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PS Vita

Review: Atelier Escha & Logy Plus: Alchemists of the Dusk Sky

Feb 08 // Christian Chiok
Atelier Escha & Logy PlusDeveloper: GustPublisher: Koei TecmoRelease Date: 19 January 2016 (NA), January 20, 2016 (EU)MSRP: $39.99 You will be playing as both Escha and Logy, two alchemists recently hired as as members of their R&D division. While learning the ropes of their new occupation, Escha and Logy gather friends and companions as they unlock the secrets of the nearby ruins and help the citizens in a world that is still recovering from a catastrophic event known as "The Dusk". Depending on who you choose as your protagonist (Escha or Logy), the game will feature different story events and endings, but for the most part, some endings are the same no matter who the chosen protagonist is.  The timed assignments from the Atelier Rorona are back. While that may be a turn off already, though fortunately the timed assignments are a lot more tolerable in this entry. You have one main assignment that must be completed within about 4 months, along with a bunch of other optional assignments as well. While completing the optional assignments isn’t essential, you will be rewarded for completing them. While the timed assignments themselves don’t bother me, I really dislike that I can’t truly freely travel as moving around locations consumes days, so you really got to pay attention to your movements. Personally, the assignments being timed hasn’t hinder my ability to complete the game but I would like to be able to explore the game’s world freely. The battle system is quite an improvement from the other entries. This time around you will be able to control a party of six members—three on the front and three on the back. While the three characters on the front are your main party, you will be able to switch out between front and back at your leisure. Additionally, you will be able to link attacks among other party members and guard them whenever prompted. Using either one consumes from your Link gauge, however, so it is important to have some leftoever when you need to protect your party members from a strong opponent’s attack. With the two alchemy systems, the player can combine different items to create a new item(s). "Item Synthesis" is the area Escha is in charge of, while Logy can create armor and weapons through the "drilling/training” system. Both kinds of synthesis can be performed in the workshop, and it's possible to use both systems no matter who the protagonist chosen is. Atelier Escha & Logy didn’t really suffer from being ported into the PS Vita. Even while playing on the PS Vita TV, the game still is nice to look at. Granted, with the system’s resolution it is still noticeable that it’s a PS Vita game, but it’s something that you would have to pay close attention to since it's barely noticeable.  I would definitely recommend the game if you’re looking for your RPG fix on system, even if you already own the PlayStation 3 version. The new playable characters, enemies and story events are definitely worth it.  [This review is based on a digital retail copy of the game provided by the publisher.]
Atelier Escha Logy Plus photo
An Alchemical Adventure
With games like Persona 3, Persona 4, and many of the Hyperdimension Neptunia games coming to portable systems with new features and improvements, it has been a common practice among Japanese developers, and that includes Gus...

Ys VIII photo
Ys VIII

Get shipwrecked with some new Ys VIII screenshots


When sailing goes wrong
Jan 29
// Salvador GRodiles
It almost feels like it was yesterday when Ys VIII: Lacrimosa of Dana's key details were revealed to the public, as my experience with the series has changed from then. Right now, I was able to go through a majority of the ca...

Review: Gravity Rush Remastered

Jan 16 // Josh Tolentino
Gravity Rush Remastered (PS4)Developer: SCE Japan Studio and Bluepoint GamesPublisher: Sony Computer Entertainment Japan and AsiaReleased: December 10, 2015 (Japan/Asia), February 2, 2016 (NA/EU)MSRP: $29.99 [Note: This review is based on the English-language version of the game released in Asian regions on December 10, 2015. We expect that there will be few if any significant differences between this release and the upcoming North America/EU releases.] The most striking part of Bluepoint's work on Gravity Rush Remastered is on the technical side. The game runs at a smooth, uninterrupted 60 frames per second, at a native 1080p resolution. Higher-resolution textures sport additional detail and sharpening while improved lighting and antialiasing brings out the color in the game's unique cel-shaded aesthetic. No one's going to mistake Gravity Rush Remastered for a "native" PS4 game, but it does look much like the way I (fondly) remember the Vita original, which is high praise considering that I can compare the two side-by-side and see just how much work went into the porting job.  While Bluepoint has made some considerable improvements to Gravity Rush Remastered's graphical quality and performance, it was more conservative in terms of content, opting just to add the original's three downloadable content packs as standard, and a gallery mode to check out concept art, character designs, and unlocked cutscenes. This may dilute the game's value proposition somewhat for existing Gravity Rush owners on the fence about double-dipping since the game is identical in content and design to the Vita version. [embed]34700:5357:0[/embed] If there's anything about the game that qualifies as "bad news," it's rooted in the fact that the content itself is unchanged. As such, the criticisms raised by Jim Sterling in his review of the original do stand, to an extent. The game's mission design never really lives up to the sheer joy of its central gravity-shifting mechanic, and no amount of frame rate improvement or antialiasing can change that. Combat and control in stressful situations can still be a little squirrely, though the better "feel" of a DualShock 4 controller, combined with the extra awareness afforded by a larger screen, makes it easier to compensate. Even players who enjoyed the tilt- and touchscreen-based features of Gravity Rush are accommodated, thanks to the DualShock 4's own motion sensing and touch panel (though these can be turned off if desired). The narrative is also much more proficient at establishing atmosphere and personality than at answering the questions it raises, and by the end of the campaign it can feel like has read  an incomplete set of obscure foreign comic books, not knowing when or where the next issue will turn up. That said, I'm of the opinion that these rough edges are not nearly as serious in their impact as some may think, and to players in the right mindset, even add to Gravity Rush's considerable charm. The writing, dialog and story all emphasize Kat's character as a somewhat hapless amateur superhero (think "anime Ms. Marvel with a different power set") just getting started in her crime-fighting career, and she's exactly the kind of person who might whiff on landing a gravity kick and go flying into a pile of boxes. Just in the way that deliberately "slow" controls can improve the atmosphere of a horror game like Amnesia,occasional finickiness and flubs reinforce Gravity Rush Remastered's sense of character (albeit unintentionally). In the end, Bluepoint deserves credit for managing to bring out the best in an already-pretty-good game, allowing PS4 owners the chance to experience the charm of Gravity Rush unhampered by the limitations of its original platform.  [This review is based on a retail copy of the game acquired by the reviewer.] [embed]34700:5357:0[/embed]
Gravity Rush Remastered photo
Falling with style
Gravity Rush is and remains one of the coolest games on the PS Vita, even three years after its original 2012 release. Unfortunately for fans of cool games, the PS Vita didn't get into nearly as many hands as Sony was ho...

