A lot of folks weren't expecting much Persona 5-related news out of E3, as these kinds of reveals are typically reserved for Japan-based events, but lo and behold, the company held an E3 demo stream of the game, showing off g...
With E3 '16 still happening as we speak, Bandai Namco decided to show off a new trailer for Tales of Berseria that shows off the new opening theme by FLOW that's simply known as "Burn." From the looks of it, the song's ...
I'll freely admit that unlike many gamers that grew up as Nintendo loyalists in the late '80s and '90s, I don't have a very strong connection to The Legend of Zelda. I more or less skipped everything past A Link to the Past. ...
E3 is on a lot of folks' minds right now, and Sony has just held its press conference, where there was a stunning lack of Gravity Rush 2, despite the fact that a full trailer was ready and available for the taking.
Overwatch. It's all anyone can seem to talk about when it comes to hot new games, and with good reason: Blizzard's team shooter is kind of rad, and appeals to a lot of folks. Part of the reason for that is its deep bench...
[Disclaimer: Jayson Napolitano wrote for Japanator. No relationships, professional or personal, were factored into this post.]
If you're looking for a more convenient way of utilizing beats from retro video game systems into...
Jun 12 //
Christian Chiok [embed]35088:5690:0[/embed]
Senran Kagura: Shinovi Versus (PC [reviewed], PS Vita)Developer: TamsoftPublisher: Marvelous Entertainment/XSEED GamesReleased: June 1st, 2016 (PC), October 14, 2014 (PS Vita)MSRP: $29.99
This game brings back the Shinobi Battle Royale, an ancient tradition amongst numerous Shinobi schools whereby every 50 years, the five elite students of each school will do battle in which result the winners will have the opportunity to burn down the loser’s school and allow them to continue their training to be a legendary shinobi, The story is your typical Shonen-esque (battle manga) so it can be quite enjoyable if you’re a fan of the battle series.
Additionally, each character has their individual story allowing you to witness the hardship as well as their preparation for this ancient tradition. From the four schools, you will be able to choose among five characters and go through their individual story. I recommend playing through their individual stories first as it informs you more on the characters’ personality, albeit it may have a small correlation with the main story. Most of it is satire, but is definitely worth playing through. By the end of each of their stories, your characters will be well leveled-up and ready to breeze through the main story.
In Dojo Mode, you and three other friends will be able to battle it out online or through the system’s ad-hoc feature. The mode offers three different types of games or six if you include their “Team” variation. There’s Deathmatch, Team Deathmatch, Strip Battle, Team Strip Battle, Understorm and Team Understorm.
In Deathmatch, you will battle it out with your opponent to get the most points. To win, you must inflict damage to your opponents and reach the set amount of points per match, or at least acquire the most points by the end of the match. Avoid getting hit or dying as that can decrease your points. Random enemies will be wandering around as well, which can help stack some extra points.
Strip Battle is just like its name suggest. It shares similarities to Deathmatch, but offers its own little twist. Depending on how much clothing you destroy, the number of points you acquire will vary. The more you destroy, the greater the number of points you’ll get.
Lastly, Understorm is quite different than the other two modes. In this mode, players need to collect as many pairs of “Skimpy Undies” as possible as they rain down from above. Additionally, you can mug other players for their lingerie they collected thus far. Overall, I had a lot of fun playing this mode with friends the most.
While not exactly a Musou game, the game has some similarities to the genre, such as beating multiple foes on the field while leveling up your character. You’ll have two attack buttons, normal and strong attacks, which can be used to chain up powerful combos as you level up. You can also block and parry attacks when blocking timely. The more leveled up the character, your arsenal of combo chains increases.
Just like many beat-em-up games, this title has a lock-on feature in which you can use to concentrate all of your attacks into an enemy but it comes with its downsides. Locking on really limits your camera control and leaves you vulnerable to the enemy. From my experience, it seems that the camera angles have been improved as well compared to the Vita version where it switched to a first-person like view, putting your own character out of view and leaving you vulnerable.
With XSEED porting the game to PC, the game received graphical and performance enhancements. While it doesn’t look as Estival Versus on PS4, you can tell that XSEED took advantage of the capabilities on PC. Additionally, they improved the frame rate issues the game had on PS Vita, as well as made the game 60 frame per second, making it a lot more enjoyable. Only issue I have is that character animations are awkward when in the hub, almost as it wasn’t meant to be 60 frames per second.
