PS3

Attack on Titan photo
Attack on Titan

Oh, finally, a proper Attack on Titan game


Dynasty Warriors: Giant Cannibals
Aug 09
// Josh Tolentino
What's that, you say? There's already been a proper Attack on Titan game? Well, that is technically true, and Atlus USA even brought it to English-speaking shores as Attack on Titan: Humanity in Chains. Unfortunately, that t...
Steins;Gate photo
Steins;Gate

Steins;Gate finally gets a US release date on console


Including the version with a metal Upa
Jun 29
// Josh Tolentino
Dust off your lab coats, American nerds: Steins;Gate is coming.  Wait, what? Wasn't it already out in April? Indeed, it was out on the PC, but thanks to the folks at PQube, the game is coming to PS Vita and PS3...
Tales of Berseria photo
Tales of Berseria

Anchors Aweigh: Tales of Berseria enters the high seas


Let's set sail for adventure!
Jun 22
// Salvador GRodiles
There's something nice about sailing to places in video games. Whether it's Wind Waker's open seas or Skies of Arcadia's vast skies, the idea of exploring vast areas on a ship has always been a thing that I've enjo...
Tales of Zestiria photo
Tales of Zestiria

Huzzah! Tales of Zestiria heads to the PS4 and PC


Now featuring more zesty delicacies
Jun 14
// Salvador GRodiles
I may be super fashionably late to the party, but it's not everyday that a Tales of title gets a special treatment like this. While it's been hinted that Tales of Zestiria was getting a Playstation 4 and PC release for ...

Tales of Berseria photo
Tales of Berseria

The next Tales of game looks beary interesting


Will this title feature a bear motif?
Jun 07
// Salvador GRodiles
As we're waiting for Tales of Zestiria's Western release to hit stores, the folks at Bandai Namco have announced the next Tales of game at the Tales of Festival in Yokohama. From the looks of it, Tales of Berseria might have ...
Steins;Gate photo
Steins;Gate

Grab a Dr. Pepper: Steins;Gate gets a release date for Europe


Just in time for the Summer
May 15
// Salvador GRodiles
Well, folks; May has arrived and it turns out that PQube's release of Steins;Gate for the PS3 and Vita has been pushed to June 5 for Europe. While it's unfortunate that we won't get to experience the Future Gadget Lab's adven...
Steins;Gate photo
Steins;Gate

Praise Dr. Pepper: Steins;Gate's special edition includes a Metal Upa


The future has been saved
Mar 20
// Salvador GRodiles
For a good while, I was on the fence on whether I should play Steins;Gate on the PC or consoles. Now that PQube has announced a special edition for the game's PS3 and PS Vita release, I might have to lean towards the latter f...

