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Golden Week PSN Sale photo
Golden Week PSN Sale

It's a golden time for Sony's Golden Week 2016 PlayStation sale


Try Gravity Rush, Yakuza, and Suikoden!
Apr 27
// Josh Tolentino
If you have an interest in cool Japanese things - and I'd wager you do, having visited this site and all - you might be aware that Golden Week, that most anticipated cluster of Japanese holidays, begins tomorrow, on April 29t...
Persona 5 photo
Persona 5

You've got 'til May 5 to figure out what Persona 5's counting down to


Investigation Team Go!
Apr 22
// Josh Tolentino
It's been a while since we last heard from Persona 5, following the  delay in the game's release date from late last year to sometime this year. Atlus seemed content to know that most folks who cared knew what Persona w...
Trails in the Sky photo
Trails in the Sky

Rejoice: Trails in the Sky the 3rd crosses the pond


Our prayers have been answered
Mar 11
// Salvador GRodiles
For a second, I wasn't sure if XSEED's tweet about a priest and a nun was important since they might've been in the mood to tell a great joke. Lo and behold, this statement had a higher purpose as the company announced t...
Kamen Rider photo
Kamen Rider

Check Out Kamen Rider Specter in Battride War Genesis


First DLC character now available
Mar 09
// Christian Chiok
Two weeks after it's release, Kamen Rider Battride War Genesis has gotten it's first free post-launch DLC Character–Kamen Rider Specter. The size of the DLC character is about 1.1mb and it's available for PS4, PS3 and PS Vita if you have a Japanese account. 

Battride War Genesis photo
Battride War Genesis

Check Out The Full Playthrough of Kamen Rider: Battride War Genesis


Masked Riders Now On Next-Gen
Mar 02
// Christian Chiok
As a Kamen Rider fan, I heavily anticipated this entry to hit consoles, especially since it took a bit over a year compared to the second game which released around a year after the first game. Naturally, the game would have ...
Tales of Berseria photo
Tales of Berseria

Let's dive into a sea of Tales of Berseria screenshots


More challengers have arrived
Feb 27
// Salvador GRodiles
Whenever I hear about something that's related Tales of Berseria, my desire to check out the game continues to go up each time. With Bandai Namco sharing some more details and screenshots of the title, the game's premise cont...
Super Robot Wars OG photo
Super Robot Wars OG

Get Pumped: The next Super Robot Wars game gets an amusing teaser


It's about to get hot in here
Jan 22
// Salvador GRodiles
No matter what type of mood I'm in, a new Super Robot Wars trailer always manages to lift my spirits. I guess this just has to do with my love for seeing cool-looking machines doing badass things. Speaking of which, it turns...

