Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around

super sentai

Uchu Sentai Kyuranger photo
Uchu Sentai Kyuranger

2017's Sentai series brings us nine space-themed Rangers


Saint Seiya the Tokusatsu
Dec 08
// Salvador G Rodiles
Whenever a franchise does its best to change things up, I'm always down for seeing how they execute these new elements. With December among us, the next Super Sentai series, Uchu Sentai Kyuranger, has unveiled its designs, an...

Annotated Tokusatsu: Dobutsu Sentai Zyuohger episodes 4-10

Dec 03 // Salvador G Rodiles
With these set of episodes being the ones that get us better acquainted with the main gang, Zyuohger hit the right notes in making the zyuman characters a fun group to follow. Aside from the show continuing with its fish-out-of-water elements, there was something wonderful about seeing how the crew acts. From Sela’s desire to have Leo spar with her seriously to Tusk’s strict nature in making sure everyone follows their roles, the series did a fine job in using their traits to the fullest during the segments that follow each character. One of the neat surprises from these set of episodes was the truth behind Yamato’s being able to become a Zyuohger. This was due to the slightly tragic nature of how he’s able to utilize this power. Hell, it was this price that showed us the resolve that Larry and the eagle zyuman had when they chose to aid our main zoologist. All in all, this moment shows that Zyuohger can toss in some serious moments when it wants to take a break from its campy comedic segments between Yamato and his comrades. In regards to the new robot power-ups, Zyuoh Wild is a nice addition to the show’s roster, as he resembles an animal version of the Diesel-Oh from ToQger. Of course, its finisher being a series of rocket punches is a great way to give it a nice super robot feel. If Shinkenger’s early robots were able to do some cool things with the origami theme, then Zyuohger does the same with its cube motif. Sure, the look still doesn’t translate well into a toy, but that’s more of Bandai’s toy division’s fault than the folks behind the machines’ designs and suits. With these set of episodes introducing us to the gang and their new abilities, this worked well in making the show’s first big event hit the audience in the right spots. Sure, this is a thing with many Sentai titles, but it’s one of the signs that you’re in for a nice time when your investment pays off with these segments. In fact, the Dethgalien’s leader joining in the game is one of those things that made this arc intense. Compare to the previous hunting games, Genis’ debut as a player shows how one can spice up the weekly formula in these types of shows. The objective before the main fight made you wonder if the team could accomplish this task before any lives are lost, and the odds worked well in testing the gang’s trust in each other. This was thanks to the doubt between the time while they were rushing to complete the main villain's scavenger hunt of doom. Since it made way for a major two-part segment, this increases the possibility of Zyuohger being a wonderful anniversary series. If there was one odd thing about these set of episodes, it’s the segment that featured Kamen Rider Ghost since it felt a bit off. Sure, the franchise started crossing over with Kamen Rider to promote the previous Super Hero Wars films, but those were presented as a 40ish-minute segment that took up the Super Hero Time block. While its purpose was to get people hyped up for Kamen Rider No. 1, the whole thing is almost similar to the Samurai Sentai Shinkenger and Kamen Rider Decade crossover; thus likely making this sequence canon. Since it didn’t distract too much from Zyuohger’s moments that were dedicated to Tusk’s true views on Amu, Takeru’s cameo appearance didn’t cause the show’s quality to vanish. As Zyuohger reaches its first major point, the series continues to be an interesting attraction so far. The main team is being put to the test and things are setting up for an unexpected reunion for the crew that could change the way how the series will flow. One thing for sure, the show is looking to be one that’s worth catching up to. 
Dobutsu Sentai Zyuohger photo
Never take a sacrifice for granted
I may be really late to the party with my thoughts on Zyuohger, but I felt that I should do my best to catch up with the series before it comes to a close next year. Seeing that I dug the idea of a zoologist fighting alongsid...

OP Up! - Super Sentai Edition

May 25 // Red Veron
[embed]35043:5647:0[/embed] Kyōryū Sentai Zyuranger (1992) This is the season that became the basis for Mighty Morphin' Power Rangers and started the series. The adaptation only took footage from the source and not much in the premise of the original.   [embed]35043:5648:0[/embed] Hikari Sentai Maskman (1987) This is the show that I grew up watching every Sunday evening in the Philippines, and I have a very soft spot for this show.   [embed]35043:5649:0[/embed] Unofficial Sentai Akibaranger (2012) This is a parody of Super Sentai and a comedy that celebrates the superhero franchise as well as poking fun at it at times.   [embed]35043:5650:0[/embed] Toei's Spider-Man (1978) Why is this one here? This show happens to be the reason we have the iconic giant piloted mecha in the Super Sentai. The show is written more like a Japanese tokusatsu show than the comic books they were based on though US comics at the time were just as ridiculous with the plot lines but more grounded. This Spider-Man also shows up in the Spider-Verse event last year along with his giant robot.   [embed]35043:5651:0[/embed] Battle Fever J (1979) This show was considered to be the first Super Sentai show until 1995 when the two shows that came before it were considered to be part of the Super Sentai. This show is also a Marvel co-production and is considered to be part of the Marvel Multiverse.   Is there a Super Sentai or Power Rangers opening that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
OP Up! photo
Japanese Superheroes
This week is a special edition of OP Up! and Week Ender, where I am featuring openings and endings from the long running live action super hero series for kids from Japan called "Super Sentai". This franchise belongs in the "...

Gosei Sentai Dairanger photo
Gosei Sentai Dairanger

Streaming GET: Dairanger is now on Shout! Factory TV


The Gorma Tribe is now in trouble
May 25
// Salvador G Rodiles
If Shout! Factory's Dairanger stream from Saturday made you want to watch more of the series, the company has uploaded the entire series on Shout! Factory TV on May 23, which means that you can now restore...

