Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around

feature

Strong Style: Block B there (or B square)!

Jun 25 // Soul Tsukino
We start off our first hour going right to the action! Yuji Nagata vs. Hirooki Goto Yuji hasn't had a great showing either, only beating Honma and Kojima. Goto's run has been much better, with losses from Nakamura and Anderson. Unfortunately, that means that he too is eliminated as in the best case, he would tie against one or both of the guys who beat him. Yuji enters the ring  as Josh talks about how Yuji got him into pro wrestling. Goto comes out once again like the wrestling samurai. Bell rings and the crowd is solidly behind Yuji here. They trade waistlocks to starts into a side headlock down to the mat. Knuckle lock They grapple some more before going into a facelock by Yuji that is countered by Goto into a hammerlock. They pop right back up and go into grappling into the corner where Yuji slaps Goto in the face! Show me what you got Junior! Screw that they start in with the forearms and kicks. Goto blocks a Yuji kick and drives an elbow into the knee. Yuji grabs his ribs from the previous injury and rolls outside where Goto follows him and starts in with some kicks. Goto tosses him into the barrier before bringing him in the ring. Goto gets some more shots in before Yuji lands some elbows to Goto's mouth. Goto just tags him in the ribs to send him down. Goto goes for the cover but doesn't get it. He locks in an armlock and then delivers another shot to the ribs. Yuji tries to get up, but a kick to the ribs ends that. Yuji tries to get back up but more kicks stop that. Goto sends Yuji into the corner and Yuji comes out with a kick! He is trying to fight back but Goto isn't taking it. Back from the commercial. Yuji is landing some forearms now and a running kick into the corner. After two HARD kicks, Goto goes down.  Yuji tries for a suplex but Goto slips out. Yuji dodges an attack but Goto runs him over with a clothesline. He lands a rolling kick into the corner and a bulldog. Attempt only gets two. Yuji tries for the armbar but a shot to the ribs ends that. Goto whips him into the corner but Yuji catches him and suplexes him into the buckle. Yuji then hits a running knee to Goto's face, but Goto hits a suplex and sends Yuji down. Goto runs over Yuji again with a clothesline and then the Ushigoroshi but YUJI KICKS OUT! Goto tries for a suplex but Yuji elbows out, but Goto flattens him again. Goto goes for a suplex but Yuji gets the armbar on! Goto tries for the ropes but Yuji pulls him back in the ring. Goto slowly crawls over and gets a foot on the rope. Yuji gets up and just starts kicking Goto's sore arm. He goes for a waistlock but Goto elbows out. Goto goes for the clothesline but Yuji catches him into the Saito suplex. He goes for another one but Goto knees him in the face and then kicks the ribs again. They trade elbows back and forth. Yuji tries the enziguri but Goto blocks. Goto goes for the clothesline but Yuji blocks. Another Saito suplex and gets the pin! the 47-year old just beat the IC Champion! Satoshi Kojima vs. Karl Anderson Kojima's had a bad run in this tournament with only wins over Honma and Elgin under his belt. Although Anderson is at 12 points, he is mathematically eliminated since at best he would tie with Okada, a man who beat him in an earlier match. Karl comes out first and he has Tama Tonga and Luke Gallows with him. Kojima comes out alone. Bell rings and Karl gets a flying dropkick right off the bat. Anderson goes for the gun stun but Kojima gets out. The action goes outside as Kojima gets in a bunch of rapid shots and tosses Karl back in the ring. He gets a variation of the gun stun on the ropes to Kojima. Kojima sent to the outside. Ref distracted as the outside Club guys start in on Kojima. Kojima rolls in the ring but Anderson slides to the apron and snaps his arm on the top rope. He steps on Kojima's arm in the ring and locks in an armlock as JR mentions Karl was trained by Les Thatcher. Anderson snaps the arm on the top rope and then for some reason tosses a chair in the ring. He pulls Kojima up and delivers some forearm shots and Kojima crumples down to the mat again. Out of the break, Karl locks in a facelock into a suplex, but Kojima slides out. Karl sends him into the corner but Karl misses the charge. Satoshi then goes into his rapid-fire chops with the bad arm. He whips him to the other corner.  Satoshi nails an axe bomber and goes for the pin but doesn't get it. Back on their feet, they exchange chops and forearms. Kojima goes for the discus clothesline but Karl lands an uppercut and a boot to the head. He gets in a running powerbomb but only gets 2! They go to the apron where Karl lands some forearms but gets met with a strike to the head and then a DDT to the apron.  They fight on the outside and then scramble in the ring at 18.  Kojima goes for his cutter but Karl blocks it lands a reverse gun stun. He lands a neckbreaker but doesn't get the count. Karl lands another reverse gun stun but again Kojima kicks out of the pin. He tries for another one but Kojima blocks it with a clothesline and lands his Koji Cutter. Karl stumbles up and Kojima lands a clothesline but doesn't get the pin either. Kojima goes for the clothesline but Karl blocks it. Karl goes for the gun stun but Kojima blocks it and then lands another clothesline and gets the pin! Karl is now officially out of the tournament. We get some words from Ishii. He says Elgin fights with heart and any of his moves can be finishers. He is not like other non-Japanese wrestlers. Tomohiro Ishii vs. Michael Elgin This would the textbook definition of a slobber knocker. Elgin's run in the tournament is a little underwhelming as he beat Nagata, Honma, and Takahashi, and got a forfeit win over Nakamura. Ishii on the other hand, beat Kojima, Nagata, Anderson, and Takahashi... and lost to Honma. Both guys are out so this is just to see who is the toughest. Elgin comes out first as the crowd gives him good applause for a foreign guy. Ishii comes out ready to go. Bell rings and they run right into each other and start trading forearm strikes right away. Shoulderblock goes nowhere and they smack into each other. Elgin is the first to go down but a pin doesn't go anywhere. Elgin lands a boot to Ishii's face. He picks the pitbull and MUSCLES him up for a suplex and holds him there with one hand before dropping him. Pinfall doesn't get it. STRAIGHT punch to Ishii's face. Slam near the ropes and Elgin goes out for a springboard splash! "Like a flying refrigerator." - JR. Ishii fights back and Elgin begs him for a fight. Elgin flattens him with a strike but doesn't get the pinfall. Whip into the buckle and then a charge misses with Elgin then landing a buckle bomb and then a top rope senton. Splat. Pinfall gets 2. Elgin goes for the piledriver but Ishii blocks it. He body drops Elgin over and then gets a belly to back suplex. Ishii lands some chops in the corner and then gets a powerslam, only gets 1. Ishii gets Elgin up and hits a big suplex. Ishii hits a massive running clothesline. The both go for another but smack into each other. Ishii blocks a clothesline but Elgin flattens him and lands a strike of his own into a pin attempt. Back from commercial with Elgin on his feet. Throws an elbow to the head and gets Ishii backed into the rope. He swats Ishii in the head and Ishii stands right up. They trade elbows back and forth and Elgin screams "HIT ME!". They trade hits back and forth. Elgin lands a discus forearm and gets Ishii down. He lifts him from a prone position and suplexes him. That dude is a freak of nature. He holds on but Ishii gets the elbow shot in, but Elgin gets in another suplex. Ishii rolls to the apron and Elgin follows him. Elgin goes for a powerbomb but Ishii blocks it. Elgin lands the dvd on the apron! He grabs Ishii on the outside and gives him the buckle bomb to the steel barrier! Elgin picks him up and drags the dead weight into the ring. He climbs to the second rope and pulls Ishii from the outside apron into a falcon arrow! Ishii kicks out of the pin! Elgin hits a buckle bomb but Ishii lands on his feet. He scoops Elgin onto his shoulders and drops him straight down on his head! Both guys get up and exchange elbows right to the face. Ishii lands the enziguri and then picks Elgin up and puts him on the top turnbuckle and lands the avalanche brainbuster but Elgin is right back up! Ishii lands a clothesline and then lands the low clothesline but only gets two! Ishii goes for the suplex but Elgin scoops him into a powerbomb. He tries for another but Ishii elbows out. Ishii lands a headbutt and then a clothesline but Elgin kicks out. Ishii lands the brainbuster and he scores the win! That was a damn fine match! In the locker room, Ishii actually talks about not living up to expectations?!? Elgin gives Ishii credit for being a bad ass but says they will fight again. In the studio, Ishii says he can't remember large parts of the match. After his loss to Nakamura, the tournament went south and that this year's tournament was a disappointment. Despite the fact that these matches didn't mean anything in the tournament, this show was a lot of fun. The action was good in all three matches and the main event was just as good as I had hoped.  I think Elgin makes an even better opponent for Ishii than say Togi Makabe does. While Togi is a straight up brawler, Elgin can actually wrestle and I think that brings out a better match than just a brawling fight. Good show! And here we go with show 2 as we are welcomed by The Champ, Kazuchika Okada! Yujiro Takahashi vs. Tomoaki Honma We already went over Honma's one win in this tournament, finally breaking his losing streak in G1 tournaments at 17 losses. Takahashi didn't do much better with wins over the two old farts, Nagata and Kojima. Needless to say, neither guy is a threat for the tournament. Yujiro comes out with Mao Chan, whomever that is. Here comes Honma! They completely ignore Honma's win over Ishii in talking about his run in the G1. The crowd is chanting for Honma as the bell rings and they are exchanging chops. Honma wins that duel but misses the headbutt. Yujiro tries for a suplex but Honma reverses it and gets the suplex instead. Honma lands some chops and whips Yujiro into the corner and then delivers a bulldog and the headbutt on the canvas. Cover only gets 2. Honma charges in and gets dropped on the ring rope. Yujiro scoops him up  on the top rope and scores the belly to belly suplex. Honma kicks out of the pin. Back from the break as Yujiro goes for another suplex, but Honma tries a counter only to get a clothesline. They finally mention Honma has won a match as he is taken over in a body drop. Honma lands a forearm shot and tries for a clothesline but Yujiro picks him up for the Miami shine but Honma squirms out. He hits the headbutt and then a brainbuster but can't get the pin. He tries for the top-rope kokeshi headbutt and misses, of course. Honma is up first but Yujiro rakes the eyes. He whips Honma in but Honma tries for the torpedo headbutt and misses. Yujiro lands the fisherman's buster but doesn't get the pin. He hits a clothesline but Honma gets up. He tries for a powerslam but Yujiro pushes him nearly into the ref and hits the low blow before scoring the Miami shine and the pin. We come back with some studio words from Okada. He was in great shape heading into this match. He has no qualms about fighting his CHAOS teammate but wondered what Nakamura would do after his elbow injury. Winner goes to the finals: Shinsuke Nakamura vs. Kazuchika Okada Block B boils down to this match. Okada's only loss came to Goto. Nakamura entered this tournament with an injured elbow and lost against Anderson and had to forfeit against Elgin. Even though if Nakamura wins he would tie Okada, he would go on since he would have actually beaten him. Okada is also the IWGP champion, but the belt is not on the line. Nakamura  comes out first in black leather for this one. Okada makes his entrance with Gedo. These two have met before in G1's past and are split 1 and 1. We come back from the break and the bell rings. They stay in the corner and look each other over before we get into it. Knuckle lock goes nowhere. A Greco-Roman lock as Nakamura shoots for the single leg but Okada ends up getting the open guard on Nakamura. They both are back up and circle around. Okada with a wasitlock into a Nakamura armbar. Okada reverses it and Nakamura flips and cartwheels out of it. He gets a side headlock and they get up and into the ropes. Okada feigns going for a chop but just gives some pats on the chest for a clean break. Nakamura runs out and they miss kicking each other and Okada nearly gets the rainmaker but misses that. Nakamura throws a kick and we are back to the takedown as Nakamura ties up with an ankle lock into a headlock. Nakamura  gets a waistlock and then transitions into a near sleeper choke. They go outside as Nakamura sends Okada into the barrier but Okada reverses and sends Nakamura into the barrier and Okada lands a dropkick to Nakamura's head sending him over the barrier. Okada then lands the hanging DDT as we are cooking now. Nakamura rolls in and Okada is right on top of him. He hits a neckbreaker and gets a 2 count. He ties Nakamura up with a heavenly lock. Nakamura gets to the ropes with his foot. We come back from the break. Okada sends Nakamura into the corner and Rainmaker lands a number of elbows before kicking Nakamura down and giving him the good vibrations! The crowd boos that. Nakamura fights out with some elbows but Okada gets the shot in before landing a springboard senton. Okada lands a sliding dropkick right into Nakamura's head. Nakamura rolls to the apron and smacks Okada with a kick and sends him out. He drapes Okada on the barrier and hits a running knee. Okada rolls in and Nakamura lands some kicks before he goes for good vibrations. He rolls Okada out and lands several nasty knees to the ribs and head before a shotgun kick to the face. Nakamura only gets two. They get up into a double facelock and Nakamura goes for something but Okada lands a flapjack. He lands a few elbows and then a DDT. Okada hits a slam and then heads up but Nakamura is up. Okada jumps over Nakamura and then he gets hit. Nakamura lifts him laying on the turnbuckle and lands a knee lift. He lands a head kick but Okada lands the reverse neckbreaker. He picks him up and suplexes Nakamura down. Count only gets 2. Okada goes for the tombstone but Nakamura rolls through and lands a lung blower and a scoop slam. Nakamura tries for the booma ye but misses, only to hop on the middle buckle and lands it! The count is two. He goes for another but Okada trips him into a pin attempt only gets two. Nakamura tries to go up but Okada lands his sweet dropkick to send Nakamura to the floor. We come back from the break with Nakamura on the outside. Okada goes after him and tombstone's him on the floor! Okada rolls in first but rolls right back out and brings Nakamura into the ring. He might pay for that one. Slam to the mat as Okada goes up and lands the Randy Savage elbow. Rainmaker pose but Nakamura counters with a kick. Okada counters but Nakamura hits a knee right to Okada's jaw knocking him flat! Both guys are slow to get up. Nakamura hits a forearm first, Okada counters and we go back and forth. Nakamura goes rapid fire and sends Okada down. Okada goes for the uppercuts but Nakamura lands a knee to the gut and a kick to the back of the head. He hits the running knee strike but the pin only gets two. Nakamura picks Okada up and gives him a dvd. Pin only gets two and Nakamura lines up for the booma ye, but Okada hits the dropkick! Okada goes for the Rainmaker, but Nakamura counters right into a backside but he nails Okada. Okada tries for the rainmaker again but Nakamura gets a wristlock. Okada counters into the tombstone but Nakamura counters into an armlock and into a triangle choke! Okada gets on his feet but sinks back down and Okada submits to the armbar! Shinsuke Nakamura wins! Nakamura  stands up and actually bowed to Okada before Okada rolls out of the ring. The crowd cheers as he is announced as the block B winner. He grabs the mic and says that he has one more match to win. YEAH-OH! Backstage Okada says it is frustrating he lost by a tap out. He wants Nakamura to win and they will wrestle again. Nakamura says bring it on. he gave it his all. In the studio, Okada says it was a memorable match and one of the greatest of all time, even if he lost. He was grateful to take part n the tournament. We get our first mention of Nakamura  leaving as Okada says he will miss him. It won't be the same without him, but he wishes him the best (spoilers: He is doing great).   Both shows this week were fun. While the Honma/Takahashi match was...there, the main event was very good, even with the slow start. A fun two hours that got me ready for the final next week! Next week, another double dose as we look at the Finale of the G1 25!
New Japan Pro Wrestling photo
Who is going to the finals?
Welcome everyone to Strong Style, Japanator's coverage of New Japan Pro Wrestling on AXS TV. This week we have two shows as we decide who goes into the finals of the G1 25 tournament to face Hiroshi Tanahashi next week. Both ...

Here are the otaku games to eye this Steam Summer Sale

Jun 24 // Josh Tolentino
[Note: Pricing and actual percentage discounts can vary based on your region, so check your local Steam page to get the exact numbers.] The Fruit of Grisaia - The well-regarded visual novel series recently got an anime adaptation and was localized by Sekai Project last year. Its sequel, The Labyrinth of Grisaia, is also on sale, as is the Michiru-led comedy spinoff The Leisure of Grisaia. Higurashi When They Cry - The classic and now terribly ugly "sound novel" series was being sold for impulse-buy money even without a discount, and now the whole series, including Umineko, is up for the cut. Also interesting are other MangaGamer offerings like lesbian ghost sim Kindred Spirits on the Roof and Nikola Tesla pretty-boy sim Gahkthun of the Golden Lightning. Bandai Namco felt the touch of the green percentage as well, with all three Dark Souls games facing significant price cuts, as well as Tale of Zestiria, which has an awesome Japanese intro whose lyrics didn't make it into the English version. The Naruto Shippuden Ultimate Ninja Storm games are also on sale, so if you want to catch up with the last quarter of the Naruto manga's plot while also having cool graphics, that's up. Dragon Ball: Xenoverse and One Piece Pirate Warriors 3 also flesh out the roster of Shonen JUMP titans. Square Enix is as well-known these days for publishing western games as much as Japanese ones, but as far as relevance goes, Final Fantasy titles are where it's at. VII, VIII, IX, X, X-2, XIII, XIII-2, Type-0 and Lighting Returns are all on sale. And if the thought of playing all those JRPGs makes you want to strangle someone, they're also selling a handful of cool Hitman games. Capcom also brings a slate of offerings headlined by a much-needed discount on the beleaguered Street Fighter V. By most accounts, the fighting-game core of this unfortunate beast is strong, but the damn thing simply isn't finished yet. Capcom are promising a free "cinematic" story mode soon, as well as some new characters. Fans of Dead Rising can snag a hefty discount off a bundle containing Dead Rising 2, Dead Rising 2: Off The Record, and Dead Rising 3. The PC version of Dragon's Dogma: Dark Arisen is also available, spreading its cult appeal beyond the consoles. Look at Sega's store lineup and you'll find more Total War and Company of Heroes than the games most folks used to associate with the company. That said it would be a "shameful display" if a self-respecting, PC-owning otaku didn't at least try Shogun 2: Total War at the price it's being sold at now. It's the most Japanese game to ever come out of West Sussex, where developer Creative Assembly is quartered. People who do remember what Sega used to mean can drown their sorrows in a hefty collection of retro rereleases, or maybe some Valkyria Chronicles. XSEED, which has in many ways overtaken Atlus as the premier English-language localizer of note, has a number of PC offerings on sale, including the PC versions of Akiba's Trip and Senran Kagura Shinovi Versus. Fans who don't need too much anime boobies in their life can turn to a host of Ys games and The Legend of Heroes: Trails in the Sky. Ghostlight, publisher of many a localized game in the UK, has a handful of Agarest titles up for discount, but the real prizes in my mind are Way of the Samurai 3 and 4, the quirkiest open-world games this side of a Yakuza spinoff. They're also basically better, more thought-out takes on what you may have tried in Akiba's Trip, but with more swords and S&M torture and less anime boobies. Speaking of games that were published by Spike Chunsoft at some point (they handled the original versions of Way of the Samurai and Akiba's Trip), you also can't forget Danganronpa 1 and 2, which are arguably two of the best visual novels available in English right now.  In keeping with the fact that Idea Factory International mostly just handles a few games these days, a truly absurd number of Hyperdimension Neptunia games and DLC are on sale, with Fairy Fencer F and the redundantly-titled otome game Amnesia: Memories rounding out the offering. Playism brings a raftload of fairly obscure titles, but the headliners here are Swery's D4: Dark Dreams Don't Die, and the Indiana Jones-like metroidvania La-Mulana. NIS America, for its part, only started releasing PC games recently, and its availablity of old PS2-era strategy titles, including Phantom Brave and Disgaea alongside tough games like htoL#NiQ: The Firefly Diary and Stranger of Sword City  are up for some modest price cuts. Other discounts of interest include the brilliant Stardew Valley, which does Harvest Moon better than its current masters in Japan have managed, and Undertale, a loving and subversive send-up of JRPGs. That's just a smattering of the most notable otaku-oriented offerings this summer. There may be more or larger discounts rolling in as the sale develops, so keep an eye on the storefront if there's something you're hoping to pick up.
Steam Summer Sale photo
And, like, five thousand other games
It's that time again, eager gamers and deal-conscious customers: Valve's yearly Steam Summer Sale has just kicked off, and the prices are a-dropping. That's especially relevant to you, the fan of games from Glorious Nippon, a...

Annotated Anime: Space Patrol Luluco episode 12

Jun 24 // Salvador GRodiles
It’s thanks to this format that Luluco has been a huge roll for a good while. While this episode wasn’t the one where the gang confronted the Blackholian’s leader, the whole thing played off nicely with the concept of how one values their feelings for their first crush. Since M.A.O.’s performance hit the right notes in delivering a powerful yet cute moment during Luluco’s big scene, it shows how everything was pieced together just for this big event. Hell, the team’s idea to give the whole thing a final battle treatment while our heroine sticks to her resolve gave it a dynamic that’s on the same level as the penultimate confrontation in most of Gainax and TRIGGER’s titles. Honestly, the big thing that made this whole thing magical was how everyone decided to set aside their differences to make sure that Luluco wins Nova over, as the whole thing breaks out into an all-out battle against the Blackholians. This whole build-up worked well in conveying the idea of someone who has the support of their close ones while they build up their confidence to confess to the person that they love. Considering that Luluco’s goal was powerful enough to get her parents to help her out, TRIGGER was able to bring us a neat take on the saying “Love conquers all!” Even when Imaishi and the TRIGGER veterans were putting Luluco and the gang through random situations each season, the one thing that always remained consistent was the heroine’s feelings for Nova. To an extent, this tone probably represents the obstacles that one has to deal with, as the insane situations could be a representation of the factors that attempt to ruin one's focus on their main goal. For a show that was presented as a short that was filled with many off-the-wall segments, Space Patrol Luluco managed to present its audience with a memorable love story of the season. This was thanks to TRIGGER’s subtle moments between Luluco and Nova, which served as a great pay off for people when it reached its climax. At the same time, their use of timing and anticipation in these scenes allowed for them to capture the hearts of people during these brief segments. In the end, it’s amazing to see that the show will end on us with a season that’s only one episode. Then again, TRIGGER might pull a fast one with this last segment, so it’ll be interesting to see how the chapter’s title will come into play. One thing for sure, this anime might take the prize as the best five-season series of the year. [Confess to Space Patrol Luluco at Crunchyroll]
Space Patrol Luluco photo
Double Love Xtreme!
For a second, I thought that Luluco’s fourth season was going to be the end the series. Not that I’m against there being a new season, as there are still many things that the show has yet to resolved. If anything,...

Would a Sailor Moon prequel work?