Review: The Legend of Heroes: Trails of Cold Steel

Jan 15 // Salvador GRodiles
[embed]34698:5355:0[/embed] The Legend of Heroes: Trails of Cold Steel (PlayStation 3 [Reviewed], PlayStation Vita)Developer: Nihon FalcomPublisher: XSEED Games (NA), NIS America (EU)Release Date: December 22, 2015 (NA), January 29, 2016 (EU)MSRP: $39.99 (Regular Edition), $49.99 (Lionheart Edition) Before the game’s main story begins, players are thrown into the middle of a mission you’re storming a military base that’s filled with robots, along with a few tidbits that hint at a major crisis in Erebonia. Then Trails of Cold Steel focuses on Rean Schwarzer's enrollment at the Thors Military Academy, which places him in the newly created class called Class VII. During his new academic life, he’ll have to bond with his classmates as they learn about the reasoning behind their group’s creation, along with encountering a few suspicious scenarios that are happening from behind the scenes. Throughout a good chunk of the adventure, Trails of Cold Steel’s story moves at a very slow place, as it takes a long time for the major events to kick in. Mind you, this isn’t a bad thing, as players are showered with many elements that expand a few great treats, such as the Erebonia region’s historical background, the culture of each location in the territory, and a ton of other stuff that gets people acquainted with the land. This is accomplished through the books that players read throughout the adventure, the characters that they interact with, and the quests (both main and optional) that they undertake. All in all, I was entertained by the title’s presentation since it throws each piece at the player in a steady manner. When it comes to Trails of Cold Steel progression, the whole formula felt similar to titles like Persona 4 and Mana Khemia: Alchemist of Al-Revis since the meat of the game focuses on Rean’s school life and his ordeals with his classmates. You spend most of your time attending classes, spending time with your Class VII buddies, and undertaking different tasks for the Student Council. Then the story takes the group on a field trip where they test their skills in different towns and large environments all over Erebonia. With the group consisting of nobles and commoners with their own problems, the developing chemistry between the party ended up being entertaining. For the most part, the formula doesn’t deviate from this path too much, but that doesn’t stop it from getting dull and/or repetitive as the events and narrative that lead up to each activity holds the entire package together nicely. As players start to see other segments that hint at the real conflicts in the story, the whole segment manages to feel rewarding during each of the game’s chapters. Whether it’s seeing the events unfold through mysterious characters that are up to something huge, political struggles between the top noble classes, or the main cast’s dilemmas, the game's story blends different styles of world-building elements into one tasty treat; thus pleasing those who were pulled in from the beginning. For players who got to play the Trails in the Sky saga, Trails of Cold Steel’s combat system brings back the turn-based benefits and the S-Break mechanic/the ability to use any character's ultimate move during any moment in battle. As an added feature, the game throws in a few mechanics that give off a nice Persona 4 vibe. With the introduction to Link Attacks, this lets players find new ways to exploit their opponent’s weaknesses. All in all, this new addition to the game acts as another feature for players to make sure that enemies don’t take advantage of the random battle bonuses (such as dealing critical damage or gaining life). Throw in the ability to switch party members like in Final Fantasy X, and we have ourselves a some good ways to turn each encounter into a fun time. Perhaps the best part out of the team attacks is that their power can be improved through methods outside of spending time with your classmates. Through minigames and using each character in your adventure, players can increase their link levels of their allies very easily— even if some of the social events can only be done on certain days. Best of all, this allows for other party members to support each other in combat. Thanks to these new features, I found myself coming up with various ways to mop the floor with my enemies. The game’s Arts feature, the Trails series’ term for magic-like abilities, feels like an improved version of Final Fantasy VII’s Materia system, which grants players endless possibilities on how they want to tailor their party; therefore resulting in a rewarding experience when a setup works well in battle. Trails of Cold Steel may not have the greatest looking graphics on the PS3 and Vita, but the simplicity and style behind its designs work well in giving the game a nice presentation that's good enough to pull people into Erebonia. At the same time, the Falcom’s 3D models manage to do great justice to Nakae’s lovely character designs, which is one of the benefits of its simple look. As a person who’s been digging the Ys series’ upbeat and fast-paced music, Trails of Cold Steel’s soundtrack lives up to Falcom’s great record of having some amazing tunes in their titles. For example, the boss theme track known as “Tie a Link of Arcus” is a harmonious fusion between electric guitar and violin music that always gets my blood pumping when I’m about to fight a tough adversary. The same can be said about the main battle song “A Glint of Cold Steel,” a tune that somehow creates a wonderful melody that mixes techno, rock, and piano music together. In terms of the area tunes, they all manage to suit the locations theme, such as the Nord Highland’s piece, "Land of Blue Skies," having some soothing panflute segments that feel you’re exploring the mountain regions of Peru. While we’re still on the topic of sound, the game’s English voice cast knocked it out of the ballpark. Sean Chiplock’s (Magi’s Cassim, Danganronpa’s Ishimaru) performance as Rean worked well in conveying the guy's various reaction in his quest to find his place in life, along with his fumbles during the beginning of the story and his serious moments. Also, Carrie Keranen (KILL la KILL’s Satsuki, Madoka Magica’s Mami) was able to convey the Class VII Instructor Sara’s laid-back personality and drunk side wonderfully; thus making her one of my favorite teachers in an RPG. Overall, XSEED Games did a great job in ensuring that each person gave it their all with their roles in Trails of Cold Steel. At the same time, it helped show how well their localization work on the game blended with each performance. In terms of downsides, there were a couple minor issues present in the game. One has to do with two Quartz items called Dragon Vein and Septium Vein. The former’s description says that it’s supposed to regenerate the user’s HP outside of battle; however, it only restores their EP, the points used to cast Arts. As for the latter, it says that it’s supposed to grant players the healing skill Teara, but the ability isn’t available when someone equips in on one of their party members. Nonetheless, this error is very small, as both items are still useful. Most importantly, it doesn’t change the fact that Trails of Cold Steel’s English script flowed nicely throughout the story, which shows how dedicated the team was at making sure that the lines hit us in a positive way. Also, it was neat to see that one of the academy’s students speaks in a Scottish accent. Another problem includes a few instances where Trails of Cold Steel would lag during panning scenes or when the player is navigating through the Orbment section of the menu in Trista, the game's main town. In the end, these problems don’t happen frequently to the point where the whole adventure goes through tons of slowdowns. When they happen, they are very brief, since a majority of the game’s segments ran smoothly. In the end, my time with Trails of Cold Steel was like a great relationship where the problems didn’t get in the way of the strong bond. The title’s slow narrative and world-building aspects benefit the adventure more than hurting it, as it prepares players for the major events in its sequel. While there were a few references to the previous Trails titles, newcomers to the series aren’t exposed to the who, what, and why behind these events, since they’re more of an extra tasty topping to the yummy Teriyaki Chicken Pizza that’s right in front of us. Just like any tasty delight, the reward for savoring every moment makes this game a nice course that'll satisfy anyone who loves to consume RPGs. [This review is based on a digital retail copy of the game provided by the publisher.] [embed]34698:5355:0[/embed]
Trails of Cold Steel photo
It's time to hit the books!
It’s hard to believe that we live in a world where The Legend of Heroes: Trails in the Sky SC and Trails of Cold Steel went West during the same year. This outcome has made me believe that Hell has frozen over, as this ...