Choriki Sentai Ohranger photo
Choriki Sentai Ohranger

Ole: Shout! Factory grabs Ohranger


The Machine Empire is going down
May 21
// Salvador G Rodiles
Don't you love it when your prediction comes true? In this case, I had a hunch that Shout! Factory was going to give us a special surprise during their Dairanger stream. Lo and behold, it turns out that their next Sentai ...
Gosei Sentai Dairanger photo
Gosei Sentai Dairanger

Check out the trailer for Shout! Factory's Dairanger streaming event


Can we expect a special surprise?
May 19
// Salvador G Rodiles
You gotta hand it to companies that decide to people a taste of one of their titles since it exposes more folks to said property. As we get close to the weekend, Shout! Factory has uploaded a trailer for their upcoming Gosei...
Bakuryu Sentai Abaranger photo
Bakuryu Sentai Abaranger

Bakuryu Change: Abaranger's 8-bit opening is out on a rampage


ABARE, ABARE, ABARE!!!
Apr 03
// Salvador G Rodiles
I'm not sure if this is a coincidence or not, but I find it too convenient that Studio Megaane's latest chiptune song happens to be his take on Bakuryu Sentai Abaranger, which happens to be a hot-blooded ridiculously over-th...
Dobutsu Sentai Zyuohger photo
Dobutsu Sentai Zyuohger

Awaken your instincts with Zyuohger's 8-bit opening


Retro Kingu!!!
Apr 02
// Salvador G Rodiles
It's time for us to unleash our loudest Tarzan yell as Studio Megaane uses his Retro Cube to turn the opening of the animal and cube-themed Super Sentai series, Dobutsu Sentai Zyuohger, into a chiptune that'll make anyo...

First Impressions: Dobutsu Sentai Zyuohger episodes 1-3

Mar 02 // Salvador G Rodiles
Luckily, the time to tap into our inner beasts worked out perfectly, as Zyuohger’s introduction to the Zoologist Yamato left us with a good impression. One thing that went well in his favor is that the staff didn’t exhibit the medical condition where they’re trying too hard to replicate the aspects of a successful Sentai series. On top of that, the guy’s passion for studying animals and their wildlife made him feel right at home with the show’s theme about two different races working together to protect the planet. Due to Yamato's dedication to his job, he reminded me of Ryoga/Aba Red from Bakuryu Sentai Abaranger, who was a wildlife investigator, along with being a committed father to his adopted daughter. The idea of him taking care of his animal comrades, the Zyuman, while they protect the Earth from the Dethgaliens places him in this parental role since he has to make sure that his new buddies blend with society. Like with any concerned parent in a series, the zoologist's reactions to his allies' antics are priceless. When you look at everything the show has to offer, Zyuohger manages to make its elements complement each other. The Dethgalien’s invasion is similar to how hunters partake in events where they take down a specific target, and the main heroes are the prey that's fighting back. Thanks to this great flow, the series left me intrigued with what it had to offer. Also, the villains use coins to revive their subordinates as giants; thus adding a video game twist to the evil group's pastime. In regards to the other team members, the Zyuman showcase a lively attitude so far. From their shocked reaction to Yamato entering their land to their childish nature on Earth, the whole angle takes me back to Shougeki Gouraigan and Kyoryu Sentai Zyuranger since their reaction to humanity’s way of life leaves us with a good laugh. Perhaps the silliest thing about the guy's new friends is that they'll cost him financially as they're all broke. While I wasn’t a fan of the main robot’s toy, the actual Zyuoh King suit doesn’t look too bad since it’s almost like a cube-shaped version of the Shinken-Oh from Samurai Sentai Shinkenger. For the most part, the issue with the machine is that it doesn’t translate well into a combining toy, as the bulky look present in Sentai mecha figures made it look like a rectangular cube with arms and legs. Despite the robot’s issues, Zyuoh King still has the potential to be a fun machine when more of its gimmicks are revealed throughout the series. The mecha’s recent combinations show that it’ll have various finishers and special attacks based on its fighting modes, which might result in some combining sequence similar to the Getter Robo series. Since the team will obviously get more robots in the future, I'm hoping that the designs could evolve into something that works better in merchandise form. Aside from the machines, the Zyuohger’s chest section of their suits continues to be one of the weaker parts of their design. I guess it’s the staff’s weird choice to place a detailed animal illustration on the costume, which throws the whole look off balance. Hell, I still think that they feel like something you would see on a cheaply-made sports team shirt. At least, the helmets are fun to look at, as they live up to the franchise's reputation of having cool masks that resemble a creature biting a head. Thankfully, the team’s fighting style made up for the costume’s flaws, as the gang utilizes their signature animal traits in battle, which resembled the Abaranger’s Abare Mode. As a big fan of the latter, it was nice to see another group use a similar ability since it lets the staff experiment with other types of action scenes outside of the hand-to-hand and weapon-based fighting styles. Even though Zyuohger sported a few average designs for the heroes, the overall presentation left us with a potentially fun title that’s filled with themes that complement each other. The main Zyuman group's fish-out-of-water story opened up to some funny segments with Yamato, and the cube motif’s purpose connects nicely with the animal people’s dilemma. As Yamato starts to develop his own animal abilities, the 40th Sentai series might place him in a strange situation down the road. Just like an actual cube, this show has every face, corner and side distributed evenly. Luckily, the time to tap into our inner beast worked out perfectly, as Zyuohger’s introduction to the Zoologist Yamato left us with a better impression on his character. One thing that went well in his favor is that the staff didn’t exhibit the medical condition where they’re trying too hard to replicate the aspects of a successful Sentai series. Complimenting the animal theme, the guy’s passion for studying animals and their wildlife made him feel like right at home with the show’s theme about two different races working together. To some extent, his personality was a callback to Ryoga/Aba Red from Bakuryu Sentai Abaranger, who was a Wildlife Investigator, along with being a dedicated father to his adopted daughter. Even though the first episode didn’t cover much of this similarity, the idea of him taking care of his animal comrades, the Zyuman, while they protect the Earth from the Dethgaliens that are invading the place as part of their little game. Also, the villains use coins to revive their subordinates as giants. When you look at everything the show has to offer, Zyuohger manages to make its elements complement each other. The Dethgalien’s invasion is similar to how a group of hunters hold an event to take down a specific target and the main heroes are practically the prey fighting back. Thanks to this great flow, the series left me intrigued with what it had to offer. In regards to the other team members, the Zyuman showcase a lively attitude in both episodes. From their shocked reaction to Yamato entering their land to their childish nature on Earth, the whole angle takes me back to Shougeki Gouraigan since their reaction to humanity’s way of life gives off a good laugh. While I wasn’t a fan of the main robot’s toy, the actual suit doesn’t look too bad since it’s almost like a cube-shaped version of the Shinken-Oh from Samurai Sentai Shinkenger. For the most part, the issue with the machine is that it doesn’t translate well into a combining toy, as the bulky look present in Sentai mecha figures made it look blockier than usual. Despite the robot’s issues, Zyuoh King still has the potential to be a fun machine when more of its gimmicks are revealed throughout the series. The mecha’s recent combinations show that it’ll have various finishers and special attacks based on its modes, which might result in a formation sequence similar to the Getter Robo series. Depending on the types of robots the team gets later on, there’s a chance that the designs could evolve into something that works better in merchandise form. Aside from the machines, the Zyuohger’s chest section of their suits continues to be one of the weaker parts of their design. I guess it’s the staff’s weird choice to place a detailed animal illustration on the costume, which throws the whole look off balance. At least the helmet and the rest of the body look fine; thus leaving us with an above average look. Thankfully, the team’s fighting style made up for the costume’s flaws, as the gang utilizes their signature animal traits in battle, which resembled the Abaranger’s Abare Mode. As a big fan of the latter, it was nice to see another group use a similar ability since it lets the staff experiment with other types of action scenes outside of the hand-to-hand and weapon-based fighting styles. Even though Zyuohger sported a few weird design choices, the overall presentation left us with a title that’s filled with themes that complement each other. The fish-out-of-water story with the Zyuman opened up to some funny segments with Yamato, and the cube motif’s purpose connects nicely with the animal people’s way of life. With the sixth Ranger being foreshadowed early in the game, the 40th Sentai series is looking to be a beastly good time. Just like an actual cube, this show has every face covered nicely.
Dobutsu Sentai Zyuohger photo
Please insert coin to continue
It’s hard to believe that the Sentai franchise is now airing its 40th installment. Honestly, this feeling comes from the fact that the previous series, Shuriken Sentai Ninninger, was celebrating the franchise&rsquo...