You have two transformations at your disposal—a Shinobi Transformation and a Frantic Transformation, both giving enhancements to your character. When using the Shinobi Transformation, it allows you to perform continuous attacks by pressing the various action buttons repeatedly. In addition, both your attack and defense will be increased. In Frantic Mode, you can execute Weak Attacks and chain them together infinitely. You will also receive a huge boost to your attack power but your defense drops drastically. You will also gain two Secret Ninja Techniques, which deals a lot of damage to the opponent.
To use your Shinobi Transformation, you merely press the L and the R buttons; using Frantic Mode requires a bit more. Your Secret Ninja gauge will need be full first, then you press R and Triangle. That will later prompt you with a close-up of the character’s breast on the touch screen, which you must slide outwards. Granted that’s an easy task on a regular Vita, but playing it on a PlayStation TV requires more work to execute, which leaves you vulnerable to attack.
When you take damage, not only will your lose health but your outfit will rip and tear. If you take enough damage, your clothes will fly completely apart. Outfit damage goes through three different stages: Costume Break, Lingerie and Naked. If you want to fully strip an opponent, you will have to bring her down to “Lingerie” and execute a Secret Ninja Art as a finishing blow. Normal attacks will destroy their lower body’s clothing while Strong Attacks will destroy the top part of their clothing.
As expected from Senran Kagura, it has its shares of perverted moments. You can customize the characters’ apparel, such as their normal attire and their Shinobi and Frantic Mode attire. The customization extends to equipping extra accessories such as tails, glasses, gloves and more. As expected, the clothing options are exotic and really bring out the character’s outer beauty. When in the Dressing Room, you can fully view the character models from multiple angles, and it includes a “perverted” mini game, if that’s what you can call it. In this mode, you can harass the character in multiple ways using your mouse. Lacking the some of the features the PS Vita has, unfortunately this isn’t as fun as it could be.
Even with the in-depth gameplay, like every niche Japanese video game, Senran Kagura is aimed to a selective audience. It has fun gameplay alongside good multiplayer modes that add replay value to the game. I think that the breast galore and panty shots could be a turn off, but beneath all that, it’s fun title that fans of action games should get.
The Shinobi Battle Royale, Now in HD It’s been almost two years since I had the opportunity to play and review Senran Kagura: Shinovi Versus when it finally made its way outside of Japan. With XSEED willing to port most of their games into PC, it was about...
[Update: The stream is over, but you can watch it here. For those who're interested in owning the limited edition VA-11 HALL-A shotglass that I showed in the segment, they're still available at Wolfgame's ...
Jun 07 //
Christian Chiok [embed]35078:5681:0[/embed]
One Piece Burning Blood (PS4 (reviewed), PC, PS Vita & Xbox One)Developer: Spike ChunsoftPublisher: Bandai Namco EntertainmentReleased: April 21, 2016 (JP), May 31, 2016 (NA), June 3, 2016 (EU)MSRP:$59.99 (PS4, PC & Xbox One), $39.99 (PS Vita)
When playing Anime fighting games, unless it’s Dragon Ball Z in which I already experienced the story mode so many times, I generally like playing through long hours of story mode. In One Piece Burning Blood, you’ll only play through the Marineford arc from four different perspectives — Luffy’s, Whitebeard’s, Akainu’s and Ace’s. It gave few hours of entertainment, especially since the cutscenes were great looking. I still think we could have gotten more than that, though.
Aside from Story Mode, there’s also the Wanted Mode which allows players to hone their skills while taking on a series of wanted posters, earning yourself in-game currency which can be used to buy the remaining of the locked characters. The higher the bounty, the higher the reward you will get. While the mode is generally fun, the serious spikes of difficulty can be off putting. This was also an issue with Story Mode during the end. However after beating a difficulty fight, it definitely feels satisfying and you come out a better player.
Like a good anime fighting game should, the game offers a Free Battle mode allowing players to fight against the computer or a friend. There’s also a Training Mode, giving the player various options like Opponent’s action as well as gauge levels. One of my favorite features is that the game lets you choose nine playable characters and three support characters. The only catch is that the game divides it into three teams (3 vs. 3), so once you lose the first round with the first set of three characters, then you’ll be allowed to use the second set of characters. You can also just do 1 vs. 1 battles. You will also be able to take the battle online, allowing you to play the usual Ranked and Player match types. From experience, the network is pretty solid so you’ll be able to play the game flawlessly with friends, the way it’s meant to be played.