Kamen Rider photo
Kamen Rider

Kamen Rider Battride War Genesis' opening will turn the world into your stage


Gotta Break Those Chains!
Jan 07
// Salvador GRodiles
After hearing Kamen Rider Girls in the first two Kamen Rider Battride War titles, it feels a bit strange that the group didn't return to sing Battride War Genesis' theme. My guess is that it might have to do with their album...

The Japanator Awards 2015: Red's Top 5 Japanese Games of the Year

Jan 03 // Red Veron
Honorable Mentions: Dragon Quest Heroes, Oneechanbara Z2, Hatoful Boyfriend, Steins;Gate, Bloodbourne, Legend of Heroes: Trails in the Cold Steel, Earth Defense Force 2 Portable.   Metal Gear Solid V: The Phantom Pain I easily spent 30 hours in this game and I have only tapped into a quarter of the game's content (if not less). This game, considered now the swan song for the now defunct (but born anew) famed Kojima Productions over at game publisher/developer Konami in the long running Metal Gear franchise. This game, even in the era of first person shooters where you can run on the sides of buildings, can make hiding in the cardboard boxes so much fun. I absolutely loved the fine tuned mechanics such hiding and shooting. The new open world sandbox just keeps it so fresh and each encounter can be new every time adding to the tension you just don't get in other games. There is just so much in this game that you wouldn't think would be there and some even bordering into the absurd.   SuperBeat Xonic From the developers of DJMAX, this new game aims to satiate those rhythm music game fans that loved the DJMAX series and/or just loved the genre. This one has a great selection of music and great gameplay with mechanics that compliment both touch and physical controls well. A great start for the new studio, this new title has the great potential and I can't wait to see the next game in the series.   Yakuza 5 I've only barely scratched the surface of this game, and I am already loving it. This game is basically a Japanese RPG set in modern day Japan with a beat-em-up combat system along with a cheesy, over-the-top dramatic crime drama. I am told by many that this is one of those games that let you experience Japan by walking through the streets and going into places such as restaurants that capture the atmosphere and ambiance really well.   Once Piece: Pirate Warriors 3 I am not a One Piece fan at all but being a Warriors fan, I loved this entry. This game has more improvements over the past two games and runs amazingly. I thoroughly enjoyed this beat-em-up formula set in the One Piece universe that suits it very well. More characters and following the actual manga story, this new entry impresses a lot with also its great stylish combat and overall fun gameplay.   Earth Defense Force 4.1: The Shadow of New Despair A great update to the latest entry of the Earth Defense Force series, this one takes advantage of the new hardware muscle of the PS4 for better performance and added content with some tweaks along the way. Those who got put off by how the game ran on older consoles should give this new one a try, it works so much better and makes it a much more enjoyable game. They added more missions and even a giant robot sequence which regrettably brings the game to its knees in performance.
Japanator Awards 2015 photo
Games from the Far East
Growing up, most (if not exclusively) of the video games I loved came from Japan, but in the previous generation of consoles with the XBox 360 and PS3 took most Japanese game developers quite some time to acclimate to changin...