RIP photo
RIP

Rest in Peace: Creature Artist Yasushi Nirasawa passes away


An amazing monster designer has left us
Feb 05
// Salvador G Rodiles
Sad news, everyone; it turns out that the great creature illustrator Yasushi Nirasawa passed away at the age of 52 on Feb. 2. According to his Twitter page, his passing was caused by kidney failure. In case this is your first...
Ninja Sentai Kakuranger photo
Ninja Sentai Kakuranger

What's that? Kakuranger pre-orders have revealed their location


Insert cheesy sound effects
Feb 04
// Salvador G Rodiles
If there's one thing that I've learned in my life, it's that you never underestimate a ninja's ability to strike from the shadows. As I was rejoicing over Shout! Factory's plans to release Kakuranger this year, the group caug...
Dobutsu Sentai Zyuohger photo
Dobutsu Sentai Zyuohger

Zyuohger's full trailer shows off its blocky gimmicks


How to use a Rubik's Cube as a weapon
Feb 01
// Salvador G Rodiles
Whenever I get to see Dobutsu Sentai Zyuohger in action, my interest in the show starts to rise slowly. With Toei uploading a three-minute trailer of the program on their YouTube channel, they manage to hit us...
Ninja Sentai Kakuranger photo
Ninja Sentai Kakuranger

Evil gets slashed: Kakuranger heads to North America


Kakuranger, Ninja Ninja!
Jan 24
// Salvador G Rodiles
You know that Shout! Factory's Super Sentai releases are doing fine when they throw a big surprise announcement at our faces. During their special Kyoryu Sentai Zyuranger streaming event on Saturday, Jan. 23, t...
Dobutsu Sentai Zyuohger photo
Dobutsu Sentai Zyuohger

Strike: Animals go bowling in the new Zyuohger trailer


Who invited the zoo?
Jan 03
// Salvador G Rodiles
With one month left until the 40th Sentai series' premiere, another wild Zyuohger trailer has appeared. Right now, I'm still on a neutral position on how I feel about the show; however, the series' idea of having four of the...
Dobutsu Sentai Juohger photo
Dobutsu Sentai Juohger

Check out the 40th Sentai series' animal-themed suits and robot


Can we expect a farm setting?
Dec 09
// Salvador G Rodiles
Ever since I watched the Go-Busters V-Cinema, a part of me wished to see an actual series was similar to the alternate Go-Busters featured in Tokumei Sentai Go-Busters v.s. Dobutsu Sentai Go-Busters. My wish may not have...

