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Japanator Recommends: Chronotorious - JAPANATOR
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Japanator Recommends: Chronotorious


10:00 AM on 09.22.2009
Japanator Recommends: Chronotorious photo



At first I was a bit reluctant to post this, seeing how our big sister typically handles the majority of the coverage related to games, but I'll just come out and say it--Chrono Trigger is perhaps one of the best Japanese RPGs of all time. You can argue against that all you want, but there's a reason that fans continue to show their love for the game even to this day.

From Akira Toriyama's legendary character designs, to Yasunori Mitsuda's memorable score, the game holds a special place in many of our hearts. So much so that fans have spent years begging for Square Enix to drop what they're doing and just make a sequel, only to be met with re-release after re-release. Fans have remained vigilant over the years, producing so many tributes that I've personally lost count. So why bother writing about this one? Well, it's different. 

Find out why after the jump.

Chronotorious features 16 full tracks of arranged and remixed audio from the classic game by a variety of musicians, all of whom (myself included for disclosure purposes) have years of experience behind their belts. Unlike the fan projects you'll find floating around the net, the audio is immaculately produced (again, for disclosure purposes Dale North contributed to the production,) so that you're not paying for something that sounds like it was made on a Casio keyboard and recorded on a tape deck. The various genres covered range from jazz and electronica, to rock and rnb, so either way, you'll probably hear something you like.

The CD also features art by Maximo V. Lorenzo who has contributed to a number of Tokyopop releases. A unique poster, which you can see in the gallery below, is included which features art by Steph Laberis. The three panel full color booklet also includes some additional art by Brianne Drouhard. Needless to say, a lot of hard work went into making sure this was something special that really captures the essence of the game.

Okay, so maybe it's a bit of a loaded recommendation. I mean, me being on the album and all. Just indulge me a bit, besides I've yet to read a single negative review about this album. It could be that I'm not looking hard enough--but somehow I doubt that, seeing as I have a pretty huge ego and spend half the day googling my own name (and subsequently cursing the Canadian hockey player who happens to share it.) Honestly though, it's probably the best album I've ever contributed to, and if any of you are familliar with my musical endeavors, you'd know I've been on several.

Now, if I haven't already convinced you, you're welcome to hear the samples on the website located here. If you want to score yourself a copy though, you'll have to hurry. It'll only cost you $12, but they only printed 1,000 of them and there are under 100 left.  Once they're gone, they're gone for good. A digital release will follow, but it'll be missing 5 entire tracks and you won't be getting any of the amazing art. Oh, and in case you are wondering, they do ship internationally.

Japanator Recommends: Chronotorious photo
Japanator Recommends: Chronotorious photo
Japanator Recommends: Chronotorious photo





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Legacy Comments (will be imported soon)


Do Want,

I miss playing that game, it was so crazy good
That's great. Reminds me of the Black Mages' rock treatment of Final Fantasy music. The Square games of that era are still the best-- Chrono Trigger, FFVI, Secret of Mana.
Yeah, this album was fuckawesome. I just wish you guys had notified me before the CDs were half-sold out, and J-Ro over at Dtoid was all "hey, you should maybe get this record before it is gone!"

So I know Dale did the mixing, but which songs were you on, Tim?
I did the title track "Chronotorious," it's an arrangement of the main theme.
Saw this somewhere else (GAF to be precise) some weeks ago. To be honest I had never heard of the Bad Dudes before, but I recognized most of the names involved.

I've never actually played Chrono Trigger so this one doesn't really do it for me especially. Though I know most of the songs and it seems you guys strayed from the source material pretty far this time (could be my memory though). Any ideas what the next game is going to be? There is going to be a next one, right? I'd be interested in buying an album like this, anyway.

Oh and Sheehy, your remix of Nocturne for Resurrection is the best elevator music I've ever heard. I know that doesn't sound like a compliment at all, but I really love it, haha.
@PBz0r

The Nocturne arrangement was very last minute. There was a hard rock version I did which sounded amazing but didn't fit the project at all. As far as I know, there will be another one. It was really dependant on how well this one did and seeing as it's practically sold out, I think we did pretty good.
Good to hear! But now I'm curious, is the other version of Nocturne still out there somewhere?
Already purchased it. Just waiting for it to arrive in the mail.
Bought. Looking forward to hearing what it sounds like.
I got a copy when I was at Mustin's. I think I listened to the whole thing twice on my 800 some mile drive home. Great album!
Whaaaaaat?! Sold out!? Gonna cry..
Oh... that was preorders. Just made my purchase. I am really stoked. Tragedy averted.
I picked the game up today, and the TvC stick came yesterday from FedEx.
This game honestly goes above and beyond, Capcom put a lot of heart into it. Between the extremely functional online, great controls, fantastic cast of characters, and adding some fan favorite new ones. There isn't much more you can ask for from a fighting game.
It is a big relief the online works well, I haven't experienced too much lag, and most matched are lag free.
What the game is missing is a good Trial mode like in SFIV and the static anime images at the end aren't Capcom art, I mean Udon does a better-than-decent job at the art, but I wish they somehow got the Tatsunoko animations at the end. The online mode could benefit from a lobby feature and voice chat (which is partially the Wii's fault). My biggest gripe is the final boss, it is just so damn stupid and not fun to fight. I know that they are suppose to be tough, even cheap, but Yami just pisses me off (more than Seth maybe).
You know, before I got meself a 360, I really wanted to play this game, but when I got it for the PC, I was shocked because it was exactly like the 360 version. For real, it's basically the same fucking game . To me, the reviewer simply gave it a 9/10 because it was a fun game to play, especially to him. It reminded him of earlier enjoyments from when he was playing what he considered the best Mario game and reminded him of the reasons why that game was considered the best. Recognizing that these reasons were fully present in the new game, its really a good game. Or at least, that is just what I'm getting at.
Also, as a closing comment to all the 360 and PS3 fans who are complaining about score, u mad. (im not saying all of you, just those guys who find it incomprehensible that a system like the Wii could hold such an awesome game).
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