Although the story mode only covers the Marineford arc, most characters shown in recent arcs as well as popular characters from old arcs appear in the game, totaling over 40 playable characters and 65 support characters. My gripe with the support characters is that a lot of them should have been playable like Rob Lucci or Arlong. In top of that, support characters don’t appear on increase but give you battle effects such as restoring part of your HP or making your attacks a little stronger.
In comparison with J-Stars Victory Versus, Spike Chunsoft’s previous anime fighter, I feel like this game is a lot better in terms of gameplay. The square and Triangle buttons are your main basic attacks which can also be used to create combos or even stronger attacks. There are more in-depth features such as ranged attacks, special moves, guard-breaks, tag moves called Unity Assists and Breaks, and the powerful Awakened state, allowing you to perform your special attack as well.
After three One Piece games with only the Original Japanese track, by now it shouldn’t be a surprised that Burning Blood only includes the original Japanese voices. Even with the Naruto English dub (the other languages too) not being caught up with the game, they were still able to get the game fully dubbed. While it’s really a shame, I think it’s something minor and shouldn’t dictate if you should skip the game.
With the power of current gen consoles and PC, this game manages to be the most beautiful One Piece game up to date featuring cinematic cutscenes and amazing in-game graphics. My only gripe with the game is that it runs at 30 frames per second, with the upcoming PC version running at 30 fps as well. While the game still runs well at that frame rate, 60 frames per second could have definitely been better.
If you’re like me who’s been wishing their One Piece fighting game fix for a while, Burning Blood definitely meets the criteria. While it lacks some essential playable characters, the game still offers a variety of good characters, both who are present in recent arts as well as popular ones.
Fighting To Be The Pirate King Ever since the consistent video game releases of the Ultimate Ninja Storm series by CyberConnect2, the 3D Anime fighting game based on the popular Shonen Jump series Naruto, One Piece fans have been wishing that the series wo...
See you in 8 months? If you've been waiting on an English-language release date for Persona 5 before getting hyped up in anticipation, now is your time, waiting on the announcement of an English-language release date, are now at liberty to r...
I've always said that the games of Vanillaware feel like they came from an alternate history where 2D graphics continued to reign supreme instead of being supplanted by ever more realistic 3D tech. Now, with Odin Sphere Leift...
[Update: I contacted Fernando Damas (VA-11 HALL-A's Writer and Programmer) of Sukeban Games about The Augmented Eye Website's purpose, and he said, "We made AE as a means to tease the trailer, but we'll use it some more...
Wow. I feel ashamed of myself for almost missing out on this piece of news since I was too busy with being excited over Super Robot Wars V hitting Asia in English next year. The reason behind me feeling bad is that this...
Ever since the Playstation 4 came into existence, I was waiting for the day that we would get a crossover Super Robot Wars title on the system. As Bandai Namco reveals Super Robot Wars V as the second game in the series to c...
[Update: The stream is over, but you can watch it here.]
If there's one thing that I hate doing, it's leaving things on a cliffhanger. Speaking of which, my last segment placed me in a situation where I had to end Dangan...
Jun 01 //
Odin Sphere Leifthrasir (PS4 (reviewed), PS3, PS Vita)Developer: VanillawarePublisher: AtlusReleased: January 14, 2016 (JP), June 7, 2016 (NA), June 24, 2016 (EU)MSRP: $39.99 (PS Vita), $49.99 (PS3), $59.99 (PS4)
As cliche as the idea of an HD remaster is these days, it's worth pointing out that Odin Sphere Leifthrasir** goes further than the usual performance or resolution upgrades, at least on the PS4 version. Besides running at a consistent, smooth framerate (a far cry from the chugging boss battles of the PS2 original), Leifthrasir tweaks the artwork to look sharper at HD resolutions. And sharp it does look, bringing to mind just how revelatory the game looked back in 2007. Then, as then, Vanillaware seemed to be operating out of a weird alternate dimension, one where 2D graphics only got better and better instead of being supplanted by the 3D polygonal gold rush of the time. The update also adds more depth and breadth to Odin Sphere's various secondary mechanics.
The story, though, is unchanged, and remains the strongest aspect of the game. Set on Erion, a fantasy world inspired by Norse myth, Leifthrasir's plot begins simply enough. Gwendolyn, Valkyrie princess of the kingdom of Ragnanival, flies through the battlefield, attempting to retrieve a magical device called the Cauldron, in the hopes of offering it to her father, the Demon Lord Odin.