Impressions: Shuriken Sentai Ninninger episodes 1-30

Sep 27 // Salvador G Rodiles
At one point in time, a man with the title of the Last Ninja managed to seal away a group of Yokai that were lead by a ruthless warlord called Gengetsu Kibaoni. Flash forward to the present, and a mysterious fellow who goes by the name of Kyuuemon Izayoi has awakened most of the creatures that were sealed away.  Standing in his way are the five relatives of the legendary shinobi, who are also in training to become great warriors. As they work hard to save humanity, the team is also competing to see who can become the Last Ninja’s successor. From the get-go, the main thing that sets Ninninger apart from most other Sentai shows is that the five heroes are also rivals. Despite their ambitions for wanting to become the next Last Ninja, the group still has to work as a team to overcome all odds. Because of this format, this lets us see the main cast’s relationship exhibit different levels of chemistry during training and in real battle. Hell, the team’s trials are played out like an actual school, since students are ranked by their grades and overall performance until they graduate. At the same time, they still help each other out during tough situations, which brings us an interesting take on the franchise's teamwork theme. Even through the series features a neat take on the team’s relationship, it’s unfortunate that the staff is trying too hard to replicate Kyoryuger’s over-the-top aspects. Obviously, I love it when a Sentai program has off-the-wall elements, but it’s important for these aspects to come off naturally. For example, Takuharu Igasaki/Aka Ninger gives off a Daigo/Kyoryu Red vibe, but the guy’s overly exaggerated enthusiasm and his tendency to use the phrase ‘fired up’ and ‘hot’ lacks that special zest that made the King's hot-blooded phrases great. Instead, his actions make him a bit annoying at times. Speaking of attempts to replicate successful elements, the final part of the team’s roll call has to do with running wild and the show’s sixth Ranger made his debut early in the series. Based on these aspects, it’s likely possible that Ninninger’s staff is hoping that these elements will replicate Kyoryuger’s success. Luckily, the show doesn’t come off as a poor excuse to market merchandise to kids based on the brand name alone, since there are a few moments that stand out on their own. Despite Takaharu’s slightly irritating habits, the rest of the cast manages to balance out his negative traits. With two young heroes that provide great support, a magic ninja, a scientific genius, and a cowboy that loves to take selfies with monsters, the rest of the Ninninger balance out the red shinobi’s bad qualities. I guess you could say that each member covers their own weaknesses in battle and in life. All in all, the group’s interactions play off for some good laughs here and there, which helps keep viewers entertained before the action kicks in. As for Kyuuemon’s group, the show’s format prevents them from being fleshed out too well. This was due to the fox demon’s tendency to revive Gengetsu’s Generals one at a time, which prevented most of the major bad guys from reaching their full potential. One villain that suffered dearly from this was Raizou Gabi, who seemed like he was going to be Takaharu’s rival throughout the entire show— kind of like Takeru/Shinken Red and Juzou’s encounters in Shinkenger. Even though the later Commanders are still alive, their role hasn’t reached the same pinnacle as the blood-thirsty samurai. For now, Izayoi shows some promise, since his backstory is connected to the Igasaki Ninja Clan. That and it’s cool to see that Gengetsu’s high-ranking members wear broken Noh masks; thus adding a neat aesthetic to the group’s Warring Era theme. Perhaps if Gengetsu and his top officers were awake from the get-go, Ninninger might’ve had a stronger villain cast. Then again, Ninja Sentai Kakuranger featured a similar format to the latest ninja team’s adversary, so the issue here is how the bad guys interact with the heroes. Hell, in titles like Tokumei Sentai Go-Busters, a series with a small general count, the thing that let Enter stay strong throughout the series was his constant interaction with his enemies. Whether he was eating a pizza while commencing his evil scheme or greeting the team in French, his presence was a welcoming aspect for the show. Sadly, the Kibaoni Army’s commanders (except Raizou) weren't able to deliver a great dynamic between them and the good guys, which was due to them not crossing swords with the heroes too often. Where the villains were lacking, the Monsters-of-the-Week managed to keep the series’ conflicts entertaining. Besides being actual yokai crossed with random objects, most of these creatures leave us with some silly moments here and there. I mean, we got to see Frankenstein's Creature become a fan of cute 2D girls, a moment that I didn't expect to see outside of Hikonin Sentai Akibaranger. Due to Kyuuemon’s desire to collect people's fears, we get to see these baddies scare humans through actions like using walls to crush people’s dreams or trapping people inside of difficult board games. Even when the Izayoi Clan ninjas took over as the weekly adversaries for the heroes, they still managed to carry the spirit of the other bad guys. Going back to Kyuuemon, his role in the show is now one of the bigger things that could turn the villains around. Aside from his mysterious motives, he played a decent role in giving the show’s sixth Ranger, Kinji/Star Ninger, a challenge while he was trying to become the Last Ninja’s student. As the ninja fox demon starts to show more of his true colors, I could see him becoming a bigger villain than Gengetsu later on. For now, this is aspect is something that could turn the evil side into a more lovable group. In regards to the team’s weapon designs, their #1 Sword sports a colorful look, which goes well with its role as a changing device and main combat gadget. Just like Ninja Sentai Kakuranger’s heroes, the Ninninger all have the same gear, since their other tools include a transforming shuriken and a frog gun. Nonetheless, each member’s strengths and weaknesses allow for everyone to use the items in different ways, such as Yakumo/Ao Ninger combining magic with his special attacks. Thanks to their special shurikens that can be inserted into each weapon, the show’s staff has ensured that the Ninninger are able to add some more flair to the action scenes on screen. Of course, these segments go well with the group’s usage of ninja techniques like substitution and clone move; thus acting as another decent callback to the two previous ninja-themed Sentai shows. As for the gang’s costumes, the suits manage to compliment the show’s motif, as each hero’s helmet has a different shuriken that acts as their visor. On top of that, the scrolls on their chests complete the great package that makes up these great designs. While Star Ninger’s attire lacks these features, his cowboy elements were a clever way to utilize the sheriff’s star as part of the team’s association with spiked throwing weapons. While we’re on the topic of Star Ninger, the hero’s cowboy hat-shaped helmet and poncho work as a great way to compliment his American origins. Sure, he’s a parody of Texan and Wild West stereotypes (the guy transforms with a freaking cheeseburger cellphone, for crying out loud), but it’s these aspects that make his character fun. In a way, he’s like a glorious fusion between Ninpu Sentai Hurricanger’s Shurikenger and Shinkenger’s Shinken Gold, since he likes to add English words to phrases and he has a gold costume that has blue on it. Just like Kyoryuger’s mecha dinosaurs, Ninninger’s signature robots also feature a colorful toy-like design. If there’s one thing that sets them apart from the samba dinosaur show, it’s that the team’s Ninja Allies don’t share a similar motif. When you think about it, a giant ninja, a dragon, a dump truck, a dog, a train, an elephant, a U.F.O., a surfer, a lion fortress, and a Western ninja that rides a buffalo A.T.V. wheeler have nothing in common. Then again, most of these things are seen as cool things, which might’ve been a factor in their decision to give the gang machines that lack a common motif. Even though the Ninninger’s Ninja Allies look like something to come out of a ‘Cool Japan’ campaign, the shear ridiculousness behind these units using each other as thrones is both an awesome homage to its ninja theme, along with being a great way to replicate the great aspects from show like Gurren Lagann into a live-action series. From day one, this was an idea that I was on board with from the beginning, and Ninninger has yet to disappoint me with this theme. With all said and done, Ninninger may be a show that tries too hard to replicate Kyoryuger’s zaniness, but its other ideas prevent it from being a disappointing Sentai series. Based on its progressions, it’s not the right kind of bread to complete the sandwich that contains ToQger and its predecessor, since its major villains lack the elements that made the ones from the two previous shows great. However, this could change with Kyuuemon’s new ninja clan and Gengetsu’s true debut, so anything could happen at this point. Another great thing that kept the series fun was its return to the family theme present in Sentai titles like GoGo V and Magiranger gave the series its own charm, since it gave the main cast the chance to partake in lots of silly segments. Whether it was Kinji’s attempts to defeat the other heroes or the group’s early reactions to Takaharu’s old friend/possible love interest, these aspects continue to remind me why I find this format to be great. Based on the way how things are going now, the show’s looking to be an enjoyable title by the time things get super real— especially with the whole ordeal with Kyuuemon creating ninjas out of Tsumuji’s ninja abilities. If the show's staff plays their cards right with this one, we might be in for a cool scenario soon. While it might not reach Tokusatsu of the Year quality, the series has enough decent content for many folks to enjoy. In other words, hiding doesn't stop party night!
Shuriken Sentai Ninninger photo
It's all about that Shinobi Love
When it comes to delicacies that blend things together, the sandwich is one of those meals that smash a bunch of stuff in between two slices of bread. So what does this have to do with tokusatsu? Well, one thing that I’...

