This week seems to be one for short recaps, but where one recap this week was short because very little needed to be said that wasn't conveyed in a single panel, this week's installment of Bleach left me desperately wishing that the chapter title, "What The Hell" were a more apt descriptor of what actually went on in the pages.
Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
Psycho Pass season two is in full swing and as usual, your favorite Editor in Chief is late to the game. So, things kind of pick up right where season one left off, albeit a bit too casually. In fact, the whole episode plays off like another day at the office. The surviving members of the original team are still in tact, with Akane in the lead.
Most notably Ginoza is now in a role of enforcers, and has gotten way more emo, and of course, Shinya is not to be found. The team is brought in to deal with an explosives expert whose Crime Coefficient is not really effected by their action. They of course come packing their sexy Dominators, and chase ensues.
Basically, Akane finds that the culprit's Crime Coefficient is just under lethal range, and tries to talk the suspect down to the point that the Sybil Systems allows him to be stunned. There's a Reservoir Dogs-esque Mexican stand-off, and the suspect is brought in cleanly, much to Akane's new partner's dismay.
I was actually ready to call the new season a complete wash until the post credit scenes appeared, adding to a bit of the original season's mystery, gore, and conspiracy ideas. There's a rouge player in the midst and once again, the Dominator system doesn't allow an enforcer to do their job, costing them their lives. The last minute or so of the show was exactly what I was hoping for, but where on earth is Shinya Kogami? I guess we have a whole season to find out.
Production wise, the animation and designs just don't seem to be of the same quality, wether or not that remains an issue is yet to be seen. The opening and ending songs are top notch however, nicely adding book ends to the show. The same ominous, dark feeling though is present, and the feeling of the oppressive Sybil System's ever watching, flawed eye can be felt.
Given that fact that I loved the first season, I'm going to push through the show, there's so many unanswered questions I have, and things I'd really like to know about the universe. All hallmarks of the kind of show I enjoy. If they can keep up the gritty sci-fi atmosphere, and keep the science and tech well explained, I'm sure I'll love this season.
The more I watch of Unlimited Blade Works, the more I'm convinced that everyone would've been better off if each episode were an hour long rather than the standard length. It'd work, even if the show became bi-weekly because of it.
If nothing else, Ufotable seem to be making their own episodes seemingly with that in mind, as the last two weeks have felt like the front and back halves of a single longer production. The unintended result is a week that comes across as very quiet, and possibly boring, followed up with delicious excitement lacking in real narrative progress.
When last I wrote about Terra Formars I noted its tonal and structural similarities to another of the year's darlings, Attack on Titan. That got some folks riled up for some reason, but I'm standing by those words, especially now that the show has been revealed to take a particular kind of glee in twisting the knife.
Like its spiritual sibling following a "no one is safe" ethos when it comes to character death and then savoring the righteous anger that follows every escalation of mankind's war against the roach menace. Attack on Titan is hardly the first bleak anime ever, but it and Terra Formars definitely live in the same neighboorhood, shopping for groceries at the same grimy convenience stores and wearing the same intimidating scowls on their faces.
After a couple of chapters spent seemingly breaking down Royal Guards' invincible mystique, it all gets built back up again, with the arrival of one guy: Oetsu Nimaiya.
And while the precedent Bleach has established for itself threatens to quickly undermine all of the puffy-vested blacksmith's actions, it's about the journey, rather than the destination at this point. That's what I tell myself, anyway.
Shirobako episode 3 brings us to Aoi's primary tasks to the finish. We first see the innocuous name sake--the white jewel case that hosts the final cut of the TV episode, thus "shirobako." The joy ride continues all the way to the end.
Shirobako is many things--a story about a struggling animation studio, an anime production starting to go haywire, the promise of five young women in the pursuit of their dreams, and that is just to list a few. Shirobako, to me, is the love letter of the anime creation process as shared and dramatized by the same creators to the people that watch it. Still, it's an anime about an anime. How much that speaks to each of us has a lot more to do with who we are rather than what Shirobako is, so this special anime starts out on an usual note.
These day it's hard to imagine an active otaku who isn't at least passingly familiar with Fate/stay night, Type-MOON's juggernaut of a visual novel series.
I'm sure those sorts of folks exist, though, and the duty falls to Ufotable to make both them and the fans - or "Type-Lunatics" as some like to call themselves - happy. And this'll be a the second try, because to hear many veterans tell it, Studio DEEN didn't quite manage the job with their Fate/stay night TV series and Unlimited Blade Works movie.
Gundam Build Fighters was a show aimed at children and designed to promote the toys Bandai wants them to build. It also happened to be the most refreshing Gundam show in years, and an love letter to Gundam's enduring legacy, as well as its oldest fans.
Now, here's Gundam Build Fighters Try, which is, for better or worse (though there's not much "worse" to this proposition, a second helping of all of the above.
Let's get the obvious thing out of the way first: Terra Formars is not very good "Mars" fiction. The concept of Martian colonization and its myriad possibilities is just about the furthest thing from this show's mind, even three episodes in. But that's hardly a problem, because tough badasses have insect powers and use them to beat up cockroach versions of the Hulk.