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mecha

Japan Animator Expo photo
Japan Animator Expo

Catch Patlabor Reboot on Animator Expo's Website


This calls for a huge salute
Nov 23
// Salvador G Rodiles
Right when it seemed that the Japan Animator Expo project was finished, the group have uploaded "Mobile Police Patlabor Reboot" on their page. Thanks to this news, we can view a new take on Patlabor's concept of cops with gia...
Marriage photo
Marriage

Congratulations: Gravion Director Masami Obari ties the knot


This calls for a hot-blooded celebration
Nov 20
// Salvador G Rodiles
There's something lovely about two people getting married, as it symbolizes their desire to take their relationship to a new level. On Nov. 14, Masami Obari (Gravion series' Director, Super Robot Wars OG series' Compatible Ka...
robots photo
robots

Live in Orlando? A transforming robot prototype to appear at IAPPA Attractions Expo '16


Spread your wings and transform
Nov 13
// Salvador G Rodiles
If you happen to live in Florida, the J-deite RIDE's prototype, a car that can change into a robot, at Orlando's IAAPA Attractions Expo '16 on Nov. 14. The cool thing about this creation is that folks can get inside of i...
Full Metal Panic! IV photo
Full Metal Panic! IV

Huzzah: Full Metal Panic!'s new series to air next Fall


Fall 2017 is going to be spectacular
Oct 23
// Salvador G Rodiles
Ever since I watched all of Full Metal Panic!, my desire to see a new series was one of my biggest wishes of all time. While this project was revealed last year, new details about the upcoming anime were revealed at the Fanta...

Zoids photo
Zoids

We're getting a new Zoids project soon


Battle mode approved
Sep 28
// Nick Valdez
Zoids is one of those anime that I remember watching every episode of, but I only can recall about ten percent of it. Which means that my nostalgia-riddled brain also only remembers the good parts, like the super cool Liger Z...
Code: HARDCORE photo
Code: HARDCORE

Get in the robot: Code: HARDCORE's Kickstarter met its goal


Gotta love that burning soul
Sep 16
// Salvador G Rodiles
It's been less than a week since RocketPunch Games took Code: HARDCORE to Kickstarter and their dream to bring an over-the-top mecha game to the world is now a reality. In other words, the company's upcoming title is now fund...
Code: HARDCORE photo
Code: HARDCORE

Indie 2D Action Mecha Game Code: HARDCORE enters Kickstarter


Body temperatures are about to rise
Sep 11
// Salvador G Rodiles
If there's one thing that the world need, it's more games with cool giant robots pulling off stylish moves. The gang at RocketPunch Games hope to make this a reality, as they take their 2D four-player versus mecha title, Code...

Review: Mobile Suit Gundam Extreme VS Force

Sep 03 // Red Veron
Mobile Suit Gundam: Extreme VS Force (PlayStation Vita)Developer: Bandai Namco EntertainmentPublisher: Banday Namco EntertainmentReleased: July 12, 2016MSRP: $39.99 Mobile Suit Gundam Extreme VS Force is the first time that the long running Gundam VS game series from Japan has ever hit the overseas markets. First thing to make clear, Mobile Suit Gundam Extreme VS Force is not a one of the many third person shooter games that litter the gaming landscape these days nor just a simple action game at first glance. Mobile Suit Gundam Extreme VS Force is more that of a competitive fighting game, and can get technical with each Gundam unit acting as its own unique playable character with its own moves and style of play. Another thing that makes this game different is that the controls are more arcade action game which is no surprise since this game first started out as an arcade game then came to home consoles. This may turn off those wanting to pick up a Gundam game expecting to be a bad ass and start blowing stuff up like in the many previous games in the franchise. The game is split between two types of play: "Versus" type, where you and a partner fight two other opponents at a time in small arenas; and "Force" type, a MOBA-like mode that focuses on different objectives to win the mission. Versus type is a head-to-head duel with an AI partner against one or two opponents, sometimes even more. This mode focuses on solely trying to defeat the enemy force until their bar depletes to zero and they cannot respawn anymore. Force type is a tactical mode wherein two sides fight to take over different points on a battlefield. Captured turret points spawn minions that provide a little bit of resistance to the enemy side but can help contribute to winning missions. Win conditions can vary from destroying all enemies to capturing all the points in the map to escorting allies to points. This mode gets even more tactical with capturing points yields force points that allow power ups that can increase your side's attack power or defense to even using your ally spaceship's large gun to attack the enemy ship. The main campaign mode new to the series in this game, Extreme Force mode, will let you go through a series of Force mode scenario missions with some Versus mode duels sprinkled in the game. The missions in the game can be replayed with mini-goals that increase replay value, these vary from finishing it under a certain time, taking no damage, not losing any units, etc.  This single player mode has a very lean story used as framing device as a way to allow you to replay various story segments primarily from the main Gundam universe, with a few from the alternate Gundam universes, and some original "remix" missions unique to the game. Each mobile suit has a unique style and weapons with most mobile suits handling differently from each other such as certain mobile suits focusing on melee combat while others excel in projectile and ranged combat. The controls do take getting used to and learning each one does take a little bit of time but sometimes new missions will drop you into the cockpit of a new suit that completely controls differently than the last and will not let you switch to any familiar suits until you beat that mission. Though this seems counterproductive to player progression, it does let the player try out the different suits and helps out in finding one that suits your style (no pun intended). The degree of learning and involvement that required to progress with the game may slow down some players, but the option to somewhat brute force your way into the game by trying different tactics or even spending extra points on some a temporary boost can help quite a bit, which I did while trying to learn the different Mobile Suits. One gameplay mechanic that is integral in surviving in the game is dodging enemy fire by using your mobile suit's boosters to dash quickly, which takes some practice to get down and can be a challenge, sometimes it seems like you need to be psychic (or a newtype) to be able to dodge the barrage of enemy fire. The lack of right stick aiming might turn off players but the auto-targeting makes all about timing your shots carefully. I'm not a fighting game fan and I somewhat steer clear of fighting games because of the sheer technicality and depth found in the genre that impresses and intimidates me at the same time because I don't think I will be ever good enough. However, this game has me hooked and has me coming back for more. The aforementioned control system is very much designed for fighting in an open field with one or two enemies, this is perfect for versus mode where this system was designed in mind whereas it might trip you up in Force mode when enemies aren't focusing on just fighting you. The lock-on also becomes a bit of problem when disengaging a lock-on with an enemy that flies past you while you still want to move forward. The whole control system reminds me of those old Gundam games on PlayStation 2, but much more refined and surprisingly works well for establishing a uniform control system for all the mobile suits despite the uniqueness of the suits. Gundam fans will enjoy this game with the lineup of mobile suits from the original series all the way to the latest entry, Iron Bloded Orphans. Gundam fans will enjoy it more than non-fans, knowing the characters and settings adds to the experience but is not really necessary for those wanting some robot action. Visually, the game looks good on the PlayStation Vita's screen while in motion (as well as PlayStation TV), the screenshots in this review do not give it justice. I don't recall any slowdown while playing this game and does keep up well with the intense twitchy action. One thing that the game does lack is an online enabled multiplayer mode with only an ad-hoc mode available for multiplayer. Mobile Suit Gundam Extreme VS Force is not for everyone, but do not let this scare off anyone interested in wanting a game that rewards those willing to learn all the ins and outs without much hand-holding. Nowadays, more and more games are leaning towards that direction and this game came at the right time for those looking for a bit of depth in their giant robot action game.  [embed]35190:5810:0[/embed]
Gundam EXVS Force photo
This is not an anime
The Mobile Suit Gundam franchise is a franchise known worldwide and is often dubbed as Japan's equivalent to Star Wars, this long enduring saga since its debut in 1979 has spawned a multimedia empire with thousands of TV...