Review: The Legend of Heroes: Trails of Cold Steel

Jan 15 // Salvador GRodiles
[embed]34698:5355:0[/embed] The Legend of Heroes: Trails of Cold Steel (PlayStation 3 [Reviewed], PlayStation Vita)Developer: Nihon FalcomPublisher: XSEED Games (NA), NIS America (EU)Release Date: December 22, 2015 (NA), January 29, 2016 (EU)MSRP: $39.99 (Regular Edition), $49.99 (Lionheart Edition) Before the game’s main story begins, players are thrown into the middle of a mission you’re storming a military base that’s filled with robots, along with a few tidbits that hint at a major crisis in Erebonia. Then Trails of Cold Steel focuses on Rean Schwarzer's enrollment at the Thors Military Academy, which places him in the newly created class called Class VII. During his new academic life, he’ll have to bond with his classmates as they learn about the reasoning behind their group’s creation, along with encountering a few suspicious scenarios that are happening from behind the scenes. Throughout a good chunk of the adventure, Trails of Cold Steel’s story moves at a very slow place, as it takes a long time for the major events to kick in. Mind you, this isn’t a bad thing, as players are showered with many elements that expand a few great treats, such as the Erebonia region’s historical background, the culture of each location in the territory, and a ton of other stuff that gets people acquainted with the land. This is accomplished through the books that players read throughout the adventure, the characters that they interact with, and the quests (both main and optional) that they undertake. All in all, I was entertained by the title’s presentation since it throws each piece at the player in a steady manner. When it comes to Trails of Cold Steel progression, the whole formula felt similar to titles like Persona 4 and Mana Khemia: Alchemist of Al-Revis since the meat of the game focuses on Rean’s school life and his ordeals with his classmates. You spend most of your time attending classes, spending time with your Class VII buddies, and undertaking different tasks for the Student Council. Then the story takes the group on a field trip where they test their skills in different towns and large environments all over Erebonia. With the group consisting of nobles and commoners with their own problems, the developing chemistry between the party ended up being entertaining. For the most part, the formula doesn’t deviate from this path too much, but that doesn’t stop it from getting dull and/or repetitive as the events and narrative that lead up to each activity holds the entire package together nicely. As players start to see other segments that hint at the real conflicts in the story, the whole segment manages to feel rewarding during each of the game’s chapters. Whether it’s seeing the events unfold through mysterious characters that are up to something huge, political struggles between the top noble classes, or the main cast’s dilemmas, the game's story blends different styles of world-building elements into one tasty treat; thus pleasing those who were pulled in from the beginning. For players who got to play the Trails in the Sky saga, Trails of Cold Steel’s combat system brings back the turn-based benefits and the S-Break mechanic/the ability to use any character's ultimate move during any moment in battle. As an added feature, the game throws in a few mechanics that give off a nice Persona 4 vibe. With the introduction to Link Attacks, this lets players find new ways to exploit their opponent’s weaknesses. All in all, this new addition to the game acts as another feature for players to make sure that enemies don’t take advantage of the random battle bonuses (such as dealing critical damage or gaining life). Throw in the ability to switch party members like in Final Fantasy X, and we have ourselves a some good ways to turn each encounter into a fun time. Perhaps the best part out of the team attacks is that their power can be improved through methods outside of spending time with your classmates. Through minigames and using each character in your adventure, players can increase their link levels of their allies very easily— even if some of the social events can only be done on certain days. Best of all, this allows for other party members to support each other in combat. Thanks to these new features, I found myself coming up with various ways to mop the floor with my enemies. The game’s Arts feature, the Trails series’ term for magic-like abilities, feels like an improved version of Final Fantasy VII’s Materia system, which grants players endless possibilities on how they want to tailor their party; therefore resulting in a rewarding experience when a setup works well in battle. Trails of Cold Steel may not have the greatest looking graphics on the PS3 and Vita, but the simplicity and style behind its designs work well in giving the game a nice presentation that's good enough to pull people into Erebonia. At the same time, the Falcom’s 3D models manage to do great justice to Nakae’s lovely character designs, which is one of the benefits of its simple look. As a person who’s been digging the Ys series’ upbeat and fast-paced music, Trails of Cold Steel’s soundtrack lives up to Falcom’s great record of having some amazing tunes in their titles. For example, the boss theme track known as “Tie a Link of Arcus” is a harmonious fusion between electric guitar and violin music that always gets my blood pumping when I’m about to fight a tough adversary. The same can be said about the main battle song “A Glint of Cold Steel,” a tune that somehow creates a wonderful melody that mixes techno, rock, and piano music together. In terms of the area tunes, they all manage to suit the locations theme, such as the Nord Highland’s piece, "Land of Blue Skies," having some soothing panflute segments that feel you’re exploring the mountain regions of Peru. While we’re still on the topic of sound, the game’s English voice cast knocked it out of the ballpark. Sean Chiplock’s (Magi’s Cassim, Danganronpa’s Ishimaru) performance as Rean worked well in conveying the guy's various reaction in his quest to find his place in life, along with his fumbles during the beginning of the story and his serious moments. Also, Carrie Keranen (KILL la KILL’s Satsuki, Madoka Magica’s Mami) was able to convey the Class VII Instructor Sara’s laid-back personality and drunk side wonderfully; thus making her one of my favorite teachers in an RPG. Overall, XSEED Games did a great job in ensuring that each person gave it their all with their roles in Trails of Cold Steel. At the same time, it helped show how well their localization work on the game blended with each performance. In terms of downsides, there were a couple minor issues present in the game. One has to do with two Quartz items called Dragon Vein and Septium Vein. The former’s description says that it’s supposed to regenerate the user’s HP outside of battle; however, it only restores their EP, the points used to cast Arts. As for the latter, it says that it’s supposed to grant players the healing skill Teara, but the ability isn’t available when someone equips in on one of their party members. Nonetheless, this error is very small, as both items are still useful. Most importantly, it doesn’t change the fact that Trails of Cold Steel’s English script flowed nicely throughout the story, which shows how dedicated the team was at making sure that the lines hit us in a positive way. Also, it was neat to see that one of the academy’s students speaks in a Scottish accent. Another problem includes a few instances where Trails of Cold Steel would lag during panning scenes or when the player is navigating through the Orbment section of the menu in Trista, the game's main town. In the end, these problems don’t happen frequently to the point where the whole adventure goes through tons of slowdowns. When they happen, they are very brief, since a majority of the game’s segments ran smoothly. In the end, my time with Trails of Cold Steel was like a great relationship where the problems didn’t get in the way of the strong bond. The title’s slow narrative and world-building aspects benefit the adventure more than hurting it, as it prepares players for the major events in its sequel. While there were a few references to the previous Trails titles, newcomers to the series aren’t exposed to the who, what, and why behind these events, since they’re more of an extra tasty topping to the yummy Teriyaki Chicken Pizza that’s right in front of us. Just like any tasty delight, the reward for savoring every moment makes this game a nice course that'll satisfy anyone who loves to consume RPGs. [This review is based on a digital retail copy of the game provided by the publisher.] [embed]34698:5355:0[/embed]
Trails of Cold Steel photo
It's time to hit the books!
It’s hard to believe that we live in a world where The Legend of Heroes: Trails in the Sky SC and Trails of Cold Steel went West during the same year. This outcome has made me believe that Hell has frozen over, as this ...