Gosei Sentai Dairanger photo
Gosei Sentai Dairanger

Tenshin Da: Dairanger is up for pre-order


The five stars have finally aligned!
Aug 19
// Salvador G Rodiles
It's been a month since Shout! Factory announced that they're releasing Dairanger in North America, and the show is can now be pre-ordered at the company's Website. While it's unfortunate that one can't reserve the serie...
Gosei Sentai Dairanger photo
Gosei Sentai Dairanger

SDCC '15: Dairanger fights its way to North America


It's Fortification Time!
Jul 11
// Salvador G Rodiles
[Update: The gang at Ranger Crew have confirmed that the series hits North America later this year.] Congratulations, people! Thanks to everyone who supported Shout! Factory's Zyuranger release, the company has announced at C...

Review: Ressha Sentai ToQger

Jul 03 // Salvador G Rodiles
Ressha Sentai ToQgerStudio: ToeiRelease Date: February 16, 2014 Focusing on the ongoing battle between light and darkness, ToQger is about Right/ToQ 1, Tokatti/ToQ 2, Mio/ToQ 3, Hikari/ToQ 4, and Kagura/ToQ 5's quest to find their hometown known as Pleiades Shore. During their travels, the group joins forces with the Rainbow Line, a railway that protects people's imagination, to battle the Shadow Line, an opposing railroad that spreads their darkness across the land. As the team works hard to protect the various stations scattered across the region, they hope that they'll encounter their home as one of their stops. While the series' premise showed potential, its execution turned the program's early episodes into a trainwreck. Instead of introducing the viewers to the cast, ToQger hurled the main characters at the audience's face. Because of the lack of a proper introduction, it felt that we were missing an important segment that would make the gang more interesting. Sure, GoGo Sentai Boukenger followed this format, but the main difference is that the group's actions and conversations contributed to the audience wanting to learn more about them. Sadly, ToQger failed to accomplish this aspect-- even if the five heroes are childhood friends who lost their memories. Even though the show's cast gave off a fun vibe, their childish personality made them a bit annoying. Right was too scatterbrained and the other heroes felt like they were trying too hard to be silly. Not that I have anything against immature characters, but it takes a special touch to make these type of archetypes work well in a title. Despite ToQger's issues making its viewers care about the stars, Tokatti's shy characteristics and Mio's willingness to look out for everyone were both two examples of elements that could improve the series' quality. While we’re on the topic of childishness, I didn’t expect ToQger to justify their decision to have the team act immature (in a slightly annoying way). Even though the team’s personality got better as the show neared its second half, it felt strange to witness a group of young adult act more childish than the usual folks who exhibit child-like habits. In fact, this twist and their true backstory improved the show’s emotional moments that took form during the show’s second half. To an extent, it even manages to act as a decent way to convey the importance of needing to become more mature in grave situations. Separated from their home and family, the ToQger had to go through great extremes to find their town. It was this sense of maturity that helped the series up the ante after its quality was going up. Sadly, this change didn’t result in Right becoming a more likable character. Nonetheless, his role in the team was important since he’s basically that one slightly annoying guy who somehow prevents the group from falling apart. I guess his inner conflict during the final arc was a decent way to have him grow since he was willing to sacrifice his childhood to help preserve the happiness of his friends. As an adult who has an active inner child, I found the team’s struggle to be relatable because it covered the foundations of learning to be more responsible in certain situations. Even though life can be tough at times, that doesn’t mean that we can’t spice things up while we’re at it. That’s where ToQger’s imagination theme comes to play since it acts as a tool to help the gang stay positive during any difficult task. In the end, I commend the show’s staff for doing a decent job in conveying this message during the program’s stronger segments. ToQger's major twist may have been a great way to push the series forward, but the program's viewers had to reach episode 31 to witness this element first hand. Even though it was foreshadowed earlier in the series, it was hard for many folks to notice this element since there have been a few Sentai heroes who have childish personalities (in an enthusiastic way). Based on the shift in quality between the title's two parts, there’s a good chance the show changed in direction style. In the third part of my interview with Bueno (Gun Caliber’s Producer, Director, and Star) of the indie toku studio Garage Hero, the guy said that the folks in the tokusatsu industry go about making tokusatsu in the two following styles: Either they think that slapping a well-known brand's name on a product is enough to have it sell toys, or they take advantage of the toy’s designs and create an awesome show that uses these products in a cool way where it makes people want to buy them. Since the show’s plot, robots, and action scenes felt a bit lackluster, it was obvious that the staff was following the former. Even though ToQger had Yasuko Kobayashi (Kamen Rider OOO and Garo: The Carved Seal of Flames’ Writer), a writer known for adding creepy elements to her toku shows, on the writing staff, her contribution to the series didn’t bloom until the second half. Because of the sudden increase in quality, one can assume that the production staff’s attempt to ride on the easy merchandising express didn’t help them much since the later episodes felt like they were putting more effort into the show. From there, the staff used the imagination angle to focus on fleshing out the ToQger, along with introducing new machines with improved designs. On top of that, Kobayashi’s dark elements complimented the show’s more enjoyable second course. If there’s one thing that stayed consistent throughout the whole series, it’s the show’s main villains. The main group consisted of General Schwarz, the guy in charge of the Shadow Line's train division; Madame Noire, the classy lady that wishes the best for her daughter; and Grita, Noire's daughter who has a crush on Schwarz. Each elite villains had their own special moments, which placed the program's viewers on their toes as they're left guessing about their final fate. Whether it was Schwarz’s hints of ulterior motives or Noire's special plans for Grita, the series’ adversaries rarely stuck to the basic role of conquering humanity. Honestly, it was the evil cast’s personality and motives that kept me interesting in seeing how the show developed early on. In a way, they were the only thing that felt like Kobayashi’s signature aspects when the show was off track. Perhaps the best villain of them all was the Emperor of Darkness himself. One thing that made the Shadow Line's ruler great was that he wasn’t your run-of-the-mill evil villain who wants to bring destruction to the world. Throughout the series, the guy only wanted to exhibit his own ‘shine.’ In a way, the Emperor of Darkness’ situation symbolizes the concept of people expectations on certain individuals. Because of his status, the Shadow Line’s top rulers expect him to be a ruthless lord who’s intent on bringing despair to the entire planet. At the same time, his methods exhibit the characteristics of a deprived child who would go through great lengths to get what he wants. Thanks to the way how he was depicted in the show, the staff did a good job in placing the villain in a position where he could switch sides at any given point in time. Speaking of great villains, the Shadow Line’s top member featured some solid designs. The main generals were demonic Victorian/High-Class Wild West creatures that had slight bits of Steampunk and Zed looked like he would be a Devil Trigger Form in the Devil May Cry series. Hell, the great craftsmanship placed into each costume was another great factor that gave me hope that ToQger would improve. Again, this was one of the few things that the show had going for it when it seemed that the show was trying to sell toys based on the Super Sentai name alone. As the program started to improve, we started to see a jump in the robot designs as well. ToQ 6's machine and the other combining mechas were all cool-looking robots since the train features were distributed better across their bodies-- unlike the ToQ-Oh’s Total Recall train chest. For a franchise that’s known for showcasing some fun fight scenes, ToQger fell flat in its early half. While the imagination-based powers sounded like a nifty gimmick, the show’s heroes exhibited clumsy movements that lacked the exhilarating feeling that comes from most Sentai shows. Normally, this sort of style would work great for a good laugh (such as the Go-Onger losing some of their early fights in their show) but the program’s failure to establish its characters properly prevented it from succeeding in this matter. Luckily, the action sequences improved as the series’ quality went up. Part of it likely had to do with the team gaining more experience in battle, along with ToQ 6 changing up the program’s format. Even when ToQger was its worse, the series had a great array of voice actors at its side. Jun Fukuyama (Code Geass' Lelouch, Assassination Classroom's Koro-sensei), Noriko Hidaka (Gunbuster's Noriko and Ranma 1/2's Akane), and Aya Hisakawa (Sailor Moon's Ami/Sailor Mercury, Cardcaptor Sakura's Kero) all did a wonderful job with voicing Nero, Noire, and Grita. Of course, their great performance contributed to the Shadow Line being a great group to follow. For the good side, Kappei Yamaguchi (One Piece's Ussop and Persona 4's Teddie) and Yui Horie (Persona 4's Chie and Golden Time's Koko) both hit the park with their roles as Ticket the puppet and Wagon. With the Conductor by their side, they were the Rainbow Line's best characters during the show's first half.  