Review: Bladestorm: Nightmare

Mar 17 // Josh Tolentino
Bladestorm: Nightmare (Xbox One, PS4, PC, PS3 [reviewed])Developer: Omega ForcePublisher: Koei TecmoReleased: March 17, 2015MSRP: $59.99 (PS4/Xbox One), $49.99 (PS3) [Note: This review was originally posted on Destructoid. Screenshots used in this review are taken from the PS4 version of the game.] As an aside: this game, based on 2007's Bladestorm: The Hundred Years' War, is one of the weirdest choices anyone could've made when deciding on which games to add to the growing number of "remastered" titles popping up on current-generation consoles and PC. Despite initially generating excitement among the Dynasty Warriors-loving crowd as a long-desired European-themed entry to the franchise, the original game came and went without much comment. That was thanks to its odd-duck design, which even led Jim Sterling, a much bigger Warriors fan than yours truly, to call it a real-time strategy game in his review. I'm not quite as inclined towards that drastic recategorization, but ol' Jim does have a point: Bladestorm is, for good or ill, of a more thoughtful mind than most of Omega Force's  offerings. Indeed, whereas typical Warriors games take history's leaders and convert them into armies unto themselves, Bladestorm takes the player and molds him (or her) into a leader of their own squad of troops. If Dynasty Warriors is about being a human Cuisinart,Bladestorm attempts a wartime version of Katamari Damacy. More on that in a bit. [embed]33644:4594:0[/embed] Bladestorm: Nightmare comes with two main modes. "The Hundred Years' War" mode is essentially identical to the original 2007 release, aside from graphical/mechanical tweaks, and drops player-created mercenaries -- or "merthenaries" to hear the comically bad European-accented voice-acting say it -- on the battlefields of medieval France. There players can work for the French or English factions, supporting one or the other as pay and scruples dictate. They'll interact with luminaries of the era like Edward, the Black Prince, Philippe the Good, and Gilles de Rais, and participate in key engagements like the Battle of Crécy and the Siege of Calais.   The second mode, "Nightmare," is a more linear, scripted campaign set when a monster invasion interrupts the Hundred Years' War, forcing France, England, and the merthenaries they employ to ally against hordes of hellbeasts commanded by none other than Joan of Arc herself. Interestingly, though Nightmare mode is clearly designed to be played after finishing off The Hundred Years' war, players can switch between the two freely, with progression data like levels, money, equipped gear, and distributed skill points carrying over with virtually no restriction.  Graphically, Bladestorm works best on newer hardware. Aside from the added special effects and improved draw distance and environments, the frame-rate drops that I experienced on the PS3 are absent on the PS4 version. Additionally, the Nightmare campaign on PS3 is prone to drastic loss of frames as well, likely due to the much larger squad sizes and the hordes of monsters.  Both modes essentially boil down to an expansive form of territory control. Each of the battlefields is divided into numerous forts, towns, and castles defended by allied or enemy troops. Most missions ("contracts" in merthenary lingo), particularly in the more open-ended base campaign, will task players with conquering one or more settlements by killing off their defenders and beating their commanding officer. The bigger the settlement, the tougher the commanders, and some particularly large castles are basically defended by mini-boss enemies with distinct attack patterns. In Nightmare mode, those defenders can even include dragons, cyclopes, or grim reapers. Doing the killing involves taking command of a squad of troops. Though broken down roughly by weapon type, each soldier type is unique, with strengths, weaknesses, and a set of special attacks mapped to the face buttons. Players can pick up or drop squads they find in the field, or summon reinforcements directly. New to Bladestorm: Nightmare is the ability to create multiple squad leaders, commanding them separately via the battle map or attaching them to a personal unit as a bodyguard, ultimately allowing for up to 200 troops to move and act as a single unit, rolling everyone in the way (hence the Katamari analogy). This type of of structure provides Bladestorm with the same kind of dynamic as the typically more action-oriented Warriors games. Like in those titles, players in this game are often "fire-fighting," moving as quickly as possible between crisis zones, keeping scores and rewards up by plowing through everything along the way. Though ultimately shallow, Bladestorm's battle mechanics do lend the game an impressive sense of scale, particularly when playing as a cavalry leader. I must have done it hundreds of times in my hours with the game, but it never gets old to trigger a charge and flatten dozens of enemies under the hooves and lances of your soldiers. It also never gets old to watch horses slide across the ground like they are hovercrafts, a testament to how rough-hewn the game can be at times. Balance issues are also a concern, as properly leveled cavalry units basically trivialize the whole game except at the highest difficulty levels. I'd actually be more mad that cavalry are so overpowered if they weren't already the most fun class to play, but that's neither here nor there. Bladestorm: Nightmare isn't a Dynasty Warriors game, but it doesn't aim to be, and still ends up being good time when taken on its own merits. In fact, it's a little ironic that its unusual qualities doomed the original release commercially, but help this new release feel much more fresh and engaging than even the latest "core" franchise entries. [This review is based on a digital copy of the game provided by the publisher.] 7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
Bladestorm Review photo
Merthenary Lyfe
Bladestorm: Nightmare is not a Dynasty Warriors game. That bit of information might be good or bad news, depending which side of the fence one falls on with regard to Tecmo Koei's long-running brawler series. A...

