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Japanator Recommends: Big Windup


10:00 PM on 10.07.2009



I have this strange attraction to sports series like Big Windup and Eyeshield 21. I suppose it's the message of team building and "we can all do this together" that gets me excited. Rather than watching pretty boys compete in games of tennis, the positive attitude and group identity in all these team sports makes for a great story.

And that's what we've got here in Big Windup: a group of high school kids with some talent coming together to form something that's greater than the sum of their parts.

But worry not, this isn't a series that will have you analyzing "demon cuts" or "devil backfires" throughout the show. Instead, Big Windup sticks true to its seinen roots and tackles baseball in a straightforward, almost analytical route. And trust me, that's a good thing.

If you'd like to try something different, we have a video review of Big Windup waiting for you after the jump. Be sure to check it out!

Big Windup!
Creator: A-1 Pictures
Publisher: FUNimation
Release Date: September 29th, 2009 (Part 2)
MSRP: $49.99, $53.99

After suffering a soul-crushing and emotionally-crippling three years of middle school, Ren Mihashi is ready to give up on baseball. His team never won a game, his teammates hated him, and yet he was put on a pedestal because his grandfather owned the school.

So, after moving to another prefecture and starting at a public high school, Mihashi goes to check out the baseball field, thinking he won't get on the team and can just move on with his life, only to be roped in as their pitcher. The problem for his teammates? Mihashi has no confidence in himself, and is easily reduced to tears at the most off-hand comment about his playing ability.

Yet, he's got some skills. It'll just take a lot of coaching in order to get out. The series mostly focuses on the relationship between Mihashi and Takaya Abe, the team's catcher. Not many of the other characters get developed in this 26-episode series anywhere near as extensively because the show only covers two games worth of baseball.

That's right, two games.

Big Windup takes you through each game play-by-play, highlighting the drama and tension of high school baseball, which is serious business in Japan -- possibly even more so than professional baseball. As boring as it may sound, the series spends a lot of time on the strategy of baseball, with players trying to out-think each other, a la Death Note. Except without the intense music.

The show was an immense pleasure to watch. A-1 Pictures' visuals were top-notch, and the Japanese cast captured all the players fantastically -- I wasn't a particular fan of the dub, as the characters sounded a bit too high-pitched or nasal  for my tastes.

The show seemed to simply be a teaser for the manga, which is still going on in Japan and already has 12 volumes. I'm going to need to pick up some of those. The show left me in high spirits, but by the time it was over, I didn't want to leave the characters. I wanted to stick with them. Even if you're not big into sports, Big Windup will make you think about digging your glove out of the shed.






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Legacy Comments (will be imported soon)


Fancy, definitely got me interested in it.
Nice review, I'm definitely going to have to check it out.

As a guy whose always been hot-blooded about team events, anime like these, that just focus on the team members themselves and their struggles to overcome adversity with nothing more than guts and spirit have always appealed to me more than the overly ridiculous sports anime with unrealistic maneuvers and abilities where some random high school team manages to overcome even national-level players *cough*SNAKESHOT*cough*.
The manga comes out realllly slowly. Like a chapter a month or something like that. It makes you want a sequel real bad and it's a long wait.

I like this show a lot. It's definitely something that will entertain American baseball fans because it really captures the way strategy works in the game.
@Omo That's how Ouran is, so I'm not terribly surprised. And I'm sure it'll take me a while to read the Japanese, so a few more volumes will come out by the time I get to vol. 12
I liked it a lot but MAN Mihashi's ridiculous lack of self-confidence makes Shinji Ikari look like Anthony Robbins.
@Bacon He's up there with Hideo from Sundome as the wimpiest male character ever.
Major is much better than this, I couldn't get into this very much. I think I hate how some main characters can't grow a backbone and it bugs me a lot.
@Aiya But the art is so good... And just fawn over Tajima. That's what I did.
I step away from the mic to breath.
I love this series and I definitely second your recommendation! The artist works really hard to make the series realistic. Knowing the hard work she does makes me love all her characters (and the series itself) even more.
I picked the game up today, and the TvC stick came yesterday from FedEx.
This game honestly goes above and beyond, Capcom put a lot of heart into it. Between the extremely functional online, great controls, fantastic cast of characters, and adding some fan favorite new ones. There isn't much more you can ask for from a fighting game.
It is a big relief the online works well, I haven't experienced too much lag, and most matched are lag free.
What the game is missing is a good Trial mode like in SFIV and the static anime images at the end aren't Capcom art, I mean Udon does a better-than-decent job at the art, but I wish they somehow got the Tatsunoko animations at the end. The online mode could benefit from a lobby feature and voice chat (which is partially the Wii's fault). My biggest gripe is the final boss, it is just so damn stupid and not fun to fight. I know that they are suppose to be tough, even cheap, but Yami just pisses me off (more than Seth maybe).
You know, before I got meself a 360, I really wanted to play this game, but when I got it for the PC, I was shocked because it was exactly like the 360 version. For real, it's basically the same fucking game . To me, the reviewer simply gave it a 9/10 because it was a fun game to play, especially to him. It reminded him of earlier enjoyments from when he was playing what he considered the best Mario game and reminded him of the reasons why that game was considered the best. Recognizing that these reasons were fully present in the new game, its really a good game. Or at least, that is just what I'm getting at.
Also, as a closing comment to all the 360 and PS3 fans who are complaining about score, u mad. (im not saying all of you, just those guys who find it incomprehensible that a system like the Wii could hold such an awesome game).
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