Kamen Rider photo
Kamen Rider

Kamen Rider Battride War Genesis' opening will turn the world into your stage


Gotta Break Those Chains!
Jan 07
// Salvador GRodiles
After hearing Kamen Rider Girls in the first two Kamen Rider Battride War titles, it feels a bit strange that the group didn't return to sing Battride War Genesis' theme. My guess is that it might have to do with their album...

The Japanator Awards 2015: Red's Top 5 Japanese Games of the Year

Jan 03 // Red Veron
Honorable Mentions: Dragon Quest Heroes, Oneechanbara Z2, Hatoful Boyfriend, Steins;Gate, Bloodbourne, Legend of Heroes: Trails in the Cold Steel, Earth Defense Force 2 Portable.   Metal Gear Solid V: The Phantom Pain I easily spent 30 hours in this game and I have only tapped into a quarter of the game's content (if not less). This game, considered now the swan song for the now defunct (but born anew) famed Kojima Productions over at game publisher/developer Konami in the long running Metal Gear franchise. This game, even in the era of first person shooters where you can run on the sides of buildings, can make hiding in the cardboard boxes so much fun. I absolutely loved the fine tuned mechanics such hiding and shooting. The new open world sandbox just keeps it so fresh and each encounter can be new every time adding to the tension you just don't get in other games. There is just so much in this game that you wouldn't think would be there and some even bordering into the absurd.   SuperBeat Xonic From the developers of DJMAX, this new game aims to satiate those rhythm music game fans that loved the DJMAX series and/or just loved the genre. This one has a great selection of music and great gameplay with mechanics that compliment both touch and physical controls well. A great start for the new studio, this new title has the great potential and I can't wait to see the next game in the series.   Yakuza 5 I've only barely scratched the surface of this game, and I am already loving it. This game is basically a Japanese RPG set in modern day Japan with a beat-em-up combat system along with a cheesy, over-the-top dramatic crime drama. I am told by many that this is one of those games that let you experience Japan by walking through the streets and going into places such as restaurants that capture the atmosphere and ambiance really well.   Once Piece: Pirate Warriors 3 I am not a One Piece fan at all but being a Warriors fan, I loved this entry. This game has more improvements over the past two games and runs amazingly. I thoroughly enjoyed this beat-em-up formula set in the One Piece universe that suits it very well. More characters and following the actual manga story, this new entry impresses a lot with also its great stylish combat and overall fun gameplay.   Earth Defense Force 4.1: The Shadow of New Despair A great update to the latest entry of the Earth Defense Force series, this one takes advantage of the new hardware muscle of the PS4 for better performance and added content with some tweaks along the way. Those who got put off by how the game ran on older consoles should give this new one a try, it works so much better and makes it a much more enjoyable game. They added more missions and even a giant robot sequence which regrettably brings the game to its knees in performance.
Japanator Awards 2015 photo
Games from the Far East
Growing up, most (if not exclusively) of the video games I loved came from Japan, but in the previous generation of consoles with the XBox 360 and PS3 took most Japanese game developers quite some time to acclimate to changin...

The Japanator Awards 2015: Christian's Top 5 Games of the Year

Jan 01 // Christian Chiok
Honorable Mentions Toukiden; Kiwami (PS4, PS Vita, & PC), Dragon Quest Heroes (PS4, PS3, & PC), Senran Kagura 2: Deep Crimson (3DS), Disgaea 5: Alliance of Vengeance (PS4), Ys VI: The Ark of Napishtim (PC), and The Legend of Heroes: Trails of Cold Steel (PS3 & PS Vita) 5. Fatal Frame: Maiden of Black Water (Wii U) As a huge fan of the Fatal Frame series (or Project Zero as known in Japan), I was really happy that Nintendo of America took the risk to port this game over to the west. While some of the costumes as well as scenes were unfortunately censored, it doesn’t hinder from the overall gameplay and it’s a gem you must play if you need to add to your horror game’s collection. 4. One Piece: Pirate Warriors 3 (PS4, PS3, PS Vita, & PC) It’s really hard to say that Pirate Warriors 3 isn’t the best entry in the series. While I enjoyed the first title since it did a great job recreating the first part (before the time-skip) of the One Piece series, the gameplay was really annoying and hard to appreciate, as if it was trying to separate itself from the Musou genre while still being a Musou. The second title fixes that issue, but the “What If” story wasn’t really that appealing.  Then comes Pirate Warriors 3, which mixes both the great gameplay from the second title, and improves it, and it actually retells the story of One Piece, starting from the first arc. So if you’re and One Piece fan and own any of the platforms above, but still haven’t gave the game a chance, then do yourself the favor of playing the game. 3. Dragon Ball Xenoverse (PS4, PS3, Xbox One, Xbox 360 & PC) This definitely had to go on my Top 5 of 2015 for various reasons. For once, it’s the first Dragon Ball game that implanted “Create a Character” that right way, giving us various races and options for our character. Second of all, it’s almost original story was definitely felt fresh and it was a good change from the usual story mode we have been playing for the past two decades. While the gameplay isn’t on par with games like the Sparlking or the Budokai series, this is definitely the best Dragon Ball game we have received since Raging Blast. 2. Bloodborne (PS4) At first, for the sake of making this list “Otaku”, I wanted to exclude Bloodborne from the list and make Dragon Quest Heroes my fifth recommended title. However, Bloodborne is a Japanese-developed game, so it counts. If you haven’t played the game yet and own a PS4, I don’t know what you have been doing all year. While the combat isn’t an exact replica of the Souls games, Bloodborne is still a game that Souls fans can enjoy. It’s certainly faster too. 1. Xenoblade Chronicles X (Wii U) Considering I kept this list exclusive to Japanese games, this made it easily as my favorite game of 2015 (Otherwise it would have been a tie with The Witcher 3). Xenoblade X is a great game for many reasons, including its massive world, gameplay, combat, and it’s variety of classes and weapons. While the story is definitely enjoyable, it’s definitely inferior to its predecessor. The same can be said about its soundtrack.   Note: For those curious of my overall Top 5 Video Games of 2015, it would be; Xenoblade Chronicles X, The Witcher 3, Bloodborne, Splatoon, and Fallout 4.  
Japanator Awards 2015 photo
A Great Year For Fan of Japanese Games
First of all, I would like to wish everyone a Happy New Year. Like I stated on my Top 5 Anime of the Year, I mostly spent my time playing video games, so making this list was a lot easier to make than the former. However, sin...