3rd Super Robot Wars Z photo
3rd Super Robot Wars Z

Brighten your day with a lengthy 3rd Super Robot Wars Z Part 2 trailer


The best part of waking up is Super Robot Wars on your screen
Mar 02
// Salvador GRodiles
Attention, people; Bandai Namco has launched a 14-minute trailer for 3rd Super Robot Wars Z: Tengoku Hen, which is the perfect cure to obliterate anyone's bad mood. This time around, we're treated to more of the usual action...
Persona 5 photo
Persona 5

Here now is your first real look at Persona 5


Lookin' good, Protagonist!
Feb 05
// Josh Tolentino
I mean...wow. I've said more than once that Atlus was going to have to work very hard to top Persona 4 Golden, which is perhaps the most reified possible iteration of the design formula Persona 3 pioneered. I don't know...
Dengeki Bunko photo
Dengeki Bunko

Rejoice: Dengeki Bunko: Fighting Climax goes West


Didn't see that one coming
Jan 30
// Salvador GRodiles
Well, folks. I've said it a couple times, and I'll say it again: Hell has officially frozen over, people! This time around, Sega's smacked us with an unexpected announcement, as Dengeki Bunko: Fighting Climax heads West for ...
PSN games photo
PSN games

Japan's PSN users sure love them some western games


Downloads aplenty!
Jan 10
// Josh Tolentino
If there's one stereotype about the Japanese game industry that's more true than not, it's that Glorious Nippon hasn't gotten the hang of The Internet and its many facets quite as quickly or in the same way as the rest of the...
J-Stars Victory VS+ photo
J-Stars Victory VS+

Shonen Jump J-Stars Victory VS+ answers all the big questions


Everyone comes out to party
Dec 22
// Josh Tolentino
The biggest question of them all being "When the hell is Bandai Namco releasing Jump Stars Victory VS?" in English. The answer to that is "Next summer, on the PS3, PS4, PS Vita, and all under the somehow even more nonsensica...
NIS America photo
NIS America

Rejoice: NIS America reveals Fate Ultimatum's release date and more


Next year's looking good for Nippon Ichi
Dec 17
// Salvador GRodiles
As we're getting closer to the holidays, the folks at NIS America have announced that The Awakened Fate Ultimatum hits North America on March 17, 2015, with Europe getting their release on March 20, 2015. Since the game invol...
Steins;Gate photo
Steins;Gate

Tuturu: Steins;Gate's PS3 and PS Vita version go West


The Future Gadget Lab has expanded!
Dec 16
// Salvador GRodiles
Now this is what I call an unexpected turn of events, people. If you've been yearning to play more visual novel titles on your consoles, then you'll be happy to hear that Steins;Gate's PS3 and Vita release are heading to Nort...
Tales of Zestiria photo
Tales of Zestiria

Tales of Zestiria unleashes some details about its world


Those castles look huge
Dec 16
// Salvador GRodiles
For a good while, we've known that Tales of Zestiria was returning the franchise's roots. Since the game's story involves dragons, it was no surprise that the development team had a medieval fantasy world in mind for the...
3rd Super Robot Wars Z photo
3rd Super Robot Wars Z

3rd Super Robot Wars Z Part 2's trailer will heat up your blood


Groovin Magic!
Dec 13
// Salvador GRodiles
At long last, Bandai Namco has uploaded the first trailer for 3rd Super Robot Wars Z: Tengoku Hen, and things are looking interesting for Super Robot Wars Z's finale. First and foremost, Diebuster is making its debut in the ...
Persona 5 photo
Persona 5

Persona 5 gets confirmed for 2015...again


But you knew that already
Dec 07
// Josh Tolentino
The PlayStation experience event is going on right now, and one of the highlights of the keynote was a bit of news we already knew: Persona 5 is coming to both PS4 and PS3, and is dated for 2015. But, as I mentioned, cha...
Godzilla photo
Godzilla

This Godzilla game trailer tugs at your kaiju-lovin' heart


Also including Godzilla 2014
Nov 22
// Josh Tolentino
And here I was thinking I wouldn't have to cart my PS3 out of the closet anymore. Now Japan's gone and teased a pretty nifty looking Godzilla game, one that's a far cry from the official tie-in app for Hollywood's recen...
Final Fantasy XIII-2 photo
Final Fantasy XIII-2