The tale quickly expands, though, growing to cover not only Gwendolyn's tale but that of four other major characters, each with their own hours-long campaign. Oswald is the Shadow Knight, a warrior bearing a cursed power and a crush on Gwendolyn. Velvet is a forest witch with ties to both Odin and Valentine, a kingdom Odin vanquished in the past. Cornelius was once a prince but is now a Pooka, a rabbit-like creature, and seeks a cure for his condition. Mercedes is the young queen of the Fairies, and wants to do right by her people, whatever the cost.
Though framed as a series of storybooks being read by an adorable little girl in her attic, the story is actually more operatic in scope. Characters' plotlines wrap around each other and intersect in places, and the protagonist of one campaign may be the boss battle of another. Each of the five campaigns - with a sixth unlocked at the end to ties it all together and a seventh reserved for true completionists - takes place in the limited perspective of their leads, and shines light on their respective motivations, personalities, and causes. There are few outright heroes and villains among the cast, but rather people working at cross purposes, sometimes to tragic results.
If nothing else, it's the densest narrative Vanillaware has wrought, and stands easily alongside the best JRPGs, a handy feat for what is otherwise a fairly simple 2D brawler. Though possessed of five substantially different combat styles in the form of each character, the game remains somewhat conventional, mechanically. Players will jump, move, attack, and slaughter mooks by the dozen as they move through various rooms and hoover up cash and loot. Enemies and bosses are plentiful, but don't quite carry enough variety to justify the bevy of additional spells and abilities added by the Leifthrasir update. The new skills are definitely fun to use and master, but never really feel necessary, at least not at the normal difficulty setting.
Vanillaware also doubles down on its food fixation, expanding the game's alchemy and cooking systems to encompass a range of new ingredients and recipes. Smart players will quickly get acquainted with the world's various restaurants and Maury, the traveling Pooka chef. This is because eating delicious, exquisitely illustrated cartoon food is the only way to level up and increase one's maximum health pool. Gathering ingredients and growing additional items to mix into potions also allows for a wide range of beneficial effects.
Once again, the relative simplicity of combat doesn't quite make these systems feel as essential as they should be, but their expansion definitely takes the edge off the repetition, a feeling that grew more and more pronounced as one progressed through the original game. Some grinding and revisiting of previous areas to gather ingredients is still necessary, but there's enough to do now that it doesn't feel nearly as tedious as before. With that, Leifthrasir blunts one of Odin Sphere's biggest faults, though players not hooked by the combat may still feel the design is weighed down by that.
The interface, though also improved, also isn't quite up to the task of efficiently streamlining the expanded experience. Tabbed windows and shortcuts now make it easier to mix and level up potions, but players will still eventually find themselves pausing every so often to do some inventory management.
Still, these flaws are fairly minor in the face of how much Odin Sphere's quality is allowed to shine, thanks to the improvements added by Leifthrasir. It's enough to say that Odin Sphere Leifthrasir is the definitive edition of Vanillaware's best game, and elevates a great-but-flawed title to the classic status it originally deserved.
[This review is based on a digital copy of the game provided by the publisher.]
**It's pronounced "Leef-thrahs-eer", but don't look up what it means if you want to avoid spoilers.
*GrimGrimoire might have been first, depending on where you were in 2007.
Old Story, Good As New Vanillaware may have been making games for close to a decade now, but for my money, nothing they've made has quite surpassed their first game*, Odin Sphere.
Not to say that their other games are bad. On the contrary, as...
Once again, it's time for us to grab a bottle of Dr. Pepper, which happens to be an intellectual drink for the chosen ones. This time around, we're celebrating the fact that PQube plans to bring Steins;Gate 0 to Europe and No...
[Update: The stream is over, but you can watch it here.]
Well, folks. I'm finally back from MegaCon '16, the largest convention in Florida that's in Orlando, Fla., which means that it's time for me to continue with Danganronp...
To this day, the Senran Kagura series remains on my list of games to play, since the franchise's over-the-top beat 'em up combat system (both 2.5 and 3D) and fun cast have caught my interest. Speaking of which, XSEED has...
[Disclosure: Jayson Napolitano of Scarlet Moon Promotions, is a former contributor to Japanator.]
[Update: An earlier version of this post erroneously asserted that Scarlet Moon Productions was responsible for the release of ...
Animation savant Paul "Otaking" Johnson has struck again, following up his great, '90's-style anime tribute to TIE Fighter with a similar tribute to the classic shooter game R-Type.
Once again, Johnson's mastery of the ...
