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Review: Senran Kagura Shinovi Versus

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The Shinobi Battle Royale, Now in HD

It’s been almost two years since I had the opportunity to play and review Senran Kagura: Shinovi Versus when it finally made its way outside of Japan. With XSEED willing to port most of their games into PC, it was about time that Shinovi Versus made it to the platform as well. The game has received some enhancements making it worth the double dip.

The game takes you through the story of four different schools—The Hanzo Academy, Gessen Academy, Hebijo Academy and the Homura Crimson Squad. Being a spin-off title, it has little connection to the first 3DS title but still references it.

Senran Kagura: Shinovi Versus (PC [reviewed], PS Vita)
Developer: Tamsoft
Publisher: Marvelous Entertainment/XSEED Games
Released: June 1st, 2016 (PC), October 14, 2014 (PS Vita)
MSRP: $29.99

This game brings back the Shinobi Battle Royale, an ancient tradition amongst numerous Shinobi schools whereby every 50 years, the five elite students of each school will do battle in which result the winners will have the opportunity to burn down the loser’s school and allow them to continue their training to be a legendary shinobi, The story is your typical Shonen-esque (battle manga) so it can be quite enjoyable if you’re a fan of the battle series.

Additionally, each character has their individual story allowing you to witness the hardship as well as their preparation for this ancient tradition. From the four schools, you will be able to choose among five characters and go through their individual story. I recommend playing through their individual stories first as it informs you more on the characters’ personality, albeit it may have a small correlation with the main story. Most of it is satire, but is definitely worth playing through. By the end of each of their stories, your characters will be well leveled-up and ready to breeze through the main story.

In Dojo Mode, you and three other friends will be able to battle it out online or through the system’s ad-hoc feature. The mode offers three different types of games or six if you include their “Team” variation. There’s Deathmatch, Team Deathmatch, Strip Battle, Team Strip Battle, Understorm and Team Understorm.

In Deathmatch, you will battle it out with your opponent to get the most points. To win, you must inflict damage to your opponents and reach the set amount of points per match, or at least acquire the most points by the end of the match. Avoid getting hit or dying as that can decrease your points. Random enemies will be wandering around as well, which can help stack some extra points.

Strip Battle is just like its name suggest. It shares similarities to Deathmatch, but offers its own little twist. Depending on how much clothing you destroy, the number of points you acquire will vary. The more you destroy, the greater the number of points you’ll get.

Lastly, Understorm is quite different than the other two modes. In this mode, players need to collect as many pairs of “Skimpy Undies” as possible as they rain down from above. Additionally, you can mug other players for their lingerie they collected thus far.  Overall, I had a lot of fun playing this mode with friends the most.

While not exactly a Musou game, the game has some similarities to the genre, such as beating multiple foes on the field while leveling up your character. You’ll have two attack buttons, normal and strong attacks, which can be used to chain up powerful combos as you level up. You can also block and parry attacks when blocking timely. The more leveled up the character, your arsenal of combo chains increases.

Just like many beat-em-up games, this title has a lock-on feature in which you can use to concentrate all of your attacks into an enemy but it comes with its downsides. Locking on really limits your camera control and leaves you vulnerable to the enemy. From my experience, it seems that the camera angles have been improved as well compared to the Vita version where it switched to a first-person like view, putting your own character out of view and leaving you vulnerable.

With XSEED porting the game to PC, the game received graphical and performance enhancements. While it doesn’t look as Estival Versus on PS4, you can tell that XSEED took advantage of the capabilities on PC.  Additionally, they improved the frame rate issues the game had on PS Vita, as well as made the game 60 frame per second, making it a lot more enjoyable. Only issue I have is that character animations are awkward when in the hub, almost as it wasn’t meant to be 60 frames per second.

You have two transformations at your disposal—a Shinobi Transformation and a Frantic Transformation, both giving enhancements to your character. When using the Shinobi Transformation, it allows you to perform continuous attacks by pressing the various action buttons repeatedly. In addition, both your attack and defense will be increased.  In Frantic Mode, you can execute Weak Attacks and chain them together infinitely. You will also receive a huge boost to your attack power but your defense drops drastically.  You will also gain two Secret Ninja Techniques, which deals a lot of damage to the opponent.

To use your Shinobi Transformation, you merely press the L and the R buttons; using Frantic Mode requires a bit more. Your Secret Ninja gauge will need be full first, then you press R and Triangle. That will later prompt you with a close-up of the character’s breast on the touch screen, which you must slide outwards. Granted that’s an easy task on a regular Vita, but playing it on a PlayStation TV requires more work to execute, which leaves you vulnerable to attack.

When you take damage, not only will your lose health but your outfit will rip and tear. If you take enough damage, your clothes will fly completely apart.  Outfit damage goes through three different stages: Costume Break, Lingerie and Naked. If you want to fully strip an opponent, you will have to bring her down to “Lingerie” and execute a Secret Ninja Art as a finishing blow.  Normal attacks will destroy their lower body’s clothing while Strong Attacks will destroy the top part of their clothing.

As expected from Senran Kagura, it has its shares of perverted moments.  You can customize the characters’ apparel, such as their normal attire and their Shinobi and Frantic Mode attire. The customization extends to equipping extra accessories such as tails, glasses, gloves and more. As expected, the clothing options are exotic and really bring out the character’s outer beauty. When in the Dressing Room, you can fully view the character models from multiple angles, and it includes a “perverted” mini game, if that’s what you can call it. In this mode, you can harass the character in multiple ways using your mouse. Lacking the some of the features the PS Vita has, unfortunately this isn’t as fun as it could be.

Even with the in-depth gameplay, like every niche Japanese video game, Senran Kagura is aimed to a selective audience. It has fun gameplay alongside good multiplayer modes that add replay value to the game.  I think that the breast galore and panty shots could be a turn off, but beneath all that, it’s fun title that fans of action games should get.  


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Senran Kagura: Shinovi Versus reviewed by Christian Chiok

8

GREAT

Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash.
How we score:  The Japanator reviews guide

 
 
 

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Christian Chiok
Christian ChiokContributor   gamer profile

Christian has been a gamer since his early childhood. He's a big fan of the King of Fighters and the Metal Slug series. Additionally, Christian enjoys cooking, listening to music, watching anime ... more + disclosures


 



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