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Josh Tolentino

Deep Silver x Atlus photo
Deep Silver x Atlus

Deep Silver to publish Atlus and Sega games (and Persona 5) in Europe


Took 'em long enough
Jul 06
// Josh Tolentino
Time for some relief, European otaku: You'll get Persona 5 - and more - in your neck of the woods. Atlus and Sega have found a new partner for European publishing. The agreement comes in the wake of NIS America cutting i...

Japanator's Summer 2016 Anime Preview Guide!

Jul 04 // Josh Tolentino
[embed]35116:5717:0[/embed] Berserk Studio: Gemba, Millepensee (Teekyuu, Wake Up, Girls!) Broadcast Date:  July 1, 2016 (Streaming via Crunchyroll) An easy candidate for the most effin' metal anime of all time, Berserk has been adapted quite often. The new twist for this latest, TV series-sized attempt is that this will be the first time an animated adaptation has gone beyond the "Golden Age" arc. In all honesty, I couldn't tell you what all that actually means, as I've never seen or read Berserk. Does admitting that mean I have to hand in my otaku membership card? That dude sure does have a big sword, though. The series is airing now, and...well, there'll be more to say about it in our impressions.   [embed]35116:5718:0[/embed] Mob Psycho 100 Studio: BONES (My Hero Academia, Bungo Stray Dogs) Broadcast Date: July 12, 2016 (Streaming via Crunchyroll) "From the guy that writes One Punch Man" is probably one of the more effective marketing lines you could ask for these days, but in truth, Mob Psycho 100 seems to be a rather different beast than the saga of Saitama. Shigeo Kageyama (nicknamed "Mob" after the Japanese term for movie extras) is a completely unremarkable high school student, bar the fact that he's got prodigious psychic superpowers. Having superpowers can be a real hassle, though, so he keeps his emotions suppressed to force them into check.  Unfortunately, life usually happens in opposition to well-meaning plans, and things quickly threaten to produce emotional reaction in Mob, leading to the "100" in the title. For when his pent-up feelings reach the breaking point, bad stuff's going to happen. Between the sound of things and the deliberately laid-back aesthetic, Mob Psycho 100 seems to be aiming more a more psychological take on superpowers and action show tropes rather than the "sardonic-but-badass" angle One Punch Man typically explores. I'll be giving Mob Psycho 100 a look once it airs.   [embed]35116:5719:0[/embed] Danganronpa 3: The End of Hope's Peak Academy (Side: Future and Side: Despair) Studio: Lerche (School Live!, Monster Musume) Broadcast Date: July 11, 2016 (Future) and July 14, 2016 (Despair) Rejoice, players of Danganronpa, your questions will be answered! Danganronpa 3 arrives not in the form of a game (though an actual new Danganronpa title is in development), but as two simultaneously-broadcast anime series. The first, Side: Future, effectively acts as coda of sorts for Danganronpa: Trigger Happy Havoc, recounting the adventures of star Makoto Naegi and his fellow Hope's Peak survivors as they form the Future Foundation, and framed as a trial for Makoto himself in the wake of the events of Danganronpa 2: Goodbye Despair.  Side: Despair, on the other hand, promises the secret history of the cast members of Danganronpa 2, and what happened to them before they were thrown into the game. The reason this matters functions as a major spoiler, and both shows seem to presume a familiarity with the games. Both I and fellow Japanator editor Salvador G-Rodiles are big fans of the games. I'll be checking out Future once it hits, and Sal will look at Despair. If you want to catch up, both games are available on PS Vita and on Steam.   [embed]35116:5721:0[/embed] Orange Studio: Telecom Animation Film (Moyashimon, Phantasy Star Online 2) Broadcast Date: July 4, 2016 (Streaming via Crunchyroll) Time loop anime seem to be the new "superpowered highschoolers" anime in terms of trendiness right now, and Orange is exactly one of those. Like the leads of Steins;Gate, Re:Zero, and Erased, Naho Takamiya is given the chance to change her future, thanks to a letter written by herself, ten years from now, and sent to herself in the present. And it seems like many of future-Naho's regrets are tied to transfer student and love interest Kakeru Naruse. It's cool to see the sci-fi twists usually used on mystery and suspense fantasies applied to the more romantic stylings of shojou manga, and Orange seems to have a strong reputation in that crowd. I'm hoping to see a bit more of the show's high-concept sci-fi twist manifest itself among the feels and personal relationships. [embed]35116:5723:0[/embed] 91 Days Studio: Shuka (Durarara!! x2) Broadcast Date: July 9, 2016 (Streaming via Crunchyroll) Who would've thought that a studio whose staffers helped make shows like Durarara!! and Baccano! would go on to make a new show about the weird underground in a bustling, thriving city? I'm being facetious, but there's definitely merit in sticking with what you know. Following the latest seasons of Durarara!! x2, Shuka take on a setting that's new...-ish: Prohibition-era America. In the fictional city of Lorel, a young orphan named Avilo joins up with the local mafia outfit. The twist is that Avilo lost his family years prior in an attack by the same crime ring, so the newly made man is in it for revenge.  With the screenwriter of Joker Game, last season's bit of period fiction, and plenty of experience making multifaceted plots and juggling an ensemble cast, 91 Days looks like it might be a gritty winner.   [embed]35116:5724:0[/embed] ReLife Studio: TMS Entertainment (Actually, I Am..., Zetman) Broadcast Date: July 1, 2016 (Streaming via Crunchyroll) Ever wish you could go back in time and get a redo for your childhood mistakes? Perhaps relive your high school life knowing what you know now as a weathered adult? Lots of anime shows sure seem to think that's what we're after, but not all are as bald-faced about it as ReLife, where Arata Kaizaki, a beaten-down twenty-something stuck in a career and lifestyle rut gets the opportunity to take a magic pill that ages him down to a fresh-faced seventeen-year-old, to repeat a year of high school and refresh his life. It's a tempting premise mainly for the fact that Arata seems like a relatable sort of lead (at least in the mind of this beaten-down thirty-something), and some of the other twists appear to plant the seed for drama to come. I'm just hoping they don't mine the slightly creepy "adult man hanging out with underage kids" angle too hard.   [embed]35116:5727:0[/embed] Taboo Tattoo Studio: J.C. Staff (Selector Infected Wixoss, Flying Witch) Broadcast Date: July 5, 2016 (Streaming via Crunchyroll) Stop me if you've heard this one before, but Taboo Tattoo is about Japanese high school students who have special powers and a penchant for getting into fights with each other.  I am, of course, being hideously reductive, but suffice it to say that it's definitely one of those types of shows (the tattoo motif is particularly reminiscent of last season's Big Order), and while it seems unlikely to change peoples' minds, judgment will have to wait until we see more of it in action. For what it's worth, I'm digging the seeming emphasis on martial arts as opposed to "my power is a gnarly weapon". This might make for some cool action sequences.  There's also the backdrop, which casts the Tattoo powers themselves as developments in an ongoing arms race between America and the fictional nation of Selinistan. This might make for a good world-building opportunity to background the rest of the action, so there's hope for this one, at least.   [embed]35116:5729:0[/embed] Alderamin On The Sky  Studio: Madhouse (One Punch Man, My Love STORY!!) Broadcast Date: July 9, 2016 (Streaming via Crunchyroll) "Alderamin" sounds like the name of a sleeping pill, which makes sense, because the premise sounds like it could be something of a snoozer. Two nations, Katjvarna and Kioka, whose names sound like the noises you make when you're on Alderamin, are at war, and Ikuta, a lackadaisical and passive young recruit who joined the army with no interest in becoming an officer, has become Katjvarna's greatest military commander after a mere few years. The show purports to tell the story of how he got there. That sounds like it could be interesting, and given Madhouse's pedigree, there may be some potential in the visuals and war setting, but otherwise it sounds less like a historical chronicle than another hagiography in the manner of Mahouka. At the very least, I'm hoping this turns out less like that and more like Lord Marksman and Vanadis, a show that was at least enjoyable for its cast, if not for its tedious core principles.    [embed]35116:5730:0[/embed] Qualidea Code Studio: A-1 Pictures (Brotherhood: Final Fantasy XV, Asterisk War) Broadcast Date: July 9, 2016 (Streaming via Crunchyroll) What happens when you lock the authors of light novel sensations Henneko, Date A Live, and My Teen RomCom SNAFU to hash out a multimedia anime project? This thing, apparently, which frankly reads like it could've come from any single one of them. Get this: High-school age kids have superpowers and are now using them to defend the Earth from an unknown threat. Actually, the threat is aliens, which are literally called "UNKNOWN".  Great.    [embed]35116:5728:0[/embed] Sweetness and Lightning Studio: TMS Entertainment (Yowapeda, Bakuon!!) Broadcast Date: July 4, 2016 (Streaming via Crunchyroll) If you've been jonesing for another does of anime parenting to gush over, this season's successor to the likes of Bunny Drop, Barakamon, and the Yotsuba&! anime you'll never ever get looks to be Sweetness and Lightning.  That said, the show does seem to distinguish itself in that the father-daughter relationship here is a literal father-daughter one. No weird non-blood connections to pander to incest fetishists with (Lookin' at you, ending of Bunny Drop!).  It even starts off on a tearjerker, with the father, Kouhei, being recently widowed and struggling to raise his adorable kid Tsumugi without any domestic skills. Enter one of his students, Kotori, who's from a broken home and is looking for companionship, to teach her teacher in the art of domesticity. Sounds heartwarming enough to me, though given the dynamics at work there's some risk of Sweetness and Lightning dodging the incest trap and instead falling into the pothole of winter-spring romance.    [embed]35116:5731:0[/embed] Rewrite Studio: 8bit (The Fruit of Grisaia, Infinite Stratos) Broadcast Date: July 2, 2016 (Streaming via Crunchyroll) If you had the power to "rewrite" yourself, i.e. change your own story to suit your needs or whims (think "Editing your character sheet in D&D to give yourself all the best stats"), what would you do? The answer, if Rewrite has its way, is "have adventures and romance with saucer-eyed waifs and amnesiacs".  Indeed, 8bit and the team behind The Fruit of Grisaia are tackling the biggest Key visual novel adaptation since Little Busters!. I've never been a big fan of Key or Jun Maeda, but Rewrite sounds like it might be a different sort of beast, seeing as it was written not by Maeda but by Romeo Tanaka, writer of the superb Humanity Has Declined. I'm not sure if that will be enough to hook me into watching it, but it should be a bit different from the usual Key fodder.   [embed]35116:5732:0[/embed] The Morose Mononokean Studio: Pierrot (Naruto, Level E) Broadcast Date: July 3, 2016 (Streaming via Crunchyroll) You know what's big in Japan right now? Yokai. The diverse creatures of Japanese folklore have gone mainstream with the likes of Yo-kai Watch and other vehicles, and it's well deserved. I'm of the opinion that having culturally rooted monsters makes for more interesting design and interpretation that trying to come up with new designs from scratch (see how weird Pokemon have been looking lately). But this isn't a Yo-kai Watch preview though, it's one for The Morose Mononokean, which aims to take a daily-life angle on the godly and supernatural shenanigans covered by the likes of Hozuki no Reitetsu and Noragami. The titular Mononokean is a tea room that serves as the headquarters for an exorcist and the high schooler he takes under his wing. As it's based on a webcomic, I doubt we're looking at the next Monthly Girls' Nozaki-kun or something similarly good, but it'll have done its job if it manages to entertain and educate about Japan's supernatural bestiary.   [embed]35116:5733:0[/embed] Amanchu! Studio: J.C. Staff (Shana, A Certain Magical Index) Broadcast Date: July 8, 2016 (Streaming via Crunchyroll) Few anime are better known for being utterly chill than Aria. Set in space-Venice, the show followed the peaceful, if uneventful lives of a troupe of cute girl gondoliers. Now the same team and author are bringing things a little closer to home, by setting Amanchu! in the Tokyo of the present day, as a bunch of cute schoolgirls get really into diving underwater. It's basically ABZU, but with more cute girls and anime.   [embed]35116:5734:0[/embed] NEW GAME! Studio: Doga Kobo  (Plastic Memories, Himouto! Umaru-chan!) Broadcast Date: July 4, 2016 As someone who occasionally writes for Destructoid, I generally know more about game development than I do about anime production. Sadly, I can't say that the previews for NEW GAME! which sounds on paper like Shirobako-but-for-video-games seem all that accurate. But there's still hope, as Shirobako was far cuter and more positive than real-life anime production. Then again, NEW GAME! is aggressive about being cute in a way that I worry might undermine its potential to "tell it like it is". After all, Shirobako was cute and positive, but it also hinged on the kinds of personal relationships and procedural detail that made it so fascinating to watch. Is the crew that gave us Plastic Memories up to that? If they are, we could be sitting on this year's anime of the year. If not...well, it might at least be cute. Sequels, Shorts, and Other Notable Releases: My unfair bias against sports anime and male idol shows continues as I entirely forgot shows like B-Project and Tsukiuta exist. DAYS promises to bring an exotic sport called "Football" to the anime stage, while Battery debuts a sport that must surely be some fictional thing: Baseball. Cheer Danshi! follows around a group of male cheerleaders, which might be unusual had my own high school and university not had their own all-male cheer squads (Blue Eagles the king!). Also, Ouendan exists, so I'm good on that front. On the sequel front, the hilarious but ignored Cute High Earth Defense Club LOVE! gets a sequel, and signifies it by calling the second season Cute High Earth Defense Club LOVE LOVE!. The Seven Deadly Sins is also getting a new season, but may end up ignored if the streaming services lock it down until it's done like last time. After disappointing countless fans looking for the latest from the Code Geass guy, Active Raid shambles into a second offering of frustrating bureaucracy and nonsensical characterization. Barakamon, one of the more adult shows of its season, turns the clock back with a prequel, called Handa-kun. I honestly don't see the point of it, since the whole appeal of Barakamon was in its adult focus, but hey, it's anime after 2008, so high school must somehow be involved, or something. Either that or a raging war between two fictional countries and/or alien invaders. Food Wars, the one Shonen Jump titan you just can't dodge these days, is getting a sequel, and Nick Valdez will be leading the coverage of that. Love Live! hits the reboot button by introducing a gaggle of samefaced girls for Love Live! Sunshine!. Show By Rock! continues in its mission of making catgirls the default for idolatry. Regalia: The Three Sacred Stars is this season's original mecha production, and the fact that I'm giving it the afterthought space speaks to how aggressively generic it is. After duds like Argevollen and others, I'm wondering just what it would take to make non-franchise mecha shows as compelling as they used to be. At least Macross Delta is still running, which would give me the chance to write it up for once. While shows like Taboo Tattoo and Qualidea Code seem constructed to marvel at about how awesome things would be if we had superpowers, Saiki Kusuo no Psi-Nan puts it down for the "mo' powers, mo' problems". Philosophy. The titular character's prodigious abilities are making his daily life miserable, and the director of Cromartie High School is on hand to show everyone just how miserable things can get. I'm definitely down for that. Interestingly, only one overt "boobs anime" made the cut this summer: Masou Gakuen HxH, which doesn't beat around the bush. Its hero literally powers up the fighting girls by getting in close with their chesticles. I imagine a few Hunter x Hunter fans are feeling a bit insulted that this puerile hilarity has taken their beloved acronym while their joy goes on hiatus again. The one sequel I'm angling to watch this season, though, is The Heroic Legend of Arslan: Duststorm Dance. After finally catching up with the show, I already regret not having seen it from the beginning. The animation may have been blah and the quality uneven, but it's as worthy a successor to Legend of the Galactic Heroes as I've found in the last few years. And now this part of the show promises to go to some places of actual consequence. That should do it for our Summer preview. What are you angling to see this season?
Summer 2016 Anime Preview photo
Some like it hot
A happy Monday to you, and a happy July 4th to all our American readers! What better way is there to celebrate American independence than by staying home and watching a buttload of Japanese cartoons? Welcome to Japanator's Su...