ToQger may have had a weak start, but the show easily gained the title of the Little Engine that could when it ended its run. ToQ 6's silly backstory and Emperor’s story were two key ingredients that threw the series back on track. Combined with the various power uprisings happening among the main adversaries, the program started to become more entertaining than before. Of course, the program’s theme about children learning to be responsible while retaining their imaginative creativity was another factor that improved the title. Unfortunately, one would have to sit through 12 or 13 mediocre episodes before the train-themed Sentai title picks up; therefore making it a difficult series to recommend to people. However, if a person can endure the darkness that plagues the series early on, then he/she might come out with a smile that’s powered by imagination and rainbows. Once you reach your final destination, there’s a small chance that you’ll reconnect with your inner child. Depending on your experience, you might have a better appreciation of the term ‘IMAGINAAAATION!’ [This review is based on a broadcast of the program obtained by Japanator] If there’s one thing that ToQger shares with Goseiger, it’s that both shows have a weird-looking Super Form for their Rangers. While the team’s Hyper Express Mode looks better than the Goseiger’s Miracle Mode, I feel that it’s lacking since the armor doesn’t complement the suit much. Nonetheless, the new transformation worked well in pushing the story forward as the Marquise Mork entered the scene. In this case, it shows us that an average power-up can improve a program’s plot when used right. It also helps that Zed remains as one of the series’ best villains. One thing that made Zed great was that he wasn’t your run-of-the-mill evil villain who wants to bring destruction to the world. Throughout the series, the guy just wants to exhibit his own ‘shine.’ In a way, the Emperor of Darkness’ situation symbolizes the concept of people expectations on certain individuals. Because of his status, the Shadow Line’s top rulers expect him to be a ruthless lord who’s intent on brining despair to the entire planet. At the same time, his methods exhibit the characteristics of a deprived child who would go through great lengths to get what he wants. Thanks to the way how Zed was depicted in the show, the staff did a good job in placing the villain in a position where he could switch sides at any given point in time. While we’re on the topic of children, I didn’t expect ToQger to justify their decision to have the team act childish (in a slightly annoying way). Even though the team’s personality got better as the show neared its second half, it felt strange to witness a group of young adult act more immature than usual folks who exhibit child-like habits. The idea behind Right and his friends being children who were turned to adults to fight the Shadow Line added to the show’s emotional moments that took form during the show’s second half. To an extent, it manages to act as a decent way to show the importance of kids needing to become more mature in grave situations. Separated from their home and family, the ToQger had to go through great extremes to find their town while fighting the Shadow Line’s forces. It was this sense of maturity that helped the series up the ante after its quality was going up. Sadly, this change didn’t result in Right becoming a more likable character. Nonetheless, his role in the team was important since he’s basically that one slightly annoying guy who somehow prevents the group from falling part. I guess his inner conflict during the final arc was a decent way to have him grow since he was willing to sacrifice his childhood to help preserve the happiness of his friends. As an adult who has an active inner child, I found the team’s struggle to be relatable because it covered the foundations of learning to be more responsible in certain situations. Even though life can be tough at times, that doesn’t mean that we can’t spice things up while we’re at it. That’s where ToQger’s imagination theme comes to play since it acts as a tool to help the gang stay positive during any difficult task. In the end, I commend the show’s staff for doing a decent job in conveying this message during the program’s stronger segments. While the show’s major twist was a great way to push the series forward, the show’s viewers had to reach episode 31 to witness this element first hand. Even though it was foreshadowed earlier in the series, the franchise’s status as a children’s program made it hard for most folks to notice this element since there have been a few Sentai heroes who have childish personalities (in an enthusiastic way). Based on the shift in quality between the ToQger’s early and later episodes, there’s a good chance the show changed in direction style. In the third part of my interview with Bueno (Gun Caliber’s Producer, Director, and Star) of the indie toku studio Garage Hero, the guy said that the folks in the tokusatsu industry go about making tokusatsu in the two following styles: Either they think that slapping a well-known brand name on a product is enough to have it sell toys, or they take advantage of the toy’s designs and create an awesome show that uses these products in a cool way where it makes people want to buy them. Since the show’s plot, robots, and action scenes felt a bit lackluster, it was obvious that the staff was following the former. Even though ToQger had Yasuko Kobayashi (Kamen Rider OOO and Garo: The Carved Seal of Flames’ Writer), a writer known for adding creepy elements to toku shows, on the writing staff, her contribution to the series didn’t bloom until the second half. Because of the sudden increase in quality, one can assume that the production staff’s attempt to ride on the easy merchandising express didn’t help them much since the later episodes felt like they were putting more effort into the show. From there, the staff used the imagination angle to focus more on fleshing out the ToQger and the newer machines featured improved designs. On top of that, Kobayashi’s dark elements complimented the show’s more enjoyable second course. If there’s one thing that stayed consistent throughout the whole series, it’s the show’s main villains. Aside from Zed’s situation, the other big villains had their own special moments. Whether it was Schwarz’s transition from conquering the Shadow Line to avenging Grita or Noire’s attempt to make Grita the head of the group, the series’ adversaries rarely stuck to the basic role of conquering humanity. Honestly, it was the evil cast’s personality and motives that kept me interesting in seeing how the show developed early on. In a way, they were the only thing that felt like Kobayashi’s signature aspects when the show was off track. Speaking of great villains, the Shadow Line’s top member featured some solid designs. The main generals were demonic Victorian/High-Class Wild West creatures that had slight bits of Steampunk and Zed looked like he would be a Devil Trigger Form in the Devil May Cry series. Hell, the great craftsmanship placed into each costume was another great factor that gave me hope that ToQger would improve. Again, this was one of the few things that the show had going for it when it seemed that the show was trying to sell toys based on the Super Sentai name alone. As the program started to improve, we started to see a jump in the robot designs as well. The Build Dai-Oh, Super Duper ToQ-Oh, Hyper Express Emperor, and ToQ Rainbow were all cool-looking robots since the train features were distributed better across their bodies-- unlike the ToQ-Oh’s Total Recall train chest. For a franchise that’s known for showcasing some fun fight scenes, ToQger fell flat in its early half. While the imagination-based powers sounded like a nifty gimmick, the show’s heroes exhibited clumsy movements that lacked the exhilarating feeling that comes from most Sentai shows. Normally, this sort of style would work great for a good laugh (such as the Go-Onger losing some of their early fights in their show) but the program’s failure to establish its characters properly prevented it from succeeding in this matter. Luckily, the action sequences improved as the series’ quality went up. Part of it likely had to do with the team gaining more experience in battle, along with ToQ 6 changing up the program’s format. ToQger maybe had a rough start, but the show easily gained the title of the Little Engine that could when it ended its run. ToQ 6 being a former Shadow Line member and Zed’s story were two key ingredients that threw the series back on track. Combined with the various power uprisings happening among the main adversaries, the program started to become more entertaining than before. Of course, the program’s theme about children learning to be responsible while retaining their imaginative creativity was another factor that improved the title. Unfortunately, one would have to sit through 12 or 13 mediocre episodes before the train-themed Sentai title picks up; therefore making it a difficult series to recommend to people. However, if one can endure the darkness that plagues the series early on, then they might come out with a smile that’s powered by imagination and rainbows. Once you reach your final destination, there’s a good chance that you’ll reconnect with your inner child. Depending on your experience, you might have a better appreciation of the term ‘IMAGINAAAATION!’
Ressha Sentai ToQger photo
Imagining Victory!
When it comes to TV shows that run for a year, it’s hard to imagine that a long series could improve when its early segments failed to impress most viewers. In many cases, if you can’t grab the audience during the...

