And yes, Rossiu's logic makes perfect sense in a real robot show. Unfortunately for him, Gurren Lagann is still solidly in the super robot genre. In the end, the plans he makes based on logic fail where Simon's fighting spirit and dumb luck succeed. And the new models of mecha turn out to be less effective against the Anti-Spirals than the old models. As Lord Genome explained, the old models were made to fight the Anti-Spirals, whereas the new models were made to fight other mecha.
The solution to virtually every problem in the third act of Gurren Lagann is to use more fighting spirit and/or create a bigger and better weapon. I rarely found myself thinking, "That was pretty clever." Instead, I thought, "Well, I guess Dai Gurren pulled another victory out of their ass at the last moment. Didn't see THAT coming."
I liked the rest of your post, but I'm sorry. I just don't see how you're coming to the conclusion that the third act mirrors Evangelion.
Yeah, I could have worded that better, I guess.
The thing is that the 3rd act is mostly focused on Rossiu, the way I saw it. Simon succeeds at what he does through hotbloodedness, but Rossiu and his logic end up failing. And yes, it is unfortunate for him that he's in a super robot show, making his logic invalid.
By the time LordGenome refutes Rossiu, the show is moving into the 4th act, where the show isn't mirroring Evangelion as much. Until then, even the success of the hotblood leads to more problems - defeating the Mugann causes even more collateral damage, and turns everyone against Simon. They "succeed", but everything gets worse because of it.
Even the collateral damage he caused when fighting the Mugann can be easily justified using the show's internal logic. Simon's goal was simple: destroy the enemy as quickly as possible to keep the casualties as low as possible. No one had any way of knowing the Mugann basically acted like scatter-bombs after being destroyed. By the time they would have figured it out, the Mugann probably would have caused at least as much damage as it did by exploding. And that this point, the Grapeals didn't have their fancy Anti-Spiral ammunition and all the side-kick Gunmen were still in storage, so the Gurren Lagann was the only mech capable of destroying a Mugann.
So yes, things do get worse after their success, but things would have gotten worse no matter what course of action the humans took. Simon's solution was simply the lesser of all evils.
So yeah...as you can probably tell by now, the direction the series takes after the the timeskip frustrates me a little. XD
You're perfectly fine disagreeing with me. Just know I'm going to argue my position, hehehe.
No, nobody could have known if the Mugann would explode or not, but that was the point. The hot-bloodedness completely backfires on Simon, and that helps drive home the point that his era (the super-robot era) has passed. He keeps trying, but the more he tries the more things screw up, until he just gives up.
When the comeback happens is when Act 4 begins, and it's when things start going over the top, starting with the Arc Gurren Lagann that can smash through space-time.
Nice read - this is exactly how I feel about Gurren Lagann. We know that what has been done in the Mecha genre gets done again in Lagann, but it's just executed so...differently. That was the biggest kick I got out of it when I watched it through.
Plus, it does go over the top...but there's nothing wrong with that, right?
If it's at all possible, I think we're getting a little GL overkill here.
Maybe I should write something.
Also, what with all this GL action I'll have to move my own cblog back a few weeks.
That's why Kamina and Simon are awesome and Shinji is lame.
That's why Yoko is awesome and Asuka and Rei are lame.
That's why TTGL is all about GAR, and Evangelion is just a cry fest.
That's why I love Gurren Lagann, and I hate Evangelion.
This game honestly goes above and beyond, Capcom put a lot of heart into it. Between the extremely functional online, great controls, fantastic cast of characters, and adding some fan favorite new ones. There isn't much more you can ask for from a fighting game.
It is a big relief the online works well, I haven't experienced too much lag, and most matched are lag free.
What the game is missing is a good Trial mode like in SFIV and the static anime images at the end aren't Capcom art, I mean Udon does a better-than-decent job at the art, but I wish they somehow got the Tatsunoko animations at the end. The online mode could benefit from a lobby feature and voice chat (which is partially the Wii's fault). My biggest gripe is the final boss, it is just so damn stupid and not fun to fight. I know that they are suppose to be tough, even cheap, but Yami just pisses me off (more than Seth maybe).
You know, before I got meself a 360, I really wanted to play this game, but when I got it for the PC, I was shocked because it was exactly like the 360 version. For real, it's basically the same fucking game . To me, the reviewer simply gave it a 9/10 because it was a fun game to play, especially to him. It reminded him of earlier enjoyments from when he was playing what he considered the best Mario game and reminded him of the reasons why that game was considered the best. Recognizing that these reasons were fully present in the new game, its really a good game. Or at least, that is just what I'm getting at.
Also, as a closing comment to all the 360 and PS3 fans who are complaining about score, u mad. (im not saying all of you, just those guys who find it incomprehensible that a system like the Wii could hold such an awesome game).
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