Hearthstone photo
Hearthstone

Brilliant Hearthstone ad pokes fun at Japanese corporate culture


Well Played
Jun 28
// Josh Tolentino
It's a cliche at this point to describe Japanese work culture as "quite hierarchical", but it is true that bosses, company officials, and executives are afforded a level of deference that's not as common in other cultures. Un...

Here are the otaku games to eye this Steam Summer Sale

Jun 24 // Josh Tolentino
[Note: Pricing and actual percentage discounts can vary based on your region, so check your local Steam page to get the exact numbers.] The Fruit of Grisaia - The well-regarded visual novel series recently got an anime adaptation and was localized by Sekai Project last year. Its sequel, The Labyrinth of Grisaia, is also on sale, as is the Michiru-led comedy spinoff The Leisure of Grisaia. Higurashi When They Cry - The classic and now terribly ugly "sound novel" series was being sold for impulse-buy money even without a discount, and now the whole series, including Umineko, is up for the cut. Also interesting are other MangaGamer offerings like lesbian ghost sim Kindred Spirits on the Roof and Nikola Tesla pretty-boy sim Gahkthun of the Golden Lightning. Bandai Namco felt the touch of the green percentage as well, with all three Dark Souls games facing significant price cuts, as well as Tale of Zestiria, which has an awesome Japanese intro whose lyrics didn't make it into the English version. The Naruto Shippuden Ultimate Ninja Storm games are also on sale, so if you want to catch up with the last quarter of the Naruto manga's plot while also having cool graphics, that's up. Dragon Ball: Xenoverse and One Piece Pirate Warriors 3 also flesh out the roster of Shonen JUMP titans. Square Enix is as well-known these days for publishing western games as much as Japanese ones, but as far as relevance goes, Final Fantasy titles are where it's at. VII, VIII, IX, X, X-2, XIII, XIII-2, Type-0 and Lighting Returns are all on sale. And if the thought of playing all those JRPGs makes you want to strangle someone, they're also selling a handful of cool Hitman games. Capcom also brings a slate of offerings headlined by a much-needed discount on the beleaguered Street Fighter V. By most accounts, the fighting-game core of this unfortunate beast is strong, but the damn thing simply isn't finished yet. Capcom are promising a free "cinematic" story mode soon, as well as some new characters. Fans of Dead Rising can snag a hefty discount off a bundle containing Dead Rising 2, Dead Rising 2: Off The Record, and Dead Rising 3. The PC version of Dragon's Dogma: Dark Arisen is also available, spreading its cult appeal beyond the consoles. Look at Sega's store lineup and you'll find more Total War and Company of Heroes than the games most folks used to associate with the company. That said it would be a "shameful display" if a self-respecting, PC-owning otaku didn't at least try Shogun 2: Total War at the price it's being sold at now. It's the most Japanese game to ever come out of West Sussex, where developer Creative Assembly is quartered. People who do remember what Sega used to mean can drown their sorrows in a hefty collection of retro rereleases, or maybe some Valkyria Chronicles. XSEED, which has in many ways overtaken Atlus as the premier English-language localizer of note, has a number of PC offerings on sale, including the PC versions of Akiba's Trip and Senran Kagura Shinovi Versus. Fans who don't need too much anime boobies in their life can turn to a host of Ys games and The Legend of Heroes: Trails in the Sky. Ghostlight, publisher of many a localized game in the UK, has a handful of Agarest titles up for discount, but the real prizes in my mind are Way of the Samurai 3 and 4, the quirkiest open-world games this side of a Yakuza spinoff. They're also basically better, more thought-out takes on what you may have tried in Akiba's Trip, but with more swords and S&M torture and less anime boobies. Speaking of games that were published by Spike Chunsoft at some point (they handled the original versions of Way of the Samurai and Akiba's Trip), you also can't forget Danganronpa 1 and 2, which are arguably two of the best visual novels available in English right now.  In keeping with the fact that Idea Factory International mostly just handles a few games these days, a truly absurd number of Hyperdimension Neptunia games and DLC are on sale, with Fairy Fencer F and the redundantly-titled otome game Amnesia: Memories rounding out the offering. Playism brings a raftload of fairly obscure titles, but the headliners here are Swery's D4: Dark Dreams Don't Die, and the Indiana Jones-like metroidvania La-Mulana. NIS America, for its part, only started releasing PC games recently, and its availablity of old PS2-era strategy titles, including Phantom Brave and Disgaea alongside tough games like htoL#NiQ: The Firefly Diary and Stranger of Sword City  are up for some modest price cuts. Other discounts of interest include the brilliant Stardew Valley, which does Harvest Moon better than its current masters in Japan have managed, and Undertale, a loving and subversive send-up of JRPGs. That's just a smattering of the most notable otaku-oriented offerings this summer. There may be more or larger discounts rolling in as the sale develops, so keep an eye on the storefront if there's something you're hoping to pick up.
Steam Summer Sale photo
And, like, five thousand other games
It's that time again, eager gamers and deal-conscious customers: Valve's yearly Steam Summer Sale has just kicked off, and the prices are a-dropping. That's especially relevant to you, the fan of games from Glorious Nippon, a...


