 22 // Nick Valdez
[embed]35079:5680:0[/embed] Tokyo Mirage Sessions #FE (Wii U (reviewed))Developer: AtlusPublisher: NintendoReleased: December 26, 2015 (JP), June 24, 2016 (NA and EU)MSRP: $59.99 When shadow monsters known as Mirages invade Tokyo in search of Performa (which is the energy created from singing and acting performances), childhood friends Itsuki and Tsubasa get suddenly thrown into the battle as it changes their lives forever. Uniting their skills with ghosts of characters from the Fire Emblem series (like Chrom and Caeda), the two strive to become pop idols in order to strengthen their bonds with their new friends from Fortuna Entertainment (which is secretly full of other Mirage Masters) and help prevent the world from plunging into darkness. Told entirely through the Japanese VA track, TMS has personality to spare. But those who do not understand the language will miss some of the personality TMS is so proud of. It's not a huge issue, but the characters are always talking to one another during battles and 50 hours in you'll definitely wonder what they're saying.  Complimenting that strong personality are Tokyo Mirage Sessions' equally strong visuals. From the opening title screen to the final battle, it is bursting at the seams with color. The UI is clean and bright (the main menu is graced by a gorgeous spread of all the characters), the character design is typical Atlus fare marrying cuteness with style (enough so that you'll most likely have a favorite cast member), when you clear certain side stories or story chapters the player is rewarded with full cutscene performances animated with the Fire Emblem engine, and there is an overall attention to clean design. Only the battle menu and HUD feel cluttered, but that also alleviates over time the more you play it. The game's design serves to emphasize accessibility, so the over world and dungeons have checkpoints which make it easier to travel back to the home base to craft your weapons and skills and the like. Thanks to the lack of egregious load times, there is no hefty punishment for retreating from a dungeon from time to time which further encourages the player to do so.  Helping with this clean design is Tokyo Mirage Sessions' utilization of the Wii U's gamepad. Acting as Itsuki's cell phone, the gamepad occasionally receives text messages, or "topics," which keep you up to date on the character's reactions to the story (which can be a bit banal, but further build the world's personality), tells you when side missions become available (which are avoidable but help boost a character's stats and skill set), and also serves as the dungeon map. Crawling through the game's laborious dungeons is much easier since you don't have to cut away from the game in order to pull up your map. And when the story forces you to retread through many of its dungeons later in the game, you'll be glad traversal is easy. The dungeons themselves are heavily padded with frustrating "puzzles" which force you to backtrack and do not inspire cleverness. Rather than celebrate when you finally get to the dungeon boss, it's more of a sigh and "finally."  But the major draw of Tokyo Mirage Sessions, is the battle system. This is definitely where all the time and effort was placed. While there is no permadeath from the Fire Emblem series (though the punishment for a game over is having to reload your save), its weapon triangle (a rock, paper, scissors like system where certain weapons deal more damage to others) unites with Shin Megami Tensei's elemental weaknesses (a la Persona or Pokemon) into an obtuse system that takes some time to get used to. But it's a rewarding battle system to learn as there are plenty of options to do damage. Couple that with TMS's Sessions, which are secondary attacks that chain when you hit an enemy's weakness and earn you bonuses, Special Perfomances, which are super skills that deal more damage, Ad-lib Performances, which randomly take effect when you activate a character's skill, and by the end of the game the player can theoretically attack an enemy 19 or 20 times in a single turn. Unfortunately while these attacks are satisfying and stylish the first couple of times you pull them off, eventually the battles will start to feel like they are dragging on rather than engaging.  For example, to compensate for how strong the player can become when they utilize sessions, enemy weakness, weapon crafting, and character switching (which allows you switch your teammate on the fly in exchange for taking their next turn a bit later), TMS suddenly ramps up its difficulty midway through. Enemies suddenly become attack sponges and deal far more damage, so the player not only is forced back through dungeons they have already visited but they are forced to grind for experience in order to stay competitive. It artificially lengthens the game and eventually becomes frustrating since you won't likely be attached to the story enough to push on through. TMS' story just is not compelling enough to keep you entertained for its 40-50 hour length. Like its J-Pop soundtrack, the story is fun but inconsequential until its final set of chapters. Anyone looking for the level of depth seen in both Fire Emblem and Shin Megami Tensei, will find it in its battle system and not much else.  Tokyo Mirage Sessions #FE is built with a very specific audience in mind. While its casual and accessible appearance may draw you in, only the truly hardcore RPG fans will dig deep enough into its battle system to fully enjoy everything the game has to offer. But on the other hand, if you do put in that work you are rewarded with a battle system full of so many options that no two people will have the same strategy.  It may be more of a game for Shin Megami Tensei fans than Fire Emblem ones as it's not a complete marriage of the two, but to bring it back to the Reeses analogy, if you like the taste of chocolate and peanut butter, then you will like them together. You just won't like it that much. [This review is based on a copy of the game provided by the publisher.]
Tokyo Mirage Review photo
Like chocolate and peanut butter
When Nintendo first announced a crossover project between their Fire Emblem series and Atlus' Shin Megami Tensei series, no one expected the final project to a videogame where pop idols transform into heroes in order to fight...