God Eater photo
God Eater

Bon appetit: God Eater Resurrection and Rage Burst go West


Dinner is served
Dec 22
// Salvador GRodiles
Ever since I got addicted to the Monster Hunter series, I've been hoping to play a hunting title on a home console instead of a portable system. Thanks to Bandai Namco's efforts, it seems that this will finally happen, as Go...
Trails of Cold Steel photo
Trails of Cold Steel

Aw, yeah: Trails of Cold Steel hits us with its best S-Craft attacks


Let's have a sophisticated fight
Dec 19
// Salvador GRodiles
I may not be too far in The Legend of Heroes: Trails in the Sky but its prologue chapter has already made me a fan of the game already. Since Estelle and Joshua's great chemistry pulled me in, I guess you could say that...
Ys VIII photo
Ys VIII

Land Ho: Ys VIII sails to Japan next Summer


Expect to get shipwrecked again
Dec 16
// Salvador GRodiles
For a long time, the two main colors used in Christmas are red and green. Of course, white happens to be another one that's used during this occasion. Speaking of holiday colors, it turns out that Falcom has revealed new deta...
Kamen Rider photo
Kamen Rider

Kamen Rider Battride War Genesis' five minute trailer is filled with Segata Sanshiro goodness


RAIDAAA KICK!!!
Dec 11
// Salvador GRodiles
You know that the universe is about to explode when Segata Sanshiro appears in not one but two games. Besides his appearance in Project X Zone 2, the legendary mascot of the Sega Saturn is reprising his role as Takeshi Hongo...
Trillion photo
Trillion

Trillion: God of Destruction makes for a game-long final boss fight


Talk about a tough cookie
Dec 08
// Josh Tolentino
About the worst insult one can usually level at an RPG final boss fight is that the boss is nothing more than a "brick" of hit points, a big ol' thing whose primary attribute is having a huge health bar. Such a boss isn't in...
Danganronpa 3 photo
Danganronpa 3

Danganronpa 3 anime series coming, is a real sequel


V3 has come to
Dec 02
// Josh Tolentino
We all knew that the saga of Danganronpa would continue. Though excellent and relatively self-contained, Danganronpa 2: Goodbye Despair left a few threads from Trigger Happy Havoc dangling. The shooter spinoff...
Dead or Alive Xtreme DOA photo
Dead or Alive Xtreme DOA

Sorry, Nope: Dead or Alive Xtreme 3 still not going west


Now with word from Koei Tecmo
Dec 02
// Josh Tolentino
If you're a Dead or Alive fan who prefers poolside partying to fisticuffs, your fortunes this February will largely depend on your location. That's because Dead or Alive Xtreme 3, the latest in Koei Tecmo's unabashedly ribal...
Ray Gigant photo
Ray Gigant

Sound the Alarm: Ray Gigant to wreck havoc in the West next Spring


No one is safe
Nov 20
// Salvador GRodiles
Now here's something that came from the left field. Acttil has announced that they're bringing Bandai Namco's dungeon crawler RPG, Ray Gigant, to North America and Europe. Compare to most titles of its genre, one neat th...