Turn A Gundam photo
Turn A Gundam

Moonlight Butterfly: Right Stuf to release Turn A Gundam on Blu-ray


DVD owners are in for a sweet deal
Aug 14
// Salvador G Rodiles
Right Stuf has been on a good roll with their plan to release the older Gundam titles on Blu-ray. During their Otakon '16, the company mentioned that Turn A Gundam is getting the Blu-ray treatment next year. For those who bou...
Daisuki.net photo
Daisuki.net

Daisuki jumps on the premium service bandwagon


Will this improve the Website's quality?
Jul 06
// Salvador G Rodiles
As many streaming sites are currently offering premium services, it was only a matter of time until the gang at Daisuki would add this feature to their Website. Lo and behold, this day has arrived, and the beta for the premiu...
Code: HARDCORE photo
Code: HARDCORE

Feast your eyes on Code: HARDCORE's sweet robot sprite animations


Giant chest beams included
Jun 22
// Salvador G Rodiles
For a good while, I've been waiting for the day that someone would create an indie mecha title that was inspired by the Super Robot Wars series. While this day hasn't arrived, the Chinese Indie Game Development Team known as...
Muv-Luv photo
Muv-Luv

Prepare for the BETA invasion: Muv-Luv is up for pre-order on Steam


July is about to get some Luv
Jun 17
// Salvador G Rodiles
As the BETA prepare for their attack on Earth next month, the Muv-Luv team has prepared their own countermeasure in the form of giving people the ability to pre-order Muv-Luv on Steam. If you happen to have HTC Vibe, you can ...
Super Robot Wars OG photo
Super Robot Wars OG

Last Showdown: Endless Frontier's Haken Browning joins Super Robot Wars OG: The Moon Dwellers' cast


Best Flush!
Jun 05
// Salvador G Rodiles
Wow. I feel ashamed of myself for almost missing out on this piece of news since I was too busy with being excited over Super Robot Wars V hitting Asia in English next year. The reason behind me feeling bad is that this...
Super Robot Wars V photo
Super Robot Wars V

Maximize your body temperature with nine minutes of Super Robot Wars V


There's no stopping this heat
Jun 05
// Salvador G Rodiles
Ever since the Playstation 4 came into existence, I was waiting for the day that we would get a crossover Super Robot Wars title on the system. As Bandai Namco reveals Super Robot Wars V as the second game in the series to c...

Review: Fafner: Exodus

Apr 21 // Salvador G Rodiles
Fafner: ExodusStudio: XEBEC Zwei Viewed On: CrunchyrollPremiere Date: January 8, 2015 When people say that patience is a virtue, they are not kidding. From day one, Fafner Exodus moving forward, as Kazuki and the gang has adjusted to their lives after Soushi’s return during the end of Fafner: Heaven and Earth. Even though the new series takes place two and a half years after the movie, the show does its best to get its audience reacquainted with the main cast again. Unfortunately, the drawback is that the newer pilots from Fafner: Heaven and Earth gave off the least amount of impact, as their presence wasn’t as big as Kazuki and his friends. Luckily, this isn’t too much of an issue when most of the new gang was placed on the team that was meant to help a section of the Earth Forces who were interested in coexisting with the Festum. Thanks to this angle, the show’s first half mostly focused on the movie group who remained on the island to help the newer pilots and the folks who left to help the military group with their mission to communicate with a new Mir that was heading to Earth. All in all, this direction worked well in distributing the cast so that people could get acquainted with new characters. After all, this element is important since the show’s death scenes have to hit the viewers hard. Of course, none of the veteran characters were safe from this aspect, which conveys the risks that the gang has to go through to achieve their goal. While it took a while for the series to pick up, the payoff worked well since the show dealt with the idea of sacrificing one’s humanity for the greater good. Whether it was the Fafner upgrades that change the pilot's bodies or the inner conflict between the Earth military, Exodus place the main cast in more intense scenario than the previous shows. Hell, there were the losses turned the tides on some of the major events in the series. Through this format, the series dealt with the team facing off against other humans, which was a great change of events from the previous installments, as it placed everyone in a big corner. Due to the situation, it made the veteran characters and the new pilots question their own actions while they tried to find their own resolve in the big conflict at hand. Compare to the original Fafner series, Exodus’ animation quality has improved from its predecessor. While it wasn’t on the same level as Fafner: Heaven and Earth, the fights between the Festum and the Fafner units left us with some dynamic air fights, along with a few moments where a character’s finishing move felt fulfilling to watch. Since there were a few machines that fought similar to the ones of the deceased characters from the first title, it worked as a way to appease to those who’re interested in seeing how they would fight with Xebec’s current skills. While Hisashi Hirai’s style suffers from a case of his characters from different shows looking similar, the guy’s art has improved a bit— in comparison to his art in Gundam SEED and Linebarrel of Iron.  His designs may not be the best out there, but they work with what Fafner: Exodus has to offer. If anything, it showcases his improved skills from the Majestic Prince anime. Just like the previous Fafner installments, Angela returns to sing the show’s opening. As always, she manages to hit the high notes well in both “Exist” and “Dead or Alive,” with the latter featuring some aspects that likely paid homage to “Shangri-La,” the first series’ theme song. Hell, the same can be said about the ending themes since it complements the previous tunes when the show’s credits drop in. It may have taken a while for Fafner to get a new series, but the show’s resolution to the war between the humans and the Festum made it worth the wait for anyone who wished to see the story progress further. While the program brought us a conclusion to Kazuki and Soushi’s story, there’s still a chance that a new installment could happen one day. Despite Exodus’ first half trying to get us more acquainted with the new cast and the movie’s characters while they cram a bunch of important things into the story, the payoff turned out well when the series set the pieces for the ultimate showdown between the title’s factions. Most importantly, its ending was a great of example of how patience can reward those who’re willing to wait— even if most of the new cast’s development was a bit rushed in the beginning. [This review was based on a streamed version of the series viewed by the reviewer at personal expense.]  When people say that patience is a virtue, they are not kidding. From day one, Fafner Exodus moving forward, as Kazuki and the gang has adjusted to their lives after Soushi’s return during the end of Fafner: Heaven and Earth. Even though the new series takes place two and a half years after the movie, the show does its best to get its audience reacquainted with the main cast again. Unfortunately, the drawback is that the newer pilots from Fafner: Heaven and Earth gave off the least amount of impact, as their presence wasn’t as big as Kazuki and his friends. Luckily, this isn’t too much of an issue when most of the new gang was placed on the team that was meant to help a section of the Earth Forces who were interested in coexisting with the Festum. Thanks to this angle, the show’s first half mostly focused on the movie group who remained on the island to help the newer pilots and the folks who left to help the military group with their mission to communicate with a new Mir that was heading to Earth. All in all, this direction worked well in distributing the cast so that people could get acquainted with new characters. After all, this element is important since the show’s death scenes have to hit the viewers hard. Of course, none of the veteran characters were safe from this aspect, which conveys the risks that the gang has to go through. 
Fafner: Exodus photo
Patience is a virtue
There’s something wonderful about seeing an older title receive a sequel after a very long time. It shows that the team was pushing hard to continue the story they set in place, and it lets the viewers see the program e...