Legend of Zelda photo
Legend of Zelda

The Legend of Zelda: Breath of the Wild trailer looks absolutely beautiful

That painterly look
Jun 15
// Josh Tolentino
I'll freely admit that unlike many gamers that grew up as Nintendo loyalists in the late '80s and '90s, I don't have a very strong connection to The Legend of Zelda. I more or less skipped everything past A Link to the Past. ...

Tokyo Mirage Sessions FE photo
Tokyo Mirage Sessions FE

Come to New York and check out Tokyo Mirage Sessions #FE next week

The fruits of Atlus and Nintendo's union
May 21
// Josh Tolentino
I've been trying to avoid all mention of Nintendo and Atlus' joint project Tokyo Mirage Sessions #FE, partly because I don't want to be tempted into picking up a Wii U. That said, the thing really does make an impressio...
Star Fox Zero photo
Star Fox Zero

Behold the glory of the Star Fox Zero anime

Barrel Rolls aplenty
Apr 20
// Josh Tolentino
Star Fox is back, folks! And it seems back in a way that explicitly recalls the glory days of SNES-based 3D games and peppy animal-people bloodlessly fighting other animal-people. If nothing else, that Saturday morning carto...

Review: Project X Zone 2

Apr 19 // Anthony Redgrave
Project X Zone 2 (3DS [Revieweed])Developer: Monolith SoftPublisher: Bandai Namco EntertainmentReleased: November 12, 2015 (JP), December 10, 2015 (KOR), February 16, 2016 (NA), February 12, 2016 (EU, AUS)MSRP: $39.99 Project X Zone 2 is a strategy role-playing game featuring characters from SEGA, Namco Bandai, and Capcom. It will be one of the most bizarre crossovers for players that are not familiar with a lot of Japanese franchises as the game goes deep into each company's library bringing out characters from Sakura Wars, God Eater, and yes, even the Sega Saturn Mascot Segata Sanshiro. The large variety of characters can be intimidating but the game doesn't go too in-depth narratively into any one franchise going for generalised statements around the lore of each one. The game contains an encyclopaedia or "Crosspedia" for players wanting to learn more about each character, terminology, and aspects of the game. It's an all-inclusive document that works well for explaining the background behind each character but not so much for teaching players the advanced aspects of gameplay.  This title is a sequel to Project X Zone and continues the story of two warring factions Shinra and Ouma. They're original teams containing original characters for this cross-over series that recruit heroes and villains from games to fight for their cause. As the story progresses you will collect a bevy of different heroes, anti-heroes, and even antagonists to fight for Shinra as they try to stop Ouma and their plans. The story is pretty thin and serves as a means of delivering all the characters to different franchise locals like Kamurocho, Mallet Island, and Sword Valley. It is thrilling to see where the game will take you next and which character will be recruited into the party. As a newcomer to the Project X Zone games, I did not feel I was missing much from not playing the prequel. A lot of the story is self-contained bar some lines of dialogue making light reference to previous iteration or characters mentioning that they have met before. Plot progression can be meandering at times especially during the middle-end of the game as once you've seen all the characters the circumstances you end up in makes you feel you're taking one step forward followed by two steps back.  On the gameplay side, Project X Zone 2 is fairly shallow on both the strategy and role-playing sides of the SRPG. The game is too easy for strategy and positioning to have any impact on battles and choosing upgrades feels less of a customizable choice but rather a necessity so you aren't underpowered for the next stage. I never felt my choice in upgrades affected my gameplay or strategy when going into battle. In the later game when your party size balloons, micromanaging equipment, and upgrading attacks become tedious and would have benefitted from an auto-assign function. The positioning of units only mattered when it came to the combat portions as they adjacent units can be called for assists or support. Therefore, bunching units together as much as possible was the strategy I utilised throughout the game with little consequence. Almost all the stages require the player to eliminate all targets so more variety would have been welcomed to incorporate more strategy in the game.  