Yakuza 0 photo
Yakuza 0

Kick, punch, and crush ass through the '80s with Yakuza 0


Like A Dragon (in the '80s)
Jun 19
// Josh Tolentino
The Yakuza games may be an institution when it comes to high-profile Japanese gaming these days, but strangely enough, they've never portrayed Japan's gangster culture at its true height, during the boom years of the lat...
FFXV: Kingsglaive photo
FFXV: Kingsglaive

Here's your new look at the Kingsglaive: Final Fantasy XV CG movie


Advent...bodyguards?
Jun 17
// Josh Tolentino
Call me negative, but this hype campaign for Final Fantasy XV feels like it's getting a bit out of hand. I mean, look, the game is out in late September, and I'm sure it'll be fine but now we've got a new CG movie set to...
Gandalf x Fate/stay night photo
Gandalf x Fate/stay night

Here, let Gandalf lend some class to Unlimited Blade Works


I don't even care why
Jun 16
// Josh Tolentino
There are no words for this, besides "HOLY SHIT SIR IAN MCKELLEN JUST READ THE UNLIMITED BLADE WORKS INCANTATION". It's even funnier when you see the 77-year-old, award-winning British actor pause ever so slightly when he en...
Persona 5 photo
Persona 5

Here's E3's good and bad news about Persona 5


Sorry, purists!
Jun 16
// Josh Tolentino
A lot of folks weren't expecting much Persona 5-related news out of E3, as these kinds of reveals are typically reserved for Japan-based events, but lo and behold, the company held an E3 demo stream of the game, showing off g...
Legend of Zelda photo
Legend of Zelda

The Legend of Zelda: Breath of the Wild trailer looks absolutely beautiful


That painterly look
Jun 15
// Josh Tolentino
I'll freely admit that unlike many gamers that grew up as Nintendo loyalists in the late '80s and '90s, I don't have a very strong connection to The Legend of Zelda. I more or less skipped everything past A Link to the Past. ...
Gravity Rush 2 photo
Gravity Rush 2

Gravity Rush 2's trailer looks great, is criminally ignored


'2' is for the number of gravity girls
Jun 14
// Josh Tolentino
E3 is on a lot of folks' minds right now, and Sony has just held its press conference, where there was a stunning lack of Gravity Rush 2, despite the fact that a full trailer was ready and available for the taking.  Well...
Overwatch photo
Overwatch

Go full weeaboo with Overwatch's anime intros


Go further down this rabbit hole
Jun 13
// Josh Tolentino
Overwatch. It's all anyone can seem to talk about when it comes to hot new games, and with good reason: Blizzard's team shooter is kind of rad, and appeals to a lot of folks. Part of the reason for that is its deep bench...
Persona 5 photo
See you in 8 months?
If you've been waiting on an English-language release date for Persona 5 before getting hyped up in anticipation, now is your time, waiting on the announcement of an English-language release date, are now at liberty to r...

Odin Sphere Leifthrasir photo
Odin Sphere Leifthrasir

Try out Odin Sphere's long-lost 8-bit ancestor


Or is it?!
Jun 06
// Josh Tolentino
I've always said that the games of Vanillaware feel like they came from an alternate history where 2D graphics continued to reign supreme instead of being supplanted by ever more realistic 3D tech. Now, with Odin Sphere Leift...

