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Weekend Japanatainment - Opening Parody Edition

May 29 // Red Veron
[embed]35054:5657:0[/embed] Anime: SLAM DUNK There are many attempts at parodies of this anime's opening and some may wonder why many choose this show. This show happens to be one of most popular anime and manga in Japan and also a favorite in many countries around the world. There was another older parody video of this anime but I cannot find it and it happens to be one of the earliest ones around the internet. Just settle for this newer one.   [embed]35054:5658:0[/embed] Anime: Sailor Moon This is a great example of good editing and costume design as well as adding in comedic elements such as having a person dress up as a character while bearing no resemblance to the character while still in a accurate costume.    [embed]35054:5659:0[/embed] TV Show: Kamen Rider Black (Original Above, Parody Below) This is a great opening sung by the actor who plays the eponymous Kamen Rider Black, and the opening is 99% motorcycle riding. The parody below is pretty spot on with the riding the bike.   [embed]35054:5660:0[/embed] TV Show Parody: Kamen Rider Black Literally shot in someone's neighborhood with cobbled together cosplay. I love it.   [embed]35054:5661:0[/embed] Anime: Neon Genesis Evangelion Another nicely made opening parody with good costumes with possibly just one person dressing up as most of the characters. There may be more actors but the quick snappy editing matches the original so well that it's hard to tell.   [embed]35054:5662:0[/embed] Anime: Lucky Star (Full Parody Below for your viewing pleasure) Oh God, why.   [embed]35054:5663:0[/embed] Anime Parody Video: Lucky Star WHY GOD?! WHYYYYYYYYYYYYYYYYY?   [embed]35054:5664:0[/embed] Anime Parody: Nichijou This is an odd one since this is not from fans but from a real company that makes video of a mature nature for people over the age of 18. This is very much a shot for shot remake of the original opening and is very well done. They spent a lot of real money on the production and I am very much impressed. Also, there is like one male actor in this opening who plays all the male roles in the opening.   Are there any opening or ending parodies that you love? SHARE IN THE COMMENTS BELOW! I wanna know!  Just paste the URL of the Youtube video into the comment!
Weekend Japanatainment photo
IRL Anime Homemade Openings
The word 'Parody" is defined as "an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect" and this week's Japanatainment is all about parodies of openings from anime an...

Strong Style: G1 is here!

May 28 // Soul Tsukino
We start off with a greeting from Hiroshi Tanahashi! Tetsuya Naito vs. Bad Luck Fale: Fale's expression in that picture matches mines perfectly when I saw this on AXS TV's schedule. At least this year they didn't hot shot a belt on him to make him look like a bigger threat than he really is. Naito is in a weird "Tranquilo" phase here where he is a lazy, unmotivated tweener who only does anything if he decides he wants to. He is already talking about Los Ingobernobles here, but so far it's just him. Fale comes down the aisle alone surprisingly. I guess with all the other Bullet Club heavyweights involved in the tournament as well  this would make sense. Naito comes out in a black suit and a silver skull mask. Jim and Josh talk about Naito's attitude change. In short he was getting booed in places like Tokyo and Osaka, so he went for a short excursion in Mexico and when he came back he labeled himself as one of the Ungovernables and talked about "tranquilo" and would stall and walk out of matches if the going got tough. Naito takes his time getting his gear off and the bell rings. Lock up into the ropes and Naito ducks Fale's strike and starts chopping the crap out of Fale. Fale just runs him over. Naito bails and starts strolling around the ring before Fale goes after him and tosses him around the ringside seats for a while. We skip ahead, thankfully. Both men are back in the ring as Fale goes for Naito, but Naito lands a dropkick right to the big man's knee. As Fale is on one knee, Naito comes up and slaps him on the head. He goes back for another attack but Fale catches him and dumps him in a Samoan drop and a two-count. Both get up and Fale goes for the charge but Naito hits a dropkick. With the big guy teetering, Naito grabs onto a toehold to send him down and work on the leg more. Fale has enough and kicks him off before blasting him right to the mat. Fale hits the big splash and gets a two-count. Big guy picks Naito up and goes for the bad luck fall (razor's edge). Naito smartly wiggles out, only for Fale to clobber him with a clothesline. Fale sets him up for the fall again, but Naito again wiggles out into a roll-up and the pin. Wait really? The official time was nearly 11 minutes. Not even half of that was shown here. Guess this one really sucked! Naito backstage gives the press crap making sure they can pronounce tranquillo. Katsuyori Shibata vs. A.J. Styles: *drooool* These two have never met before so this is one of those matches fans are really looking forward to. No real storyline here and there really doesn't need to be. Styles is the leader of The Bullet Club but that doesn't play into things much. This will hopefully be better. Styles comes out first alone. Yay! Instantly this match got a whole lot better. Shibata enters with his usual no-frills power walk. Bell rings with both men circling ready to go. Shibata goes for a high kick, but Styles back out. Shibata with a side headlock as Josh notices Shibata's right elbow is taped up. Shibata holds on the headlock despite several whip attempts before Styles sends him to the ropes that lead to a few kick attempts from both guys but no hits. Knuckle lock leads to Styles getting a lock on Shibata's other arm. Styles with a surfboard now. Shibata rolls through and back around right into an abdominal stretch! Awesome work there! Shibata gets a waist lock and Styles scrambles to the ropes but Shibata gives a clean break. "Shibata looks like a deadly human being"- Jim Ross. Truer words have never been spoken. Both guys start open slaps to each other before Styles goes down in the corner. Shibata darts across the ring to set up his hanging low dropkick but Styles leaps right up and follows him and hits a clothesline. Shibata goes to the outside and Styles follows him. Shibata gets the edge and high kicks him right over the metal barrier. Shibata goes back to the ring and Styles follows him but rolls right out. Shibata follows him out and Styles gets to the ringpost. Shibata goes for the kick and Styles ducks! The CLINK of his foot hitting the post is sickeningly loud. Back from the commercial with Styles over Shibata in the corner with some elbows. Shibata wills himself to stand up and hits Styles down into the corner. Shibata runs across and nails the hanging dropkick, kinda forgetting that he JUST KICKED A RINGPOST. He suplexes Styles down for a two-count. Styles hits a strike but it doesn't do anything as Shibata grabs on for another suplex attempt, however, it is Styles who gets him over. Styles goes for the stylesclash but Shibata scrambles out of it. Shibata stands up right into an enziguri. He tries for the stylesclash again but Shibata again escapes, only to end up in the calf killer leglock. Shibata gets to the ropes to break the hold. When Shibata gets up Styles hits some strikes on him but Shibata grabs him and dumps him with a death valley driver! Shibata then locks him in a sleeper and Styles keeps trying for the ropes but Shibata pulls him back. Styles goes for the injured arm with some elbows and momentarily releases the hold. However, Shibata locks in a chinlock with his good arm and bites his own hand to hold on! Styles breaks the contact and then hits the Pele kick. Bloody Sunday DDT! Styles gets the pinfall and 2 points! Studio words from Tanahashi. He has put away his issue with Yano from last year's tournament and is ready for his comeback. He respects Ibushi and remembers Kota taking Okada to the limit when they met not too long ago. Hiroshi Tanahashi vs. Kota Ibushi: This was supposed to be one of the dream matches from last year's tournament but Ibushi ended up with an injury and had to withdraw from the tournament. So this is another dream match. Both guys get good reactions coming to the ring. We come back with the ring of the bell and we get this one underway. Circling around leads into a lock up and a clean break in the ropes. Knuckle lock leads into a grapple into the ropes and Tanahashi gives a small shove. Waistock by Tanahashi but Kota reverses into a knuckle lock and then into an armbar. Hiroshi gets the headlock into a takeover and a quick attempt at a pin before getting up. Hiroshi gets a crowd chant. They circle around again tentatively. Hiroshi gets a headlock and grinds down before Ibushi shoots him off and Hiroshi runs him over. Kota gets up and shoots the ropes, leapfrogs over Hiroshi then dropkicks him. Kota lays in with some hard kicks. He strikes Hiroshi down and tries for a kick but Hiroshi ducks, and rolls away from a moonsault. Kota's got some knee issues from hitting the mat and Hiroshi goes right for it. Hiroshi keeps up with kicks to Ibushi's knee and quad muscles. Hiroshi gets a leg lock on Kota's injured knee. Kota is SCREAMING but he gets to the ropes. Kota gets up and surprises Hiroshi with a stiff kick. He tries another but Hiroshi blocks it and drives the elbow into the injured leg. Kota sends Hiroshi into the buckle but gets an elbow for his effort. Hiroshi goes to the ropes, but Kota catches him with a dropkick and ends the ace outside the ring. Kota lines things up and executes his golden triangle moonsault to the outside! Kota is up and shakes out the injured knee as he rolls Tanahashi into the ring. Kota climbs to the ring apron and when Hiroshi looks up he gets hit with a HIGH springboard dropkick from Ibushi. Serious airtime for that! Both guys get up and start in with the duel of elbows and palm strikes. Kota lands some sidekicks before launching a standing dropkick. Kota gets back up and Hiroshi just nails him in the knee. Kota turns in pain and Tanahashi chop blocks him! Damn dude, you are the good guy! Kota rolls out of the ring but Tanahashi goes up and lands a cross body outside the ring! Hiroshi gets in and as Kota gets caught in the ropes, Hiroshi whips his bad leg three times on the ropes in a row! Hiroshi lands another dropkick to Kota's bad leg but when Hiroshi bounces off the ropes for a strike he runs right into an Ibushi side kick! Out of commercial both guys are slow to get up. Trading strikes now. Not quite the hits someone like Ishii or Makabe would throw, but they are going for it. Tanahashi ends that duel with a kick to the bad knee  Kota counters with a bunch of kicks before Hiroshi hits another screw leg whip. He then locks in a cloverleaf leglock. Kota gets into the ropes and stands up right into a waistlock and German suplex from Hiroshi. Hiroshi goes for the slingblade but gets a kick for his trouble. Undeterred he tries again and actually hits the slingblade into a two count. He tries for the high fly flow, but Kota gets up and gets a cross body for that. Hiroshi goes up again and flys right into  Ibushi's two knees. Both up as Kota hits rapid fire strikes and kicks into a frankenstiener and then Kota launches him right into the corner face first. That couldn't have felt good. Hiroshi rolls to the apron. Kota comes over and grabs Tanahashi over the top rope for a suplex attempt and actually gets him up and over! Wow, that was impressive. Kota goes for the pin but only gets two! Kota tries for a powerbomb but Hiroshi counters. He goes for a punch but Hiroshi ducks it but Kota hits another strike sending Tanahashi to the mat. Kota goes up and tries for a phoenix splash but Hiroshi moves and Kota lands right on his knees. Hiroshi goes up for the flow but Kota jumps up with a kick. Kota nails the frankensteiner off the top rope but Hiroshi kicks out! Kota drags Hiroshi up for the powerbomb again but Hiroshi flips out and nails the neckbreaker. Kota tries for a kick but Hiroshi catches his leg into another leg whip. They exchange strikes back and forth before Hiroshi hits the dragon suplex for two. Hiroshi scrambles up top and hits the high fly flow and gets the pin and 2 points! Kota struggles up and bows to Tanahashi out of respect before rolling out of the ring. Hiroshi grabs the mic. He thanks the crowd and says he's going to win the G1 climax. Backstage Kota says it was an unforgettable match and he accepts the loss. Hiroshi says that as long as Ibushi is there, the future of wrestling is bright. Studio Tanahashi words now and he admits that the header into the turnbuckle still gives him problems in his neck but that he would fight Ibushi again. Opening match aside, this was a fun way to kick off the tournament. The latter two matches were really good and set things up well for the rest of the tournament to come. In Block A matches we didn't see from this show: Hiroshi Tenzan beat Luke Gallows and Togi Makabe beat Toru Yano. So our points standing in block A have Tanahashi,Naito, Styles, Tenzan, and Makabe at 2 points with the others goose egg. But this is only the first day.  Next week we have two episodes of tournament coverage for you! We will see you then!
New Japan Pro Wrestling photo
The tournament kicks off!
Hello and welcome back to Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. Welp, after a month-long break we are back with the big G1 Climax tournament. If you read my primer last week then you know what i...

Week Ender - Super Sentai Edition

May 28 // Red Veron
[embed]35052:5653:0[/embed] Kaizoku Sentai Gokaiger (2011) This is the 35th anniversary entry in the long-running Super Sentai series, with the rangers having the special ability of transforming into past rangers and using the past rangers' special abilities in fighting evil. This season was also used to celebrate the 20th anniversary of Power Rangers.   [embed]35052:5654:0[/embed] Samurai Sentai Shinkenger (2009) I loved this season since it was more serious and not as goofy as the other seasons. The theme was all about Samurai, the sword wielding loyal warrior servants from olden Japan, and the samurai in the show portrayed with reverence.   [embed]35052:5655:0[/embed] Hikari Sentai Maskman (1987) Sorry, I couldn't find the original Japanese version which have disappeared since the last time I checked. This ending is the version I grew up watching in the Philippines every Sunday afternoon and I always enjoyed the ending since it was still action packed like the opening.   [embed]35052:5656:0[/embed] Kyōryū Sentai Zyuranger (1992) This is the strangest and most fun ending here from the show that was the basis for Mighty Morphin' Power Rangers. Enjoy the song.   Is there a Super Sentai show that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
Week Ender photo
Fighting Evil Beasts in the East
There is nothing more 70's than Super Sentai and to this day, it still feels like a product of its time. You still have brightly colored heroes performing acrobatics and a lot theatrics fighting rubber suit monsters but ...

5 Days A Hitchhiker: An Abridged Tour of Japan

May 27 // Lindo Korchi
Here are some tips to keep in mind when hitchhiking in Japan (or anywhere else): - While it's true that there have been a number of hitchhikers who've said that hitchhiking in Japan is easy, along with a short wait time, don't expect it. It may be quick, but it's best to prepare for the worst, which are long wait times. My shortest wait time was 15 minutes in Aga, and longest was 12 hours trying to get out of Niigata. It's really unpredictable. - If you're considering urban camping, I suggest testing it out for a few nights before your initial journey. Also, decide how you want to urban camp. Some people bring tents to be more comfortable; I cared more about my backpack being light and just brought a sleeping bag, which I'm sure is less comfortable, so it depends on you. - If you urban camp with just a sleeping bag, as I did, you'll definitely capture a glimpse of how it is to be a homeless person. Those two nights, one in the grass and the other in front of a cemetery, gave me a glimpse of their lives. I developed more compassion and understanding towards them due to being placed in their shoes, briefly. Valuable insight. (Resting spot in Niigata) - As a sign of appreciation, I recommend giving your driver a gift. I purchased a pack of cookies to give to each one of the awesome drivers who chose to pick me up and make my journey possible. - A very important point is to remember that no one is obligated to pick you up. It doesn't matter if you've been waiting for 15 hours in one spot. It can be frustrating at times, trust me, I know. But remember that you chose to take part in this journey, and sometimes waiting a ridiculously long time is part of it. Embrace it and enjoy; besides, it usually all works out for the best. - Another important thing to keep in mind: if you realize you don't like hitchhiking, nor want to continue, then you don't have to keep doing it. You can always wrap it up. Just as the drivers aren't obligated to pick you up, you also aren't obligated to continue on a journey that you realize isn't fit for you. In the end, hitchhiking and urban camping will take you out of your comfort zone and challenge you. You'll also develop a thicker skin the more you do it. And this is valuable. You'll constantly get rejected as cars blatantly ignore you. And it's up to you to persist or not. Will you shy away or persist in the face of rejection? In the beginning, I was uncomfortable. But by the 5th day, I was more confident in myself since I knew I could survive. It didn't matter that I was in some unknown town in Japan, I knew I'd find a way to sleep, eat, and get from one location to another. And it's because I was pushed to be more creative and think. And that's extremely valuable. All in all, be prepared to be challenged, pushed out of your comfort zone, wait long periods of time, meet great people, and have an unforgettable experience. If you're also interested in hitchhiking around Japan, then here is my full 5-day hitchhiking journey so you can see how it's like (and yes, timestamps are provided): [embed]35048:5652:0[/embed]
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Here's to the Crazy Ones
The thought of hitchhiking as a form of travel sounds crazy; the implementation of actually doing it in Japan sounds impossible. Well, here's to the crazy ones who want to hitchhike in Japan. In short, I hitchhiked from the e...