I've been trying to avoid all mention of Nintendo and Atlus' joint project Tokyo Mirage Sessions #FE, partly because I don't want to be tempted into picking up a Wii U. That said, the thing really does make an impressio...
[Update: The stream is over, but you can watch it here.]
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With E3 a little under a month away, expect all sorts of announcements. One of cede announcements is Bandai Namco's Dragonball Xenoverse 2. After a weird countdown clock that kept breaking suddenly, and waiting only a year a...
[Update: The stream is over, but you can watch it here.]
For a second, I thought that Danganronpa 2's second trial was going to repeat a scenario from the first game, but the team managed to change things up again. Even thoug...
Is it me or does Falcom's latest Ys VIII: Lacrimosa of Dana trailer feel like Adol and his comrades are loaded on a ton of caffeine? Not that it's a bad thing since the gang's movements are making the game look really f...
Tecmo Koei is one of my favorite developers. I'm a simple man with simple videogame needs, so the fact they pretty much reinvigorated the beat 'em up genre with Dynasty Warriors and their various spin-offs means I'm going to...
May 09 //
Corpse Party (PC)Developer: Team GrisGrisPublisher: XSEED GamesRelease Date: March 8, 2008 (JP), April 25, 2016 (NA)MSRP: $14.99
From the beginning, Corpse Party sets the scene for an amusing horror story as it separates the main cast after they were transported to a spiritual plane when they failed to properly recite the charm known as “Sachiko Ever After.” This places the player in an intense situation while they try to escape from Heavenly Host Elementary school, a place that was thought to have been demolished; thus emulating that feeling that comes from being in a scary situation without any means to overcome spirits that are after your life.
For the most part, Corpse Party’s scary moments aren’t the type of scenes that’ll make people jump out of their seats or scream loudly. Instead, they’re the kind of segments that are meant to shock players through the use of creepy descriptions and sound effects that complement the segments where someone gets killed in a messed up way, such as seeing a girl turn into nothing but blood and guts after being slammed into a wall at full force by two ghost kids.
Even though most of these segments are shown through sprite animations or text on a completely black screen, the impact from watching your character or one of their friends suffer badly remains intact. To an extent, they give off a similar feeling to seeing one of When They Cry: Higurashi’s violent moments, which was the vibe that I was getting through each of the game’s five chapters. With each stage being around 20 minutes to an hour long during one's first playthrough, people won't have to worry about the scary moments overstaying their welcome.
One thing the elevates these scenes, it’s the voice cast’s performances, as each person brings out the true potential of the characters that are experiencing fear or going insane from being in a place that’s hard to escape from. This stood out more during the game’s Wrong Ends, since they act as the “Game Over” sequences for the game and a good majority of them involve various members of the cast suffering an unfortunate fate. In some cases, it made up for the lack of visuals in the scenes with black screens.
While Corpse Party’s spirits and messed up situations makes it sound like a really intense title, the game mostly has the players searching for ways to progress through the school without having to worry about facing death, such as finding special items or activating switches scattered across the school. However, this doesn’t mean that thing are safe, as the game has a few segments where players run from ghosts and have to avoid certain traps that could result in absolute death.
Since none of the students have any items to defend themselves with, Corpse Party ensures that its players are in a state of vulnerability throughout the entire game. The only thing that can help folks overcome each challenge is to for them to be aware of their surroundings while they search for the items and clues to progress further, as it’s a requirement to overcome each chapter. In some situations, one wrong move could cause specific characters to go mad and do something foolish. Overall, this setup works nicely in making the players feel insecure at times, which captures the essence of many horror films— especially with the fact that the game is riddled with a ton of different Wrong Ends.
Aside from school’s intense atmosphere, Corpse Party also involves the players trying to figure out the mystery behind the place they’re trapped in. This was one of the most intriguing parts of the title, as it delves into the twisted tales that lead to the Heavenly Host Elementary School being torn down, along with learning about the deceased students who were sent to the spiritual plane before you. Sure, some of the events were messed up, but they’re all still rewarding since they play a big role in giving the surviving students the ammunition to overcome the source of the hauntings.
Despite the game’s creepy nature, the title’s characters are depicted in a simplistic style that gives them a cute look. All in all, Corpse Party’s designs shine well when the cast is placed in various dire situations, as certain characters look extremely menacing when they snap or appear emotionally broken when they watch someone die. While the PSP version’s character designs have a nicer updated look, the 2008 PC release’s portraits still have a special charm to them since their expressions still complement the game’s horror themes. In terms of the title’s presentation, the overhead view format with 2D sprites worked well as a callback to the original Corpse Party being a game that was made in RPG Maker.