Review: Superbeat XONIC

Nov 11 // Red Veron
[embed]34458:5161:0[/embed] Superbeat XONiC (PS Vita)Developer: PM Studios & NurijoyPublisher: PM Studios & Acttil Released: December 17, 2015 (JP) / November 10, 2015 (US) / November 10, 2015 (EU)MSRP: $39.99 Superbeat XONiC's overall visual presentation is very slick and stylish, not only with its menus but every bit of the game looks really good with its use of contemporary design language. DJMAX fans will feel right at home when the game starts up. Superbeat XONIC's gameplay is something rather new to audiences that aren't up-to-date with the latest rhythm music games. The music game interface features the notes moving on tracks from the center of the screen outward to the "Gears" on the left and right sides of the screen. As with many music rhythm games, you push the corresponding buttons (or tap/perform the screen button/action) when the the Notes on the track line up with the "Gears" on the sides of the screen. Those who played Persona 4: Dancing All Night earlier this year will be familiar with this game play style.  To get a better idea of how this works, just watch the trailer video above. There are three ways to play Superbeat XONiC; the physical Vita buttons, the Vita's touch screen, and using a Dual Shock 3/4 controller on the Playstation TV. The physical button controls is there for you out there who like to play traditional physical controls. The touchscreen controls feel surprisingly good, I did better with the touch controls with harder songs. The Dual Shock controller also worked really well (though some have reported have experienced input and display delay on Playstation TV). The touch screen controls suggest that we might see this title on mobile and tablet in the future. While you play, the backgrounds provide nice atmosphere to the song much like those song visualizers in your computer's music player applications. Those who are familiar with the DJMAX games will be a bit disappointed that music video styled background videos are not in this game due to the way the game plays but the nice song cover art are still present. Superbeat XONiC offers many modifiers or "Effectors" to the central gameplay. You can choose the Note (Fade in, Fade Mid, and Fade out), Gear (Flicker, Flicker 2, and Ghost), Note chart (mirror and random). You can also change the speed of the note tracks while selecting the song and even while playing the song.  Playing through the songs allow you to gather experience to level up which then unlocks songs and "DJ Icons" which is used for your in-game profile for ranking and grants you bonuses such as experience bonuses, health, shields, etc. The difficulty of this game varies and can be accessible to rhythm music beginners. You can change the difficulty which will allow you to miss more notes on easy, allowing you play through the game more and unlock more of the game. There is a "Health" meter in the game that goes down when you miss a note, there are bonuses that boost your health or help you recharge to keep from failing. Superbeat XONiC's soundtrack will definitely please with its variety and really good quality. Some may see some familiar artists from the DJMAX series and some songs are even from Arc System Works (who published the game in Japan). Songs are just the right length for portable play which makes it so much easier to marathon the games. Genres include electronic, pop, k-pop, rock, metal, RnB, and different fusions of the genres for even more variety. Music game play styles include are in three different styles: 4 Track, 6 Track, 6 Track FX. 4 Track uses four "tracks" in the visual interface on the game screen (two on each side of the screen) and correspond with four physical buttons: left, down, cross, and circle. While 6 Track adds two more tracks (one to each side) that correspond with the up and the triangle buttons. 6 Track FX adds the L and R shoulder buttons. All modes make use of the left and right sticks when using the physical controls. There aren't other modes in the game other than the World Tour mode that features a set goal that gives you a set of songs to play on three different difficulties. These give you an extra challenge to do on the side but isn't required to unlock different parts of the game. Your game performance in the different game types add to your DJ Ranking, which you can compare to other Superbeat XONiC players around the world when you connect to PSN. Superbeat XONiC provides a great core rhythm music game experience, even though it doesn't offer much in the way of bells and whistles like other games in the genre. It doesn't need any of the fluff though, the great music and solid experience is worth the entry alone. DJMAX fans should check out this game, sure it's not the same game but they should feel right at home here once they familiarize themselves with the game. The same goes for those interested in the rhythm music game genre, there are enough features to ease in beginners while keeping genre enthusiasts satisfied.
Review photo
Get into the Beat!
I know I am not the only one who felt crushed when I heard that there wouldn't be any more games of the super fun music rhythm game series DJMAX. I remember seeing the cover art for DJMAX for the first time and being very int...

Muv-Luv photo
Muv-Luv

Mission Complete: Muv-Luv Kickstarter comes to a triumphant close


The Earth is now saved!
Nov 05
// Salvador GRodiles
Ladies and gentlemen. It looks like we've successfully vanquished the BETA, as the Muv-Luv Kickstarter ended a total of $1,255,444 on Nov. 3. Not only did they managed to achieve every stretch goal possible (such as...

Review: One Piece Pirate Warriors 3

Nov 02 // Red Veron
One Piece Pirate Warriors 3 (PS4 [Reviewed], PS3, PS Vita)Developer: Omega ForcePublisher: Bandai Namco GamesReleased: March 26, 2015 (JP) / August 25, 2015 (US) / August 28, 2015 (EU)MSRP: $59.99 From Gundam to Fist of the North Star, the Dynasty Warriors formula works well with anime-styled action and the One Piece series is one of those that excels using that gameplay style. This new entry to the Pirate Warriors series has us playing through some of the official One Piece story arcs from Romance Dawn to the latest Dressrosa Atc, unlike the previous game that had its own original game-exclusive story. Though a "Dream Log" mode is there to satisfy those who would like to play some "what if" scenarios with their favorite characters and/or various team-ups/duels. The Dream Log mode is somewhat similar to Samurai Warriors' Chronicle mode. You get play through a map filled with different points that each have scenarios with certain objectives. These scenarios are short and have different choices to change things up, such as choosing to side with different factions of different characters.   The action in this new Pirate Warriors provides more variety than most Warriors games, each character will play differently whether it is in their speed or strength. Each character will have their own combos and even those who seem to have similar weapons do play differently, which adds plenty of replay value. This is a great way to showcase the uniqueness of the One Piece characters in more than just the way they look, button-mashing isn't going to work here. Another thing that differentiates this title is the use of a dodge button that replaces the jump button, this lets you dodge in any direction on one plane and works well when timed right. Co-op play adds much fun to the game but the online co-op is limited to the Legend and Free logs, while local split-screen co-op works with all modes.The different ways to play against or with characters feed into the way you increase your character's stats. Beating or teaming up with the differing characters gives you access to the specific character's coins. These character coins will upgrade each character's specific stats, adding a loot aspect to the game. Leveling up characters is easy, especially for those who like sticking to one character. You can just boost other characters' level to the highest level character you have using the generously abundant in-game currency. There are more playable characters in this new entry, which is great for local split-screen play and also adds to the new "Kizuna Rush" attack mechanic. The new "Kizuna Rush" system allows your player character to team up with up to three other characters for support that provide more stronger attacks at the end of your combos as you level up your Kizuna gauge. When you max out the Kizuna Gauge, you can perform a Kizuna Rush that obliterates all non-special characters onscreen and deals a good damaged to special characters. This adds more to your combat variety and timing your Kizuna attacks just feels satisfying, especially when clearing out huge mobs quickly.The Kizuna system works with "Hero Powers", filling up the Kizuna gauge beyond level 3 with certain characters allow for map-wide affecting specials which can range from healing your allies to landing attacks that damage all acitve enemies on the map. One thing that kept from enjoying the different Warriors games in the past was the performance and visuals of the games. I am very pleased that this latest Pirate Warriors game on the Playstation 4 runs great (with very rare minor hiccups) and looks great. This game is also on the Playstation Vita which looks good and runs just as well as its console counterparts. Pirate Warriors 3 also features cross-save support which allows you to upload your save to the cloud and lets you continue your progress on any platform. Pirate Warriors 3 being on the Playstation Vita is probably why the levels can be finished in around 10 minutes and have reasonably sized maps, this is great as it keeps you from getting bored in running around a map or dying accidentally and losing a lot of progress like in the mainline Dynasty Warriors game. Levels that have those timed objectives are much more balanced compared to the strict time limits or easily killed allies that end up in mission failure in the previous game. Presentation of the story is pretty but a bit inconsistent. There are nice looking full CG animated scenes adapted from the show but not all parts are presented in this manner, some scenes are done in the minimal animated voiced character models with a text box; then there there are the plain text exposition voiced over by the narrator. It may be confusing to those unfamiliar and the drama that fans love from the anime will be lost on One Piece newcomers since it just doesn't have the impact. There's plenty of content in this game for fans and those just wanting to play some Warriors action. Those wanting a different take on the Warriors formula and die-hard One Piece fans should find something in this new game, it's an improvement over the previous game but those tired with the second game won't find much different here. If you've never played a Pirate Warriors title and want to play a great take on the Warriors formula, Pirate Warriors 3 provides a great fun time.
One Piece photo
King of the Pirates!
As someone who isn't into One Piece, it's always a surprise for me every time I am reminded that the franchise is still wildly popular around the world. Its enduring popularity remains strong especially in its native Japan wi...

