Those who have been following all the hubbub around Fate/Zero recently know that the last episode aired last week and set the stage for the climatic second season which starts in April 2012. Type-Moon lunatics such as myself, and standard every-folk alike have been able to appreciate a truly beautiful work of art from ufotable, Aniplex, Notes, and Nitro+, and those who paid a little more attention to the show more than just the shiny lights and big noses, may have been able to see a little glimmer of hope in what is otherwise a gloomy and dark anime industry.
This is why Fate/Zero is important to anime.
Part 1 - Potential
Fate/Zero, like many anime these days, ultimately hails from the eroge world, specifically Fate/stay night by Type-Moon. Of course, the actual original source material was the Fate/zero novels, but it just goes to show how interconnected the genres of visual novels, novels, anime, and manga ultimately are. If one makes a ripple, all of them feel the waves. Fate/stay night has been a franchise that has ultimately dipped its finger in all the pies even video games, with marginal success. (Fate/Tiger Colosseum Upper stands as one of my favorite PSP games) so it's an excellent example of just how far a franchise can go and bring in profit, even if it's already been almost eight years since the initial game came out.
There are some titles that just stand the test of time. Cowboy Bebop, Gundam, Macross, Akira, these titles will be watched by our children and our children's children, and still wow them like they did us, but Fate/stay night is a niche franchise that still brings home the yen. It's a testament to what a truly solid and complex story with interesting characters and top-notch storytelling can do.
Part 2 - Storytelling
Speaking of the storytelling, Fate/Zero broke the mold of big-shot anime franchises in that there's actually very little fan-service to speak of, and the parts that could be constituted as "fan-service" are just that, service for the FANS. The Rin episode was not in the original novels, it was added in by ufotable as something for the fans. Only people who have seen Rin Tohsaka taking on Caster or Berserker in Fate/stay night can really appreciate what that episode meant, and what the franchise means as a whole. As sad as it is for me to say, Gen Urobachi is probably a better storywriter than Kinoko Nasu because the characters he wrote are well rounded with a lot of charm, even the psychopath Ryuunosuke and Caster, behind all their COOL and O Holy Virgin! bring excellent points to the table that ring clear the elements that create good villains.
Those being that they need a good reason to explain the bad things they do. It's a common rule in storytelling that your antagonist shouldn't think of themselves as being the antagonist, and while Caster and Ryuunosuke do realize they are doing bad things, they are able to justify it in terms that make sense to the average viewer.
But I'm getting off-base. Fate/Zero marked one show that had massive profitability, truly exemplary writing, without falling into the standard cliches that many studios still rely on to get easy sales. It's an example of what beauty anime can still have today.
Part 3 - Animation
Ufotable is renowned for being one of the best animation studios in business today for stunning visuals, fluid animation, chilling settings and backdrops, and exciting visual effects. Coming fresh off the heels of Kara no Kyoukai, they jumped into Fate/Zero to show exactly what cinema quality animation could look like in a episodic format. Those who know, are able to tell where they shaved corners, but these sparse moments are often clouded in very minute details, with the finer details such as character design, backgrounds, accents and highlights of the characters themselves, still very much so alive and well.
There's so much action and motion in Fate/Zero it's impossible to keep the animators going full blast all the time, so it's expected they would need to cut corners, but every moment that mattered in the first season, had an expert's touch and grace that brought the characters on screen to life. From the scene where Gilgamesh hurled his Gate of Babylon at Berserker, to the scene where Kotomine taught a valuable lesson in Chinese martial arts to Irisviel, every second had fans on the edge of their seats to the point that I actually found it a disadvantage for myself, because I already knew what was going to happen.
Part 4 - That whole streaming thing
Fate/Zero aired on television in Japan, but also on niconico in a plethora of languages. I shouldn't have to write an article on what this means. Accessibility is the name of the game here, coupled with marketing and merchandising, will yield Fate/Zero as a profitable project in of itself. Much like with Haruhi, the amount of merchandise you're going to see for Fate/Zero is going to be staggering, hell, the blu-ray box already costs a pretty penny and I know I'm not the only one who has it on a preorder. With fans able to watch for free, in multiple languages, the exposure is leaps and bounds above what other series' pull in, and the fanbase is much larger. All that means in the long run, is dollar dollar bill y'all.
Part 5 - But what does it all mean?
Fate/Zero ultimately, is important for two main reasons. It shows that anime can be more than just cute or likeable characters catering to the moe fanbase, or whiny kids with the ability to pull stuff out of people's chests, but complaining all the time because their role model is Shinji Ikari. It shows that anime can still be adult; it can still be gritty and mature and capture a fan for the whole ride.
Fate/Zero stands out as an experiment that paid out in full, when the second season airs, you can bet yourself that I'll be eagerly awaiting it with a smile and a hop in my step, because it's a breath of fresh air in the stagnant world of anime today.