The Japanator Awards 2015: Christian's Top 5 Games of the Year

Jan 01 // Christian Chiok
Honorable Mentions Toukiden; Kiwami (PS4, PS Vita, & PC), Dragon Quest Heroes (PS4, PS3, & PC), Senran Kagura 2: Deep Crimson (3DS), Disgaea 5: Alliance of Vengeance (PS4), Ys VI: The Ark of Napishtim (PC), and The Legend of Heroes: Trails of Cold Steel (PS3 & PS Vita) 5. Fatal Frame: Maiden of Black Water (Wii U) As a huge fan of the Fatal Frame series (or Project Zero as known in Japan), I was really happy that Nintendo of America took the risk to port this game over to the west. While some of the costumes as well as scenes were unfortunately censored, it doesn’t hinder from the overall gameplay and it’s a gem you must play if you need to add to your horror game’s collection. 4. One Piece: Pirate Warriors 3 (PS4, PS3, PS Vita, & PC) It’s really hard to say that Pirate Warriors 3 isn’t the best entry in the series. While I enjoyed the first title since it did a great job recreating the first part (before the time-skip) of the One Piece series, the gameplay was really annoying and hard to appreciate, as if it was trying to separate itself from the Musou genre while still being a Musou. The second title fixes that issue, but the “What If” story wasn’t really that appealing.  Then comes Pirate Warriors 3, which mixes both the great gameplay from the second title, and improves it, and it actually retells the story of One Piece, starting from the first arc. So if you’re and One Piece fan and own any of the platforms above, but still haven’t gave the game a chance, then do yourself the favor of playing the game. 3. Dragon Ball Xenoverse (PS4, PS3, Xbox One, Xbox 360 & PC) This definitely had to go on my Top 5 of 2015 for various reasons. For once, it’s the first Dragon Ball game that implanted “Create a Character” that right way, giving us various races and options for our character. Second of all, it’s almost original story was definitely felt fresh and it was a good change from the usual story mode we have been playing for the past two decades. While the gameplay isn’t on par with games like the Sparlking or the Budokai series, this is definitely the best Dragon Ball game we have received since Raging Blast. 2. Bloodborne (PS4) At first, for the sake of making this list “Otaku”, I wanted to exclude Bloodborne from the list and make Dragon Quest Heroes my fifth recommended title. However, Bloodborne is a Japanese-developed game, so it counts. If you haven’t played the game yet and own a PS4, I don’t know what you have been doing all year. While the combat isn’t an exact replica of the Souls games, Bloodborne is still a game that Souls fans can enjoy. It’s certainly faster too. 1. Xenoblade Chronicles X (Wii U) Considering I kept this list exclusive to Japanese games, this made it easily as my favorite game of 2015 (Otherwise it would have been a tie with The Witcher 3). Xenoblade X is a great game for many reasons, including its massive world, gameplay, combat, and it’s variety of classes and weapons. While the story is definitely enjoyable, it’s definitely inferior to its predecessor. The same can be said about its soundtrack.   Note: For those curious of my overall Top 5 Video Games of 2015, it would be; Xenoblade Chronicles X, The Witcher 3, Bloodborne, Splatoon, and Fallout 4.  
Japanator Awards 2015 photo
A Great Year For Fan of Japanese Games
First of all, I would like to wish everyone a Happy New Year. Like I stated on my Top 5 Anime of the Year, I mostly spent my time playing video games, so making this list was a lot easier to make than the former. However, sin...