Other than the game’s five main chapters, the 2008 PC version of Corpse Party features a few extra chapters that expand on a few elements present in the game. While the game’s PSP release has more segments than its predecessor, the main thing that sets the latter apart is the last chapter, which is a retelling of the “Tooth” story from Corpse Party: Book of Shadows. While I didn’t play Book of Shadows, the scenario is still friendly to newcomers, as it expanded on a supporting character that was insane in the main story, along with a specific character that the player can only encounter in one of the game’s Wrong Ends. Compare to the other three bonus stages, "Tooth's" length was close to the game’s first chapter; thus making it a neat addition to this release.
On the music side of things, Corpse Party's soundtrack sets the mood for its scary tone, as players are listening to songs that give off an eerie and unsettling vibe. A few of the tunes go well with the Halloween season and some of them play off on that feeling that someone dangerous is about to sneak up on you. With each chapter featuring different types of creepy tracks, players are treated to some variety while they try to survive. If anything, this feature's appearance is likely thanks to game launching as an episodic release in Japan.
Corpse Party’s 2008 PC release may sport less extra content that its PSP version, but the game makes it up to people with its ability to let them fast forward the title's text, along with its array of extra Wrong Ends and other goodies, such as its take on the “Tooth” chapter and the title having different voice actors. Thanks to these features, this makes Corpse Party worth it for those who want to uncover Heavenly Host Elementary’s darkest secrets on their computer; thus teaching them the important lesson of not messing with charms that are connected to the supernatural.
[This review is based on a Steam copy of the game provided by the publisher.]
Sachiko we beg of you! For the longest time, I never got the chance to get into the horror genre of video games. It’s not that I’m afraid of playing a scary title; it’s that most of the major ones came out on the original Playstat...
[Update: The stream is over, but you can watch it here.]
With Danganronpa 2's first trial out of the way, I can say that I was satisfied with the whole thing. The punishment scene pleased my expectations for ridiculous death ...
I'm not gonna lie. When Atlus showed off their newest trailer for Persona 5, my excitement levels have gone up to a new height. While we're still on the topic of Persona, Otakon is getting Lotus Juice (Persona 3's battle them...
May 04 //
Christian Chiok Stranger of Sword City (PS Vita [reviewed], Xbox One, Xbox 360 [Japan only])Developer: Experience Inc.Publisher: NIS America (PS Vita), Experience Inc.Release: April 26, 2016 (Vita), April 29, 2016 (Vita [EU]), March 22, 2016 (Xbox One [US]), March 29, 2016 (Xbox One [EU])MSRP: $39.99 (PS Vita), $40.49 (Xbox One)
One of the things that really caught my attention was the game’s robust character customization. Aside from the five races and eight classes to choose from, the game offers character portraits sporting three different art styles, one which makes your character look like an anime character. Unfortunately, you can’t alter a character portrait and the age, gender and race you choose for the character doesn’t really modify it either.
On the subject of different art designs, for NPCs, the game allows you to switch between original art design by Yoko Tsukamoto and anime-inspired design by En Okishiji. Personally, I had to go with the new anime design since it was livelier for me. While the original design by Yoko Tsukamoto isn’t dreary by any means, as an anime fan, I just had to go with the anime option.
Being used to games like Fire Emblem, the permanent death aspect of the game didn’t really bother me, especially since they still have a certain amount of life points before they are no longer at your disposal if they died. The amount of life points depends on the age of your character, so the younger they are, the more life points they will have, but the limit is three. You should keep in mind though that the older you make the character, they stronger they will be.
Permanent death isn’t really what made the game tedious for me though, because like Fire Emblem, restarting the game is an option. Me never playing any Dungeon RPG in my life, I treated the game like my usual Turn-Based or Tactical RPG, but oh boy I was wrong. I would even say some Tactical RPGs are more forgiving than this game. Realizing that I was playing the game wrong, I decided to take a different approach. Instead of powering through the dungeon like I would usually do, I decided to go back to base every time my characters were in danger of dying.
I would say that the game kind of encourages you to retreat often too since one of your Divinity abilities, called Flash Retreat, allowing you to retreat from any battle other than those against certain Lineage types. Considering that it takes half of your Divinity gauge, I thought that I should save it for very crucial moments but then I realized that I constantly faced those moments where I should have really used it.