Tokusou Sentai Dekaranger photo
Tokusou Sentai Dekaranger

It's Judgement Time: Dekaranger to return as a V-Cinema


Chu Chu Chu Deka Deka!
May 15
// Salvador G Rodiles
Oh my. Right when it felt that Hurricanger was going to be the only Sentai show to get the 10 Years After treatment, a new beacon of hope has surfaced for toku fans. Seeing that it's been ten years since Tokusou Sentai Dekar...

Review: Chroma Squad

May 05 // Josh Tolentino
Chroma Squad (PC) Developer: Behold StudiosPublisher: Behold StudiosReleased: April 30, 2015MSRP: $14.99 Not that they really needed to, of course. Such a "feature" would interfere with play, and there's plenty of service in the game as it is for fans. The play, in this case, is of the turn-based tactical variety, as if Behold took XCOM and ran it through the parodic, pixelated filters of Knights of Pen and Paper.  Like the former, players will manage a small squad of combatants, with unique classes and abilities, running them up against groups of goons and the occasional boss, one turn at a time. Like the latter, every mechanic serves as a distillation of tokusatsu's essence through heavy referencing and a clear, almost palpable appreciation of the source material. The premise alone is ripe enough with potential that it's baffling more games haven't taken advantage: Players manage a fledgling production studio, with each mission treated as an "episode" of an upstart spandex superhero show. Names, casting, and even catchphrases are up for customization, as well as the requisite selection of bright primary colors to outfit the roster with. If players want to commit sentai sacrilege and name a non-red-colored character the "Lead," no one can stop them but their inevitable guilt (guilt, I say!). Cast members can also be selected from a pool of actor candidates, each with their own special qualities.  [embed]33795:4709:0[/embed] When the cameras start rolling and the minions exit wardrobe, the fight is on. The goal of any given mission is to amass as much "audience" as possible, by performing flashy attacks, fancy stunts, and of course, winning the fight. Additionally, optional "Director's Instructions" add extra conditions, such as finishing off boss monsters with a screen-filling finishing move, or not killing off the boss before dispatching the cannon-fodder minions. Such extra goals help introduce variety to the combat, which is more simplistic than one might find in XCOM or other dedicated tactical titles. Enemies follow simple patterns and lack much in the way of extra abilities, so most of the tactics devolve to crowd and ability cooldown management rather than more elegant stratagems. Chroma Squad's main mechanical wrinkle comes in the form of "Teamwork," which allows squad members to leapfrog over each other to boost their movement range, or carry out simultaneous attacks with adjacent teammates. This, alongside somewhat simplistic giant-mecha boss battles, give the game enough of a unique flavor to override its otherwise thin tactical substance.  Following the mission, gained audience is converted into "fans," and also into increased studio funding, the better to buy one's way out of Papier-mâché costumes and into somereal spandex duds. Behind the scenes, the studio itself can be outfitted with various upgrades that improve performance in each episode. Buying health care for the actors improves their health in combat, and improving the lighting on set reduces enemies' chance to dodge or counter blows. Materials dropped in combat can also be used to craft customized gear with semi-random statistics, a useful (and cheap) alternative to costly store-bought costumes and weapons. Fan mail can be answered for flavor and smaller benefits, and players can even choose marketing agencies to confer more benefits. Going with a niche-market enthusiast firm might increase the amount of fans gained after an episode, but will likely lack the mass-audience-gathering benefits of a more mainstream advertising push. Tradeoffs like that characterize much of Chroma Squad's meta-game. Speaking of meta-things, the game's narrative and missions regularly break the fourth wall, and form one of the game's potentially divisive aspects. While the self-aware script and obvious understanding of tokusatsu's many conventions and tropes lend it an endearing level of charm, some players might be turned off by references to dated Internet memes and other metahumor. Personally, I found the story hit quite a bit more than it missed, but I will admit that at times the dialog read more like a forum chat log than a script, and wasn't always helped by rough spots in the localization and editing. Then again, it's not like tokusatsu attracts its fans for complex plotting and characterization, so it may balance out in the end for players in the right mindset. What isn't as easy to let by are some unfortunate, if minor, technical and design blemishes on Chroma Squad's pristine pixelation. Mission scripts would occasionally freeze in "cutscene" mode, forcing me to start the mission over. A nasty little bug accidentally equipped low-level equipment on my giant robot, making some late-game boss battles much more tense than I'd have liked them to be. One bug even gave me control of an enemy unit rather than my own squad members for a few turns! Thankfully, dev posts on the forums appear to indicate that Behold is aware of most of the bugs I encountered, and a patch is in the works at the time of this writing. Beyond that, the lack of a mid-mission checkpoint or save, or a mission-select option is inconvenient for players wanting to explore the game's branching story paths (especially for those curious to see what Behold has to say about Kamen Rider). That said, the team has stated a New Game+ option may yet be in the cards for a future update, so repeated playthroughs may become more appealing in the future. Zordon may have wanted "teens with attitude," but Chroma Squad and its unabashed, utterly geeky love-in for all things tokusatsu shows something even harder to find: A game with heart and soul. That heart shines through the rough edges, and in some ways even turns them to its advantage. It might have taken quite a while in getting here, but fans of spandex-clad superheroic finally have the videogame to help them fill that little fantasy. [This review is based on a retail build of the game provided by the publisher.]  
Chroma Squad photo
Lights, Camera, Henshin!
Ever since a badly-dubbed lady popped out of a dumpster on the moon, sending a weird computer-man to seek "teenagers with attitude," geeks of a certain age have been on the lookout for a game that can capture the es...