Gundam photo
Gundam

This Lobster Shell Sazabi model looks as cool as the real thing


Who needs Gunpla when you have lobsters?
Mar 14
// Salvador G Rodiles
Move aside, plastic. There's a new material in town that can be used to make Gundam models and it can be obtained from a delicious delicacy. Instead of hunting down a Gunpla kit, Niconico User Nurezokin's younger brother dec...
Super Robot Wars OG photo
Super Robot Wars OG

Rejoice: Super Robot Wars OG: The Moon Dwellers gets an English release in Asia


Dreams really do come true
Feb 18
// Salvador G Rodiles
Remember all of those times that I've said that hell has frozen over? Well, it looks like the underworld is going through an ice age, as Bandai Namco Asia announced that Super Robot Wars OG: The Moon Dwellers hits Indonesia,...
Super Robot Wars OG photo
Super Robot Wars OG

Get Pumped: The next Super Robot Wars game gets an amusing teaser


It's about to get hot in here
Jan 22
// Salvador G Rodiles
No matter what type of mood I'm in, a new Super Robot Wars trailer always manages to lift my spirits. I guess this just has to do with my love for seeing cool-looking machines doing badass things. Speaking of which, it turns...

First Impressions: Active Raid

Jan 10 // Josh Tolentino
The answer to the immediate question is "Not quite". Patlabor was always a character-driven comedy first, and a giant robot show second (though the star Patlabor "Alphonse" could definitely be considered a character of sorts). Active Raid is more a straight-faced action title, and in truth, its robots aren't actually that large.  The stars are definitely still cops, at least. But unlike Patlabor, where the Tokyo Metropolitan Police, Special Vehicles Unit, Division 2, were a bunch of misfits regarded as barely competent, Active Raid's Public Security Division 5, 3rd Mobile Assault Unit 8 are more a squad of loose cannons, getting quality results, through a complete disregard of protocol and procedure.  Similarly, Patlabor's 30-foot robots have been traded in for the WillWear, a human-sized battle suit that seems to take its cues less from Gundam and more from Kamen Rider or Super Sentai, with perhaps a bit of The Centurions and Tiger & Bunny thrown in for good measure.  As may be expected of a first episode, our initial outing with Unit 8 accompanies newbie member Asami Kazari, who tends to spout English when stressed, and suffers from delusions of grandeur, somehow led to believe that she's been assigned to Unit 8 to "take control" and reform it as a paragon of the "justice" associated with sticking to the rules and regs. As a result, it sucks to be Asami, as roughly the whole plot is employed in shutting her down at every possible opportunity. Her theories are dismissed, she's interrupted rudely, ignored routinely, and ends up doing it wrong from start to finish. All she gets for her trouble is a face full of hot speedo-clad manservice. That said, I can't say I feel sorry for her because she's super annoying about it. Rather than being a hapless rookie who takes her lack of experience as a challenge, Asami constantly gripes for attention, her delusions about being there to take charge of things looking more baseless by the minute.  Of course, I know that the goal here is to establish the initial conflict, for Asami's uptight manner to eventually loosen as she comes to terms with Unit 8's unorthodox style, but Active Raid may have overdone it a bit. Instead of looking like a fish out of water, Asami comes across as beyond help, the stick up her butt inextricable. With luck, future episodes will give her a fairer shake, but for someone who is ostensibly the viewpoint character for the show and someone the audience is supposed to root for, this isn't a great sign. The other members of Unit 8 are more tolerable but thinly drawn. Takeru and Souichirou are the squad's WillWear users, and make up Active Raid's "ACTIVE" (as their special cop-issue WillWear is the "Armored Combined Tactical Intelligence Vanguard Element"). They're pretty much the Red and Blue Rangers, respectively, with Takeru as the Maverick to Souichirou's Iceman. Section head Funasaka's an old hand who pulls strings to get Unit 8 its operational carte blanche, Kyoukai is the slightly creepy tech guy, Madoka's the computer nerd that doesn't talk, Haruka's into buses, and the Chief is absurdly young-looking. Seriously, she could cosplay as the Professor from Nichijou. Together they're a pack of misfits who have the temerity to see policework as a profession rather than a sacred mission.  Active Raid seems less interested in the crimes being committed than in the way the cops go about stopping it. Case in point: The robbery that kicks off this episode's event is barely contemplated. The show goes out of its way to dismiss the perps' motivations as destructive attention-seeking by a pair of teens, and Asami's speculation of an organized crime connection are dismissed as fanciful, but everything from Unit 8's sweet police train (which reminds me of the Police Express from ToQger) to the three-step transformation process for the squad's WillWear is displayed in detail.  It's also here where Unit 8 is shown to be less of a wild bunch than Asami seems to think (in turn making her complaints seem even less reasonable). They patiently wait for authorization to use their weapons, and even find roundabout solutions when their chase is called off because it could threaten a nearby, politically-connected anime studio. Takeru even grins and bears it while Funasaka twists arms to allow him to use his WillWear's super move. Those sound less like loose cannons and more like a wily group of veteran cops with little tolerance for bureaucratic nonsense.  Active Raid seems to be engaging at first glance, despite some missteps in its characterization. Whether or not it will be this generation's successor to Patlabor remains to be seen. [Catch Active Raid weekly on Crunchyroll!] ACTIVE system (standing for "Armored Combined Tactical Intelligence Vanguard Element")
Active Raid photo
Mighty Morphin' Power Rozzers
If you held a gun to my head and demanded I tell you my favorite anime series of all time (you could've just asked, jeez!), Patlabor: The Mobile Police would definitely be on that list. Though I encountered it relatively...

