Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around

video games

Japanator Live photo
Japanator Live

Japanator Live: Fortune Summoners' magic school is about to get cleansed


Will this adventure come to a close?
Sep 24
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] We're back to our usual schedule and it's time for us to find Fortune Summoners' final adversary and show her that it's rude to turn innocent people into stone. Serious...
Cosplay photo
Cosplay

Beat Down Boogie hits us with Dragon Con '16's energetic atmosphere


Let's party like a dragon
Sep 23
// Salvador G Rodiles
Whenever I encounter one of Beat Down Boogie's cosplay videos, I keep getting the urge to get on the floor and break into a dance. In the group's latest adventure, they end up showing us their favorite cosplay from this year'...
Code: HARDCORE photo
Code: HARDCORE

Get in the robot: Code: HARDCORE's Kickstarter met its goal


Gotta love that burning soul
Sep 16
// Salvador G Rodiles
It's been less than a week since RocketPunch Games took Code: HARDCORE to Kickstarter and their dream to bring an over-the-top mecha game to the world is now a reality. In other words, the company's upcoming title is now fund...
Japanator Live photo
Japanator Live

Japanator Live: Learn the truth behind Fortune Summoners' signature stone


Will this be our last run?
Sep 15
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] I bet most of you are wondering why I'm holding a Jtor Live segment tonight. Well, something came up that I won't be able to host the segment on Saturday, so I figured ...

Japanator Unboxing: Persona 5 20th Anniversary Edition

Sep 15 // Christian Chiok
[embed]35263:5841:0[/embed]
Persona 5 photo
Take Your Heart
Persona 5, one of the most anticipated games of the year, has finally hit Japanese shelves as well as the PlayStation Network. We were blessed with the opportunity to obtain the Persona 5 20th Anniversary Edition which i...

Here, have some Starter Crate DLC for Ghost in the Shell: First Assault Online

Sep 15 // Christian Chiok
EDIT: The giveaway has ended. Winners should expect an email from us soon.  [embed]35260:5840:0[/embed]
Ghost in the Shell photo
Dive Beyond Humanity
Back in December, I had the chance to play Ghost in the Shell: Stand Alone Complex First Assault Online when it first launched as closed beta and Early Access via Steam. A few months after that, the game went into open b...

Review: God Eater 2: Rage Burst

Sep 14 // Red Veron
GOD EATER 2: Rage Burst (PlayStation 4 [Reviewed], PlayStation Vita, PC)Developer: ShiftPublisher: Banday Namco EntertainmentReleased: August 30, 2016 (NA/EU), February 19, 2015MSRP: $59.99 (PS4), $49.99 (PC), $39.99 (Vita) God Eater 2: Rage Burst is the expanded version of the sequel to God Eater, much like how the original God Eater on PSP made it outside Japan. This is a new expanded version of the God Eater 2, a sequel that the west never got that will please those who've waited years since the first God Eater in 2010, especially for those who enjoyed all the new stuff in the recent remake, God Eater Resurrection. The God Eater games are the only games that can even come close to Monster Hunter, while it is of that Hunting genre, it is much more accessible than the Monster Hunter. It's much more fast-paced all  around and lacks the animation nuances that are in most of the Monster Hunter games. The God Eater games do a good job in teaching the basics and ease players into the flow of a Hunting game, without having to spend hours learning everything as it integrates it all of into the game with a story to spice up the gameplay. A lot of the new features we saw in the enhanced remake God Eater Resurrection were from God Eater 2: Rage Burst, but that was just a small taste of all the new features that improved the formula. One thing that returning gamers might notice is there is a bit of reused content from the previous game, God Eater Resurrection. While reusing levels and assets are quite common in games in the Hunting genre, there are a bit of changes to the content that give them a different feel, though it may only be noticed by those paying close attention. This is also due to the fact that Resurrection came out after Rage Burst, so being made around the same time can result in recycling but the two games are different enough from each other in terms of mechanics and in the new content. One of the new additions to the God Eater formula are the Blood Arts, which add some oomph to each type of attack and varies by weapon, such as powering up your attacks and you can choose whichever suits the situation and/or your style. Another welcome addition is being able to add skills to weapons and shield that give bonus stats to the player which is available pretty early in the game. These are only a few of the new additions that add so much more ways to plays and more customization for weapons over the previous game. While there are a lot of ways to customize, you only have to fiddle with your gear for only a little bit and it is mostly optional. As I've mentioned in my review for God Eater Resurrection, those wanting to dive into the franchise and play the best version should just play God Eater 2: Rage Burst. This sequel is also much more friendlier to those new to the genre and is solo friendly for those not wanting to touch the online multiplayer mode. One way that it makes it easier to get into and/or play solo is to take advantage of all the new customization features to make your character stronger so you can hold your own enough to learn the basics. Though there are all these options that make the introduction to this game and genre much easier, they aren't communicated to the player in the clearest fashion. It requires a bit of digging into all the menus to actually get those 'help' explanations. It can get confusing for those unfamiliar, but with some patience, one can learn enough of the mechanics to blaze through the game. Returning players might breeze through much of the story mode and veterans might find it a bit easy, but there are a set of harder missions that are available to play early in the game for those looking for a challenge and want to try out all the new game elements. The game does ramp up later and gives a proper challenge with new enemies and harder scenarios. [embed]35233:5839:0[/embed] Rage Burst places the player as the newest recruit in the Blood Special Forces unit, a special group of God Eaters who are an elite unit that are the only ones who can fight the new species of Aragami. We get introduced to a new cast of characters and we also get to see characters and places from the previous game. You can also get to know these new characters in 'Character Episodes', which are side stories that let you get to know more of these new characters and along with some extra missions. There's a story told through many cutscenes, while the story isn't dense, it sure takes its sweet time to unfold and can be a plus for those wanting something to break up the monotony of the hunting game grind. The rate of which of the story unfolds can be a drawback for those who don't want to invest dozens of hours into the game. The parts of the story feel like episodes in an anime series, that are broken up into pieces but kind of build on each other. But the game is playable in short sessions where most missions can knocked out in under 5 to 10 minutes, so those with an hour to spare can get a good chunk of some hack-and-slash action. Those purchasing Rage Burst on Steam and PS4 near launch will also get God Eater Resurrection (along with some costumes from Sword Art Online, Tokyo Ghoul, and Tales of Zestiria), making it a good value, though playing Resurrection is not needed to enjoy Rage Burst but it helps in world building. These costumes only provide cosmetic changes, and hopefully we get more in the future (PLEASE BRING OVER THE GINTAMA COSTUMES). God Eater 2: Rage Burst is the best way to get into the hunting genre right now for many reasons; it's easy enough to pick up, it has a lot to offer, and it has online multiplayer for those wanting to play with people. This game is good for those wanting to dip their toe into hunting games for the first time. Those returning to God Eater will find enjoyment in the new variety of features in this new installment, but some veterans may feel that it's not enough new stuff especially after recently playing the enhanced remake of the first game. But there's still enough to get out of this new game, Rage Burst shines more with what's under the surface, those willing to dig in deeper will find a lot of good things and a good time.
God Eater 2: Rage Burst photo
New Look, Same Great Taste
Monster Hunter is one of the behemoths of gaming in Japan, it still sells like crazy every time and has made its own genre (Yes, I know about Phantasy Star Online). Many have tried to hunt down the same success but only one f...