Trails of Cold Steel photo
Trails of Cold Steel

Aw, yeah: Trails of Cold Steel hits us with its best S-Craft attacks


Let's have a sophisticated fight
Dec 19
// Salvador GRodiles
I may not be too far in The Legend of Heroes: Trails in the Sky but its prologue chapter has already made me a fan of the game already. Since Estelle and Joshua's great chemistry pulled me in, I guess you could say that...
Tales of Berseria photo
Tales of Berseria

Awaken your inner beast with two minutes of Tales of Berseria


What a horrible night to have a curse!
Dec 17
// Salvador GRodiles
From day one, I was on board with Tales of Berseria's idea of letting the players sail through the game's world on a pirate ship. However, I didn't expect to see the game's latest trailer hitting us with werewolf-like creatu...
Kamen Rider photo
Kamen Rider

Kamen Rider Battride War Genesis' five minute trailer is filled with Segata Sanshiro goodness


RAIDAAA KICK!!!
Dec 11
// Salvador GRodiles
You know that the universe is about to explode when Segata Sanshiro appears in not one but two games. Besides his appearance in Project X Zone 2, the legendary mascot of the Sega Saturn is reprising his role as Takeshi Hongo...
Metal Gear Solid V photo
Metal Gear Solid V

Metal Gear Solid V opens the race to total nuclear disarmament


Consoles in the lead to Peace
Nov 29
// Josh Tolentino
Metal Gear's never been shy about having an anti-nuclear message (despite arguably glorifying most other types of military violence), but for the most part, the series has put making the world a nuke-free place out of the han...