Kamen Rider photo
Kamen Rider

Eyes Wide Open: Kamen Rider Battride War Genesis gets a new trailer


Get Ready People!
Oct 30
// Salvador GRodiles
As we get closer to Halloween, the folks at Bandai Namco have channeled their spiritual energy to bring us a new trailer for Kamen Rider Battride War Genesis. Honestly, it looks like it isn't much of an improvement over the ...
Trillion photo
Trillion

The Underworld is saved: Trillion: God of Destruction goes West


Disgaea: Compile Heart Edition
Oct 22
// Salvador GRodiles
I don't know about you, but when I first heard about Compile Heart's newest strategy RPG, Trillion: God of Destruction, I almost confused it as a title that was a spin-off of Makai Kingdom or the Disgaea games. I guess t...

Review: Danganronpa Another Episode: Ultra Despair Girls

Oct 03 // Josh Tolentino
[Note: This review will mention certain elements from both Danganronpa games that may be considered spoilers. No major plot developments in Ultra Despair Girls will be discussed but some details that hint to towards the circumstances of the other games are unavoidable.] Danganronpa Another Episode: Ultra Despair Girls  (PS Vita [reviewed])Developer: Spike ChunsoftPublisher: Spike Chunsoft (JP) / NIS America (EU, US)Released: September 25, 2014 (JP) / September 1, 2015 (US) / September 4, 2015 (EU)MSRP: $39.99 The change I'm referring to, of course, is the swapping of the core games' visual novel mechanics with third-person shooting gameplay. Players will use a specialized, bullhorn-shaped "hacking gun" to shoot "truth bullets" with varying effects at the legions of Monokuma, the two-tone robotic death bear that serves as the series' mascot.  The mechanics themselves are serviceable but unremarkable, with the act of shooting resembling nothing so much as a stripped-down version of the laser-sight-guided gunplay of Resident Evil 4 and the like. Different truth bullets have different effects and enable varied tactics against enemies. Knockback bullets send hostiles flying while Dance bullets stun enemies with the power of funky music. Link bullets take control of enemies by remote while the Detect "bullet" is more of a flashlight that highlights puzzle clues, rather than a tool for combat. Ammunition is kept relatively scarce, privileging good aim as players can save on shots by hitting oncoming foes in their weak spots, and enemies come in varying shapes, sizes, and attack patterns. The game also mixes things up with "game rooms", essentially puzzle sections with specific win conditions and restrictions on ammo type. One room might demand that players clear every enemy in a single explosion, or by exploiting both the special functions of the different truth bullets in conjunction with environmental elements. [embed]34161:5059:0[/embed] It's all solid and works fine, for the most part, but Ultra Despair Girls hardly distinguishes itself against any dedicated shooters on the strength of its gameplay. And for the most part, that's not what fans of the Danganronpa series will be playing the game for in any case. Thankfully, the parts of Ultra Despair Girls that Danganronpa fans will be playing the game for - the bizzarro narrative twists, the off-the-wall characters and unpredictable storytelling - are all intact and fully present. Any fears that becoming a shooter would diminish the series' ability to spin an engrossing yarn are quickly proven unfounded. As with the core games, virtually all but the most cursory discussion threatens spoilers, so I'll keep the summary somewhat vague: Players take on the role of Komaru Naegi, sister to Danganronpa protagonist Makoto, as she and a partner fans will find familiar roll through the ruined city of Towa, fighting a group calling themselves "The Warriors of Hope". The narrative is quick to let on that virtually nothing is what it seems at first, and even subverts some of the core games' key themes through its story beats. Fans of the deeper lore will also find plenty of interesting references and callbacks to both Trigger Happy Havoc and Goodbye Despair, as Ultra Despair Girls functions, chronologically, as a bridge of sorts between the two games. Twists and turns aside, Ultra Despair Girls also features good characterization, quickly and effectively establishing its cast in the over-the-top manner unique to the series. The English dub is effective, with key performances from actresses Erin Fitzgerald and Cherami Lee anchoring the project. The quality of the other voices is a bit more variable, but overall it works, and purists have the option of grabbing the original Japanese voice track (which helpfully adds subtitles to the cutscenes) as free DLC on the PSN Store. Side content is also plentiful, as collectible books poke fun at common tropes in Japan's geek-literary scene. Fans who don't mind reading on the Vita's screen can also peruse a tie-in novel included on the game cartridge, starring Danganronpa alumnus Hiro Hagakure.  All this in mind, one can't help but feel that Ultra Despair Girls' greatest flaw isn't that its adoption of shooting gameplay doesn't work - it works fine - but that the game is almost as good without it. Just as some may make the credible argument that the original games' minigame sections were a blemish on an otherwise pristinely entertaining visual novel, here, it's the gameplay portions of this game that are the least remarkable aspect. In the end, though, that's hardly an offense, and everything works well enough that it's quite easy to recommend putting up with mediocre shooting to get to a meaty and substantial entry into the Danganronpa canon.
Danganronpa Review photo
Shot Through The Heart
When it was first announced that Spike Chunsoft's third Danganronpa game wouldn't be a visual novel, a lot of folks, including yours truly, were understandably apprehensive. Trigger Happy Havoc and its fantastic seq...