The actual combat is an area where the game really shines. Having to choose attacks carefully and choosing the right time to attack confirming critical hits helps keep the fights engaging each time you do them. I really enjoyed the displays of signature moves that can be combined with support attacks and assists to become a large ball of chaotic numbers flying around with a cinematic finish. The developer had fun to include as many nods and authentic moves from each series' to help sell the game as a large collaboration of different franchises.  I think my favourite thing about Project X Zone 2 is the way it treats each franchise. The title gives each one respect and an opportunity in the limelight. Having the music change to the respectful game track of the character being controlled tickles my nostalgia nerve and is a very nice touch. It works especially well when the music cue kicks in before the character is introduced giving hints of the next party member. As a game light on story, it is also light-hearted with the scenarios it puts the party in. One moment you are walking down the catwalk Space Channel 5 style then frolicking amongst sakura petals recreating a Sega Saturn commercial. If you find this baffling, the game does too with characters acting appropriately to the situation. It's goofy, funny, and really endearing to the each franchise. It's the characters portrayals that I really like within this title and the ways they interact with each other. Sleaze ball characters like Majima and Vashyron will get rebuffed by females, Chun Li's maternal relationship with her partner Xiaoyu, and Ryu's obsession with training. Sadly the same cannot be said for all original characters as Reiji is a boring straight man present to move the plot forward. The art for Project X Zone 2 does a good job in normalising all the characters from the different series into one style. Some realistic characters like Natsu, KOS-MOS, and Segeta Sanshiro look great in their stylised cartoony form while Kazuma Kiryu didn't fair so well in transition. The sprite work and animation are phenomenal keeping everything smooth during fights and looking amazing as each move is executed. Due to the gameplay, everything meshes together into a flurry of attacks and numbers but heading into training mode and trying each move individually you can see the sum of their parts and it is excellent.  Overall I enjoyed my time with Project X Zone 2. The action portion of the combat felt like a good mix of action and strategy, I had a lot of fun with the character interactions, dialogue, and premise of the game. The game works best in short bursts as each stage is 30-40 minutes long bracketed by dialogue scenes that allow players to quickly catch up with the skirmish before engaging in battle once more. The title does have issues with narrative pacing, strategic and gameplay difficulty so while not posing a challenge for strategy fans, it will allow more action centric players to complete the game without frustration. It's a great game to have in your collection if you want to experience a fun wacky side quest with many special guests along for the ride. [This review is based on a digital retail copy of the game provided by the publisher.] Kizumonogatari: Wound TalePublished by: Vertical Inc.Written by: NisiOisiNIllustrated by: VOfanTranslated by: Ko RansomReleased: December 15, 2015MSRP: $14.95
Project X Zone 2 photo
Hey, I think I know that guy!
As an idea Project X Zone 2 is wonderful. It takes players through different worlds celebrating the creativity and unique aspects of each game. Having our favourite characters mingling together as they form a vanguard against...