Annotated Anime: Gundam: Iron-Blooded Orphans episodes 4-5

Nov 10 // Josh Tolentino
Iron-Blooded Orphans' fourth episode mostly consists of place-setting, giving out more details as to the situation between Earth and Mars (more on that in a bit), as well as emphasizing what's at stake for the people involved. Now that Tekkadan has its first job - escorting Aina to Earth to appeal for Martian independence - the crew need to go about the hard work of, y'know, getting her to Earth. With Orga and the other leaders off getting CGS' old space-ride up to spec (and sleazebucket Todo planning some kind of betrayal), Mikazuki and the others get some downtime, which they spend picking corn from Biscuit's family farm. It's here that the orphans' hard-luck situation is underlined further. Crappy economics and the stigma of being "Human Debris" - slaves, basically - mean that Tekkadan is their only chance at an honest living. Incidentally, the episode also lays out a little bit more background on Earth's history in the Iron-Blooded Orphans setting. I love this sort of stuff, mainly because of sci-fi anime's propensity for redrawing the map in hilarious, color-coded ways. It's always fun to see the way a given setting organizes its world can clue you into its own worldview. In this case, Earth's four power blocs include the U.S. and Latin America united in the SAU, East Asia, Australia, Oceania, and the subcontinent in their own little co-prosperity sphere, and Europe largely absorbed by Africa, the Middle East, and West Asia. Poor Russia has to make do with Canada and Alaska. All things considered, it's not quite as farfetched as some other anime world maps I've seen, though one can't help but wonder just what in the world took out that huge chunk of New South Wales. A meteor capable of making a crater that big would compare favorably to the one that killed the dinosaurs! Mikazuki also has a run-in with Fareed and Gaelio, who are on Mars trying to investigate just what it is Major Coral is hiding. A bit of bad driving later, Mikazuki accidentally starts a rivalry with both Gjallarhorn agents, and Fareed gets to pull his Candy Man schtick on a couple of kids.  All the setup here pays off in episode five, where the Tekkadan heads to space for the first time. Todo's betrayal - selling out Aina to the Tekkadan's would-be guides and Gjallarhorn - goes down, only to reveal that Orga had it thought through. He's a smart guy not to trust the smirking geezer sporting a Hitler mustache. This is where Tekkadan's own White Base, an assault ship redubbed the Isaribi comes into play, debuting with an asteroid-based anchor turn straight from that awful Battleship live-action movie. It looks better than it sounds. What doesn't look as great is Gundam Barbatos' first turn at space combat. Conceptually, it's great. Nobody in Iron-Blooded Orphans has any beam weapons yet, so it's all about bullets and heavy steel axes, including Barbatos' awesome hybrid of poleax, lance, and pile bunker. For a guy who's never flown, Mikazuki seems a natural at space combat, something Fareed puts down to the kid's Alaya-Vijnana System. Simply put, not only do the horns on Mikazuki's back make the Gundam behave like his own body, but expand his awareness like some kind of Cyber-Newtype (but without the whole thing with "This Pressure!!!"). Strong as that is, though, it's a thing Fareed quickly learns to exploit, targeting the extraneous, spiky bits that Mikazuki can't "feel" naturally, like Barbatos' thrusters. You don't mess with the chocolate man. On a side note, it's interesting to see the closest thing this Gundam has to the "Newtype" archetype cast as something forced on only the lowest of the low classes. Everywhere else, Newtypes are the future of human evolution. In Iron-Blooded Orphans, they're a form of mutilation and, like Gundam Frames, a relic of an old, irrelevant war. That's a contrast I'm actually hoping the show is bold enough to take further. With a bold rescue and a traitor disposed of, we're 2 for 2 in Tekkadan's favor, and despite the fact that Orga, Mikazuki, and the crew have come out ahead pretty much every time they've gone up against the odds, what's fun about Iron-Blooded Orphans is that it still feels pretty great to root for these perpetual underdogs.  [Check out Iron-Blooded Orphans every week on Daisuki and YouTube!]
Iron-Blooded Orphans photo
The Candy Man Can
It's been a little while since we last checked in with Iron-Blooded Orphans, and as a result, we're a little behind. Stuff is definitely happening, though, from table-setting in cornfields to the beginning of what is clearly the Tekkadan's rise to power. Now, won't you take these sweets as a form of apology?

Muv-Luv photo
Muv-Luv

Mission Complete: Muv-Luv Kickstarter comes to a triumphant close


The Earth is now saved!
Nov 05
// Salvador G Rodiles
Ladies and gentlemen. It looks like we've successfully vanquished the BETA, as the Muv-Luv Kickstarter ended a total of $1,255,444 on Nov. 3. Not only did they managed to achieve every stretch goal possible (such as...
Gundam photo
Gundam

Raise your flag for Gundam: Iron-Blooded Orphans' chiptune opening


Mars has gone retro
Nov 01
// Salvador G Rodiles
With a new Gundam show airing this season, it was only a matter of time until Studio Megaane would use his amazing skills to give Barbatos a retro upgrade. Once again, the guy did an amazing job with capturing the essen...
Gundam the Origin 2 photo
Gundam the Origin 2

Have your first lengthy look at the next episode of Gundam: The Origin


That Artesia, she sad
Oct 21
// Josh Tolentino
It looks like the hot, shirtless boys of Iron-Blooded Orphans aren't the only game in town when it comes to Gundam. There's also the undying chronicles of the Universal Century, which Bandai will never abandon so long a...
Iron-Blooded Orphans photo
Iron-Blooded Orphans

Annotated Anime: Gundam: Iron-Blooded Orphans episode 3


When Iron Flowers Bloom
Oct 20
// Josh Tolentino
Back when first wrote about Mobile Suit Gundam: Iron-Blooded Orphans, I noted that the show's more morally ambiguous, grittier approach seemed to set it apart from its peers in mainline Gundam fiction. As of the latest episode, that sentiment continues to hold true.
Gundam Iron Blood Orphans photo
Gundam Iron Blood Orphans

First Impressions: Mobile Suit Gundam: Iron-Blooded Orphans


Steel Yourself
Oct 11
// Josh Tolentino
Another year, another new Gundam series. My interest in Sunrise and Bandai's flagship has waxed and waned over the years, but I'll be the first to admit that I'm rarely attracted to the "mainline" shows that make up the core ...
Gundam photo
Gundam