Dragon Quest Builders photo
Dragon Quest Builders

Rebuild a world in ruin in Dragon Quest Builders


Save the world one piece at a time
Sep 13
// Red Veron
Dragon Quest is one the giants of video games in Japan, where people of all ages have heard of the long running role-playing franchise since its first game in 1986. It hasn't achieved the same level of success outside J...
Code: HARDCORE photo
Code: HARDCORE

Indie 2D Action Mecha Game Code: HARDCORE enters Kickstarter


Body temperatures are about to rise
Sep 11
// Salvador G Rodiles
If there's one thing that the world need, it's more games with cool giant robots pulling off stylish moves. The gang at RocketPunch Games hope to make this a reality, as they take their 2D four-player versus mecha title, Code...
Trails of Cold Steel photo
Trails of Cold Steel

Check out the entire cast for The Legend of Heroes: Trails of Cold Steel Musical


Now that's what I call a Resounding Beat
Sep 09
// Salvador G Rodiles
It looks like we're in for a good week of The Legend of Heroes-related goodness, as the rest of the cast for Trails of Cold Steel's musical got announced. Interestingly, one of the actors for the show was in a tokusatsu progr...
PS4 Pro photo
PS4 Pro

Say hello to the next PlayStation, the PS4 Pro


And its smaller, cheaper buddy
Sep 07
// Josh Tolentino
The image above has pretty much covered all the necessary information, but in case our server's acting wonky or you're a details type of person, here's the skinny: After months of rumors, leaks, broken street dates, and specu...

Annotated Anime: Danganronpa 3: The End of Hope's Peak High School - Despair Arc episodes 3-8

Sep 07 // Salvador G Rodiles
If there’s one thing that I wasn’t expecting, it was the show taking us down a trip through memory lane as it revisits one of the key aspects of Danganronpa 2’s second trial. In the game, I assumed this was an incident that happened before Fuyuhiko, Mahiru, Hiyoko, Ibuki and Mikan attended Hope’s Peak High School since none of the other cast members were in incident’s setting. Nonetheless, the beauty about this segment was witnessing the major elements that lead to the unfortunate fate of the Ultimate Little Sister. All in all, the strength of this scene was how well the outcome hit everyone. The happy school times were diminishing and the show's real tone was creeping in on us. Even though we’re aware that things were going to take a turn for the worse, Danganronpa 3 – Despair Arc’s current strengths lie in how it pieces everything together, along with continuing its trend of placing the main cast in a couple priceless silly moments. Perhaps one of the most priceless moments that occurred recently was how they exaggerate Nagito’s luck. Not only did this guy get a couple people expelled to the point where it resulted in a deadly conflict during Danganronpa 3 – Future Arc, the guy somehow ends up in the most convenient spot during situations where many folks wouldn’t survive. Sure, he pulled off some ridiculous maneuvers in Danganronpa 2, but the timing behind how Lerche animated the scenes brings out a wonderful side of his talent. Other than that, the other thing was getting the chance to learn more about the Ultimate Imposter. Out of all the characters in the cast, he was the only one who we didn’t get to know more about. His connection to Ryota Mitarai the Ultimate Animator shows us his caring side that he exhibited when he wanted to protect everyone during the first chapter of Danganronpa 2. The relationship between the two characters is an example of one of the possible hopes that’ll likely be crushed down the road. One person wants an identity to maintain their great talent and the other wants to create an anime that’ll change the world; thus setting up the foundation for the mastermind to crush their dreams. While Danganronpa 3 – Despair Arc was doing its best to maintain its humor when things were starting to get real, the staff’s efforts are finally paying off as the two major Ultimate Despairs make their debut at Hope’s Peak. The wonderful thing about this outcome was that the elements for them to create absolute despair were made before they even attended the school. Hajime already lost his emotions to the Ultimate Hope/Kamakura Project and the school’s trustees have already covered up a tragic event. Even though Junko had a couple things planned, her trump card was exploiting the situations that already unfolded before she came into the scene. It's thanks to this setup that the show's transition to its real tone has been a fun ride so far. Throughout the show’s recent batch of episodes, I was thinking that the best point for Danganronpa 3 – Despair Arc to end the series would be after the event that made way for the Danganronpa Zero light novel since the team was likely aiming to tell a story that fans of the franchise haven’t heard yet. Instead, we witnessed the major events that gave birth to the first major incident that put Hope Peak’s High School’s reputation on the line. The fact that we got to see Junko’s manipulation and analytical skills at work well in getting us excited for when she brings the whole world down. Since she paid attention to Ryota’s animation, I have a feeling that she’ll utilize the art of subliminal message to convert everyone towards the path of despair. Honestly, the ridiculousness behind her schemes is what makes this whole series entertaining. At the same time, it reminds us why every game segment that involves her leaves the audience entertained. The catch is that we have to experience the unfortunate feeling from witnessing the seeds that’ll lead to our favorite Danganronpa 2 characters succumb to despair. If Mikan’s situation is anything to go by, Junko might use the same method she learned from Ryota to win everyone over to the despair side. While this was an inevitable situation, it doesn’t change that the fact that it’s going to be sad seeing most of these characters to become an entirely different person. Nonetheless, the staff still found some ways to turn this sad moment into something worthwhile, such as Nagito getting out-lucked by the Ultimate Hope. Honestly, it’s impressive that the team can still throw in some humor when the situation at Hope’s Peak Academy is taking a turn for the worst. Since there are still a few loose ends around, Danganronpa 3 – Despair Arc still has some secrets that we have yet to see. With this segment and Future Arc passing their halfway point, there’s a ton of open content that’ll be worthwhile when we learn about the other major mastermind. So far, the show continues to be a great addition to the franchise with its story containing the right elements to please those who kept up with every Danganronpa installment. As the program’s despair levels begin to rise, I’m certain that things will only continue to get even better later on. Of course, I’m waiting to see what the show will do with Chiaki, since it’ll likely be something that’ll hit us very hard. [You can give on hope with Danganronpa 3: The End of Hope's Peak Academy – Despair Arc at FUNimation.]
Danganronpa 3 photo
What is hope?
For a second I was expecting Danganronpa 3 – Despair Arc to mostly focus on its comedic elements until the saga was halfway done. Lo and behold, things have started leaning towards the grimmer side of things as the seri...