After your characters die, you can always go back to base to heal them but they still come back after a certain amount of time, usually 24 hours, which of course, it isn’t real time. Since not having a party of 6 usually put my other characters at risk, I usually navigated through the first stage of the dungeon, but even then the game was a bit difficult and some of my characters ended up losing a lot of health.
Coming from Persona Q and from the general conscious with dungeon crawlers, I was already prepared to start marking the map myself, but thankfully the game did it for me. It didn’t make things any easier though as the maps was still full of roaming monsters and risky dark rooms. When I knew I had to go back to the guild and save though, I always crossed my fingers that I don’t encounter any random monsters or else that would mess me up.
Besides saving of course, the guild has many uses. As previously mentioned, you can revive your characters depending if they have any life points left or even recover their health for a certain cost. You may also create other party members which will replace the fallen ones. Your created characters will start off leveled up equal to your main character.
On top of the hard monsters you have to overcome, leveling up your character can get tedious as well. The grinding can get incredibly slow and it was a bit annoying trying to get some of my new characters up to speed with the rest of the current party. Sending a lower level character could really put you at a disadvantage since not only is that character vulnerable but protecting that character would only hinder collecting Blood Crystals.
Stranger of Sword City may not have been the best choice to introduce me into the genre, due to it being challenging, but I still find it quite enjoyable since I do love challenges but I think the game would have been a lot more enjoyable if I had any other Dungeon RPG experience prior to this game. It definitely made interested in the genre and I feel veterans will definitely get their money’s worth with this game.
Challenging Dungeons Being a fan of all kind of JRPG games for as long as I’ve been a gamer, I always wanted to try my hands playing a Dungeon Crawler JRPG. I played so many types of JRPGS, such as turn-based, action and strategy. While I d...
I'm going to be honest with everyone on here: I'm a really huge sucker for games that look like a beautiful illustration. From Vanillaware's titles to stuff like Indivisible, I can't help to want these things insid...
May 02 //
Right after, we jump straight to the case. Will Powers, the actor who plays the Steel Samurai, was accused of murdering his co-start Jack Hammer, the actor who plays Evil Magistrate, the villain of the series. Phoenix not having a client in so long, Maya suggests that he should take this case as she believes in his innocence.
Naturally, they go to the detention center to talk to their new client. So far, the episode remains faithful to the series, with Maya instantly changing her mind about Will Powers’ innocence after taking a look at him but after Will Powers showing how nice he actually is, caring about what the kids that look up to him would think of the Steel Samurai, she changes her mind once again. Will Powers was portrayed really well, too.
I try not to be too picky when it comes to anime adaptations but this is where things start to feel disconnected. After meeting Will Powers, Phoenix and Maya decide to go to the studio to find clues, and this is where they meet the security guard—Wendy Oldbag. While in the game she comes out really obnoxious, it didn’t transfer too well into the game, but at least her talkative trait remained intact.
This entire scene already feels rushed as they already introduced a character that isn’t supposed to appear until a lot later in the case and combined the interaction between Wendy Oldbag and Detective Gumshoe. Right after that, most of the investigation part got completely skipped. Luckily, even in the original game the investigation part of the case wasn’t too exciting but it shouldn’t have been skipped either.
Then we jump straight to the trial, which of course, it was a bit rushed as well, especially after skipping the investigation part which actually brings some details into the case. Just like the previous two cases, it indeed gives you the gist of the trial but it gets to the point too fast. At least, during the final part of the first trial, it was very on par with the game—with both the dramatic and intense feel that it emitted as well as the soundtrack from the game.
While not really a gripe, this episode made Maya look a lot more young compared to previous episodes. I thought she look really cute but maybe a little a little bit too cute for her age. While she is indeed a fun and charismatic character, I feel like the anime series is obviously trying to make her too “moe.”
A Hero On Trial So Episode 5 is the start of "Turnabout Samurai,” the third case in the original Phoenix Wright game. Just like the game, it begins with Maya watching “The Steel Samurai: Warrior of Neo Olde Tokyo,” a ...
The time has almost come for the PlayStation 4 to be graced with a proper [email protected] presence, and Bandai Namco has seen fit to remind us all of that fact, with some new gameplay footage straight from the Nico Nico Chou...
[Update: The stream is over, but you can watch it here.]
I'm still on Danganronppa 2's first chapter and the game placed me in a weird corner, as my reaction to the first person getting murdered threw me into a state of ...
