Free stuff is great, isn't it? That's likely what you all were thinking when you signed on to our giveaway with Moenovel for free Steam copies of If My Heart Had Wings! Sadly, we only had five copies to give away, and we've j...
Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
[Update: Contest is over, everyone! The winners will be contacted by the email address they signed up for Japanator with!]
We've got a treat for you story-game fans out there, and it comes to you courtesy of our buds at Moenovel! The fine folks over there have given us five copies of their hit visual novel If My Heart Had Wings, in commemoration of the game's impending release on Steam, everyone's favorite digital distribution platform.
Those five copies are going out to five lucky commenters who can answer a simple question below! All you have to do is visit the game's website and find the answer, then place in a comment on this post while logged into Japanator (this part's important, otherwise we won't be able to contact you if you win!). The winners will be selected randomly from the pool of correct answers and contacted upon the game's release.
You've got from now until November 23rd, 2014, at 2200 (10PM) CST to post your answers, so get to it!
October 10th is a special day for fans of moe and puns, because today is Moe Day! Why, you ask? Well, the Kanji characters for "October 10th" (十月十日) just so happen to line up just right to spell the Kanji character for "Moe" (萌). That makes it a perfect day to celebrate all things moe.
MangaGamer gets the idea, and is holding a "Moe Day" 24-hour sale, starting right now and ending at 11:59PM EST. They've got a raftload of their most popular visual novels and dating sims, including the Shuffle! series, Da Capo!, Kira Kira, Edelweiss, and others, all at half off.
Check out the full list of sale titles below, or visit their site to pick up that VN you've had your eye on!
That's because Danganronpa 2: Goodbye Despair is quite a lot like its predecessor, Trigger Happy Havoc. That means it's one of the few games where "spoilers" really matter, and the more I say about it, the more I risk lessening the experience for potential players.
Here then, is the quick advice: If you played and enjoyed Trigger Happy Havoc, go get Danganronpa 2 now. It's everything the first one was, and more.
But if you're new to the series, get the first game and play through that before starting off with this one, for despite a premise and cast that's friendly to series newbies, Goodbye Despair works best when taken as sequel to Trigger Happy Havoc.
And if you're still hungry for more info, keep reading. No spoilers, of course. That path leads only to despair.
[Awesome user MrRasczack has a great breakdown of School Days, everybody's favorite "Nice Boat" anime. Want your deep thoughts to get on the front page? Write a cool community blog! -Josh]
When the anime adaptation of School Days, a dating sim developed by interactive fiction maker Overflow, first aired, it quickly gained notoriety for its slowly rising darkness, with an ending so shocking that it is still brought up when discussing particularly violent scenes in anime. The juxtaposition of tone and action, of wanton cruelty and emotional abuse against the seemingly lighthearted face of a common, uninspiring romance series makes School Days just as relevant now as when it first aired.
Unlike so many anime before and after it, School Days was unafraid to look at the terrible and foolish depths that teenagers could sink to when pushed hard enough, and remains one of the most subtle and powerful commentaries on dating sims as a whole and the mentality of those who play them. It is an exercise in tragedy laid out in anime tropes.
(Note: massive spoilers for School Days follow. If you wish to view the series before reading, Crunchyroll has your back.)
During their panel at Japan Expo USA, Sekai Project announced that they are releasing Key/Visual Arts's CLANNAD visual novel on Steam. It will be the full-voiced edition of the game. However there aren't much more details bey...
As Otakon 2014 continues to invade Baltimore's region, MangaGamer's ready to reveals their latest acquisitions. This time around, the company's working on a goal that'll please many visual novel fans if everything goes accor...
MangaGamer's ready to reveal their new titles, and team's ready to try something new. If you happen to be a fan of Otome and/or BL Games, then you'll be happy to know that MangaGamer's planning to localize OZMAFIA and No, Th...
At Anime Expo Sekai Project announced that they are partnering with Visual Arts, the studio that publishes high profile Key titles, to release planetarian in English officially. There was a previous release of it with a ...
Forget Danganronpa. Ignore Hakuoki. Trash Katawa Shoujo. If there was ever any proof that visual novels and their ilk are real, actual things that might just matter outside Japan, this is it. Hatoful Boyfriend, the Japan...
Visual novels are a finicky medium. It's difficult enough to drum up interest because of their exotic origins, and harder still to find an audience due to their nature -- it's a bunch of reading. And you can't always be sure that the story you're reading is going to be one that you'll want to invest dozens of hours in. On one hand, you've got a menagerie of engaging tales that capture the imagination and ensnare the reader until the very end. On the other, you've got a set of stories with dull, flavorless dialogue and uninteresting protagonists.
Why waste time on a less-than-stellar adventure when there are juicier ones at your disposal? I find myself asking this question and others when it comes to World End Economica Episode 1, Spice and Wolf author Isuna Hasekura's three-part visual novel series that follows a teenager who runs away from home and attempts to make a living for himself in the world of day trading. It's ambitious in scope, but ultimately ends up failing due to a lack of interactivity and a protagonist that's difficult to root for.
Time travel is infinitely more interesting once you leave the trappings of the TARDIS or any one of those familiar (some would say hackneyed) science fiction mainstays behind. Steins;Gate, the visual novel that inspired a 24-episode anime series, film, and several other spinoffs, has woven a masterful tale that explores the trope in a manner not unlike the popular deconstruction of magical girl series, Puella Magi Madoka Magica.
We're all familiar with the philosophy that altering even the smallest detail from a past event could alter the future drastically, but how much damage could a text message do? Could it destroy the hopes and dreams of everyone you love? How far could you go to make things right again?