Trails of Cold Steel II photo
Trails of Cold Steel II

Grab your ARCUS units: Trails of Cold Steel II is now out


The wait is finally over
Sep 06
// Salvador G Rodiles
Listen up, everyone: It's time for us to make the best omelet and/or egg soup in the world, because today marks The Legend of Heroes: Trails of Cold Steel II's arrival in North America for the PS3 and Vita. I guess this means...
Japanator Live photo
Japanator Live

Japanator Live: It's time for a Fortune Summoners slumber party


What is sleep?
Sep 03
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here and here.] Wow. I never expected Fortune Summoners to allow me to have a party of three characters since I felt that it would make the game a bit chaotic. Of course,...

Review: Mobile Suit Gundam Extreme VS Force

Sep 03 // Red Veron
Mobile Suit Gundam: Extreme VS Force (PlayStation Vita)Developer: Bandai Namco EntertainmentPublisher: Banday Namco EntertainmentReleased: July 12, 2016MSRP: $39.99 Mobile Suit Gundam Extreme VS Force is the first time that the long running Gundam VS game series from Japan has ever hit the overseas markets. First thing to make clear, Mobile Suit Gundam Extreme VS Force is not a one of the many third person shooter games that litter the gaming landscape these days nor just a simple action game at first glance. Mobile Suit Gundam Extreme VS Force is more that of a competitive fighting game, and can get technical with each Gundam unit acting as its own unique playable character with its own moves and style of play. Another thing that makes this game different is that the controls are more arcade action game which is no surprise since this game first started out as an arcade game then came to home consoles. This may turn off those wanting to pick up a Gundam game expecting to be a bad ass and start blowing stuff up like in the many previous games in the franchise. The game is split between two types of play: "Versus" type, where you and a partner fight two other opponents at a time in small arenas; and "Force" type, a MOBA-like mode that focuses on different objectives to win the mission. Versus type is a head-to-head duel with an AI partner against one or two opponents, sometimes even more. This mode focuses on solely trying to defeat the enemy force until their bar depletes to zero and they cannot respawn anymore. Force type is a tactical mode wherein two sides fight to take over different points on a battlefield. Captured turret points spawn minions that provide a little bit of resistance to the enemy side but can help contribute to winning missions. Win conditions can vary from destroying all enemies to capturing all the points in the map to escorting allies to points. This mode gets even more tactical with capturing points yields force points that allow power ups that can increase your side's attack power or defense to even using your ally spaceship's large gun to attack the enemy ship. The main campaign mode new to the series in this game, Extreme Force mode, will let you go through a series of Force mode scenario missions with some Versus mode duels sprinkled in the game. The missions in the game can be replayed with mini-goals that increase replay value, these vary from finishing it under a certain time, taking no damage, not losing any units, etc.  This single player mode has a very lean story used as framing device as a way to allow you to replay various story segments primarily from the main Gundam universe, with a few from the alternate Gundam universes, and some original "remix" missions unique to the game. Each mobile suit has a unique style and weapons with most mobile suits handling differently from each other such as certain mobile suits focusing on melee combat while others excel in projectile and ranged combat. The controls do take getting used to and learning each one does take a little bit of time but sometimes new missions will drop you into the cockpit of a new suit that completely controls differently than the last and will not let you switch to any familiar suits until you beat that mission. Though this seems counterproductive to player progression, it does let the player try out the different suits and helps out in finding one that suits your style (no pun intended). The degree of learning and involvement that required to progress with the game may slow down some players, but the option to somewhat brute force your way into the game by trying different tactics or even spending extra points on some a temporary boost can help quite a bit, which I did while trying to learn the different Mobile Suits. One gameplay mechanic that is integral in surviving in the game is dodging enemy fire by using your mobile suit's boosters to dash quickly, which takes some practice to get down and can be a challenge, sometimes it seems like you need to be psychic (or a newtype) to be able to dodge the barrage of enemy fire. The lack of right stick aiming might turn off players but the auto-targeting makes all about timing your shots carefully. I'm not a fighting game fan and I somewhat steer clear of fighting games because of the sheer technicality and depth found in the genre that impresses and intimidates me at the same time because I don't think I will be ever good enough. However, this game has me hooked and has me coming back for more. The aforementioned control system is very much designed for fighting in an open field with one or two enemies, this is perfect for versus mode where this system was designed in mind whereas it might trip you up in Force mode when enemies aren't focusing on just fighting you. The lock-on also becomes a bit of problem when disengaging a lock-on with an enemy that flies past you while you still want to move forward. The whole control system reminds me of those old Gundam games on PlayStation 2, but much more refined and surprisingly works well for establishing a uniform control system for all the mobile suits despite the uniqueness of the suits. Gundam fans will enjoy this game with the lineup of mobile suits from the original series all the way to the latest entry, Iron Bloded Orphans. Gundam fans will enjoy it more than non-fans, knowing the characters and settings adds to the experience but is not really necessary for those wanting some robot action. Visually, the game looks good on the PlayStation Vita's screen while in motion (as well as PlayStation TV), the screenshots in this review do not give it justice. I don't recall any slowdown while playing this game and does keep up well with the intense twitchy action. One thing that the game does lack is an online enabled multiplayer mode with only an ad-hoc mode available for multiplayer. Mobile Suit Gundam Extreme VS Force is not for everyone, but do not let this scare off anyone interested in wanting a game that rewards those willing to learn all the ins and outs without much hand-holding. Nowadays, more and more games are leaning towards that direction and this game came at the right time for those looking for a bit of depth in their giant robot action game.  [embed]35190:5810:0[/embed]
Gundam EXVS Force photo
This is not an anime
The Mobile Suit Gundam franchise is a franchise known worldwide and is often dubbed as Japan's equivalent to Star Wars, this long enduring saga since its debut in 1979 has spawned a multimedia empire with thousands of TV...

Chroma Squad photo
Chroma Squad

Let's Chromatize: Chroma Squad heads to home consoles next year


It's time for some colorful explosions
Sep 02
// Salvador G Rodiles
It may have taken a while, but the gang at Behold Studios are now closer to helping Chroma Squad achieve its new form on the home consoles. Thanks to the help of Bandai Namco, the game will morph its way to the PS4, Xbox...
Touhou photo
Touhou

Touhou: Scarlet Curiosity will obliterate your boredom on Sept. 20


Immortality is overrated
Sep 02
// Salvador G Rodiles
Well, folks. It looks like we're in for a September that's filled with lots of colorful bullets since Touhou: Scarlet Curiosity, the Touhou fan game by Ankake Spa that gives off a Ys: The Oath in Felghana and Ys Origins ...
Metroid photo
Metroid

Liven up your day with a new Metroid-inspired tune


A great way to end August
Aug 31
// Salvador G Rodiles
[Disclaimer: Jayson Napolitano wrote for Japanator. No relationships, professional or personal, were factored into this post.] With the month that commemorates the Metroid franchise's 30th anniversary coming to a close, the v...
Japanator Live photo
Japanator Live

Japanator Live: Hunting for Fortune Summoners' snacks is a serious matter


Hunger must not be victorious
Aug 27
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] No matter how rough things get in the world. it's always important to grab a bite to eat when your stomach demands it. While it's very important for Arche to awaken the...
Steins;Gate 0 photo
Steins;Gate 0

Grab your lab coats: Steins;Gate 0 gets a more affordable limited edition


It's time to open another Dr. Pepper
Aug 23
// Salvador G Rodiles
If you feel that you won't be able to afford Stein;Gate 0's Amadeus Edition for the PS4 and Vita, the gang at PQube have concocted a new option for folks who want something special with their copy of the game. While this...