Gundam VS Force photo
Gundam VS Force

Praise G: Gundam Extreme VS Force heads to Asia in English


Cheers, Mobile Suit fans!
Sep 17
// Salvador GRodiles
Now here's something that you don't see every day: During TGS '15's SCEJA Conference Asia Session, the folks at Bandai Namco have announced that they're bringing Mobile Suit Gundam Extreme VS Force, the upcoming title i...
Kamen Rider photo
Kamen Rider

Kamen Rider Battride War Genesis' first trailer misses its Climax


Catch the waves!
Sep 10
// Salvador GRodiles
Wow. That was fast. I didn't expect for Bandai Namco to upload Kamen Rider Battride War Genesis' first trailer so soon. Then again, the Tokyo Game Show '15 is almost here so it would make sense for them to start building peo...
God Eater Resurrection photo
God Eater Resurrection

Behold your next look at God Eater Resurrection


Now with more story
Sep 10
// Josh Tolentino
God Eater might be the hot new anime this season, but in the world of gaming, God Eater 2 is already a couple of years old. What Bandai Namco has on its hands is a problem of synergy. After all, folks turned on to ...
Kamen Rider photo
Kamen Rider

Finally: Kamen Rider Battride War Creation has more playable secondary Riders


It's about freaking time!
Sep 09
// Salvador GRodiles
[Update: Images from Dengeki's latest issue confirms that Kamen Rider Ibuki is playable.] For a good while, it's been confirmed that the latest installment in the Kamen Rider Musou-like game series was in the works. Prio...
Gal Gun Double Peace photo
Gal Gun Double Peace

Some madmen want to bring Gal Gun: Double Peace overseas


Friendly Fire!
Aug 10
// Josh Tolentino
Far be it from me to play "cultural gatekeeper" when comes to deciding which products warrant the privilege being adapted for overseas consumption, but I think it's not a controversial opinion to think that some things are be...
Attack on Titan photo
Attack on Titan

Oh, finally, a proper Attack on Titan game


Dynasty Warriors: Giant Cannibals
Aug 09
// Josh Tolentino
What's that, you say? There's already been a proper Attack on Titan game? Well, that is technically true, and Atlus USA even brought it to English-speaking shores as Attack on Titan: Humanity in Chains. Unfortunately, that t...
IA/VT Colorful photo
IA/VT Colorful

Blame the music industry for this rhythm game not going west


As if you needed another reason
Jun 29
// Josh Tolentino
Any true fan of the Vocaloid scene will tell you that it's not all about Hatsune Miku and her Crypton-sponsored friends. After all, Vocaloid itself is a "neutral" platform, allied to no one character. That's a roundabout way...
Steins;Gate photo
Steins;Gate

Steins;Gate finally gets a US release date on console


Including the version with a metal Upa
Jun 29
// Josh Tolentino
Dust off your lab coats, American nerds: Steins;Gate is coming.  Wait, what? Wasn't it already out in April? Indeed, it was out on the PC, but thanks to the folks at PQube, the game is coming to PS Vita and PS3...
VA-11 HALL-A photo
VA-11 HALL-A

Drown away your sorrows with a new VA-11 HALL-A trailer


Just what the bartender ordered
Jun 26
// Salvador GRodiles
Back when Japanator Managing Editor Josh Tolentino wrote about VA-11 HALL-A, the bartending game that's set in a cyberpunk setting, my interest for the title was at a normal level. While I didn't get to play the project's pr...
Persona 5 photo
Persona 5

But of course Lelouch is in Persona 5 trailer!


Also, dancing!
Jun 25
// Josh Tolentino
[Update: Courtesy of Gematsu, an alternate link to the trailer has been found. Check it out below!] Much to some fans' disappointment, Persona 5 didn't make a huge splash at E3 this year. Rather than put Atlus' lat...
Sword Art Online photo
Sword Art Online

Let's log into Sword Art Online: Lost Song and Re: Hollow Fragment's E3 trailers


Now featuring catchy music
Jun 17
// Salvador GRodiles
For a good while, we've known that Sword Art Online: Lost Song and Re: Hollow Fragment were heading West. With E3 '15 happening as we speak, Bandai Namco has conjured up a new trailer for both games that show off their ...
Persona 4  photo
Persona 4

Such a beary awesome dance move


This game will own you
May 29
// Hiroko Yamamura
There has been quite a few videos floating around for the upcoming Playstation Vita game, Persona 4: Dancing All Night. All of them have been absolutely adorable, but now that it's Teddie's turn to cut a rug, there's no way I couldn't share my excitement! Please hurry up, I want to dust off my Vita! 
Sword Art Online photo
Sword Art Online

Rejoice? Sword Art Online: Lost Song and Re: Hollow Fragment go west


Double the pleasure with two SAO games
May 28
// Salvador GRodiles
It was only a matter of time until Bandai Namco would announce that Sword Art Online: Lost Song, the latest SAO video game that takes place in Alfheim Online, would cross the pond. Lo and behold, this inevitabl...
Steins;Gate photo
Steins;Gate

Grab a Dr. Pepper: Steins;Gate gets a release date for Europe


Just in time for the Summer
May 15
// Salvador GRodiles
Well, folks; May has arrived and it turns out that PQube's release of Steins;Gate for the PS3 and Vita has been pushed to June 5 for Europe. While it's unfortunate that we won't get to experience the Future Gadget Lab's adven...
Dungeon Travelers 2 photo
Dungeon Travelers 2

Atlus tweaking Dungeon Travelers 2 to not get banned


Doing what's needed, I guess
Apr 26
// Josh Tolentino
Fans of the To Heart series, or of developer AquaPlus' various visual novel franchises, are no doubt pretty excited by the impending release of Dungeon Travelers 2 on the PS Vita. Like Aquapazza, Dungeon Travelers 2&nbs...
Steins;Gate photo
Steins;Gate

Praise Dr. Pepper: Steins;Gate's special edition includes a Metal Upa


The future has been saved
Mar 20
// Salvador GRodiles
For a good while, I was on the fence on whether I should play Steins;Gate on the PC or consoles. Now that PQube has announced a special edition for the game's PS3 and PS Vita release, I might have to lean towards the latter f...
P4: Dancing All Night photo
P4: Dancing All Night

Persona 4: Dancing All Night's new trailer is fixated on...meat


Well, I guess that's one way to talk about yourself
Mar 06
// Josh Tolentino
Mention "meat fixation" to a fan of Persona 4 and you'll most likely trigger fond memories of Chie Satonaka, the franchise's resident martial arts junkie and legendary carnivore. That said, I think even Chie would find ...