Annotated Anime: Haifuri episode 6

May 26 // Jeff Chuang
While the Harekaze is not losing any steam, we're at the point of the show where there isn't a whole lot to say. The mystery of the disappearing and mutinous ships continues to push the plot forward and keep up the tension, but we now have the alien rodents squarely in the view. The rest of us just have to cope with the bizarre mix-and-match of cute girls doing cute things and a very diverse and expert set of skills that somehow got assigned onboard the bottom-barrel school-boat. This week's Haifuri builds on last week's with more big-picture setup while the crew deal with more mundane things, from cooking German foods to make Mina more at home, to setting up mine sweeping to clear out the stray mines that Harekaze found themselves in. The naughty threat on the high seas turned out to be genetically modified mice who can interfere with electronics and make people go crazy once the virus carried by the rodents infect their victims. Naturally, this leads to a lot of other questions, and those questions will have to be the new fuel in the boiling furnace of the collective curiosity of Haifuri's viewers. The show takes a few moments to also build up a few intercharacter narrative strands. These big words don't really fit what has happened, but Kuro-chan, the disgruntled engineer and fan of Shiro-chan, tries to dig into the all-too-nice Mike-chan. It's not quite the cat fight Haifuri needed, but it certainly drops some interesting new threads to the oddly upbeat voyage where the girls are always in a pinch. The transitional episode, however, doesn't leave much to say besides all the building up High School Fleet is doing. I think the whole complaint-about-Mike-chan-running-off bit is going to come around pretty soon. At least now I have some time to learn more of their names. [High School Fleet is streaming on FUNimation, Daisuki and Crunchyroll]
Haifuri photo
Virus on a boat
Believe it or not, in 6 episodes a lot has happened in High School Fleet. Our high school frosh class of seafarers swept mines, dodged torpedos, avoided cannon fire, foiled mind-control mice, and developed a vaccine for the possible viral condition that these strange rodents carry. It's surprisingly more like Star Trek than ever.

OP Up! - Super Sentai Edition

May 25 // Red Veron
[embed]35043:5647:0[/embed] Kyōryū Sentai Zyuranger (1992) This is the season that became the basis for Mighty Morphin' Power Rangers and started the series. The adaptation only took footage from the source and not much in the premise of the original.   [embed]35043:5648:0[/embed] Hikari Sentai Maskman (1987) This is the show that I grew up watching every Sunday evening in the Philippines, and I have a very soft spot for this show.   [embed]35043:5649:0[/embed] Unofficial Sentai Akibaranger (2012) This is a parody of Super Sentai and a comedy that celebrates the superhero franchise as well as poking fun at it at times.   [embed]35043:5650:0[/embed] Toei's Spider-Man (1978) Why is this one here? This show happens to be the reason we have the iconic giant piloted mecha in the Super Sentai. The show is written more like a Japanese tokusatsu show than the comic books they were based on though US comics at the time were just as ridiculous with the plot lines but more grounded. This Spider-Man also shows up in the Spider-Verse event last year along with his giant robot.   [embed]35043:5651:0[/embed] Battle Fever J (1979) This show was considered to be the first Super Sentai show until 1995 when the two shows that came before it were considered to be part of the Super Sentai. This show is also a Marvel co-production and is considered to be part of the Marvel Multiverse.   Is there a Super Sentai or Power Rangers opening that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
OP Up! photo
Japanese Superheroes
This week is a special edition of OP Up! and Week Ender, where I am featuring openings and endings from the long running live action super hero series for kids from Japan called "Super Sentai". This franchise belongs in the "...

Weekend Japanatainment - Japanator Youtube

May 22 // Red Veron
[embed]35029:5640:0[/embed] Let's watch the former Japanator writer Dale North make some katsudon! More details here.   [embed]35029:5641:0[/embed] Here is a video about a Japanese capsule hotel by former Japanator writer Kristina Pino.   [embed]35029:5642:0[/embed] Look forward to many of our Let's Plays live every weekend on our Twitch channel and our past videos savedon our Youtube page! Here is the first part of Japanator writer Sal's playthrough of DanganRonpa.   [embed]35029:5643:0[/embed] Here is a video of mine from Anime Matsuri 2009 where I got the super talented dancing sensation Strong Machine to autograph the "Desutoid" helmet, the cosplay version of the Destructoid mascot. Destructoid is the video game sister site of Japanator and is a big deal in the video game press scene.   [embed]35029:5644:0[/embed] This is a history of Japan, think. I dunno what is this even.   Don't forget to check out more at our official and main Japanator YouTube page here.
Weekend Japanatainment photo
We have a Youtube Page
Hey readers! I thought it would be the perfect time to tell you all about our Japanator YouTube page where we have some nice video content and will have some more Japan-centric video entertainment in the future. We're plannin...

Strong Style: Things to come

May 21 // Soul Tsukino
The 25th G1 Climax Tournament took place between July 20 - August 16, 2015, over the course of 19 shows held across Japan. 20 of NJPW's best were named to the tournament and then split into two block, A and B blocks. This tournament featured a new wrinkle in scheduling as the two blocks wrestled on their own shows. So each episode will cover the A block or the B block. The rules for this competition are that of a round-robin style tournament. Each competitor will face the other nine men in his particular block for points (2 points for a win, 1 points for a draw, 0 for a loss). The top point earners of each block will face each other in the final, which will be shown July 1rst. The winner will receive a shot at the IWGP title (if he isn't already the champion).  [embed]35033:5628:0[/embed] AXS TV will cover highlights from 9 of those shows including two shows dedicated to the final show held in the famous Sumo Hall in Ryogoku, Tokyo. We here at Strong Style will keep you updated on the point totals for the shows that won't be covered so everyone is up to speed.  [embed]35033:5629:0[/embed] The wrestlers you will see in the coming weeks are (from left to right): Block A: Hiroshi Tanahashi (2007 winner), Togi Makabe (2009 winner), Katsuyori Shibata, Tetsuya Naito (2013 winner), Hiroshi Tenzan (winner in 2003, 2004, and 2006), Kota Ibushi, Toru Yano, A.J. Styles, Doc Gallows, and Bad Luck Fale.   Block B:  Satoshi Kojima (2010 winner), Yuji Nagata (2001 winner), Hirooki Goto (2008 winner), Tomoaki Honma (if he wins a match is this it will be a miracle), Shinsuke Nakamura (2011 winner), Kazuchika Okada (2012 and 2014 winner), Tomohiro Ishii, Michael Elgin, Karl Anderson, and Yujiro Takahashi That is your line up! All the factions of NJPW are represented with CHAOS, Global Bash Heel, The Bullet Club, and Los Ingobernables all having men in this one. With so many groups, partners WILL face partners as the competition goes on. Every match is important and wins and losses matter more here. So if you are a fan of puroresu, hold on, strap in, and hang in there for 6 weeks of the best of NJPW! See you all next week!
New Japan Pro Wrestling photo
The 25th G1 Climax tournament is coming!
With AXS TV covering concert festivals the last month, Strong Style has taken a bit of a break. Next week, however, we kick things into high gear with 10 shows in 6 weeks covering the 25th G1 Climax tournament.  With so much action crammed into a month and a half,  Japanator gives you a little preview of what to expect from Strong Style and New Japan Pro Wrestling.

Week Ender - JC Staff Edition

May 21 // Red Veron
[embed]35028:5630:0[/embed] "Let me be with you" Anime: Ikkitousen For  a show about busty beauties beating each other up while ripping each other's clothes off in the process, this ending happens to be more serene and gentle while tugging on some emotional heartstrings using a song that you wouldn't expect in such a show.   [embed]35028:5631:0[/embed] "Nippon Egao Hyakkei" Anime: Joshiraku This is a show that is super dense with Japanese culture references old and new that it makes it very unlikely to ever be localized in the West. Props to the person who did the fansub, you the real MVP. This is an enjoyable show even if you don't get the references and rife with visual gags. Much more comedy than "cute girls doing cute things", this is a show that more people should see and enjoy, the setting gives it a different flavor than most shows.   [embed]35028:5632:0[/embed] "Dear Brave" Anime: Heavy Object I've heard great things about this show but haven't been able to check it out. I do love the song in this ending with the sweet vocals provide a nice accompaniment to the visuals of the heroine, showing off her gentle feminine side more in a show about war.   [embed]35028:5633:0[/embed] "Nichijou no Mahou" Anime: Flying Witch This ending provides a good way to end each episode of a such laid back show. This show is a pure joy to watch and has that cute calmness to it.   Is there an anime/opening/ending from JC Staff you enjoyed? SHARE IN THE COMMENTS BELOW! I wanna know!
Week Ender photo
Since 1986
JC Staff is a studio that's been around since 1986 and has worked on at least 300 shows, with such a large body of work they might have made something you probably love or enjoyed in the last three decades. So I've chosen a v...

OP Up! - JC Staff Edition

May 19 // Red Veron
[embed]35026:5621:0[/embed] "Hey World" Anime: Is It Wrong to Try to Pick Up Girls in a Dungeon? Here is a show with both a ridiculous title and has ruined google search results for certain Greek gods for a while. This is the show that popularized the "boob string" thing that has been pretty much forgotten along with the show.   [embed]35026:5622:0[/embed] "Light my fire" Anime: Shakugan no Shana III Here is a rockin' opening for popular Shana series. It's got an otherworldly supernatural magic mixed with a modern day urban setting with a short and petite swordwielding girl with red hair. It has everything I want but I still haven't gotten that far in the first season of this show. Definitely in my Top 20 list of shows I need to to watching.   [embed]35026:5623:0[/embed] "Kawaru Mirai (カワルミライ)" Anime: Heaven's Memo Pad Here is a detective show with a cute NEET (which stands for No Employment, Education, Training) detective handling crimes and murders in Tokyo. It's a mix of mystery and light action in an urban setting, which I highly recommend.   [embed]35026:5624:0[/embed] "Silky Heart" Anime: Toradora A popular show about love story featuring a short petite tsundere and a secretly nice mean looking guy. This opening has a really catchy song and is very nicely made to suit the beats of the song.   [embed]35026:5626:0[/embed] "Kibou no Uta" Anime: Food Wars: Shokugeki no Souma It's that show that has very nicely drawn food as well as some fanservice (for those who like men and women) for a great feast for the eyes. Shounen cooking shows aren't rare but we haven't gotten a new one lately and we've been due for one in a long time.   Is there an anime and/or opening from JC Staff that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
OP Up! photo
Three Decades
JC Staff is a studio that has been around since 1986 and has made a lot of shows and probably some of your favorites as well. Most of their shows are very beautifully made and they've made a few of my favorite shows, which I'...

Tales Worth Telling: On Manga, Anime, and how they changed Japanese storytelling

May 16 // Yussif Osman
Japan has a long and vibrant tradition of storytelling. Of course, there is the current massive industries of anime, manga, light novels and video games, but long before television and anime there was kamishibai, a practice where a street performer would narrate a tale whilst flipping through illustrations on a mobile stage; or rakugo, where the comic or storyteller would perform multiple characters in dialogue with one another with nothing but a fan with which to gesture, meaning characters had to be well developed and distinct. And then there is kodan, the heroic tale and predecessor to modern Shounen series. Stories told in these ways, for the Japanese people became news and sensation, novel and theatre for people of all classes. A culture so drenched in the art of storytelling has a great deal to teach the world about how to build worlds, create characters and set plots in motion. In contrast to much of Western media, the bestbetter anime and manga do not patronize the viewer or reader. One Piece for example, is not about what someone thinks people want to see, it is about the story the author and artists want to tell. Hayao Miyazaki was once asked about the creative process for a creator in Japan, in contrast to a creator in the West. In the West, films are often made by committee. I am not saying there is anything wrong with writers' rooms, on the contrary, collaboration can be a wonderful thing, the problems arise when a studio, which has ultimate creative control over a property, makes assumptions about what people want to see. A number of films come to mind, Fox's interference on Josh Trank's Fantastic Four or the X-men movie universe as a whole, where executives felt the need to simplify characters for an audience who just 'won't get'. I also think of the 4Kids dub of One Piece, where it was assumed that orchestrated music would not appeal to young viewers and certain themes would be inaccessible. I'm not saying that this never happens in Japan, in fact it's probably happening now more than before, but for the most part, Japan with its massive storytelling industry has put emphasis on the importance of story and not just delivery. This is evident in a passion for characters in and of themselves and in a will to drive story and touch readers and viewers, to say something true about the human condition, more than just attempting to entertain. This is storytelling for storytelling's own sake. When composing each new story, Hayao Miyazaki was concerned with just that, the story, something he has said himself. Japanese animation has confronted the world with rich and deep stories with both real and bizarre characters that speak about what's real in us, in the human condition. One Piece, which is the manga and anime I will use as my primary case study comes to mind here. Overwhelming enemies who engage in fantastic and brutal battles with the rubbery Luffy says a lot about life and the need to overcome moments of adversity by literally bouncing-back and meeting life head on, thus the head-strong, if not simple character of many Shounen heroes. Even these stories, in all their whimsical adventure, do more than just entertain, they resonate, like I've said before in my article on Digimon, high stakes make for high hopes and therein I believe lies the appeal of epics like Attack on Titan and why it became so popular. And outside the Shounen genre and the work of Hayao Miyazaki we have a plethora of incredibly moving stories, from Makoto Shinkai's 5cm per Second to works such as The Girl Who Leapt Through Time and The Boy And The Beast, you have a compelling and grounded premises with fantastical characters and circumstances which only enrich and make more vivid the narrative as the characters themselves remain very human, full of awkward subtleties and quirks which make it possible to empathise with them. At this point, I would like to bring up the tradition of drawing on manga to create anime. There are huge benefits to doing this, not simply because you can simply copy a story on to the screen because it often doesn't work that way, often anime take a concept and re-interpret or build upon an idea, but the benefit of manga is the vast worlds that the characters have emerged from and that has been built around them. Something I find that Japanese media has done very well, whether that's anime, manga or video games, is build tremendous and beautiful worlds and I don't just mean that on an aesthetic level, I refer to histories and politics, nations and ideologies all built from scratch from which incredible stories can spiral. More developed worlds, mean longer runs for readers and viewers to become invested, people grow-up with the characters and see them through their journeys and become committed to the worlds they live in. Worlds you can invest in are richer, richer worlds help make more interesting characters with more interesting histories and good characters with a great world to interact in, makes for a great plot. These three components: world, character and plot when executed well, I believe are responsible for producing a great story. Recently in Western media, this has also been evidenced with the Marvel Cinematic Universe. But I will illustrate this now with an anime/ manga which I believe does this best in One Piece. In One Piece, we're faced with the setting of a number of oceans and seas in their own hierarchy of fury and adversity, inhabited by a complex hierarchy of pirates and forces, such as the Marines and the Seven Warlords of the Sea, the revelation of each one being something we always look forward to. Hierarchies and structures within which characters explore their given world, create a framework in which viewers and readers can actually look forward to things, to more of the Wizard Saints in Fairy Tail or more Dragon Slayers. Then there is the notion that the most expansive sea in the series, the New World is largely unexplored and home to range of bizarre islands, from lightning countries to flaming tundras. But perhaps the most thrilling part of reading or viewing a great world is discovering it from scratch as characters do and One Piece, like many anime and manga does this artfully, leaving us thirsting for more. One could also turn to the slow revelation of the plethora of villages in Naruto or the wider cosmos in the Dragonball series'. And of course one of the most compelling parts of One Piece, is the world's history itself, the missing century and lost civilization which left behind ponelyphs describing its history, secrets that revolutionaries and pirates are trying to unearth and the World Government is trying to keep hidden. I hope what I've illustrated here is a network of circumstances and characters which interact in complex and far-reaching ways to create what is a compelling plot. Whether they were exploring a new country, liberating one or unearthing new secrets, the Straw Hat Pirates have never bored me and when it has been less thrilling, it is only because of the drastic scale that the series can often rise to. And even away from the high-stakes of One Piece story arcs, the characters and the themes they represent are warm and intimate, such as friendship and how it should be cherished, Usopp's wish to be brave or Robin's wish to live. I'm not saying great things don't come out of the West, when it comes to animation, I would in particular like to highlight such work as the Batman and X-men animated series' or Transformers which were all incredible, but I'm not trying to make a point about Western media, I'm trying to make a point about anime and manga.  But while we're on the topic of Western media, this is a good opportunity to bring up a handful of ground-breaking series' which have been heavily influenced by anime and manga and in doing so, illustrate how the world's love of Japanese media has created a demand for better storytelling. An obvious series that comes to mind is the Avatar animated saga and its sequel the Legend of Korra. In the tradition of long-running manga, Avatar brought us a vast world to explore and high-stakes politics to understand alongside enchanting and compelling characters heavily influenced by Eastern culture and civilization. Less obvious is Steven Universe, which I have said in a past article, is heavily influenced by such anime as Revolutionary Girl Utena in its style and themes of fluid sexuality and gender roles. There are many others, such as the French conceived Sav! The World Productions and their creation the award-winning Oban Star Racers, or the more recent Miraculous Ladybug. I go as far to make the case that the popularity of anime and manga in the West, made it more acceptable to tell more serious stories for younger audiences and so helped to mainstream the now massive comic book phenomenon. Like you, I love the Japanese format of storytelling, the amazing characters and stories it produces set across interesting and diverse worlds. So I took it upon myself to try it, to take inspiration drawn from anime and manga to produce stories in the same vain. Hei Stories, a youtube channel which uses audio and illustrations in the kamishibai style is a platform for original stories in the fantasy genre which aim to stretch the imagination and compel listeners to invest in complex characters. The first story that is being uploaded is Seeking Scarlet At The End of The World, which takes influence from Middle-Eastern and Asian culture to tell the story of a young woman with phenomenal abilities set in a world under siege. As the Raindance movement is hijacked by the Great Secret Keeper, his acolyte, Iconoclast, assaults Polis Earth, with the Orion Alliance long gone, not even the mythical Guardian seems anywhere in sight to stop her. Despite the crisis, the displaced people of the Deepa Wali culture celebrate life into the night and continue to pray. In a universe where material beings are not the only life forms and where the cosmos is ruled by an Eclipse King, I wanted to create a story of hope and cover contemporary political and social issues we're currently faced with such as the refugee crisis. I hope you will enjoy it and join the conversation here and on youtube about storytelling and what kinds of stories engage, inspire you and humanize other human beings, whether they are in your city or across oceans. So what does make a good story? Sincere, warm characters full of agency in a developed world, from Shakespeare's turbulent Scotland to Tolstoy's revolutionary Russia, a good world and characters people can be passionate about go a long way in creating a story that can resonates with readers. With Japanese media so aware of this, I look forward to every season, knowing it is bound to bring something entertaining, inspiring and compelling and above all, shedding light on the human condition and the world we live in.  
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Stay A While, and Listen
I won't hazard a guess as to how many of you have read my previous articles, but something that may have come across is the emphasis I place on the importance of good storytelling. Whether it was Digimon or GAT...