Jun 23 // Soul Tsukino
To answer that question, we should take a look at the series itself. Sailor Moon is a series about a teenage girl named Usagi (also known as Bunny or Serena depending on the source), who, along with her friends, turn out to be reincarnations of royalty that once ruled over the planets and the Solar System in a kingdom that was headquartered on the Moon. This Kingdom, known alternatively as The Moon Kingdom or the Silver Millennium, looked after all the planets with their own guardians under the eye of Queen Serenity. Unfortunately, the Silver Millennium came to an end thanks to a dark evil army of brainwashed or misguided Earthlings and a dark power known as the Dar Kingdom or the Negaverse as it was also known as.  Queen Serenity watches as her daughter, the prince from Earth, and the guardians are all killed during a horrific battle. Serenity uses all her power to send everyone to Earth to be reincarnated in the future and dies alone in the rubble of her own kingdom. In modern times, the Queen's daughter is reborn into a whiny but loving crybaby and her friends are the guardians for the past. Their powers all awaken to fight the evil kingdom that has also come around once again. They not only discover who they are now with super powers but also discover who they were long ago. As you may guess, there is a whole lot of back-story, no matter which version of the story you enjoy. A Moon Kingdom-based Sailor Moon series would open up a new and completely different story. Although only really referenced in passing or in flashbacks, the personalities of the main characters wouldn't be quite the same as they were in their modern forms. In the live action show, Pretty Guardian Sailor Moon, Usagi's Princess form was actually really scary and dark, even trying to destroy the world. I'm not sure I'd go that far, but there would be some differences to the bumbling crybaby that Usagi is known for. The big challenge would be the story itself. What would a bunch of teenage princesses actually do?  Sailor Moon, as great as it is, was a slave to the "monster of the day" formula that it inherited from the sentai shows that inspired it. The first few episodes introduced characters, then each episode afterward had the big villain have someone send out a monster to collect something (energy, pure dreams, so forth), the scouts would defeat them, wash rinse repeat. This wasn't an issue with the manga's story, but for television is was the routine. A Moon Kingdom centered story wouldn't really work with that formula. The story established by the previous media had the conflict largely be between distrustful human and those who lived in the Moon Kingdom. Not really a "monster of the week" kind of show. At least on its surface. So what would the story be then?  I think a cue from the manga would work. In the manga, the Princess Serenity was seen as a flighty princess who would sneak out of the kingdom and go to Earth to visit the prince that she loved, much to the other guardians' frustrations.  She would skip out on her studies and would shirk off responsibility.  Sounds like an interesting character for a slice of life show to me. Maybe not quite as light as say, Azumanga Daioh. A little drama about the worsening condition of the Earth and Moon relations would be a good backdrop. Just enough to keep a good overall story going. The big problem? The ending. Yeah, wholesale slaughter of all your characters is kind of a bummer.  Even if you were to string the ending to the rebirth part, it would really be a dark ending to what could be a really upbeat show. Sailor Moon has never been about that, and this show shouldn't either. The best option I see is to not take the story to that part. End the series before the story reached the point of all out warfare and show the better days of the Silver Millennium. Make the conflict something else, something lighter, something that can have a better resolution than a massacre. So would a prequel to one of the most well-known anime series work? Yeah, I think the concept has some legs to it. Would it be the same series we have been used to for the last 25 years? Probably not. But that doesn't mean it can't be a good show of its own. And that is ultimately what anime could use right now. What do you think? Let me know in the comments.
Sailor Moon photo
Would you watch it?
Sailor Moon is one of those shows that just about every anime fan has heard of. Even if you've never seen it, you've heard about it from someone you know. Hell, it was the series that really got me into anime when it was bein...


Review: Tokyo Mirage Sessions #FE

Jun 22 // Nick Valdez
[embed]35079:5680:0[/embed] Tokyo Mirage Sessions #FE (Wii U (reviewed))Developer: AtlusPublisher: NintendoReleased: December 26, 2015 (JP), June 24, 2016 (NA and EU)MSRP: $59.99 When shadow monsters known as Mirages invade Tokyo in search of Performa (which is the energy created from singing and acting performances), childhood friends Itsuki and Tsubasa get suddenly thrown into the battle as it changes their lives forever. Uniting their skills with ghosts of characters from the Fire Emblem series (like Chrom and Caeda), the two strive to become pop idols in order to strengthen their bonds with their new friends from Fortuna Entertainment (which is secretly full of other Mirage Masters) and help prevent the world from plunging into darkness. Told entirely through the Japanese VA track, TMS has personality to spare. But those who do not understand the language will miss some of the personality TMS is so proud of. It's not a huge issue, but the characters are always talking to one another during battles and 50 hours in you'll definitely wonder what they're saying.  Complimenting that strong personality are Tokyo Mirage Sessions' equally strong visuals. From the opening title screen to the final battle, it is bursting at the seams with color. The UI is clean and bright (the main menu is graced by a gorgeous spread of all the characters), the character design is typical Atlus fare marrying cuteness with style (enough so that you'll most likely have a favorite cast member), when you clear certain side stories or story chapters the player is rewarded with full cutscene performances animated with the Fire Emblem engine, and there is an overall attention to clean design. Only the battle menu and HUD feel cluttered, but that also alleviates over time the more you play it. The game's design serves to emphasize accessibility, so the over world and dungeons have checkpoints which make it easier to travel back to the home base to craft your weapons and skills and the like. Thanks to the lack of egregious load times, there is no hefty punishment for retreating from a dungeon from time to time which further encourages the player to do so.  Helping with this clean design is Tokyo Mirage Sessions' utilization of the Wii U's gamepad. Acting as Itsuki's cell phone, the gamepad occasionally receives text messages, or "topics," which keep you up to date on the character's reactions to the story (which can be a bit banal, but further build the world's personality), tells you when side missions become available (which are avoidable but help boost a character's stats and skill set), and also serves as the dungeon map. Crawling through the game's laborious dungeons is much easier since you don't have to cut away from the game in order to pull up your map. And when the story forces you to retread through many of its dungeons later in the game, you'll be glad traversal is easy. The dungeons themselves are heavily padded with frustrating "puzzles" which force you to backtrack and do not inspire cleverness. Rather than celebrate when you finally get to the dungeon boss, it's more of a sigh and "finally."  But the major draw of Tokyo Mirage Sessions, is the battle system. This is definitely where all the time and effort was placed. While there is no permadeath from the Fire Emblem series (though the punishment for a game over is having to reload your save), its weapon triangle (a rock, paper, scissors like system where certain weapons deal more damage to others) unites with Shin Megami Tensei's elemental weaknesses (a la Persona or Pokemon) into an obtuse system that takes some time to get used to. But it's a rewarding battle system to learn as there are plenty of options to do damage. Couple that with TMS's Sessions, which are secondary attacks that chain when you hit an enemy's weakness and earn you bonuses, Special Perfomances, which are super skills that deal more damage, Ad-lib Performances, which randomly take effect when you activate a character's skill, and by the end of the game the player can theoretically attack an enemy 19 or 20 times in a single turn. Unfortunately while these attacks are satisfying and stylish the first couple of times you pull them off, eventually the battles will start to feel like they are dragging on rather than engaging.  For example, to compensate for how strong the player can become when they utilize sessions, enemy weakness, weapon crafting, and character switching (which allows you switch your teammate on the fly in exchange for taking their next turn a bit later), TMS suddenly ramps up its difficulty midway through. Enemies suddenly become attack sponges and deal far more damage, so the player not only is forced back through dungeons they have already visited but they are forced to grind for experience in order to stay competitive. It artificially lengthens the game and eventually becomes frustrating since you won't likely be attached to the story enough to push on through. TMS' story just is not compelling enough to keep you entertained for its 40-50 hour length. Like its J-Pop soundtrack, the story is fun but inconsequential until its final set of chapters. Anyone looking for the level of depth seen in both Fire Emblem and Shin Megami Tensei, will find it in its battle system and not much else.  Tokyo Mirage Sessions #FE is built with a very specific audience in mind. While its casual and accessible appearance may draw you in, only the truly hardcore RPG fans will dig deep enough into its battle system to fully enjoy everything the game has to offer. But on the other hand, if you do put in that work you are rewarded with a battle system full of so many options that no two people will have the same strategy.  It may be more of a game for Shin Megami Tensei fans than Fire Emblem ones as it's not a complete marriage of the two, but to bring it back to the Reeses analogy, if you like the taste of chocolate and peanut butter, then you will like them together. You just won't like it that much. [This review is based on a copy of the game provided by the publisher.]
Tokyo Mirage Review photo
Like chocolate and peanut butter
When Nintendo first announced a crossover project between their Fire Emblem series and Atlus' Shin Megami Tensei series, no one expected the final project to a videogame where pop idols transform into heroes in order to fight...

Review: Grand Kingdom

Jun 21 // Christian Chiok
[embed]35113:5710:0[/embed] Grand Kingdom (PS Vita [reviewed], PS4)Developer: Spike ChunsoftPublisher: NIS AmericaReleased: November 19th, 2015 (JP), June 17th, 2016 (EU), June 21st, 2016 (NA)MSRP: $49.99 (PS4), $39.99 (PS Vita) Unfortunately, the story is only about 12 story chapters each lasting at least 30 minutes to one hour.  On top of the short story, the game only gets interesting near the end.  It’s unfortunate since some of the characters are likeable as well as the voice acting work. Some of the characters reminded me of the typical ones found in Shonen series so I was really looking forward on seeing more of them. However, all the 36 chapters that were delivered as DLC in Japan are going to be included in the western release, giving you a total of 48 chapters of story from the get-go.  In the DLC chapters, you’ll have the chance to delve yourself in the story of each of the four Great Nations, allowing the player to align themselves with a particular nation and dig deeper into that nation’s motivations and history. Each campaign will introduce you to brand new characters, deeper ties that bind rulers to family and nation, and perhaps even discover something about yourself as you decide which nation tugs at your heart the most. The uniqueness of the gameplay styles with each mission taking place on a large game board in both you and enemies move around in, one turn at a time. Your team will be represented by a silver piece while the enemies’ will be represented by a purple and red piece, the latter being a stronger enemy. Additionally, the game board will have items lying around which can improve your journey. The concept may sound simple from first looks, but there’s a lot more to it. Depending on the mission, there will be a limit of how much you can move your piece, and reaching the limit results in an automatic failure. However, for the most part, you realize that you will have a lot more turns than that mission requires giving you room for mistakes and dawdling. You’ll also encounter invisible enemies in which you can only see their movement every three turns. Once you encounter the enemy, you will be taken to battle in a beautiful and crisp 2D art style similar to the Dragon’s Crown and Odin Sphere. In a way, you can say that the game is similar to Valkyria Chronicles, except in a side-on view with three rows for characters to stand on and move around in. Each turn, you will move your unit to a desired spot until your action gauge is emptied, then you can perform a skill, which can range from melee or ranged attacks as well as heal your comrades.  While on the hub and the quest map, you’re allowed to visit the Party menu in which you can form different formations. The game already has two default ones, however, both Offensive and Defensive in which you can modify.  You can also set shields or even medical boxes, which both are very helpful in battle.  Including DLC, which will be available to western players from the get-go, the game offers over 17 classes including Melee, Ranged, Magic, and Specialist units. You’re only allowed to hire a certain few classes in the beginning of the game but it’s enough to create a competent troop to beat the game. You’re allowed to make up to six troops consist of four units each. When hiring, you can customize your character ranging from their hairstyles, voices, colors, and starting stats. Melee units are characterized by their high attack and defense and specialize in close combat. They also have the ability to Guard, allowing the unit to negate all damage until their guard gauge depletes. Melee units have low magic defense, so it’s best to be careful when facing Magic units. Ranged units can attack from longer distances. With their extended attack range, they can reach enemies at the other side of the map. Unfortunately, Ranged units have low defense, so it's imperative that you place them in places where it’s hard for them engage in close combat or being hit by other Ranged units. Magic units have medium attack range, and use ranged attacks which allow the player to target multiple enemies. Some of their more powerful skills must be charged before they can be used, leaving them vulnerable to an enemy's ranged attack, in which results your attack being disrupted as well. Remember that the game has friendly fire so make sure that your units are out of the way as well. Unlike the Melee, Ranged, and Magic units, Specialist units lack a clearly defined role in battle. These units have individualized abilities that can be a great asset in battle, but their specialized nature affords little room for flexibility. They range from Medics, Challengers and Dragon Mage. Medics heal your units, Challenger places explosives and Dragon Mage allows the player to perform powerful melee attacks. One of my issues when using the Medic is that while angling where you want to throw your potion, it’s never accurate.  There will be times where you accidentally hit your unit with a poisonous potion or accidentally heal the opposing unit. While you’ll eventually adapt to the weird aiming, but this still proves to be a hindrance.   Aside from the story missions which usually consist of going from Point A to Point B, the game also features different side quests with variety of missions such as Stealth Missions and Guarding missions. In Stealth missions, you’ll navigate the world-map in a puzzle-like fashion to avoid encountering any enemies at all. As for the Guarding missions, you’ll be moving around the map to defend certain spots from incoming enemy assaults. Once the enemy reaches the spot, the missions fails. A big letdown with this game is that it doesn’t support cross-save so any progress that you made on the go with your PS Vita won’t be transferable to your PS4. It was a bit bothersome since when I got my hands on the PS4 version, I wanted to continue my journey on a bigger and better screen. At least the game allows cross-play support across both systems, expanding the amount of players you can play with in the online multiplayer modes.  Naturally the PS4 version is the superior version as it runs at 60 frames per second at 1080p. However, that doesn’t mean that the game is less enjoyable on PS Vita as it runs very smooth as well. If you’re looking to expand your Tactical JRPG library on PS Vita, I can definitely recommend Grand Kingdom.  Including the integrated DLC chapters, the game offers many hours of fun with more hours on top if you play the side missions. While the main story is short, it still features likeable characters making the journey worthwhile. With the PS Vita not getting many games lately, you can’t go wrong with Grand Kingdom. It’s an excellent addition on PS4 as well, though. 
Grand Kingdom photo
Fight For Your Grand Nation
Being a fan of the JRPGs, I always look forward to new additions to the genre, especially ones that offer a unique gameplay style that separates itself from other series. While not entirely unique, when first announced, Grand...

Strong Style: Kicking some (block) A!

Jun 18 // Soul Tsukino
We are greeted by Hiroyoshi Tenzan who has a little fun with his intro. Katsuyori Shibata vs. Doc Gallows Shibata did all right in this tournament, getting 4 wins (beating Makabe, Naito, Ibushi, and Fale). Gallows, not so much as he only beat Yano and Naito. Not like Gallows was going to win this thing anyway. Gallows enters the arena by himself, which is always a good sign in a Bullet Club match. Shibata comes out in his usual no-frills style of marching to the ring like no one is around him. Bell rings and Shibata drops right to his back in a guard. Gallows goes for him a bit but backs off. Unintentional tribute to the Inoki vs. Ali fight right there. Shibata gets up and grabs Doc's leg and goes right for the figure four! Doc reverses it and Shibata brings it right around. Doc reverses again and they go into the ropes. Shibata lays in with the kicks and goes right into the face washes in the corner. Doc grabs the foot, stands up and tosses Shibata aside like nothing. Doc throws him from the ring and tosses him into the barrier. The count is on as Doc gets back in the ring. Shibata gets to the apron and then gets kicked right in the face! Doc grabs him and chokeslams right onto the apron with all his body weight! Shibata rolls in at 18. Gallows face washes him for some payback Shibata pops up and glares at Doc as they start exchanging strikes. Shibata gets a half hatch suplex and then a chin lock but Doc backs into the corner for the break. Shibata gets the hold right back on. Doc kicks him in the gut and Doc gets a gutwrench suplex. Gallows goes for the suplex but Shibata gets the chinlock. Shibata releases and gets a kick to Docs knee. He doesn't get the pin. Doc gets up and grabs Shibata and lands a powerbomb. 2 count only. Doc goes for something and Shibata gets a surprise triangle choke! Shibata releases and lands a quick kick for a 2 count. Shibata goes for something and Doc clobbers him for it with a kick. Shibata charges again and gets a kick. Shibata charges for the third time and gets kicked! Gallows latches on and gets a double handed Chokeslam for the pinfall! Wow, surprised with that one. Togi Makabe vs. Kota Ibushi Talk about a clash of styles!  Makabe comes in having beaten Naito, Tenzan, Gallows, and Yano but he also comes into this match with a heavily bandaged right thigh. Ibushi comes into this one having beat Styles, Tenzan, and Gallows. We skip the intros for this one. Staredown right at the bell. Jim Ross makes the mistake of keep calling Togi and Toji. Figure that one out. Togi with some hits to the head right to start. Kota counters with FAST kicks. That dude is like lightening. Togi just clubs him and then throws him into the buckle and runs him over with a shoulderblock. Kota starts in with kicks to Togi's thigh. Kota gets a leglock in on the bad wheel and Togi pulls himself to the ropes to break. He stomps on Toki's leg as it looks like Togi's just getting mad now. He gets up and dares Kota to keep kicking. Kota tries a running move and Togi just clotheslines him into oblivion. Right hands by Togi into a northern lights suplex into a pin attempt. He tries a German suplex but Kota counters. Togi tosses Kota into the corner and begins punching him from the middle buckle. Kota slips out and does a Pele kick that knocks Makabe to the apron. Ibushi doesn't let up as he hits the ropes and nails a sweet dropkick sending Togi to the floor. He then runs up and does the Golden triangle moonsault! Back from break, We get a replay of the moonsault. Ibushi tosses Togi back in the ring and lays in with some karate kicks. Togi once again gets up and dares him again. Togi gets some hits in but Kota counters with a kick and a standing moonsault for a 2 count. Kota tries for a German but no go. Togi reverses it but can't get it either. They exchange some swings but Togi finally lands with a clothesline. Togi lands a powerbomb but Kota kicks out. Kota is whipped into the corner and clotheslines. Togi sets up for the spider suplex but Kota has a death grip on the turnbuckle. Togi gets clubbed in the back and Togi gets the suplex but Kota lands on his feet and dives right in on the hurt leg. With his hurt thigh, he is in agony hanging there before Ibushi lets him flop to the canvas. Kota lands a kick and goes up for the phoenix splash and gets it! This match was alright, but not great. I don't know if it was from Makabe's injury or just being too diverse in style but this could have been better. In the studio with Tenzan now. He felt uneasy about entering the G1 this year, but Naito had said he was old and his career was over so he felt more determined to enter. He wants to crush Naito. He thinks Naito has wasted chances with his new attitude. He thinks Naito is still a good wrestler, though, and actually doesn't like facing him. Tetsuya Naito vs. Hiroyoshi Tenzan Naito has had a good run in the tournament. He defeated Tanahashi, Styles, Ibushi, Yano, and Fale. That is nothing to sneeze at. Tenzan only managed to get wins over Shibata and Gallows, disappointing for a former winner, even if he is up there in years at 44. Naito comes out first and takes his time coming out in his Skeletor business attire. It should be noted that JR is actually explaining the concept of the G1 DURING THE SECOND TO LAST DAY!  Naito is really taking his time and actually makes for a nice break for me. Tenzan comes out and JR notes that Tenzan has a nasty cut over his right eye thanks to a headbutt from Yano. Tenzan is the reigning NWA Champion here but the belt is not up for grabs. Another point here is made as Naito was once Tenzan's "young boy" or apprentice back in the day so this is personal. Both men are in the ring and we are ready to go but Naito just stands there not moving an inch. Tenzan is getting miffed. You do not want to get Tenzan miffed. We actually go the break and when we come back and the bell rings and Naito is still in his suit. He takes off his jacket and waves it like a matador cape. Tenzan has had enough and just starts clobbering Naito. Naito tries to bail out of the ring but Tenzan follows him out and tosses him into the ring post. Told you. You don't want to get Tenzan miffed. Naito rolls into the ring but rolls right out the other side. Tenzan goes right after him but gets caught with an eye rake and a kick to the gut. Naito then sends him right into the barrier. Naito finally gets in the ring and gets his gear off. Tenzan is pissed. Naito drives Tenzan back out of the ring and runs the ropes only to lay down in the ring. He gets Tenzan in and attacks the big guy's knee. He gets a headlock into a leg scissors and smacks Tenzan in the head! Tenzan gets to the ropes  Naito breaks the hold and then spits on Tenzan. Naito stands on Tenzan's head and poses a bit. He chokes Tenzan on the ropes and when the ref gives him static, Naito threatens the ref. JR and Josh get into a weird conversation about not being able to pronounce "Los Ingobernables" that ends with JR saying Josh was cool. I wonder if these two taped this one at the end of a long day. Naito with a cravat and Tenzan starts punching away and Naito just asks for more. He then uses Tenzan's own Mongolian chops that he is known for against him. Tenzan whips Naito but holds on and drives a headbutt to Naito that flattens him. DAMN.  Tenzan lays in the Mongolian chops and a series of headbutts. Naito SMILES and asks for more! Kicks by Tenzan now and Naito just kinda stares. Tenzan lands another headbutt and a clothesline. Naito reverses and drops Tenzan spits on him then hits a flying dropkick. Tenzan goes to the corner but Naito is right on him as he lands a kick, another kick, and then a dropkick from the apron that leave Tenzan a heap in the corner. He gets a lame pin and then Naito chases red shoes right out of the ring for not counting three. Red Shoes stands outside looking mad now. Naito goes for a German suplex but Naito gets out of it. Naito hits the ropes but Tenzan catches him and brings him over in a slam. RED SHOES KICKS NAITO! He signals for Tenzan to keep beating him up! Red Shoes finally grew a pair. We come back from break as Tenzan hits more of the Mongolian chops and then a spinning kick right to Naito's mush! He locks in an anaconda vice and cranks on it hard! Naito somehow gets up to his feet and escapes. He gets an enziguri and tries for a German suplex. Naito with the atomic drop and then into the code de blanca submission.  Tenzan grabs Naito's hair and delivers a couple of headbutts to the face. Great counter! They both get up and exchange hits and Naito kicks him in the leg before he spits on Tenzan again! Naito goes for the dragon suplex but Tenzan gets out. He misses one clothesline before hitting from the right side into a 2 count. Tenzan with the cobra clutch. Naito struggles and Tenzan falls into the ropes, breaking the hold. Tenzan gets up and delivers a couple of headbutts and then locks in the clutch again but this time, it's the cobra max! Naito struggles hard but passes out! Tenzan schools his boy by spitting on Naito a few times before kicking him right out of the ring. Backstage Tenzan says Naito has no right to insult him anymore. He calls Naito a fool Naito responds saying Tenzan did a good job. In the studio, Tenzan said he was determined not to lose to Naito. He says it was physically tough to do all the tournament matches. He was determined to make it through the whole tournament, even if he didn't win. Not a bad show. The first match was quick but there just wasn't a lot to work with. The second match tired, but it just didn't click with those two. The Main event was really good, especially with the story and the heat magnet that Naito has become. Really entertaining! Let's jump into show 2! We are greeted by Tanahashi, saying this is the 200th episode of "Pro Wrestling Returns" the source of this show. Bad Luck Fale vs. Toru Yano Oh holy merciful gods, please make this one short. Anyone surprised this match wasn't advertised? Anyway. Fale somehow comes into this match with victories over Tanahashi ,Tenzan, Makabe, Ibushi and Doc Gallows. That's kinda scary. Yano, on the other hand, has wins over Tenzan (low blow), Ibushi (hair pull in less than 1 minute), and Shibata (leg lock into a flash pin). We have to watch this match while Yoshi-Hashi sits out on the sidelines? Fale comes out with Tama Tonga. Yano comes out with his entrance video being a commercial for the CHAOS soundtrack CD. He immediately sprays Fale with water and as Fale climbs through the ropes, Yano kicks them to make for a low blow to Fale. The big guy recovers and grabs hold of Yano and just starts wailing on him. Fale picks him up in a big slam and Yano rolls out of the ring. Fale follows him out and clubs him in the back. He takes the DVD Yano was shilling and smacks him with it before Tonga takes it and destroys the damn thing. Fale strolls back into the ring and Yano barely gets back in at 19. Fale picks him up and kicks him to the gut before whipping him from one corner to the other. Yano actually gets hold of the turnbuckle pad and pulls it off. Fale goes for a splash but lands right into the bare buckle. Of course, he just shakes it off. He clubs on Yano some more and tosses him from the ring where Tonga starts in on him. Fale comes out and whips him into the barricade. He then goes for the bad luck fall, but Yano slides out and punches both Club members in the gut. He low blows both guys and ducks back into the ring as the ref gets to 20 and Fale is counted out! Fale gets PISSED but Yano runs for his life! Well, it was there and it was short! In the studio with Tanahashi as he talks about being real beat up coming into this match. His neck is messed up so he can't bridge very well. The winner goes to the finals as he s determined not to lose. To Determine the A Block winner: Hiroshi Tanahashi vs. A.J. Styles Both guys are top of the bracket obviously. Styles only losses were to Naito and Ibushi while Tanahashi's losses came to Naito and Fale (SHAME). There must be a winner and whoever does goes into the finals. Styles enters first and by himself thankfully. Jim Ross talks about this being a 28-day series, which is wrong, it was only 19 days. Tanahashi enters with the crowd behind him and air guitars! We come back from the break as the bell rings. Circling around before the lock up and they both are pushing around. They hit the ropes and circle around into the corner. Styles backs off clean but with a taunt. Lockup into a side headlock Styles reverses with a headlock into his own. He gets him down and works more on the headlock. Hiroshi powers out but right back down to the headlock. he powers back up into a test of strength now and Hiroshi gets the headlock. They run the ropes and leap frog a few times before both catching the ropes. They start jawing again. Styles charges and gets taken down with an armdrag into an armbar with Hiroshi's knee on Style's face. They whip each other into the ropes with Hiroshi getting a backdrop on Styles. He whips AJ hard into the buckle. Hiroshi charges right into an elbow but Hiroshi goes out of the ring. He trips AJ from the outside and pulls him to the post where he wraps both knees around the steel to for good measure. Hiroshi climbs in and starts kicking the thighs. Back from commercial as Hiroshi stands on Style's injured knee and then drops an elbow on it. He just lays into Styles with kicks to the knee. Styles gets up and chops Hiroshi. Styles throw Hiroshi into the ropes and Hiroshi tries to skin the cat but Styles chucks him to the floor.  He drops Hiroshi on the metal barrier. Hiroshi climbs in and Styles is right on top of him. He puts Hiroshi in the corner and hits his running forearm. Slam on Hiroshi and lands a leaping knee on the face. Hiroshi gets up and lands some punches. Hiroshi goes to the ropes but Styles nails a high dropkick on him. Hiroshi gets up on the ropes and Styles goes for a running charge. Hiroshi gets a leg up and Styles catches it and drives it down to the mat. Styles immediately starts working on Hiroshi's knee now on the ropes. Hiroshi is in pain as he stands up in the corner but he catches Styles with some hits. Styles backs up and goes for a charge but Hiroshi dives and Styles crashes in the corner. Hiroshi lands an elbow on Styles on the mat. To the corner now as Tanahashi drops Styles with a hit. He tries the flip senton but Styles rolls out of the way. He rolls to the apron and goes for his slingshot forearm but Hiroshi pushes him right off the rope. He climbs the buckle and hits a flying crossbody on Styles outside the ring! Back from the break as both guys are in pain. Hiroshi is up first and climbs into the ring. Styles struggles but rolls in at 19. Hiroshi catches him on the apron but Styles gives a snap on the top rope for that. Styles gets his springboard death drop. Styles rolls out to the apron again and goes for the forearm but Hiroshi catches him. Styles gets out and goes for a clothesline but Hiroshi catches him again and hooks him for an arm trap German suplex. Tanahashi goes for the pin but Styles just makes it out before the 3. Styles hits a jawbreaker. He tries for a kick but Hiroshi hits the dragon screw leg whip. Styles tries to get up in the corner and Hiroshi comes flying in with a splash and takes out Styles and the ref! Styles gets in a low blow and then goes for the Styles clash and Hiroshi hits him low! Payback. It hurts! "It's good AJ has three sons, because the rest of the story is he will have no more"- Jim Ross. The ref gets back up as both men exchange forearms. Styles with some kicks to the knees. Both go down to their knees and start hitting each other. They will themselves up and just keep going. Styles goes rapid fire but Hiroshi slaps him in the face to stop that cold. Styles goes to the corner and Hiroshi goes for him but Styles grabs hold and gets the calf killer! Hiroshi is screaming now but won't give up! Hiroshi scrambles and gets to the ropes but he is hurt! Styles keeps trying to get Hiroshi from the ropes and Styles throws the ref around. Hiroshi gets a kick in and then a neckbreaker. Hiroshi goes for a clothesline but Styles counters into a facebuster and nearly gets the pin with it. Styles goes out to the apron again and hits the springboard forearm. He can't get the pin, though.  Styles struggles to get Hiroshi in the clash but Hiroshi blocks it and counters with a knee. He gets the slingblade in and goes for the styles clash?! Dude, that's cold. Styles counters into an ankle lock to break that up. Hiroshi counters that and drives Styles into the buckle. Hiroshi goes for the clash again and hits it! Cover only gets two! Hiroshi goes for the high fly flow but lands on the knees. Styles rolls out to the apron and to the top where he gets the high fly flow of his own! Near fall and hits the Bloody Sunday DDT. Styles picks him up and Hiroshi hits Styles in the knee. Both guys are down now but struggle back up. Hiroshi hits some strikes and AJ goes for the Pele but Hiroshi catches it and whips him down. Hiroshi goes up and hits the high fly flow. He then hits another one before he gets the pin! Hiroshi is going to the finals! Tanahashi gets announced as the winner of the block and the crowd goes wild.  They get to their knees and go for the handshake but Hiroshi flips him off. Well then! We come back with Hiroshi in the ring soaking up the crowd chants. He says he has one more match to win. He wants to win the G1 with the fans and gives them a hearty I love you! We go to the studio where Tanahashi says that this match is his new best match ever. He says that they both had similar visions for the match. He thinks 2015 was an astonishing year for NJPW and that he thinks Styles is a great wrestler. He wants to do it again sometime. A good episode to finish the bracketing stuff off. The matches that needed to be quick were and the spotlight was put on the right matches in both these eps. Jim Ross seemed a little off in both these episodes and I wonder if these were the last eps he had to dub that day. Anyway, decent shows. Next week we finish off Block B with two big episodes! See you then!  
New Japan Pro Wrestling photo
Wrapping up the A Block
Hello again and welcome of Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. We have another double shot of action tonight from the G1 Climax 25 tournament as we wrap up Block A action tonight. We have skip...