Review in Progress: Project X Zone 2

Mar 19 // Anthony Redgrave
Project X Zone 2 is a fan service game. It's not a fan service game as in Jill Valentine starts to strip into her underoos because she was ambushed by an enemy tentacle monster. It's because this title is proud of each and every franchise and loves to show them off in detail. Characters will reference various bits of lore from their respective franchise expecting the player to have some knowledge of their origins if not then there is an encyclopedia included for new players to catch up. To keep things open the actual main story isn't related to any specific franchise. It's about two warring factions: Shinra and Ouma and how they hate each other because one likes opening portals and other wants to shut them. You are in control of the former as they chase the latter through each game world trying to find out what they're up to. Throw in some gold chains, anime and game references with small hints at the previous game's story and you have the plot of Project X Zone 2. Along the way, you do join forces with Capcom/Namco Bandai/ Sega representatives to form a rag-tag group of heroes, anti-heroes, and villains. Every stage is based on a different franchise and you can guarantee that each stage is based on a franchise. The plot is pretty thin in stringing together the different levels as an excuse for the party to travel there. They pretty much cross time, space, dimensions, and a mixture of the three or four to get them to the different worlds. It's pretty amazing the story is able to explain Dante (Devil May Cry) fighting alongside Valkyrie (Legend of Valkyrie) with support from KOS-MOS (Xenosaga) and Fiora (Xenoblade) and still take itself semi-seriously. The most ridiculous and probably amazing part of the entire scenario is how the characters try to convince themselves and others that all of this still makes sense. The gameplay is a turn-based strategy with more interactivity due to active time attacks. Once you enter an attack on an enemy, you are given different attacks and supports to lower the enemies HP. These attacking sessions are the best part of the game. They're dramatic, high octane, and flashy. It's amazing seeing familiar characters delivering their signature attacks with numbers flying everywhere, all without any slow down. The game benefits from some amazing sprite work making all the animation smooth and refined. Once you get a hang of how the attack system works, there's an added incentive to learn how each move affects the enemy as well-timed executions can reward players with critical hits turning the tides of battle in one move. However, these game-changing executions are rare as the game has been fairly easy and strategy lite for the most part. It has been rare that I had to restart a battle or game because of a wrong move or down unit. All your pieces are resilient and can deal enough damage that you never really worry about where they're facing or their position. Items are aplenty so death isn't a problem worth thinking about. Each stage also lasts about 30 minutes so there isn't a massive investment even if you do lose. Battling will make up half of your experience with Project X Zone 2 and the other half will be reading through dialogue. There is a Japanese dub but it only occurs sometimes appears during the story. There is a lot of flitting between spoken and unspoken dialogue throughout the story scenes. Whenever something happens, every member of the party has to get a line of dialogue in to voice their emotions in their own unique way. I would say that this is a make or break for the game as some may find it charming to see Phoenix get completely exasperated at his company of martial artists, robots, and BSAA special agents or may find it completely aggravating that the team must talk amongst themselves literally when anything happens. For the latter mindset player, there is a start button to skip all the exchanges. Since this game is made up of different franchises and company representatives, it's appropriate that they have music and levels from the different games. As you switch from character to character, their respective themes play which is a nice touch when battling as them. Musically there isn't a lot of clashing as each theme weaves smoothly from one character to the next. The pixelated representations are also really nice to look at and the portraits are all in the same anime style so helping each character fit into the Project X Zone world.  A large part of my enjoyment stems from the mystery of which character will appear next. I really like how each character plays off one another and how their personalities are kept faithful to their franchise origins. I sometimes find myself entering training mode just to see the character specific dialogue for unique team match ups. I've played around 15 hours of the game so there is still a lot to go considering it is an RPG.  Stayed tuned to for the full review. Project X Zone 2 is out right now exclusively for Nintendo 3DS. #3DS #Capcom #Devil May Cry #Fire Emblem #Mega Man #Namco Bandai #Nintendo#Resident Evil #reviews in progress #Sega #SRPG #Strategy games #Street Fighter#tactical #Tales #Tekken #Xenoblade #Xenosaga #Yakuza
Project X Zone photo
Everything goes in with the kitchen sink
Dream match up games between companies is few and far between. Licencing issues, accurate portrayals, and regional differences in licencing can cause a cross-over game to be left on the cutting room floor of any game developm...