Weekend Japanatainment - Rebirth Edition

May 15 // Red Veron
[embed]35016:5612:0[/embed] Here is a video with dogs and a meme. There are some shibas in there and Japanese writing. Just watch and enjoy the dancing doggies.   [embed]35016:5613:0[/embed] This is a commercial for paid antivirus in Japan. Very Japanese as well as cute and weird.   [embed]35016:5614:0[/embed] One of my favorite Japan-based Youtuber duos, Simon and Martina, who now live in Japan recently went to a conveyor sushi restaurant where eating five plates gets you a chance to get a free capsule toy.   [embed]35016:5615:0[/embed] Here's a video from the old Weekend Japanatainment feature, this one is from 2007 and very weird. It's the ending song from The Melancholy of Haruhi Suzumiya with some odd mashups. Just watch.   GOT ANY SUGGESTIONS FOR WEEKEND JAPANATAINMENT? SEND IT TO US OVER AT: Send us an Email at: [email protected] Also reach out to us on our Twitter and Facebook!
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BACK AGAIN YO
So the last time I did this feature was when I took over almost 7 years ago, but I stopped because life got in the way. But now, it's back again bishies! Back to give you lovely readers some Japanese-related entertainment to ...

Gems of Japan: Tasting Yakisoba & Okonomiyaki in Asakusa

May 14 // Lindo Korchi
When checking online, it didn't take long for me to discover that the most popular Okonomiyaki shop was Sometaro, located in Asakusa, Tokyo. I decided to begin my journey there.When I arrived at the shop, there was a queue that lasted for 40 minutes. After, I went inside. It was small, cozy, and warm. After viewing the menu, I gravitated to the noodle dishes and saw "yakisoba", or fried buckwheat, and decided to give it a try. I had yakisoba from the convenient store and didn't like it; a friend told me that I had to have one from a restaurant to really enjoy it. Which persuaded me to order. [embed]35014:5607:0[/embed] I believe I ordered the gomoku yakisoba. I was amazed to see that one of the staff members brought out all the ingredients and cooked my meal right before me. As for the taste? Although I like Japan, I'm not going to kid myself into liking something because it derives from the country. At the end, it was so-so. On top of that, it wasn't filling at all and I was still left hungry. However, the presentation was good. A couple of days later, I returned. This time, to order the dish that Sometaro is most famous for -- okonomiyaki. [embed]35014:5608:0[/embed] I believe I chose the gomokuten okonomiyaki. As with the yakisoba, all the ingredients were brought and cooked right before me. As for the taste? It was pretty good. I would've needed two or 1 1/2 to be full, though. The presentation was also extremely well, as it had more ingredients. Overall, I'd recommend okonomiyaki as it's really tasty. However, the most popular okonomiyaki is associated with Kansai, or to be more specific, Osaka. So if I choose to eat okonomiyaki in Osaka, I'll be interested to see if there's much of a difference, overall.When you try either one of these dishes, regardless if it's at the same shop or not, let me know your thoughts on it and which dish you prefer.
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There Can Only Be One Winner
During my first trip to Japan, I heard a lot of people talk about Okonomiyaki. I didn't know what it was, except that some people labeled it the Japanese equivalent to pizza. I don't agree. It's more of a pancake than anything else. Nonetheless, I was interested in this pancake-pizza.

Week Ender - 10 YEARS AGO EDITION

May 13 // Red Veron
[embed]35015:5603:0[/embed] "Umi no Opal" Anime: Soukou no Strain Here's another show on my list that I need to watch, it involves space wars with giant robots and time dilation with faster than light travel. The ending is pretty calming with that sweet sounding song.   [embed]35015:5604:0[/embed] "Rock The LM.C" Anime: Red Garden Here's another show from a decade ago that I never got around to see. It involves four girls at a private school in New York city. Mysteries and murders happen that adds to the intrigue, I would tell you more but I don't want to spoil it for myself. This ending is a bit minimal with a concert going on with some shots of the cast.   [embed]35015:5605:0[/embed] "Yuukyou Seishunka" Anime: Code Geass Oh look a song by Ali Project, you know it's them just by their style. I like this ending with the stills featuring the characters in situations not seen in the show.   [embed]35015:5606:0[/embed] "Alumina" Anime: Death Note A very stylish opening that still holds up to now, especially the use of the color red. I love the way the ending communicates the sinister character of Light.   Is there an ending/opening/anime that you loved from 10 years ago? SHARE IN THE COMMENTS BELOW! I wanna know!
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Back in the year 2006...
I'm gonna take you all for a nostalgia trip (or a history trip, you young whippersnappers--- GET OFF MY LAWN!). 2006 was a great year for anime with shows that are still enjoyed today. Someone on my twitter feed reminded me t...

OP Up! - 10 YEARS AGO EDITION

May 11 // Red Veron
[embed]35012:5598:0[/embed] "Red Fraction" Anime: Black Lagoon I have only seen a little bit of this show and I promise I will watch more. This is a show that still holds up and is one that is still recommended by many. There isn't much going in this opening, but this is a good example of "less is more" where the opening creates intrigue and gives you that feeling that this isn't like those other anime that you watch all the time.   [embed]35012:5599:0[/embed] "COLORS" Anime: Code Geass: Lelouch of the Rebellion Oh hey, it's that show that spawned those memes such as "I shall pleasure myself with this fish" or "notto this shit again". Yeah, this show is still quite popular and is still enjoyable with all the twists and turns inside. It's got drama, action, giant robots, and some enjoyable politics too.   [embed]35012:5600:0[/embed] "INNOCENT SORROW" Anime: D.Gray-Man A show based on a manga that just kinda went silent. I loved this show and even did my first cosplay based on one of the characters. I heard that the author still makes a chapter every now and then but it is a shame since the universe it created was an interesting one, mixing eastern and western influences in a early 1900s setting.   [embed]35012:5601:0[/embed] "PUZZLE" Anime: Welcome to the NHK! I haven't seen this show in ages and I believe it would be hard for me to say much about this show not because of the amount of time since I have seen but it would be because of the themes it tackled. There is some stuff in this show that I would have a different opinion on because I am older now and would probably relate to the many things that this show discussed. Oh this show is about a adult shut in who gradually comes out of his shell because of a neighbor and a cute girl. Just look it up, it's worth a watch anyways. Also read the manga, since there are things omitted for TV broadcast rules and such.   [embed]35012:5597:0[/embed] "Bouken Desho Desho?" Anime: The Melancholy of Haruhi Suzumiya It's that show about that girl who does stuff and still cosplayed by people since it is easy since the uniforms are hella cheap now. This is one show I really recommend, it's a good comedy with some mystery and stuff that hits you out of nowhere when you watch it in the broadcast order. Watch it on the broadcast order, you will enjoy it much more. I would tell you more but this isn't just one of those "cute girl does cute things" kinda shows, it has some of that but it has a overarching story that brings everything together.  Is there an anime from 2006 that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
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Great Anime from 2006
The year 2006 was a great one for anime and a lot of the anime that premiered in that year are considered to be the best and are still enjoyed by anime fans to this day. I looked at the list of the anime that came in that yea...

Annotated Anime: Haifuri episode 5

May 10 // Jeff Chuang
Again, I have to applaud Haifuri on delivering a lot of stuff I wanted. It gave us fleet battle action this week. It gave us a lot of adults trying to explain and base the chaotic running away that happened to the Harekaze the past four episodes. It asked the important questions, such as "why did you fire on the Harekaze?" and "Why do you use 'washi' for 'I' (because normal people don't use that term)?" It gave us dolphins. It gave us cute girls in swimsuits. It even had time to give us a couple character backstories, such as the traumatic memory of our helmswoman Rin-chan, who wanted to overcome her cowardly countenance but ended up using her running-away skills for the greater good. To do all this in the 23-or-so minutes allotted, however, Haifuri also had to give us rodents of death that can interfere with electronics to disable some missiles? Speaking of which, there were some pretty good hardware fanservice this week in Haifuri. We saw Musashi's fearsome type 94 cannons quite a bit and up close, in action. The anti-sub missiles had even a close-up cut as they deployed the two-fold parachutes for torpedo insertion. That part wasn't even all 3DCG, which was both amusing and unexpected. There was even a blimp in the beginning... Still, it's hard to downplay the roles of those pesky rodents. I mean, really? Is this how you want to play it, Haifuri? Just because a few freaky hamsters ran around the missile pods, we can't stop the Musashi with military hardware that is possibly 100 years more advanced? I suppose if we think of the instructors' fleet as a typical bunch of coast guard types, maybe, but these sure are well-armed ships that doesn't seem to do anything. The plot device rodents definitely undermines the mutiny subplot in terms of the tone, but I suppose I can give Haifuri the benefit of the doubt for the time being, until it unravels some more of its thickening plots, of the other variety. Anyway, for those of us who watch anime for the more dramatic, Haifuri provides even one somewhat-abrupt, but rewatch-worthy scene as Mike-chan forces herself from the rest of the crew in a mad dash to rescue the captain of Musashi, despite Shiro-chan's plea. It seems from the few cutouts that they were able to show us inside the bridge of the Musashi, Moka-chan has barricaded herself in it. Perhaps equally interesting, but in a light-hearted, biting truism kind of way, was a quick interplay between Shiro-chan and Mike-chan when Mii-chan gave a toast for the crew, mentioning the captain's un-captain-like nature. I guess in a season of TV anime where impact short anime series can be a thing, these normal half-hour battleships of the late night variety have to punch at least on the same class. High School Fleet definitely showed that it can, and non-stop, although not everything may come together very well. [High School Fleet is on Crunchyroll, FUNimation, and Daisuki.net!]
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Gerbils on a boat
High School Fleet, in some simple ways, delivers exactly what you expect from a show like this. It might not seem like a tremendous undertaking for a show ostensibly about cute girls doing cute things to give us exactly that,...

Annotated Anime: Haifuri episode 4

May 05 // Jeff Chuang
In some ways, High School Fleet 4 is very impressive for depicting life on a warship in this manner, because it is doing as much as it can to depict the ordinary life of high school sailor girls on an antique destroyer in an ordinary sort of way. The toilet paper (TP) crisis, in which a few dozen teenage girls are running out of TP, is in no way an ordinary problem for a group of people, that, in the viewers' minds, are anything but ordinary. I mean, did anyone expect to hear a description of the differences between Japanese TP and German TP this week? This month? As someone who have seen hundreds of Japanese anime set in the stereotypical high school context, I find Haifuri at least a curious mix. Which is to say, so we're going to a shopping mall on the seas to buy some TP. What's probably more puzzling and troubling, all at once, is the strange rodent (hamster, is it not?) that the Harekaze crew rescued on-board. Does it have mind control powers? Is this at the root of the various mutiny events? Needless to say it raises more questions than it answered at this stage of the game. Thankfully the story quickly quarantined the dangerous animal in the care of Harekaze's doctor, easing the mood that was more akin to from zombies on a boat, even if the episode sort of ends on that note. It's probably safe to say Haifuri plays around with a lot of trope-aware concepts. The mutiny plot thread drives this undercurrent, that ties in with the mind control, the distress call from Musashi, and the adults investigating a strange situation from the start. I like it, to put plainly. If post-modern entertainment is going to be aware of its viewers specific inclinations, it might as well play its cards from the start and give us it knows we have not had before in a way that's all too familiar. And if the only casualty here is my inability to remember all the crew's names, that's not a huge price to pay. I mean, I can remember the gunnery officer as the quiet, timid girl who got mind-controlled by a rodent, versus the torpedo officer as the one person who really, really just wants to shoot stuff up. I think this description will work when I communicate with anyone who has seen the show. This week's Haifuri involves the adults a lot more than last week. We got more glimpses of Shiro-chan's family, and who are the actual Blue Mermaids. And since there are never enough new characters to show us in Haifuri, here are two more ships, their captains, their cats, plus Shiro's sister's subordinate. Maybe now that Harekaze has made contact with the adults in these waters the girls will be spared of their weekly "pinches" and get back to school. Or maybe not. The important thing is we got a bit more of the setting, which arguably is also another character in this story with more characters than I can care to count. [Watch girls named after cats caring for a cat named after a human on Crunchyroll, Funimation and Daisuki!]
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Toilet paper on a boat
What is the maidens' big trouble on a boat? They ran out of toilet paper. As Harekaze's expedition ran longer than initially expected, the crew listed the supplies they were short of, and it wasn't just torpedoes and depth charges. Haifuri takes us to go sundry shopping this week.

Review: Stranger of Sword City

May 04 // Christian Chiok
Stranger of Sword City (PS Vita [reviewed], Xbox One, Xbox 360 [Japan only])Developer: Experience Inc.Publisher: NIS America (PS Vita), Experience Inc.Release: April 26, 2016 (Vita), April 29, 2016 (Vita [EU]), March 22, 2016 (Xbox One [US]), March 29, 2016 (Xbox One [EU])MSRP: $39.99 (PS Vita), $40.49 (Xbox One) One of the things that really caught my attention was the game’s robust character customization. Aside from the five races and eight classes to choose from, the game offers character portraits sporting three different art styles, one which makes your character look like an anime character. Unfortunately, you can’t alter a character portrait and the age, gender and race you choose for the character doesn’t really modify it either. On the subject of different art designs, for NPCs, the game allows you to switch between original art design by Yoko Tsukamoto and anime-inspired design by En Okishiji. Personally, I had to go with the new anime design since it was livelier for me. While the original design by Yoko Tsukamoto isn’t dreary by any means, as an anime fan, I just had to go with the anime option. Being used to games like Fire Emblem, the permanent death aspect of the game didn’t really bother me, especially since they still have a certain amount of life points before they are no longer at your disposal if they died. The amount of life points depends on the age of your character, so the younger they are, the more life points they will have, but the limit is three.  You should keep in mind though that the older you make the character, they stronger they will be. Permanent death isn’t really what made the game tedious for me though, because like Fire Emblem, restarting the game is an option. Me never playing any Dungeon RPG in my life, I treated the game like my usual Turn-Based or Tactical RPG, but oh boy I was wrong.  I would even say some Tactical RPGs are more forgiving than this game. Realizing that I was playing the game wrong, I decided to take a different approach. Instead of powering through the dungeon like I would usually do, I decided to go back to base every time my characters were in danger of dying. I would say that the game kind of encourages you to retreat often too since one of your Divinity abilities, called Flash Retreat, allowing you to retreat from any battle other than those against certain Lineage types. Considering that it takes half of your Divinity gauge, I thought that I should save it for very crucial moments but then I realized that I constantly faced those moments where I should have really used it. After your characters die, you can always go back to base to heal them but they still come back after a certain amount of time, usually 24 hours, which of course, it isn’t real time. Since not having a party of 6 usually put my other characters at risk, I usually navigated through the first stage of the dungeon, but even then the game was a bit difficult and some of my characters ended up losing a lot of health. Coming from Persona Q and from the general conscious with dungeon crawlers, I was already prepared to start marking the map myself, but thankfully the game did it for me. It didn’t make things any easier though as the maps was still full of roaming monsters and risky dark rooms. When I knew I had to go back to the guild and save though, I always crossed my fingers that I don’t encounter any random monsters or else that would mess me up. Besides saving of course, the guild has many uses. As previously mentioned, you can revive your characters depending if they have any life points left or even recover their health for a certain cost. You may also create other party members which will replace the fallen ones. Your created characters will start off leveled up equal to your main character. On top of the hard monsters you have to overcome, leveling up your character can get tedious as well. The grinding can get incredibly slow and it was a bit annoying trying to get some of my new characters up to speed with the rest of the current party. Sending a lower level character could really put you at a disadvantage since not only is that character vulnerable but protecting that character would only hinder collecting Blood Crystals. Stranger of Sword City may not have been the best choice to introduce me into the genre, due to it being challenging, but I still find it quite enjoyable since I do love challenges but I think the game would have been a lot more enjoyable if I had any other Dungeon RPG experience prior to this game. It definitely made interested in the genre and I feel veterans will definitely get their money’s worth with this game. 
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Challenging Dungeons
Being a fan of all kind of JRPG games for as long as I’ve been a gamer, I always wanted to try my hands playing a Dungeon Crawler JRPG. I played so many types of JRPGS, such as turn-based, action and strategy. While I d...