Annotated Anime: Space Patrol Luluco episodes 5-11

Jun 12 // Salvador GRodiles
I don’t think the word "fun" is enough to describe the time that Imaishi and his crew are having with Luluco lately. From episode 5 and beyond, the team has been launching the series into greater heights than many folks have imagined. With her mother Lalaco showing great promise, she served as that piece to takes things up on a notch. In other words, the TRIGGER veterans must be having the time of their lives with this project. This might just be a speculation of mine, but I had a feeling that Lalaco being a space pirate was likely connected to one of Mao Ichimichi/M.A.O.’s previous roles. The reason behind this link was that she played as Luka Millfy/Gokai Yellow in the pirate-themed Super Sentai series known as Kaizoku Sentai Gokaiger, which featured a flying red pirate ship. When you look at Lalaco’s ship, the color scheme almost resembles the Gokai Galleon from the series. For now, this scenario might just be a coincidence; however, I still found this random observation to be something that helped make this arc more entertaining than it was. Most importantly, the big thing was how the series brought back elements from KILL la KILL, as Lalaco’s pirate outfit seemed like it was made from Life Fibers. Whether it is or not, the beauty about it was how it made way for the show’s TRIGGERverse season where Luluco and the group had to reclaim their home that was stolen by Lalaco. While we got to go back to KILL la KILL and Little Witch Academia during this arc, the highlight was the return of Imaishi’s Japan Animator Expo short, “Sex & Violence with Machspeed,” making a comeback. All in all, the clash between our heroine’s full-color palette with the world’s usage of black, yellow and white gave it a distinct style. The cool part was that it retained the Panty & Stocking-like humor that the original short had while maintaining the spirit of Luluco's randomness. Even though the series gave off a feeling that TRIGGER’s goal was just to have a blast and push things to overdrive, you have to hand it to them for inserting the pieces for the show’s climatic arc. From the “Alpha” and “Omega” terms in Nova’s name to Midori’s Black Hole App, the team harnessed these things that many people likely thought were just random and brought us a segment that took us back to the Anti-Spiral from Gurren Lagann— except that the show’s villain's scheme is all about stealing things. The thing that sealed it for me was the ongoing arc about Luluco’s love for Nova as tragedy befell the show’s main heroine. Perhaps the neat part about this scenario was how TRIGGER foreshadowed an element from it during the show’s ending sequence. It’s these little aspects that amplify the major parts of episode 10’s big scene— especially Lalaco’s reaction to the whole thing. Combined with a lecture by a certain iconic TRIGGER character in the episode after it and we have ourselves a wonderful moment that makes us want to root for the anime’s main heroine. When I first started watching Luluco, I wasn’t sure how to react to the show’s short length; however as I kept keeping up with each episode, I started to slowly see the vision that TRIGGER was going for as they threw a ton of unexpected challenges to force Luluco to aim high in her mission to save her father and her hometown, along with nabbing the guy of her dreams. From the looks of it, the show might be shooting for a theme about how one should just take a risk and plunge into whatever obstacle that you’re tackling for the first time, along with holding on to the things you value the most. Whether the team intended for Luluco to be the series that connects every original TRIGGER anime to create a TRIGGER-verse or not will continue to be a thing that’s up to the viewer’s interpretation of the anime; however, it might just be an idea they wanted to mess with for this title as it left us with some priceless scenes, such as the group defeating the Life Fibers with a simple solution. With Space Patrol Luluco Season 2 and 3 being a huge improvement over the first, it looks like the series finale will leave us surprised as something unexpected comes our way. Based on TRIGGER’s work so far, they’ll get to accomplish more things than a majority of anime titles that run for four seasons. Of course, the best part is that they’ll do it with lots of love and “Justice!”
Space Patrol Luluco photo
Is this the birth of the TRIGGER-verse?
You got to hand it to shows that outdo themselves to the point where they can convert any doubtful viewer into a fan. In this case, my concern for Luluco’s episode length was wiped out of my system as Imaishi and t...

Review: Senran Kagura Shinovi Versus

Jun 12 // Christian Chiok
[embed]35088:5690:0[/embed] Senran Kagura: Shinovi Versus (PC [reviewed], PS Vita)Developer: TamsoftPublisher: Marvelous Entertainment/XSEED GamesReleased: June 1st, 2016 (PC), October 14, 2014 (PS Vita)MSRP: $29.99 This game brings back the Shinobi Battle Royale, an ancient tradition amongst numerous Shinobi schools whereby every 50 years, the five elite students of each school will do battle in which result the winners will have the opportunity to burn down the loser’s school and allow them to continue their training to be a legendary shinobi, The story is your typical Shonen-esque (battle manga) so it can be quite enjoyable if you’re a fan of the battle series. Additionally, each character has their individual story allowing you to witness the hardship as well as their preparation for this ancient tradition. From the four schools, you will be able to choose among five characters and go through their individual story. I recommend playing through their individual stories first as it informs you more on the characters’ personality, albeit it may have a small correlation with the main story. Most of it is satire, but is definitely worth playing through. By the end of each of their stories, your characters will be well leveled-up and ready to breeze through the main story. In Dojo Mode, you and three other friends will be able to battle it out online or through the system’s ad-hoc feature. The mode offers three different types of games or six if you include their “Team” variation. There’s Deathmatch, Team Deathmatch, Strip Battle, Team Strip Battle, Understorm and Team Understorm. In Deathmatch, you will battle it out with your opponent to get the most points. To win, you must inflict damage to your opponents and reach the set amount of points per match, or at least acquire the most points by the end of the match. Avoid getting hit or dying as that can decrease your points. Random enemies will be wandering around as well, which can help stack some extra points. Strip Battle is just like its name suggest. It shares similarities to Deathmatch, but offers its own little twist. Depending on how much clothing you destroy, the number of points you acquire will vary. The more you destroy, the greater the number of points you’ll get. Lastly, Understorm is quite different than the other two modes. In this mode, players need to collect as many pairs of “Skimpy Undies” as possible as they rain down from above. Additionally, you can mug other players for their lingerie they collected thus far.  Overall, I had a lot of fun playing this mode with friends the most. While not exactly a Musou game, the game has some similarities to the genre, such as beating multiple foes on the field while leveling up your character. You’ll have two attack buttons, normal and strong attacks, which can be used to chain up powerful combos as you level up. You can also block and parry attacks when blocking timely. The more leveled up the character, your arsenal of combo chains increases. Just like many beat-em-up games, this title has a lock-on feature in which you can use to concentrate all of your attacks into an enemy but it comes with its downsides. Locking on really limits your camera control and leaves you vulnerable to the enemy. From my experience, it seems that the camera angles have been improved as well compared to the Vita version where it switched to a first-person like view, putting your own character out of view and leaving you vulnerable. With XSEED porting the game to PC, the game received graphical and performance enhancements. While it doesn’t look as Estival Versus on PS4, you can tell that XSEED took advantage of the capabilities on PC.  Additionally, they improved the frame rate issues the game had on PS Vita, as well as made the game 60 frame per second, making it a lot more enjoyable. Only issue I have is that character animations are awkward when in the hub, almost as it wasn’t meant to be 60 frames per second. You have two transformations at your disposal—a Shinobi Transformation and a Frantic Transformation, both giving enhancements to your character. When using the Shinobi Transformation, it allows you to perform continuous attacks by pressing the various action buttons repeatedly. In addition, both your attack and defense will be increased.  In Frantic Mode, you can execute Weak Attacks and chain them together infinitely. You will also receive a huge boost to your attack power but your defense drops drastically.  You will also gain two Secret Ninja Techniques, which deals a lot of damage to the opponent. To use your Shinobi Transformation, you merely press the L and the R buttons; using Frantic Mode requires a bit more. Your Secret Ninja gauge will need be full first, then you press R and Triangle. That will later prompt you with a close-up of the character’s breast on the touch screen, which you must slide outwards. Granted that’s an easy task on a regular Vita, but playing it on a PlayStation TV requires more work to execute, which leaves you vulnerable to attack. When you take damage, not only will your lose health but your outfit will rip and tear. If you take enough damage, your clothes will fly completely apart.  Outfit damage goes through three different stages: Costume Break, Lingerie and Naked. If you want to fully strip an opponent, you will have to bring her down to “Lingerie” and execute a Secret Ninja Art as a finishing blow.  Normal attacks will destroy their lower body’s clothing while Strong Attacks will destroy the top part of their clothing. As expected from Senran Kagura, it has its shares of perverted moments.  You can customize the characters’ apparel, such as their normal attire and their Shinobi and Frantic Mode attire. The customization extends to equipping extra accessories such as tails, glasses, gloves and more. As expected, the clothing options are exotic and really bring out the character’s outer beauty. When in the Dressing Room, you can fully view the character models from multiple angles, and it includes a “perverted” mini game, if that’s what you can call it. In this mode, you can harass the character in multiple ways using your mouse. Lacking the some of the features the PS Vita has, unfortunately this isn’t as fun as it could be. Even with the in-depth gameplay, like every niche Japanese video game, Senran Kagura is aimed to a selective audience. It has fun gameplay alongside good multiplayer modes that add replay value to the game.  I think that the breast galore and panty shots could be a turn off, but beneath all that, it’s fun title that fans of action games should get.  
Senran Kagura photo
The Shinobi Battle Royale, Now in HD
It’s been almost two years since I had the opportunity to play and review Senran Kagura: Shinovi Versus when it finally made its way outside of Japan. With XSEED willing to port most of their games into PC, it was about...

Ali vs. Inoki: A look at the Greatest of All Time's crazy trip to Japan

Jun 12 // Soul Tsukino
In the life of a man known for his zany stories, this one may be the craziest. This story starts in April of 1975. Ali was at a party and happened to be introduced to the head of the Japanese Amateur Wrestling Association, Ichiro Yada. Ali famously said, "Isn't there any Oriental fighter who will challenge me? I'll give him one million dollars if he wins". Almost certainly meant to be another of his bragful boasts, Yada took it more seriously and brought the comment back to Japan with him and to the Japanese media. One person who happened to take notice of the quote was Antonio Inoki. Inoki was one of the biggest name wrestlers in Japan in 1975. He had been a star of the JWA promotion in the 60's and had started his own company, New Japan Pro Wrestling, 3 years earlier where he was the big star. He also had trained with Karl Gotch a famous catch wrestler and grappler. So Inoki wasn't just some goof who made himself the star, he could actually handle himself in a real fight. His combining of Gotch's grappling and martial arts style hand strikes and kicks was what invented "Strong Style" in the first place. When he read about Ali's challenge, he and his investors in New Japan put up $6 million for the fight. It took a while for things to be put together. Ali had fights with American Rob Lyle, Englishman Joe Bugner, The famous "Thrilla in Manilla" fight with joe Frazier that damn near killed him, and Belgian Jean-Pierre Coopman before the fight could be locked down by promoter Bob Arum for June 26, 1976, at the famous Budokan in Tokyo. Between March when the fight was finalized and June, Ali kept himself busy. He had two boxing matches, beating American Jimmy Young and Englishman Richard Dunn. He also got himself involved in some tune-up matches with wrestlers. See, once this mixed match was signed, wrestling promoters all over The United States were tripping over themselves to cash in. The fight would be carried via closed-circuit television (the precursor to Pay-per-view) to arenas around the country. So a number of promoters scheduled their own shows, with the advertised main event being able to see the fight on the giant screen. Vincent J. McMahon's WWWF held the second "Showdown at Shea" card that also featured Andre The Giant vs. Chuck Wepener live there in the arena, and the Georgia territory held an event with both mixed rules matches being shown after a card featuring Jack Brisco vs. Dory Funk jr..  [embed]35089:5686:0[/embed] But I'm getting ahead of myself. Ali had picked up famous wrestling manager "Classy" Freddie Blassie for his wrestling foray and made two stops in Chicago for the promoter (and top star of his own territory) Verne Gagne for two matches. First, he fought jobber wrestler "Sodbuster" Kenny Jay, and then he fought "The Hackensack Mauler" Buddy Wolfe.  [embed]35089:5687:0[/embed] [embed]35089:5688:0[/embed]  He also made a stop in Philadelphia and a taping of WWWF Championship wrestling where he ran across Gorilla Monsoon.  [embed]35089:5689:0[/embed] As you can see, these were all a work. Jay and Wolfe were actually sparring partners for Ali to prepare on how to work a fight. He was having the time of his life. Except no one told Inoki the fight was a work. This is where things get a little tricky. There are two sides of what happened in the 2 weeks or so leading up to the fight. One story has it that the match was going to be a work all along. Supposedly the planned finish was to have Ali accidently knock out the ref. Ali would stand over the ref concerned and Inoki would run up and give him his finisher, the enziguri kick to the back of the head, and knock Ali out. The ref would be revived and count Ali out, giving Inoki the win in his homeland, but having Ali save face since it was an illegal move for the fight and that the ref got knocked down. Supposedly Ali balked at this idea and the fight was made into a shoot. The other story goes that Ali thought the match was going to be a work, but Inoki did not. When Ali and his group went to see Inoki's training and saw him using his deadly kicks and strikes, Ali wanted to know when they were going to go over the finish. When Ali's camp learned the fight was going to be a shoot fight, they panicked and demanded that a bunch of rules was placed on the fight or they would pull out. And according to former world champion Bret Hart who was in Japan at the time, The Black Muslims vowed to kill Inoki if their most visible member got hurt. And although he wasn't linked to them (at the time anyway) the Japanese Yakuza probably had something to say about the fight as well. Whatever the case, Ali's camp wanted several rules to be implemented so that their fighter (and cash cow) wouldn't get killed. The rules included: No grapple/submission holds, No tackles, No kicks unless Inoki had one knee on the mat (eliminating the enziguri), and no dropkicks. No headbutts, No knees below the belt, no kicks above the belt, and no open handed attacks to the eyes. These rules were also not to be made public to protect Ali's image. Basically, they were trying to set up Inoki to stand up and trade punches (and some low kicks I guess) with the greatest heavyweight boxer of all time.  Inoki is smarter than that, though. [embed]35089:5691:0[/embed]  As you can see, Inoki literally took the low road and went for the legs with kicks. Ali didn't expect this offense and spent most of the fight avoiding contact.  Ali didn't even throw his first punch until the 7th round. He only threw 6 punches the whole fight. The only bit of excitement for most fans came at the beginning of the 8th round when Ali's trainer Angelo Dundee demanded Inoki tape up his boot because one of the eyelets at the end of his shoelaces had come loose and were digging into Ali's already swollen and bleeding legs. After 15 rounds the match was called a draw. Supposedly Inoki would have won the fight on points but had 3 points deducted after he elbowed Ali in the face during the 6th round. Believe what you will. Fans across the US thought it was a joke and the Japanese fans were pissed (which is an accomplishment considering the usually mellow attitude of Japanese fans). The fallout of the fight was hard on Ali. His legs were massively swollen and he ended up having two blood clots removed from his legs and nearly had to have one amputated when an infection set in. Ali took part in a couple of exhibition boxing matches against doctor's orders and then had his big fight against Ken Norton. He could still punch but his mobility went downhill thanks to this fight and the damage it caused. Inoki on the other had just kept on going. He would have other shoot fights against guys like Willie Williams and even some match that were supposed to be worked matches but ended up going shoot like his infamous fight against The Great Antonio. He would keep on being the big star for NJPW until 1997 and would run the company up until a few years ago. He had a few rounds as an elected politician in the Japanese senate. The fight itself would have its own transformation as well. Considered largely a joke for decades, it wasn't until mixed martial arts became popular that the fight would get another look. Of course,  the details of the rules changes also helped the fight's stature as well. Nowadays MMA experts find the fight to be a huge inspiration fo the sport, and even Inoki's defensive posture during the fight is used a lot nowadays (although most MMA refs would tell the guy to get up after a while). Most importantly Ali and Inoki became friends. All these years later they kept in touch and respected the hell out of each other. Ali was ringside for both Inoki's match with Ric flair in North Korea that drew over 150,000 fans and was at Inoki's retirement match against MMA fighter Don Frye (which really was a work. Frye made a great pro wrestling heel). In the days after Ali's passing Inoki held a press conference to extend his condolences. So while many view this fight as a joke and a lowlight of Ali's magnificent legacy, I'm not completely sold on that. Sure, things came off the rails and the fight itself is hardly any good. But at the same time, he ended up making a lifelong friend and earned the respect of one of the toughest people in the world. How many of use can say that?   Farce? No. It was just another way Muhammad was way ahead of his time. We'll miss you champ.  
Muhammad Ali photo
Mess or Magnificent, you be the judge.
It's now been over a week now since the world lost Muhammad Ali. For a week I've seen all the tributes, all the video packages, and watched the procession through Louisville leading up to the wonderful service where we got to...

