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E3 10: Hands on with the Capcom booth

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I'm glad that I've finally found time to sit down with a somewhat, but not very, reliable internet connection so I could share these impressions from the E3 floor. Despite the fact that Tuesday was insane -- relatively, at least, considering it's E3 -- I managed to stop by some of our favorite developers to see what Japan has in store for us overseas gamers in the not-so-distant future.

First up was Capcom. Upon entering the West hall, I was greeted by a crowd surrounding a large display. Two people were  going head to head at Marvel vs Capcom 3. Immediately, I noticed that the gameplay was much faster than what I had expected. Rather than the slow moving mechanics of Street Fighter 4, the gameplay was much quicker, akin to Marvel vs Capcom 2 and Tatsunoko vs Capcom

More after the jump.

After I sat down and played a few rounds, I was really impressed with how they tried to stay true to the roots of the series, despite the visual enhancements. If you're used to playing Marvel vs Capcom 2, however, you might need some time to adjust to the new three button "light, medium, hard" system and dedicated pop-up button -- Tatsunoko vs Capcom players might have a slight advantage as a result.  Also, you might like to know that Dante is cheap as f*#k and totally broken -- kind of like he's the new Cable. That said, he's incredibly fun to use.

I also had a chance to sit down with Ghost Trick, which played much like the demo that Destructoid posted the other month. Again, it's an interesting twist on the detective story we've all become so used to seeing from the Ace Attorney series. Hopefully we'll be able to post an English flash demo at some point to share with all of you.

Dead Rising 2 was also available to play, though I didn't get nearly as much with it as I would have liked. The game does play similar to the previous title in the series, and from what I witnessed, the environments are pretty spectacular. I'm looking forward to possibly seeing more later today.

Finally, I got to sit down and play a bit of Sengoku Basara Samurai Heroes.  Let me tell you, for a Wii game, it looks fantastic. I would even say the visuals rival that of the HD port for Koei's Dynasty Warriors 5 that was released in Japan, and while the gameplay may seem similar at first glance, the actual mechanics are quite different. In fact, I soon realized that I was running around like an idiot after trying to musou every time I found a group of enemies.

After getting the hang of it though, I found the gameplay to be solid and seemingly more open-ended than Koei's Samurai Warriors series. There was actually decent AI involved, which helps. Also note that the unit I played on used a classic controller pro. I'm not sure how the game will control out of the box, but assuming you buy the bundle with the controller, it'll be fun times. 

That's it for now, next up? Koei Tecmo and NIS. If you guys have any questions, I'll try to field them when I get some time.

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Tim Sheehy
Tim SheehyContributor   gamer profile

Tim is the former Editor-in-Chief of Japanator, a content media specialist by day, and pro-blogger by night. His posts can be found scattered throughout the Modern Method network. Also, he writes... more + disclosures


 


 



Filed under... #event #Impressions #top stories #Video games

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