Final Fantasy XIII-2 time-warps to Steam soon


Time-tripping on the machine of the future
Nov 12
// Josh Tolentino
Ever since Final Fantasy XIII hit the PC way back in the halcyon days of last month, it was pretty much a foregone conclusion that the rest of Square Enix's grand, ill-fated trilogy would eventually make it over as well...
Kamen Rider Summonride photo
Kamen Rider Summonride

Kamen Rider Summonride's new screenshots are all about the stages


This gallery needs some boss images
Oct 27
// Salvador GRodiles
Even though Kamen Rider Summonride contains a few features that should've been in the Battride War series (such as a co-op option), I'm still on the fence on whether to Drive the Game or not. As a series of new images enter t...
Guilty Gear Xrd photo
Guilty Gear Xrd

Let's Rock! Guilty Gear Xrd Sign coming in December


Heaven or Hell?!
Oct 19
// Josh Tolentino
Are you ready to rock?! Guilty Gear Xrd Sign is shaping up to be one of the best-looking fighting games in recent memory, thanks to its amazing anime-style graphics rendering tech. I honestly can't say much about the fi...
Digimon All-Star Rumble photo
Digimon All-Star Rumble

Digimon All-Star Rumble's new trailer is all about the Supers


Terra Force!
Oct 08
// Salvador GRodiles
Back when Bandai Namco announced Digimon All-Star Rumble for the PS3 and 360, I ended up having mixed feelings on the news. On one side, it's neat that we're getting a multiplayer party brawler where we can fight as our favo...
Dengeki Bunko photo
Dengeki Bunko

Dengeki Bunko: Fighting Climax's latest trailer shows off its new characters


If only they were playable
Oct 06
// Salvador GRodiles
As Dengeki Bunko: Fighting Climax prepares for its console debut in November, the game receives a new trailer that gives us the rundown on the title's content. This time around, we get to see Izaya, Accelerator, and Dokuro-c...
Kamen Rider Summonride photo
Kamen Rider Summonride

Kamen Rider Summonride's first trailer gives off a Gauntlet vibe


That kid is way too excited
Oct 05
// Salvador GRodiles
When Bandai Namco announced that they were giving Kamen Rider the Skylanders treatment in Kamen Rider Summonride, I will admit that I was a bit curious about the title will play. Now that the team has shown us the ...
One Piece Pirate Warriors photo
One Piece Pirate Warriors

Of course there'd be a new One Piece: Pirate Warrriors game!


A new dynasty is born
Sep 25
// Josh Tolentino
Like death, taxes, and the heat death of the universe, new Warriors games are a thing you can count on, and it looks like Koei Tecmo are readying a veritable fleet of new One Piece-themed mega-brawlers to go alongside t...
Persona 4 Arena Ultimax photo
Persona 4 Arena Ultimax

Go for round two with Mitsuru, Teddie, and Elizabeth in Persona 4 Arena Ultimax


Veterans return for revenge!
Sep 23
// Josh Tolentino
The wait is almost over, as the Persona 4 Arena Ultimax is set to hit English-speaking shores in just under a week. That means Atlus has one last chance to rev up the hype machine for the sequel to one of the more surpr...
Dengeki Bunko photo
Dengeki Bunko

TGS 2014: Dengeki Bunko: Fighting Climax's console release gets two Valkyria Chronicles characters


It's time to go to war!
Sep 19
// Salvador GRodiles
For a second, it seemed that Dengeki Bunko: Fighting Climax's Sega characters for the title's PS3 and Vita release were limited to Virtua Fighter. Lo and behold, Selvaria and Alicia are now joining the game's roster. While I...
Persona 4 Ultimax photo
Persona 4 Ultimax

Persona 4 Ultimax's English Story trailer enters the ring


The fog is growing stronger
Sep 15
// Salvador GRodiles
We've reached September's halfway point, and Atlus is ready to localize a few more trailers for Persona 4 Arena Ultimax. The first one covers the game's story about the mysterious red fog that has engulfed the entire area. O...
GACKT Games photo
GACKT Games