Strong Style: Champion vs. Champion

Jun 11 // Soul Tsukino
We are welcomed by Goto, who is wearing a suit! Satoshi Kojima vs. Yujiro Takahashi Both guys are sitting on 2 points so a win is a must need if either guy have a chance. We haven't seen a whole lot of Kojima outside of a tag match or two. He is a veteran who held the IWGP Title twice as was the first person to hold the IWGP and the Triple Crown title at the same time in 2005. Nowadays he  wrestles mostly legends and opening matches with the young boys. Takahashi is the "turncoat" Japanese member of the Bullet Club. He is largely a mid card guy who mostly fills a role when the Bullet Club needs someone to take the fall. We kick things off with Yujiro coming to the ring with a hot blond that looks less organic than a body pillow. Let's just say she really must like lip injections. This large mouth bass in a thong. Also, Cody Hall is with him. Kojima makes his arrival as JR runs down his accomplishments. Ross reminds me that Kojima was an NWA champion at one point. Bell rings and Yujiro asks for a handshake and it's a clean one!?!? That's a surprise. Lock up into a waistlock into an arm-ringer to start. Kojima gets taken down in a headlock leading to a leg scissors. Back up into another lock up and Yujiro gives him a clean break on the ropes. Headlock goes into a shoulder block, and on the second try, Kojima runs him over. He then does it again leading to a chinlock, Kojima lands a shot right to Yujiro's head and throws in a kick for good measure.  Kojima picks Yujiro up and Yujiro gets in an eye rake. Kojima rolls out of the ring and almost immediately Cody Hall gets involved. Really?!? We've gone all these Bullet Club matches thus far with no interference and he jumps in now? Anyway, Yujiro comes out and slams him into the barrier before rolling back in the ring. Yujiro snap mares him over and then gets on top of him with several straight punches. Not cool. Kojima gets up against the ropes and Yujiro gives him a yakuza kick to the face. Pin attempt gets 2. He delivers a running drop kick to Kojima's head. Yujiro goes for another cover and gets nothing. Kojima sent to the corner and Yujiro slaps him a number of times. Oh damn, he is asking for it now. Yujiro goes in for a strike but Kojima moves out of the way and then gives him the patented rapid fire chops in the corner. He runs him over and delivers a top rope elbow for two. Back from the break as they both get up and trade forearms back and forth. Kojima gets the better of this one. Yujiro goes for a kick but misses and then gets knocked on his butt. Kojima picks him up and goes for a suplex but Yujiro blocks and then he gets Kojima over. They both roll to the apron  and Yujiro goes for a cradle suplex on the apron, but Kojima blocks out and gets a DDT on the apron! Yujiro is down! Kojima says the hell with it and gets Yujiro back in the ring. He puts Yujiro on the top turnbuckle and delivers the Kojima Cutter. He goes for the big one but Yujiro grabs him and gets him in a German suplex. A kick to the face and a clothesline but only gets a two. He picks Kojima up in a fireman's carry, but Kojima gets out only to get blasted for it. Yujiro picks him up and tosses Kojima into the corner with a buckle bomb. Ouch!  Yujiro goes for a running clothesline but Kojima counters it with a clothesline to the arm and then gets in a brainbuster, but only gets two! Kojima runs him over with a big clothesline but Cody Hall pulls the ref out of the ring. He then climbs into the ring and starts wailing on Kojima Kojima counters and sends Hall down to the floor. Kojima goes for a clothesline but Yujiro counters into a waistlock that is reversed. Yujiro kicks up for the low blow. He gets him in the Miami shine and scores the win! Backstage, Kojima is not happy but he will not give up and fight until the end! Back from commercial as we have Goto in the studio. He says the tournament was long for him this year, but the schedule had lots of breaks (with blocks alternating days). He wanted to be seen as different this year and he was motivated by facing the champion in this match.   IWGP Champion Kazuchika Okada vs. IWGP Intercontinental Champion Hirooki Goto Now THIS is a main event! Okada has 6 points while Goto has 4. The Rainmaker wins and he pulls into the sole lead in Block B, Goto wins and he ties for the lead with Okada, Tomohiro Ishii, and Karl Anderson. We get Goto's awesome entrance. It's like the end of a samurai movie when this guy enters the arena. "The Fierce Warrior" indeed. Here comes the champ! Okada comes out in his usual style and with Gedo with him. JR points out these two have met before in 2013 in the finals of the New Japan Cup tournament. Back from the break as the bell rings. Stare down to begin as we get a shot of both titles on the table. Knuckle lock to start but both back off quickly. Lock up to a waistlock by Okada and goes right into an armbar by Goto. Okada gets a leg lock and a takedown but Goto gets a chinlock. Both scrambling in a grapple on the mat before they pop back up. The crowd seems to favor Okada here. Goto with a headlock and Okada shoots him off but Goto runs him over. Tries it again and they trade hiplock attempts before Goto gets it and a clothesline. Goto gets a neckbreaker and a pin attempt gets 1. Goto locks in a chinlock and delivers an elbow to the top of the head. Another elbow by Goto and a snapmare into a leg scissor on the neck. He gets it up on his hands to crank it. Josh talks about how he used to call this move the "Jitsu Screamer" since BJJ guys usually aren't allowed to do neck holds, so he would use this hold and guys would be in a submission before they knew it.  Okada gets to the ropes before the break. Okada rolls out and Goto follows him and smacks him on the back. He throws Okada into the barrier but Okada ducks a charge. Okada then leaps over the barrier and hits a cross body into the front row! Okada drapes Goto on the barrier and then pulls him out for a hanging DDT! We come back from break with Okada getting back in the ring and Goto in pain. He gets back in the ring as 18. Okada with sliding dropkick and right into a cover to get 2. He gets the heavenly lock (taking both arms and grabbing them over the opposite shoulders) and Goto gets a foot on the rope. Okada picks up Goto but Goto pops up with some slaps to the chest. Okada has none of it and sends Goto down with a thud.  He whips Goto in the corner but misses. Okada goes for a kick, but Goto catches, then Goto has his kick caught and Okada gets a mean clothesline. Both guys struggle up and Goto lands a MEAN Jitsu kick. He whips Okada into the corner and lands a spinning kick before getting a bulldog on the champ. He picks Okada up and nails him with a suplex, but only gets two. Goto goes for the waistlock but Okada counters. He sends Okada in the ropes and delivers the flapjack. Okada gets up and counters with a kick and then another DDT. As Goto gets up Okada gives him a flying uppercut and gets two. Okada slams Goto down and climbs up to the top. Goto pops up and charges but Okada leaps off and summersaults through it. He runs the ropes but Goto follows him and NAILS the clothesline. Goto picks Okada up on his shoulders but Okada squirms out for a rollup. They exchanged pins 6 or 7 times and Goto comes within an inch of getting the three count. Back from the break with Okada picking Goto up and trying to get the tombstone but Goto gets out. They run the ropes and Okada nails Goto with a dropkick. Okada goes up and delivers the randy Savage elbow and then the rainmaker pose. Okada goes for the Rainmaker but Goto counters into the ushigoroshi. Goto picks him up and gets a spinning facebuster on Okada. He goes for a suplex but Okada counters out into the corner and meets a charging Goto with a kick. Goto gets a tired Okada up on the top buckle. He puts Okada up for a super ushigoroshi but Okada counters with some elbows and gets out of that. He grabs on a waistlock and gives Goto a suplex! He holds on to the waistlock and goes for the rainmaker. Goto counters with a headbutt! Goto goes for a suplex but Okada slides out. They trade blows but Goto blocks the rainmaker with a clothesline and a headbutt. Goto counters and hits the Shotenkai and gets the pin! Holy Crap! Goto grabs the mic and says he is going to win the G1 and gets the crowd to cheer! Backstage Gedo says that Okada will win the rest of the g1. Goto says he wants Okada's belt. Studio words from Goto. He talks about beating the man who holds the belt he wants but was disappointed that he couldn't get a champion vs. champion title match in 2015. This was a fair show. The opener certainly wasn't horrible but it wasn't a home run either. The main event was a great match though and proves interesting for the immediate future of NJPW. So with that here is how Block B shapes up coming out of this show: Goto, Okada, Ishii,Anderson: 6 points Nakamura,Elgin, Takahashi: 4 points Kojima,Nagata: 2 points Honma: 0 Points See you all next week!
New Japan Pro Wrestling photo
G1 Climax 25 continues!
Hello, and welcome to Strong Style, Japanator's look at new Japan Pro Wrestling on AXS TV. This week we look at the two matches not shown last week from day 8 of the G1 Climax 25 tournament. Since this is a continuation of la...

Japanator Eats: Cratz, Mike, and More Edition

Jun 08 // Soul Tsukino
[embed]35083:5683:0[/embed] [Thanks to J-List for the easy ordering experience. (Caution: Site contains NSFW goodies as well)]
Japanator photo
Cratz and Mike on the menu
I've been wanting to order some Japanese snacks for quite a while, and if you are a fan of the site, you probably have thought about it too. Recently I finally buckled down and ordered some goodies from JList. When it arrived I took out the camera and decided to share the results!

Review: One Piece Burning Blood

Jun 07 // Christian Chiok
[embed]35078:5681:0[/embed] One Piece Burning Blood (PS4 (reviewed), PC, PS Vita & Xbox One)Developer: Spike ChunsoftPublisher: Bandai Namco EntertainmentReleased: April 21, 2016 (JP), May 31, 2016 (NA), June 3, 2016 (EU)MSRP:$59.99 (PS4, PC & Xbox One), $39.99 (PS Vita) When playing Anime fighting games, unless it’s Dragon Ball Z in which I already experienced the story mode so many times, I generally like playing through long hours of story mode. In One Piece Burning Blood, you’ll only play through the Marineford arc from four different perspectives — Luffy’s, Whitebeard’s, Akainu’s and Ace’s. It gave few hours of entertainment, especially since the cutscenes were great looking. I still think we could have gotten more than that, though. Aside from Story Mode, there’s also the Wanted Mode which allows players to hone their skills while taking on a series of wanted posters, earning yourself in-game currency which can be used to buy the remaining of the locked characters. The higher the bounty, the higher the reward you will get. While the mode is generally fun, the serious spikes of difficulty can be off putting. This was also an issue with Story Mode during the end. However after beating a difficulty fight, it definitely feels satisfying and you come out a better player. Like a good anime fighting game should, the game offers a Free Battle mode allowing players to fight against the computer or a friend. There’s also a Training Mode, giving the player various options like Opponent’s action as well as gauge levels. One of my favorite features is that the game lets you choose nine playable characters and three support characters. The only catch is that the game divides it into three teams (3 vs. 3), so once you lose the first round with the first set of three characters, then you’ll be allowed to use the second set of characters. You can also just do 1 vs. 1 battles. You will also be able to take the battle online, allowing you to play the usual Ranked and Player match types. From experience, the network is pretty solid so you’ll be able to play the game flawlessly with friends, the way it’s meant to be played. Although the story mode only covers the Marineford arc, most characters shown in recent arcs as well as popular characters from old arcs appear in the game, totaling over 40 playable characters and 65 support characters. My gripe with the support characters is that a lot of them should have been playable like Rob Lucci or Arlong. In top of that, support characters don’t appear on increase but give you battle effects such as restoring part of your HP or making your attacks a little stronger. In comparison with J-Stars Victory Versus, Spike Chunsoft’s previous anime fighter, I feel like this game is a lot better in terms of gameplay. The square and Triangle buttons are your main basic attacks which can also be used to create combos or even stronger attacks.  There are more in-depth features such as ranged attacks, special moves, guard-breaks, tag moves called Unity Assists and Breaks, and the powerful Awakened state, allowing you to perform your special attack as well. After three One Piece games with only the Original Japanese track, by now it shouldn’t be a surprised that Burning Blood only includes the original Japanese voices. Even with the Naruto English dub (the other languages too) not being caught up with the game, they were still able to get the game fully dubbed. While it’s really a shame, I think it’s something minor and shouldn’t dictate if you should skip the game. With the power of current gen consoles and PC, this game manages to be the most beautiful One Piece game up to date featuring cinematic cutscenes and amazing in-game graphics. My only gripe with the game is that it runs at 30 frames per second, with the upcoming PC version running at 30 fps as well. While the game still runs well at that frame rate, 60 frames per second could have definitely been better. If you’re like me who’s been wishing their One Piece fighting game fix for a while, Burning Blood definitely meets the criteria. While it lacks some essential playable characters, the game still offers a variety of good characters, both who are present in recent arts as well as popular ones.  
One Piece Burning Blood photo
Fighting To Be The Pirate King
Ever since the consistent video game releases of the Ultimate Ninja Storm series by CyberConnect2, the 3D Anime fighting game based on the popular Shonen Jump series Naruto, One Piece fans have been wishing that the series wo...

Weekend Japanatainment - Asian Kung Fu Generation

Jun 05 // Red Veron
[embed]35073:5676:0[/embed] Song: "Rewrite" Album: Sol-fa (2004) Here is the song that put them on the map. This song was one of the later openings to the wildly popular Fullmetal Alchemist and this is one pretty good song to have in your opening. Fast and loud that is just good to get you ready for the more intense parts of the show.   [embed]35073:5677:0[/embed] Song: "Loop & Loop" Album: Sol-fa (2004) Here is a song that shows off their more chill side. Slower than other Ajikan songs that are more apt for anime openings, this is just one of their songs that is good for winding down but still retaining their great melody and other good stuff I cannot articulate since I do not know much about music terminology.   [embed]35073:5679:0[/embed] Song: "After Dark" Album: World World World (2008) A pretty good song that became an opening to the anime Bleach. The Bleach anime already has a lot really good opening visuals but I think this song just made that opening so much better.   [embed]35073:5674:0[/embed] Song: "Easter" Album: Wonder Future (2015) Here is something form their latest album and I've only listened to very little of it but I do like what I've heard so far. I am gonna listen to more on my upcoming trip and I plan to savor every second of it.   [embed]35073:5675:0[/embed] Song: "Re Re" Album: Sol-fa (2004) Anime: ERASED - A town without me When I sat down to watch the first episode of the ERASED anime, I was greeted by this song that sounded really familiar and suited the opening really well. Then I looked it up and realized that it was from one of Ajikan's early albums and that I had already listened to it for dozens of times in the past. I thought it was perfect in choice due to its quality and how it relates to the show's setting.   Is there an Ajikan song that you love? SHARE IN THE COMMENTS BELOW! I wanna know! Just paste the URL address in the comments to add the video link if you wanna share the video! Here is a link to some of their full music videos online for y'all to check out since YouTube doesn't them all: [HERE]
Weekend Japanatainment photo
Rockin' Since 1996
If you have been watching any popular anime from the last 15 years, you probably have heard of a song or two from the Japanese rock band Asian Kung-Fu Generation. Known to fans as "Ajikan" for short, Asian Kung Fu Generation ...

Annotated Anime: Haifuri episode 7

Jun 05 // Jeff Chuang
A hallmark of late-night otaku fare, self-awareness in anime is a well-respected and at times powerful tool. Just as much, it can be a barrier for shows to overdo its self-awareness, wringing the story dry of any compelling qualities besides never-ending stream of references. I think Haifuri strikes a natural balance where the ludicrousness of its premise set the anchor to as how much of that fourth wall it chooses to lean on. In other words, the show knows what you're thinking, and does enough to assure you that it also knows, with tongue fully planted into cheek. That said, I nearly lost it when the electronic bidet extended into its full swing, give or take a few seconds for my brain to register what was happening. After all it's not every day you get to see one of these in action, even if you live in Japan. And I mean, is this the kind of toilet humor we want--a young lady unintentionally spraying seawater up her nether region? I think so--it's the most improbable of its kind, and creative to boot, executed tastefully. If there's any fault, it's just the bizarreness of this hypothetical is already one step too far from normal to begin with, now we're one robotic water-sprayer away further from what is sensible. It totally distracted me from perhaps another relapsing episode of the "beach" as the girls are still on a boat. Swimsuits are always game. And this time it's because there's no water?In some ways Haifuri even took that up a notch with Scuba wet suits even, as later on some members of the class went to search for missing passengers inside a sinking ship. In expected Haifuri style, the second half of the episode recovers from your weekly half-dose of a sailor's life and dive into some character development. Here is the other noteworthy tongue-in-cheek highlight: when our vice captain finally addresses her complain about the captain running headfirst into trouble, and heads her first away team. It is in these awkward repetitions where a sensible theme emerges about taking responsibility as captain and as someone who is the most important also have to do the most hands-on, or tries. It is a very positive leadership message in my opinon and they were able to convey it successfully, if a bit clumsy. There's a sense of poetry too, when we discover the lost being was a cat and not a child. In a series where the characters inherit household pet-cat names and cats inherit names of past admirals, I guess it makes sense--it makes Haifuri sense, which is probably a degree apart of the more common variety. In any event, Haifuri was able to keep its serious moments rooted in tension. In her moments of desperation, Shiro-chan felt like a converted woman, at least. It is in these moments where Mike-chan grows somewhat as a believable character and less an average spatz-head protagonist, as we assume the level-headed Shiro's point of view. And yes, even at this point, Haifuri is still dropping hints about more development, although we are taking a breather across the board. As Haifuri's mission changes from a survival-renegade mode into search-and-rescue maybe we'll get back into the fray of naval battles. [Watch Haifuri ion Crunchyroll, Daisuki and Funimation!]
Haifuri photo
No water on a boat
As Harekaze's expedition drags on in the search of her missing fleet, the crew runs low on water. It is then we get these hijinks about what saltwater can do for you, or not. The story carries on despite these distractions as this week, High School Fleet performs a search and rescue of a civilian cruiser.

Strong Style: Double stuffed full of action!