Simulcast GET: Gundam Iron-Blooded Orphans heads to Daisuki.net and Hulu


New Gundam series for everyone!
Sep 30
// Salvador G Rodiles
It looks like there's another good reason to be a Gundam fan this year, since the upcoming series, Mobile Suit Gundam Iron-Blooded Orphans, hits Daisuki.net and Hulu on Oct. 4 at 7:30 p.m. Japan Standard Time/3:30 a.m. Pacifi...
Muv-Luv photo
Muv-Luv

Humanity Wins: Muv-Luv's Kickstarter is off to an amazing start


This calls for a celebration
Sep 27
// Salvador G Rodiles
After an amazing great start on Thursday, the Kickstarter for Muv-Luv and Muv-Luv Alternative has reached its goal to be localized in the West. In other words, the BETA might as well pack their bags and leave Earth...
Ragnarok photo
Ragnarok

It's Showtime: Big O's Director hits us with a cool giant robot short


Can you spot the Marvel reference?
Sep 25
// Salvador G Rodiles
You know you're in for a treat when the Japan Animator Expo project releases a mecha anime short that's directed by Kazuyoshi Katayama, the man who brought us The Big O. Even though the piece took place in an area that's in p...
Gundam VS Force photo
Gundam VS Force

Praise G: Gundam Extreme VS Force heads to Asia in English


Cheers, Mobile Suit fans!
Sep 17
// Salvador G Rodiles
Now here's something that you don't see every day: During TGS '15's SCEJA Conference Asia Session, the folks at Bandai Namco have announced that they're bringing Mobile Suit Gundam Extreme VS Force, the upcoming title i...
G-Tekketsu photo
G-Tekketsu

Rejoice? The next Gundam series gets Anohana's Director and Writer


The Gundam We Saw That Day
Jul 15
// Salvador G Rodiles
[Update: GundamInfo posted a recap video of the show's press conference, which can be watched below] Now this is what I like to call an unexpected turn of events. During the live stream for the next Gundam series, Mobile Sui...
Gundam photo
Gundam

AX '15: Right Stuf to release Zeta Gundam, Victory Gundam, and more


Believe in the Sign of Zeta
Jul 05
// Salvador G Rodiles
Good news, everyone; during Anime Expo '15, the gang at Right Stuf have revealed the next phase of their Gundam distribution deal with Sunrise. This time around, the company plans to release Victory Gundam, Gundam X,&nbs...
Super Robot Wars BX photo
Super Robot Wars BX

Super Robot War BX's first trailer fills our bodies with delicious courage


All part of a well-balanced diet
May 22
// Salvador G Rodiles
If there's one thing that the Super Robot Wars series does right with their trailers, it's that they tend to fill people's hearts with a huge surge of hot-blooded energy. In most cases, this high dosage of enthusiasm can res...
Super Robot Wars BX photo
Super Robot Wars BX

Prepare for takeoff: Super Robot Wars BX is now a thing


Our King of Braves has returned
May 20
// Salvador G Rodiles
It's been a month since 3rd Super Robot Wars Z Part 2 hit Japan and the next title has been revealed. Titled Super Robot Wars BX, this upcoming game's being made for the 3DS and it plans to improve on the features from Super ...
Iconic Field photo
Iconic Field

Aw, Snap: Iconic Field shows off Eva Mecha Designer's cool artwork


Sounds like a good time
May 08
// Salvador G Rodiles
Talk about an amazing turnaround, people. After the Japan Animator Expo project hit us with a remix and a making-of video, their 21st piece, "Iconic Field," graces our eyes with Ikuto Yamashita's (the Evangelion ser...

Final Impressions: Gundam Build Fighters Try

Apr 06 // Josh Tolentino
Really, Build Fighters may have the scrappy, underdog attitude, but the loud, proud commercials for the HGBF line of new plastic models, carefully timed to come after every opening theme and every credit roll, speak to the depth of support the show actually has. Hell, the first season was the Gundam show of its season, with no other "name" to share the slot. It wasn't a one-off, never-to-be-repeated side journey. This was Bandai doing what Bandai does with Gundam, and growing a new limb in the series' ever-branching fictional universes. The Build Fighters universe stands as an equal peer along the siblings that birthed 00, SEED, and the rest. Heck, in a meta sense, it might even last longer, since some of the modularity and universality introduced with the Build Fighters models is sure to trickle into future lines, long after the series have come and gone. But back to the thing I said about scrappy attitudes and such. Regardless of how much of a sure thing Sunrise and Bandai did or didn't believe it would end up, Build Fighters went in like a show with something to prove. It never let up and reaffirmed that the most important thing about Gundam in this day and age isn't sudsy ruminations about war and peace, or about pretty boys getting angry with each other, or even the sci-fi applications of large robots and the mysterious particles that power them. Don't get me wrong, that's all pretty important, but most important thing is having a love of plastic models (especially Bandai's many Gundam-branded plastic models) and the buying, assembling, and customizing thereof. As in the case of Reiji, a love of the Gundam fiction isn't even required, just a love of Gunpla and Gunpla Battle, which represents the prime good and ultimate virtue of joyful competition.  In a sense, then, it's all the more fitting that Build Fighters Try ends at the Meijin Cup, a thinly veiled reference to the yearly Gunpla-customization contest that Bandai holds, though of course, the Build Fighters-verse's Meijin Cup is a contest held with all the pageantry of the Oscars or Golden Globes, all to celebrate some hot-ass customs of all your favorite plastic robots.  The Meijin Cup is right where everyone loves Gunpla for what it is in both this and other worlds: a lovely little modelling hobby. It's where models are judged not on their battle prowess but build quality, where a young Sazaki brother can build a budding bromance with the sickly little kid that never used the stickers, and where you can put together designs as conventional as a Zeta reinterpretation of the Lightning Gundam to...a horrifically embarrassing tribute to everyone's favorite Try Fighter, Fumina. Side note: The designer for Super Fumina is none other than than Fumikane Shimada, known to girls-with-robot-bits-on-'em connoisseurs as the guy behind Strike Witches and more than a few Kantai Collection Fleet Girls. And he did a pretty good job, too, referencing Fumina's first Gunpla, her Powered GM Cardigan, in the design. Anyway, the episode's basically a long victory lap, waxing eloquent about how transformative Gunpla fandom can be, or more philosophically, being a fan, and engaging (positively, of course!) with the subculture that fandom provides. It makes a best-case scenario for when subcultures conquer the world (though to be fair, Gunpla is mainstream "over there" in ways it will never ever be in our universe), and treasures the joy that can only come from experiencing the deeper aspects of fandom for the first time. That said, for as much thematic weight as this last episode carries, structurally it falls prey to the same weaknesses that doom Build Fighters Try to live in the shadow of its predecessor. With the drama all over last week, this week's episode feels weightless, as inconsequential as it is in truth. It's quite similar to the "Gunpla Fair" episode in season one, as it features lots of downtime, low-stakes dustups, and friendly, "let's all be Gunpla Battle fans together" character dynamics. And like season one's version, it would've been much better before the final fight. It's all well and good that Build Fighters Try is striking out for itself, and building its own mythology and stable of original designs. Frankly, I'm not that big a gunpla fan, so I don't even care that most of the biggest stars of the show couldn't possibly be reconstructed using stock parts, the same way that the Star Build Strike, Zaku Amazing, or Wing Fenice were "based" on something "real" to the Gundam fiction. It doesn't really matter that Sekai had to have had access to a 3D printer or nanomachines to have made his Kamiki Burning Gundam a reality, because this is a show where magic fairy dust makes the dolls move like they do in the cartoons. Ultimately, the problems with Build Fighters Try were more in the narrative than in its world-building. Chief among these is that unlike the previous season, the kinds of rivalries and friendships that got built up over the whole series didn't get the room they needed to breath, grow, and establish themselves. In part this was due to the team structure. Many of the most compelling rivalries were between people who would never end up fighting each other. I'd have loved to see how Fumina could match her Star Winning against Sekai or Yuuma's Gunpla, and the series itself acknowledges as much when it refers to Wilfrid and Adou's never-to-be dream duel. But that's small change compared to the way earlier competitors were muscled out of the way once the Nationals started. I can guess that the creators were intent on giving the Try Fighters good opponents from the get-go, to avoid the stint of mook-victories Sei and Reiji went on on their road to the World Championship, but that only makes the pain of seeing Gyanko and Simon Izuna sit on the sidelines for episode after episode more acute. Sure, the Gunpla Academy, Sekai's senpai, and even the SD-R triplets were more compelling adversaries, but it's impossible not to imagine how much better those matches would've been had we, the audience, been nursing a desire to see them fight for realz on the promised day. We cared about the fight between Fellini and Reiji because Fellini had spent most of the series mentoring Reiji - it was a classic master-student showdown. We cared about the fight between Sei and Mao because Mao had been so friendly and helpful every other time, and this was finally were the gloves had to come off. And so on. Build Fighters Try needed to let those relationships grow to bear that sweet emotional fruit, but sadly the show planted the seeds halfway through, instead of at the start. That aside, Build Fighters Try's only crime is in being less impressive than its forebear, and being slightly less awesome than something that's pretty awesome is a decent enough failure to live with. I for one, can't wait for the planned OVA to surface later this year. 
Build Fighters Try photo
A Good Try
In my mind, in the story I've built for myself for lack of genuine information, Gundam Build Fighters is The Little Gundam That Could, a show and concept that someone in the bowels of Bandai or Sunrise had to fight ...