So yeah... let's watch GACKT play video games: Gran Turismo 6


GACKT is On the Road!
Sep 11
// Salvador GRodiles
Hiroko had to step out of the building for a few hours, so I've decided to help her in her journey to share GACKT's gaming adventures with everyone on here. Surprisingly, the guy decided to hop on the PS3, as he races his wa...
Hajime no Ippo photo
Hajime no Ippo

Hajime no Ippo punches a PS3 trailer right into your gut


Just don't end up like Ashita no Joe
Sep 11
// Josh Tolentino
I've never been much into boxing. It always looked so painful to watch two dudes (or ladies) smack each other in the face, even if the faces being smacked weren't mine per se. That said, boxing fiction is rife with tales of ...
Sony @ TGS photo
Sony @ TGS

Here's everything you wanted from Sony's TGS presser


And I mean everything!
Sep 02
// Josh Tolentino
It wasn't all about a fifth Persona game, y'know! Quite a bit happened when Sony took the stage just before the Tokyo Game Show opened this year, to barrage our faces with sweet trailers for games known and new, as...
Persona 5 photo
Coming to PS3 and PS4
Took 'em long enough! Atlus has finally revealed Persona 5 with a gloriously vague anime trailer for the game, due out on PS3 - and PS4 - next year. The latest mainline entry in the Persona series will be directed by Ka...

Natural Doctrine photo
Natural Doctrine

Natural Doctrine prides itself on killing you, apparently


Darwin would be proud?
Aug 12
// Josh Tolentino
It looks like Natural Doctrine is really attempting to introduce strategy players to the cruelty of natural selection, if the latest trailer for NIS America's new PS4, PS3, and Vita game is to be believed.  Though ...
Kamen Rider Summonride photo
Kamen Rider Summonride

What?! Kamen Rider Summonride contains a Skylander-like system


It's time to toy around with with our favorite Riders
Aug 11
// Salvador GRodiles
Oh my. I never expected to see the day that the Kamen Rider franchise would receive a game that'd be similar to Skylanders, Disney Infinity, and Nintendo's Amiibo toys. Then again, both Kamen Rider and Super Sentai have their...
Super Hero Generation photo
Super Hero Generation

Super Hero Generation's first trailer is dynamically delicious


It's Space Jumping Time!
Aug 08
// Salvador GRodiles
It looks like Bandai Namco has uploaded Super Hero Generation's first trailer. Overall, it looks amazing! I mean, what more can I say? The video gives us a nice sample of what to expect from our favorite Gundams, Riders, and...
Persona 4 Arena Ultimax photo
Persona 4 Arena Ultimax

Huzzah! Persona 4 Ultimax's Marie DLC to arrive in the Americas


Everyone's favorite tsundere's heading to North and South America
Jul 31
// Salvador GRodiles
Aw snap. It looks like Atlus is adding another DLC fighter to Persona 4 Arena Ultimax's North and South American release. This time around, players'll get to download Marie when the game hits the Americas this Fall. Of course...

