I wish I didn't have to deliver this heart breaking news, but someone has got to do it.
XSEED Games has officially announced that their planned localization of the beautiful Vanillaware RPG Grand Knights History has been canceled. They cite lacking the required resources to localize the title, resulting in a necessity to cancel it. Given that XSEED Games is composed of about eight people total, this shouldn't come as too much of a surprise.
Localization specialist Tom Lipschultz had commented multiple times over at the XSEED Games message board that they had been waiting for Vanillaware to get back to them for some time. VW, being a small Japanese company, had been busy with all the Dragon's Crown issues that recently came to light. As a result, they were incapable of sparing programmers to work on the localization, effectively stalling XSEED's progress on the title.
The worst part? This isn't the first time that an XSEED/Vanillaware partnership has fallen through. They were the first company contacted to localize Muramasa: The Demon Blade, before Ignition swooped in and grabbed it.
It's ok if you shed tears. I won't tell anyone.
Greetings, ladies and gentlemen, and welcome to a new edition of Go West!, your [almost] weekly column about the latest Japan-only games!
After nearly a month of light releases, we're finally back to normality this week with a whopping ten new games. Huzzah!
Without further adieu, let's get this show on the road, shall we?
After a brief hiatus, Go West! is back to supply you with your [almost] weekly dose of Japanese games coverage! This week? Well... not a whole lot actually. At least my dear friends at Idea Factory give me some company.
Yeah, it's been kind of dead around these parts. That being said, there are still a few interesting titles worth chatting about, so let's get on with the show!
This slipped under Japanator's easily-distracted radar array last week - why, oh why did we hire cats to man the monitoring stations? - but it's pleasant to know either way: NIS America has, after a long enough del...
Salutations, and welcome to Go West! 44, your [sometimes] weekly column about the latest games to hit store shelves in Japan. I'm your host, Elliot, and I'd like to take you on a magical journey into the deepest, darkest abys...
Welcome to the 43rd edition of Go West!, your weekly (sort of) column about Japanese video games, importing, Idea Factory, and one writer's love/hate relationship with the latter.
This week, we've got another load of new releases that are bound to appeal to quite a few of you folks.
Let's jump right into it, shall we?
Ladies and gentlemen, welcome to Go West!, Japanator's column about Japanese video games, imports, Idea Factory, and self inflicted pain! We've hit week 42, which means I should probably say something profound here.
The PSP is the console that just refuses to die, almost 10 years after its North American launch.
The good folks at Aksys Games have announced that they'll be bringing Idea Factory's otome game Sweet Fuse: At Your Side (Bakud...
For what it's worth, one of the most interesting aspects of Sword Art Online to me wasn't so much its fighting or scale or plot (definitely not the plot), but the idea of what folks do when they're trapped in a virtual ...
Good day, ladies and gentlemen, and welcome to the 40th edition of Go West!, the weekly column about Japanese video games and self inflicted mental pain.
I'd like to tell you that for this joyous milestone, there are dozens o...
Long live the PSP.
You might remember the Class of Heroes 2 Kickstarter from last year headed up by Gaijinworks. The idea was to raise enough money to justify creating a deluxe physical version of the PSP game, along with all...