Annotated Anime: Gundam Build Fighters Try episodes 23-24

Mar 30 // Josh Tolentino
If you were thinking that Sunrise would be using up two of the season's last three episodes for the battle everyone's been waiting for - the championship bout between Celestial Sphere and the Try Fighters - you'd be wrong. Episode 23 is all prep work, which feels a little bit ludicrous. Don't get me wrong: I'm no fan of overly drawn-out fights, but honestly, the kind of pep talks and character building and introspection involved in episode 23 hardly merits taking up all the allotted time. If I were in charge, I'd have compressed the sequence to the first half and spent the second half and the rest of episode 24 on the fight proper. For better or worse, though, I'm not in charge, and episode 23 reiterates a number of points we've heard before, including the not-exactly-new revelation that Sekai considers himself an amateur, unqualified to truly call himself a "build fighter" (title mention!) due to his inexperience with the building and Gundam lore aspect of the Gunpla Battle scene. That seems a bit at odds with Build Fighters' "enjoy Gunpla however you like" philosophy, but it does stand to reason that the idealized Gunpla Battler would be someone who's at least willing to try engaging with Gunpla on its most involved terms. Let's remember that even if Reiji never watched a Gundam episode in his life, even he got to building his own Gunpla. Besides the brief episode introducing Minato Sakai, Sekai's yet to fly his own work, content to win in Sei, then Yuuma's assemblies.  But of course, now's not the time to play snap-build, because there's fightin' to be done and championships to be won, and while I have my issues with the pacing of the episodes (and the series as a whole), there's no denying that this final battle is one of the most intense Sunrise have delivered for the franchise to date. Going above and beyond the previous encounters, everyone involved in the championship match gets a moment to shine, as well as work together as a team. There's something for every kind of battling fan here: For the teamplay enthusiasts, seeing everyone cooperating, doing combo attacks, and actually using tactics is a treat. Fans of one-on-one dueling and precious drama get that in spades too, as Fumina, Yuuma, Adou, and Shia all take each other out of contention with all the theatrics and epic, trope-filled Gundam gloriousness expected of a marquee mecha show. Heck, Adou and Yuuma even experience the classic "pilot's face dissolves into a white outline" mecha-explosion "death" moment, and it's great. In the end, though, there can only be one (against one), and it's Wilfrid and Sekai that close out the proceedings with a sudden death overtime match, their gunpla cobbled together from the parts of their partners' devastated machines. I can't help but wonder if Bandai will be selling Sekai's Try Burning Frankenstein's Monster, because that'd be a pretty good opportunity to sell gunpla fans on the modular nature of the GBF model kit line. Universal polycaps are almost literally the key to victory in the fight to end all the fights, and even enable Sekai to pull off some truly inventive combinations using the features of the Lighting, Winning, and Burning in complement.  As expected, though, it's the Try Fighters that come out on top, ending the Gunpla Academy's six-year winning streak, rewarding fans with the only glimpse of Sei Iori we're likely to get, and hinting at potential future seasons as the Try Fighters prepare to resolve their respective subplots. After all, Fumina at least has to beat down her heroine, Lady Kawaguchi, right? Then again, there is still one last episode to go. I doubt that this is a thread Build Fighters Try intends to tie off, but you never know what can happen in a denouement.
Gundam Build Fighters photo
Fun, Isn't It?
Welcome to the latest installment of Annotated Anime, brought to you by the Church of GunplaBattology. In the header you can see the benefits being a Build Fighter™ can bring to your life. Our two latest recruits have g...