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Phat Anime Lootz
When the first geek-centric subscription boxes came around, Loot Crate was one of the first to make a name for the monthly mystery goody box that caters to connoisseurs of cool. When I first got my hands on a Loot Crate, I wi...

Annotated Anime: Ace Attorney Episode 5

May 02 // Christian Chiok
Right after, we jump straight to the case. Will Powers, the actor who plays the Steel Samurai, was accused of murdering his co-start Jack Hammer, the actor who plays Evil Magistrate, the villain of the series.  Phoenix not having a client in so long, Maya suggests that he should take this case as she believes in his innocence. Naturally, they go to the detention center to talk to their new client. So far, the episode remains faithful to the series, with Maya instantly changing her mind about Will Powers’ innocence after taking a look at him but after Will Powers showing how nice he actually is, caring about what the kids that look up to him would think of the Steel Samurai, she changes her mind once again. Will Powers was portrayed really well, too. I try not to be too picky when it comes to anime adaptations but this is where things start to feel disconnected.  After meeting Will Powers, Phoenix and Maya decide to go to the studio to find clues, and this is where they meet the security guard—Wendy Oldbag. While in the game she comes out really obnoxious, it didn’t transfer too well into the game, but at least her talkative trait remained intact. This entire scene already feels rushed as they already introduced a character that isn’t supposed to appear until a lot later in the case and combined the interaction between Wendy Oldbag and Detective Gumshoe. Right after that, most of the investigation part got completely skipped. Luckily, even in the original game the investigation part of the case wasn’t too exciting but it shouldn’t have been skipped either. Then we jump straight to the trial, which of course, it was a bit rushed as well, especially after skipping the investigation part which actually brings some details into the case. Just like the previous two cases, it indeed gives you the gist of the trial but it gets to the point too fast. At least, during the final part of the first trial, it was very on par with the game—with both the dramatic and intense feel that it emitted as well as the soundtrack from the game. While not really a gripe, this episode made Maya look a lot more young compared to previous episodes. I thought she look really cute but maybe a little a little bit too cute for her age. While she is indeed a fun and charismatic character, I feel like the anime series is obviously trying to make her too “moe.”
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A Hero On Trial
So Episode 5 is the start of "Turnabout Samurai,” the third case in the original Phoenix Wright game.  Just like the game, it begins with Maya watching “The Steel Samurai: Warrior of Neo Olde Tokyo,” a ...

Annotated Anime: Haifuri episode 3

Apr 30 // Jeff Chuang
In this week's High School Fleet, our boat full of high school frosh girls continue their exercise in running away, via some intrepid naval decisions and challenges. They won by nailing the enemy submarine with their sole depth charge and then by running away. If anything this bit of character building shows us that we may have a handful of misfits and weirdos, but everyone is competent if not excellent at their jobs. It's a bit less common to see a typical submarine battle purely from the surface boat's point of view, so the whole night time warfare aspect of the thing added a little variety in a way. But like my memories of Star Trek, deploying a simple paravane as a way to trip up an enemy U-boat is akin to reprogramming the deflector to solve some mysterious alien challenge. I mean, really?  Well, I probably shouldn't complain too much. The mix of anachronistic stuff is fun to watch, especially when it's so in-your-face. Japanese high school girls struggling to pull the lever to deploy the depth charges? Sure, it's moe, much like putting on faces on your rice balls. And there's the business-as-usual national stereotypes. The German transfer student taking charge of a sub battle by saying it's her specialty to highlight Germany's dependence on its underwater armada during the War? I suppose it's something I can live with, but I am glad that Haifuri probably will only go this far. The officers on the bridge are taking on more personality as they simply get the brunt of the lines every week. In fact I'm glad they are finally dipping into the rest of the crew by slowing rotating those precious lines among this large cast. It's almost too amusing to see, in Engineering, your Scotty archetype in the body of rough-talking little girl, even if she is just as much business as a cranky old Scot. Rotate those monkey wrench, Satoko, because apparently I haven't gotten enough exposure to memorize your name without looking it up, yet. The mystery of Harukaze's mutiny is developing but we haven't seen the plot address much of it, and when it does it happens in between the meat of each episode, which criss-crosses between calm moments at sea or tumultuous naval battles. I think at three episodes in, we can use a bit more exposition! Otherwise, Haifuri might be in a rough stretch if it can't seal the viewer's initial impression at the three episode mark. [Follow Mike-chan's adventure on FUNimation, Crunchyroll and Daisuki!]  
Haifuri photo
German on a boat
When I was growing up I watched a lot of Star Trek: The Next Generation. One of the things I liked about the show was all these naval-style battle scenes where Captain Picard would say stuff like, "fire" or "full to starboard...

First Impressions: Space Patrol Luluco

Apr 29 // Salvador GRodiles
With a limited timeframe of five to six minutes (not counting the show's opening and ending), each episode of Luluco seems to end right when the segment is about to reach its peak. One moment, our Main Heroine Luluco joins the space patrol to raise money to free her dad from a frozen state, which eventually led to her busting her first criminal. Then things end before we reach that huge bang that gives the segment a proper closure or cliffhanger ending— other than Luluco pointing out that the segment is over. Even though there’s nothing wrong with the show’s premise, every other episode lacked the sparks that piece everything together. In most cases, the audience barely has enough time to take things in. Perhaps the issue with Luluco is that Imaishi’s direction with the show doesn’t work for a five to six-minute format since TRIGGER’s previous shorts felt more complete, such as Inferno Cop. Then again, Imaishi’s direction with the 14th Japan Animator Expo short, “SEX and VIOLENCE with MACHSPEED,” showed us that he could handle a short so it might be that Imaishi and Akira Amemiya don't make a great combo— especially when you compare their collaboration to Imaishi and Kazuki Nakashima working on a project together, such as KILL la KILL. Despite the pacing issues with Luluco’s running time, the folks at TRIGGER delivered nicely in the animation and art department. A good chunk of the show’s sequences show off some ridiculous levels of perspective to each character that moves on screen. Then again, this style is a thing that Imaishi and most of the veterans who came from Gainax apply to their animations so it’s something that we can expect from their major projects. To an extent, it reaches a similar level of randomness present in Gainax’s titles like FLCL. Combined with the simplistic array of colors spread across the cast's designs, Luluco’s presentation is one of the best things that the show has to offer. The title’s Panty & Stocking-like look matches the silly tone that the series is going for. I mean, we have alien Street Sharks-like characters and Over Justice, a guy who’s basically Inferno Cop with Kamina’s shades! The show's presentation has a ton of personality and it looks like TRIGGER just wants to use them to mess around while they have fun with their project. If there's another thing that Luluco has going for, it's the relationship between Luluco, Nova and Midori. The idea of pairing up a guy who wants to shoot everything in sight and a girl who was in charge of a criminal organization with a girl who only wants to save her dad worked nicely on TRIGGER’s side, as their interaction made way for some great jokes, such as storyboard joke during the fourth episode's launching sequence and the build-up to Luluco's reaction to the mission. While Luluco’s short length holds the series back a bit, the animation and cast still manage to hold the show together. With the way how the series is going, it might be a show that’s better to watch in one sitting than one that should be seen weekly. However, the next episode might be the one that’ll cause the anime to reach a new level since the newest character has a major connection to Luluco. After all, we just started season two so we can expect TRIGGER to hit us with a huge surprise. [You can Gun Morphing with Space Patrol Luluco at Crunchyroll.]
Space Patrol Luluco photo
There's not enough time for justice
Whenever a show presents itself as a short, it’s important for the staff to establish a beginning, middle and end in the piece. If it’s a comedy, then the jokes have to be properly established so that the viewers ...

We brain-dove Ghost in the Shell: First Assault Online, and came back with answers

Apr 28 // Josh Tolentino
[embed]34881:5504:0[/embed] 1.) With the Stand Alone Complex subtitle, First Assault Online seems to be related to the Ghost in the Shell: Standalone Complex TV series. Does the game take place during a specific moment in the show's timeline, or its premise related to events in the show?   The game is inspired by the Stand Alone Complex TV series, but when we were watching the series, we were particularly excited by Episode 24 of Season One, in which Section 9 is forced to take on an opposing Special Ops team to clear their names. The episode really made us imagine what it would be like to fight together as a perfectly synchronized team like Section 9, which is what helped us decide to bring it to life in a team-based shooter. 2.) Players can choose which member of Section 9 to play as during a match, each of whom has a special ability or trait (like Thermoptic Camo for the Major). How did the team decide which special abilities to assign to which character? Were there disagreements?     We worked very closely with the anime creators and discussed what skills would match each character from the original anime. In result, the currently designed skills are in line with the original characters. We also designed these to add more excitement within the FPS game. We plan to consider these also when we design more skills in the future. Another part that we'll also consider is player feedback. We are all open to the players thoughts and would love to hear any great ideas.   3.) On menu screens and in-the game, players can view clips from the Stand Alone Complex anime series. Are there plans to add ways for player to view whole episodes or acquire the series to view on their own?   As we chose to make the game an FPS, we found that it was not easy to to deliver the feel of the original anime. Making the game an FPS might have been slightly easier, but we were most confident in making a FPS game and put our efforts into melting the original anime within our game.  We used these short cuts to give the fans something close to the anime and also make other players interested in the Ghost in the Shell story making the game more enjoyable.   4.) More recent works in the Ghost in the Shell universe have concentrated on Arise, a series set earlier in Motoko's career. Are there plans to add content related to the Arise series to the game?   We believe that both SAC and ARISE are great series. We think that more recent fans would be more familiar with ARISE and previous fans would be more familiar with SAC. If we have the chance, we would definitely like to add contents related to the ARISE series. We'll have to see what we can discuss with the anime creators. [Check out more of Ghost in the Shell: Stand Alone Complex - First Assault Online for free this weekend on Steam!] [embed]34881:5504:0[/embed]
Ghost in the Shell photo
A 'major' incursion
A team-based multiplayer shooter isn't the first thing that comes to mind when thinking about a Ghost in the Shell video game - the first thing is a Basset Hound simulator. But after that, Nexon and Neoples have done a p...

What Would You Do? The Death of Goku

Apr 27 // Lindo Korchi
Unlike most of the, What Would You Do? scenarios that have been published to date, this one is really difficult. In my mind, I'd be placed in a dark place, consumed by negative emotions and thoughts; unable to rationalize in a logical way or perceive my situation in a clear perception. It won't be a good place. As much as I don't want to admit this, I'd have to rely on my family and friends to get by. I don't like the concept of relying on people 100% of the time as I think people should always have a backup. However, I'd say critical times are the exception. And thus, this would be it. But I don't like that either. It's as if my destiny is temporarily given to someone else to decide. Here's why: due to my ego leading to my father's death, I won't be me anymore. I'd have to rely on my inner circle to help restore the broken pieces. If not, then how much hope would I really have? While it's true that no matter the cause, I'm still in control of my life, decisions, and bare responsibility for myself. But that doesn't eliminate the unstable state of mind that I'm placed in. This is why we hear stories of people who've gone through devastating times in their lives who've stated that they wouldn't have made it through without their family. There's a reason for that. [embed]34978:5576:0[/embed] It's devastating events, like this, that temporarily remove logical control from a person to a degree, which can lead, and has led, to dark places. Thus, I'd focus on having a circle of individuals who truly care for me, so that if such an event happens, I can trust that they will help me through the journey. If not, I'll endure the long journey on my own and try to make it through, but the risk of making mistakes and losing myself increases. And I don't want that. In the end, people need people, no matter how "strong" or "independent" we think we might be. It's good to keep in mind. My question to you: what would you do?
What Would You Do? photo
Step Four: Think Deep
[Ed. Note: What Would You Do? is a new column run by our newest contributor Lindo Korchi, examining popular scenarios from anime to develop a proper plan of action (or inaction) for any situation.] When it comes to the Drag...

First Impressions: Ace Attorney

Apr 24 // Christian Chiok
The series began just like the very first case of the game began—showing off the murder and the culprit. Right off the bat, it already felt rushed and not as dramatic as the game. Afterward, the series introduces Ryuuichi Naruhodou, or rather Phoenix Wright for us English fans, riding his bike heading to his first case ever. While not part of the game, I liked this scene since it’s a common way to introduce the main character of a series.  Then we are introduced to “The First Turnabout,” also known as the tutorial case of the first game. The anime took a less dramatic approach by having a less intense background song during the introduction of the case. Not using the original game soundtrack, and well as using rearranged versions of some of the iconic tracks was definitely something many fans of the series, including myself, found bothersome. It made things feel less authentic. I know some people hate when they use CGI on anime but I personally thought that they pull it off well when they introduced the court. While many fans are complaining that the art style of the series doesn’t match the game, I personally have no complains with it. I do think that the art style is less serious than the game, but it doesn’t take away from the series. Then are introduced to Masashi Yahari, also known as Larry Butz, who is the accused of this case, childhood friend of Phoenix Wright, and the reason why Phoenix Wright became a defense attorney. While the first case does indeed reveal that Larry is the reason Phoenix became an attorney, the series did get a bit ahead of itself showing scenes of what is supposed to appear in latter cases. During the testimony cross-examination sequences, I really like the formats that they are using, but going back to the soundtrack issue, the lack of the original songs such as the famous testimony and cross-examination tracks from the game was disappointing and took away its identity. I did like that they added one of the wrong answers he usually says though. I thought it was a nice touch, especially with this being the first case. Being that the first case/tutorial case was actually short in the game, I felt like it was nicely adapted into the first episode, naturally any longer would have been highly unnecessary. Some stuff felt highly unnecessary like when the witness was pointing his finger at Phoenix, air emitted out of the witness’ hand this pushing down Phoenix, as well as Phoenix’s “Objection! scene, which the same thing again but this time with the witness, blowing his wig off his head. Nevertheless, that scene was great. Starting from the adaptation of the second case, “Turnabout Sisters,” is where the series felt a bit underwhelming since It feels a bit rushed. Starting from Episode 2, we got the main gist of it, such as the crime and the main dialogue with the involved characters.  What makes it feel rushed is that some of the extra details were excluded, which gives a better understanding of the overall case. Both Episode 3 and Episode 4 cover the main gist of the case—the two trials and the interaction with key characters of the case. Cross-examinations and testimonies felt rushed, and even a witness was removed. Things just happened too fast and it feels 25% of this case was removed. I did enjoy when Phoenix Wright was asking multiple questions to the witness though, something very common in the games to squeeze out more information. So far the series is a bit underwhelming, but enjoyable nonetheless. I just feel that it shouldn’t been rushed. If you aren’t familiar with the games, you can still watch it as it could be enjoyable but you aren’t getting the full set. 
Ace Attorney photo
Rushed & Underwhelming Trials
Growing up as handheld gamer during my middle school days, I played many games on the DS including the Phoenix Wright: Ace Attorney series. What made Phoenix Wright: Ace Attorney more interesting than your average Visual Nove...

Strong Style: One match, One belt!

