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Annotated Anime: Gundam: Iron-Blooded Orphans episodes 4-5

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The Candy Man Can

It's been a little while since we last checked in with Iron-Blooded Orphans, and as a result, we're a little behind. Stuff is definitely happening, though, from table-setting in cornfields to the beginning of what is clearly the Tekkadan's rise to power.

Now, won't you take these sweets as a form of apology?

Iron-Blooded Orphans' fourth episode mostly consists of place-setting, giving out more details as to the situation between Earth and Mars (more on that in a bit), as well as emphasizing what's at stake for the people involved.

Now that Tekkadan has its first job - escorting Aina to Earth to appeal for Martian independence - the crew need to go about the hard work of, y'know, getting her to Earth. With Orga and the other leaders off getting CGS' old space-ride up to spec (and sleazebucket Todo planning some kind of betrayal), Mikazuki and the others get some downtime, which they spend picking corn from Biscuit's family farm. It's here that the orphans' hard-luck situation is underlined further. Crappy economics and the stigma of being "Human Debris" - slaves, basically - mean that Tekkadan is their only chance at an honest living.

Incidentally, the episode also lays out a little bit more background on Earth's history in the Iron-Blooded Orphans setting. I love this sort of stuff, mainly because of sci-fi anime's propensity for redrawing the map in hilarious, color-coded ways. It's always fun to see the way a given setting organizes its world can clue you into its own worldview. In this case, Earth's four power blocs include the U.S. and Latin America united in the SAU, East Asia, Australia, Oceania, and the subcontinent in their own little co-prosperity sphere, and Europe largely absorbed by Africa, the Middle East, and West Asia. Poor Russia has to make do with Canada and Alaska.

All things considered, it's not quite as farfetched as some other anime world maps I've seen, though one can't help but wonder just what in the world took out that huge chunk of New South Wales. A meteor capable of making a crater that big would compare favorably to the one that killed the dinosaurs!

Mikazuki also has a run-in with Fareed and Gaelio, who are on Mars trying to investigate just what it is Major Coral is hiding. A bit of bad driving later, Mikazuki accidentally starts a rivalry with both Gjallarhorn agents, and Fareed gets to pull his Candy Man schtick on a couple of kids. 

All the setup here pays off in episode five, where the Tekkadan heads to space for the first time. Todo's betrayal - selling out Aina to the Tekkadan's would-be guides and Gjallarhorn - goes down, only to reveal that Orga had it thought through. He's a smart guy not to trust the smirking geezer sporting a Hitler mustache. This is where Tekkadan's own White Base, an assault ship redubbed the Isaribi comes into play, debuting with an asteroid-based anchor turn straight from that awful Battleship live-action movie. It looks better than it sounds.

What doesn't look as great is Gundam Barbatos' first turn at space combat. Conceptually, it's great. Nobody in Iron-Blooded Orphans has any beam weapons yet, so it's all about bullets and heavy steel axes, including Barbatos' awesome hybrid of poleax, lance, and pile bunker. For a guy who's never flown, Mikazuki seems a natural at space combat, something Fareed puts down to the kid's Alaya-Vijnana System. Simply put, not only do the horns on Mikazuki's back make the Gundam behave like his own body, but expand his awareness like some kind of Cyber-Newtype (but without the whole thing with "This Pressure!!!"). Strong as that is, though, it's a thing Fareed quickly learns to exploit, targeting the extraneous, spiky bits that Mikazuki can't "feel" naturally, like Barbatos' thrusters. You don't mess with the chocolate man.

On a side note, it's interesting to see the closest thing this Gundam has to the "Newtype" archetype cast as something forced on only the lowest of the low classes. Everywhere else, Newtypes are the future of human evolution. In Iron-Blooded Orphans, they're a form of mutilation and, like Gundam Frames, a relic of an old, irrelevant war. That's a contrast I'm actually hoping the show is bold enough to take further.

With a bold rescue and a traitor disposed of, we're 2 for 2 in Tekkadan's favor, and despite the fact that Orga, Mikazuki, and the crew have come out ahead pretty much every time they've gone up against the odds, what's fun about Iron-Blooded Orphans is that it still feels pretty great to root for these perpetual underdogs. 

[Check out Iron-Blooded Orphans every week on Daisuki and YouTube!]


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Josh Tolentino
Josh TolentinoManaging Editor   gamer profile

Josh is Japanator's Managing Editor, and contributes to Destructoid as well, as the network's premier apologist for both Harem Anime and Star Trek: Voyager For high school reasons, he's called "u... more + disclosures


 



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