Review: The King of Fighters XIV

Aug 22 // Christian Chiok
[embed]35211:5799:0[/embed] The King of Fighters XIV (PlayStation 4)Developer: SNKPublisher: Atlus USAReleased: August 23, 2016 (US), August 26, 2016 (EU), August 25, 2016 (JP)MSRP: $59.99 Regardless, I decided to be open-minded and not completely trash the game, so I was still looking forward to it, but with less excitement compared to XII, however. I definitely made the right decision of still giving the game the chance since as the months went by, and as information came in, the game was shaping up to be good, and definitely a lot more robust than one of its competitors when it came to content.   King of Fighters XIV marks the beginning of a new canonical saga for the series. Compared to previous entries, I don’t think the story is that exciting this time around since the story is more streamlined compared to other King of Fighters.  The story revolves around a billionaire known as Antonov, who claimed to be the “first champion” of the KOF tournament and bought out all of the rights for the KOF Tournament. His announcement of a new KOF Tournament created unprecedented enthusiasm around the world. From there, this excitement reached many of the veteran participants of the legendary tournament directly in the form of an official invitation. After finishing up Story Mode, which should be fairly quick, there are other modes you can try out like Versus Mode, Training, Online, Mission and Tutorial. Naturally, Versus Mode is just like previous King of Fighters where it gives you the option to do both Single and Team VS matches. After selecting your character, you got a handful of handicaps you can choose from, such as 50% health, 75% health, an extra bar of power gauge and lastly your power gauge completely filled. After that, you choose your stage and the rest is history. Practice Mode offers a variety of options that will help you on your training such as changing the position of you and your opponent, change whether they are standing, crouching, jumping, as well as have the AI completely take over. You can also set up so the training dummy guards, counters and recovers.  All of this is definitely good if you want to have great training sessions. Additionally, there’s also Tutorial Mode which shows you the ropes. It helps if you’re new to the series or fighting games in general. Mission Mode consists of Trial, Time Attack, and Survival. In Trial, you will attempt a set of challenges for each character. They usually consist of pulling off combos.  Time Attack and Survival both are self-explanatory. I personally liked playing through Trial since it helped me out practice some combos for some of the characters that I used. Now to address the elephant in the room—Online mode. The previous game, King of Fighters XIII, was known for its awful netcode on consoles. While the Steam version heavily improved this, it still wasn’t perfect.  It’s really noticeable that they actually worked hard to improve the netcode in this game. I played around 10 matches or so without any lag—I had a smooth experience all around. Additionally, the game offers some features that make the online better as well. Ranked Match takes you straight into a 3-Man Team Battle, which affects your rank depending whether you win or lose. For advanced players, it gives you the option to play 10 battles and depending in your wins, it sets you into a Rank much faster.  Free Match is most robust as it gives you more modes to play such as Team VS, Single VS and Party VS. The first two work just as if you were playing offline with another player in the same room. What I really love is the addition of Party VS, which lets six players instead in a 3-on-3 fight. If you got a group of friends, it’s definitely a lot of fun. Room settings are the same as any fighting game in general, such as making the room public or private, the number of players, the round time, and the number of rounds. Inside a room, you’re allowed to play multiple set ups, such as Tourney, Elimination and Series. Tourney removes the losing player after the fight, Elimination removes the winning player after the fight while Series allows you to face the same opponent continuously. There’s also Online Training, which allows you to train with a friend online. This is definitely helpful for those who lack a training partner outside of the Internet. Naturally, there’s also Online Replay, which you can view all the replays submitted by players, whether it’s Team VS or Single VS matches. Spectators can join to watch the match up with an integrated voice and text chat. Additionally, a "Crowd SE" option is available for spectators, which allows them to root, applaud, and boo the match current players.There's also a Live feature, but that's just a shortcut to game's Live from PlayStation menu. While the game resembles the Maximum Impact series graphically, it still remains on a strictly two-dimensional plane and keeps the same basic mechanics as its predecessors. New features have been added such as a new Max mode system, allowing players to access the EX moves, which can be activated by using one bar of the power gauge. Additionally, using three bars of the power gauge can allow players to unleash Climax supers. With the game catering to newcomers as well, the added a feature called Rush Mode, which is similar to games like Dengeki Bunko and Persona 4 Arena. Just like those games, it can be activated by repeatedly hitting the light punch button, however, will do lower damage compared to normal combo attacks. While I’m certainly not a fan of these types of things, it doesn’t really hurt the game either. Overall, I am definitely pleased with King of Fighters XIV. While the story was kind of bland compared to the previous games, and the graphics are a bit disappointing, it still offers a great experience that both King of Fighters fans and fighting game fans can appreciate. There’s just so much content from the get-go, like a game should, that can keep you occupied for a while. It definitely makes up for the game's flaws. You can bet I'll be playing this for months. 
The King of Fighters XIV photo
Burn To Fight
Since I’ve been writing for Japanator for almost a year now, some of you may already know I’m a big King of Fighters fan and it’s one of the first series I ever played as a child. Even since then I haven&rsq...

Japanator Live photo
Japanator Live

Japanator Live: Turn up the heat with Fortune Summoners


Let's set this place on fire
Aug 20
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here and here.] Summer tends to be one of the hottest seasons in many regions, which results in people trying to find a way to stay cool while they endure the heat. In the cas...
MangaGamer photo
MangaGamer

MangaGamer announces two Rance titles, Sona-Nyl, and more


In which six becomes an awesome number
Aug 18
// Salvador G Rodiles
I may not have gotten the chance to dive into more traditional visual novel titles, but I still enjoy keeping with the stuff that gets announced for the West. That way, I have an idea on which games to jump on when I get the ...
Trails of Cold Steel II photo
Trails of Cold Steel II

Huzzah: Trails of Cold Steel II hits North America next month


It's time to go back to Erebonia
Aug 16
// Salvador G Rodiles
To this day, I'm still amazed that we live in a world where the West is almost caught up with The Legend of Heroes Trails series since XSEED and Carpe Fulgur went through some huge ordeals to localize the franchise. Perh...
Kingsglaive Final Fantasy photo
Kingsglaive Final Fantasy

Here's some Kingsglaive: Final Fantasy XV to salve your pain


Magic v Magitek
Aug 16
// Josh Tolentino
Final Fantasy XV the game may not be in the cards for another few months, but that won't stop some of the other stuff scheduled to happen. The CGI film Kingsglaive: Final Fantasy XV is still on track for a late Augu...
Final Fantasy XV photo
Final Fantasy XV

Despair: Final Fantasy XV delayed to late Fall


A special message from the director
Aug 15
// Josh Tolentino
One of the most remarkable things about Final Fantasy XV's development isn't its epic length, but how open the process has been over the last couple of years. Since the reins were handed over to director Hajime Tabata (who ha...
Japanator Live photo
Japanator Live

Japanator Live: Destroy the scorching heat with Fortune Summoners' water dungeon


Status ailments are the worse
Aug 13
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] When people said that Fortune Summoners was a bit challenging, they weren't joking around. While I didn't get a "game over" yet, the game encourages the players to take...
Yoshitaka Amano photo
Yoshitaka Amano

Rejoice: Viz Media to release a new Amano art book next week


Summer plus art equals a great time
Aug 10
// Salvador G Rodiles
There's something nice about companies releasing art books that feature an artist's older pieces. Not only do you get the chance to see how the person's work has evolved, but it also gives people the chance to see that creato...