Sony isn't the only place putting the deals out for Golden Week. Steam, that hive of all other things Japanese when it comes to gaming, has just pulled the trigger on its Anime Weekend Sale. Running through Monday May 2nd, th...
Apr 28 //
1.) With the Stand Alone Complex subtitle, First Assault Online seems to be related to the Ghost in the Shell: Standalone Complex TV series. Does the game take place during a specific moment in the show's timeline, or its premise related to events in the show?
The game is inspired by the Stand Alone Complex TV series, but when we were watching the series, we were particularly excited by Episode 24 of Season One, in which Section 9 is forced to take on an opposing Special Ops team to clear their names. The episode really made us imagine what it would be like to fight together as a perfectly synchronized team like Section 9, which is what helped us decide to bring it to life in a team-based shooter.
2.) Players can choose which member of Section 9 to play as during a match, each of whom has a special ability or trait (like Thermoptic Camo for the Major). How did the team decide which special abilities to assign to which character? Were there disagreements?
We worked very closely with the anime creators and discussed what skills would match each character from the original anime. In result, the currently designed skills are in line with the original characters. We also designed these to add more excitement within the FPS game. We plan to consider these also when we design more skills in the future. Another part that we'll also consider is player feedback. We are all open to the players thoughts and would love to hear any great ideas.
3.) On menu screens and in-the game, players can view clips from the Stand Alone Complex anime series. Are there plans to add ways for player to view whole episodes or acquire the series to view on their own?
As we chose to make the game an FPS, we found that it was not easy to to deliver the feel of the original anime. Making the game an FPS might have been slightly easier, but we were most confident in making a FPS game and put our efforts into melting the original anime within our game. We used these short cuts to give the fans something close to the anime and also make other players interested in the Ghost in the Shell story making the game more enjoyable.
4.) More recent works in the Ghost in the Shell universe have concentrated on Arise, a series set earlier in Motoko's career. Are there plans to add content related to the Arise series to the game?
We believe that both SAC and ARISE are great series. We think that more recent fans would be more familiar with ARISE and previous fans would be more familiar with SAC. If we have the chance, we would definitely like to add contents related to the ARISE series. We'll have to see what we can discuss with the anime creators.
[Check out more of Ghost in the Shell: Stand Alone Complex - First Assault Online for free this weekend on Steam!]
A 'major' incursion A team-based multiplayer shooter isn't the first thing that comes to mind when thinking about a Ghost in the Shell video game - the first thing is a Basset Hound simulator. But after that, Nexon and Neoples have done a p...
If you have an interest in cool Japanese things - and I'd wager you do, having visited this site and all - you might be aware that Golden Week, that most anticipated cluster of Japanese holidays, begins tomorrow, on April 29t...
animenekogirl Hi I'm new and well I love anime...kevinperdue Sometimes it just hard waiting for the pre-order. You know? But then there is other anime :).Red Veron Hey, readers! I love you<3Rin Haruka Oh my gosh i just finished clannad after story for the second time and i need at least 5 more tissue boxes sniff sniff Hiroko Yamamura hikevinperdue Yeah! I ordered three things all at different times and they all came in at the same time. Thanks name withheld ordering company!Salvador GRodiles Since my condition hasn't improved that much from yesterday, my Jtor Live segment won't be happening tonight. If anything, it should be back this Saturday.Salvador GRodiles Since I'm feeling under the weather right now (curse you, spring season), this week's Jtor Live shall be pushed to Sunday.Anthony Redgrave Hearts over Hanekawa! <3Salvador GRodiles As a heads-up, this week's Jtor Live is being pushed back to Sunday. Anthony Redgrave Someone's got a new desktop background :DAnthony Redgrave I don't know what this is, but it's tres Adorbs!OverlordZetta I am choosing to believe Umaru randomly decided to make this reference and no one can stop me.Anthony Redgrave Just going to leave this hereAnthony Redgrave "In the name of the moon I will punish you!" with a posed lookAnthony Redgrave Double the Onodera. Double the festive fun!OverlordZetta I swear it looks like the Red one just wants to jump out and kill whoever is looking at the picture.Anthony Redgrave WoahOverlordZetta Hi everybody! I posted a blog about Symphogear today, but for some reason it decided to go up on the day I started it, rather than today. URL is here: http://www.japanator.com/blogs/OverlordZetta/symphogear-we-need-to-talk-34502.phtmlSalvador GRodiles As a heads-up, this week's Jtor Live will go live on Sunday.