GDC 2016 photo
GDC 2016

GDC pays touching tribute to the late Satoru Iwata

Not a dry eye in the house
Mar 17
// Josh Tolentino
One of the sadder events in recent memory for gamers was the passing of former Nintendo President Satoru Iwata. Aged 55, he played a key role at Nintendo for many years, contributing to the development of games like Balloon ...
Hang Em Hyrule photo
Hang Em Hyrule

What if The Legend of Zelda took place in the Wild West?

The Power, the Wisdom and the Courage
Aug 13
// Salvador G Rodiles
When the folks at Beatdown Boogie aren't shooting at a con, they go behind the set to create their own special projects. In their latest video, the group gives us a taste of how The Legend fo Zelda would turn as a spaghetti ...
Splatoon photo

Behold the glory of Splatoon's Squid Girl gear

Coming soon to everywhere!
Aug 07
// Josh Tolentino
It's happening! Everyone's favorite cephalopod-children combat painting simulator, Splatoon, is getting the long-awaited crossover with everyone's favorite cephalopod-conquest documentary, Squid Girl. Scans from the latest is...
Nintendo photo
Iwata was 55
[Update: Developer legend and Nintendo General Manager Shigeru Miyamoto issued a statement in reaction to Iwata's death, saying that he was "surprised at this sudden news and overcome with sadness."] In a brief statement issu...

Splatoon photo

Transform and Ink-Roll Out: Splatoon gets a Transformers homage

Make like a Squid, Kid
Jun 12
// Josh Tolentino
Nintendo's friendly shooter Splatoon is definitely looking to be the mimetic flavor of the moment, judging from the amount of buzz it's been generating online, but hey, if it somehow results in awesome art and whatnot, I...
Squid Girl x Splatoon photo
Squid Girl x Splatoon

Ain't Squiddin': Splatoon x Squid Girl is the crossover to watch

The deal is inked
Jun 05
// Josh Tolentino
It looks like Splatoon's the game to take the world by storm this year. Nintendo's paint-themed squid-kid shooter's quickly barged its way into the gamer hivemind on a spray of bright paint, and you know what that means: Cros...
Xenoblade photo

XenobladeX checks all the right boxes

Can not wait
Apr 23
// Hiroko Yamamura
I haven't touched my Wii U in quite some time. While I don't game nearly as much as I should, it's the system that's seen the least amount of miles in my collection. Luckily, XenobladeX will likely change all of that. This i...
Megaten X FireEm photo
Megaten X FireEm

Shin Megami Tensei X Fire Emblem trailer explodes my mind

Apr 03
// Hiroko Yamamura
I watch a lot of anime and video game trailers, as you can probably guess. However, I can only count on one hand the times a video has totally blown my mind and left me confused! During the Nintendo Direct show yesterday, a ...
New 3DS photo
New 3DS

This New 3DS commercial shows off Kyary Pamyu Pamyu's Kawaii Touch

Nintendo's characters receive an amazing makeover
Sep 29
// Salvador G Rodiles
I may not be a huge Kyary Pamyu Pamyu fan, but it's hard to say "no" to her style that brings us an abstract take on cute things. Speaking of which, Nintendo made an interesting move when they chose to feature Pamyu in the N...
Smash Bros 3DS photo
Smash Bros 3DS

Even AKB48 want to kick Nintendo's butt

48 New Challengers Appear!
Sep 08
// Josh Tolentino
Nintendo's been ramping up the hype train for its next Super Smash Brothers game, and in Japan, that means getting AKB48 involved, naturally.  It's a good thing that one of the key features of the upcoming 3DS and ...
Super Smash Bros. photo
Super Smash Bros.