Review: Odin Sphere Leifthrasir

Jun 01 // Josh Tolentino
Odin Sphere Leifthrasir (PS4 (reviewed), PS3, PS Vita)Developer: VanillawarePublisher: AtlusReleased: January 14, 2016 (JP), June 7, 2016 (NA), June 24, 2016 (EU)MSRP: $39.99 (PS Vita), $49.99 (PS3), $59.99 (PS4) As cliche as the idea of an HD remaster is these days, it's worth pointing out that Odin Sphere Leifthrasir** goes further than the usual performance or resolution upgrades, at least on the PS4 version. Besides running at a consistent, smooth framerate (a far cry from the chugging boss battles of the PS2 original), Leifthrasir tweaks the artwork to look sharper at HD resolutions. And sharp it does look, bringing to mind just how revelatory the game looked back in 2007. Then, as then, Vanillaware seemed to be operating out of a weird alternate dimension, one where 2D graphics only got better and better instead of being supplanted by the 3D polygonal gold rush of the time. The update also adds more depth and breadth to Odin Sphere's various secondary mechanics. The story, though, is unchanged, and remains the strongest aspect of the game. Set on Erion, a fantasy world inspired by Norse myth, Leifthrasir's plot begins simply enough. Gwendolyn, Valkyrie princess of the kingdom of Ragnanival, flies through the battlefield, attempting to retrieve a magical device called the Cauldron, in the hopes of offering it to her father, the Demon Lord Odin. The tale quickly expands, though, growing to cover not only Gwendolyn's tale but that of four other major characters, each with their own hours-long campaign. Oswald is the Shadow Knight, a warrior bearing a cursed power and a crush on Gwendolyn. Velvet is a forest witch with ties to both Odin and Valentine, a kingdom Odin vanquished in the past. Cornelius was once a prince but is now a Pooka, a rabbit-like creature, and seeks a cure for his condition. Mercedes is the young queen of the Fairies, and wants to do right by her people, whatever the cost.  Though framed as a series of storybooks being read by an adorable little girl in her attic, the story is actually more operatic in scope. Characters' plotlines wrap around each other and intersect in places, and the protagonist of one campaign may be the boss battle of another. Each of the five campaigns - with a sixth unlocked at the end to ties it all together and a seventh reserved for true completionists - takes place in the limited perspective of their leads, and shines light on their respective motivations, personalities, and causes. There are few outright heroes and villains among the cast, but rather people working at cross purposes, sometimes to tragic results.  If nothing else, it's the densest narrative Vanillaware has wrought, and stands easily alongside the best JRPGs, a handy feat for what is otherwise a fairly simple 2D brawler. Though possessed of five substantially different combat styles in the form of each character,  the game remains somewhat conventional, mechanically. Players will jump, move, attack, and slaughter mooks by the dozen as they move through various rooms and hoover up cash and loot. Enemies and bosses are plentiful, but don't quite carry enough variety to justify the bevy of additional spells and abilities added by the Leifthrasir update. The new skills are definitely fun to use and master, but never really feel necessary, at least not at the normal difficulty setting. [embed]35050:5667:0[/embed] Vanillaware also doubles down on its food fixation, expanding the game's alchemy and cooking systems to encompass a range of new ingredients and recipes. Smart players will quickly get acquainted with the world's various restaurants and Maury, the traveling Pooka chef. This is because eating delicious, exquisitely illustrated cartoon food is the only way to level up and increase one's maximum health pool. Gathering ingredients and growing additional items to mix into potions also allows for a wide range of beneficial effects. Once again, the relative simplicity of combat doesn't quite make these systems feel as essential as they should be, but their expansion definitely takes the edge off the repetition, a feeling that grew more and more pronounced as one progressed through the original game. Some grinding and revisiting of previous areas to gather ingredients is still necessary, but there's enough to do now that it doesn't feel nearly as tedious as before. With that, Leifthrasir blunts one of Odin Sphere's biggest faults, though players not hooked by the combat may still feel the design is weighed down by that. The interface, though also improved, also isn't quite up to the task of efficiently streamlining the expanded experience. Tabbed windows and shortcuts now make it easier to mix and level up potions, but players will still eventually find themselves pausing every so often to do some inventory management. Still, these flaws are fairly minor in the face of how much Odin Sphere's quality is allowed to shine, thanks to the improvements added by Leifthrasir. It's enough to say that Odin Sphere Leifthrasir is the definitive edition of Vanillaware's best game, and elevates a great-but-flawed title to the classic status it originally deserved. [This review is based on a digital copy of the game provided by the publisher.] **It's pronounced "Leef-thrahs-eer", but don't look up what it means if you want to avoid spoilers. *GrimGrimoire might have been first, depending on where you were in 2007.
Odin Sphere Review photo
Old Story, Good As New
Vanillaware may have been making games for close to a decade now, but for my money, nothing they've made has quite surpassed their first game*, Odin Sphere.  Not to say that their other games are bad. On the contrary, as...

Ghost in the Shell photo
Ghost in the Shell

Ghost in the Shell live-action gets Rila Fukushima


But who will she be?
May 27
// Josh Tolentino
The seemingly unending saga of Hollywood's adaptation of Ghost in Shell continues, as hubbub about the long-in-making film has morphed from justified concerns over the quality of the adaptation (which haven't gone away, ...
Valkyria Chronicles photo
Valkyria Chronicles

Valkyria Chronicles soundtrack gets released outside Japan for the first time


The music of the Gallian Front
May 24
// Josh Tolentino
[Disclosure: Jayson Napolitano of Scarlet Moon Promotions, is a former contributor to Japanator.] [Update: An earlier version of this post erroneously asserted that Scarlet Moon Productions was responsible for the release of ...
AKB48 photo
AKB48

Get your idols-and-murder fix with AKB48's Hulu horror show


But where do the toilet syringes go?
May 23
// Josh Tolentino
If your life has been lacking in sugar sweet pop idols, as well as chilling doses of horror and/or murder, a recent announcement by Hulu might be the one magic bullet to take down both your problems. Indeed, the streamin...
R-Type photo
R-Type

Feast your eyes (but not your ears) on this awesome R-Type tribute


No one dies on the first boss
May 22
// Josh Tolentino
Animation savant Paul "Otaking" Johnson has struck again, following up his great, '90's-style anime tribute to TIE Fighter with a similar tribute to the classic shooter game R-Type. Once again, Johnson's mastery of the ...
Tokyo Mirage Sessions FE photo
Tokyo Mirage Sessions FE

Come to New York and check out Tokyo Mirage Sessions #FE next week


The fruits of Atlus and Nintendo's union
May 21
// Josh Tolentino
I've been trying to avoid all mention of Nintendo and Atlus' joint project Tokyo Mirage Sessions #FE, partly because I don't want to be tempted into picking up a Wii U. That said, the thing really does make an impressio...
Yuko Mizutani photo
Yuko Mizutani

Veteran voice actress Yuko Mizutani passes away


Gone too soon
May 20
// Josh Tolentino
Deaths may be a fact of life, but it's always sad when someone is taken too soon. That's the case for Japanese voice actress Yuko Mizutani, a veteran of Japan's voice acting scene who was best known for playing Sakiko Sakura,...
Idolmaster/Civil War photo
Idolmaster/Civil War

Get Lady for idol-on-idol violence in this Marvel-Idolmaster mashup


Pick a side, Producers!
May 20
// Josh Tolentino
Putting anime in my superhero comics? It's old hat. But putting The [email protected] in my blockbuster Hollywood hero brawls? Now that's something I can get behind! From the galactic heroes at Bin1 Pro...
Anime Expo photo
Anime Expo

Uh-oh: Anime Expo could be harmed by sudden regulations


Why now?
May 16
// Josh Tolentino
I think we can all agree that youths need protection from creeps and other predators, but what's happening at this year's Anime Expo in the name of protecting the children seems to be a bit...undesirable. Last week, the ...
Persona 5 photo
Persona 5

So I translated that new Persona 5 trailer


And boy, are my arms tired!
May 12
// Josh Tolentino
It took the newest trailer for Persona 5 to make me break my self-imposed media blackout about the game. After all, I already knew I wanted the damn thing, so I didn't need any extra convincing. But I did watch it, and it was...
Anime Industry :( photo
Anime Industry :(

Want to make anime in Japan? Don't expect to get rich doing it


Not unless you're a celebrity, at least
May 12
// Josh Tolentino
One of the more common pieces of fan mail we get comes in the form of inquiries from fans looking to break into anime creation. It's not an uncommon impulse, to want to try your hand at making what you love to watch, but impu...

GET HYPE: Persona 5 launches in September

May 05 // Josh Tolentino
[embed]35000:5590:0[/embed]
Persona 5 release date photo
Also, a new voice for Igor!
It's time, folks! Or rather, it will be time...in a few short months. After months of silence last year's delay and weeks of drip-fed promotion culminating in a final countdown, Atlus has announced the Japanese release ...