Review: One Piece Pirate Warriors 3

Nov 02 // Red Veron
One Piece Pirate Warriors 3 (PS4 [Reviewed], PS3, PS Vita)Developer: Omega ForcePublisher: Bandai Namco GamesReleased: March 26, 2015 (JP) / August 25, 2015 (US) / August 28, 2015 (EU)MSRP: $59.99 From Gundam to Fist of the North Star, the Dynasty Warriors formula works well with anime-styled action and the One Piece series is one of those that excels using that gameplay style. This new entry to the Pirate Warriors series has us playing through some of the official One Piece story arcs from Romance Dawn to the latest Dressrosa Atc, unlike the previous game that had its own original game-exclusive story. Though a "Dream Log" mode is there to satisfy those who would like to play some "what if" scenarios with their favorite characters and/or various team-ups/duels. The Dream Log mode is somewhat similar to Samurai Warriors' Chronicle mode. You get play through a map filled with different points that each have scenarios with certain objectives. These scenarios are short and have different choices to change things up, such as choosing to side with different factions of different characters.   The action in this new Pirate Warriors provides more variety than most Warriors games, each character will play differently whether it is in their speed or strength. Each character will have their own combos and even those who seem to have similar weapons do play differently, which adds plenty of replay value. This is a great way to showcase the uniqueness of the One Piece characters in more than just the way they look, button-mashing isn't going to work here. Another thing that differentiates this title is the use of a dodge button that replaces the jump button, this lets you dodge in any direction on one plane and works well when timed right. Co-op play adds much fun to the game but the online co-op is limited to the Legend and Free logs, while local split-screen co-op works with all modes.The different ways to play against or with characters feed into the way you increase your character's stats. Beating or teaming up with the differing characters gives you access to the specific character's coins. These character coins will upgrade each character's specific stats, adding a loot aspect to the game. Leveling up characters is easy, especially for those who like sticking to one character. You can just boost other characters' level to the highest level character you have using the generously abundant in-game currency. There are more playable characters in this new entry, which is great for local split-screen play and also adds to the new "Kizuna Rush" attack mechanic. The new "Kizuna Rush" system allows your player character to team up with up to three other characters for support that provide more stronger attacks at the end of your combos as you level up your Kizuna gauge. When you max out the Kizuna Gauge, you can perform a Kizuna Rush that obliterates all non-special characters onscreen and deals a good damaged to special characters. This adds more to your combat variety and timing your Kizuna attacks just feels satisfying, especially when clearing out huge mobs quickly.The Kizuna system works with "Hero Powers", filling up the Kizuna gauge beyond level 3 with certain characters allow for map-wide affecting specials which can range from healing your allies to landing attacks that damage all acitve enemies on the map. One thing that kept from enjoying the different Warriors games in the past was the performance and visuals of the games. I am very pleased that this latest Pirate Warriors game on the Playstation 4 runs great (with very rare minor hiccups) and looks great. This game is also on the Playstation Vita which looks good and runs just as well as its console counterparts. Pirate Warriors 3 also features cross-save support which allows you to upload your save to the cloud and lets you continue your progress on any platform. Pirate Warriors 3 being on the Playstation Vita is probably why the levels can be finished in around 10 minutes and have reasonably sized maps, this is great as it keeps you from getting bored in running around a map or dying accidentally and losing a lot of progress like in the mainline Dynasty Warriors game. Levels that have those timed objectives are much more balanced compared to the strict time limits or easily killed allies that end up in mission failure in the previous game. Presentation of the story is pretty but a bit inconsistent. There are nice looking full CG animated scenes adapted from the show but not all parts are presented in this manner, some scenes are done in the minimal animated voiced character models with a text box; then there there are the plain text exposition voiced over by the narrator. It may be confusing to those unfamiliar and the drama that fans love from the anime will be lost on One Piece newcomers since it just doesn't have the impact. There's plenty of content in this game for fans and those just wanting to play some Warriors action. Those wanting a different take on the Warriors formula and die-hard One Piece fans should find something in this new game, it's an improvement over the previous game but those tired with the second game won't find much different here. If you've never played a Pirate Warriors title and want to play a great take on the Warriors formula, Pirate Warriors 3 provides a great fun time.
One Piece photo
King of the Pirates!
As someone who isn't into One Piece, it's always a surprise for me every time I am reminded that the franchise is still wildly popular around the world. Its enduring popularity remains strong especially in its native Japan wi...

Kamen Rider photo
Kamen Rider

Eyes Wide Open: Kamen Rider Battride War Genesis gets a new trailer


Get Ready People!
Oct 30
// Salvador GRodiles
As we get closer to Halloween, the folks at Bandai Namco have channeled their spiritual energy to bring us a new trailer for Kamen Rider Battride War Genesis. Honestly, it looks like it isn't much of an improvement over the ...
 photo

Ouch, that's harsh, Bandai Namco


Sorry, Vesperia fans
Sep 28
// Josh Tolentino
I guess it's time for Tales fans to give up on the dream. Even Bandai Namco's Twitter account is quick to put the kibosh on any hopes these last few holdouts had. Then again, it has been years and years since Tales of Ve...
Kamen Rider photo
Kamen Rider

Kamen Rider Battride War Genesis' first trailer misses its Climax


Catch the waves!
Sep 10
// Salvador GRodiles
Wow. That was fast. I didn't expect for Bandai Namco to upload Kamen Rider Battride War Genesis' first trailer so soon. Then again, the Tokyo Game Show '15 is almost here so it would make sense for them to start building peo...
Kingdom Hearts 2.9 photo
Kingdom Hearts 2.9

Of course there's a PS4 rerelease of Kingdom Hearts II coming


Well...maybe
Sep 09
// Josh Tolentino
I love LinkedIn. It might not be terribly helpful with getting me a day job, but the way folks still feel obligated to update their resumes anyway in a public manner gives up a lot of fun little tidbits for this whole "games ...
Kamen Rider photo
Kamen Rider