Annotated Anime: Gundam Build Fighters Try episodes 21-22

Mar 14 // Josh Tolentino
Despite the entry of Granada's team Von Braun, and the building up of Lucas Nemesis as a highly-skilled spoiler angling to take a crack at Sekai (and who isn't?), it's team Celestial Sphere and the Gunpla Academy kids that get the luck of the draw and treating viewers to a look at battle the way the pros do it. That's episode 21 in a nutshell, showing off a fight between two fully coordinated, committed teams. No offense to the Try Fighters, but in many ways, our three protagonists are essentially lucky amateurs, getting by on talent, heart, and the protection of narrative import. There's no denying their skill, but they're there as upstarts. Both Celestial Sphere and Von Braun, on the other hand, have been training for these kinds of moments for years, and it shows. In fact, Lucas may have been training for it for much of his childhood, judging by the way he name-drops his inspiration, Aila Jykiainen.  That isn't to say the passion is absent from the battle, but there's a coldness and almost clinical precision to the fight that even the hot-blooded antics of Adou and his Gundam-eating Gunpla can't dispel. Even the way Wilfrid wins his final clash with Lucas, after Celestial Sphere scuppers Von Braun's tactic of feeding Lucas' custom-tuned Crossbone extra Plavsky fuel, carries a kind of fatalistic air. There's no moralizing or speeches, no dirty tricks or discussions of philosophy in this match: Just two teams fighting to end each other the best way they know how. And Celestial Sphere comes out on top, thanks almost entirely to skill, and a bit of technical gimmickry, from Shia's highly convenient built-in Haro-powered repair system, and Wilfrid's own version of the Burning Burst System (it's the new hotness in heroic Gunpla action!). They certainly earn their victory, but the battle feels almost preordained. Contrast that to the next episode, featuring the duel between the Try Fighters and Minato Sakai's Build Busters, which is all hot-blooded passion, speeches, and the most bad-ass gunpla fighting you can ask for. The passion in question is Yuuma's. Minato  resents his eastern rival because he thinks Yuuma's a wishy-washy putz who can't commit, either to Gunpla Battling or Gunpla Building. And he has a point, Yuuma himself said as much, so one can hardly blame Minato  for his burning desire to be the blue-haired boy's...rival. Yes, rival. Just...rival. But again, it's all about passion. Minato 's passion to kindle their burning rivalry, Yuuma's passion to prove himself after being such a putz for so long, Fumina's passion to see herself and her boys take that Winning Road, the other Build Busters members' passion to have some good memories to leave high school with, and of course, Sekai's passion just to have a good fight. It's all hot, and all on display as the Try Fighters take on the Tryon 3 and its super duper mega ultra zebra Plavsky robot powers. Minato accuses them of not having respect for the romance of super robots when they try to interrupt the Build Busters' transformation sequence, but, c'mon, both teams are playing to win and you know that once a super robot gets its "gattai" on, winning gets a lot harder for the other guys. But this is (finally), Yuuma and Minato 's show, which provides Build Fighters Try another opportunity to display how weirdly dangerous Sekai's "Assimilation" gimmick is, after Tryon 3's Boomerang Stagger strikes the Try Burning in the spine. And it practically cripples Sekai! I can't wait to see what happens should team Celestial Sphere decide to kick the Try Burning in the crotch! The Try Fighters, thanks again to Fumina's incredible building skills - seriously, she's still admiring Sei Iori when from any reasonable standpoint, she's surpassed him in nearly every respect - survive the Tryon 3's ultimate attack, leaving Yuuma to finish the fight in a knock-down-drag-out brawl reminiscent of last season's duel between Sei and Reiji and Fellini. There's no draw, this time, though: Yuuma takes the win with a surprise beam burst that silences one of the only true Super Robots in Gundam history. Ye shall be missed, Tryon 3! These episodes seem designed to showcase two sides to the kind of passion people can bring to competition. Celestial Sphere's utter skill and professionalism as the incumbent champions, and the Try Fighters pluck, gumption, and other youthfully heroic passions. Now the two are set to clash soon, as the final match of Gundam Build Fighters Try kicks off.
Gundam Build Fighters Try photo
Highballin'
Ah, whiskey and pocky: The snack of champions. Gunpla Battle champions, that is! With the latest installments of Build Fighters Try out of the way, the road has been paved to the finals, with the buildup handled by two of the better engagements in the series' run so far. 

Annotated Anime: Kantai Collection episodes 5-6

Feb 15 // Josh Tolentino
And of the two sea lanes that diverged in an ocean, the one Diomedea seems to have picked is whichever one is wackiest.  Indeed, fans hoping for more emotion after the teary grapple with grief Mutsuki went through in episode four (amid the scene-stealing distractions of the Kongou sisters) may find themselves disappointed by the last two weeks of Kan Colle, where the truth was revealed: The Kongou Sisters are the main event. Or rather, not the sisters, but their screwball exploits and light tone. Kisaragi's loss was a tragic mistake. I imagine Kisaragi fans might not want to take that lying down, but I can't help but think the show is better off for having drifted off the tragedy course. I don't think anyone in their right mind was signing onto Kan Colle for the drama, and while there's something to be said for the benefits of the unpredictable, it was always doubtful that Diomedea had the will or wherewithal to commit to the kinds of maneuvers needed to make Kan Colle the Madoka Magica of mecha musume shows. Long story short: Dumb fun is the rule of the day for episodes five and six, as Fubuki gets roomed in with a bunch of other, older, meaner girls (plus Kongou), and then takes the backseat completely as the Akatsuki-class destroyers compete in a curry-cooking contest. One could argue that this is the way Kan Colle should've been from the start. I did mention early on that it behaved too much like it was the only show in its genre, when titles like Girls und Panzer and Uppote!! cut through the narrative fat with an efficiency and militarily precise "punchiness". Kan Colle now seems to be hitting its stride, leaning into things like the Fleet Girls speaking their catchphrases, being catty with each other (Kaga and Ooi are particularly brutal), and making thinly veiled jokes about game mechanics like expeditions and Akagi's hunger for Bauxite. Even historical jokes aren't gone from the show's quiver. Shoukaku tends to find herself in compromising positions, referencing her history of taking major damage in battles while her sister carrier Zuikaku remained untouched for the majority of the war. Shimakaze's obsession with speed (her being one of the fastest WW2 destroyers ever built) filters down into her taste for instant food.  I wouldn't go so far as to suggest that the show's better off for having shunted its main character to the sidelines, but it has managed to recapture my interest by focusing not on several boring characters (sorry, Fubuki), but on a bigger picture of the full cast. It's simply folly to expect depth from these kinds of characterizations, so having Kan Colle embrace that one dimensionality has come out a net positive.   
Kantai Collection photo
Two Fleet Girls, One Teacup
Kantai Collection has an identity crisis. It's trying to split the difference between a splashy, substance-free fan-service fiesta for existing fans of the game it's based on, a more sedate genre piece featuring girls be...

