Dynasty Warriors: Gundam 2
Developer: Koei, Omega Force
Publisher: Namco Bandai
Released: April 21, 2009
This game was made for Gundam fans, people who eat, breath, and poop all things Gundam. Case in point, listen to this. My Master Asia was a member of Zeon, the Titans, and is best friends with both Amuro Ray and Ramba Ral. If that doesn’t make you as slippery as a seal, then I don’t know what will. But I think I gotten ahead of myself, let me back up.
Dynasty Warriors: Gundam 2 is separated into two different single player modes: Official Mode, and Mission Mode. Official Mode takes you through a Cliffs Notes like version of the main storyline in the Universal Century. Meaning you will experience battles from the original Gundam, Z Gundam, ZZ Gundam, and Char’s Counterattack. You choose one of the main characters from these series, and drive him through the storyline. Included in this are CG scenes that look like they are straight out of the anime.
The second mode is Mission mode, which allows you to pick a pilot that isn’t a Universal Century character, like Shin for example (but who really wants to play Shin?) This is where you go through original missions, make friends (or enemys), join factions, and do lots and lots of missions. Making friends allows you to gain licenses for other Gundams, so that you can have your character pilot another mobile suit. It’s like making your own Gundam fan fiction story!
Like most Dynasty Warriors games, this one has a slight RPG element to it. Gaining levels increases the amount of hits you can unleash in a combo, and stats for your character. Not only that, but defeating enemy pilots will give you parts for their machine; meaning the more you kick ass, the more powerful you will eventually become!
It also has your standard multiplayer options, including one mode called “War” that makes you rush around the map fulfilling objectives in order to win. These are nice editions, but Dynasty Warriors, to me at least, is not about multiplayer matches. Also there aren’t a lot of people on live playing them anyways, so they are kind of pointless.
Visually, the game attempts to take on a more realistic approach, rather than a cell shaded one. It looks great, especially when the screen is filled with mobile suits. The Gundams have a nice sheen to them as well, which makes them look like they are actually made of metal.
The audio side could use some help, but I’ll take what I can get. No music from the show is in this game, only generic Dynasty Warriors rock, which fulfills its purpose. However, I bet a lot of you were expecting this to have a Japanese voice track, and unfortunately you will be disappointed; so you are stuck with the dubs. However, a good majority of the characters actually sound decent. However, there are a couple that are just bad (I’m looking at you Domon and the Black Tri-Stars.) Despite everything, you are not playing Dynasty Warriors for the voices, but for the thrill you get when jumping into a mob of enemies and rocking them with your 100 foot long light saber.
Dynasty Warriors: Gundam 2 is a great game on its own, but it could have been so much more. More characters, more Gundams (Deathscythe?), more stages, more series—so on and so forth. It will come in time, because as we all know, that is the way Dynasty Warriors rolls. So I say enjoy it for what it is now, because—whether we like it or not—a new game will be released in the future.
Even though the combat might become a chore to those who don’t enjoy chopping up robots, there is a lot to do; almost too much. Building up different character’s levels, unlocking more mobile suits, doing official missions, ect. Don’t worry, you will be getting your money’s worth.
As a Dynasty Warriors fan, as a Gundam fan, I love this game. Ok, well maybe love is the wrong word; more like I am entertained. There are so many things that can make this game better, but it would be wrong for me to judge this game for what it might have in the future installments. If you are a fan of Gundam, and don’t mind the Dynasty Warrior grind, pick this game up. This wasn’t a suggestion, this was an order! This game was made for us, if no one else is going to play this game, then we have to; we owe it that much.
Score: 7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
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