Finally: Kamen Rider Battride War Creation has more playable secondary Riders


It's about freaking time!
Sep 09
// Salvador GRodiles
[Update: Images from Dengeki's latest issue confirms that Kamen Rider Ibuki is playable.] For a good while, it's been confirmed that the latest installment in the Kamen Rider Musou-like game series was in the works. Prio...
Attack on Titan photo
Attack on Titan

Oh, finally, a proper Attack on Titan game


Dynasty Warriors: Giant Cannibals
Aug 09
// Josh Tolentino
What's that, you say? There's already been a proper Attack on Titan game? Well, that is technically true, and Atlus USA even brought it to English-speaking shores as Attack on Titan: Humanity in Chains. Unfortunately, that t...
Steins;Gate photo
Steins;Gate

Steins;Gate finally gets a US release date on console


Including the version with a metal Upa
Jun 29
// Josh Tolentino
Dust off your lab coats, American nerds: Steins;Gate is coming.  Wait, what? Wasn't it already out in April? Indeed, it was out on the PC, but thanks to the folks at PQube, the game is coming to PS Vita and PS3...
Tales of Berseria photo
Tales of Berseria

Anchors Aweigh: Tales of Berseria enters the high seas


Let's set sail for adventure!
Jun 22
// Salvador GRodiles
There's something nice about sailing to places in video games. Whether it's Wind Waker's open seas or Skies of Arcadia's vast skies, the idea of exploring vast areas on a ship has always been a thing that I've enjo...
Tales of Zestiria photo
Tales of Zestiria

Huzzah! Tales of Zestiria heads to the PS4 and PC


Now featuring more zesty delicacies
Jun 14
// Salvador GRodiles
I may be super fashionably late to the party, but it's not everyday that a Tales of title gets a special treatment like this. While it's been hinted that Tales of Zestiria was getting a Playstation 4 and PC release for ...
Tales of Berseria photo
Tales of Berseria

The next Tales of game looks beary interesting


Will this title feature a bear motif?
Jun 07
// Salvador GRodiles
As we're waiting for Tales of Zestiria's Western release to hit stores, the folks at Bandai Namco have announced the next Tales of game at the Tales of Festival in Yokohama. From the looks of it, Tales of Berseria might have ...
Steins;Gate photo
Steins;Gate

Grab a Dr. Pepper: Steins;Gate gets a release date for Europe


Just in time for the Summer
May 15
// Salvador GRodiles
Well, folks; May has arrived and it turns out that PQube's release of Steins;Gate for the PS3 and Vita has been pushed to June 5 for Europe. While it's unfortunate that we won't get to experience the Future Gadget Lab's adven...
Steins;Gate photo
Steins;Gate

Praise Dr. Pepper: Steins;Gate's special edition includes a Metal Upa


The future has been saved
Mar 20
// Salvador GRodiles
For a good while, I was on the fence on whether I should play Steins;Gate on the PC or consoles. Now that PQube has announced a special edition for the game's PS3 and PS Vita release, I might have to lean towards the latter f...