Jun 04 // Soul Tsukino
For our first show, we look at Block A action from the Fifth day of the tournament (day three for the A Block). This takes place at the Hiroshima Green Arena on July 26, 2015. Since we skipped over day three here are the updated point standings going into this card: Hiroshi Tanahashi: 4 points A.J. Styles: 4 points Makabe, Shibata, Naito, Tenzan, Ibushi, Fale: 2 Points Yano, Gallows: 0 points So, with that settled we start off this show with a greeting from Naito. Togi Makabe vs. Katsuyori Shibata: Ooooooh Yeeeaaaaahhh. The expert MMA fighter taking on the expert brawler. Both these guys know how to throw and can take a lot of tough hits, so this is going to be a good one. Start with both guys already in the ring. The bell rings and both guys go for a clothesline but Togi gets the better of that. Shibata goes to the apron and Togi immediately gets a running headbutt that sends Shibata right to the floor. Togi rolls him right back in the ring but when he gets to the apron Shibata jumps right up and hits a forearm to the face. Shibata then charges and gets a running kick right to Togi's face! Shibata returns the favor and rolls Togi back into the ring. We jump ahead as Shibata has Togi in the corner and he goes to town on him with Elbow strikes. Togi pops right up nd asks for more as Shibata gives it to him with kicks to the gut. He kicks Togi down and keeps going before he starts in on the face washes before standing on Togi's shoulder and keeps kicks him in the head. He then hits his running facewash. Shibata then goes for his hanging dropkick but Togi leaps right up again and clotheslines Shibata to stop that quick. Makabe picks Shibata up and hits a fallaway slam and gets a two count, all while Josh Barnett alludes to Makabe being into S&M. Thanks for that mental image. Makabe goes up the top rope but Shibata leaps up and kicks Togi in the face to bring him back down to the mat. They scramble up and start exchanging strikes right to the neck. Togi wants more from Shibata so Shibata gives him a running kick to the face. No effect. He gives him another one to no effect as Togi comes back with a clothesline. They do this  a few times before Shibata goes down from a clothesline right into a pin attempt. Only gets two. Josh makes a point about how Makabe would use a kid in the audience to try a get his opponent down. This is only less disturbing than the image of Togi being a kink freak. Both guys get up and Togi strikes first with a clothesline to the chest, then a clothesline to the back of Shibata's head, and ten another clothesline to the chest to get him down. Pin only gets two. Togi picks him up and gets a powerbomb, but again, only gets two. Togi gets him up in a fallaway slam but Shibata counters with some elbows and locks in the sleeperhold! Togi fights it but he sinks down to the canvas before Shibata leaps up and nails the penalty kick for the win! Kota Ibushi vs. A.J. Styles: The exact opposite of the first match as these guys are both quick high flying guys. This makes for a lot of hang time in the air and some hard hits. These two have met before when Styles was champion and Ibushi pushed him to the limit. Back with both guys in the ring. We skip ahead as both guys exchange strikes and Styles goes into the ropes and right into a back suplex from Kota. Kicks now and he shoots Styles into the ropes and Styles runs right into a kick. More kicks into a moonsault only gets two. Waistlock by Ibushi. Styles reverses but is backed into the corner. Styles onto the apron and hits Kota with a clothesline into a springboard forearm. Styles goes for a pump-handle slam and drops Kota gut first onto the knee. A good way to lose your lunch. Cover only gets two count. Styles goes for the clash but Kota counters. Styles onto the apron again, but Kota with a spin kick to stop anything he had planned. Kota then goes for his over-the-ropes apron suplex but Styles somehow counters into a tombstone position but Kota reverses it into a headscissors to the floor! Kota on the apron and hits a springboard moonsault onto the floor. Ibushi rolls Styles in the ring and Kota goes up, but Styles pushes him and he falls to the apron. Styles climbs up top and grabs Kota, pulling him up to the top. Kota counters out and goes for the headscissors but misses. Styles gets the headscissors but hangs onto the legs and gets Ibushi into the stylesclash position but Ibushi counters with kicks to Styles's head. Kota goes for a kick but A.J. counters with a clothesline and gets him into a piledriver onto the knees! Styles goes up for a 360 splash but lands right onto Kota's knees. Kota nearly gets the pin. Both up as Kota goes insane with strikes. Styles counters and he goes insane with strikes before grabbing Ibushi and taking him up for a suplex but Kota rolls out and whiff the Pele kick. Styles grabs him for a suplex and Kota rolls though but Styles nails the Pele kick and then the bloody Sunday DDT! Pinfall only gets a two count! Styles goes up and takes Kota up with him. Styles goes for a superbomb, but Kota reverses into a headscissors. Kota gets two but immediately gets up, nails a powerbomb on Styles and then the phoenix splash and gets the win!  Kota gets two points! In the studio with Naito as he talks about Mexico and how he was jealous of the guys he saw there. He liked how they didn't confine themselves to one style and he learned to do the same. He has a special place for Tanahashi and while some say this block is a one man show with Tanahashi, he doesn't think that way. Hiroshi Tanahashi vs. Tetsuya Naito: This match may prove interesting, especially for Naito. Naito, as we saw last week, is doing his "Tranquillo" attitude thing, but we'll see if his goofing off works against the Ace of new Japan. These two fought in the finals of the 2013 G1 Climax where Naito scored the win of his life, but that was a much different Naito. Naito out first with his black suit and metal skull mask outfit. Jim Ross spells it out that while Naito beat Fale last time, he lost to Shibata in his second match of the Climax. Tanahashi meanwhile beat both his last two opponents and is sitting in the drivers seat as one of the leaders. Naito takes his time getting his gear off, Tanahashi taps on his wrist. We get a Rick Rude mention and Josh cracks out the famous line Rick used to say about fat sweathogs. The bell finally rings and the crowd is right behind Tanahashi. Lock up and Tanahashi brings him down with a side headlock. Hiroshi shot into the ropes but runs over Naito with a shoulderblock and an uppercut. Naito gets him in the corner and they start smacking the crap out of each other! Rapid fire from both guys! Tanahashi whipped into the corner but jumps up and gets a crossbody off the second rope. Naito gets hit and rolls outside, and Tanahashi jumps up for a dive, but Naito moves back and lays down on the floor. He stays out on the floor to a count of 16, but breaks the count and walks back out. He screams at a cameraman and the crowd boos the hell out of him for stalling outside. He rolls back in and Tanahashi stomps right on him. Naito finally jumps up with a few forearms but Tanahashi strikes him for that. Naito to the ropes and gets a headscissors on Tanahashi and pulls him right out of the ring and Tanahashi lands right into the barricade. Naito clears the broadcast tables and Naito brings Tanahashi up on it and gives him a rude awakening neckbreaker on the table! Back from break with Naito taking a break in the ring while Tanahashi struggles to get up. He gets in at 19. Naito stands up with a smile he grabs onto Tanahashi with a chancery (neck crank or cravate as it is called) and Tanahashi gets to the ropes. He is hurt. He talked about hurting his neck last week so this is not good. Naito stands on the fallen Tanahashi and poses as he snaps Tanahashi down and hits a running dropkick right to the head. Cover gets a two count and Naito goes right into a headscissors. Tanahashi is SCREAMING in pain. Tanahashi gets to the ropes to break it, but Naito waits it out. Naito lands another dropkick to the head. He picks Tanahashi up and Tanahashi starts some chops but Naito shuts that down. He gets another neckbreaker but only gets two. Naito shoves the referee right out to the floor and then gets a chinlock on Hiroshi. Referee Red Shoes climbs back in the ring and acts like nothing happened. And you guys thought American refs were bad! Both guys get up and Tanahashi elbows out of the headlock. Naito spits on Tanahashi and Tanahashi hits a spinning forearm. He keeps going with strikes to the head and a slam. Tanahashi climbs up and gets a middle rope flipping senton, but only gets two. Naito spits right into Tanahashi's face and Tanahashi SLAPS him right in the face. This is getting dirty. Tanahashi whips Naito to the other corner and gets a low dropkick sending Naito down and outside the ring. He goes up top and gets a crossbody outside the ring. Tanahashi goes over the barrier and grab Naito's leg and legwhips him over the guard rail. Tanahashi rolls him into the ring and goes for the cloverleaf but Naito gets into the ropes. Tanahashi goes for more attacks on the leg, but Naito counters with a strike and a rolling kick top the head. Back from the break now as Naito runs into the corner charge but Tanahashi gets his feet up, only to counter that into a neckbreaker. Naito grabs Tanahashi and drives him face first into the mat and ties him up with a neckvice with the leg up pressing on Tanahashi's face! Tanahashi is fighting it and finally gets his foot on the rope. Both guys slow to get up as Naito drives Tanahashi down in the corner and goes for a hanging kick but Tanahashi catches his foot and screw attacks the leg again. He then goes again but he tries for the cloverleaf Naito struggles with Tanahashi going HIGH with it, driving things right down on Naito's face. Naito gets to the ropes and Hiroshi gets another dragon screw legwghip. Tanahashi goes up but Naito catches him and goes up as well. Tanahashi smacks him off the ropes but Naito smacks him back. Naito climbs up again and nails the top rope hurricanrana. Naito scrambles to the apron. He jumps to the top and lands the missile dropkick right into the back of Tanahashi's head. He grabs a waistlock into a German suplex but only gets two. Naito goes for some move but Tanahashi counters out. Naito turns around and whiffs a roundhouse punch. Naito goes for the whip but Tanahashi counters into the slingblade! He goes up for the flow, but Naito stands up and Tanahashi hits the crossbody. Tanahashi goes for the flow again and dives right into the knees Both guys on their knees exchanging forearms and strike away on their faces. Standing up, Tanahashi spits at Naito and throws a few strikes. Tanahashi whips into the ropes and Naito tries to avoid it but gets caught right into a German suplex.  Tanahashi goes in for the kill but Naito grabs him and lands the Destino finisher. He gets the three count! Naito then goes insane and clobbers the ref (who needs it) and a young boy, before grabbing the mic saying he is unstoppable and no one can beat him. Backstage Tanahashi is disappointed., Studio words from Naito as he said that match was like his finisher and it was destino. He feels that standing in the ring, he feels more supported than he ever has before. He wants Los Ingobernables to gain more strength, mentioning BUSHI and Death, whom we haven't seen yet on this show. Also in tournament matches not seen on this show: Bad Luck Fale defeated Doc Gallows (good heavens glad that was skipped) and Toru Yano defeated Hiroyoshi Tenzan. Now on to hour 2! Our second hour of action this week takes us to the Bodymaker Collesium. as we once again go Waka Laka for Osaka on August 1, 2015. This show covers the B block and Day 8 from the tournament (Day 4 for the B Block). Since we've skipped all of B block's action up until now, here is how the points lay out going into this show: Kazuchika Okada, Tomohiro Ishii: 6 Points Hirooki Goto, Karl Anderson: 4 Points Satoshi Kojima, Yuji Nagata, Shinsuke Nakamura, Michael Elgin, Yujiro Takahashi: 2 Points Tomoaki Honma: 0 points (surprised?). It should be noted that Shinsuke Nakamura had to forfeit his match against Michael Elgin on day 6 due to an elbow injury. He is back in action, but let's see how that plays into it. So we start things off with a greeting from Shinsuke Nakamura in an ugly grey sweater. Karl Anderson vs. Yuji Nagata: This is an interesting one with the Machine Gun taking on Blue Justice. Yuji is a bit long on years, having been wrestling for 20 years or so, but he can still have good matches against anyone. Anderson is, of course, a member of the Bullet Club. Karl is out first with Tama Tonga.  Out comes Yuji and Josh mentions that he faced Yuji in Josh's first match when Nagata was the IWGP champion. Bell rings and a knuckle lock to start into a Yuji waistlock an Karl reveres it. They go for the arm and Yuji quickly goes right for the armlock. Karl scrambles to the ropes for the break and gets right out of the ring. He climbs back in where Yuji lands some kicks to the thigh and Karl counters with a kick to the gut and tosses Yuji outside the ring. As Karl goes out Yuji jumps right back in. With both guys in the ring Yuji starts going to work with more kicks and a arm ringer. Yuji goes for another kick but Anderson catches it, lands a chop right to yuji's neck and then just clobbers him with a shot to the chest to take Nagata down. Instead of covering, he just drives elbows into Yuji's side right in the ribs. He tosses Yuji out and drives him into the barrier. he goes into the ring and mocks Yuji's salute pose. We skip ahead with both guys up top. Karl is in the sitting position cluns away on Yuji but Nagata keeps getting back up. Yuji scoops Karl up and comes down with an exploder, but Karl kicks out of the pin. Both guys up and start exchanging hard shots. Karl keeps going for the ribs but Yuji grabs Karl and takes him down for his dead-eye armbar. Karl gets his foot on the rope. Karl whips Yuji in and gets the Arn Anderson spinebuster!. Karl goes for the gun stun, but Yuji reverses and gets a waist lock and then nails Karl with his spin kick. Cover only gets two. They get up and Karl hits the gun stun out of a suplex attempt and gets the pin! 2 points for Karl! Backstage Karl said that Yuji is done. He said Yuji should be making his f***ing sumo stew and doing his laundry. Damn man that is harsh! We see Yuji who just grunts in disappointment    Michael Elgin vs. Tomoaki Honma: Dear God, Honma is going to DIE! Njpw's loveable loser is matched up with Ring of Honor's version of a semi-truck. Even though these two have actually teamed up a few times, I don't see this ending well. Nice knowing you Honma. Big Mike comes out first. Honma comes out to the cheers of the crowd. He's at a 13 match losing streak here. Bell rings and Elgin runs right over him. Lock up and Elgin throws him right into the corner but runs right into the elbow. Elgin dares him for a shoulderblock and Honma doesn't have a chance as he hits the canvas. Elgin throws him around but Honma gets an elbow to get him down. Honma goes for a headbutt early and of course misses. Elgin gets his delayed suplex. This guy is as strong as an OX on steroids. Elgin punches Honma right in the mouth! Mike picks him up and Honma gets some hits but Elgin gets in a knee for two. Elgin with the Oklahoma Stampede! He goes down and drives his arm into Honma's face but only gets two. Honma with some chops and then scores a DDT! Honma goes for a headbutt and misses AGAIN. Honma tries for the suplex and muscles big Mike over on that one. That's quite a feat actually. Elgin to the corner where Honma nails him with a running clothesline into a bulldog and FINALLY nails the headbutt! He goes for the cover but only gets two. Back from the break with Honma up and gets Mike up standing. He hits a headbutt and tries for a gutwrech. Mike just shoves him off and smacks a kick into Honma's face before hitting a diving one knee code breaker off the ropes. Elgin hits Honma and Honma goes to the apron where Elgin grabs him and picks him up from the second rope and hits the falcon arrow from the middle rope! Elgin goes for the powerbomb but Honma counters out, only to get a spinning back fist from the big guy. Mike throws Honma to the corner but Honma dives out with the headbutt. He hits a second one and a scoop slam as he for the kokeshi. He of course misses. Up to their knees as they exchange forearms. They rise to their feet as they blast each other back and forth with elbows before Honma hits a palm strike and Mike answers with a clothesline. Honma goes for something off the ropes but Elgin blasts him with a clothesline. Mike goes for the buckle bomb again but Honma escapes. He tries for a running strike but Mike counters and tries for the German suplex. Honma flips right out, but Elgin catches him and slams him with a buckle bomb and then into the powerbomb and the win for two much-needed points. Backstage Mike is glad he is back on track with this win. Honma is obviously disappointed but says the next match will see him smile as the winner. Studio words from Shinsuke. He talks about facing his CHAOS partner and how he needs to be prepared for a long tournament. His elbow is really messed up but he'd get pain shots for it but missed 3 days worth of matches. This was his chance to return. Shinsuke Nakamura vs. Tomohiro Ishii: Strong Style rules the ring in this one. Both men are part of CHAOS, but that isn't going to stop them from beating the bloody hell out of each other. With Nakamura's shoulder injury, Ishii has a real shot at winning this one. Ishii comes out first with his knee wrapped. Interesting. "He's a Rubbermaid trashcan of wrestling."- Josh Barnett. Nakamura comes out with a faded red leather general's coat. The crowd cheers for him. Nakamura's elbow is wrapped up as well. Back from the break as the bell rings Nakamura throws some kicks but both guys start throwing kicks,  Waistlock but Ishii as they get into the ropes. Nakamura goes for his belly thing and Ishii doesn't care for it. Ishii gets a knee for his trouble as Nakamura throws some strong kicks but it just makes Ishii mad. Ishii grabs Nakamura's leg and drives an elbow into it before locking in a headlock. Nakamura shoots him off but Ishii runs right over him. Chops by Ishii.  He gets Nakamura into the corner and gets him down with mock kicks to the head. Ishii picks him up and nails with a headbutt. Nakamura gets a chop in but Ishii just clubs him with a forearm. Ishii kicks him in the head and Nakamura jumps right up in his face as they smack each other around. Ishii tries for a whip but Nakamura counters and nails some kicks in to get Ishii down He gets Ishii in the corner and gets the good vibrations face wash. He gets Ishii up and whips him into the ropes landing a high kick. Count only gets two. Shin gets a headlock but Ishii counters and lands a suplex. Ishii gets Nakamura into the corner and lands some chops and a running clothesline. He picks Nakamura up into a suplex and Ishii nearly gets a pin off that.  Ishii goes for the piledriver but Nakamura blocks it and lifts Ishii up over the top. Nose to nose yelling at each other before more elbows traded. Ishii comes running in and runs right into Nakamura's knee. He gets the big guy up on the turnbuckles and lands a kick to the stomach. Nakamura gets Ishii down and nearly gets a pin before going right for knee strikes. He picks Ishii up into a facebuster and goes for a strike but Ishii gets the fallaway slam. Ishii gets up and hits a powerbomb on Nakamura but the pin is only a two count. Ishii picks Nakamura up onto the top turnbuckle and lands a superplex! Ishii goes for the pin but Nakamura kicks out! Ishii goes for a running strike but Shinsuke nails a kick to the face and then a kick to the back of the head! Only gets 2. Back from the break now as they are up and again exchanging elbows and strikes. Nakamura gets a reverse powerslam. He gets a sliding knee strike that gets a two count. Nakamura goes for the Booma ye but Ishii lands a strike to the gut and then gets an enziguri (Wow!) and then a clothesline. The count is two. He lands a sliding clothesline but again only gets two. Ishii goes for the brainbuster but Shinsuke slides out and hits a strike and then a booma ye to the back of the head. Count gets two. Shin goes up and hits a second rope booma ye but the pin only gets two! Nakamura goes for another one but Ishii blocks it and Shin gets a spin kick. Ishii goes for something but Shin counters into the armbar. Ishii gets out with a punch to the head.  Nakamura gets a strike in and gets Ishii in a version of the one-winged-angel. Ishii kicks out but Shin hits the booma ye and gets the pinfall! Nakamura crawls over to check on Ishii before he gets his hand raised to check on his teammate and friend. Backstage Nakamura says Ishii is the real thing and he had to give his all. He feels grateful to wrestle today In the studio as he says Ishii was a special opponent. He didn't go for the elbow because Ishii goes straight-up with you. He had to concentrate in this match to give his all and it was a tough match for him. Oddly enough the two tournament matches not shown on this show will actually be seen next week with Yujiro Takahashi taking on Satoshi Kojima and a Champion vs. Champion match with Hirooki Goto taking on Kazuchika Okada! Tonight's action was very good. The first match of the night was clipped pretty well, but nothing terrible. Tonight though showed the weakness of this show's format. There is no graphics to keep people updated on points and not all the matches are even mentioned, let alone shown. We are being shown day 8 of the tournament and this is the first time the B block matches are being shown. Hell, just to keep up I have 3 different resource websites and a damn excel spreadsheet to keep up!  However, the stuff that is shown is great and an entertaining time! So with that in mind here is the point standings after this week: Block A: Tanahashi, Shibata, Naito, Ibushi, Styles, Fale: 4 Points Makabe, Tenzan, Yano: 2 points Gallows: 0 points Block B: Okada*, Ishii, Anderson: 6 Points Goto*, Nakamura, Elgin: 4 Points Kojima*, Nagata, Takahashi*: 2 Points Honma: 0 Points * have their 4rth matches next week See you next week!
New Japan Pro Wrestling photo
Twice the action this week!
Hello, gang and welcome back to Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. This week we have 2 scoops of fun as we have two hours of wrestling this week looking at the 25th G1 Climax tournament. We g...

Storming the Sunshine State: A look at MegaCon 2016

Jun 04 // Salvador GRodiles
Even though MegaCon’s big anime related events were mostly related to FUNimation’s voice actors, each panel had its hosts express their points in a way that brought inspiration and joy to the audience. Since the convention’s main content seems to focus on mainstream stuff, this choice benefited the con’s themes nicely. One new thing that the convention did this year was that they got Ryo Horikawa (Dragon Ball Z’s Vegeta, Samurai Sentai Shinkenger’s Akumaro) to attend the con. During the first Horikawa panel, I got to ask him about his challenges that he faces in voice acting and acting, along with the differences between voice acting in anime, voice acting in tokusatsu, and acting in live-action shows. “Acting and voice acting require the same type of motivation,” said Horikawa. “Having the same level of expectation for myself is the challenge I face in voice acting and acting.” One of the most entertaining things about the panel was when he said Vegeta’s line from Dragon Ball Z: Battle of the Gods when Beerus slaps Bulma as a request to one of his fans. Overall, it was priceless to hear him shout “What the fuck are you doing to my Bulma” in his Vegeta voice in English. Unfortunately, the folks at MegaCon couldn’t afford to have Horikawa do a concert at the event; however, they’re hoping to make that happen if they get him to come back. Either way, it was nice to sit through his panel while he answered his fan’s questions, along with talking about some of his future plans. Among these plans is his goal to open branches of his voice acting school in America and other parts of the world. He also promoted the third season of the Rainy Cocoa anime, which they’re hoping to release this fall. To top it off, Horikawa talked about a Rainy Cocoa café that’ll open in Hawaii, and some of the title’s voice actors will appear at the place when it opens. I may’ve not watched Rainy Cocoa or read the digital manga, but it was neat to see the folks behind the series doing their best to do neat things with the brand for folks overseas. Aside from Horikawa’s panel, there was a Dragon Ball Z Mega Panel and a segment called “Viva Vegeta.” The DBZ segment had Horikawa alongside Sean Schemmel (Dragon Ball Z’s Goku and King Kai), Eric Vale (Dragon Ball Z’s Trunks) and Monica Rial (Dragon Ball Z’s Bulma) of FUNimation, which mostly focused on them answering a couple fan questions. A neat part of this panel was hearing Schemmel talk about his transition from Americanizing anime to creating a localization that does justice to the show’s original Japanese track. “American kids don’t get anime— I don’t believe in that,” said Schemmel. Another neat moment from the panel included everyone admitting that Goku is a terrible father, with the best parent award going to Piccolo and Vegeta. Then the Viva Vegeta segment had Horikawa hosting a segment with Chris Sabat (Dragon Ball Z’s Vegeta, YuYu Hakusho’s Kuwabara), which resulted in such neat exchanges, such as Horikawa being impressed at Sabat for voicing four or more characters since Ryo mentioned that he could barely do two roles at once in one title. The other interesting part was when Horikawa talked about how it takes four hours to record a 30-minute anime, which lead to Sabat telling the audience that in the U.S. the recording time is 25 hours. This part gave the audience an idea on some of the differences between the Japanese and English voice acting process in anime. Just like the previous panels, it was interesting to hear about the various stories and experience that the voice actors went through in life. As a person who finds these kinds of things interesting, I ended up having a blast with the con’s segments with Horikawa and FUNi’s folks. While MegaCon ’16 didn’t that many performance-themed events like Metrocon, I was able to see a show that was done by Noise Complaint, a tap dancing group that does performances themed around anime and video games while cosplaying the characters that correspond with the motif. Instead of dancing to the entire soundtrack from the medium their show is based on, they actually take the time to find well-known songs that’ll match the topic’s theme. For example, their Sailor Moon-themed show featured tunes that went well with the concept of girl power. Overall, the group did a great job with matching their footsteps to each song that was playing during the show. The most impressive part about Noise Complaint's performance was when the group's Lead Dancer Jenne was changing her dancing stances while maintaining the rhythm that the rest of the performers were holding. Even though I didn’t get to explore a lot of the dealer’s room at the con, the three places I got to check out resulted in some great times. One of my encounters was when I came across a booth for Ranger Stop, a Power Rangers-themed convention that’s usually held in the fall in Orlando, Fla. The person who was at the booth happens to be Jon, who’s also part of the group Toy Bounty Hunters, which had a segment about Marvel’s connection to the Super Sentai franchise. As a person who kept up with his videos, it was amazing to get to talk to him about tokusatsu and the con, such as the benefits of MegaCon's growth on the sellers. I also got to meet Careless of the Video Game Music Group Careless Juja and former member of the Video Game Music Band Random Encounter. He talked about Liberty Deception, an indie comic book that takes place in a colony that was the result of a terraforming project gone wrong, along with how he got to go to Europe with the Video Games Live group, a video game music-themed concert that occurs in various parts of the world. Since I got to see Careless perform at Video Games Live, in Miami with Random Encounters, it was a joyous moment seeing the guy in person. The last place I got to drop by was Illustrator Travis Earls’ booth. While he wasn’t at his booth, I got to see his manager known as Donut talk about the guy’s latest comic book, Power. Based on what he told me about its first issue, Earls’ book is a horror take on the elements found in the Power Rangers and Super Sentai franchise. Seeing that Earls is one of Ranger Stop’s featured artists, his armored suit designs for his heroes work well with the dark tone of his story. In terms of the cosplays encountered throughout the con, it was neat to see a few folks who went as characters from the Danganronpa series. Among these cosplayers was a group that went as Yashuhiro, Nagito, Chiaki and Ibuki. On top of that, I came across a person that was wearing a Monokuma suit. Let’s just say that we made a deal to bring everyone on Japanator into a state of despair. Surprisingly, I found some people who wore the Rathalos and Zinogre armors from the Monster Hunter series, along with a cosplayer who went as Haseo from the .hack//G.U. trilogy. Hell, I was even able to find someone going as Kamen Rider Stronger and Power Pool, a fusion between Deadpool and the Green Ranger; thus fulfilling my usual convention-related goal to find folks who’re cosplaying characters from tokusatsu titles. Last but not least, I found a group that went as Captain Gundam and Shute from SD Gundam Force. This lead to me obtaining a meal called Captain Punch, which is the process of pouring Hawaiian Punch into a bowl of Captain Crunch. Overall, the combination gives the cereal a sweet fruity flavor that puts Crunch Berry to shame. Of course, it packed quite a punch. As fun as my fourth MegaCon trip was, the event was far from perfect. Just like Former Japanator Editor in Chief Tim Sheehy’s experience with Sakura-Con ’14, the convention’s format hindered the folks of the press. Since the staff didn’t let the folks with the Press Passes enter the events before everyone else, this made it difficult for me to properly cover MegaCon ’16’s offering since I had to head to the panels before the lines got too big. While the badge did allow me to sit in the areas where folks with VIP tickets could sit, this only worked for me in one panel, as the con’s staff didn’t grant me this privilege in the other events. Another problem was that there were panels that were happening at MegaCon that weren’t even listed on the schedule pamphlet that attendees pick up at the door. Sure, their time and locations were listed in the con’s Website, but it’s still inconvenient that these things aren’t listed in the event’s program book. For example, there was a panel about the growth of Florida’s anime community that was happening on Thursday; however, I couldn’t find it in the booklet for the con. Seeing that this is the first time that MegaCon was a four-day event, I’m going to guess that this likely one of the sources of the convention's problems. That, and Fan Expo HQ, the current owners of MegaCon, were still trying to get used to the Orange County Conventions layout. While it’s understandable that most events could face some issues when the management changes, it’s unfortunate when they hinder the folks with press passes who’re trying to cover the event as much as they can, so they can provide coverage to their readers who couldn’t go to it. Despite MegaCon ’16’s problems with how they managed the Press Pass holders’ privileges, I still had a blast with the convention’s panels and offerings. With Fan Expo HQ having a few conventions under their belt, they were able to bring in some solid guests (such as Ryo Horikawa, Stan Lee, Joe Madureira and David Hayter). To an extent, these segments warranted the $90 to $100 price tag for the events tickets— as long as you’re going for the full con experience. Also, it was neat to see Cosplayer PikaBelleChu's Pikachu Bug at the convention. Even though my time with the con’s anime panels was mostly with the FUNimation ones, there is also a good chunk of events that covered other topics, such as the panel about How Watching Anime Might Lead To Better Grades and one that introduces folks to healing anime titles. Due to MegaCon’s large size, I wasn’t able to catch the other panels that focused on different aspects of the anime community. However, judging from their synopsis, they all seemed fun and intriguing. At the end of the day, my fourth time with MegaCon ended up being better than I expected. While the con didn’t have that many performance-related events like Metrocon, the panels made up for it. Since the anime stuff was mostly catered to the mainstream audience and folks looking to expand their horizon what titles to check out, MegaCon’s anime offerings might not appeal to people who’re very familiar with the medium— unless if they’re a fan of FUNi’s voice actors and are interested in the anime panels that feature analysis on certain things. However, the convention’s large focus on Western films, TV shows and comic books might act as an extra layer to improve the experience.
MegaCon '16 photo
Fourth time is definitely a charm
Before I started my journey to this year's MegaCon, my previous visits to the event in Orlando, Florida. were alright. However, this was due to my friends and me spending most of our time inside of the event's dealer’s ...

