For the new DVD release, the English track had the soundtrack of the Japanese audio track, and not the full orchestral re-scoring.
Why, Disney?!
Laputa is my favourite Ghibli film, I think, because I think it manages to tell the most complete, self-contained, and narratively coherent story. A lot of the later Ghibli films tend to run into a problem where there's a drop in pacing, and the climax is either anticlimactic or comes out of nowhere, and there's an implausibly happy ending through a sudden deus ex machina, that renders a lot of the characters' earlier actions pointless.
Then disney got there hands on it and used the guy from dawsons creek as the main voice over...WHHHHYYYY!!!!!!!
Oh and its got one of the coolest robots ever.
I think I once read that Laputa is also Final Fantasy's Hironobu Sakaguchi favorite Studio Ghibli film.
Laputa was also responsible of the explosion of the (over)use of both the flying city/continent and Airship trope in MANY Japanese RPGs since the film was released.
I first saw this film on the BBC on New Year's Day in about 1990 -- I don't remember the exact date.
It was the film that really turned me on to Japanimation, a process which seeing Akira and Ghost In The Shell completed.
Sadly there is not much animation from any era which can measure up to those standards.
for one thing, the pacing of the movie is perfect and when they get to the castle oh man, you wish you were there and could explore it yourself
Not to say it's not a good movie - I just didn't feel the magic in this one. Also, I hated the dub. The main characters voice was extremely odd - It made him sound as if he was 30 years old which gave the impression of a tiny man running around the whole movie doing kiddish things...
It had such a big impact because it was so unlike any of the other cartoons, cartoon-films, and tv aimed at kids that I was used to seeing. There didn't seem to be any concessions made for you, despite being aimed at children - the government in the film was ruthless and ammoral, the robots remote and ethereal. The world Miyazaki created seemed so big and dangerous and exciting, with so many unanswered questions (the kind that more and more films, manga etc now bend over backwards to mystify-then-cleverly-explain).
I remember actually feeling a little disappointed when I finally saw Laputa again at a film festival, about 12 years after the last time it had been on TV. In the time inbetween, my scant recollections of the plot and imagery (the awakening of the islands robots was particulary predominant) had taken on life of their own, and the film itself became imbued with a kind of mythical quality. After hunting for it for years in the schedules and video stores, the film just couldn't live up to the memories and nostalga it had created. Happily, subsequent, unprejudiced rewatchs brought it all back again.
@Hydra - yeah, the amount of games you play, even now, where you get halfway through and it dawns on you that you're essentially just playing Laputa. I like to think of "Skies of Arcadia" for the Dreamcast as a loving homage, but there's also "Steel Empire" for the Genesis/Megadrive that, for the first three levels at least, is basically Laputa the videogame. Worth a play just for that, really, though it's an interesting steampunk schmup in it's own right.
As far as Van der Beek goes, he wasn't my favorite voice in the dub, but I do feel that he did a pretty good job overall. Yeah, his voice sounded more like a teenager, but the enthusiasm he provides for the character made up for that by far. Hamill and Leachman were the best VAs in the dub, of course, but he and Paquin weren't too bad. I found the original Streamline dub that came before Disney's version to be very bad--the leads may have sounded less mature, but their acting wasn't good at all. That and the supporting cast was just plain lifeless compared to the VAs Disney chose for them. One advantage the older dub has is that it doesn't change the last part of Sheeta's speech at the end of the film (one of my only qualms with the Disney dub), but that just wasn't enough to make up for the overall dismal quality. So for me, Disney's version is the better dub.
This game honestly goes above and beyond, Capcom put a lot of heart into it. Between the extremely functional online, great controls, fantastic cast of characters, and adding some fan favorite new ones. There isn't much more you can ask for from a fighting game.
It is a big relief the online works well, I haven't experienced too much lag, and most matched are lag free.
What the game is missing is a good Trial mode like in SFIV and the static anime images at the end aren't Capcom art, I mean Udon does a better-than-decent job at the art, but I wish they somehow got the Tatsunoko animations at the end. The online mode could benefit from a lobby feature and voice chat (which is partially the Wii's fault). My biggest gripe is the final boss, it is just so damn stupid and not fun to fight. I know that they are suppose to be tough, even cheap, but Yami just pisses me off (more than Seth maybe).
You know, before I got meself a 360, I really wanted to play this game, but when I got it for the PC, I was shocked because it was exactly like the 360 version. For real, it's basically the same fucking game . To me, the reviewer simply gave it a 9/10 because it was a fun game to play, especially to him. It reminded him of earlier enjoyments from when he was playing what he considered the best Mario game and reminded him of the reasons why that game was considered the best. Recognizing that these reasons were fully present in the new game, its really a good game. Or at least, that is just what I'm getting at.
Also, as a closing comment to all the 360 and PS3 fans who are complaining about score, u mad. (im not saying all of you, just those guys who find it incomprehensible that a system like the Wii could hold such an awesome game).
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