Review: Bladestorm: Nightmare

Mar 17 // Josh Tolentino
Bladestorm: Nightmare (Xbox One, PS4, PC, PS3 [reviewed])Developer: Omega ForcePublisher: Koei TecmoReleased: March 17, 2015MSRP: $59.99 (PS4/Xbox One), $49.99 (PS3) [Note: This review was originally posted on Destructoid. Screenshots used in this review are taken from the PS4 version of the game.] As an aside: this game, based on 2007's Bladestorm: The Hundred Years' War, is one of the weirdest choices anyone could've made when deciding on which games to add to the growing number of "remastered" titles popping up on current-generation consoles and PC. Despite initially generating excitement among the Dynasty Warriors-loving crowd as a long-desired European-themed entry to the franchise, the original game came and went without much comment. That was thanks to its odd-duck design, which even led Jim Sterling, a much bigger Warriors fan than yours truly, to call it a real-time strategy game in his review. I'm not quite as inclined towards that drastic recategorization, but ol' Jim does have a point: Bladestorm is, for good or ill, of a more thoughtful mind than most of Omega Force's  offerings. Indeed, whereas typical Warriors games take history's leaders and convert them into armies unto themselves, Bladestorm takes the player and molds him (or her) into a leader of their own squad of troops. If Dynasty Warriors is about being a human Cuisinart,Bladestorm attempts a wartime version of Katamari Damacy. More on that in a bit. [embed]33644:4594:0[/embed] Bladestorm: Nightmare comes with two main modes. "The Hundred Years' War" mode is essentially identical to the original 2007 release, aside from graphical/mechanical tweaks, and drops player-created mercenaries -- or "merthenaries" to hear the comically bad European-accented voice-acting say it -- on the battlefields of medieval France. There players can work for the French or English factions, supporting one or the other as pay and scruples dictate. They'll interact with luminaries of the era like Edward, the Black Prince, Philippe the Good, and Gilles de Rais, and participate in key engagements like the Battle of Crécy and the Siege of Calais.   The second mode, "Nightmare," is a more linear, scripted campaign set when a monster invasion interrupts the Hundred Years' War, forcing France, England, and the merthenaries they employ to ally against hordes of hellbeasts commanded by none other than Joan of Arc herself. Interestingly, though Nightmare mode is clearly designed to be played after finishing off The Hundred Years' war, players can switch between the two freely, with progression data like levels, money, equipped gear, and distributed skill points carrying over with virtually no restriction.  Graphically, Bladestorm works best on newer hardware. Aside from the added special effects and improved draw distance and environments, the frame-rate drops that I experienced on the PS3 are absent on the PS4 version. Additionally, the Nightmare campaign on PS3 is prone to drastic loss of frames as well, likely due to the much larger squad sizes and the hordes of monsters.  Both modes essentially boil down to an expansive form of territory control. Each of the battlefields is divided into numerous forts, towns, and castles defended by allied or enemy troops. Most missions ("contracts" in merthenary lingo), particularly in the more open-ended base campaign, will task players with conquering one or more settlements by killing off their defenders and beating their commanding officer. The bigger the settlement, the tougher the commanders, and some particularly large castles are basically defended by mini-boss enemies with distinct attack patterns. In Nightmare mode, those defenders can even include dragons, cyclopes, or grim reapers. Doing the killing involves taking command of a squad of troops. Though broken down roughly by weapon type, each soldier type is unique, with strengths, weaknesses, and a set of special attacks mapped to the face buttons. Players can pick up or drop squads they find in the field, or summon reinforcements directly. New to Bladestorm: Nightmare is the ability to create multiple squad leaders, commanding them separately via the battle map or attaching them to a personal unit as a bodyguard, ultimately allowing for up to 200 troops to move and act as a single unit, rolling everyone in the way (hence the Katamari analogy). This type of of structure provides Bladestorm with the same kind of dynamic as the typically more action-oriented Warriors games. Like in those titles, players in this game are often "fire-fighting," moving as quickly as possible between crisis zones, keeping scores and rewards up by plowing through everything along the way. Though ultimately shallow, Bladestorm's battle mechanics do lend the game an impressive sense of scale, particularly when playing as a cavalry leader. I must have done it hundreds of times in my hours with the game, but it never gets old to trigger a charge and flatten dozens of enemies under the hooves and lances of your soldiers. It also never gets old to watch horses slide across the ground like they are hovercrafts, a testament to how rough-hewn the game can be at times. Balance issues are also a concern, as properly leveled cavalry units basically trivialize the whole game except at the highest difficulty levels. I'd actually be more mad that cavalry are so overpowered if they weren't already the most fun class to play, but that's neither here nor there. Bladestorm: Nightmare isn't a Dynasty Warriors game, but it doesn't aim to be, and still ends up being good time when taken on its own merits. In fact, it's a little ironic that its unusual qualities doomed the original release commercially, but help this new release feel much more fresh and engaging than even the latest "core" franchise entries. [This review is based on a digital copy of the game provided by the publisher.] 7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
Bladestorm Review photo
Merthenary Lyfe
Bladestorm: Nightmare is not a Dynasty Warriors game. That bit of information might be good or bad news, depending which side of the fence one falls on with regard to Tecmo Koei's long-running brawler series. A...

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