Review: A.W. Phoenix Festa

Aug 10 // Christian Chiok
[embed]35189:5778:0[/embed] A.W Phoenix Festa (PlayStation Vita)Developer: APLUSPublisher: Bandai Namco EntertainmentReleased: July 26, 2016 (US), July 26, 2016 (EU), January 28, 2016 (JP)MSRP: $39.99 When launching the game, you can either choose to play as Ayato Amagiri or an original character, which you can name whatever you wish. While the game doesn’t specifically state it, it is implied that playing as Ayato is easy mode since your stats are already high enough and ready for the Phoenix Festa as opposed to the original character who starts with lower stats, thus making the game more challenging, but you are given more time to prepare before the Phoenix Festa. What I didn’t like about Ayato’s storyline is that you need to find a partner for the Phoenix Festa before the deadline, which is 2 weeks after the game starts. While that may sound like a lot, time really flies fast in the game. While it’s doable to choose the partner that you want, those two weeks could push you to make a rash decision since if you don’t find a partner in due time, the game will end prematurely. While I personally do like Saya, at the same time, it as a rushed choice since I only had one day to find a partner. With the original character however, you are given two months before the Phoenix Festa thus giving you plenty of time to build up your character as well as his relationship with the rest of the cast. I felt a lot more comfortable doing his path since it gave me time to think work on who I wanted as a partner as well as build up my stats the way I desired. Though it was somewhat harder compared to Ayato’s playthrough, I definitely recommend playing his story first since it’s a lot more flexible and gives you more room for enjoyment. Like a lot of Dating Sims, the game is time dependent. You are giving a calendar in which you can set up appointments, train, go shopping, upgrade your equipment and even take on a job. There are two time slots for each day —AM and PM, and which gets fill up depending on what activity you choose to do. Setting up appointments allows you to either duel or take the person on a date.  Though I would recommend on challenging them on a duel first since it not only boosts up your stats but it also raises your affinity with that character as well. However, the battles aren’t really enjoyable, which I’ll get into later on. Training allows you to boost up a stat individually such as Life, Attack, Defense, Insight, etc. However, in return, training takes a toll on your health and body condition, which reflects on your battles, so it’s imperative not to overdo it, or heal up before proceeding to battle. Job requests are like side quests in which nets you extra money that can be used to buy weapon upgrades in the laboratory, or buy medicine or even presents to raise your affinity with the girl characters in the Shop. All in all, if you enjoyed the anime’s story, then you’ll most likely enjoy the dialogue in this one as well. However there were times where the game got too repetitive with the dialogue and kind of boring. There were times where I took Saya to a date multiple times, but unfortunately they were the same scenario most of the time, though that’s because though affinity cap isn’t really that high either. Most anime games don’t offer too much depth in their combat system, and that should be expected, however, the combat system is this game is so bland that it makes the game not so fun to play. You only have two attacks, mapped to the square and tringle button as well as a special attack which is used by pressing L1 and Triangle. While the special attack is spammable as long as you go stamina, it’s blockable, though it can make battles pretty annoying. At least since each character wields different weapons, it somewhat offers different play styles for each character. Whether we’re gaming or working on a project, we know how imperative it is to save your progress. While I appreciate that the game auto-saves your progress, I feel that as a Visual Novel, it does it excessively.  There was times where I lost matches or made the wrong choices, so I wanted to revert to a previous point but realized it was too late. Naturally there’s always the option to quit the game before the game saves your progress but that still feels like too much of a hassle, even when the game doesn’t take much to load. Considering I somewhat enjoyed the series, I really wanted this game to be enjoyable as well since it looked enjoyable from first impressions. I wasn’t expecting for too much, but something I can turn to for some quick fun on the go and don’t have to invest too much time in. Even if for some reason you really enjoyed the series, it’s hard to recommend this game, even when it hits a sale. I wanted to enjoy this game but every aspect of it it’s really weak.  [This review is based on a copy of the game provided by the publisher.]
A.W. Phoenix Festa photo
Bland Stories & Battles
In this gaming generation, especially with both the PS Vita and the 3DS, it’s pretty common for Bandai Namco to make a quick cashgrab of anime series currently airing in Japan. It happened to Kuroko’s Basketball, ...

Review: Romance of the Three Kingdoms XIII

Aug 07 // Christian Chiok
[embed]35186:5776:0[/embed] Romance of the Three Kingdoms XIII (PlayStation 4 [reviewed], PC)Developer: Koei TecmoPublisher: Koei TecmoReleased: July 5, 2016 (US), July 8, 2016 (EU), January 28, 2016 (JP)MSRP: $59.99 Right off the bat I could tell how deep the game is, and I was going to have a hard time learning the many features the game offered, as it easily one of the deepest game in the PS4 library. As a matter of fact, the game doesn’t do a great job of explaining many of the features to new players, so trying to play through the first few hours were really overwhelming. When booting the game, you get a message that it’s recommended to play through Hero Mode, otherwise known as the game’s Tutorial Mode, to get a good grasps of the game. Immediately as the game showed the introduction, it captivated me and couldn’t wait to progress through the game. At first, the game holds your hand a little bit, pointing out what you need to do and such, as well as explaining the game features. After that though, I couldn’t help to feel a little lost on the mechanics. I spent a few hours fooling around with the game so I can get a good grasp of it. With help, I was able to manage and get a decent understanding of the game, so I proceeded to the main mode, in which traditionally offers a different scenarios to play. The main goal of the game is to stabilize your territory, gain more officers, conquer more territory, and ultimately unify the land, under the flag of Han, Wei, Wu, Shu, Zhong, Jin, or another force. To accomplish this, players will be using the several options and sub-options to increase your territory domestically, which you can do so by appointing yourself or one of your men to the tasks such as Commerce, Farming and Culture. Commerce gives gold, which you can use to pay your officers. Farming feeds your men. Culture attracts people. You can also improve your territory militarily, which is done by hiring new officers. The battle system in Romance of the Three Kingdoms XIII is similar to the previous games, where you encounters an enemy force and takes control of the battle. Otherwise, the AI will decide the outcome. When taking control of the battle, you will leave the world map and enter a more detailed battle map. How it looks depends on where you encounter your opponent, so it can be on the ourskirts, near a city, in a forest. Romance of the Three Kingdoms shares the same epic cinematics found in the Dynasty Warriors series, though not as dynamic and animated. Instead, the cutscenes are still images with little animation. However, it still has that epic feel thanks to the voice acting and the effects added to them. Though I would have proffered if the game had fully animated cutscenes. The soundtrack is also as amazing as in the Dynasty Warriors games as well. As hard as it was to get into at first, I did enjoy my time with the game, such as plotting my dominion over China as well as growing my civilization through the basics of successful commerce, culture, farming and military training. However, after investing my time into it, I don’t think it’s my type of game either. I personally think that Romance of the Three Kingdoms is far from a bad game for what it offers, and I can really appreciate a game that offers a lot of depth. However, as a newcomer to the series, it was really difficult and frustrating for me to get into it at first. According to friends familiar with the series, this was probably a bad entry to start with, and I should play ROTTK10 instead to get into the series, and if you want to get in to the series, I would advise to do so as well. Otherwise, it’s probably a good game for veterans of the series.  [This review is based on a copy of the game provided by the publisher.]
ROTTK photo
Expand Your Empire
Being interested in Japanese culture, learning about the Sengoku era came with the territory. While learning about the history about the era as well as its historical figures, I stumbled upon Samurai Warriors back in late 200...