Review: Kamen Rider Battride War II

Jul 29 // Salvador GRodiles
Kamen Rider Battride War II (PS3 [Regular Edition Reviewed], Wii U) Developer: Eighting Publisher: Bandai Namco Games Release Date: June 26, 2014 MSRP: Regular Edition: ¥ 7,689 [PS3, Wii U], Limited Edition: ¥ 11,286 [PS3, Wii U] Starting off with the latest Kamen Rider series, Kamen Rider Battride War II focuses on Kamen Rider Gaim, Baron, and Ryugen, as they’re sent into a strange movie theater. In this mysterious cinema, the three Riders meet two ghost-like children and suspicious fellow who goes by the name of Sinema. As Kamen Rider Gaim’s characters try to assess the matter at hand, our heroes end up being taken to various realms that Sinema sends them to. Of course, these areas are based off of the Kamen Rider movies from the Heisei Rider shows. [embed]32905:4076:0[/embed] First and foremost, Kamen Rider Battride War II’s plot is very straightforward. Gaim and his crew travel to different stages until they meet up with the other Heisei Riders. Then the players have to help the Heisei Riders win their signature battles in their corresponding films. Aside from that, the game throws in a few surprises when Sinema decides to change things up for our heroes, which acts a way to add variety to the story. Sadly, Battride War II's Chronicle/Story Mode wasn't executed well. Instead of utilizing elements from every Heisei Rider film in existence, Eighting chose to use one film per Rider show. Because of this decision, players were forced to re-battle the game's bosses more than twice. Ironically, this choice was an element that affected the first Battride War game’s quality as well, so it’s a bit disappointing to see that Eighting didn’t learn from their previous mistakes. On top of that, the most of Battride War II’s movie stages are missing certain Riders and monsters that played a major role in the original Heisei Rider films (such as Shadow Moon from the All Riders vs. Dai-Shocker film). Perhaps if Eighting chose to split each film into three stages to represent the movie’s key points (beginning, middle, and end), then we could’ve gotten the chance to battle every Heisei Rider movie villain during the game’s Chronicle Mode. If there’s one good thing about Eighting's involvement with the Battride War series, it's the Riders themselves. Players have access to three special finishing moves that can be executed with the Triangle, Circle, or Triangle and Circle Buttons together. When you press the Square Button, you'll be able to execute the Riders' normal combo. Despite the title’s simplistic combat actions, each Rider is capable of changing various forms, which changes the way how their combos and special moves work. While they could’ve added some branching combos to each character, Eighting still managed to capture the feel of using our favorite Bug-Eyed Heroes against hordes of enemies. Thankfully, Kamen Rider Fourze Base States and Gaim Zenith Arms are capable of doing different moves based on when you press Triangle during their combos, so players at least have the option to use a character with a broader move set. Aside from capturing each Rider’s fighting style, Eighting managed to improve Battride War’s II gameplay. For example, Kamen Rider OOO’s Tajador Combo now has an actual move set, and players are able to equip different Super Forms to Riders like Fourze and Wizard. While we’re on the topic of powerful transformations, if a player changes into a Rider’s Super Form, then they’ll be able to unleash the hero’s ultimate finishing move on your targets. Afterwards, you’ll be able to play as a Super Rider until your special gauge goes down; thus granting players the ability to feel like a true Kamen Rider. In addition to the Riders' Super Forms, Battride War II added an Ultimate System where players can change into the Riders' Movie Forms. Unlike your Super Transformation, the Ultimate Special only increases your strength while slowing down all enemies and bosses on screen. If a Rider lacks an Ultimate Form, then they’ll remain in their Super Form while receiving the Ultimate System’s benefits. Besides the game's two destructive specials, players can now cancel their combos with the X Button. Depending on the Rider that you select, players’ll get to roll, jump, or use a special ability when they cancel a combo. Other gameplay features include the Assist Rider System, which allows players to summon a Rider to hit an enemy or boss with a special attack. Thanks to this system, a good chunk of the Heisei Rider series’ Secondary Riders are now usable in the game. While it’s unfortunate that Kamen Rider Accel, Birth, Meteor, Beast, and Baron are the only playable Supporting Riders, it’s nice to see that Battride War II put some of the other Riders to good use. Best of all, the main Riders can be set to Assist Characters as well, so you’ll have a ton of combinations to experiment with. Since the new system allows you to summon an extra attacker, I found this feature to be very useful when I needed to break out of a boss' combo. All in all, the game's new elements allows players to implement more effective strategies against Battride War II's challenges, which act as a nice warm welcome to the series. When you’re not playing through Battride War II’s story, players have the option to test their skills in the game’s Survival Mode. In this segment, you’ll get to fight your way through random stages while overcoming various handicaps, which is very similar to the Rider Road