Apr 23 // Soul Tsukino
We start the show greeted by Okada and after the credits roll, we see him in the studio. He is the reason NJPW has returned to Osaka-Jo Hall and he is the reason the building is sold out. My my, That's heel talk. He says Styles stole the belt from him and he is looking to get it back. Styles is a great wrestler and he keeps you on your toes. You have to have a great mind as well as the body when you fight Styles. IWGP Title: "The Phenomenal One" A.J. Styles vs. "The Rainmaker" Kazuchika Okada The Bullet Club vs. CHAOS with the big belt on the line. No love lost here as Styles beat Okada for the title one year before this and Okada hasn't forgotten.  Okada comes out with Gedo as always. Barnett puts over Gedo's importance to Okada's success. Styles enters next ad JR brings up the Georgia Mountain Center in Gainesville and the shows from his WCW days. I remember hearing about that place and "Georgia Power Safety Night". Crap does that bring me back. The ENTIRE Bullet Club comes out. Really? The ref is going to allow this? Barnett brings up a neat point that Okada's look is a reference to Asian good luck charms to bring in lots of money. Neat bit of info there. The crowd is already chanting for Okada while the Bullet Club go too sweet. We come back from the commercial break as we get this match underway. Some circling around leads into a lock up that rolls into the corner. Okada goes for a hit, but just pats Styles on the chest instead. Armbar by Styles into a wristlock, Okada rolls out of it into the reversal then AJ counters right into a side headlock. Okada rolls into getting a side headlock on the mat. Okada shot into the ropes and Styles leapfrogs into a roll up and into a series of arm drags before a standoff. Styles rolls out of the ring after that. Great chain wrestling to start. Styles gets back in the ring and we restart into in a knuckle lock but Styles kicks and then hammers on Okada's back. Styles goes into the ropes and runs right into a HIGH Backdrop. With Styles retreating into the corner, Okada hits some strikes and gets Styles down and hits a running low dropkick into the praying headlock. One of the derp club members jumps up briefly to break the lock but Okada goes right back to Styles but then starts in with the Club. Styles tries to attack but Okada counters and hits the ropes when Amber Gallows grabs the foot and Styles hits a spinning kick. Okada goes down as Styles hits a high knee drop as we go to break. After the billionth commercial for David Hasselhoff's new stupid show, we are back in the action. Styles brings Okada to his feet and pays for it as Okada hits some strikes, but rebounds off the ropes right into a Bret Hart backbreaker and then snaps Okada's throat right under the bottom rope. Okada to the floor as the Club beat up on him and the Ref just stands there with his finger up his nose. Okada back in as Styles hits a snap suplex. Okada gets up and hits the forearms but once again rebounds off the ropes right into a dropkick. Okada goes outside and ONCE AGAIN, the club beats on him. Red Shoes the ref finally sends them out and act like babies the whole time as Karl Anderson calls the ref a son of a bitch. Nothing is happening in the ring before Red Shoes comes back. Styles grabs a takedown on Okada and grinds down on him in a chinlock then into a headlock. Okada elbows out and hits some forearms to Styles, but AGAIN, goes to the rope where he is met with a strike. Okada returns and gets a running start into a big hit as they both go down. We come out of a break of all the same AXS commercials they've played too many damn times and we aren't even halfway done. Both guys struggle to get up and Okada lands a forearm strike and hits a DDT with a kip up. He gets Styles up on the ropes for a dropkick but Styles kicks away from that but gets met with a strike anyway.  Into the corner and Styles hits Bloody Sunday DDT! He whips Okada into the corner but Okada sends Styles over the rope onto the apron. Styles goes for the over the rope forearm but Okada gets him on the ropes. Okada NAILS his high dropkick to send AJ out of the ring to the floor. Styles against the barricade but Styles reverse and nails Okada sending the both into the ringside seats. He drags Okada back into the ring and goes inside. Okada tries a strike but Styles hits a flapjack and goes for the pin, only to get two. Styles puts Okada in the corner and goes for a dive but Okada moves and Styles goes into the corner. Styles goes to the apron for his flying forearm but Okada nails the dropkick again right to the gut. Okada hits a knee and gets Styles up into a suplex position but Styles elbows out. Styles hits his own suplex and then rolls out of the ring and gets his slingshot forearm. Styles tries for a styles clash but Okada reverses it into a ushigoroshi neckbreaker! Back from another break as both guys get up and Okada goes for the tombstone but Styles blocks it. Okada with a forearm and Styles hits back. Exchange now as they just going back and forth and then nose to nose before Okada hits the Dory Funk Jr. uppercuts. Styles with a big hit and floors Okada. Styles with a chop and then goes for the ropes to run right into a Dropkick. Okada gets him up in the tombstone, Styles counters, Okada counters, Styles counters and finally hits it. He goes to the apron and hits the springboard 540 splash. He goes for the pin but Okada kicks out. The crowd goes wild as Styles tries to pick Okada back up but he's no go. A.J. goes outside and climbs the buckle taking Okada up with him. Okada hits a few palm strikes and gets Styles up in the fireman's carry, but DROPS HIM. Oh wow, Styles tumbles down to the apron and the floor. That's not good. Styles climbs right back up(!) to the apron and goes for another springboard and Okada nails him with another dropkick. Both guys got hurt on that one. Okada gets Styles up and hits the tombstone! He picks Styles up and goes for the Rainmaker but Style hit's the Pele kick. The crowd goes "oooooh." Styles goes for the Styles clash Okada counters out, Styles counters into a roll up, and they reverse it before Okada drills Styles with a clothesline. Styles back up and Okada goes for the Rainmaker, Styles ducks it and goes for a suplex, but Okada reverses that. Okada NAILS a back suplex and then hits the Rainmaker and gets the win! Holy crap what a finish! We come back from break as both guys are still down and I don't blame them. Okada gets up and leans on the ropes before he is presented with the belt. He gives the rainmaker pose and the crowd goes wild for it. Gedo has the mic. Rainmaker's property has returned to his waist. He will win G1, Tokyo Dome, and be unopposed from now on. Okada has some words for the crowd. He will win the G1 tournament. He will show us all a bright future and take ALL of Pro Wrestling to the next level, and then the money will reign Backstage Styles falls on his face on the floor. Okada has some words saying he couldn't wish for more being in a sold-out building and winning the belt.  He wants to come to the Osaka-Jo every year. They drink beer to celebrate as Gedo DOWNS this beer. Gedo says it's a good beer but Okada's never had it before. That must be some damn good beer. In the studio, Okada says he was nervous but it felt great to beat the guy who beat him for the title. Styles is a great wrestler and he raised Okada's caliber.  This is just one of those matches where my words do not do it justice. This was a great main event and both guys brought everything. I'm not a fan of the Bullet Club crap in the beginning, but I guess you'd have to establish why the club wasn't running down to help Styles later and allow the Okada win to take place. A great way to end these matches from this show! See you all next time!
New Japan Pro Wrestling photo
Dominion's main event!
Hello, Japanator readers and welcome back to Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. Ths week we conclude our look at the 2015 Dominion card with the main event of that show. We've had some incredible action so far from this show so this is expected to be a real barn burner. So let us go back one last time to the Osaka-Jo Hall and July 5, 2015, for the action!

Annotated Anime: Haifuri episode 2

Apr 22 // Jeff Chuang
Just so we're on the same page, it's a tradition in the Japanese navy to serve curry for a meal on Friday. It's gotten to the point that Yokosuka, famous for its naval bases, exports curry as its major local eats. You can buy this navy-themed eats in packs and take it home with you. Thanks to anime, manga and games like Kantai Collection, this marriage of curry rice and Navies continue in popular nerd culture. It would be criminally negligent for Haifuri to skip this massive opportunity to play up its moe side. And yes, even today, the cooks of each boat will make curry their own way, resulting a curry rice flavored based on the ship. This is why we have Harukaze curry in episode 2, named after the scrappy destroyer that carry our protagonists. In this week's Haifuri, Mike-chan and crew once again dodges certain death from an attacking boat that outgunned Harukaze's meager weapons. By running in circles while generating a lot of smoke, the Harukaze was able to sneak near the Admiral Graf Spee (a German cruiser) and deal damage to its hull, slowing it down enough so the destroyer can outrun the larger ship. In the process, Harukaze (or Mike-chan specifically) rescues an exchange student who was escaping the Spee on a runabout. As an aside it also turns out the runabouts on board these historic warships are all modern, jet-ski-like. As the episode ends, while our unfortunate students make the best of their poor and beaten ship, Shiro-chan gets an emergency call from the Musashi. The story is comfortably letting the action and character expositions drive our interests at this point, which is good. I think someone actually interested and engaged in Haifuri will need that extra time and attention before the story gets complicated, because the audience is likely still in a "who was her name again" phase of learning the crew. We might now know that the secretary character is a fun person with her acting and the first officer is has a bit of dere once she gets worked around to Mike-chan's bottomless genki. The doctor (I guess she isn't a real doctor?) is a weird one and the group dynamics between the bridge and engineering teams seem to be developing. There was even a shower scene. I suppose adding one more character to this group, at episode 2, is no big deal? The ending animation this time around shows us that there will be a group of characters that the show focuses on. One of them seems to be the girl from the German boat. In some ways it just affirms my concern that how Haifuri can successfully juggle so many characters, but at the same time I think one more person is not going to make any more difference. I think Haifuri has a tall, tall task of making something more compelling by the end of next week's episode. Arguably, on the surface, there's an unexpected war game happening on top of a moe style anime, but discerning viewers would demand more from this formula. But at the same time, there's a lot going on that the more interesting tidbits may get lost. I guess at the very least there's a lot of cute girls running a battleship to look at, and that might be enough. [Haifuri is on Funimation, Crunchyroll, and Daisuki!]  
Haifuri photo
Curry on a boat
At the end of episode 1, Haifuri drops its full name and a cliffhanging curve ball--the protagonists are framed as traitors and attacked one of their own. It's good to learn that the second episode keeps up the pace and follo...

Review: Project X Zone 2

Apr 19 // Anthony Redgrave
Project X Zone 2 (3DS [Revieweed])Developer: Monolith SoftPublisher: Bandai Namco EntertainmentReleased: November 12, 2015 (JP), December 10, 2015 (KOR), February 16, 2016 (NA), February 12, 2016 (EU, AUS)MSRP: $39.99 Project X Zone 2 is a strategy role-playing game featuring characters from SEGA, Namco Bandai, and Capcom. It will be one of the most bizarre crossovers for players that are not familiar with a lot of Japanese franchises as the game goes deep into each company's library bringing out characters from Sakura Wars, God Eater, and yes, even the Sega Saturn Mascot Segata Sanshiro. The large variety of characters can be intimidating but the game doesn't go too in-depth narratively into any one franchise going for generalised statements around the lore of each one. The game contains an encyclopaedia or "Crosspedia" for players wanting to learn more about each character, terminology, and aspects of the game. It's an all-inclusive document that works well for explaining the background behind each character but not so much for teaching players the advanced aspects of gameplay.  This title is a sequel to Project X Zone and continues the story of two warring factions Shinra and Ouma. They're original teams containing original characters for this cross-over series that recruit heroes and villains from games to fight for their cause. As the story progresses you will collect a bevy of different heroes, anti-heroes, and even antagonists to fight for Shinra as they try to stop Ouma and their plans. The story is pretty thin and serves as a means of delivering all the characters to different franchise locals like Kamurocho, Mallet Island, and Sword Valley. It is thrilling to see where the game will take you next and which character will be recruited into the party. As a newcomer to the Project X Zone games, I did not feel I was missing much from not playing the prequel. A lot of the story is self-contained bar some lines of dialogue making light reference to previous iteration or characters mentioning that they have met before. Plot progression can be meandering at times especially during the middle-end of the game as once you've seen all the characters the circumstances you end up in makes you feel you're taking one step forward followed by two steps back.  On the gameplay side, Project X Zone 2 is fairly shallow on both the strategy and role-playing sides of the SRPG. The game is too easy for strategy and positioning to have any impact on battles and choosing upgrades feels less of a customizable choice but rather a necessity so you aren't underpowered for the next stage. I never felt my choice in upgrades affected my gameplay or strategy when going into battle. In the later game when your party size balloons, micromanaging equipment, and upgrading attacks become tedious and would have benefitted from an auto-assign function. The positioning of units only mattered when it came to the combat portions as they adjacent units can be called for assists or support. Therefore, bunching units together as much as possible was the strategy I utilised throughout the game with little consequence. Almost all the stages require the player to eliminate all targets so more variety would have been welcomed to incorporate more strategy in the game.  The actual combat is an area where the game really shines. Having to choose attacks carefully and choosing the right time to attack confirming critical hits helps keep the fights engaging each time you do them. I really enjoyed the displays of signature moves that can be combined with support attacks and assists to become a large ball of chaotic numbers flying around with a cinematic finish. The developer had fun to include as many nods and authentic moves from each series' to help sell the game as a large collaboration of different franchises.  I think my favourite thing about Project X Zone 2 is the way it treats each franchise. The title gives each one respect and an opportunity in the limelight. Having the music change to the respectful game track of the character being controlled tickles my nostalgia nerve and is a very nice touch. It works especially well when the music cue kicks in before the character is introduced giving hints of the next party member. As a game light on story, it is also light-hearted with the scenarios it puts the party in. One moment you are walking down the catwalk Space Channel 5 style then frolicking amongst sakura petals recreating a Sega Saturn commercial. If you find this baffling, the game does too with characters acting appropriately to the situation. It's goofy, funny, and really endearing to the each franchise. It's the characters portrayals that I really like within this title and the ways they interact with each other. Sleaze ball characters like Majima and Vashyron will get rebuffed by females, Chun Li's maternal relationship with her partner Xiaoyu, and Ryu's obsession with training. Sadly the same cannot be said for all original characters as Reiji is a boring straight man present to move the plot forward. The art for Project X Zone 2 does a good job in normalising all the characters from the different series into one style. Some realistic characters like Natsu, KOS-MOS, and Segeta Sanshiro look great in their stylised cartoony form while Kazuma Kiryu didn't fair so well in transition. The sprite work and animation are phenomenal keeping everything smooth during fights and looking amazing as each move is executed. Due to the gameplay, everything meshes together into a flurry of attacks and numbers but heading into training mode and trying each move individually you can see the sum of their parts and it is excellent.  Overall I enjoyed my time with Project X Zone 2. The action portion of the combat felt like a good mix of action and strategy, I had a lot of fun with the character interactions, dialogue, and premise of the game. The game works best in short bursts as each stage is 30-40 minutes long bracketed by dialogue scenes that allow players to quickly catch up with the skirmish before engaging in battle once more. The title does have issues with narrative pacing, strategic and gameplay difficulty so while not posing a challenge for strategy fans, it will allow more action centric players to complete the game without frustration. It's a great game to have in your collection if you want to experience a fun wacky side quest with many special guests along for the ride. [This review is based on a digital retail copy of the game provided by the publisher.] Kizumonogatari: Wound TalePublished by: Vertical Inc.Written by: NisiOisiNIllustrated by: VOfanTranslated by: Ko RansomReleased: December 15, 2015MSRP: $14.95
Project X Zone 2 photo
Hey, I think I know that guy!
As an idea Project X Zone 2 is wonderful. It takes players through different worlds celebrating the creativity and unique aspects of each game. Having our favourite characters mingling together as they form a vanguard against...

Annotated Anime: JoJo's Bizarre Adventure: Diamond is Unbreakable episode 3

Apr 19 // Josh Tolentino
The big reveal of the episode comes quite quickly, courtesy of what amounts to a director's cut edition of Josuke and Jotaro's interrogation of the defeated Angelo, who notes that, unlike the JoJos, he was given his powers by a strange man wearing a school uniform and wielding a gnarly-looking bow and arrow. It just so happens that the bow and arrow were last seen in the hands of Enya, Dio's confidant and the crazy old lady that Polnareff fought back in Egypt. It seems that someone's been going around handing out Stand powers to anyone that survives their gift, and that someone lives in Morioh. And, as it turns out, it seems that Koichi has come to a similar conclusion (minus the revelations about Stands) independently, thanks to a bit of good old-fashioned detective work. It's refreshing to see that people other than the principal JoJos are competent and capable, though again, given the intro, it's fair to conclude that Koichi will be part of the squad soon enough. In fact, that's likely what will be happening next week, as Koichi gets himself shot through with the very Stand-installing arrow, for the man in a school uniform is one of the Nijimura brothers, the younger of which, Okuyasu, is a Stand user himself. His Stand, The Hand, can "scrape" things into oblivion, and demonstrates the fact by essentially wiping objects, and even spaces from existence, leaving the things on the other side to close in and fill the void. The result is a cool teleporting punch effect that puts to shame a character with a similar gimmick that came out in one of the more recent chapters from Bleach.  Thankfully for our heroes, Okuyasu's kind of a dope, and goes down after taking a few flowerpots to the nads. Koichi remains shot through the throat with the arrow, and gets pulled into the house by Keicho, Okuyasu's brother and the man Jotaro and the rest have been looking for. We'll have to see next week just what the brothers' plans were for the Bow and Arrow, and why they'd need to go around giving Stands to all and sundry, but Diamond is Unbreakable is certainly picking up speed. It'll be interesting to learn just how Okuyasu turns face to become part of the squad later as well. [Catch JoJo's Bizarre Adventure simulcasting on Crunchyroll!]    
Diamond is Unbreakable photo
A Wild McGuffin Appears
In today's episode of Diamond is Unbreakable, the plot thickens a tad, shedding more details on just why Morioh is so boned. Similarly, we meet a new foe who will, given the way the OP sequence goes, will be a member of the squad before long.