Review: Odin Sphere Leifthrasir

Jun 01 // Josh Tolentino
Odin Sphere Leifthrasir (PS4 (reviewed), PS3, PS Vita)Developer: VanillawarePublisher: AtlusReleased: January 14, 2016 (JP), June 7, 2016 (NA), June 24, 2016 (EU)MSRP: $39.99 (PS Vita), $49.99 (PS3), $59.99 (PS4) As cliche as the idea of an HD remaster is these days, it's worth pointing out that Odin Sphere Leifthrasir** goes further than the usual performance or resolution upgrades, at least on the PS4 version. Besides running at a consistent, smooth framerate (a far cry from the chugging boss battles of the PS2 original), Leifthrasir tweaks the artwork to look sharper at HD resolutions. And sharp it does look, bringing to mind just how revelatory the game looked back in 2007. Then, as then, Vanillaware seemed to be operating out of a weird alternate dimension, one where 2D graphics only got better and better instead of being supplanted by the 3D polygonal gold rush of the time. The update also adds more depth and breadth to Odin Sphere's various secondary mechanics. The story, though, is unchanged, and remains the strongest aspect of the game. Set on Erion, a fantasy world inspired by Norse myth, Leifthrasir's plot begins simply enough. Gwendolyn, Valkyrie princess of the kingdom of Ragnanival, flies through the battlefield, attempting to retrieve a magical device called the Cauldron, in the hopes of offering it to her father, the Demon Lord Odin. The tale quickly expands, though, growing to cover not only Gwendolyn's tale but that of four other major characters, each with their own hours-long campaign. Oswald is the Shadow Knight, a warrior bearing a cursed power and a crush on Gwendolyn. Velvet is a forest witch with ties to both Odin and Valentine, a kingdom Odin vanquished in the past. Cornelius was once a prince but is now a Pooka, a rabbit-like creature, and seeks a cure for his condition. Mercedes is the young queen of the Fairies, and wants to do right by her people, whatever the cost.  Though framed as a series of storybooks being read by an adorable little girl in her attic, the story is actually more operatic in scope. Characters' plotlines wrap around each other and intersect in places, and the protagonist of one campaign may be the boss battle of another. Each of the five campaigns - with a sixth unlocked at the end to ties it all together and a seventh reserved for true completionists - takes place in the limited perspective of their leads, and shines light on their respective motivations, personalities, and causes. There are few outright heroes and villains among the cast, but rather people working at cross purposes, sometimes to tragic results.  If nothing else, it's the densest narrative Vanillaware has wrought, and stands easily alongside the best JRPGs, a handy feat for what is otherwise a fairly simple 2D brawler. Though possessed of five substantially different combat styles in the form of each character,  the game remains somewhat conventional, mechanically. Players will jump, move, attack, and slaughter mooks by the dozen as they move through various rooms and hoover up cash and loot. Enemies and bosses are plentiful, but don't quite carry enough variety to justify the bevy of additional spells and abilities added by the Leifthrasir update. The new skills are definitely fun to use and master, but never really feel necessary, at least not at the normal difficulty setting. [embed]35050:5667:0[/embed] Vanillaware also doubles down on its food fixation, expanding the game's alchemy and cooking systems to encompass a range of new ingredients and recipes. Smart players will quickly get acquainted with the world's various restaurants and Maury, the traveling Pooka chef. This is because eating delicious, exquisitely illustrated cartoon food is the only way to level up and increase one's maximum health pool. Gathering ingredients and growing additional items to mix into potions also allows for a wide range of beneficial effects. Once again, the relative simplicity of combat doesn't quite make these systems feel as essential as they should be, but their expansion definitely takes the edge off the repetition, a feeling that grew more and more pronounced as one progressed through the original game. Some grinding and revisiting of previous areas to gather ingredients is still necessary, but there's enough to do now that it doesn't feel nearly as tedious as before. With that, Leifthrasir blunts one of Odin Sphere's biggest faults, though players not hooked by the combat may still feel the design is weighed down by that. The interface, though also improved, also isn't quite up to the task of efficiently streamlining the expanded experience. Tabbed windows and shortcuts now make it easier to mix and level up potions, but players will still eventually find themselves pausing every so often to do some inventory management. Still, these flaws are fairly minor in the face of how much Odin Sphere's quality is allowed to shine, thanks to the improvements added by Leifthrasir. It's enough to say that Odin Sphere Leifthrasir is the definitive edition of Vanillaware's best game, and elevates a great-but-flawed title to the classic status it originally deserved. [This review is based on a digital copy of the game provided by the publisher.] **It's pronounced "Leef-thrahs-eer", but don't look up what it means if you want to avoid spoilers. *GrimGrimoire might have been first, depending on where you were in 2007.
Odin Sphere Review photo
Old Story, Good As New
Vanillaware may have been making games for close to a decade now, but for my money, nothing they've made has quite surpassed their first game*, Odin Sphere.  Not to say that their other games are bad. On the contrary, as...

Weekend Japanatainment - Opening Parody Edition

May 29 // Red Veron
[embed]35054:5657:0[/embed] Anime: SLAM DUNK There are many attempts at parodies of this anime's opening and some may wonder why many choose this show. This show happens to be one of most popular anime and manga in Japan and also a favorite in many countries around the world. There was another older parody video of this anime but I cannot find it and it happens to be one of the earliest ones around the internet. Just settle for this newer one.   [embed]35054:5658:0[/embed] Anime: Sailor Moon This is a great example of good editing and costume design as well as adding in comedic elements such as having a person dress up as a character while bearing no resemblance to the character while still in a accurate costume.    [embed]35054:5659:0[/embed] TV Show: Kamen Rider Black (Original Above, Parody Below) This is a great opening sung by the actor who plays the eponymous Kamen Rider Black, and the opening is 99% motorcycle riding. The parody below is pretty spot on with the riding the bike.   [embed]35054:5660:0[/embed] TV Show Parody: Kamen Rider Black Literally shot in someone's neighborhood with cobbled together cosplay. I love it.   [embed]35054:5661:0[/embed] Anime: Neon Genesis Evangelion Another nicely made opening parody with good costumes with possibly just one person dressing up as most of the characters. There may be more actors but the quick snappy editing matches the original so well that it's hard to tell.   [embed]35054:5662:0[/embed] Anime: Lucky Star (Full Parody Below for your viewing pleasure) Oh God, why.   [embed]35054:5663:0[/embed] Anime Parody Video: Lucky Star WHY GOD?! WHYYYYYYYYYYYYYYYYY?   [embed]35054:5664:0[/embed] Anime Parody: Nichijou This is an odd one since this is not from fans but from a real company that makes video of a mature nature for people over the age of 18. This is very much a shot for shot remake of the original opening and is very well done. They spent a lot of real money on the production and I am very much impressed. Also, there is like one male actor in this opening who plays all the male roles in the opening.   Are there any opening or ending parodies that you love? SHARE IN THE COMMENTS BELOW! I wanna know!  Just paste the URL of the Youtube video into the comment!
Weekend Japanatainment photo
IRL Anime Homemade Openings
The word 'Parody" is defined as "an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect" and this week's Japanatainment is all about parodies of openings from anime an...

Strong Style: G1 is here!

May 28 // Soul Tsukino
We start off with a greeting from Hiroshi Tanahashi! Tetsuya Naito vs. Bad Luck Fale: Fale's expression in that picture matches mines perfectly when I saw this on AXS TV's schedule. At least this year they didn't hot shot a belt on him to make him look like a bigger threat than he really is. Naito is in a weird "Tranquilo" phase here where he is a lazy, unmotivated tweener who only does anything if he decides he wants to. He is already talking about Los Ingobernobles here, but so far it's just him. Fale comes down the aisle alone surprisingly. I guess with all the other Bullet Club heavyweights involved in the tournament as well  this would make sense. Naito comes out in a black suit and a silver skull mask. Jim and Josh talk about Naito's attitude change. In short he was getting booed in places like Tokyo and Osaka, so he went for a short excursion in Mexico and when he came back he labeled himself as one of the Ungovernables and talked about "tranquilo" and would stall and walk out of matches if the going got tough. Naito takes his time getting his gear off and the bell rings. Lock up into the ropes and Naito ducks Fale's strike and starts chopping the crap out of Fale. Fale just runs him over. Naito bails and starts strolling around the ring before Fale goes after him and tosses him around the ringside seats for a while. We skip ahead, thankfully. Both men are back in the ring as Fale goes for Naito, but Naito lands a dropkick right to the big man's knee. As Fale is on one knee, Naito comes up and slaps him on the head. He goes back for another attack but Fale catches him and dumps him in a Samoan drop and a two-count. Both get up and Fale goes for the charge but Naito hits a dropkick. With the big guy teetering, Naito grabs onto a toehold to send him down and work on the leg more. Fale has enough and kicks him off before blasting him right to the mat. Fale hits the big splash and gets a two-count. Big guy picks Naito up and goes for the bad luck fall (razor's edge). Naito smartly wiggles out, only for Fale to clobber him with a clothesline. Fale sets him up for the fall again, but Naito again wiggles out into a roll-up and the pin. Wait really? The official time was nearly 11 minutes. Not even half of that was shown here. Guess this one really sucked! Naito backstage gives the press crap making sure they can pronounce tranquillo. Katsuyori Shibata vs. A.J. Styles: *drooool* These two have never met before so this is one of those matches fans are really looking forward to. No real storyline here and there really doesn't need to be. Styles is the leader of The Bullet Club but that doesn't play into things much. This will hopefully be better. Styles comes out first alone. Yay! Instantly this match got a whole lot better. Shibata enters with his usual no-frills power walk. Bell rings with both men circling ready to go. Shibata goes for a high kick, but Styles back out. Shibata with a side headlock as Josh notices Shibata's right elbow is taped up. Shibata holds on the headlock despite several whip attempts before Styles sends him to the ropes that lead to a few kick attempts from both guys but no hits. Knuckle lock leads to Styles getting a lock on Shibata's other arm. Styles with a surfboard now. Shibata rolls through and back around right into an abdominal stretch! Awesome work there! Shibata gets a waist lock and Styles scrambles to the ropes but Shibata gives a clean break. "Shibata looks like a deadly human being"- Jim Ross. Truer words have never been spoken. Both guys start open slaps to each other before Styles goes down in the corner. Shibata darts across the ring to set up his hanging low dropkick but Styles leaps right up and follows him and hits a clothesline. Shibata goes to the outside and Styles follows him. Shibata gets the edge and high kicks him right over the metal barrier. Shibata goes back to the ring and Styles follows him but rolls right out. Shibata follows him out and Styles gets to the ringpost. Shibata goes for the kick and Styles ducks! The CLINK of his foot hitting the post is sickeningly loud. Back from the commercial with Styles over Shibata in the corner with some elbows. Shibata wills himself to stand up and hits Styles down into the corner. Shibata runs across and nails the hanging dropkick, kinda forgetting that he JUST KICKED A RINGPOST. He suplexes Styles down for a two-count. Styles hits a strike but it doesn't do anything as Shibata grabs on for another suplex attempt, however, it is Styles who gets him over. Styles goes for the stylesclash but Shibata scrambles out of it. Shibata stands up right into an enziguri. He tries for the stylesclash again but Shibata again escapes, only to end up in the calf killer leglock. Shibata gets to the ropes to break the hold. When Shibata gets up Styles hits some strikes on him but Shibata grabs him and dumps him with a death valley driver! Shibata then locks him in a sleeper and Styles keeps trying for the ropes but Shibata pulls him back. Styles goes for the injured arm with some elbows and momentarily releases the hold. However, Shibata locks in a chinlock with his good arm and bites his own hand to hold on! Styles breaks the contact and then hits the Pele kick. Bloody Sunday DDT! Styles gets the pinfall and 2 points! Studio words from Tanahashi. He has put away his issue with Yano from last year's tournament and is ready for his comeback. He respects Ibushi and remembers Kota taking Okada to the limit when they met not too long ago. Hiroshi Tanahashi vs. Kota Ibushi: This was supposed to be one of the dream matches from last year's tournament but Ibushi ended up with an injury and had to withdraw from the tournament. So this is another dream match. Both guys get good reactions coming to the ring. We come back with the ring of the bell and we get this one underway. Circling around leads into a lock up and a clean break in the ropes. Knuckle lock leads into a grapple into the ropes and Tanahashi gives a small shove. Waistock by Tanahashi but Kota reverses into a knuckle lock and then into an armbar. Hiroshi gets the headlock into a takeover and a quick attempt at a pin before getting up. Hiroshi gets a crowd chant. They circle around again tentatively. Hiroshi gets a headlock and grinds down before Ibushi shoots him off and Hiroshi runs him over. Kota gets up and shoots the ropes, leapfrogs over Hiroshi then dropkicks him. Kota lays in with some hard kicks. He strikes Hiroshi down and tries for a kick but Hiroshi ducks, and rolls away from a moonsault. Kota's got some knee issues from hitting the mat and Hiroshi goes right for it. Hiroshi keeps up with kicks to Ibushi's knee and quad muscles. Hiroshi gets a leg lock on Kota's injured knee. Kota is SCREAMING but he gets to the ropes. Kota gets up and surprises Hiroshi with a stiff kick. He tries another but Hiroshi blocks it and drives the elbow into the injured leg. Kota sends Hiroshi into the buckle but gets an elbow for his effort. Hiroshi goes to the ropes, but Kota catches him with a dropkick and ends the ace outside the ring. Kota lines things up and executes his golden triangle moonsault to the outside! Kota is up and shakes out the injured knee as he rolls Tanahashi into the ring. Kota climbs to the ring apron and when Hiroshi looks up he gets hit with a HIGH springboard dropkick from Ibushi. Serious airtime for that! Both guys get up and start in with the duel of elbows and palm strikes. Kota lands some sidekicks before launching a standing dropkick. Kota gets back up and Hiroshi just nails him in the knee. Kota turns in pain and Tanahashi chop blocks him! Damn dude, you are the good guy! Kota rolls out of the ring but Tanahashi goes up and lands a cross body outside the ring! Hiroshi gets in and as Kota gets caught in the ropes, Hiroshi whips his bad leg three times on the ropes in a row! Hiroshi lands another dropkick to Kota's bad leg but when Hiroshi bounces off the ropes for a strike he runs right into an Ibushi side kick! Out of commercial both guys are slow to get up. Trading strikes now. Not quite the hits someone like Ishii or Makabe would throw, but they are going for it. Tanahashi ends that duel with a kick to the bad knee  Kota counters with a bunch of kicks before Hiroshi hits another screw leg whip. He then locks in a cloverleaf leglock. Kota gets into the ropes and stands up right into a waistlock and German suplex from Hiroshi. Hiroshi goes for the slingblade but gets a kick for his trouble. Undeterred he tries again and actually hits the slingblade into a two count. He tries for the high fly flow, but Kota gets up and gets a cross body for that. Hiroshi goes up again and flys right into  Ibushi's two knees. Both up as Kota hits rapid fire strikes and kicks into a frankenstiener and then Kota launches him right into the corner face first. That couldn't have felt good. Hiroshi rolls to the apron. Kota comes over and grabs Tanahashi over the top rope for a suplex attempt and actually gets him up and over! Wow, that was impressive. Kota goes for the pin but only gets two! Kota tries for a powerbomb but Hiroshi counters. He goes for a punch but Hiroshi ducks it but Kota hits another strike sending Tanahashi to the mat. Kota goes up and tries for a phoenix splash but Hiroshi moves and Kota lands right on his knees. Hiroshi goes up for the flow but Kota jumps up with a kick. Kota nails the frankensteiner off the top rope but Hiroshi kicks out! Kota drags Hiroshi up for the powerbomb again but Hiroshi flips out and nails the neckbreaker. Kota tries for a kick but Hiroshi catches his leg into another leg whip. They exchange strikes back and forth before Hiroshi hits the dragon suplex for two. Hiroshi scrambles up top and hits the high fly flow and gets the pin and 2 points! Kota struggles up and bows to Tanahashi out of respect before rolling out of the ring. Hiroshi grabs the mic. He thanks the crowd and says he's going to win the G1 climax. Backstage Kota says it was an unforgettable match and he accepts the loss. Hiroshi says that as long as Ibushi is there, the future of wrestling is bright. Studio Tanahashi words now and he admits that the header into the turnbuckle still gives him problems in his neck but that he would fight Ibushi again. Opening match aside, this was a fun way to kick off the tournament. The latter two matches were really good and set things up well for the rest of the tournament to come. In Block A matches we didn't see from this show: Hiroshi Tenzan beat Luke Gallows and Togi Makabe beat Toru Yano. So our points standing in block A have Tanahashi,Naito, Styles, Tenzan, and Makabe at 2 points with the others goose egg. But this is only the first day.  Next week we have two episodes of tournament coverage for you! We will see you then!
New Japan Pro Wrestling photo
The tournament kicks off!
Hello and welcome back to Strong Style, Japanator's look at New Japan Pro Wrestling on AXS TV. Welp, after a month-long break we are back with the big G1 Climax tournament. If you read my primer last week then you know what i...

Week Ender - Super Sentai Edition

May 28 // Red Veron
[embed]35052:5653:0[/embed] Kaizoku Sentai Gokaiger (2011) This is the 35th anniversary entry in the long-running Super Sentai series, with the rangers having the special ability of transforming into past rangers and using the past rangers' special abilities in fighting evil. This season was also used to celebrate the 20th anniversary of Power Rangers.   [embed]35052:5654:0[/embed] Samurai Sentai Shinkenger (2009) I loved this season since it was more serious and not as goofy as the other seasons. The theme was all about Samurai, the sword wielding loyal warrior servants from olden Japan, and the samurai in the show portrayed with reverence.   [embed]35052:5655:0[/embed] Hikari Sentai Maskman (1987) Sorry, I couldn't find the original Japanese version which have disappeared since the last time I checked. This ending is the version I grew up watching in the Philippines every Sunday afternoon and I always enjoyed the ending since it was still action packed like the opening.   [embed]35052:5656:0[/embed] Kyōryū Sentai Zyuranger (1992) This is the strangest and most fun ending here from the show that was the basis for Mighty Morphin' Power Rangers. Enjoy the song.   Is there a Super Sentai show that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
Week Ender photo
Fighting Evil Beasts in the East
There is nothing more 70's than Super Sentai and to this day, it still feels like a product of its time. You still have brightly colored heroes performing acrobatics and a lot theatrics fighting rubber suit monsters but ...