Tenchi Muyo photo
Tenchi Muyo

Wait, what? Tenchi Muyo to get a fourth season


Talk about a blast from the past
May 03
// Josh Tolentino
File this one under "Hold on, let me check what year it is", because Tenchi Muyo! is set to be A Thing again!  Well, that's not entirely fair. Fans of one of the most influential harem anime of modern times haven't ...
Idolmaster PS4 photo
Idolmaster PS4

Behold the glory of Idolmaster: Platinum Stars' full gameplay


Get Happy!
May 01
// Josh Tolentino
The time has almost come for the PlayStation 4 to be graced with a proper [email protected] presence, and Bandai Namco has seen fit to remind us all of that fact, with some new gameplay footage straight from the Nico Nico Chou...
Steam Anime Sale photo
Steam Anime Sale

Steam's Anime Weekend sale reveals the depths of our infiltration


'Send the rest', he said
Apr 29
// Josh Tolentino
Sony isn't the only place putting the deals out for Golden Week. Steam, that hive of all other things Japanese when it comes to gaming, has just pulled the trigger on its Anime Weekend Sale. Running through Monday May 2nd, th...

We brain-dove Ghost in the Shell: First Assault Online, and came back with answers

Apr 28 // Josh Tolentino
[embed]34881:5504:0[/embed] 1.) With the Stand Alone Complex subtitle, First Assault Online seems to be related to the Ghost in the Shell: Standalone Complex TV series. Does the game take place during a specific moment in the show's timeline, or its premise related to events in the show?   The game is inspired by the Stand Alone Complex TV series, but when we were watching the series, we were particularly excited by Episode 24 of Season One, in which Section 9 is forced to take on an opposing Special Ops team to clear their names. The episode really made us imagine what it would be like to fight together as a perfectly synchronized team like Section 9, which is what helped us decide to bring it to life in a team-based shooter. 2.) Players can choose which member of Section 9 to play as during a match, each of whom has a special ability or trait (like Thermoptic Camo for the Major). How did the team decide which special abilities to assign to which character? Were there disagreements?     We worked very closely with the anime creators and discussed what skills would match each character from the original anime. In result, the currently designed skills are in line with the original characters. We also designed these to add more excitement within the FPS game. We plan to consider these also when we design more skills in the future. Another part that we'll also consider is player feedback. We are all open to the players thoughts and would love to hear any great ideas.   3.) On menu screens and in-the game, players can view clips from the Stand Alone Complex anime series. Are there plans to add ways for player to view whole episodes or acquire the series to view on their own?   As we chose to make the game an FPS, we found that it was not easy to to deliver the feel of the original anime. Making the game an FPS might have been slightly easier, but we were most confident in making a FPS game and put our efforts into melting the original anime within our game.  We used these short cuts to give the fans something close to the anime and also make other players interested in the Ghost in the Shell story making the game more enjoyable.   4.) More recent works in the Ghost in the Shell universe have concentrated on Arise, a series set earlier in Motoko's career. Are there plans to add content related to the Arise series to the game?   We believe that both SAC and ARISE are great series. We think that more recent fans would be more familiar with ARISE and previous fans would be more familiar with SAC. If we have the chance, we would definitely like to add contents related to the ARISE series. We'll have to see what we can discuss with the anime creators. [Check out more of Ghost in the Shell: Stand Alone Complex - First Assault Online for free this weekend on Steam!] [embed]34881:5504:0[/embed]
Ghost in the Shell photo
A 'major' incursion
A team-based multiplayer shooter isn't the first thing that comes to mind when thinking about a Ghost in the Shell video game - the first thing is a Basset Hound simulator. But after that, Nexon and Neoples have done a p...

Golden Week PSN Sale photo
Golden Week PSN Sale

It's a golden time for Sony's Golden Week 2016 PlayStation sale


Try Gravity Rush, Yakuza, and Suikoden!
Apr 27
// Josh Tolentino
If you have an interest in cool Japanese things - and I'd wager you do, having visited this site and all - you might be aware that Golden Week, that most anticipated cluster of Japanese holidays, begins tomorrow, on April 29t...
 photo

Uh-oh: NIS America cuts ties with Atlus in Europe, Oceania


Apr 26
// Josh Tolentino
It's been a long time since it has truly sucked to be a European gamer, but this latest development certainly qualifies, particularly for Europeans and residents of Australia and Oceania that are fans of Atlus' games. NIS Ame...
Valkyria Azure Revolution photo
Valkyria Azure Revolution

Meet the Grave Sinners of Valkyria: Azure Revolution


Come on in, the Sinning's fine
Apr 25
// Josh Tolentino
It's been a while since we last heard from Valkyria: Azure Revolution, Sega's PS4 follow-up to one of the PS3's (and PSP's) best games, Valkyria Chronicles. Now the company's loosening the tap a bit as the game's planned late...
Persona 5 photo
Persona 5

You've got 'til May 5 to figure out what Persona 5's counting down to


Investigation Team Go!
Apr 22
// Josh Tolentino
It's been a while since we last heard from Persona 5, following the  delay in the game's release date from late last year to sometime this year. Atlus seemed content to know that most folks who cared knew what Persona w...
Star Fox Zero photo
Star Fox Zero

Behold the glory of the Star Fox Zero anime


Barrel Rolls aplenty
Apr 20
// Josh Tolentino
Star Fox is back, folks! And it seems back in a way that explicitly recalls the glory days of SNES-based 3D games and peppy animal-people bloodlessly fighting other animal-people. If nothing else, that Saturday morning carto...

Annotated Anime: JoJo's Bizarre Adventure: Diamond is Unbreakable episode 3

Apr 19 // Josh Tolentino
The big reveal of the episode comes quite quickly, courtesy of what amounts to a director's cut edition of Josuke and Jotaro's interrogation of the defeated Angelo, who notes that, unlike the JoJos, he was given his powers by a strange man wearing a school uniform and wielding a gnarly-looking bow and arrow. It just so happens that the bow and arrow were last seen in the hands of Enya, Dio's confidant and the crazy old lady that Polnareff fought back in Egypt. It seems that someone's been going around handing out Stand powers to anyone that survives their gift, and that someone lives in Morioh. And, as it turns out, it seems that Koichi has come to a similar conclusion (minus the revelations about Stands) independently, thanks to a bit of good old-fashioned detective work. It's refreshing to see that people other than the principal JoJos are competent and capable, though again, given the intro, it's fair to conclude that Koichi will be part of the squad soon enough. In fact, that's likely what will be happening next week, as Koichi gets himself shot through with the very Stand-installing arrow, for the man in a school uniform is one of the Nijimura brothers, the younger of which, Okuyasu, is a Stand user himself. His Stand, The Hand, can "scrape" things into oblivion, and demonstrates the fact by essentially wiping objects, and even spaces from existence, leaving the things on the other side to close in and fill the void. The result is a cool teleporting punch effect that puts to shame a character with a similar gimmick that came out in one of the more recent chapters from Bleach.  Thankfully for our heroes, Okuyasu's kind of a dope, and goes down after taking a few flowerpots to the nads. Koichi remains shot through the throat with the arrow, and gets pulled into the house by Keicho, Okuyasu's brother and the man Jotaro and the rest have been looking for. We'll have to see next week just what the brothers' plans were for the Bow and Arrow, and why they'd need to go around giving Stands to all and sundry, but Diamond is Unbreakable is certainly picking up speed. It'll be interesting to learn just how Okuyasu turns face to become part of the squad later as well. [Catch JoJo's Bizarre Adventure simulcasting on Crunchyroll!]    
Diamond is Unbreakable photo
A Wild McGuffin Appears
In today's episode of Diamond is Unbreakable, the plot thickens a tad, shedding more details on just why Morioh is so boned. Similarly, we meet a new foe who will, given the way the OP sequence goes, will be a member of the squad before long.