Annotated Anime: Gundam Build Fighters Try episode 15

Jan 21 // Josh Tolentino
Mirai might have been chosen as the tourney's mascot, but if there's anyone who represents the soul of Gundam Build Fighters, it's Meijin Kawaguchi and his partner in theatrics, Lady Kawaguchi. Seriously, right at the opening they launch into this spiel and act like they're rallying the troops...with no one around to watch. It seems we were all wrong when we thought that Gunpla Battle prowess was the defining feature people look for when selecting the next Meijin. By this performance, the quality Bandai wants in its Meijins is being crazy and in-character 24/7, a Stephen Colbert of Gunpla, if you will. Wilfrid's going to have his work cut out for him if he intends to succeed the title - he's not nearly absurd enough. You know who IS absurd, though? Minato Sakai, Osaka builder maestro. It seems that mastering the Gunpla Shingyo School of building involves becoming a ridiculous person, as his dreams of a properly dramatic rivalry with Yuuma are hilarious and one-sided. His amazing triple-animal mega-Gunpla is based on the ZZ Gundam, which is appropriate, as the ZZ is the most super robot-like of the heroic Gundam suits. Big guns, bulky physique, and a thoroughly cartoonish series to inhabit make for a properly nutty building job. As for our heroes, they and everyone else are gunning for the leaders: The Gunpla Academy team, and are bringing the upgrades to prove it. Yuuma's been sensible as ever, adding a mega-backpack to the Lightning Gundam Full Burnern, referencing 0083 Stardust Memory's Zephyranthes upgrade, and making his Gunpla capable of outrunning a trans-am-empowered enemy...without transforming. That's fast. Fumina adds a pair of funnels and a gunblade to make the Star Winning Gundam, giving her something to do other than bust off her parts to attach to her teammates. And Sekai? It seems that they've noticed that everything is better if you do it while on fire, and the Try Burning Gundam takes that philosophy to its logical extreme. Poor Ohtkosk Academy of South Hokkaido are the first to feel the Try Fighters' upgraded wrath, which is a minor tragedy considering that their leader's Gunpla was named "Salty Kyrios". Names like that deserve victory, dammit!
Build Fighters Try 15 photo
Getting Ready To Rumble
It hasn't even been 24 hours since the last Build Fighters Try recap, but let's get this train going. After all, we've finally arrived at...THE NATIONALS. Let's fighting!

Annotated Anime: Gundam Build Fighters Try episode 12

Dec 27 // Josh Tolentino
As expected of a three-time consecutive World Gunpla Battle Championship winner, the Meijin cockblocks all of Saga's best shots with his Amazing Red Warrior, which besides being red is a pretty cool tribute to 1982's Plamo Kyoshiro, the granddaddy of Build Fighters' "gunpla as videogame" conceit. But Alan stops the battle short just before he can unleash his ultimate move, the Plavsky-powered Dead End...something, we'll find out when Yuuma takes him on in the Nationals, presumably. We do get to see the full, cape-free form of the Gundam The End, and it looks as weird as its name implies, complete with a strange set of rainbow-hued "eyes" that, when open, make it look a bit like Ryuko Matoi from Kill la Kill in her combat outfit. The body reminds me of Gundam 00's Seraphim Gundam, that sub-suit that formed the "face" on the back of Tieria Erde's Seravee, but otherwise it seems like an original creation. [embed]33400:4369:0[/embed] Saga, predictably, wants to go on to the World Championship and take on the best of the best, namedropping season 1 folks like Ricardo Fellini, Luang Dallara, and Greco Logan. Considering the new team-based structure of Gunpla Battle, I wonder who those three have teamed up with... For his part, Sei collapses from the stress of whatever "assimilation" is (it seems even Mr. Ral knows about the phenomenon), and he gets taken to the clinic to sit out the episode while Yuuma abandons the arena in a fit of angst. Again, I can't help but bring up how petty his issues seem, but I do remember getting riled up and emotional over dumb bullshit when I was a teen, too, so I can't exactly hold it against him. What these kids need, it seems, is a dose of hands-on therapy, courtesy of the Meijin and the mysterious blonde bombshell, "Lady Kawaguchi", inheritor of the Kawaguchi name. Given that Yuuki Tatsuya is still the Meijin, I have to wonder just what that means. She's too old to be Yuuki's daughter, and they don't seem to be married, so the "Kawaguchi" must have to do with the position of Meijin. Did she beat Yuuki to become next in line for the title? It's been seven years since Build Fighters, which means that the Meijin lost the World Championship at least three times, so he could've lost to her. Maybe she's the Meijin's teammate, part of a "Team Kawaguchi" that competes in the championships? Anyway, both Fumina and Yuuma learn about what they're missing through the power of getting their asses handed to them in battle.  The Meijin proves the Lightning Gundam's potential by using it to beat Yuuma, who gets the privilege of piloting the Amazing Red Warrior himself. Yuuma realizes he's been fighting not to lose, when the key is to, er, fight to win. It's a lesson not unlike the last one Reiji taught to Sei, where the reason Sei sucked at controlling his Gunpla was that he loved his models too much to risk damage in pursuit of victory. On a side note, it's a goddamn crime that the Amazing Red Warrior's "Total Intensity" statistic is anything less than MAXIMUM. Please fix this in the disc versions, Sunrise.  Lady does the job in her SD-model Zero Gundam. It seems a bit sexist that all the women are fighting in SDs right now, but the Zero Gundam appears to be in stock configuration, so I doubt that's what she'll be using when the chips are down. Despite putting on a good show - and showing off the immense amount of gimmicks packed in the Winning Gundam, like a buzzsaw shield and a V-fin crossbow - Fumina can't quite grasp what she's missing. Until she does, but we'll have to find out exactly what that is next week. If I were to hazard a guess, it's that she's built her Gunpla to enable Sekai and Yuuma, rather than fight for herself. Worse, she can't handle most of her own gadgets, despite a valiant effort to use the Winning Launcher with her own beam rifle. Fumina certainly gets the need for a team's captain to hold up her members, but has been doing so by sacrificing her own role. There is such a thing as being too selfless (see: Shirou Emiya), and Fumina is that, at the moment. The coming weeks would be a good time for her to have a rethink on the Winning Gundam, or to prove that she isn't the weak link in the team. And what of Sekai? He gets to meet the obligatory mysterious beauty, right before the credits, as well as, through his absence, affirm that he's the poster boy for Build Fighters Try's philosophy. He's not in need of any particular attitude adjustments. On the contrary, both his friends end up (or will end up) improving themselves by being a little more like him. It's a bit of an odd message considering that another core theme of Build Fighters is that everyone enjoys Gunpla (and by extension life) in their own way, but there's no denying that of the trio, Sekai's had the least in the way of baggage. Maybe it's part of the martial arts training or something, but he's been copacetic so far.
Build Fighters Try photo
Let's Get Amazing!
Another week, another installment of my third-best anime of 2014. But as a fitting Christmas Eve present (the episode went live on December 24th), we get to unwrap the lovely gift that is the timely arrival of Meijin Kawaguchi III, and his legendary Gunpla, the Amazing Red Warrior.


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