Japanator Live photo
Japanator Live

Japanator Live: Vanquish deadly cute foes with Fortune Summoners


Adorableness is the best deception
Aug 06
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] As I promised last time, I was going to try out a different doujin title for this week's segment. Since I was in a mood for a challenge, I'm going to tackle Fortune Sum...
Kamen Rider Ex-Aid photo
Kamen Rider Ex-Aid

2016's Kamen Rider series gets Lupin the 3rd Part 4's Writer


Press start to transform
Aug 01
// Salvador G Rodiles
If there's one thing that most of my favorite Rider shows have in common is that they're written by folks who were involved with anime, such as Kamen Rider Fourze and Gaim. Speaking of which, it turns out that Yuuya Takahashi...
Japanator Live photo
Japanator Live

Japanator Live: Overcome large waves of monsters with Croixleur Sigma


Someone is about to get cut
Jul 30
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] So I was able to get VA-11 Hall-A's good and bad ending last time, which means that it's time for us to start our next adventure. Tonight, I felt that I should sli...
Little King's Story photo
Little King's Story

Gather your troops: Little King's Story conquers PC this August


A new kingdom is about to get formed
Jul 30
// Salvador G Rodiles
For the longest time, the original Little King's Story was a game that caught my interest; however, for some unknown reason, I never got around to picking it up. Luckily, it turns out the that game's HD PC release hits Steam,...

Ghost in the Shell: First Assault Online rolls out the big guns ahead of launch

Jul 28 // Christian Chiok
As a Ghost, you’ll be utilizing the Therm-optic Camo, making you invisible to the Cyborgs. It’s really useful since it saved my skin when I was close to the Cyborgs although they could still detect me with their radar. You also have around 20 bullets to your disposal but unfortunately you can’t melee the Cyborg. As for the Cyborg, you’ll have six bullets to kill a Ghost, after that you’ll have to rely on melee and stealth attacks. You will have radar at your disposal which allows you to see if a Ghost is nearby. I had a blast playing this mode, especially a full room with other 15 more players, though it makes things harder but still an enjoyable experience. For my own sake, I personally enjoyed playing four against four since it was the perfect balance between not making it too hectic or too boring.  As the Ghost, it allowed me to stay hidden well but it also gave the opponent a fair chance to find me as there were many times we crossed paths. I can fairly say that both my teammates and opponents had the same experience. While it was fun, playing the game with eight players made the experience too hectic, thus enjoying the role of a Ghost a bit less. While playing through Ghost Assault I also had the chance to try out the new maps, Headquarters, which is currently in prototype, and the Underground base, a permanent map featuring the changes from the community feedback. Personally I never played the Underground Base map in its prototype stage (or don’t recall the map from my first time playing it) but I thought that map was too small for Ghost Assault and I didn’t have the opportunity to play it in any other mode. I really liked Headquaters in Ghost Assault however since it offered nice hiding spots and had different paths that made avoiding the enemy easier. I didn’t have the opportunity to try this map in any other mode however. Lastly, there’s Kuro, the newest operative who will be available once Open Beta launches this week. Kuro specializes in incapacitating enemies with short-range pulses using focused EMP devices. Considering we can’t use their skills in Ghost Assault, we played a few Team Deatmatch matches, though not in the new maps. I really had fun using Kuro and using his skill net me and my teammates a lot of kills since a few times multiple enemies were within the range, making them sitting ducks for a few seconds. Overall, I really enjoyed my experience in this open beta and might go back to it when it officially releases. Ghost Assault is definitely what I enjoyed the most. The game is now available for free to everyone via Steam and the Nexon Launcher. You can check out Ghost Assault in action below: [embed]35172:5750:0[/embed]  
Ghost in the Shell photo
Play Hide and Seek in Style
So it’s been almost eight months since I had the opportunity to play Ghost in the Shell: Stand Alone Complex - First Assault Online before it went Early Access, in which I wrote my thoughts about. To keep it short, I en...