PlayStation 4 photo
PlayStation 4

Sony may sell an upgraded PlayStation 4 model codenamed 'NEO' soon


A half generation update?
Apr 19
// Josh Tolentino
It looks like it's almost officially A Thing now: After weeks of rumblings and rumors regarding its existence swirled, more concrete (though still unconfirmed) information has emerged around supposed plans by Sony to produce ...

Review: Trillion: God of Destruction

Apr 18 // Josh Tolentino
Trillion: God of Destruction (PS Vita [Reviewed])Developer: Compile Heart & Preapp PartnersPublisher: Idea Factory InternationalMSRP: $39.99Released: March 29, 2016 (US), April 1, 2016 (EU), July 23, 2015 (JP) Well, saying Trillion is "a game with one battle" may be a bit misleading. Players will actually fight the titular boss quite a few times as they trudge towards victory. Trillion is an ancient god out to consume the underworld, and the Great Overlord Zeabolos is all that stands in his way. After being killed in his first battle with the beast, Zeabolos makes a pact with a mysterious interloper (she's named "Faust", just to give you a hint of what she's all about), granting him the ability to bestow his power onto one of his subordinates, tasking them with training up to eventually take on the threat and kill it - or die trying. The wrinkle in this grand plan is that only one of these lesser Overlords - who just so happen to all be cute anime girls themed after various Deadly Sins - can take Trillion on at a time, and will likely buy the farm doing so. But progress is guaranteed, as any Overlord that wounds Trillion will pass on her strength to the next girl in line, and so on until victory. It actually makes for a touching story about sacrifice, legacy, and struggle against certain death, and in my opinion is one of the most effective stories produced by Compile Heart. Given that Compile Heart is known mainly for Neptunia titles, one shouldn't go in expecting Shakespeare, but the moments it goes for "work" more consistently than the comparatively inconsequential narrative offerings that are par for the course for the studio. [embed]34899:5568:0[/embed] In fact, there's a certain irony to this, as these types of games are usually much stronger in gameplay than story. While charming characters and cutesy anime-soaked banter is to be expected, it's usually deep, complex battle and progression systems that are the true draw. Unfortunately, this is where Trillion is least compelling, or at least makes the worst impression.  Trillion isn't a tactical strategy game, as some folks who assumed it would be Disgaea-like were thinking. It's actually closer to a hybrid of Nippon Ichi's ZHP: Zettai Hero Project, and an old-school dating sim/training game, the kind with character stats to raise periodically, such as in the Tokimeki Memorial series, the newer Long Live The Queen. And raising your stats is the name of the game, as Trillion, the final boss, is a tough nut to crack. Simply getting close enough to land a blow will be any given player's first real achievement, and after that, it's a matter of whittling down the boss's trillion hit points. Yes, one thousand billion HP. That and other absurdly large numbers are Trillion's primary stylistic gimmick, and while somewhat inconsequential in the grand scheme of things (the game's approach to shorthand quickly reduces these numbers to easier-to-manage sums). They do help set the game apart from some of its peers, as well as hammering home the idea that the whole game is about making incremental progress, grinding away at a threat rather than challenging it to a brief, flashy showdown. Getting your Overlords strong enough to burn through all that health is the game's primary goal, and that takes a lot of grinding and raising your Overlord's stats. That takes grinding...a lot of it. Which brings me to Trillion's primary problem, that being that the bulk of its gameplay consists of puttering through various menus to assign your Overlord to train her stats. You'll go through a menu, select a task, and a brief animation will play, showing how well the Overlord did, earning her some points to spend on buying stat increases. Training increases her fatigue, which in turn increases the chance that she'll be injured and unable to train for several days. Fatigue in turn can be managed by resting or doing fun things like going on dates with Zeabolos himself. Some of these "dates"can take on an awkward air given that some of the Overlords are Zeabolos' blood relatives, but they are technically demons, so... Anyway, this kind of light time management makes up the bulk of the game, and can feel quite tedious thanks to a lack of fun stuff like flavor text or a more detailed, interesting approach to presentation. Story events pop up during the daily cycle of activities, like the "skits" in a Tales game, and these are easily the best part of the Trillion: God of Destruction. In many ways, these events were what kept me pushing through the menus long after the daily grind had ceased to be interesting. I normally dislike bringing a game's price into the argument considering that value is such a personal thing, but one feels that a game charging this price should have more. The event scenes and character art are cute, but there isn't enough of it to balance out the inherent repetitiveness of the training cycle. Overlords can also be assigned to delve into the Valley of Swords, a randomized dungeon complex. Delving the dungeons resembles a roguelike in the style of Shiren the Wanderer, where your girls and enemies take their turns simultaneously, with tactical positioning and turn sequence being the key to surviving. Expeditions into the Valley can net your girl stat-boosting gear or usable items, but are given hard turn limits, necessitating careful planning of a route to the good loot.  All of this grinding must be done before Trillion wakes up. Each phase of the game is divided into multiple weeks of training occasionally interspersed with training matches against Mokujin, a Trillion-sized simulacra. The training matches are important for figuring out the bosses' pattern and how to deal with the smaller minions and hazards that appear in your Overlord's path. And once Trillion himself wakes, your Overlord goes to battle, armed only with the gear you collected, the knowledge you gained, and the stats you grinded, all of it shielded by "affection points" gained by treating her nicely during the cycle. Chances are, though, is that she'll eat it trying to take him down, leaving the next girl, armed with her predecessor's knowledge and stat bonuses, to grind through the next phase and try again, stronger than ever. Unfortunately, the battles themselves aren't especially engaging, mainly consisting of walking up a long corridor full of minor enemies and deadly squares, while trying to keep out of the instant-kill areas and get close enough to start attacking. The controls for some reason are extremely unwieldy, and never stop feeling awkward. Movement simply should not be this much of a hassle in a game this outwardly simple.   Add to that the fact that fights with Trillion are easy to predict. Once the pattern is found, it's only a question of having high enough stats to succeed. This tends to exacerbate the tedium of the training sections, and highlight how thin the content can feel once you've stopped fully engaging with the game's other systems. Trillion: God of Destruction is a spirited game with a number of interesting concepts, brought down by fumbled execution and anemic presentation. Like its titular final boss, its big, strong idea is hobbled by a swarm of niggling flaws. Though its strengths in narrative and characterization will persuade some to put up with these issues (perhaps enough to finish the game multiple times to get all the endings), there's no avoiding the feeling that putting a dent in a boss deserves to be more fun than this.   [embed]34899:5568:0[/embed]
Trillion PS Vita Review photo
By A Thousand Billion Cuts
The Final Boss Battle has been a staple of game design since about as long as games have had combat in them, and for the most part, a game is about how players lead their heroes to that final encounter, often plowing through ...