Review: Trillion: God of Destruction

Apr 18 // Josh Tolentino
Trillion: God of Destruction (PS Vita [Reviewed])Developer: Compile Heart & Preapp PartnersPublisher: Idea Factory InternationalMSRP: $39.99Released: March 29, 2016 (US), April 1, 2016 (EU), July 23, 2015 (JP) Well, saying Trillion is "a game with one battle" may be a bit misleading. Players will actually fight the titular boss quite a few times as they trudge towards victory. Trillion is an ancient god out to consume the underworld, and the Great Overlord Zeabolos is all that stands in his way. After being killed in his first battle with the beast, Zeabolos makes a pact with a mysterious interloper (she's named "Faust", just to give you a hint of what she's all about), granting him the ability to bestow his power onto one of his subordinates, tasking them with training up to eventually take on the threat and kill it - or die trying. The wrinkle in this grand plan is that only one of these lesser Overlords - who just so happen to all be cute anime girls themed after various Deadly Sins - can take Trillion on at a time, and will likely buy the farm doing so. But progress is guaranteed, as any Overlord that wounds Trillion will pass on her strength to the next girl in line, and so on until victory. It actually makes for a touching story about sacrifice, legacy, and struggle against certain death, and in my opinion is one of the most effective stories produced by Compile Heart. Given that Compile Heart is known mainly for Neptunia titles, one shouldn't go in expecting Shakespeare, but the moments it goes for "work" more consistently than the comparatively inconsequential narrative offerings that are par for the course for the studio. [embed]34899:5568:0[/embed] In fact, there's a certain irony to this, as these types of games are usually much stronger in gameplay than story. While charming characters and cutesy anime-soaked banter is to be expected, it's usually deep, complex battle and progression systems that are the true draw. Unfortunately, this is where Trillion is least compelling, or at least makes the worst impression.  Trillion isn't a tactical strategy game, as some folks who assumed it would be Disgaea-like were thinking. It's actually closer to a hybrid of Nippon Ichi's ZHP: Zettai Hero Project, and an old-school dating sim/training game, the kind with character stats to raise periodically, such as in the Tokimeki Memorial series, the newer Long Live The Queen. And raising your stats is the name of the game, as Trillion, the final boss, is a tough nut to crack. Simply getting close enough to land a blow will be any given player's first real achievement, and after that, it's a matter of whittling down the boss's trillion hit points. Yes, one thousand billion HP. That and other absurdly large numbers are Trillion's primary stylistic gimmick, and while somewhat inconsequential in the grand scheme of things (the game's approach to shorthand quickly reduces these numbers to easier-to-manage sums). They do help set the game apart from some of its peers, as well as hammering home the idea that the whole game is about making incremental progress, grinding away at a threat rather than challenging it to a brief, flashy showdown. Getting your Overlords strong enough to burn through all that health is the game's primary goal, and that takes a lot of grinding and raising your Overlord's stats. That takes grinding...a lot of it. Which brings me to Trillion's primary problem, that being that the bulk of its gameplay consists of puttering through various menus to assign your Overlord to train her stats. You'll go through a menu, select a task, and a brief animation will play, showing how well the Overlord did, earning her some points to spend on buying stat increases. Training increases her fatigue, which in turn increases the chance that she'll be injured and unable to train for several days. Fatigue in turn can be managed by resting or doing fun things like going on dates with Zeabolos himself. Some of these "dates"can take on an awkward air given that some of the Overlords are Zeabolos' blood relatives, but they are technically demons, so... Anyway, this kind of light time management makes up the bulk of the game, and can feel quite tedious thanks to a lack of fun stuff like flavor text or a more detailed, interesting approach to presentation. Story events pop up during the daily cycle of activities, like the "skits" in a Tales game, and these are easily the best part of the Trillion: God of Destruction. In many ways, these events were what kept me pushing through the menus long after the daily grind had ceased to be interesting. I normally dislike bringing a game's price into the argument considering that value is such a personal thing, but one feels that a game charging this price should have more. The event scenes and character art are cute, but there isn't enough of it to balance out the inherent repetitiveness of the training cycle. Overlords can also be assigned to delve into the Valley of Swords, a randomized dungeon complex. Delving the dungeons resembles a roguelike in the style of Shiren the Wanderer, where your girls and enemies take their turns simultaneously, with tactical positioning and turn sequence being the key to surviving. Expeditions into the Valley can net your girl stat-boosting gear or usable items, but are given hard turn limits, necessitating careful planning of a route to the good loot.  All of this grinding must be done before Trillion wakes up. Each phase of the game is divided into multiple weeks of training occasionally interspersed with training matches against Mokujin, a Trillion-sized simulacra. The training matches are important for figuring out the bosses' pattern and how to deal with the smaller minions and hazards that appear in your Overlord's path. And once Trillion himself wakes, your Overlord goes to battle, armed only with the gear you collected, the knowledge you gained, and the stats you grinded, all of it shielded by "affection points" gained by treating her nicely during the cycle. Chances are, though, is that she'll eat it trying to take him down, leaving the next girl, armed with her predecessor's knowledge and stat bonuses, to grind through the next phase and try again, stronger than ever. Unfortunately, the battles themselves aren't especially engaging, mainly consisting of walking up a long corridor full of minor enemies and deadly squares, while trying to keep out of the instant-kill areas and get close enough to start attacking. The controls for some reason are extremely unwieldy, and never stop feeling awkward. Movement simply should not be this much of a hassle in a game this outwardly simple.   Add to that the fact that fights with Trillion are easy to predict. Once the pattern is found, it's only a question of having high enough stats to succeed. This tends to exacerbate the tedium of the training sections, and highlight how thin the content can feel once you've stopped fully engaging with the game's other systems. Trillion: God of Destruction is a spirited game with a number of interesting concepts, brought down by fumbled execution and anemic presentation. Like its titular final boss, its big, strong idea is hobbled by a swarm of niggling flaws. Though its strengths in narrative and characterization will persuade some to put up with these issues (perhaps enough to finish the game multiple times to get all the endings), there's no avoiding the feeling that putting a dent in a boss deserves to be more fun than this.   [embed]34899:5568:0[/embed]
Trillion PS Vita Review photo
By A Thousand Billion Cuts
The Final Boss Battle has been a staple of game design since about as long as games have had combat in them, and for the most part, a game is about how players lead their heroes to that final encounter, often plowing through ...

Strong Style: Osaka ass-kicking time!

Apr 16 // Soul Tsukino
We start things off with a greeting from Hirooki Goto   IWGP Junior Heavyweight Title: Kenny Omega vs. KUSHIDA Omega took himself out of the Super Jr.'s tournament and challenged whoever won the tournament. Makes sense. Kushida won with a stellar victory over kyle O'Reilly so the Time Splitter gets the shot. The men have met before and there is no love lost here so this should be good. Kushida comes out first carrying the trophy for winning the BOTSJ tournament. The Cleaner comes out with the Bucks with him, of course, and sweeping a broom down the ramp in an oddly cartoony kind of way. The ref holds up the belt and we get started with some staring but Omega smacks Kushida right in the mouth with a slap. Kushida doesn't take kindly to that and start throwing some strikes of his own. H picks Kenny up into a reverse atomic drop and then nails him with a dropkick. Kenny quickly stops this onslaught by grabbing Kushida right b the belt and launching him outside. Kenny goes out after him but Kushida meets him and sends him into the metal barrier. He grabs a trashcan that the buck brought out and puts it on Omega before landing a dropkick sending the cleaner out into the front row. Omega stumbles back into ringside but Kushida grabs his arm and bashes it on the metal barrier. Kushida gets back in the ring and Kenny rolls in. Omega somehow fires off a dropkick sending Kushida back outside and Kenny gets a running start and does a big swan dive over the top rope! We cut ahead now as both guys are back in the ring. Kenny gets the full nelson for the dragon suplex but Kushida squirms out. Kushida gets out of another lock attempt that ends out with Omega going flying outside. The bucks try to help him up but Kushida jumps on the turnbuckle and does his own swan dive on all three men! Back from commercial as Kushida rolls back in the ring. Omega stumbles in but Kushida hits the running dropkick and then leaps up top for a moonsault that only gets two. Running kick to the face! Kushida goes for the arm lock but Kenny scoops Kushida up into a stampede into the corner and a clothesline. Kushida gets up and goes for the baseball punch but Omega counters into the full nelson and a suplex. Both get up and trade a few kicks before Kenny gets caught and sent right into the middle buckle face first. Kushida lands a kick to Kenny's arm as he gets up and then locks in the hoverboard lock! Omega is struggling but finally gets to the ropes! Kushida goes after the arm again with an arm wrench and then lands a standing enziguri. He seems to have tweaked his knee landing for the enziguri, but he tries for a springboard back elbow, only to get kicked right in the knees. Omega slaps Kushida few times before he grabs him and sends him on the top turnbuckle. Kushida fights him off but Kenny jumps right back up. Kushida sends Omega down but Kenny gets up and goes back up and gets a leg locked suplex. Kenny goes for the pin but pulls the tights too much as Kushida squirms out. Kenny goes for the gutwrench but can't get it because of his arm Somehow Kenny gets up and gets Kushida up with a powerbomb with one arm. Pin gets 2. Omega goes for the one-winged-angel but Kushida counters out into a Pele kick. Kenny gets hit with a suplex and nearly loses but Kushida's leg gives out and he can't get the pinfall. Kushida goes up and tries for a corkscrew but misses. Omega nailed him with a high knee to the face and then goes for the one-winged-angel but Kushida gets the hoverboard lock in for the counter. Omega nearly gets to the ropes but Kushida brings him back in and the cleaner submits! We have a new champion! Hell of a match! Backstage Omega says the title is now garbage because Kushida holds it and he has to clean him out. Kushida said he had to win for all those he beat in the tournament. He takes pride in the match and that New Japan can count on him. We get some words from Goto. He talks about only being in the arena for concerts before and how it is a great crowd. He doesn't really want to talk about the match but he wished it was the main event. He was angry at Nakamura after all he did and had to beat him in their last match for it.   IWGP Intercontinental Title Hirooki Goto vs. Shinsuke Nakamura Shinsuke mocked Goto leading up to their previous match by6 saying that he couldn't see Goto as a challenger for his title, even making mocking binnocular motions at him during a tag match. When they met one on one goto took Nakamura to the limit and beat him for the belt. I bet Nakamura sees him now!  Nakamura comes out in a red sequence ninja gear. complete with face mask and headband. A sight to behold. JR compares Nakamura to Shawn Michaels and Goto to Bret Hart. Good comparison t make when you think about the two guys and their approach to things. Back from Commercial and we get started. Nakamura  gets off a few stray kicks but they do nothing. Cautious knuckle lock starts into a Goto waist lock counter into a Nakamura  wristlock. Trading an arm lock as Josh talks about training with Goto. Nakamura  counters out of a lock into a cartwheel into a reverse into a headlock. Nice chain! Goto sucks Nakamura  in and gets a headlock Into the ropes and Nakamura  does his belly thing again. Goto goes for him but Nakamura  spins right around and nearly nails Goto but Goto reverses and sends Nakamura  down for a pin that gets 2. He applies a chinlock and drives an elbow into the head. Goto then cranks onto a headlock and then into the leg scissors. Nakamura  gets into the ropes but Goto squeezes a bit more before the break. Elbow to the neck as the story is being told of Goto going for Nakamura's neck now. Goto gets Nakamura  into the corner and gets a few strikes. Whip into the corner but Nakamura reverses and goes for the high knee but misses. Goto strikes sending Nakamura out. Nakamura  lands the apron kick and then a knee lift before dragging Goto around and sending him into the barrier. Nakamura then lands a knee right to Goto's back sending him outside the barrier. Returning from the break as Nakamura is back in the ring. Goto gets back in and is a met with a kick by Nakamura. Snapmare into another knee into a chinlock. Goto gets in the ropes and Nakamura  breaks. Arrogant kicks by Nakamura  and it's pissing Goto off. Nakamura  then shuts it down with a kick to the chest. Nakamura  starts messing with him again and Goto strikes back. Nakamura  tries a running strike but gets an elbow to the mouth for his trouble. Both guys trade forearm shots. Nakamura tries to run the ropes, but Goto does the same, going for a clothesline. Nakamura catches him and gives him a suplex! Nakamura sends him into the ropes but Goto bounces off and counters into the clothesline. He lands some tough kicks and sends him into the corner and into a perfect bulldog! There is a move you don't see much of in Japan! Pin only gets two and Goto goes for another suplex. but Nakamura is in the ropes.  Knee by Nakamura  into a spin kick that takes Goto down. Nakamura  goes for a kick but Goto catches him. Nakamura lands and a knee and sends him into the corner for Good vibrations. He goes for the big face wash but Goto moves out of the way. Nakamura catches him though and gets him up on the buckle for the running kick. Nakamura tries for a pin but doesn't get it Both guys struggle up and Goto fires off the ropes but runs right into a kick to the mush. Shinsuke tries for a pin but is unsuccessful. He starts in with the MMA knees to the head and then goes for the booma ye but Goto dodges it. Both guys get back to their feet. Goto tries for a clothesline but Nakamura a counters right into an armlock then into a triangle choke! Goto gets into the ropes to break it. Nakamura  gets a standing front facelock before sliding into a sleeper with a body scissors. Goto fights out of nearly passing out and they stand up before Nakamura  hits a lung blower and then a reverse powerslam. Nakamura  hypes himself up and goes for the Boomaye and gets NAILED with a clothesline! We are back as both men struggle up. Goto goes for the Saito suplex and Nakamura  tries to counter but Goto gets it anyway and nearly gets the pin off it. Nakamura  sent into the corner and hit with a clothesline to the back of the head. Goto picks him up and sits him on the top buckle before dropping him with a hanging neckbreaker. Goto lands some strikes but Nakamura struggles up into the corner. He picks Nakamura  up on the buckle again and tries for the ushigoroshi but Nakamura slides out and NAILS a superbomb on Goto and then hits the boomaye! Nakamura's in pain now with his neck and can't make the cover.  Both up now as Nakamura  hits an elbow and they start exchanging strikes right to the head before Nakamura  hits a scissors kick and Hits the boomaye again and goes for the pin but Goto kicks out! Goto dodges two more boomaye kicks and catches Nakamura  and hits the ushigoroshi! He hits the shotenkai and goes for the pin but Nakamura  kicks out! Goto hits some headbutts and gets in the shotenkai again for the pinball and the win! Goto beats him again! Backstage Nakamura  is in a stairwell. He wonders why there is so much press back there. He says there is some magic in that belt insinuating a rematch Back in the ring, Goto gives a BANZAI! to the crowd. He leads a cheer from the ramp. Backstage he says that losing here wouldn't change anything so he had to win. His next goal is the G1. Studio words as Goto talks about breaking the pattern of Nakamura  beating guys in rematches and once again says that he is focused o the G1 tournament. With that, we end the show. These were both great matches. This shows that Kenny Omega can have really good matches when he and the Bucks aren't dicking around on the outside. The IC title match was even across the board and both guys brought a lot into the match. great show tonight! Next week is the main event as we see A.J. Styles defend his title against the Rainmaker! See you then! /ul/34951-/match 2-620x.jpg
New Japan Pro Wrestling photo
Another helping from Osaka
Welcome back puro fans to Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. Before we begin I'd like to send my thoughts to those in the Kyushu area of Japan right now as they've been hit with a couple of s...

Week Ender - Last Season (Winter 2016) Edition

Apr 16 // Red Veron
[embed]34943:5562:0[/embed] "Junshin Always (純真Always)" Anime: Myriad Colors Phantom World A very pretty ending with all the soft colors and pretty patterns. We also get the cuteness of the characters from the show.   [embed]34943:5563:0[/embed] "Hey! Calorie Queen" Anime: Dagashi Kashi Saya and the other chick are really nice in this ending. It takes on an Alice in Wonderland motif with Saya being Alice and she looks absolutely cute. The other chick is dressed up as some other character I don't know. The song is absolutely cute as well.   [embed]34943:5564:0[/embed] "Be My Steady" Anime: Prince of Stride: Alternative I love this ending. The use of a few colors but using shapes and simple visual effects just totally give a striking effect. I really like that red and black with some white thrown in and the whole thing looks like a K-Pop boyband video.   [embed]34943:5565:0[/embed] "Sore wa Chiisana Hikari no Youna" Anime: ERASED An ending that starts out simple then gets some great visuals, though lacking in detail, the outlines and few details are brought out by the pretty colors. A lot of the imagery also has meaning behind it that relates to the show.   Are there endings or openings that you loved from last season? SHARE IN THE COMMENTS BELOW! I wanna know! Yo.
Week Ender photo
All Them Colors
I am really digging the use of a lot of colors in openings and endings lately, it's a trend I am fully embracing and wish that the creativity with the new style leads to more beautiful eye candy. This week's selection of endi...