Garage Hero photo
Garage Hero

Watch Garage Hero tear Super Hero Wars GP to shreds


In which Bueno tells a kid to shut the hell up
Apr 10
// Salvador G Rodiles
Aw snap, Bueno of Garage Hero and his friends are about to get real, as they share their thoughts on Super Hero Wars GP: Kamen Rider 3, which might as well be called Super Mario Kart: Let's Go Kamen Rider Edition. ...
Power/Rangers photo
Power/Rangers

Check out a Hollywood pro's ultraviolent take on Power Rangers


We goin' grim, we goin' dark!
Feb 25
// Josh Tolentino
Don't you love it when, for some trick of fate or circumstance, the idle fantasies you used to dream up when you were a dumb kid somehow come true? That's what happened for a lot of folks a couple days ago when Director Jose...

Happy Tenth Anniversary, Mahou Sentai Magiranger!

Feb 13 // Salvador G Rodiles
特撮落書き詰め by take 我ら、魔神の王となれ by Lynx 戦隊つめあわせ by SILVIA マジ夫婦 by ビーノ 魔法 by ときえだ 勇気と希望の魔法使い by hiro 【特撮詰め】魔法+特命[バディロイド擬人]+wizard by クサ★審神者♀ 「魔法+特命」黄と金と銀 by クサ★審神者♀ ナイとメア by IWA 緑のあにき by hiro 一目惚れ by hiro 父(修正) by bump 集結 スーパー戦隊ロボ by 佐藤@コミティアQ18a スーパーアニキタイム by 風間 マージマジ!by 津島直人 インフェル雛 by ヨリヲ 戦隊色々詰め by 春眞ナクト ニチアサ過去絵まとめ by 死神 マジ! by 猛禽パンチ マージ☆マジーロ by Izumi Rion うちゅうのほうそくがみだれる!by 秋秀川小早 ぼくらの列車王 by 秋秀川小早 メア by らいすた マジレン ワイバーン擬人化 by ドライマンゴー ファイヤーカイザー by ロボ部のクロ マジキング by BUTA ナイとメア by らいすた 太陽につつまれる by 蒼馬
Magiranger photo
Magi Magi Magiro times Ten!
Today may be Friday the 13th, but that doesn’t mean that we’re in for a heap of bad luck. In fact, Mahou Sentai Magiranger tenth anniversary has landed on Feb. 13, 2015, which means that magic triumphs over random...

Ninninger photo
Ninninger

Go Ninja: Get psyched up for Ninninger's first promos


The Year of the Ninja is off to a good start
Dec 28
// Salvador G Rodiles
I may be late to the festivities once again, but it's time to look at Shuriken Sentai Ninninger's heroes in motion. Silly enough, these videos caught me by surprise, as I wasn't expecting to see a promotional video...
Ninninger photo
Ninninger

Rejoice no Jutsu: Ninninger reveals its premise, cast, and staff


More ninja-related goodies are heading your way
Dec 26
// Salvador G Rodiles
The new year is around the corner, and TV Asahi's Ninninger page is ready for its next mission. This time around, the show's cast, production team, and premise leap out from the shadows to surprise its upcoming viewers. Howev...
Ninninger photo
Ninninger

Aw snap, Ninninger's toys reveal Shurikenjin's gimmicks


Robo Throne Activate!
Dec 10
// Salvador G Rodiles
It's time to look at Ninninger's first set of toys, and things are starting to look even more promising for the upcoming ninja-themed Sentai series. Of course, the best thing out of this toyline is the Shurikenjin, since it's...
Ninninger photo
Ninninger

Update no Jutsu: Ninninger gets a premiere date and more


It's time for the Year of the Ninja!
Dec 05
// Salvador G Rodiles
Hey guys! Do you know what time is it? It's time for us to look at Ninninger's latest updates. This time around, the team has been featured in a higher quality poster along side their giant robot, the Shurikenjin. Overall, I'...
Ninninger photo
Ninninger

YES: Ninninger's suits and logo jump out of the shadows


2015's Sentai series is off to a good start
Dec 02
// Salvador G Rodiles
Good news, everyone. The Shuriken Sentai Ninninger have revealed themselves, and their suits look like a glorious fusion between Hurricanger and Shinkenger's designs. Due to this great combination, I've already fallen in...
Zyuranger photo
Zyuranger

Huzzah: Zyuranger is up on Amazon for pre-order


The Guardian Beasts have made their move
Nov 05
// Salvador G Rodiles
At long last, the first dinosaur-themed Sentai series is up on Amazon for pre-order. Best of all, the show's price is only $38.49, which is 30% off the set's $54.99 price tag. In other words, this is a really good deal, since...

Auto-loading more stories ... un momento, corazón ...