Mode from the first game. If you managed to reign supreme, then you’ll be rewarded with special Figures that can be used to improve each Rider’s ability. Unlike the first Battride War, the Figures can now increase a Rider’s stats while retaining their special abilities. On top of that, the Toys are now capable of leveling up in battle, which adds a neat layer to the game itself. Unfortunately, Survival Mode is the only way for you to unlock Figures, so you’ll want to switch between the title's two options if you want to awaken your favorite characters true potential. Despite Eighting's attempt to improve Battride War II’s gameplay, this didn’t save the title from its flaws. Besides battling human-sized bosses, the team decided to add giant adversaries to the game’s sequel. While this concept sounds great on paper, the battles themselves were annoying to get through. Since it seemed that Eighting didn’t program the large boss’ hit-boxes properly, I found it very difficult to land a hit on most the title’s huge enemies. Compared to games like the Monster Hunter series, I felt that my attacks had little to no impact on the title's ginormous foes. Thankfully, these battles weren’t frequent, so it wasn’t enough to turn Battride War II into a terrible game. Other than that, it's still unfortunate that players can't run over enemies with their motorcycles, and the lack of a co-op option continues to be two minor recurring issues that have yet to be resolved. Besides my issues with most of the game's mechanics, I encountered a few glitches in Battride War II that prevented me from clearing certain stages. On a few occasions, I fell through the stage, which meant that I had to replay the entire level all over again. Luckily, I only encountered this bug twice, so there’s a chance that it might not happen too frequently. Other issues include the game's sound muting in most areas, and a freezing issue that occurs when you continuously use your Ultimate in any area that takes place in the castle from the Kamen Rider Wizard movie. While none of these glitches have messed with my game file, they can be annoying when you’re doing great during certain stages in Battride War II. As for Battride War II’s graphics, the game looks no different from the first title, as it still looks like an early PS3 game with HD PS2 quality environments. In fact, many of Battride War’s previous assets were recycled in the second installment. From the stages to the Riders and enemies from Kuuga to Wizard, none of these aspects were given a graphical update. While the Kamen Rider franchise has been known for reusing sets and locations, this doesn’t mean that Eighting should use the designs from the previous game without improving them. Despite being a person who favors gameplay over graphics, I felt that Battride War II could've look a bit better to warrant the title’s retail price. On a more positive note, the second game’s animations are better than before, which meant that Eighting touched up the characters who didn't receive new moves and/or Forms. Music wise, the game's soundtrack was disappointing, as each track felt like a generic freeware song or a rejected Kamen Rider battle theme. Sure, “Break the Shell” by Kamen Rider Girls was amazing, but one tune isn’t enough to save Battride War II’s entire music track. Luckily, players are given the option to create a Custom Soundtrack with any song that's on their PS3 console. On top of that, you also have the option to decide when the game plays your selected tracks (such as the menu, stage music, or the Riders’ transformation themes), which can be set to each Rider as well. Thanks to this feature, players can bypass the game’s mediocre tunes. Overall, Kamen Rider Battride War II had the potential to be a great game for the franchise's viewers, but the title's various flaws held it back from becoming a fine product. Even then, it was still a blast to obliterate waves of enemies with the Riders that Battride War II had to offer. While the title has enough content to please most Kamen Rider fans, I recommend waiting for Battride War II to go down in price before diving in. In the meantime, if you’re interested in a good Kamen Rider action game, then I recommend checking out All Kamen Rider: Rider Generation 2 for the PSP or DS, since it’s a beat em’ up title that contains over 50 Riders and villains. 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)
Import Review photo
Journey through the Decayed
Back when Kamen Rider Battride War was first announced, many toku fans were excited over the fact that they were getting a Dynasty Warriors-like game that featured their favorite Heisei Riders from Kamen Rider Kuuga...

Akiba's Trip photo
Akiba's Trip

Akiba's Trip gets a release date, PS4 version crossing pond


XSEED going for XS!
Jul 24
// Josh Tolentino
XSEED games are really going all-out with their upcoming release of Akiba's Trip: Undead & Undressed. Not only have they ported the Acquire's open-world Akihabara cosplay vampire-stripping game to the English language, t...
Persona 4 Ultimax photo
Persona 4 Ultimax

Rejoice! Persona 4 Ultimax will be region free in North and South America


Atlus has summoned a miracle
Jul 10
// Salvador GRodiles
Back when Persona 4 Arena was announced to be region locked, many players were saddened from the outcome, since it limited most folks from playing the game as soon as possible. With Persona 4 Arena Ultimax hitting North Amer...

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