First Impressions: Kabaneri of The Iron Fortress

Apr 16 // Yussif Osman
Ikoma is an engineer, so that's a nice change to soldier or 'guren' titan hunter. And at least in the first episode he has no special ability apart from his ingenuity, he builds a weapon that can pierce the iron heart of a kabane and after becoming infected, manages to halt his transformation. I'd like to add here, that that is an incredibly graphic scene and I applaud how bold the studio was willing to be with it. But as far as Ikoma goes as a character, it might be hard to tell the difference between him Eren and Yuuichirou. That's not to say I don't like that archetype, but they're all basically young men in a post-apocalyptic world, desperate to survive and punish the enemy, whether that's titans, vampires or kabane. But actually, I enjoyed spending time with Ikoma more than I did with Eren or Yuuichi. There are subtle differences. Ikoma isn't driven by a bloodlust against the enemy in the same way he predecessors were, rather he seems driven by a wish define the kind of person he is, to become 'someone I can be proud of', so in the first episode this materialises as someone who can fight back and make up for being helpless when it seems someone he cared about was killed by kabane and in the second episode this this means being someone who will save others, even though he's been rejected by them. I realise he's still basically the same character as his predecessors but the creators are at least trying to explore the archetype, enough so that I'm able to like this character the most out of their creations. The next question, is do we actually want more of the same? And I argue yes. Teturo Araki, director of Attack on Titan was brought back for a reason. Wit Studio have proven finally with Kabane that they do this kind of story very well, creating a fantasy thriller which is exciting and has a high level of intensity, so even if I feel I've seen this before, I'm looking forward to seeing how it will play out this time. And that is the appeal of these kinds of stories, whether that's the Walking Dead or Attack on Titan, discovering how the survivors will not only find their way out of the crisis, but how it will affect them. When writing The Mist, Stephen King emphasised that the story isn't about the monsters in the mist, but about the monsters in the mall, i.e. the survivors themselves. So like Attack on Titan, Kabaneri covers such issues as fear and paranoia and how they affect us as a society, an issue I dare say is quite relevant today. As for how humanity will get out of this mess, again the answer seems to lie with people with special abilities as revealed in the second episode, i.e. the kabaneri, Ikoma being one such being. These are half human, half kabane hybrids who seem to be invulnerable as well as possessing heightened reflexes, speed and strength. I feel like I should come down on the series for using this anime trope, were it not for the human dynamics we've been given quite early on. We have the proud and furious Ikoma, the mysterious Mumei and the homicidal if not honourable Kurusu, tempered by the level-headed Kibito, serving the naïve Ayame. I know what you're thinking, aren't these just the characters from every anime I've ever watched? Well my answer to that is yes, but I think the issue with this show isn't that it's bad because it's not doing anything different, but that it is good because it's doing what we know well, so well. It's a good anime as far as we know anime. My hope is that the 'Iron Fortress' of the title refers to the train they find themselves on in the second episode, I do love my claustrophobic thrillers and think it would make for some tense and compelling storytelling in this apocalyptic setting. I'd like to end on a note on the animation style which I really enjoyed. We have what looks like an animation style from decades ago coloured and stylised in a never before seen, modern way. And unlike say Naruto, it is consistent. As such, the show looks stunning and aids in supporting a solid viewing experience. I think this summarises what I want to say about my first and second impressions of Kabaneri, it is good, it gives us more of the same but it does so well, making us want to know how it will play out this time and reuniting us with characters we know and love.  
Kabaneri First Impression photo
More of the same? Thankfully, yes!
So what can we expect from Wit Studio this time around? Well, more of the same - don't take that as a criticism, it's an observation. Wit Studio has brought us a number of post-apocalyptic stories, where humanity is on the br...

Review: Nights of Azure

Apr 14 // Christian Chiok
Nights of Azure (PS4)Developer: GustPublisher: Koei TecmoReleased: October 1, 2015 (JP), March 29, 2016 (NA), April 1, 2016 (EU), April 8, 2016  (AU)MSRP: $59.99 Players will play as Arnice, a holy knight and half-demon agent serving Curia who has been asked to investigate the occurrences on Ruswal. In Rusawl, she was reunited with her childhood love Lilysse, a Saint whose fate is to seal the remains of the Nightlord. With the story taking a "yuri" route with both protagonists, the "main character's love must sacrifice their life to save the world" trope isn't the common one found in most game. In Nights of Azure, instead you will get a  charming, adorable romance that isn't filled with the usual stereotypyes one might dread from the portrayal of a same-gender relationship.  The gameplay itself is a bit simplistic but still good nonetheless, especially as Gust's first take on Action-RPG. As Arnice, you will be able to execute strong and weak attacks as well as guard and dodge from your opponent's attacks. You can use various overpowered transformations and perform special attacks. Luckily, offering a variety of weapon types adds more to the gameplay, Is important to choose the right servants to accompany you in your quest. Servants vary from those that specialize in offense, defense and healing, so it’s important to have a good mix all of three. Additionally, each servant will have its Burst attack that can be used in exchange of Arnice’s SP. Most of the fun relies on using the servants than Arnice herself. It's even better when you equip the right servants and use them appropriately.  When not spending time completing the story, you'll be spending your time at the Ende Hotel where you will be completing Daytime Activities, Events as well as visiting both the Arena and the Altar of Jorth. Everything servers to add more content to the game. The game includes a lot of “Events” in which can result in a side quest or an exchange of dialogue among the characters. While a lot of it is full of the generic tropes you find in your usual anime series, it doesn’t make it less charming. Unfortunately, it can get real repetitive. In the Arena tasks you to complete battles with certain objectives such as only defeating enemies with servants, or beating certain amount of enemies in given time. The better you perform, the better result you will get thus better rewards.  The purpose of the Altar of Jorth is to level up Arnice and her abilities. While servants level up after returning to the hotel, Arnice must collect Blood via quests and combat for her power up and learn nice skills. You may only level up once per visit, sadly. You can also complete Daytime Activities which will grant you skill points that you can use to strengthen yourself for the next fiend hunt.  Unfortunately the game suffers from being one of those games that is awfully easy until the final boss battle where it receives a severe difficulty jump. Additionally, with the Arena's task being easy to complete, the only challenge is aiming to get the highest result in them. I also had a bit of an issue with the 15 minutes limit every time you went out to hunt, but it wasn't a concern either.  The game has that typically beautiful art-style commonly found in Gust games, and with the power of the PlayStation 4, it’s more beautiful than ever. Om top of that, the game also runs at 60 frames per second which is essential for Action RPGs or any action games in general. You will encounter stuttering moments a lot though, and moments when the game feels that is running below 30 frames per second. It can easily mess with the gameplay when the action gets heavy. It’s a bit of a shame that the game didn’t offer cinematic cutscenes, which is common in many RPGs, especially if they aim if they aim to add another layer of emotion to the scene. Thanks to the dialogue, the cutscenes are still enjoyable however, especially when accompanied possibly one of the best selection of soundtracks found in any recent game by Gust.  It definitely had this Final Fantasy vibe. I would still recommend Nights of Azure if you're looking to expand your Action RPG collection on PS4. With a well-crafted story that offers multiple endings, combined with good gameplay mechanics, a variety of Servans add another layer of strategy to the real-time combat. Not to mention that aside from the man story, players will be able to enter the battle arena as well as complete side quests, adding more hours of fun while leveling up your characters.   [This review is based on a digital retail copy of the game provided by the publisher.]
Nights of Azure photo
Would You Save The World Or Your Friend?
Being a big fan of Gust, I always anticipate their next RPG title. When Nights of Azure got introduced, I thought the premise and the characters were quite interesting. Focusing on a same-sex relationship right off the bat be...

First Impressions: Haifuri

Apr 14 // Jeff Chuang
Haifuri is an original anime with a large cast of female-only characters. This is something that didn't strike me at all until it was all over, but thanks to that cue, it makes the Girls und Panzer comparison work. Given this element, the play-militaristic take on a futuristic, post-apocalyptic world, the evoking of WWII-era war machines, and your go-getter cast of characters with a wide variety of schticks, it's inevitable to make that pairing. What bothered me about Haifuri, or rather, High School Fleet, is that fat cat Isoroku. It is a reference to Isoroku Yamamoto, who is probably the most well-known WWII Japanese military commander to the west, as he created the blueprint for Imperial Japan's plan to defeat the USA as the commander of the Japanese Imperial Navy. Well, I guess people do and can look with a sense of romanticism for legendary commanders of their enemy, so many years later, but are we ready to look at Isoroku similar to how we feel about The Desert Fox? Perhaps. I'm guess there's a joke there that I missed, with the whole fat cat at sea thing. I think that is neither here or there, however. The story drops the viewer right in the middle of action half way through the first episode. Like the marketing material, Haifuri episode 1 has a gap where in one scene we're playing out your usual moe high school hijinks, and then in the second half of the episode we're already playing a game of World of Warships, except with teenager girls busy shouting commands to automated systems that simplify the running of a WWII-era destroyer so 30-some-odd kids can do what hundreds of trained sailors did. Maybe World of Warships is not the best game analogy...Spaceteam? It sure seemed fun and not so much a matter of life or death, even if it kind of was. But there is that WoWs aspect to Haifuri. On one hand we have ancient refitted junk naval cruisers that are over a century old, on the other hand we have sleek futuristic ships blasting autocannon rounds and missiles (and can be operated by one person). If the story is about our adorable protagonists bonding over their naval trials, where Girls und Panzer shined, then the focus wouldn't be on the boats or the fact that they're on a boat, or even Isoroku and the other military otaku nods, but hearty, solid character development. And that just brings us back to the fact that Haifuri has dozens of protagonists onboard the Harekaze. The official English website has a helpful page that gives you a little profile on each one of them, as keeping them straight beyond the first handful will be difficult at this point. The captain, Mike-chan, looks up to her dad, who also captains a ship. Shiro-chan, who is her second in command, plays the straight man in the bridge bunny comedy scenes. The rest of the cast are full of eccentric, if oddly well-trained, characters that would not make up any normal high school class. But I guess that's not the point. What is the point is that this first episode was both fun and well put-together. Throwing the viewer a nasty curve ball at the end helps to drag us to the next episode, since mutiny isn't a term you'd expect from this genre--although it does occasionally happen in other shows of this kind. It would be safe to say that I'm at least curious where Haifuri will go next, even if it isn't exactly in uncharted waters. [It's on Crunchyroll, Funimation, and Daisuki!]
Haifuri photo
She's on a boat
Keeping up with the news, one thing that I knew about Haifuri before watching the first episode was that it's about a bunch of moe high school girls working as some kind of sea patrol. The soft designs and color schemes on th...

OP Up! - Last Season (Winter 2016) Edition

Apr 13 // Red Veron
[embed]34942:5552:0[/embed] "Naked Dive" Anime: Myriad Colors Phantom World I really like the pixellated square look that this opening employs as well as using it in a mosaic censorship effect that gets me excited when they use it to tease viewers with the nakedness of the characters. Also then colors, not as saturated as some of the other openings here but still great.   [embed]34942:5553:0[/embed] "one-Me two-Hearts (ワンミーツハー)" Anime: Divine Gate I don't know why but I always laugh my ass off when I see that part near the beginning of the opening when one of the main characters looking through a window with his hand pressed up against it. I know it's supposed to allude to something sad in his past but I just find it funny. Yes, I am a monster. I do love this opening's use of colors while still not as bright as other openings that tries to follow the latest trend of using a lot of hypercolors.   [embed]34942:5554:0[/embed] "Beat your heart" Anime: Bubuki Buranki This opening always has me looking forward to the part where they introduce the bad guys right after introducing the good guys. The opening introduces the good guys looking all cool and shows of a bit of their character while the bad guys are shown off to be kicking the protagonist's butts. It always makes me laugh.   [embed]34942:5551:0[/embed] "Re:Re:" Anime: ERASED An opening that instantly had me jamming after few seconds and I soon realized why: the song is from 2004 from the band Asian Kung-fu Generation and I've listened to the song for hundreds (if not thousands) of times. This opening too is simple but full of symbolism and does something super clever later. Are there openings that you loved from last season? SHARE IN THE COMMENTS BELOW! I wanna know! Yo.
OP Up! photo
Last Season's Best (to me)
The new season is here and last season is sooooo last season but that won't stop me from looking back at some of the openings that I really liked. A lot of shows have taken inspiration from Jojo's Bizarre Adventure and t...

Manga and Recovery: Reopening a comic museum in Kamen Rider's hometown

Apr 12 // Yussif Osman
The people of Tohoku are unique in all of Japan, they have their own dialect, their own food and attitude, they're louder, more themselves than the rest of what is quite a conservative country. I found the people very brave and very proud, heroically living through and beyond what befell them in 2011, and so it doesn't surprise me that many of the most iconic and heroic manga characters originate from this amazing part of Japan. As I get off the bus at Ishinomaki, a town in Tohoku's Miyagi prefecture, severely affected by the tsunami, I have certain expectations, I basically expect devastation. But that's not what I find. Instead, I'm confronted by statues of Kamen Rider and his contemporaries. The members of Cyborg 009 are striking poses and Astroboy is with them. This way, people who arrive at Ishinomaki station by Robocon covered train or bus, get a flavour of the true character of this place instead of just associating it with tragedy, the way much of the world has. Instead, travellers are met with colour and hope. Among the heroes which adorn the city, there's also Robocon and Sea Jetter, plentiful in murals and wall art alongside posing statues. Amazingly, many of these statues actually survived the tsunami, defying tragedy itself and becoming symbols of hope. And there is sincerely something super heroic about this place, the way people continue to live and who they are. People laugh and gather, eat heartily and celebrate what they share at every opportunity, they work through dark hours, from 2am onwards, harvesting catches from the sea and come to one another's aid, to pull their lives out of the rubble and build something new. Miyagi is home to the world's largest temporary housing camp for displaced people in the world, in the form of the kasetsu units, but many of these kasetsu have been converted into entrepreneurial hubs, restaurants and bakeries; people make more than the most of what they have, in fact they redefined their entire situation. In the town of Funakoshi, a fisherman named Nakasato (in the absence of the town's traditional leadership) brings his community together to rebuild and aspire, they gather in the local school and celebrate their harvests of seaweed and fish whilst putting together plans to move their town uphill, away from the waters. In Ishinomaki, an amazing woman named Hashimoto cooks nightly a feast for volunteers and community members, bringing immense warmth to the oceanic cold. The town holds children's festivals and local organisations like It's Not Just Mud whom I worked with, build amazing playgrounds and return to the sea to swim and reclaim the community's heritage. Throughout my time there, I found people speak little about what befell them, instead they speak of the present and the future, making plans and moving forward. For some, that's opening a sake store or reopening a community antique shop, others are focused on their next harvest of clams or their next shipment of crafts, others are planning the reconstruction of their town and others looking forward to the next gathering, to the next community meal. I found the manga characters which adorn the city allegorical (and I believe the community does as well) to the state of the community itself. Sea Jetter defies the calamities of the sea themselves, Cyborg 009 are a family and team who through working together can achieve anything, Robocon and Astroboy are both gentle and mighty and Takeshi Hongo, the Kamen Rider, all in all represents every act of tenacity and heroism. So though as a manga fan, I may have been looking forward to the reopening of the UFO-shaped Ishinomaki Mangattan, or Manga Museum, I couldn't imagine how much it meant to the people who actually lived there and their children. The days following the re-opening ceremony are immensely moving, costumed characters await at the doors to greet children and they're all there, from the members of Cyborg 009 to Kamen Rider. The community has been making steps towards recovery gradually, but this is a milestone, this is to celebrate all that. Artwork adorns the second floor above the gift shop, including concept art and original manga pages, as well as a movie theatre where never before shown short adaptations of manga are seen. And on the third floor is something out of a dream, a manga library containing a boundless collection of ongoing and completed series from Dragonball to Sailor Moon and Prince of Tennis. Among the celebrated creators in town is Osamu Tezuka, manga pioneer and arguably the father of modern manga. But here, I'd like to place particular emphasis on Shotaro Ishinomori, creator of both one of the first superhero teams in Japan in the form of Cyborg 009 and the iconic tokusatsu series Kamen Rider. Ishinomori was a native of Tohoku's own Miyagi prefecture, making the region home of Kamen Rider, the Cyborg team and Ganbare!! Robocon, which Ishinomori also created. The result was that the Mangattan's official name would actually be the Ishinomori Manga Museum. In fact, Ishinomaki itself is often considered the home town of Kamen Rider. In my time in Ishinomaki, I would also be confronted with a high density of promotional art for the upcoming film 009 Re: Cyborg, a continuation of the Cyborg 009 series, based on an Ishinomori story, entrenching the characters' presence in Miyagi and presenting the community's children and people with yet something more to look forward to as they continue to pull their lives back together. Ishinomori's work may have brought joy to people across Japan for decades, but I believe most vitally it has helped lift the hearts of local people and augment the sentiment that there are things to look forward to, that life is worth living and that we should never give up. Remember every cheesy yet cool moment from a manga? Well in Ishinomaki they mattered, they and their characters still do. I once had a disagreement with a friend of mine shortly after the tsunami, he said that the last thing people would care about after the disaster was manga or anime, but after going there myself, I found that that was very, very far from the truth. I hope that in time, Tohoku will be known for what it's culture and what its people celebrate and have achieved, rather than for what befell them, for hope, pride and the Tohoku way.
Ishinomaki Manga Museum photo
The role of manga in post-tsunami Tohoku
Everyone knows what happened in March 2011, everyone has heard about the tsunami and the earthquake and Fukushima, that's why I went, but what I discovered when I arrived is something the world hasn't paid the same level of a...

