Yes, remaking it from scratch would take a long time; but to say it would take 10 times as long (or even twice as long) as it took them to produce XIII is complete and utter bullshit.
i think it'll just be a matter of learning to utilize the tools they already have at their disposal better. i mean, ffxii looked better graphically than ffx, and yet used half the polygon count. so i think it's just a matter of refining their skills to be able to reproduce ffvii with any sort of speed.
I don't doubt a FFVII remake would take quite awhile. The game after all was MUCH bigger then Final Fantasy XIII was and alot of stuff needs to be redone. The script needs to be redone because of all the engrish and stuff like voice over needs to be done, New CGI cut scenes, Stuff of that nature. It would probably take awhile. But I think it would more then pay off for SE.
As for me I'm never going to play XIII; I'm gonna be a Mistwalker fan from now on. So long SquareEnix, and thanks for, well, VII-XI!
While I can't speak for the source engine. I can speak for the Unreal Engine. UE3 is a VERY easy engine to develop for. Hence why it's so popular with developers. The Crystal Tools Engine(the one Final Fantasy XIII runs on and what a VII remake would run on) is not. It was meant to be very flexible but not necessarily easy to develop for.
So while you are probably right about a group of modders being able to do that. A) It would not look as good(Unreal doesn't exactly fit Final Fantasy if you know what I mean) and B) They would not be able to do Voice over and all that professionally. Oh and just for giggles C) it would not have the CGI scenes SE is known for so it wouldn't really be Final Fantasy anymore.
You'll get your money back SE, I promise.
The Source Engine must be hard to work with or else we would have Half-Life Ep. 3. ZING!
But on subject, a bullshitter is a person who speaks bullshit. A bad bullshitter is a person that everyone knows bullshits. This guy is a bad bullshitter.
Believe me, I stopped giving Square-Enix my money a long time ago.
Best Half-life joke EVER!!!!
@Ramage
Kitase hinted at doing something like that. I think his words were "If we could assemble a team big enough to pull it off in a year we would certainly do it"
The problem with something like that is keeping the entire team communicating the whole development. If people are not always talking the game could end up as a massive cluster fuck.
My whole thoughts on it is that they can do it but they just want to save it for a rainy day type of thing. They know it will sell and they wanna save for a time when they may need it. But that's just me. I really don't know what they are thinking to be honest. They could be working on it right now and just lying. It's not like they are sworn to tell the truth about it.
So, hows about and Icewind dale remake?
also XIII took 4 years because they started it on one console and then scrapped it for two different consoles.
Seriously though, I just don't understand why this is such a difficult task for them. I'm not trying to BS; I'm just saying a full on mod on a user-friendly engine is something no one would mind playing and that it would probably be almost as popular as a SquareEnix remake. If a mod team can create an incredibly ambitious freeware remake of Half-Life 1 it is certainly possible that fans could create a FFVII mod.
What I would settle for, instead of having a full remake, is doing an update for the title and releasing it on multiple platforms like the Xbox Live Arcade, Steam, and, DS, and almost every other system known to man (not holding out for the Virtual Boy). If they'd just update the textures, include a little bonus content, and update the lore in the game to reflect the recent VII universe side-story titles and such and release it as is I'm certain they'd make far more money from such a release than many of their other DS and Wii remakes. Hell, Steam alone would probably go down for a day or two.
Oh, and the Source engine is very easy to develop for: it just uses the opposite level-building concept. Instead of carving out a world like in the Unreal engine the Source engine has completely empty space that you fill. Both are great, though I've had a little more experience with the Source engine.
If anything else, I'm more concerned about the story and how it'll play out. Maybe I'm putting myself in a corner, put the story in the recent FF titles are my least favorite aspects of the series.
I know that, I tried to make levels with the Source Engine. I was greatly limited on my own level design abilities more than the anything else.
Too bad Valve can make a great engine, but can never get around to making another great game. ANOTHER ZING!
Besides, do we really, really want this remake? I 100% loved FFVII, it was a big part of my teenage gaming years, but I know that that's where it belongs. I loved the art style, but that would probobly be eschewed for more 'realism'. If they keep the plot exact, I'll wonder why I bothered playing, and if they change it, it'll feel like they're needlessly messing with something that was (and obviously wasn't) perfect in the first place.
Again, I loved FFVII, and it'll always be one of the most important games of my life. But a remake would be ultimately unsatisfying, and the idea of it is, well, boring.
But yeah. It's complicated. Myriad backgrounds, fight system, character models, cutscenes, an orchestral score, but especially copying and re-translating three novels' worth of text, doing Japanese voice acting, then translating it all, then re-recording another voice script....
....would make things take a while. To do that on top of continuing to make new games would be terribly hard. But if they dropped new Final Fantasy entires in order to re-do VII, fans would bitch about that, too.
So in other words, shut up and let them make good video games. You might just like something new instead of an old retread.
in my opinion FFVII is not the best FF, but i think everyone expect a perfect remake of this game, so it will take a hell of a time.
maybe it's even to big for a Blu-Ray? FFXIII took something aroung ~30GB if i'm not wrong. FFVII have a lot more content (minigames, sidequests, towns(!) & villages) and a longer story and you can explore the worldmap, this doesn't even worked on PS2.
so i think without decreasing content, cities, worldmap, etc. a FFVII remake is illusionary...
another aspect is the money.
Every Company wants to make money. A Project of this Size needs a lot of investments, maybe too much to be profitable? Even if FFVII sells 1 quadrillion times it may not be enough to break even.
think about it, its not all so easy 'just because they allrdy made another FF on a next-gen-console'

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6:00 PM on 05.29.2010
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