Review: Oreshika: Tainted Bloodlines

Mar 03 // Josh Tolentino
Oreshika: Tainted Bloodlines (PS Vita, PlayStation TV)Developer: Alfa SystemPublisher: Sony Computer EntertainmentReleased: March 3, 2015 MSRP: $19.99 About that "dead soon" thing: It's the premise of the game. Players start as the head of a Japanese clan (that they construct themselves in a rather detailed character-creation interface), murdered to a man in a gruesome ritual of human sacrifice after being framed for the disasters rocking 12th-century Kyoto. Fate is kind, though, and a few members are brought back to life to exact revenge upon the wrongdoers. Unfortunately, everything has a cost, and the price for a second chance is the dual curses of Ephemerality and Broken Lineage. The first curse dooms all members of the clan to drop dead two years after their birth. The second prevents them from having offspring with humans. Talk about a double-whammy!  Thus the mission is set: Continue the family line long enough to break the curses, by having children with willing gods and spirits (sidestepping the "Broken Lineage" part), and having those children have their own children before their two years are up, in addition to becoming strong enough to defeat the villain that cursed the clan in the first place. It's a morbid and deliciously effective premise, so much so that one wonders why it hasn't been thought of before. [embed]33597:4548:0[/embed] Except...it has, for Oreshika is technically a sequel to 1999's Ore no Shikabane wo Koete Yuke, an influential PS1 RPG that involved largely the same concepts. That said, the game never made overseas, which makes it completely new to most players. Its relative age, though, would explain why Oreshika feels like a pleasant throwback to the early years of Japanese RPG-making, when the primary influences on design came from free-roaming dungeon-crawlers like Ultima and Wizardry. That same narrative-light, systems-heavy approach largely defines Oreshika's play experience, which should delight fans who've begun to chafe under the typically linear storytelling of most JRPGs. That isn't to say the story beats are absent. Oreshika has its own complement of directed cutscenes and dialog sequences, most involving named, voiced side characters. They appear during certain missions to drop some exposition or plot twists, and in some cases join the party. The meshing of traditional narrative with the game's more free-form structure isn't perfect, and it's during these moments that the player's own created clan can feel like extras in what is ostensibly their story. The missteps are mostly inoffensive, though, and to be fair, the story does end up going deeper than might have been possible without the benefit of more defined characters to fall back on. Then again, perhaps that more traditional story wasn't that necessary at all, because for me, the most memorable moments in Oreshika come with each passing minute of my family's short, short life. The game is conducted on a month-to-month basis, either raiding or preparing to raid one of the land's many labyrinths. The preparation involves buying gear and items for use during the raid, improving the local town to upgrade the various shops' offerings, or performing the "Rite of Union" with many gods and goddesses to create offspring and ensure the family's continuation. That might sound like a lot of babies to magic up, but considering that thanks to the rigors of dungeon-raiding many of the clan's members will kick the bucket long before their two years are up, a deep bench is critical. Longer games can go for hundreds of generations, and every death can hurt, thanks to the "XCOM effect" of growing attached to people one had a hand in creating and customizing themselves. Dying family even leave semi-randomized "parting words" upon their passing. Oreshika's also quite adept at making that customization feel like it matters. Every new addition to the family takes on the characteristics of their parents, including inheriting physical features (which can turn out hilariously when uniting with some of the less "human" gods), and statistical traits. The game's item creation system allows "heirloom" gear to be created that gains power every time a departing family member bequeaths it to a new generation. And the game is all too happy to use the PS Vita's built-in screen capture function to take "family album" photos and collect them like fond mementos of bosses beaten and dungeons delved. It's almost strange that for all the time one spends preparing for dungeon raids, Oreshika's combat and exploration are designed to be over and done with as quickly as possible. When out in the world, players are literally on the clock. A real-time counter ticks down towards the end of a given month, which lasts between five and ten minutes, depending on how many battles one gets into. At the end, players are given the option to go home, or continue the raid through the next month without rest, increasing the chance that tired or injured party members might die permanently. Given that every character is already born with a very short lifespan, the timers instill a kind of frenzied pace and tension to what could otherwise have been a ponderous affair. "Frenzied" is also a good way to describe Oreshika's visuals, which are a riot of color and animation. The game's watercolor tones and melding of Japanese ukiyo-e woodblock style, traditional folkloric creatures, and anime character design make it one of the best-looking titles on the platform, and possibly one of the prettiest "anime" games since the originalValkyria Chronicles. And thankfully, unlike many games that involve procreation as a concept, Oreshika lacks much of the prurient undertone that make such titles slightly embarrassing to play at times. As lovely as the characters are environments don't fare quite as well, as the pace at which a typical dungeon run is conducted doesn't leave a lot of time to admire the sights. A limited camera setup and frequent use of revisiting (often to unlock a shortcut using a key found in some other dungeon) can also sap locations of their initial charm. Despite the fact most of us will never have played the game it's a sequel to, the quality of Oreshika: Tainted Bloodlines shines through its gorgeous visuals and deep mechanics. Come to think of it, there's no more fitting way for a game that's about leaving a worthwhile legacy to conduct itself. 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.) [This review is based on a digital retail build of the game provided by the publisher.]
Oreshika Review! photo
Generations of Phwoar
[This review originally appeared on Destructoid] Like many games of its type, Oreshika: Tainted Bloodlines features a tiny graphic in its text boxes to remind players they can press a button to advance to the next l...

3rd Super Robot Wars Z photo
3rd Super Robot Wars Z

Brighten your day with a lengthy 3rd Super Robot Wars Z Part 2 trailer


The best part of waking up is Super Robot Wars on your screen
Mar 02
// Salvador GRodiles
Attention, people; Bandai Namco has launched a 14-minute trailer for 3rd Super Robot Wars Z: Tengoku Hen, which is the perfect cure to obliterate anyone's bad mood. This time around, we're treated to more of the usual action...

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