Japanator Kind of Recommends: Fate/EXTRAThe PSP, along with the DS, has sort of been a last haven for Japanese RPGs. Companies like Atlus, XSEED, and Aksys Games have kept these handhelds, as well as the abovementioned genre, alive by continuing to feed American gamers with some its best experiences -- even in the wake of their demise.
Fate/EXTRA (PlayStation Portable)
Acquiring as much information, as possible, may be the single most important aspect for a servant battle. The more one knows, the easier their attacks are to predict with the game's very simple rock-paper-scissor battle system. There are three basic moves: attack, block, and break ;which when planned accordingly will counter an enemy's move and negate any possible damage received. Outside of the servant battles, regular enemy fights move quite quickly once a foe's pattern is discovered. Combat is very enjoyable in Fate/Extra, but with only one character in your party and a very limited amount of adversaries per arena, they can become slightly tedious overtime. Thankfully, battles are not random -- allowing them to be dodged with a little skill -- but when you're making your third of fourth trip through an arena that looks practically identical to the last one, the game can begin to drag.
7 -- Good -- (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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