E3 2014: Palutena's anime reveal is glorious

We need a full season of this!
Jun 11
// Josh Totman
One thing I got to give the people at Nintendo, is that they know how to make a reveal for their Super Smash Brothers games. In the trailer above, we get a beautiful anime sequence of Pit and Link fighting it out. When, all ...
Persona Q photo
Persona Q

E3 2014: Behold the glory of Persona Q

The 'Q' stands for 'labyrinth'
Jun 09
// Josh Tolentino
As if I needed any more reasons to get a 3DS, Nintendo has gone and released a new trailer for Persona Q: Shadow of the Labyrinth, the Persona 3 and 4-themed dungeon crawler from the studio that brought you Etrian ...
Hyrule Warriors photo
Hyrule Warriors

Hyrule Warriors releases in Japan this summer

Thousands of mobilns will weep and bleed
May 08
// Pedro Cortes
Back when we first found out about Hyrule Warriors, there was much excitement in the collective pantaloons of Japanator. I mean, combining The Legend of Zelda and Dynasty Warriors seems like a match made in gaming heaven. Unf...
Mario Kart photo
Mario Kart

You can finally defeat the Spiny Blue Shell in Mario Kart 8

Not lying.
May 03
// Ben Huber
Nintendo recently had a Mario Kart 8-centered Direct, and they ran through a bunch of the new features in game. They revealed some new playable characters (Baby Rosalina and Pink Gold Peach), the new ability to upload replay...
Fatal Frame photo
Fatal Frame

Fatal Frame Wii U in the works: Plus a film, novel and comic too

The question is, will ANY of this stuff find its way over here?!
Apr 22
// Dae Lee
Fatal Frame and the Wii U were destined for each other. The Wii U tablet was practically made to become my Camera Obscura, fighting for my life and sanity with my dwindling Type-Zero film. With no title or date released yet, ...
Toys photo

Nendoroids rarely get cuter than Wind Waker Link

He can be yours, come August
Apr 17
// Pedro Cortes
Over at Tomopop, we're used to seeing all manner of toy from a variety of shows. It's rare to have a figure pique all of our interests, and one such figure is Good Smile Company's Nendoroid Wind Waker Link. Coming from a love...
Nintendo photo

Tomodachi Life announced for June 6th in crazy Nintendo Direct

This is like a weird fever dream featuring Nintendo executives.
Apr 10
// Ben Huber
A while back we got word that Nintendo was going to be bringing over the incredibly popular Tomodachi Collection. Today, Nintendo released a surprise Nintendo Direct that detailed the game mechanics and the release date...
Sonic: Lost World photo
Sonic: Lost World

The Legend of Zelda drops into Sonic: Lost World via free DLC

Ruppee joke
Mar 27
// Chris Walden
Nintendo certainly seems to at least be trying to step up their Wii U offering, and while Zelda DLC for a Sonic the Hedgehog game is hardly a system seller, it's the right kind of attitude to have. The game is already a 3DS ...
Japan photo

Adidas hearts Pokmon with their latest promotion

Hint: Snorlax is a great goalkeeper
Mar 17
// Pedro Cortes
As we get closer to the 2014 World Cup, expect to see a ton of sponsorship announcements in your local news. Let's face it: one of the world's largest sporting events is a great time to promote your product. That of course go...
Special edition Monopoly photo
Special edition Monopoly

Pokmon and Zelda special edition Monopoly sets are coming

And they'll take your money before throwing you in jail
Mar 10
// Chris Walden
I think Monopoly is a great game to play if you want to lose the will to live, your friends or both, but even I think I'll have trouble keeping my hands off the upcoming Pokémon special edition set. Unfortunately, all ...
Pokemon XY Movie Trailer photo
Pokemon XY Movie Trailer

Pokemon XY second movie trailer looks impressive

Even if it's really short
Mar 06
// Chris Walden
Animated pokémon battles are always great fun to watch, but the movies always like to go the extra mile. As it's Pokémon X&Ys first movie, we've got the powerhouses Yveltal and Xerneas firing all sorts of c...
Nintendo photo

Recreate Mario Kart moments with this life-size ride-on

Watch out for banana peels
Feb 21
// Pedro Cortes
For years, I've been playing the various Mario Kart games and wishing I could smack my buddy with a Koopa shell. It comes with the competitive spirit, inflamed by getting hit with the blue shell for NINETY SEVENTH TIME, DAMMI...

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