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TGS 2013: Jumping in with J-Stars Victory VS

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It'll be a grand battle!

It wouldn't be a stretch to say that nearly three quarters of Namco Bandai's Tokyo Game Show booth is composed of Shonen Jump games. 

Perhaps the biggest of the bunch is J-Stars Victory VS for the PS3 and the Vita. A four player versus game, J-Stars takes a bunch of characters from the past and present of Jump and throws them together in destroyable environments. Sadly, I wasn't able to play with other people, so my 15 minute demo was against three different CPU players. 

My immediate impression upon sitting down with the PS3 version of J-Stars is that while it certainly doesn't look bad, it almost feels like it was developed for the Vita first and the PS3 second. On the flip side, energy blasts are colorful, and the fact that environments can take visual damage does a lot to spice things up. I was playing as Goku, so using a kamehameha blast to toss my opponent through a building felt especially satisfying. The controls reminded me a lot of the Gundam VS series, with a dash button and multiple attack buttons that when pressed together produce different kinds of attacks. 

Each player can select a sub-character that supports you in battle when you press L2 (I might be mistaken about the button). In my case, I chose Luffy, who would dash out ahead of me to attack my opponent, leaving him open to further follow-up attacks. It was messy and frantic, but a ton of fun, especially when you have four fighters on the field throwing out support characters every which way.

One concern I do have is the camera and its tendency to get lost when the action goes close quarters. Any time I found myself up against a wall, I had difficulty tracking my character. It only got worse when I was under attack, and the target I was locked onto was moving around further confusing the camera. These are problems I'm familiar with through the Gundam VS series, so I'm not all that hopeful that this'll be fixed before release. 

That being said, I can see J-Stars being a popular game in groups of people. It's fun, the controls are fairly simple, and there's nothing like seeing Goku and Luffy butt heads with Yusuke Urameshi and Kenshin. 

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Elliot Gay
Elliot GayContributor   gamer profile

Elliot is an associate editor for Japanator and can be found contributing to Destructoid on occasion. He lives in Japan and can be found on Twitter @RyougaSaotome. more + disclosures


 


 


Also on Japanator: J-Stars Victory VS   (5)   From our database:

  • Shonen Jump J-Stars Victory VS+ answers all the big questions - Josh Tolentino
  • Luffy and Goku take to the streets to promote J-Stars Victory Vs. - Chris Walden
  • J-Stars Victory VS gets one final 13 minute promo - Elliot Gay
  • Five new characters join the J-Stars Victory Vs. roster - Chris Walden
  • Hisoka joins J-Stars as support, plus new screenshots - Chris Walden
  • Four new villains announced for J-Stars Victory Vs. - Chris Walden
  • Two versions of J-Stars Victory Vs. has me puzzled - Elliot Gay
  • J-Stars Victory VS gets more characters and release date - Pedro Cortes
  • TGS 2013: Jumping in with J-Stars Victory VS - Elliot Gay
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    Filed under... #anime #dragon ball Z #First Impressions #manga #Namco Bandai #naruto #one piece #preview #Rurouni Kenshin #shonen Jump #Tokyo Game Show #top stories #Video games

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