First Impressions: JoJo's Bizarre Adventure: Diamond is Unbreakable

Apr 10 // Josh Tolentino
It starts with the beginning. Previous JoJo's parts - or at least their animated versions - invariably began with some kind of epic setup scene: Phantom Blood opened on the carriage accident that first tied together Jonathan Joestar and Dio Brando's fathers, setting in motion the chain of events that would lead to their battle. Battle Tendency started at the expedition that discovered the Pillar Men, who would be the prime antagonists for that arc. Stardust Crusaders began as Dio's coffin was pulled from the depths of the sea. Diamond is Unbreakable starts with breakfast. A hand prepares a hearty meal of bacon, eggs, and toast as a radio DJ greets the morning in the small town of Morioh. It's all well and good until the music starts to distort, revealing that the hand isn't actually attached to anyone. I've yet to see the significance of this grotesque tableau, but the shift in tone and presentation for this part in the JoJo's saga is clear enough to see. Diamond is Unbreakable focuses more on characters than events, where Morioh, its environs, and the people outside the main cast are just as significant as the superpowers and battles to come. In fact, there's little sense of crisis in the initial episode, a style unprecedented for JoJo's so far. Phantom Blood traded in scenes of domestic bliss, sure, but the feeling of fateful tension ran through every such occurrence. Here, there's little to do but play "Getting to Know You", with Jotaro and young Koichi serving as our lens for seeing the JoJo of 1999, Josuke Higashikata. Apparently the love child of old Joseph Joestar, the 16-year-old high-schooler is the 28-year-old Jotaro's uncle, technically. To be honest, he doesn't make the best first impression. Other than resorting to violence at the first mention of his weird hair, he's less obviously heroic, kowtowing to bullies in a way that no previous JoJo would countenance - at least until they insult his do.  As he rolls into his first fight, with the murderer/rapist Angelo and his Stand Aqua Necklace, we see more of what he's capable of. There's a level of quick-thinking and misdirection at work that recalls the creativity of old Joseph, but his personality and character are as yet a bit undefined. No matter, though. As I mentioned, Diamond is Unbreakable stands out for having a much stronger presence from minor characters. Josuke's mom is a treasure on par with Lisa Lisa in a series that's had a paucity of compelling female presences. His grandfather, an aging policeman, serves as an Uncle Ben of sorts for Josuke by dying to strengthen his heroic resolve, but like uncle Ben, his presence can't be discounted. And of course there's Jotaro, in a snazzy white outfit and playing the role of elder mentor to the young bucks.  Morioh itself seems to be a star of sorts in Diamond is Unbreakable, as well. Where all the previous parts preferred to play the jet-setter, traveling abroad quickly and never halting the journey, it seems this portion of the Bizarre Adventure will be taking place close to home. This ought to be an interesting development, one that seems to foreshadow the appeal of even other media, like the Persona games. It's a bit early to pass judgment as yet, but so far Diamond is Unbreakable  seems quite solid, both as a JoJo's show and as a departure from the aspects of the brand that have risked feeling trite after many, many episodes and chapters of development. I can't wait to see what's coming to town next. [Catch more of JoJo's Bizarre Adventure on Crunchyroll!]
Diamond Is Unbreakable photo
A Crazy Diamond in the Rough
I honestly didn't know what to expect going into David Production's latest phase in adapting the epic JoJo's Bizarre Adventure manga, Diamond is Unbreakable. Besides some background details gleaned from Wikipedia and the...

Strong Style: Back for more!

Apr 09 // Soul Tsukino
We are greeted this week by "Mr. Charisma" Katsuyori Shibata! Tetsuya Naito/Tomoaki Honma vs. The Bullet Club (Back Luck Fale/Yujiro Takahashi) This is an odd one. The Bullet Club enters with a cute girl on Takahashi's arm. Jim Ross makes a Rick Rude and Ric Flair reference with these two guys in the ring. I swear I can hear the spinning from Rude's grave as he says that. Honma comes out for his team. "Honma is a unique guy"- Jim Ross. As he gets in the ring The Club attack as Naito just kinda hangs back and lets it happen. Yep, Naito heel turn coming. The bell rings with Yujiro beating on Honma, who hasn't even got his coat off. Naito doesn't seem to really care as he dicks around at ringside. Yujiro tries for a suplex but Honma gets him over instead and takes off the jacket. He tries for a tag and Naito again doesn't care. Honma tries for the headbutt and Fale runs him over like a truck. Yujiro takes back over with some punches and the crowd starts in with the Honma chant. Whip into the corner as Fale comes in and kicks and punches  before going for the corner charge but misses. Honma goes for the tag and gets nothing. Fale slams Honma hard but the pin only gets two. Fale goes for the bad luck fall but Honma wiggles out and lands some clotheslines to Fale and it takes three shots off the ropes to take him down. Naito finally tags in and lands a low dropkick and takes both guys down before he just sits in the ring a bit before decided to hop up top and hits a diving moonsault on the Club outside the ring. Back from break, as Naito is sitting in the ring, looking bored. Fale climbs back in and Naito hit Fale with a dropkick and then a low dropkick to the knee. Naito then locks in the figure-four and the crowd in booing. Fale gets into the ropes and breaks. Fale gets up and flattens Naito with a clothesline before tagging in Takahashi. Naito comes off the ropes and hits a flying forearm. Honma wants the tag and Naito doesn't do it so he tags himself in and gets some running shots in before being taken down. He ends up fighting off both guys as Naito is outside the ring looking bored again. Fale lands a massive clothesline and Yujiro tries a pin but fails. Yujiro gets a gut wrench up but topples over with Honma landing on Yujiro's head. Honma hits a running headbutt but only gets two . Yujiro and Honma exchange hits before Honma hits a headbutt and then a slam before climbing up for the kokeshi headbutt and he LANDS IT! Honma gets the win! Naito just walks away. Honma wants him back in the ring but Naito gets in and walks right back out again. Backstage Naito rambles a bit before if the reporter remembers the name of his "team" of Los Ingobernables (we'll see more of that soon enough).  Honma wonders what was he thinking. NEVER Openweight Title: Togi Makabe vs. Tomohiro Ishii Here we go again! These guys have a long history going back 6 or 7 years when Ishii turned on Makabe when Global Bash Heel broke up to form CHAOS. Recently they've been feuding over the title and damn near killing each other every time. By the way, before this one starts, as I was putting this  together I found this picture: I don't know the context or where this picture is from, but I can't stop laughing and also I'm now hungry for pastry and fruit. Togi seems the same. Can we make this a meme? ANYWAY "Are you in the mood for a slobberknocker?" - Jim Ross. If there ever was an appropriate time for THAT question, this would be it. Ishii comes out and we get a "Killer" Karl Kox reference out of JR. Stare down right at the start. Hard lock up now. Ishii has the lock up before running off the ropes and running OVER Makabe with a clothesline. Screw that "feeling out process" garbage! Togi rolls right out of the ring as Ishii climbs up the rope?!? He JUMPS OFF THE TOP ROPE with a cannonball and clips Makabe right in the shoulder! DAMN! Togi rolls into the ring but he's in pain. Ishii starts with chops and headbutts as he puts Togi down, But Makabe is back up but Ishii lands more chops to send him down again. Ishii gets Togi over with a suplex. Ishii lands a few headbutts but Togi gets up again and lands a forearm. He rebounds back and Togi gets a powerslam. Ishii tossed into the corner where Togi lands the punches to the head and a northern lights suplex for 2. Makabe pops him right in the head. Ishii lands a forearm and then goes to works with chops and strikes right to the center of the chest. Ishii then gets a powerslam in but again only gets 2. Togi is asking for a strike now and it's only pissing him off. Togi strikes right to Ishii's head and now they are swinging strikes at each other. Right to head! Ishii lands a hit to the jaw but goes off the ropes and runs right into a clothesline. Double strike and both guys go down. Ishii gets up and lands the running low clothesline on a sitting Togi. Ishii strikes him again but BARELY gets only two. Ishii goes for the brainbuster but Makabe knees him in the head to counter. Togi picks him up and snake eyes right to the face. He locks in the full nelson and gets the dragon suplex but only gets 2 again. Togi gets another clothesline and then hits another to the back of Ishii's head. That will shorten your career. Togi runs him over a third time but Ishii throws a strike to Togi's neck. They trade strikes to the neck and Makabe ends up the better and Ishii is hurt now. Togi picks him up and hits a series of clotheslines and Ishii is out. The doctor is checking on him but Togi yells at the old fart and then Togi picks Ishii up on the ropes and hits the spider German suplex as he climbs the ropes with the King Kong knee drop and gets the win! We get words from Shibata now. Sakuraba was the one who brought him there and how they started as a team but began to focus on himself more. He started to like pro wrestling more and feels Sakuraba wasn't expecting that. Osaka Jo is where he had his first match after training with Sakuraba so it is only fair that the match happens here. He got motivated after Sakuraba defeated him last time they met. Katsuyori Shibata vs. Kazushi Sakuraba: The story here is that Sakuraba trained Shibata in MMA and they had a match against each other in PRIDE back in 2007. They were partners when Shibata returned to NJPW but Shibata has gone on his own way. Sakuraba comes out wearing that weird mask of his. It's like a kabuki mask with horns on it. I liked his EVA entrance better. Josh talks about their MMA match in 2007 in PRIDE fighting. Shibata oddly takes him time coming out but pops up and deadpan walks his way to the ring. He walks right up to Sakuraba and glares at him. Back from break, as the match begins. Circling to begin before going into the wristlock, Double body hug into the ropes. Shibata with a smack in the back on the break. With a trade of some kicks before they go down to the mat and Sakuraba goes for the armlock. Shibata counters out and we go back up. Shibata goes for the full nelson and then for a penalty kick but Sakuraba escapes that. Both go out but Sakuraba right gets in and attacks with kicks on Shibata. Shibata gets him in the corner and goes for the running knee but Sakuraba follows him in with a strike and then a choke, Shibata throws Sakuraba down and growls at him before landing a running kick. Strikes sends Sakuraba down before Shibata gets a hanging dropkick to the face and then another one! Shibata lands a knee strike and then does some goofy kicks to Sakuraba's head. He kicks Sakuraba in the chest and then stomps on the heads in the ropes. Sakuraba leaps right up and gets into Shibata's face before landing some knee strikes and then kneeing him into the corner! He strips the pad off his foot and lands some strong kicks right into the chest and Shibata BEGS him to give him more! Finally, he gets enough and falls over. Sakuraba lands a strong knee strike and Shibata is outside the ring. Sakuraba LAUNCHES himself over the top to Shibata on the outside! Talk about uncharacteristic. He didn't learn that from PRIDE. Back from break, as both are outside the ring. Sakuraba rolls back in and Shibata crawls into the ring . He jumps up and nails Sakuraba with a running knee and sends Sakuraba down. He goes for a leg lock but Sakuraba grabs and ankle lock before transitioning to a rear chinlock and into a sleeper. Sakuraba goes and wrenches back on BOTH arms and Shibata had to get the rope break with his teeth. Sakuraba breaks and then gets hit with a clothesline for his trouble. Sakuraba scrambles and gets a rolling pin for two but he grabs and armlock while using his own shinbone to choke Shibata. That's neat! Shibata gets to the rope Sakuraba gets up and lands some kicks on Shibata and then goes for a wristlock again. They get up and into the ropes where Shibata shoos him off but he goes right back to it. Shibata lands a suplex and a big kick He picks Sakuraba up for something but Sakuraba gets a rear choke into the sleeper and Katsuyori fights out of it! Sakuraba goes for the kick and Shibata slaps him in the face before locking into his own sleeper. Sakuraba counters with an armlock but Shibata lands some knees and locks in the rear sleeper again. Shibata shoots off the ropes and DRILLS a penalty kick onto Sakuraba and gets the win! As Sakuraba is nearly unconcious in the ring, Shibata calmly walks out of the ring, up the ramp and turns, making a small bow. Backstage Shibata says that Sakuraba is as tough as he always was and that this was a big day for him in Osaka. He says the bow after the match means he respects Sakuraba for all he has done. He hopes Sakuraba gets a better taste of today's wrestling. Studio words as Shibata thinks Sakuraba was having fun during the match and even used a plancha during the match to show how much he got into it. I can't imagine getting your face kicked as being fun but whatever, right? We get some wrap-up and end it for the week. This was a fun one with three big matches and they were all good. Even with the storyline of Naito turning heelish in the tag match it still was a good showing and kinda cool that Honma bassically won the thing on his own. Next week we have Shibata's buddy Hirooki goto and Shinsuke Nakamura in what is sure to be a rip-snortah (to quote Michael Chavello) and more! See you then! /ul/34929-strong-style-back-for-more-/Match 1-noscale.jpg
New Japan Pro Wrestling photo
Makabe and Ishii have more fun
Hello Hello, fans and welcome back to Strong Style, Japanator's look at new Japan Pro wrestling on AXS TV. This week we are back at the Osaka-Jo Hall looking at the Dominion card from 2015. This week's matches are a bit of a ...

What Would You Do? Becoming a Ghoul

Apr 08 // Lindo Korchi
Becoming a ghoul....well, that's something different. Due to realizing I'll live an entirely distinct life from my peers, I'd panic. But one of the main concerns that come to mind is food. That's when the shocker will really begin to set in. I'm telling you, in all honesty, if I'd go to the local small shops to have some baozi, dumplings, or fried rice and I despised the food, I'd suggest you run away. You'll definitely hear vocals at a whole new level as I sink into falsetto exclaiming, “NOOOO!!” While I can easily make this post dedicated to the food challenges, along with how it'll drive me crazy, it's best to just move on. At the end of the day, I have to live with my current reality. I have to find a way to discover the positive aspects of my new life and, fortunately, I've found a few. I'd bravely enter the mountains, jungle, or forest and simply live life to the extreme. As a human, I'm unable to do such. I can't just walk up to either of these three places and say “bring it”, I'd eventually die within a matter of weeks – and that's at best. The possibilities of being devoured by a bear, bitten by a snake, constantly living in fear, and starving to death are very real scenarios. Very. Real. But as a ghoul, that's not the case. If a bear tries to devour me, it's going to be a sad day for the bear. I'm x amount of times stronger and faster than the average human and can easily wipe him out – making the bear my meal. If a snake attempts to bite me, I'd literally laugh. I got bitten by Rize Kamishiro and survived, there's no way a snake's bite can bring me down. With the knowledge, strength, and confidence that I have to be able to survive on my own, the notion of living in fear won't exist. [embed]34918:5545:0[/embed] I can live a peaceful, free, and adventurous life in the mountains, jungle and forest. I won't have to deal with the problems of government, society, or daily drama. Nor the nuisance of consuming processed food as all my supplements will be raw, natural, and healthy. I can survive on my own, provide myself some sort of shelter, hunt my own food, and explore without many limits. The only time I'd really go to the city would be to catch a plane to another country and explore its nature and wild side of life -- and I'll fit in just fine. Speaking of, I'd likely hit up Aokigahara in Japan to check out the territory and its mystique atmosphere. Maybe that's when fear will begin to creep in. Interesting indeed. Now putting that aside, what would you do in such a situation? [Image credits courtesy: Umibe] [embed]34918:5545:0[/embed]
What Would You Do? photo
Step Three: Take it Slow
[Ed. Note: What Would You Do? is a new column run by our newest contributor Lindo Korchi, examining popular scenarios from anime to develop a proper plan of action (or inaction) for any situation.] Previously, we had to con...


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