5 Days A Hitchhiker: An Abridged Tour of Japan

May 27 // Lindo Korchi
Here are some tips to keep in mind when hitchhiking in Japan (or anywhere else): - While it's true that there have been a number of hitchhikers who've said that hitchhiking in Japan is easy, along with a short wait time, don't expect it. It may be quick, but it's best to prepare for the worst, which are long wait times. My shortest wait time was 15 minutes in Aga, and longest was 12 hours trying to get out of Niigata. It's really unpredictable. - If you're considering urban camping, I suggest testing it out for a few nights before your initial journey. Also, decide how you want to urban camp. Some people bring tents to be more comfortable; I cared more about my backpack being light and just brought a sleeping bag, which I'm sure is less comfortable, so it depends on you. - If you urban camp with just a sleeping bag, as I did, you'll definitely capture a glimpse of how it is to be a homeless person. Those two nights, one in the grass and the other in front of a cemetery, gave me a glimpse of their lives. I developed more compassion and understanding towards them due to being placed in their shoes, briefly. Valuable insight. (Resting spot in Niigata) - As a sign of appreciation, I recommend giving your driver a gift. I purchased a pack of cookies to give to each one of the awesome drivers who chose to pick me up and make my journey possible. - A very important point is to remember that no one is obligated to pick you up. It doesn't matter if you've been waiting for 15 hours in one spot. It can be frustrating at times, trust me, I know. But remember that you chose to take part in this journey, and sometimes waiting a ridiculously long time is part of it. Embrace it and enjoy; besides, it usually all works out for the best. - Another important thing to keep in mind: if you realize you don't like hitchhiking, nor want to continue, then you don't have to keep doing it. You can always wrap it up. Just as the drivers aren't obligated to pick you up, you also aren't obligated to continue on a journey that you realize isn't fit for you. In the end, hitchhiking and urban camping will take you out of your comfort zone and challenge you. You'll also develop a thicker skin the more you do it. And this is valuable. You'll constantly get rejected as cars blatantly ignore you. And it's up to you to persist or not. Will you shy away or persist in the face of rejection? In the beginning, I was uncomfortable. But by the 5th day, I was more confident in myself since I knew I could survive. It didn't matter that I was in some unknown town in Japan, I knew I'd find a way to sleep, eat, and get from one location to another. And it's because I was pushed to be more creative and think. And that's extremely valuable. All in all, be prepared to be challenged, pushed out of your comfort zone, wait long periods of time, meet great people, and have an unforgettable experience. If you're also interested in hitchhiking around Japan, then here is my full 5-day hitchhiking journey so you can see how it's like (and yes, timestamps are provided): [embed]35048:5652:0[/embed]
Hitchhiking in Japan photo
Here's to the Crazy Ones
The thought of hitchhiking as a form of travel sounds crazy; the implementation of actually doing it in Japan sounds impossible. Well, here's to the crazy ones who want to hitchhike in Japan. In short, I hitchhiked from the e...

Annotated Anime: Haifuri episode 6

May 26 // Jeff Chuang
While the Harekaze is not losing any steam, we're at the point of the show where there isn't a whole lot to say. The mystery of the disappearing and mutinous ships continues to push the plot forward and keep up the tension, but we now have the alien rodents squarely in the view. The rest of us just have to cope with the bizarre mix-and-match of cute girls doing cute things and a very diverse and expert set of skills that somehow got assigned onboard the bottom-barrel school-boat. This week's Haifuri builds on last week's with more big-picture setup while the crew deal with more mundane things, from cooking German foods to make Mina more at home, to setting up mine sweeping to clear out the stray mines that Harekaze found themselves in. The naughty threat on the high seas turned out to be genetically modified mice who can interfere with electronics and make people go crazy once the virus carried by the rodents infect their victims. Naturally, this leads to a lot of other questions, and those questions will have to be the new fuel in the boiling furnace of the collective curiosity of Haifuri's viewers. The show takes a few moments to also build up a few intercharacter narrative strands. These big words don't really fit what has happened, but Kuro-chan, the disgruntled engineer and fan of Shiro-chan, tries to dig into the all-too-nice Mike-chan. It's not quite the cat fight Haifuri needed, but it certainly drops some interesting new threads to the oddly upbeat voyage where the girls are always in a pinch. The transitional episode, however, doesn't leave much to say besides all the building up High School Fleet is doing. I think the whole complaint-about-Mike-chan-running-off bit is going to come around pretty soon. At least now I have some time to learn more of their names. [High School Fleet is streaming on FUNimation, Daisuki and Crunchyroll]
Haifuri photo
Virus on a boat
Believe it or not, in 6 episodes a lot has happened in High School Fleet. Our high school frosh class of seafarers swept mines, dodged torpedos, avoided cannon fire, foiled mind-control mice, and developed a vaccine for the possible viral condition that these strange rodents carry. It's surprisingly more like Star Trek than ever.

OP Up! - Super Sentai Edition

May 25 // Red Veron
[embed]35043:5647:0[/embed] Kyōryū Sentai Zyuranger (1992) This is the season that became the basis for Mighty Morphin' Power Rangers and started the series. The adaptation only took footage from the source and not much in the premise of the original.   [embed]35043:5648:0[/embed] Hikari Sentai Maskman (1987) This is the show that I grew up watching every Sunday evening in the Philippines, and I have a very soft spot for this show.   [embed]35043:5649:0[/embed] Unofficial Sentai Akibaranger (2012) This is a parody of Super Sentai and a comedy that celebrates the superhero franchise as well as poking fun at it at times.   [embed]35043:5650:0[/embed] Toei's Spider-Man (1978) Why is this one here? This show happens to be the reason we have the iconic giant piloted mecha in the Super Sentai. The show is written more like a Japanese tokusatsu show than the comic books they were based on though US comics at the time were just as ridiculous with the plot lines but more grounded. This Spider-Man also shows up in the Spider-Verse event last year along with his giant robot.   [embed]35043:5651:0[/embed] Battle Fever J (1979) This show was considered to be the first Super Sentai show until 1995 when the two shows that came before it were considered to be part of the Super Sentai. This show is also a Marvel co-production and is considered to be part of the Marvel Multiverse.   Is there a Super Sentai or Power Rangers opening that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
OP Up! photo
Japanese Superheroes
This week is a special edition of OP Up! and Week Ender, where I am featuring openings and endings from the long running live action super hero series for kids from Japan called "Super Sentai". This franchise belongs in the "...

Weekend Japanatainment - Japanator Youtube

May 22 // Red Veron
[embed]35029:5640:0[/embed] Let's watch the former Japanator writer Dale North make some katsudon! More details here.   [embed]35029:5641:0[/embed] Here is a video about a Japanese capsule hotel by former Japanator writer Kristina Pino.   [embed]35029:5642:0[/embed] Look forward to many of our Let's Plays live every weekend on our Twitch channel and our past videos savedon our Youtube page! Here is the first part of Japanator writer Sal's playthrough of DanganRonpa.   [embed]35029:5643:0[/embed] Here is a video of mine from Anime Matsuri 2009 where I got the super talented dancing sensation Strong Machine to autograph the "Desutoid" helmet, the cosplay version of the Destructoid mascot. Destructoid is the video game sister site of Japanator and is a big deal in the video game press scene.   [embed]35029:5644:0[/embed] This is a history of Japan, think. I dunno what is this even.   Don't forget to check out more at our official and main Japanator YouTube page here.
Weekend Japanatainment photo
We have a Youtube Page
Hey readers! I thought it would be the perfect time to tell you all about our Japanator YouTube page where we have some nice video content and will have some more Japan-centric video entertainment in the future. We're plannin...

Strong Style: Things to come

May 21 // Soul Tsukino
The 25th G1 Climax Tournament took place between July 20 - August 16, 2015, over the course of 19 shows held across Japan. 20 of NJPW's best were named to the tournament and then split into two block, A and B blocks. This tournament featured a new wrinkle in scheduling as the two blocks wrestled on their own shows. So each episode will cover the A block or the B block. The rules for this competition are that of a round-robin style tournament. Each competitor will face the other nine men in his particular block for points (2 points for a win, 1 points for a draw, 0 for a loss). The top point earners of each block will face each other in the final, which will be shown July 1rst. The winner will receive a shot at the IWGP title (if he isn't already the champion).  [embed]35033:5628:0[/embed] AXS TV will cover highlights from 9 of those shows including two shows dedicated to the final show held in the famous Sumo Hall in Ryogoku, Tokyo. We here at Strong Style will keep you updated on the point totals for the shows that won't be covered so everyone is up to speed.  [embed]35033:5629:0[/embed] The wrestlers you will see in the coming weeks are (from left to right): Block A: Hiroshi Tanahashi (2007 winner), Togi Makabe (2009 winner), Katsuyori Shibata, Tetsuya Naito (2013 winner), Hiroshi Tenzan (winner in 2003, 2004, and 2006), Kota Ibushi, Toru Yano, A.J. Styles, Doc Gallows, and Bad Luck Fale.   Block B:  Satoshi Kojima (2010 winner), Yuji Nagata (2001 winner), Hirooki Goto (2008 winner), Tomoaki Honma (if he wins a match is this it will be a miracle), Shinsuke Nakamura (2011 winner), Kazuchika Okada (2012 and 2014 winner), Tomohiro Ishii, Michael Elgin, Karl Anderson, and Yujiro Takahashi That is your line up! All the factions of NJPW are represented with CHAOS, Global Bash Heel, The Bullet Club, and Los Ingobernables all having men in this one. With so many groups, partners WILL face partners as the competition goes on. Every match is important and wins and losses matter more here. So if you are a fan of puroresu, hold on, strap in, and hang in there for 6 weeks of the best of NJPW! See you all next week!
New Japan Pro Wrestling photo
The 25th G1 Climax tournament is coming!
With AXS TV covering concert festivals the last month, Strong Style has taken a bit of a break. Next week, however, we kick things into high gear with 10 shows in 6 weeks covering the 25th G1 Climax tournament.  With so much action crammed into a month and a half,  Japanator gives you a little preview of what to expect from Strong Style and New Japan Pro Wrestling.

Week Ender - JC Staff Edition

May 21 // Red Veron
[embed]35028:5630:0[/embed] "Let me be with you" Anime: Ikkitousen For  a show about busty beauties beating each other up while ripping each other's clothes off in the process, this ending happens to be more serene and gentle while tugging on some emotional heartstrings using a song that you wouldn't expect in such a show.   [embed]35028:5631:0[/embed] "Nippon Egao Hyakkei" Anime: Joshiraku This is a show that is super dense with Japanese culture references old and new that it makes it very unlikely to ever be localized in the West. Props to the person who did the fansub, you the real MVP. This is an enjoyable show even if you don't get the references and rife with visual gags. Much more comedy than "cute girls doing cute things", this is a show that more people should see and enjoy, the setting gives it a different flavor than most shows.   [embed]35028:5632:0[/embed] "Dear Brave" Anime: Heavy Object I've heard great things about this show but haven't been able to check it out. I do love the song in this ending with the sweet vocals provide a nice accompaniment to the visuals of the heroine, showing off her gentle feminine side more in a show about war.   [embed]35028:5633:0[/embed] "Nichijou no Mahou" Anime: Flying Witch This ending provides a good way to end each episode of a such laid back show. This show is a pure joy to watch and has that cute calmness to it.   Is there an anime/opening/ending from JC Staff you enjoyed? SHARE IN THE COMMENTS BELOW! I wanna know!
Week Ender photo
Since 1986
JC Staff is a studio that's been around since 1986 and has worked on at least 300 shows, with such a large body of work they might have made something you probably love or enjoyed in the last three decades. So I've chosen a v...

OP Up! - JC Staff Edition

May 19 // Red Veron
[embed]35026:5621:0[/embed] "Hey World" Anime: Is It Wrong to Try to Pick Up Girls in a Dungeon? Here is a show with both a ridiculous title and has ruined google search results for certain Greek gods for a while. This is the show that popularized the "boob string" thing that has been pretty much forgotten along with the show.   [embed]35026:5622:0[/embed] "Light my fire" Anime: Shakugan no Shana III Here is a rockin' opening for popular Shana series. It's got an otherworldly supernatural magic mixed with a modern day urban setting with a short and petite swordwielding girl with red hair. It has everything I want but I still haven't gotten that far in the first season of this show. Definitely in my Top 20 list of shows I need to to watching.   [embed]35026:5623:0[/embed] "Kawaru Mirai (カワルミライ)" Anime: Heaven's Memo Pad Here is a detective show with a cute NEET (which stands for No Employment, Education, Training) detective handling crimes and murders in Tokyo. It's a mix of mystery and light action in an urban setting, which I highly recommend.   [embed]35026:5624:0[/embed] "Silky Heart" Anime: Toradora A popular show about love story featuring a short petite tsundere and a secretly nice mean looking guy. This opening has a really catchy song and is very nicely made to suit the beats of the song.   [embed]35026:5626:0[/embed] "Kibou no Uta" Anime: Food Wars: Shokugeki no Souma It's that show that has very nicely drawn food as well as some fanservice (for those who like men and women) for a great feast for the eyes. Shounen cooking shows aren't rare but we haven't gotten a new one lately and we've been due for one in a long time.   Is there an anime and/or opening from JC Staff that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
OP Up! photo
Three Decades
JC Staff is a studio that has been around since 1986 and has made a lot of shows and probably some of your favorites as well. Most of their shows are very beautifully made and they've made a few of my favorite shows, which I'...

Tales Worth Telling: On Manga, Anime, and how they changed Japanese storytelling

May 16 // Yussif Osman
Japan has a long and vibrant tradition of storytelling. Of course, there is the current massive industries of anime, manga, light novels and video games, but long before television and anime there was kamishibai, a practice where a street performer would narrate a tale whilst flipping through illustrations on a mobile stage; or rakugo, where the comic or storyteller would perform multiple characters in dialogue with one another with nothing but a fan with which to gesture, meaning characters had to be well developed and distinct. And then there is kodan, the heroic tale and predecessor to modern Shounen series. Stories told in these ways, for the Japanese people became news and sensation, novel and theatre for people of all classes. A culture so drenched in the art of storytelling has a great deal to teach the world about how to build worlds, create characters and set plots in motion. In contrast to much of Western media, the bestbetter anime and manga do not patronize the viewer or reader. One Piece for example, is not about what someone thinks people want to see, it is about the story the author and artists want to tell. Hayao Miyazaki was once asked about the creative process for a creator in Japan, in contrast to a creator in the West. In the West, films are often made by committee. I am not saying there is anything wrong with writers' rooms, on the contrary, collaboration can be a wonderful thing, the problems arise when a studio, which has ultimate creative control over a property, makes assumptions about what people want to see. A number of films come to mind, Fox's interference on Josh Trank's Fantastic Four or the X-men movie universe as a whole, where executives felt the need to simplify characters for an audience who just 'won't get'. I also think of the 4Kids dub of One Piece, where it was assumed that orchestrated music would not appeal to young viewers and certain themes would be inaccessible. I'm not saying that this never happens in Japan, in fact it's probably happening now more than before, but for the most part, Japan with its massive storytelling industry has put emphasis on the importance of story and not just delivery. This is evident in a passion for characters in and of themselves and in a will to drive story and touch readers and viewers, to say something true about the human condition, more than just attempting to entertain. This is storytelling for storytelling's own sake. When composing each new story, Hayao Miyazaki was concerned with just that, the story, something he has said himself. Japanese animation has confronted the world with rich and deep stories with both real and bizarre characters that speak about what's real in us, in the human condition. One Piece, which is the manga and anime I will use as my primary case study comes to mind here. Overwhelming enemies who engage in fantastic and brutal battles with the rubbery Luffy says a lot about life and the need to overcome moments of adversity by literally bouncing-back and meeting life head on, thus the head-strong, if not simple character of many Shounen heroes. Even these stories, in all their whimsical adventure, do more than just entertain, they resonate, like I've said before in my article on Digimon, high stakes make for high hopes and therein I believe lies the appeal of epics like Attack on Titan and why it became so popular. And outside the Shounen genre and the work of Hayao Miyazaki we have a plethora of incredibly moving stories, from Makoto Shinkai's 5cm per Second to works such as The Girl Who Leapt Through Time and The Boy And The Beast, you have a compelling and grounded premises with fantastical characters and circumstances which only enrich and make more vivid the narrative as the characters themselves remain very human, full of awkward subtleties and quirks which make it possible to empathise with them. At this point, I would like to bring up the tradition of drawing on manga to create anime. There are huge benefits to doing this, not simply because you can simply copy a story on to the screen because it often doesn't work that way, often anime take a concept and re-interpret or build upon an idea, but the benefit of manga is the vast worlds that the characters have emerged from and that has been built around them. Something I find that Japanese media has done very well, whether that's anime, manga or video games, is build tremendous and beautiful worlds and I don't just mean that on an aesthetic level, I refer to histories and politics, nations and ideologies all built from scratch from which incredible stories can spiral. More developed worlds, mean longer runs for readers and viewers to become invested, people grow-up with the characters and see them through their journeys and become committed to the worlds they live in. Worlds you can invest in are richer, richer worlds help make more interesting characters with more interesting histories and good characters with a great world to interact in, makes for a great plot. These three components: world, character and plot when executed well, I believe are responsible for producing a great story. Recently in Western media, this has also been evidenced with the Marvel Cinematic Universe. But I will illustrate this now with an anime/ manga which I believe does this best in One Piece. In One Piece, we're faced with the setting of a number of oceans and seas in their own hierarchy of fury and adversity, inhabited by a complex hierarchy of pirates and forces, such as the Marines and the Seven Warlords of the Sea, the revelation of each one being something we always look forward to. Hierarchies and structures within which characters explore their given world, create a framework in which viewers and readers can actually look forward to things, to more of the Wizard Saints in Fairy Tail or more Dragon Slayers. Then there is the notion that the most expansive sea in the series, the New World is largely unexplored and home to range of bizarre islands, from lightning countries to flaming tundras. But perhaps the most thrilling part of reading or viewing a great world is discovering it from scratch as characters do and One Piece, like many anime and manga does this artfully, leaving us thirsting for more. One could also turn to the slow revelation of the plethora of villages in Naruto or the wider cosmos in the Dragonball series'. And of course one of the most compelling parts of One Piece, is the world's history itself, the missing century and lost civilization which left behind ponelyphs describing its history, secrets that revolutionaries and pirates are trying to unearth and the World Government is trying to keep hidden. I hope what I've illustrated here is a network of circumstances and characters which interact in complex and far-reaching ways to create what is a compelling plot. Whether they were exploring a new country, liberating one or unearthing new secrets, the Straw Hat Pirates have never bored me and when it has been less thrilling, it is only because of the drastic scale that the series can often rise to. And even away from the high-stakes of One Piece story arcs, the characters and the themes they represent are warm and intimate, such as friendship and how it should be cherished, Usopp's wish to be brave or Robin's wish to live. I'm not saying great things don't come out of the West, when it comes to animation, I would in particular like to highlight such work as the Batman and X-men animated series' or Transformers which were all incredible, but I'm not trying to make a point about Western media, I'm trying to make a point about anime and manga.  But while we're on the topic of Western media, this is a good opportunity to bring up a handful of ground-breaking series' which have been heavily influenced by anime and manga and in doing so, illustrate how the world's love of Japanese media has created a demand for better storytelling. An obvious series that comes to mind is the Avatar animated saga and its sequel the Legend of Korra. In the tradition of long-running manga, Avatar brought us a vast world to explore and high-stakes politics to understand alongside enchanting and compelling characters heavily influenced by Eastern culture and civilization. Less obvious is Steven Universe, which I have said in a past article, is heavily influenced by such anime as Revolutionary Girl Utena in its style and themes of fluid sexuality and gender roles. There are many others, such as the French conceived Sav! The World Productions and their creation the award-winning Oban Star Racers, or the more recent Miraculous Ladybug. I go as far to make the case that the popularity of anime and manga in the West, made it more acceptable to tell more serious stories for younger audiences and so helped to mainstream the now massive comic book phenomenon. Like you, I love the Japanese format of storytelling, the amazing characters and stories it produces set across interesting and diverse worlds. So I took it upon myself to try it, to take inspiration drawn from anime and manga to produce stories in the same vain. Hei Stories, a youtube channel which uses audio and illustrations in the kamishibai style is a platform for original stories in the fantasy genre which aim to stretch the imagination and compel listeners to invest in complex characters. The first story that is being uploaded is Seeking Scarlet At The End of The World, which takes influence from Middle-Eastern and Asian culture to tell the story of a young woman with phenomenal abilities set in a world under siege. As the Raindance movement is hijacked by the Great Secret Keeper, his acolyte, Iconoclast, assaults Polis Earth, with the Orion Alliance long gone, not even the mythical Guardian seems anywhere in sight to stop her. Despite the crisis, the displaced people of the Deepa Wali culture celebrate life into the night and continue to pray. In a universe where material beings are not the only life forms and where the cosmos is ruled by an Eclipse King, I wanted to create a story of hope and cover contemporary political and social issues we're currently faced with such as the refugee crisis. I hope you will enjoy it and join the conversation here and on youtube about storytelling and what kinds of stories engage, inspire you and humanize other human beings, whether they are in your city or across oceans. So what does make a good story? Sincere, warm characters full of agency in a developed world, from Shakespeare's turbulent Scotland to Tolstoy's revolutionary Russia, a good world and characters people can be passionate about go a long way in creating a story that can resonates with readers. With Japanese media so aware of this, I look forward to every season, knowing it is bound to bring something entertaining, inspiring and compelling and above all, shedding light on the human condition and the world we live in.  
Japanator Original photo
Stay A While, and Listen
I won't hazard a guess as to how many of you have read my previous articles, but something that may have come across is the emphasis I place on the importance of good storytelling. Whether it was Digimon or GAT...

Weekend Japanatainment - Rebirth Edition

May 15 // Red Veron
[embed]35016:5612:0[/embed] Here is a video with dogs and a meme. There are some shibas in there and Japanese writing. Just watch and enjoy the dancing doggies.   [embed]35016:5613:0[/embed] This is a commercial for paid antivirus in Japan. Very Japanese as well as cute and weird.   [embed]35016:5614:0[/embed] One of my favorite Japan-based Youtuber duos, Simon and Martina, who now live in Japan recently went to a conveyor sushi restaurant where eating five plates gets you a chance to get a free capsule toy.   [embed]35016:5615:0[/embed] Here's a video from the old Weekend Japanatainment feature, this one is from 2007 and very weird. It's the ending song from The Melancholy of Haruhi Suzumiya with some odd mashups. Just watch.   GOT ANY SUGGESTIONS FOR WEEKEND JAPANATAINMENT? SEND IT TO US OVER AT: Send us an Email at: [email protected] Also reach out to us on our Twitter and Facebook!
Weekend Japanatainment photo
BACK AGAIN YO
So the last time I did this feature was when I took over almost 7 years ago, but I stopped because life got in the way. But now, it's back again bishies! Back to give you lovely readers some Japanese-related entertainment to ...