Godzilla Resurgence photo
Godzilla Resurgence

Check out the Studio Ghibli Kaiju short that inspired the new Godzilla


Prelude to Resurgence!
Apr 14
// Josh Tolentino
If you've just seen the trailer for the new, Japan-originated Godzilla movie, Godzilla Resurgence, you might have been surprised to find that none other than Hideaki Anno and Shinji Higuchi are collaborating on the film. Tha...

First Impressions: JoJo's Bizarre Adventure: Diamond is Unbreakable

Apr 10 // Josh Tolentino
It starts with the beginning. Previous JoJo's parts - or at least their animated versions - invariably began with some kind of epic setup scene: Phantom Blood opened on the carriage accident that first tied together Jonathan Joestar and Dio Brando's fathers, setting in motion the chain of events that would lead to their battle. Battle Tendency started at the expedition that discovered the Pillar Men, who would be the prime antagonists for that arc. Stardust Crusaders began as Dio's coffin was pulled from the depths of the sea. Diamond is Unbreakable starts with breakfast. A hand prepares a hearty meal of bacon, eggs, and toast as a radio DJ greets the morning in the small town of Morioh. It's all well and good until the music starts to distort, revealing that the hand isn't actually attached to anyone. I've yet to see the significance of this grotesque tableau, but the shift in tone and presentation for this part in the JoJo's saga is clear enough to see. Diamond is Unbreakable focuses more on characters than events, where Morioh, its environs, and the people outside the main cast are just as significant as the superpowers and battles to come. In fact, there's little sense of crisis in the initial episode, a style unprecedented for JoJo's so far. Phantom Blood traded in scenes of domestic bliss, sure, but the feeling of fateful tension ran through every such occurrence. Here, there's little to do but play "Getting to Know You", with Jotaro and young Koichi serving as our lens for seeing the JoJo of 1999, Josuke Higashikata. Apparently the love child of old Joseph Joestar, the 16-year-old high-schooler is the 28-year-old Jotaro's uncle, technically. To be honest, he doesn't make the best first impression. Other than resorting to violence at the first mention of his weird hair, he's less obviously heroic, kowtowing to bullies in a way that no previous JoJo would countenance - at least until they insult his do.  As he rolls into his first fight, with the murderer/rapist Angelo and his Stand Aqua Necklace, we see more of what he's capable of. There's a level of quick-thinking and misdirection at work that recalls the creativity of old Joseph, but his personality and character are as yet a bit undefined. No matter, though. As I mentioned, Diamond is Unbreakable stands out for having a much stronger presence from minor characters. Josuke's mom is a treasure on par with Lisa Lisa in a series that's had a paucity of compelling female presences. His grandfather, an aging policeman, serves as an Uncle Ben of sorts for Josuke by dying to strengthen his heroic resolve, but like uncle Ben, his presence can't be discounted. And of course there's Jotaro, in a snazzy white outfit and playing the role of elder mentor to the young bucks.  Morioh itself seems to be a star of sorts in Diamond is Unbreakable, as well. Where all the previous parts preferred to play the jet-setter, traveling abroad quickly and never halting the journey, it seems this portion of the Bizarre Adventure will be taking place close to home. This ought to be an interesting development, one that seems to foreshadow the appeal of even other media, like the Persona games. It's a bit early to pass judgment as yet, but so far Diamond is Unbreakable  seems quite solid, both as a JoJo's show and as a departure from the aspects of the brand that have risked feeling trite after many, many episodes and chapters of development. I can't wait to see what's coming to town next. [Catch more of JoJo's Bizarre Adventure on Crunchyroll!]
Diamond Is Unbreakable photo
A Crazy Diamond in the Rough
I honestly didn't know what to expect going into David Production's latest phase in adapting the epic JoJo's Bizarre Adventure manga, Diamond is Unbreakable. Besides some background details gleaned from Wikipedia and the...

JapanaHow: Tips for Bathing Your Catgirl

Apr 01 // Josh Tolentino
1.) Assess your Catgirl's needs Every Catgirl or Catboy is different, and this goes for grooming as much as personality. Before beginning the bath, ask yourself a few questions: Is your Catgirl a human with cat ears or a human-shaped cat? What type of coat do they have? Is their fur confined to the head and scalp or does it extend downward into a set of clothing-like strips on the body (also known as the "Felicia" cut)? The answers to those questions can influence everything from the type and quantitiy of shampoo called for to the need to use soap or other human-targeted bathing tools. 2.) Make your Catgirl want to bathe This step may be difficult, and will depend on your Catgirl's personality, as well as your relationship to your Catgirl. Playful Catgirls may be happy to take a bath with you, and in cases where you are your Catgirl's master (or they your maid), they may be obliged to follow your commands. More adventurous or headstrong Catgirls may need more cajoling, or even a bit of trickery to get into the bathing state of mind. Try placing favored treats, precious gems, or high-level equipment in the bathing area to attract them to the location. 3.) Do not ambush your Catgirl This is important. Catgirls, like cats, have keen senses and a hunting instinct, and can become violent if shocked or cornered. It is unlikely that a mere human would be able to take them by surprise. Furthermore, ambushing a Catgirl, even with the best of intentions, can be interpreted by authorities as harassment, coercion, or even assault . A Catgirl's consent is required before any bathing takes place.  4.) Comfort your Catgirl when it's over This can be a fun and engaging activity for both of you. Catgirls may be cold after bathing, and will likely want to stay warm as they dry out. Pet or stroke your Catgirl gently (within the limits of the law), and be rewarded by appreciative mewling or cooing. [Special thanks to WikiHow, Sketcher2007, Kedama, Mako Tatekawa, and Hisashi Kawata]
JapanaHow photo
No need for a cat-astrophe
Hello, and welcome to JapanaHow, our new semi-regular How-To column covering the basics of life once you've Made Anime Real.  If you're one of the growing number of people who've Made Anime Real, you may find yourself th...


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