Review: God Eater Resurrection

Jul 28 // Red Veron
God Eater Resurrection (Playstation 4 [Tested], PlayStation Vita [Reviewed], PlayStation TV [Reviewed], PC)Developer: ShiftPublisher: Bandai Namco EntertainmentRelease Date: October 15, 2015 (JP), June 28, 2016 (NA), August 30, 2016 (EU, PC)MSRP: $19.99 The God Eater games have always been visually unique, unlike the many medieval fantasy-like set Hunting games, God Eater differentiates itself with a post-apocalyptic, dystopian science fiction setting coupled with fashionable anime character designs that look straight off the streets of Tokyo. First released for the PlayStation Portable in 2010 in the USA under the renamed title Gods Eater Burst (to not offend those who believe in only one god), the game never had a chance to show its stuff due to the PlayStation Portable being deemed commercially dead in the US at the time. Now in 2016, God Eater gets another chance in the west with God Eater Resurrection. Don't think that this is just a simple remaster, this enhanced remake serves up a second helping that brings more than a visual upgrade and retroactively receives new content from the sequel and the recent anime adaptation. The new added content comes in the form of weapons, moves, voice acting, story elements, and new enemies as well as changes to the old enemies. God Eater is set decades in the future where creatures called Aragami have climbed to the top of the food chain and what's left of humanity fights to survive everyday. The eponymous "God Eaters" are the wielders of  special weapons are called "God Arcs", giant blade weapons that are the only ones that can slay the Aragami, and can grow a giant pair of sharp jaws that can take a bite out of the Aragami to extract temporary buffs and materials from the enemy. The "-gami" in Aragami means god (which in this case they are powerful beings), hence the title "God Eater". God Eater Resurrection is a hunting game in the vein of Monster Hunter, but with with its own take on the formula and is much more accessible than most of the older Monster Hunter games that came out before it in 2010. The combat of God Eater leans toward more of an hack-and-slash action game than the more methodical timing in the combat of Monster Hunter. God Eater's God Arc alternates between a melee and ranged weapon, both of which have different types each that allow for different combination of play styles.  The first few missions are short and ease you in to the hunting mechanics while you shoot and wail away at the enemies, it does a quick job in getting you going compared to most other Hunting games. God Eater is still true to the genre and has you going on missions to gather materials (though not to same degree as Monster Hunter) from enemies and the environment to improve your gear and learning the different ways to effectively fight the enemies. Among the unique ways to fight enemies effectively is a bullet customization system (revised in this new version) for the bullets fired from the God Arc which allows for unique ways to fight with the different combinations of elemental and projectile types. This new version also adds in new weaponry from the sequel, God Eater 2: Rage Burst, that gives players a new way to play such as the Valiant Scythe and the Boost Hammer. New additions include "Predator" moves that allow you to bite enemies in different ways to activate ability boosts. Do not let the accessibility of the game fool you, there is a lot of depth with the combat and even more with this new version. Utilizing everything at your disposal, from equipment to tactics, to give you an advantage in defeating your enemies is still paramount in getting far into this game, especially for near endgame content and beyond. God Eater Resurrection still plays very much like the original but with the added benefit of the right stick for improved camera controls and adds a host of control options. It also takes advantage of the new platform with options to use the touch controls on the Vita, which makes me favor the handheld version over the prettier console version. The corners of the Vita's touchscreen, as well as the R3 and L3 buttons on the controller enabled versions of the game, can be assigned to function as extra buttons that either let you quickly access items, team commands, or the map menu. Playing the Vita version on the PlayStation TV microconsole provides a very close core experience to the PlayStation 4 version just without the extra graphical muscle and PlayStation 4 console functionality. The Vita version does have that lack of anti-aliasing but is easily overlooked since still looks good with its nice anime art style and keeps up even in the graphically intense fights in the game. God Eater Resurrection allows cross-save and cross-play between the PlayStation 4 and PlayStation Vita it will be easier to find people to play with, which is important and is a fun time for a hunting game. God Eater Resurrection is rather affordable at $19.99 and not bad for those wanting to check out a solid hunting game experience for not a lot of money, but do check out those special offers where you can get God Eater Resurrection for free when you preorder God Eater 2: Rage Burst on the PlayStation. These offers vary by territory and is a nice way to check out the original as well as get yourself a newer hunting game. All the new added content, better controls and visuals serve to improve the experience quite a lot from the original release. However, the game still feels too similar to the original game, it feels like an older game in the genre, along with the limitations of the original platform. Shift, the developer of this God Eater Resurrection whose prior work the year before, the impressive Freedom Wars, improves on the hunting genre in many ways but not much of those improvements made it back into God Eater Resurrection. Those wanting more of a modern experience may just want to check out the second game, which releases a little after the North American release of God Eater Resurrection. If you are a God Eater veteran and have time for a refresher before the sequel God Eater 2: Rage Burst hits, it is definitely worth it to check it out. If don't have the time to commit, you can skip this one and probably check out some summaries of the new story content out there on the internet to get you ready for the sequel and there's even that anime adaptation to supplement the experience. God Eater Resurrection is a good introduction to the franchise and the genre, overall a good game with the new bells and whistles but is showing its age in a world where newer hunting games exist. [embed]35158:5751:0[/embed]
God Eater Resurrection photo
Back for Seconds
The Monster Hunter franchise's meteoric rise in Japan in the past decade has given birth to a new genre that is still going strong in Japan with numerous contenders that spring up every so often. While many Japanese game...

First Impressions: Danganronpa 3: The End of Hope's Peak High School - Despair Arc

Jul 27 // Salvador G Rodiles
With hope and despair being two things that go hand in hand, Danganronpa 3: The End of Hope Peak’s High School – Despair Arc’s first two episodes work well in making the audience feel relieved after witnessing the intense moments that happened earlier in the week. Hell, the whole thing played out like an over-the-top high school comedy series, as the Ultimate Housekeeper Chisa Yukizome goes out of her way to make sure that the main cast of Danganronpa 2 (except Hajime) uses their school time to create great memories. A majority of the great laughs came from the gang’s exaggerated and wacky personalities, a feature that made them very fun to follow during Danganronpa 2: Goodbye Despair. With the animation being completely original, this lead to some a priceless segments throughout the series, such as Gundham the Ultimate Breeder appearing on top of a bunch of ruins while performing an incantation that might summon a powerful demon, or Nekomaru the Ultimate Team Manager’s deadly farts that are on par with One Punch Man’s Saitama’s punch. So far, it lives up to the game's comedic aspects that occur when no one is getting murdered. When you compare the effort put into the show's crazy scenes alongside Danganronpa 3 – Future Arc’s stuff, it’s possible that a majority of the manpower was placed into Danganronpa 3 – Despair Arc; however, these differences are likely a matter of the latter starting off as a comedy than budget management, so there’s a chance that the folks at Lerche are making sure that both sagas have their own distinct style. Overall, this move benefits the series since the audience is getting their taste of hope and despair during the same week. Of course, the best moment from this format is going to be when the tones of the show's two arcs decide to trade places. Even though Danganronpa 3 – Despair Arc made sure that Yukizome and the Danganronpa 2 gang’s best quirks were at their highest, the show still reminds us of the later events that’ll set the pieces for the first major tragedy to occur. The interesting part about it is getting to learn about Hajime’s predicament that made him decide to be part of the Ultimate Hope project. In Danganronpa 2 and the light novel known as Danganronpa Zero, I felt that the Hope’s Peak High School Board forced Hajime into this project against his own will. The idea that his desire to remain at Hope’s Peak played a role in being part of the experiment adds a new layer to his character. He saw this opportunity as a hope to overcome the despair of not being able to continue his studies as a reserve course student, yet this choice ruined his future (and the world’s state) until he found his new path at the end of Danganronpa 2. Seeing that the original mastermind is definitely plotting her actions from behind the scenes, the subtle elements of this segment act as the main aspect that goes against the show's current positive vibe. While we’re on the topic of things that’ll lead to absolute despair, the fact that Chiaki was an actual person is one of the most surprising things to come out of Danganronpa 3 – Despair Arc. This opens up to a lot of questions in regards to the events in the present; however, there’s still a chance that she might not survive, so this possibility could be thrown out the window. I guess the important question is whether or not something happens to her that results in Yukizome's students becoming the original mastermind's loyal followers. Since both Danganronpa 3 Arcs have a few references to each other, Chiaki’s role as the Ultimate Gamer has the potential to lead to some juicy aspects if she’s a Remnant of Despair that’s still out there in the present. Either way, her inclusion in the series was a nice addition to the “Despair Arc’s” humor, as her passion for games brought everyone together in a fun way. However, once we get past the show's silly segments, I'm certain that her role is likely going to have a large impact on the story later on. Despite the original Danganronpa anime failing to do justice to its source material, Danganronpa 3 – Despair Arc was able to overcome this burden and show its audience that it has the potential to become a worthy successor to the previous Danganronpa installments. Since the show’s “Future Arc” accomplished this as well, this proves that a studio that threw a foul ball in the past can step up their game when you have people who care about the series managing the project. If the gang can keep up this up this great record, then they’ll make their audience smile with their complete comic book that’ll present the last piece of evidence that's required to bring Danganronpa’s Hope’s Peak High School story to a triumphant close. In other words, the future is going to be a hopeful one after all. [Fall into despair with Danganronpa 3: The End of Hope’s Peak High School – Despair Arc at FUNimation.]
Danganronpa 3 photo
This is not going to end well
Sometimes in life, the greatest things are those that occur out of an unexpected turn of events. These opportunities can give many people the chance to do things that they normally couldn’t do. In my case, Spike Chunsof...