Gems of Japan: Tasting Yakisoba & Okonomiyaki in Asakusa

May 14 // Lindo Korchi
When checking online, it didn't take long for me to discover that the most popular Okonomiyaki shop was Sometaro, located in Asakusa, Tokyo. I decided to begin my journey there.When I arrived at the shop, there was a queue that lasted for 40 minutes. After, I went inside. It was small, cozy, and warm. After viewing the menu, I gravitated to the noodle dishes and saw "yakisoba", or fried buckwheat, and decided to give it a try. I had yakisoba from the convenient store and didn't like it; a friend told me that I had to have one from a restaurant to really enjoy it. Which persuaded me to order. [embed]35014:5607:0[/embed] I believe I ordered the gomoku yakisoba. I was amazed to see that one of the staff members brought out all the ingredients and cooked my meal right before me. As for the taste? Although I like Japan, I'm not going to kid myself into liking something because it derives from the country. At the end, it was so-so. On top of that, it wasn't filling at all and I was still left hungry. However, the presentation was good. A couple of days later, I returned. This time, to order the dish that Sometaro is most famous for -- okonomiyaki. [embed]35014:5608:0[/embed] I believe I chose the gomokuten okonomiyaki. As with the yakisoba, all the ingredients were brought and cooked right before me. As for the taste? It was pretty good. I would've needed two or 1 1/2 to be full, though. The presentation was also extremely well, as it had more ingredients. Overall, I'd recommend okonomiyaki as it's really tasty. However, the most popular okonomiyaki is associated with Kansai, or to be more specific, Osaka. So if I choose to eat okonomiyaki in Osaka, I'll be interested to see if there's much of a difference, overall.When you try either one of these dishes, regardless if it's at the same shop or not, let me know your thoughts on it and which dish you prefer.
Gems of Japan photo
There Can Only Be One Winner
During my first trip to Japan, I heard a lot of people talk about Okonomiyaki. I didn't know what it was, except that some people labeled it the Japanese equivalent to pizza. I don't agree. It's more of a pancake than anything else. Nonetheless, I was interested in this pancake-pizza.

Week Ender - 10 YEARS AGO EDITION

May 13 // Red Veron
[embed]35015:5603:0[/embed] "Umi no Opal" Anime: Soukou no Strain Here's another show on my list that I need to watch, it involves space wars with giant robots and time dilation with faster than light travel. The ending is pretty calming with that sweet sounding song.   [embed]35015:5604:0[/embed] "Rock The LM.C" Anime: Red Garden Here's another show from a decade ago that I never got around to see. It involves four girls at a private school in New York city. Mysteries and murders happen that adds to the intrigue, I would tell you more but I don't want to spoil it for myself. This ending is a bit minimal with a concert going on with some shots of the cast.   [embed]35015:5605:0[/embed] "Yuukyou Seishunka" Anime: Code Geass Oh look a song by Ali Project, you know it's them just by their style. I like this ending with the stills featuring the characters in situations not seen in the show.   [embed]35015:5606:0[/embed] "Alumina" Anime: Death Note A very stylish opening that still holds up to now, especially the use of the color red. I love the way the ending communicates the sinister character of Light.   Is there an ending/opening/anime that you loved from 10 years ago? SHARE IN THE COMMENTS BELOW! I wanna know!
Week Ender photo
Back in the year 2006...
I'm gonna take you all for a nostalgia trip (or a history trip, you young whippersnappers--- GET OFF MY LAWN!). 2006 was a great year for anime with shows that are still enjoyed today. Someone on my twitter feed reminded me t...

OP Up! - 10 YEARS AGO EDITION

May 11 // Red Veron
[embed]35012:5598:0[/embed] "Red Fraction" Anime: Black Lagoon I have only seen a little bit of this show and I promise I will watch more. This is a show that still holds up and is one that is still recommended by many. There isn't much going in this opening, but this is a good example of "less is more" where the opening creates intrigue and gives you that feeling that this isn't like those other anime that you watch all the time.   [embed]35012:5599:0[/embed] "COLORS" Anime: Code Geass: Lelouch of the Rebellion Oh hey, it's that show that spawned those memes such as "I shall pleasure myself with this fish" or "notto this shit again". Yeah, this show is still quite popular and is still enjoyable with all the twists and turns inside. It's got drama, action, giant robots, and some enjoyable politics too.   [embed]35012:5600:0[/embed] "INNOCENT SORROW" Anime: D.Gray-Man A show based on a manga that just kinda went silent. I loved this show and even did my first cosplay based on one of the characters. I heard that the author still makes a chapter every now and then but it is a shame since the universe it created was an interesting one, mixing eastern and western influences in a early 1900s setting.   [embed]35012:5601:0[/embed] "PUZZLE" Anime: Welcome to the NHK! I haven't seen this show in ages and I believe it would be hard for me to say much about this show not because of the amount of time since I have seen but it would be because of the themes it tackled. There is some stuff in this show that I would have a different opinion on because I am older now and would probably relate to the many things that this show discussed. Oh this show is about a adult shut in who gradually comes out of his shell because of a neighbor and a cute girl. Just look it up, it's worth a watch anyways. Also read the manga, since there are things omitted for TV broadcast rules and such.   [embed]35012:5597:0[/embed] "Bouken Desho Desho?" Anime: The Melancholy of Haruhi Suzumiya It's that show about that girl who does stuff and still cosplayed by people since it is easy since the uniforms are hella cheap now. This is one show I really recommend, it's a good comedy with some mystery and stuff that hits you out of nowhere when you watch it in the broadcast order. Watch it on the broadcast order, you will enjoy it much more. I would tell you more but this isn't just one of those "cute girl does cute things" kinda shows, it has some of that but it has a overarching story that brings everything together.  Is there an anime from 2006 that you love? SHARE IN THE COMMENTS BELOW! I wanna know!
OP Up! photo
Great Anime from 2006
The year 2006 was a great one for anime and a lot of the anime that premiered in that year are considered to be the best and are still enjoyed by anime fans to this day. I looked at the list of the anime that came in that yea...

Annotated Anime: Haifuri episode 5

May 10 // Jeff Chuang
Again, I have to applaud Haifuri on delivering a lot of stuff I wanted. It gave us fleet battle action this week. It gave us a lot of adults trying to explain and base the chaotic running away that happened to the Harekaze the past four episodes. It asked the important questions, such as "why did you fire on the Harekaze?" and "Why do you use 'washi' for 'I' (because normal people don't use that term)?" It gave us dolphins. It gave us cute girls in swimsuits. It even had time to give us a couple character backstories, such as the traumatic memory of our helmswoman Rin-chan, who wanted to overcome her cowardly countenance but ended up using her running-away skills for the greater good. To do all this in the 23-or-so minutes allotted, however, Haifuri also had to give us rodents of death that can interfere with electronics to disable some missiles? Speaking of which, there were some pretty good hardware fanservice this week in Haifuri. We saw Musashi's fearsome type 94 cannons quite a bit and up close, in action. The anti-sub missiles had even a close-up cut as they deployed the two-fold parachutes for torpedo insertion. That part wasn't even all 3DCG, which was both amusing and unexpected. There was even a blimp in the beginning... Still, it's hard to downplay the roles of those pesky rodents. I mean, really? Is this how you want to play it, Haifuri? Just because a few freaky hamsters ran around the missile pods, we can't stop the Musashi with military hardware that is possibly 100 years more advanced? I suppose if we think of the instructors' fleet as a typical bunch of coast guard types, maybe, but these sure are well-armed ships that doesn't seem to do anything. The plot device rodents definitely undermines the mutiny subplot in terms of the tone, but I suppose I can give Haifuri the benefit of the doubt for the time being, until it unravels some more of its thickening plots, of the other variety. Anyway, for those of us who watch anime for the more dramatic, Haifuri provides even one somewhat-abrupt, but rewatch-worthy scene as Mike-chan forces herself from the rest of the crew in a mad dash to rescue the captain of Musashi, despite Shiro-chan's plea. It seems from the few cutouts that they were able to show us inside the bridge of the Musashi, Moka-chan has barricaded herself in it. Perhaps equally interesting, but in a light-hearted, biting truism kind of way, was a quick interplay between Shiro-chan and Mike-chan when Mii-chan gave a toast for the crew, mentioning the captain's un-captain-like nature. I guess in a season of TV anime where impact short anime series can be a thing, these normal half-hour battleships of the late night variety have to punch at least on the same class. High School Fleet definitely showed that it can, and non-stop, although not everything may come together very well. [High School Fleet is on Crunchyroll, FUNimation, and Daisuki.net!]
Haifuri photo
Gerbils on a boat
High School Fleet, in some simple ways, delivers exactly what you expect from a show like this. It might not seem like a tremendous undertaking for a show ostensibly about cute girls doing cute things to give us exactly that,...

Annotated Anime: Haifuri episode 4

May 05 // Jeff Chuang
In some ways, High School Fleet 4 is very impressive for depicting life on a warship in this manner, because it is doing as much as it can to depict the ordinary life of high school sailor girls on an antique destroyer in an ordinary sort of way. The toilet paper (TP) crisis, in which a few dozen teenage girls are running out of TP, is in no way an ordinary problem for a group of people, that, in the viewers' minds, are anything but ordinary. I mean, did anyone expect to hear a description of the differences between Japanese TP and German TP this week? This month? As someone who have seen hundreds of Japanese anime set in the stereotypical high school context, I find Haifuri at least a curious mix. Which is to say, so we're going to a shopping mall on the seas to buy some TP. What's probably more puzzling and troubling, all at once, is the strange rodent (hamster, is it not?) that the Harekaze crew rescued on-board. Does it have mind control powers? Is this at the root of the various mutiny events? Needless to say it raises more questions than it answered at this stage of the game. Thankfully the story quickly quarantined the dangerous animal in the care of Harekaze's doctor, easing the mood that was more akin to from zombies on a boat, even if the episode sort of ends on that note. It's probably safe to say Haifuri plays around with a lot of trope-aware concepts. The mutiny plot thread drives this undercurrent, that ties in with the mind control, the distress call from Musashi, and the adults investigating a strange situation from the start. I like it, to put plainly. If post-modern entertainment is going to be aware of its viewers specific inclinations, it might as well play its cards from the start and give us it knows we have not had before in a way that's all too familiar. And if the only casualty here is my inability to remember all the crew's names, that's not a huge price to pay. I mean, I can remember the gunnery officer as the quiet, timid girl who got mind-controlled by a rodent, versus the torpedo officer as the one person who really, really just wants to shoot stuff up. I think this description will work when I communicate with anyone who has seen the show. This week's Haifuri involves the adults a lot more than last week. We got more glimpses of Shiro-chan's family, and who are the actual Blue Mermaids. And since there are never enough new characters to show us in Haifuri, here are two more ships, their captains, their cats, plus Shiro's sister's subordinate. Maybe now that Harekaze has made contact with the adults in these waters the girls will be spared of their weekly "pinches" and get back to school. Or maybe not. The important thing is we got a bit more of the setting, which arguably is also another character in this story with more characters than I can care to count. [Watch girls named after cats caring for a cat named after a human on Crunchyroll, Funimation and Daisuki!]
Haifuri photo
Toilet paper on a boat
What is the maidens' big trouble on a boat? They ran out of toilet paper. As Harekaze's expedition ran longer than initially expected, the crew listed the supplies they were short of, and it wasn't just torpedoes and depth charges. Haifuri takes us to go sundry shopping this week.

Review: Stranger of Sword City

May 04 // Christian Chiok
Stranger of Sword City (PS Vita [reviewed], Xbox One, Xbox 360 [Japan only])Developer: Experience Inc.Publisher: NIS America (PS Vita), Experience Inc.Release: April 26, 2016 (Vita), April 29, 2016 (Vita [EU]), March 22, 2016 (Xbox One [US]), March 29, 2016 (Xbox One [EU])MSRP: $39.99 (PS Vita), $40.49 (Xbox One) One of the things that really caught my attention was the game’s robust character customization. Aside from the five races and eight classes to choose from, the game offers character portraits sporting three different art styles, one which makes your character look like an anime character. Unfortunately, you can’t alter a character portrait and the age, gender and race you choose for the character doesn’t really modify it either. On the subject of different art designs, for NPCs, the game allows you to switch between original art design by Yoko Tsukamoto and anime-inspired design by En Okishiji. Personally, I had to go with the new anime design since it was livelier for me. While the original design by Yoko Tsukamoto isn’t dreary by any means, as an anime fan, I just had to go with the anime option. Being used to games like Fire Emblem, the permanent death aspect of the game didn’t really bother me, especially since they still have a certain amount of life points before they are no longer at your disposal if they died. The amount of life points depends on the age of your character, so the younger they are, the more life points they will have, but the limit is three.  You should keep in mind though that the older you make the character, they stronger they will be. Permanent death isn’t really what made the game tedious for me though, because like Fire Emblem, restarting the game is an option. Me never playing any Dungeon RPG in my life, I treated the game like my usual Turn-Based or Tactical RPG, but oh boy I was wrong.  I would even say some Tactical RPGs are more forgiving than this game. Realizing that I was playing the game wrong, I decided to take a different approach. Instead of powering through the dungeon like I would usually do, I decided to go back to base every time my characters were in danger of dying. I would say that the game kind of encourages you to retreat often too since one of your Divinity abilities, called Flash Retreat, allowing you to retreat from any battle other than those against certain Lineage types. Considering that it takes half of your Divinity gauge, I thought that I should save it for very crucial moments but then I realized that I constantly faced those moments where I should have really used it. After your characters die, you can always go back to base to heal them but they still come back after a certain amount of time, usually 24 hours, which of course, it isn’t real time. Since not having a party of 6 usually put my other characters at risk, I usually navigated through the first stage of the dungeon, but even then the game was a bit difficult and some of my characters ended up losing a lot of health. Coming from Persona Q and from the general conscious with dungeon crawlers, I was already prepared to start marking the map myself, but thankfully the game did it for me. It didn’t make things any easier though as the maps was still full of roaming monsters and risky dark rooms. When I knew I had to go back to the guild and save though, I always crossed my fingers that I don’t encounter any random monsters or else that would mess me up. Besides saving of course, the guild has many uses. As previously mentioned, you can revive your characters depending if they have any life points left or even recover their health for a certain cost. You may also create other party members which will replace the fallen ones. Your created characters will start off leveled up equal to your main character. On top of the hard monsters you have to overcome, leveling up your character can get tedious as well. The grinding can get incredibly slow and it was a bit annoying trying to get some of my new characters up to speed with the rest of the current party. Sending a lower level character could really put you at a disadvantage since not only is that character vulnerable but protecting that character would only hinder collecting Blood Crystals. Stranger of Sword City may not have been the best choice to introduce me into the genre, due to it being challenging, but I still find it quite enjoyable since I do love challenges but I think the game would have been a lot more enjoyable if I had any other Dungeon RPG experience prior to this game. It definitely made interested in the genre and I feel veterans will definitely get their money’s worth with this game. 
Stranger of Sword City photo
Challenging Dungeons
Being a fan of all kind of JRPG games for as long as I’ve been a gamer, I always wanted to try my hands playing a Dungeon Crawler JRPG. I played so many types of JRPGS, such as turn-based, action and strategy. While I d...

Unboxing photo
Phat Anime Lootz
When the first geek-centric subscription boxes came around, Loot Crate was one of the first to make a name for the monthly mystery goody box that caters to connoisseurs of cool. When I first got my hands on a Loot Crate, I wi...

Annotated Anime: Ace Attorney Episode 5

May 02 // Christian Chiok
Right after, we jump straight to the case. Will Powers, the actor who plays the Steel Samurai, was accused of murdering his co-start Jack Hammer, the actor who plays Evil Magistrate, the villain of the series.  Phoenix not having a client in so long, Maya suggests that he should take this case as she believes in his innocence. Naturally, they go to the detention center to talk to their new client. So far, the episode remains faithful to the series, with Maya instantly changing her mind about Will Powers’ innocence after taking a look at him but after Will Powers showing how nice he actually is, caring about what the kids that look up to him would think of the Steel Samurai, she changes her mind once again. Will Powers was portrayed really well, too. I try not to be too picky when it comes to anime adaptations but this is where things start to feel disconnected.  After meeting Will Powers, Phoenix and Maya decide to go to the studio to find clues, and this is where they meet the security guard—Wendy Oldbag. While in the game she comes out really obnoxious, it didn’t transfer too well into the game, but at least her talkative trait remained intact. This entire scene already feels rushed as they already introduced a character that isn’t supposed to appear until a lot later in the case and combined the interaction between Wendy Oldbag and Detective Gumshoe. Right after that, most of the investigation part got completely skipped. Luckily, even in the original game the investigation part of the case wasn’t too exciting but it shouldn’t have been skipped either. Then we jump straight to the trial, which of course, it was a bit rushed as well, especially after skipping the investigation part which actually brings some details into the case. Just like the previous two cases, it indeed gives you the gist of the trial but it gets to the point too fast. At least, during the final part of the first trial, it was very on par with the game—with both the dramatic and intense feel that it emitted as well as the soundtrack from the game. While not really a gripe, this episode made Maya look a lot more young compared to previous episodes. I thought she look really cute but maybe a little a little bit too cute for her age. While she is indeed a fun and charismatic character, I feel like the anime series is obviously trying to make her too “moe.”
Ace Attorney photo
A Hero On Trial
So Episode 5 is the start of "Turnabout Samurai,” the third case in the original Phoenix Wright game.  Just like the game, it begins with Maya watching “The Steel Samurai: Warrior of Neo Olde Tokyo,” a ...

Annotated Anime: Haifuri episode 3

Apr 30 // Jeff Chuang
In this week's High School Fleet, our boat full of high school frosh girls continue their exercise in running away, via some intrepid naval decisions and challenges. They won by nailing the enemy submarine with their sole depth charge and then by running away. If anything this bit of character building shows us that we may have a handful of misfits and weirdos, but everyone is competent if not excellent at their jobs. It's a bit less common to see a typical submarine battle purely from the surface boat's point of view, so the whole night time warfare aspect of the thing added a little variety in a way. But like my memories of Star Trek, deploying a simple paravane as a way to trip up an enemy U-boat is akin to reprogramming the deflector to solve some mysterious alien challenge. I mean, really?  Well, I probably shouldn't complain too much. The mix of anachronistic stuff is fun to watch, especially when it's so in-your-face. Japanese high school girls struggling to pull the lever to deploy the depth charges? Sure, it's moe, much like putting on faces on your rice balls. And there's the business-as-usual national stereotypes. The German transfer student taking charge of a sub battle by saying it's her specialty to highlight Germany's dependence on its underwater armada during the War? I suppose it's something I can live with, but I am glad that Haifuri probably will only go this far. The officers on the bridge are taking on more personality as they simply get the brunt of the lines every week. In fact I'm glad they are finally dipping into the rest of the crew by slowing rotating those precious lines among this large cast. It's almost too amusing to see, in Engineering, your Scotty archetype in the body of rough-talking little girl, even if she is just as much business as a cranky old Scot. Rotate those monkey wrench, Satoko, because apparently I haven't gotten enough exposure to memorize your name without looking it up, yet. The mystery of Harukaze's mutiny is developing but we haven't seen the plot address much of it, and when it does it happens in between the meat of each episode, which criss-crosses between calm moments at sea or tumultuous naval battles. I think at three episodes in, we can use a bit more exposition! Otherwise, Haifuri might be in a rough stretch if it can't seal the viewer's initial impression at the three episode mark. [Follow Mike-chan's adventure on FUNimation, Crunchyroll and Daisuki!]  
Haifuri photo
German on a boat
When I was growing up I watched a lot of Star Trek: The Next Generation. One of the things I liked about the show was all these naval-style battle scenes where Captain Picard would say stuff like, "fire" or "full to starboard...

First Impressions: Space Patrol Luluco

Apr 29 // Salvador GRodiles
With a limited timeframe of five to six minutes (not counting the show's opening and ending), each episode of Luluco seems to end right when the segment is about to reach its peak. One moment, our Main Heroine Luluco joins the space patrol to raise money to free her dad from a frozen state, which eventually led to her busting her first criminal. Then things end before we reach that huge bang that gives the segment a proper closure or cliffhanger ending— other than Luluco pointing out that the segment is over. Even though there’s nothing wrong with the show’s premise, every other episode lacked the sparks that piece everything together. In most cases, the audience barely has enough time to take things in. Perhaps the issue with Luluco is that Imaishi’s direction with the show doesn’t work for a five to six-minute format since TRIGGER’s previous shorts felt more complete, such as Inferno Cop. Then again, Imaishi’s direction with the 14th Japan Animator Expo short, “SEX and VIOLENCE with MACHSPEED,” showed us that he could handle a short so it might be that Imaishi and Akira Amemiya don't make a great combo— especially when you compare their collaboration to Imaishi and Kazuki Nakashima working on a project together, such as KILL la KILL. Despite the pacing issues with Luluco’s running time, the folks at TRIGGER delivered nicely in the animation and art department. A good chunk of the show’s sequences show off some ridiculous levels of perspective to each character that moves on screen. Then again, this style is a thing that Imaishi and most of the veterans who came from Gainax apply to their animations so it’s something that we can expect from their major projects. To an extent, it reaches a similar level of randomness present in Gainax’s titles like FLCL. Combined with the simplistic array of colors spread across the cast's designs, Luluco’s presentation is one of the best things that the show has to offer. The title’s Panty & Stocking-like look matches the silly tone that the series is going for. I mean, we have alien Street Sharks-like characters and Over Justice, a guy who’s basically Inferno Cop with Kamina’s shades! The show's presentation has a ton of personality and it looks like TRIGGER just wants to use them to mess around while they have fun with their project. If there's another thing that Luluco has going for, it's the relationship between Luluco, Nova and Midori. The idea of pairing up a guy who wants to shoot everything in sight and a girl who was in charge of a criminal organization with a girl who only wants to save her dad worked nicely on TRIGGER’s side, as their interaction made way for some great jokes, such as storyboard joke during the fourth episode's launching sequence and the build-up to Luluco's reaction to the mission. While Luluco’s short length holds the series back a bit, the animation and cast still manage to hold the show together. With the way how the series is going, it might be a show that’s better to watch in one sitting than one that should be seen weekly. However, the next episode might be the one that’ll cause the anime to reach a new level since the newest character has a major connection to Luluco. After all, we just started season two so we can expect TRIGGER to hit us with a huge surprise. [You can Gun Morphing with Space Patrol Luluco at Crunchyroll.]
Space Patrol Luluco photo
There's not enough time for justice
Whenever a show presents itself as a short, it’s important for the staff to establish a beginning, middle and end in the piece. If it’s a comedy, then the jokes have to be properly established so that the viewers ...


Auto-loading more stories ... un momento, corazón ...