We finally have our first image of the live action version of Misao Makimachi from the upcoming pair of Rurouni Kenshin films. As with the rest of the cast, young Tao Tsuchiya looks more than appropriate for the fan favorite ...
Puzzle & Dragons continues to show its dominance of the Japanese casual game scene with yet another collaboration, this time recruiting the help of some young and talented hunters. Killua and Kurapika of Hunter x Hunter f...
You know, considering the premise for Hunter x Hunter: The Phantom Rouge was actually pretty good, it was even more of a shame that the film turned out to be such a let down. I mean, it wasn't awful or anything, but it reall...
I've been looking for a reason to buy a 3DS and I may have finally found one: One Piece: Romance Dawn, the One Piece RPG, is coming to the Americas on February 11. A European release date of November 29 was previously announc...
It's hard to believe that Adol wasn't able to triumph over the Link last week. While Adol could've ended the match with his time-stopping spell, Link countered his move with the help of his Magic Cape. Confused by Link's unexpected disappearance, Adol received a surprise attack by the elven hero's legendary Master Sword. Link wins! (8 > 4)
After covering so many matches between characters that use an assortment of interesting weapons, I think it’s time to have a showdown between two fighters that rely solely on the power of their arms. That being said, let’s give a big hand to our two participants:
[Update: Sadly this has been proven to be false. Such is the case with these kinds of early leaks, but it's still disappointing. So yeah, Hunter x Hunter will not be returning this December.]
I got bit by the Hunter x Hunter&...
When I played Namco Bandai's upcoming Shonen Jump 3D battler, J-Stars Victory Vs., back during TGS, I had a grand old time. I'm still not particularly fond of the visual style they decided to go with, but the game felt a whol...
Hello and welcome to the latest installment of Shonen Showdown, your weekly look at the fights that determine the fate of the world! And like a giant burning fox-dude and his other giant burning friend, we stand together, come what may!
Today's dose of burning spirit and brotherly fervor comes to you courtesy of the latest from Hunter x Hunter, Naruto, and Bleach!
Hello, and welcome to the latest installment of Shonen Showdown, the weekly boys-anime and manga throwdown from Japanator, the master of strategically placing young heroes' elbows uncomfortably close to heaving busoms! Don't believe us? Check the header!
Yeah, that's right. Nice work, Bleach.
In other non-suggestive news, we've also got the latest from Hunter x Hunter, One Piece, and in a SHOCKING REVELATION, what may well be the last fifteen minutes of Naruto!
I wrote a short preview for J-Stars Victory VS earlier today, and now I have video of the game in action.
This is a complete single player match that I think does a good job of showing what J-Stars is all about. Check ...
It wouldn't be a stretch to say that nearly three quarters of Namco Bandai's Tokyo Game Show booth is composed of Shonen Jump games.
Perhaps the biggest of the bunch is J-Stars Victory VS for the PS3 and the Vita. A four player versus game, J-Stars takes a bunch of characters from the past and present of Jump and throws them together in destroyable environments. Sadly, I wasn't able to play with other people, so my 15 minute demo was against three different CPU players.
My immediate impression upon sitting down with the PS3 version of J-Stars is that while it certainly doesn't look bad, it almost feels like it was developed for the Vita first and the PS3 second. On the flip side, energy blasts are colorful, and the fact that environments can take visual damage does a lot to spice things up. I was playing as Goku, so using a kamehameha blast to toss my opponent through a building felt especially satisfying. The controls reminded me a lot of the Gundam VS series, with a dash button and multiple attack buttons that when pressed together produce different kinds of attacks.
Each player can select a sub-character that supports you in battle when you press L2 (I might be mistaken about the button). In my case, I chose Luffy, who would dash out ahead of me to attack my opponent, leaving him open to further follow-up attacks. It was messy and frantic, but a ton of fun, especially when you have four fighters on the field throwing out support characters every which way.
One concern I do have is the camera and its tendency to get lost when the action goes close quarters. Any time I found myself up against a wall, I had difficulty tracking my character. It only got worse when I was under attack, and the target I was locked onto was moving around further confusing the camera. These are problems I'm familiar with through the Gundam VS series, so I'm not all that hopeful that this'll be fixed before release.
That being said, I can see J-Stars being a popular game in groups of people. It's fun, the controls are fairly simple, and there's nothing like seeing Goku and Luffy butt heads with Yusuke Urameshi and Kenshin.
"A fusion of Dynasty Warriors and One Piece? Sign me up!"
That was my reaction to the news that One Piece: Pirate Warriors (reviewed) was in production, sometime near the end of 2011. It was one of the titles topping my "games to import" list for a long time, until Namco Bandai decided to release it outside of Japan. A crazy move if you ask me, but hey, I wasn't complaining! Until I played the game, anyway.
It was one of those titles that had so much promise, yet failed to deliver in so many areas. The coin system was interesting but just wasn't being used to its full potential, and the dialogue was a very boring recap of existing One Piece story arcs. There were also those awful quick time events slapped into the maps themselves.