Japanator Live photo
Japanator Live

Japanator Live: VA-11 Hall-A's New Year's Eve event is about to get celebrated


Let's break open the celebratory booze
Jul 23
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] I may have been in a pinch last week, but I was able to somehow save Jill from being evicted from her humble abode; thus preventing her from living in Glitch City's dan...

Review: 7th Dragon III Code: VFD

Jul 19 // Christian Chiok
[embed]35164:5744:0[/embed] 7th Dragon III Code: VFD (Nintendo 3DS)Developer: SegaPublisher: SegaReleased: October 15th, 2015 (JP), July 12th, 2016 (NA & EU)MSRP: $39.99 The game starts off with the player going to 7th Encount, Tokyo's hottest new multiplayer VR game. From there, you will complete a virtual dragon slaying dungeon that is a recruiting tool in disguise by its dragon-hunting developers, Nodens, to help prepare for the coming of an all-powerful, world-destroying dragon, code-named 'VFD'. From there, you will prompt to create your team of three characters who will be traveling through different eras to gather as much information as you can. I found the time-travel mechanic quite interesting as you will be brought to fascinating places, such as a technologically advanced sea-kingdom of Atlantis in the past, and a medieval Eden in the future. You’ll find that the game has quite an interesting cast of characters that are quite memorable. Luckily, while you will encounter references to the lore of past games, it won’t hinder your understanding of this game. The character creation isn’t as robust as I would like but it still offers enough options to leave you pleased with your choices. You will be given eight appearances in which you can change their style by pressing the X button. They also come in different colors. Unfortunately, those are the only options you have as far as your character appearance. What I really enjoyed was the variety of voice actors and actresses that the game offered, including Aki Toyosaki, Yoko Hikasa, and Yui Horie. There will be eight classes to close from including Samurai, God Hand, and Rune Knight. Once you finish setting up your team, you’ll jump straight into the story. Noden’s Headquarters will be your main hub where the company’s time-traveling Portal is located. When using the Portal, you’ll be presented with a menu with your current available locations that you can travel in the world map. It will detail how many dragons you got yet to defeat in that location. Once you selected the area you want to travel, you’ll be teleported and that’s when your mission will start. Unlike your average RPG where you have to approach the enemy to fight it, this game has a colored gauge at the top of the screen will let you know how close an enemy is to attacking. Once it hits red, you’ll be sent to battle that monster. They are unavoidable but you can slow down the gauge by using the camouflage item. Even though the enemy approach is different, the combat is similar to your typical Turn-Based JRPG. You will be able to attack, defend, and use skills and items. The type of attacks and skills in your arsenal depend on what class you chose for your characters. The classes available are Samurai, God-hand, Agent, Duelist, Rune-knight, Fortuner, Mage, and Banisher, each which offer a different playstyle. For instance, there’s the Samurai who are adept with two different forms of swordplay: using longswords, or dual blades. Depending on their weapon of choice, they have access to a different range of skills. There’s also the Agent who keeps a low profile, staying out of the spotlight for the sake of long-distance attacks, inflicting status ailments, manipulating enemies to attack each other with skilled hacking, and setting traps to toy with their foes. With all classes having a different role in battle, this makes the experience more engaging. Always attack isn’t help you in battle, as there will be times where you would need to heal your team as well as weaken the enemy. Even with weaker enemies, it’s important to strategize instead of full on attacking to get the best results possible. Even when playing the game in Casual, the game’s easiest difficulty, it will give you a hard time so it’s still important to strategize and not spam the attack option. Each character can also develop and level up skills via a tree system though it’s recommended that you focus on skills that go according to your character’s class. Aside from battling Dragons, you’ll be able to the save any survivor wandering around the map which automatically happens just by interacting with them. While it’s almost meaningless, it’s a nice feature that makes the experience more real. The dungeon design can vary per area thus giving you a unique experience for reach era that you travel. Noden’s Headquarters isn’t your regular hub as players can customize it to their liking using Dragon Points, which you'll earn in dungeons. Once giving the feature, you’ll start with your dormitory room where your party rest, but you’ll be able to start various construction projects such as turning a basement floor into anything you like. Once of the options is the Skylounge, where it allows players to go on dates with their teammates and story characters, a common feature in various JRPGs. While it doesn’t really benefit you in combat, it’s still a nice feature that I can appreciate since I got to see interesting cutscenes with my own characters. It was definitely fun to mess with for a bit. Graphically the game looks as good as a 3DS game should, especially since characters are shown as Chibi, similar to Bravely Default. I think it’s rather lacking that it doesn’t have the 3D feature as a 3DS title but personally I barely use it. The game also runs at a steady framerate giving you a smooth experience. Additionally the game has a fantastic soundtrack to go with it as well. Overall, 7th Dragon III: Code VFD is an excellent addition to your 3DS RPG collection. It offers a unique experience no other RPG on the 3DS has offered, and has an interesting story to go with it as well. The combat system is pretty robust combat system with plenty of customization options as well as classes to choose from. It’s a lovely game and makes me wish that they brought the previous games to the States.
7th Dragon III Code: VFD photo
Dragon Slaying Adventures
By now, the 3DS has been known to be the perfect platform for gamers to get their JRPG fix. Games such as the Etrian Odyssey series, the Shin Megami Tensei series, the Bravely Default series and naturally the Pokemon games ma...

Japanator Live photo
Japanator Live

Japanator Live: Celebrate Mega Christmas in July with VA-11 Hall-A


It's the season of drinking
Jul 16
// Salvador G Rodiles
[Update: The stream is over, but you can watch it here.] After I felt sad over failing to pay Jill's electric bill last week, I decided to reload my previous save date in VA-11 Hall-A to see if I could fix things. Lo and beho...

Auto-loading more stories ... un momento, corazón ...